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This article relates to the game "Counter-Strike: Source". Click here for more information.

List of Counter-Strike: Source console commands and variables

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The following is a list of Counter-Strike: Source Counter-Strike: Source console commands and variables listed in alphabetical order.

Note.pngNote:Retrieved October 2, 2023. Counter-Strike: Source Counter-Strike: Source last updated in July 2, 2021 (according to SteamDB depot).
Build Label: 6630498 Network PatchVersion: 6630498 Protocol version: 24 Server version: 6630498 Client version: 6630498
Contents: + - _ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Notes

  • Descriptions with ** denote community modified descriptions and may not be entirely accurate.
  • + (Plus) and - (Minus) commands has been separated.
  • Convars prefixed with x360 will only set on Xbox 360, which does not have a CS:S port at all.
  • 2672 total console commands and variables.

Cvar list

+

Command Default Value Flags Description
+alt1 cmd
+alt2 cmd
+attack cmd
+attack2 cmd
+attack3 cmd
+back cmd
+break cmd
+camdistance cmd
+camin cmd
+cammousemove cmd
+camout cmd
+campitchdown cmd
+campitchup cmd
+camyawleft cmd
+camyawright cmd
+commandermousemove cmd
+demoui2 cmd Bring the advanced demo player UI (demoui2) to foreground.
+duck cmd
+forward cmd
+graph cmd
+grenade1 cmd
+grenade2 cmd
+jlook cmd
+jump cmd
+klook cmd
+left cmd
+lookdown cmd
+lookup cmd
+mat_texture_list cmd
+movedown cmd
+moveleft cmd
+moveright cmd
+moveup cmd
+posedebug cmd Turn on pose debugger or add ents to pose debugger UI
+reload cmd
+right cmd
+score cmd
+showbudget cmd
+showbudget_texture cmd
+showbudget_texture_global cmd
+showscores cmd
+showvprof cmd
+speed cmd
+strafe cmd
+use cmd
+vgui_drawtree cmd
+voicerecord cmd
+walk cmd
+zoom cmd

-

Command Default Value Flags Description
-alt1 cmd
-alt2 cmd
-attack cmd
-attack2 cmd
-attack3 cmd
-back cmd
-break cmd
-camdistance cmd
-camin cmd
-cammousemove cmd
-camout cmd
-campitchdown cmd
-campitchup cmd
-camyawleft cmd
-camyawright cmd
-commandermousemove cmd
-demoui2 cmd Send the advanced demo player UI (demoui2) to background.
-duck cmd
-forward cmd
-graph cmd
-grenade1 cmd
-grenade2 cmd
-jlook cmd
-jump cmd
-klook cmd
-left cmd
-lookdown cmd
-lookup cmd
-mat_texture_list cmd
-movedown cmd
-moveleft cmd
-moveright cmd
-moveup cmd
-posedebug cmd Turn off pose debugger or hide ents from pose debugger UI
-reload cmd
-right cmd
-score cmd
-showbudget cmd
-showbudget_texture cmd
-showbudget_texture_global cmd
-showscores cmd
-showvprof cmd
-speed cmd
-strafe cmd
-use cmd
-vgui_drawtree cmd
-voicerecord cmd
-walk cmd
-zoom cmd

_

Command Default Value Flags Description
_autosave cmd Autosave
_autosavedangerous cmd AutoSaveDangerous
_bugreporter_restart cmd Restarts bug reporter .dll
_fov 0 , "cl" Automates fov command to server.
_resetgamestats cmd Erases current game stats and writes out a blank stats file
_restart cmd Shutdown and restart the engine.

A

Command Default Value Flags Description
achievement_debug 0 , "sv", "cheat", "rep" Turn on achievement debug msgs.
addip cmd Add an IP address to the ban list.
adsp_alley_min 122
adsp_courtyard_min 126
adsp_debug 0 , "a"
adsp_door_height 112
adsp_duct_min 106
adsp_hall_min 110
adsp_low_ceiling 108
adsp_opencourtyard_min 126
adsp_openspace_min 130
adsp_openstreet_min 118
adsp_openwall_min 130
adsp_room_min 102
adsp_street_min 118
adsp_tunnel_min 114
adsp_wall_height 128
ai_auto_contact_solver 1 , "sv"
ai_block_damage 0 , "sv"
ai_debug_assault 0 , "sv"
ai_debug_avoidancebounds 0 , "sv"
ai_debug_directnavprobe 0 , "sv"
ai_debug_doors 0 , "sv"
ai_debug_dyninteractions 0 , "sv" Debug the NPC dynamic interaction system.
ai_debug_efficiency 0 , "sv"
ai_debug_enemies 0 , "sv"
ai_debug_expressions 0 , "sv" Show random expression decisions for NPCs.
ai_debug_follow 0 , "sv"
ai_debug_loners 0 , "sv"
ai_debug_looktargets 0 , "sv"
ai_debug_los 0 , "sv", "cheat" NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
ai_debug_nav 0 , "sv"
ai_debug_node_connect cmd Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets 0 , "sv"
ai_debug_shoot_positions 0 , "sv", "cheat", "rep"
ai_debug_speech 0 , "sv"
ai_debug_squads 0 , "sv"
ai_debug_think_ticks 0 , "sv"
ai_debugscriptconditions 0 , "sv"
ai_default_efficient 0 , "sv"
ai_drawbattlelines 0 , "sv", "cheat"
ai_drop_hint cmd Drop an ai_hint at the player's current eye position.
ai_dump_hints cmd
ai_efficiency_override 0 , "sv"
ai_enable_fear_behavior 1 , "sv"
ai_expression_frametime 0 , "sv" Maximum frametime to still play background expressions.
ai_expression_optimization 0 , "sv" Disable npc background expressions when you can't see them.
ai_fear_player_dist 720 , "sv"
ai_find_lateral_cover 1 , "sv"
ai_find_lateral_los 1 , "sv"
ai_follow_use_points 1 , "sv"
ai_follow_use_points_when_moving 1 , "sv"
ai_force_serverside_ragdoll 0 , "sv"
ai_frametime_limit 50 , "sv" frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_lead_time 0 , "sv"
ai_LOS_mode 0 , "sv", "rep"
ai_moveprobe_debug 0 , "sv"
ai_moveprobe_jump_debug 0 , "sv"
ai_moveprobe_usetracelist 0 , "sv"
ai_navigator_generate_spikes 0 , "sv"
ai_navigator_generate_spikes_strength 8 , "sv"
ai_no_local_paths 0 , "sv"
ai_no_node_cache 0 , "sv"
ai_no_select_box 0 , "sv"
ai_no_steer 0 , "sv"
ai_no_talk_delay 0 , "sv"
ai_norebuildgraph 0 , "sv"
ai_path_adjust_speed_on_immediate_turns 1 , "sv"
ai_path_insert_pause_at_est_end 1 , "sv"
ai_path_insert_pause_at_obstruction 1 , "sv"
ai_post_frame_navigation 0 , "sv"
ai_radial_max_link_dist 512 , "sv"
ai_reaction_delay_alert 0 , "sv"
ai_reaction_delay_idle 0 , "sv"
ai_rebalance_thinks 1 , "sv"
ai_report_task_timings_on_limit 0 , "a", "sv"
ai_sequence_debug 0 , "sv"
ai_set_move_height_epsilon cmd Set how high AI bumps up ground walkers when checking steps
ai_setupbones_debug 0 , "sv" Shows that bones that are setup every think
ai_shot_bias 1 , "sv"
ai_shot_bias_max 1 , "sv", "rep"
ai_shot_bias_min -1 , "sv", "rep"
ai_shot_stats 0 , "sv"
ai_shot_stats_term 1000 , "sv"
ai_show_hull_attacks 0 , "sv"
ai_show_think_tolerance 0 , "sv"
ai_simulate_task_overtime 0 , "sv"
ai_spread_cone_focus_time 0 , "sv"
ai_spread_defocused_cone_multiplier 3 , "sv"
ai_spread_pattern_focus_time 0 , "sv"
ai_strong_optimizations 0 , "sv"
ai_strong_optimizations_no_checkstand 0 , "sv"
ai_task_pre_script 0 , "sv"
ai_test_moveprobe_ignoresmall 0 , "sv"
ai_think_limit_label 0 , "a", "sv"
ai_use_clipped_paths 1 , "sv"
ai_use_efficiency 1 , "sv"
ai_use_frame_think_limits 1 , "sv"
ai_use_think_optimizations 1 , "sv"
ai_use_visibility_cache 1 , "sv"
ai_vehicle_avoidance 1 , "sv", "cheat"
air_density cmd Changes the density of air for drag computations.
alias cmd Alias a command.
ammo_338mag_max 30 , "sv", "rep"
ammo_357sig_max 52 , "sv", "rep"
ammo_45acp_max 100 , "sv", "rep"
ammo_50AE_max 35 , "sv", "rep"
ammo_556mm_box_max 200 , "sv", "rep"
ammo_556mm_max 90 , "sv", "rep"
ammo_57mm_max 100 , "sv", "rep"
ammo_762mm_max 90 , "sv", "rep"
ammo_9mm_max 120 , "sv", "rep"
ammo_buckshot_max 32 , "sv", "rep"
ammo_flashbang_max 2 , "sv", "rep"
ammo_hegrenade_max 1 , "sv", "rep"
ammo_smokegrenade_max 1 , "sv", "rep"
anim_3wayblend 1 , "sv", "rep" Toggle the 3-way animation blending code.
askconnect_accept cmd Accept a redirect request by the server.
async_allow_held_files 1 Allow AsyncBegin/EndRead()
async_mode 0 Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume cmd
async_serialize 0 Force async reads to serialize for profiling
async_simulate_delay 0 Simulate a delay of up to a set msec per file operation
async_suspend cmd
audit_save_in_memory cmd Audit the memory usage and files in the save-to-memory system
autoaim_max_deflect 0 , "sv"
autoaim_max_dist 2160 , "sv"
autobuy cmd Attempt to purchase items with the order listed in cl_autobuy
autosave cmd Autosave
autosavedangerous cmd AutoSaveDangerous
autosavedangerousissafe cmd

B

Command Default Value Flags Description
banid cmd Add a user ID to the ban list.
banip cmd Add an IP address to the ban list.
bench_end cmd Ends gathering of info.
bench_showstatsdialog cmd Shows a dialog displaying the most recent benchmark results.
bench_start cmd Starts gathering of info. Arguments: filename to write results into
bench_upload cmd Uploads most recent benchmark stats to the Valve servers.
benchframe cmd Takes a snapshot of a particular frame in a time demo.
bind cmd Bind a key.
bind_mac cmd Bind this key but only on Mac, not win32
binds_per_command 1 , "cl"
BindToggle cmd Performs a bind <key> 'increment var <cvar> 0 1 1'
blink_duration 0 , "cl" How many seconds an eye blink will last.
bloodspray cmd blood
bot_add cmd ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
bot_add_ct cmd bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
bot_add_t cmd bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
bot_all_weapons cmd Allows the bots to use all weapons
bot_allow_grenades 1 , "sv", "rep" If nonzero, bots may use grenades.
bot_allow_machine_guns 1 , "sv", "rep" If nonzero, bots may use the machine gun.
bot_allow_pistols 1 , "sv", "rep" If nonzero, bots may use pistols.
bot_allow_rifles 1 , "sv", "rep" If nonzero, bots may use rifles.
bot_allow_rogues 1 , "sv", "rep" If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
bot_allow_shotguns 1 , "sv", "rep" If nonzero, bots may use shotguns.
bot_allow_snipers 1 , "sv", "rep" If nonzero, bots may use sniper rifles.
bot_allow_sub_machine_guns 1 , "sv", "rep" If nonzero, bots may use sub-machine guns.
bot_auto_follow 0 , "sv", "rep" If nonzero, bots with high co-op may automatically follow a nearby human player.
bot_auto_vacate 1 , "sv", "rep" If nonzero, bots will automatically leave to make room for human players.
bot_chatter 0 , "sv", "rep" Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
bot_crouch 0 , "sv", "cheat"
bot_debug 0 , "sv", "cheat", "rep" For internal testing purposes.
bot_debug_target 0 , "sv", "cheat", "rep" For internal testing purposes.
bot_defer_to_human 0 , "sv", "rep" If nonzero and there is a human on the team, the bots will not do the scenario tasks.
bot_difficulty 1 , "sv", "rep" Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_dont_shoot 0 , "sv", "cheat", "rep" If nonzero, bots will not fire weapons (for debugging).
bot_eco_limit 2000 , "sv", "rep" If nonzero, bots will not buy if their money falls below this amount.
bot_flipout 0 , "sv", "cheat", "rep" If nonzero, bots use no CPU for AI. Instead, they run around randomly.
bot_freeze 0 , "sv", "cheat"
bot_goto_mark cmd Sends a bot to the selected nav area (useful for testing navigation meshes)
bot_join_after_player 1 , "sv", "rep" If nonzero, bots wait until a player joins before entering the game.
bot_join_delay 0 , "sv" Prevents bots from joining the server for this many seconds after a map change.
bot_join_team 0 , "sv", "rep" Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
bot_kick cmd ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
bot_kill cmd ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
bot_knives_only cmd Restricts the bots to only using knives
bot_loadout 0 , "sv", "cheat" bots are given these items at round start
bot_mimic 0 , "sv" Bot uses usercmd of player by index.
bot_mimic_yaw_offset 180 , "sv", "cheat"
bot_pistols_only cmd Restricts the bots to only using pistols
bot_prefix 0 , "sv", "rep" This string is prefixed to the name of all bots that join the game. <difficulty> will be replaced with the bot's difficulty. <weaponclass> will be replaced with the bot's desired weapon class. <skill> will be replaced with a 0-100 representation of the bot's skill.
bot_profile_db 0 , "sv", "rep" The filename from which bot profiles will be read.
bot_quota 0 , "sv", "nf", "rep" Determines the total number of bots in the game.
bot_quota_mode 0 , "sv", "rep" Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota. If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.
bot_randombuy 0 , "sv", "cheat" should bots ignore their prefered weapons and just buy weapons at random?
bot_show_battlefront 0 , "sv", "cheat" Show areas where rushing players will initially meet.
bot_show_nav 0 , "sv", "cheat", "rep" For internal testing purposes.
bot_show_occupy_time 0 , "sv", "cheat" Show when each nav area can first be reached by each team.
bot_snipers_only cmd Restricts the bots to only using sniper rifles
bot_stop 0 , "sv", "cheat", "rep" If nonzero, immediately stops all bot processing.
bot_traceview 0 , "sv", "cheat", "rep" For internal testing purposes.
bot_walk 0 , "sv", "rep" If nonzero, bots can only walk, not run.
bot_zombie 0 , "sv", "cheat", "rep" If nonzero, bots will stay in idle mode and not attack.
box cmd Draw a debug box.
breakable_disable_gib_limit 0 , "sv"
breakable_multiplayer 1 , "sv"
buddha cmd Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window 30 , "a" number of frames to look at when figuring out average frametimes
budget_background_alpha 128 , "a" how translucent the budget panel is
budget_bargraph_background_alpha 128 , "a" how translucent the budget panel is
budget_bargraph_range_ms 16 , "a" budget bargraph range in milliseconds
budget_history_numsamplesvisible 100 , "a" number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 66 , "a" budget history range in milliseconds
budget_panel_bottom_of_history_fraction 0 , "a" number between 0 and 1
budget_panel_height 384 , "a" height in pixels of the budget panel
budget_panel_width 512 , "a" width in pixels of the budget panel
budget_panel_x 0 , "a" number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 50 , "a" number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 30 , "a" number of frames to look at when figuring out peak frametimes
budget_show_averages 0 , "a" enable/disable averages in the budget panel
budget_show_history 1 , "a" turn history graph off and on. . good to turn off on low end
budget_show_peaks 1 , "a" enable/disable peaks in the budget panel
budget_toggle_group cmd Turn a budget group on/off
bug cmd Show/hide the bug reporting UI.
bug_swap cmd Automatically swaps the current weapon for the bug bait and back again.
bugreporter_includebsp 1 Include .bsp for internal bug submissions.
bugreporter_uploadasync 0 , "a" Upload attachments asynchronously
buildcubemaps cmd Rebuild cubemaps.
building_cubemaps 0
buyequip cmd Show equipment buy menu
buymenu cmd Show main buy menu

C

Command Default Value Flags Description
c_maxdistance 200 , "a", "cheat", "cl"
c_maxpitch 90 , "a", "cheat", "cl"
c_maxyaw 135 , "a", "cheat", "cl"
c_mindistance 30 , "a", "cheat", "cl"
c_minpitch 0 , "a", "cheat", "cl"
c_minyaw -135 , "a", "cheat", "cl"
c_orthoheight 100 , "a", "cheat", "cl"
c_orthowidth 100 , "a", "cheat", "cl"
cache_print cmd cache_print [section] Print out contents of cache memory.
cache_print_lru cmd cache_print_lru [section] Print out contents of cache memory.
cache_print_summary cmd cache_print_summary [section] Print out a summary contents of cache memory.
callvote cmd Start a vote on an issue.
cam_collision 1 , "a", "cheat", "cl" When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command 0 , "cheat", "cl"
cam_idealdelta 4 , "a", "cheat", "cl" Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist 150 , "a", "cheat", "cl"
cam_idealdistright 0 , "a", "cheat", "cl"
cam_idealdistup 0 , "a", "cheat", "cl"
cam_ideallag 4 , "a", "cheat", "cl" Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch 0 , "a", "cheat", "cl"
cam_idealyaw 0 , "a", "cheat", "cl"
cam_showangles 0 , "cheat", "cl" When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto 0 , "a", "cheat", "cl"
camortho cmd Switch to orthographic camera.
cancelselect cmd
cast_hull cmd Tests hull collision detection
cast_ray cmd Tests collision detection
cc_captiontrace 1 , "cl" Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit cmd Emits a closed caption
cc_findsound cmd Searches for soundname which emits specified text.
cc_flush cmd Flushes async'd captions.
cc_lang 0 , "a", "cl" Current close caption language (emtpy = use game UI language)
cc_linger_time 1 , "a", "cl" Close caption linger time.
cc_minvisibleitems 1 , "cl" Minimum number of caption items to show.
cc_predisplay_time 0 , "a", "cl" Close caption delay before showing caption.
cc_random cmd Emits a random caption
cc_sentencecaptionnorepeat 4 , "cl" How often a sentence can repeat.
cc_showblocks cmd Toggles showing which blocks are pending/loaded async.
cc_smallfontlength 300 , "cl" If text stream is this long, force usage of small font size.
cc_subtitles 0 , "a", "cl" If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
ccs_create_convars_from_hwconfig cmd Create convars from the current hardware config, useful for diffing purposes
centerview cmd
ch_createairboat cmd Spawn airboat in front of the player.
ch_createjeep cmd Spawn jeep in front of the player.
changelevel cmd Change server to the specified map
changelevel2 cmd Transition to the specified map in single player
changelevel_next cmd Immediately changes to the next map in the map rotation for the server.
chooseteam cmd Choose a new team
cl_allowdownload 1 , "a" Client downloads customization files
cl_allowupload 1 , "a" Client uploads customization files
cl_anglespeedkey 0 , "cl"
cl_animationinfo cmd Hud element to examine.
cl_autobuy 0 , "user", "cl" The order in which autobuy will attempt to purchase items
cl_autohelp 0 , "a", "user", "cl" Auto-help
cl_autowepswitch 1 , "a", "user", "cl" Automatically switch to picked up weapons (if more powerful)
cl_backspeed 400 , "a", "cheat", "cl"
cl_bob 0 , "cheat", "cl"
cl_bobcycle 0 , "cheat", "cl"
cl_bobup 0 , "cheat", "cl"
cl_burninggibs 0 , "cl" A burning player that gibs has burning gibs.
cl_buy_favorite cmd Purchase a favorite weapon/equipment loadout
cl_buy_favorite_nowarn 0 , "a", "clientcmd_can_execute", "cl" Skips the error prompt when saving an invalid buy favorite
cl_buy_favorite_quiet 0 , "a", "clientcmd_can_execute", "cl" Skips the prompt when saving a buy favorite in the buy menu
cl_buy_favorite_reset cmd Reset favorite loadouts to the default
cl_buy_favorite_set cmd Saves the current loadout as a favorite
cl_c4dynamiclight 0 , "cl" Draw dynamic light when planted c4 flashes
cl_c4progressbar 1 , "cl" Draw progress bar when defusing the C4
cl_chatfilters 63 , "a", "cl" Stores the chat filter settings
cl_class 0 , "a", "user", "cl" Default class when joining a game
cl_clearhinthistory cmd Clear memory of client side hints displayed to the player.
cl_clock_correction 1 , "cheat" Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 200 , "cheat" Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
cl_clock_correction_adjustment_max_offset 90 , "cheat" As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl_clock_correction_adjustment_min_offset 10 , "cheat" If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 999 , "cheat" Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 0 , "cheat" Show debugging info about the clock drift.
cl_clockdrift_max_ms 150 , "cheat" Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode 0 , "cheat" Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate 30 , "a", "user" Max number of command packets sent to server per second
cl_crosshairalpha 222 , "a", "cl"
cl_crosshaircolor 5 , "a", "cl" Set crosshair color: 0=green, 1=red, 2=blue, 3=yellow, 4=cyan, 5=custom
cl_crosshaircolor_b 180 , "a", "cl"
cl_crosshaircolor_g 195 , "a", "cl"
cl_crosshaircolor_r 50 , "a", "cl"
cl_crosshairdot 1 , "a", "cl"
cl_crosshairscale 0 , "a", "cl" Crosshair scaling factor (deprecated)
cl_crosshairsize 6 , "a", "cl"
cl_crosshairspreadscale 0 , "a", "cl"
cl_crosshairthickness 1 , "a", "cl"
cl_crosshairusealpha 1 , "a", "cl"
cl_customsounds 0 , "cl" Enable customized player sound playback
cl_debug_player_perf 0
cl_debugrumble 0 , "a", "cl" Turn on rumble debugging spew
cl_demoviewoverride 0 , "cl" Override view during demo playback
cl_detail_avoid_force 0 , "a", "cl" force with which to avoid players ( in units, percentage of the width of the detail sprite )
cl_detail_avoid_radius 64 , "a", "cl" radius around detail sprite to avoid players
cl_detail_avoid_recover_speed 0 , "a", "cl" how fast to recover position after avoiding players
cl_detail_max_sway 5 , "a", "cl" Amplitude of the detail prop sway
cl_detail_multiplier 1 , "cheat", "cl" extra details to create
cl_detaildist 1200 Distance at which detail props are no longer visible
cl_detailfade 400 Distance across which detail props fade in
cl_disablefreezecam 0 , "a", "cl" Turn on/off freezecam on client
cl_disablehtmlmotd 0 , "a", "cl" Disable HTML motds.
cl_downloadfilter 0 , "a" Determines which files can be downloaded from the server (all, none, nosounds, mapsonly)
cl_drawhud 1 , "cheat", "cl" Enable the rendering of the hud
cl_drawleaf -1 , "cheat", "cl"
cl_drawmaterial 0 , "cheat", "cl" Draw a particular material over the frame
cl_drawmonitors 1 , "cl"
cl_drawshadowtexture 0 , "cheat", "cl"
cl_dump_particle_stats cmd dump particle profiling info to particle_profile.csv
cl_dynamiccrosshair 1 , "a", "cl" Enables dynamic crosshair; 0=off, 1=normal behavior (based on actual weapon accuracy), 2=legacy simulated dynamic behavior, 3=legacy simulated static behavior
cl_ejectbrass 1
cl_ent_absbox cmd Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox cmd Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox cmd Displays the client's render box for the entity under the crosshair.
cl_entityreport 0 , "cheat" For debugging, draw entity states to console
cl_entityreport_sorted 0 , "cheat" For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak
cl_extrapolate 1 , "cheat", "cl" Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 0 , "cheat", "cl" Set how many seconds the client will extrapolate entities for.
cl_fastdetailsprites 1 , "cheat", "cl" whether to use new detail sprite system
cl_fasttempentcollision 5 , "cl"
cl_find_ent cmd Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
cl_find_ent_index cmd Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
cl_first_person_uses_world_model 0 , "a", "cl" Causes the third person model to be drawn instead of the view model
cl_flushentitypacket 0 , "cheat" For debugging. Force the engine to flush an entity packet.
cl_forcepreload 1 , "a" Whether we should force preloading.
cl_forwardspeed 400 , "a", "cheat", "cl"
cl_fullupdate cmd Forces the server to send a full update packet
cl_hudhint_sound 1 , "a", "cl" Disable hudhint sounds.
cl_idealpitchscale 0 , "a", "cl"
cl_ignorepackets 0 , "cheat" Force client to ignore packets (for debugging).
cl_interp 0 , "user", "cl" Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all 0 , "cl" Disable interpolation list optimizations.
cl_interp_npcs 0 , "user", "cl" Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio 2 , "user", "cl" Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_jiggle_bone_debug 0 , "cheat", "cl" Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints 0 , "cheat", "cl" Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints 0 , "cheat", "cl" Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_framerate_cutoff 20 , "cl" Skip jiggle bone simulation if framerate drops below this value (frames/second)
cl_lagcompensation 1 , "user", "cl" Perform server side lag compensation of weapon firing events.
cl_language 0 , "user" Language (from HKCU\Software\Valve\Steam\Language)
cl_left_hand_ik 0 , "cl" Attach player's left hand to rifle with IK.
cl_legacy_crosshair_recoil 0 , "a", "cl" Enable legacy framerate dependent crosshair recoil
cl_legacy_crosshair_scale 0 , "a", "cl" Enable legacy crosshair scaling
cl_leveloverview 0 , "cheat", "cl"
cl_leveloverviewmarker 0 , "cheat", "cl"
cl_localnetworkbackdoor 1 Enable network optimizations for single player games.
cl_locationalpha 150 , "a", "cl"
cl_logofile 0 , "a" Spraypoint logo decal.
cl_maxrenderable_dist 3000 , "cheat", "cl" Max distance from the camera at which things will be rendered
cl_meathook_neck_pivot_ingame_fwd 3 , "cl"
cl_meathook_neck_pivot_ingame_up 7 , "cl"
cl_min_ct 1 , "cl" Controls which CT model is used when cl_minmodels is set.
cl_min_t 1 , "cl" Controls which Terrorist model is used when cl_minmodels is set.
cl_minmodels 0 , "cl" Uses one player model for each team.
cl_mouseenable 1 , "cl"
cl_mouselook 1 , "a", "cl" Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_mute_all_comms 1 , "a", "cl" If 1, then all communications from a player will be blocked when that player is muted, including chat messages.
cl_new_impact_effects 0 , "cl"
cl_nowinpanel 0 , "a", "cl" Turn on/off win panel on client
cl_observercrosshair 1 , "a", "cl"
cl_overdraw_test 0 , "cheat", "numeric", "cl"
cl_panelanimation cmd blank for all panels>.
cl_particle_batch_mode 1 , "cl"
cl_particle_retire_cost 0 , "cheat", "cl"
cl_particle_show_bbox 0 , "cheat", "cl"
cl_particle_show_bbox_cost 0 , "cheat", "cl" Show # of particles: green->blue->red. Use a negative number to show ALL particles even cheap ones
cl_particle_stats_start cmd Start or restart particle stats - also dumps to particle_stats.csv
cl_particle_stats_stop cmd Stop particle stats, or snapshot this frame - also dumps to particle_stats.csv
cl_particle_stats_trigger_count 0 , "cl" Dump stats if the particle count exceeds this number.
cl_particleeffect_aabb_buffer 2 , "cheat", "cl" Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as often.
cl_pclass 0 , "cheat", "cl" Dump entity by prediction classname.
cl_pdump -1 , "cheat", "cl" Dump info about this entity to screen.
cl_phys_props_enable 1 , "cl" Disable clientside physics props (must be set before loading a level).
cl_phys_props_max 300 , "cl" Maximum clientside physic props
cl_phys_props_respawndist 1500 , "cl" Minimum distance from the player that a clientside prop must be before it's allowed to respawn.
cl_phys_props_respawnrate 60 , "cl" Time, in seconds, between clientside prop respawns.
cl_phys_timescale 1 , "cheat", "cl" Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown 89 , "cheat", "cl"
cl_pitchspeed 225 , "cl" Client pitch speed.
cl_pitchup 89 , "cheat", "cl"
cl_playback_screenshots 0 Allows the client to playback screenshot and jpeg commands in demos.
cl_playerspraydisable 0 , "a", "cl" Disable player sprays.
cl_precacheinfo cmd Show precache info (client).
cl_pred_optimize 2 , "cl" Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
cl_pred_track cmd <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_predict 1 , "cheat", "user", "cl" Perform client side prediction.
cl_predictionlist 0 , "cheat", "cl" Show which entities are predicting
cl_predictweapons 1 , "user", "cl" Perform client side prediction of weapon effects.
cl_radar_locked 0 , "a", "cl" Lock the angle of the radar display?
cl_radaralpha 200 , "a", "cl"
cl_radartype 0 , "a", "cl"
cl_ragdoll_collide 0 , "cl"
cl_ragdoll_physics_enable 1 , "cl" Enable/disable ragdoll physics.
cl_rebuy 0 , "user", "cl" The order in which rebuy will attempt to repurchase items
cl_reload_localization_files cmd Reloads all localization files
cl_removedecals cmd Remove the decals from the entity under the crosshair.
cl_resend 6 Delay in seconds before the client will resend the 'connect' attempt
cl_righthand 1 , "a", "cl" Use right-handed view models.
cl_round_win_fade_time 1 , "a", "cl"
cl_rumblescale 1 , "a", "cl" Scale sensitivity of rumble effects (0 to 1.0)
cl_scalecrosshair 1 , "a", "cl" Enable crosshair scaling (deprecated)
cl_scoreboard_clan_ct_color_blue 255 , "a", "cl" Scoreboard CT player clan tag blue channel
cl_scoreboard_clan_ct_color_green 200 , "a", "cl" Scoreboard CT player clan tag green channel
cl_scoreboard_clan_ct_color_red 150 , "a", "cl" Scoreboard CT player clan tag red channel
cl_scoreboard_clan_t_color_blue 90 , "a", "cl" Scoreboard T player clan tag blue channel
cl_scoreboard_clan_t_color_green 90 , "a", "cl" Scoreboard T player clan tag green channel
cl_scoreboard_clan_t_color_red 240 , "a", "cl" Scoreboard T player clan tag red channel
cl_scoreboard_ct_color_blue 255 , "a", "cl" Scoreboard CT player data blue channel
cl_scoreboard_ct_color_green 200 , "a", "cl" Scoreboard CT player data green channel
cl_scoreboard_ct_color_red 150 , "a", "cl" Scoreboard CT player data red channel
cl_scoreboard_dead_clan_color_blue 125 , "a", "cl" Scoreboard dead player clan tag blue channel
cl_scoreboard_dead_clan_color_green 125 , "a", "cl" Scoreboard dead player clan tag green channel
cl_scoreboard_dead_clan_color_red 125 , "a", "cl" Scoreboard dead player clan tag red channel
cl_scoreboard_dead_color_blue 125 , "a", "cl" Scoreboard dead player data blue channel
cl_scoreboard_dead_color_green 125 , "a", "cl" Scoreboard dead player data green channel
cl_scoreboard_dead_color_red 125 , "a", "cl" Scoreboard dead player data red channel
cl_scoreboard_t_color_blue 90 , "a", "cl" Scoreboard T player data blue channel
cl_scoreboard_t_color_green 90 , "a", "cl" Scoreboard T player data green channel
cl_scoreboard_t_color_red 240 , "a", "cl" Scoreboard T player data red channel
cl_screenshotname 0 Custom Screenshot name
cl_SetupAllBones 0 , "cl"
cl_shadowtextureoverlaysize 256 , "cheat", "cl"
cl_show_achievement_popups 1 , "a", "cl"
cl_show_connectionless_packet_warnings 0 Show console messages about ignored connectionless packets on the client.
cl_show_num_particle_systems 0 , "cl" Display the number of active particle systems.
cl_show_splashes 1 , "cl"
cl_showbattery 0 , "cl" Draw current battery level at top of screen when on battery power
cl_ShowBoneSetupEnts 0 , "cl" Show which entities are having their bones setup each frame.
cl_showdemooverlay 0 How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents cmd Dump entity list to console.
cl_showerror 0 , "cl" Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents 0 , "cheat" Print event firing info in the console
cl_showfps 0 , "cl" Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_showhelp 1 , "a", "user", "cl" Set to 0 to not show on-screen help
cl_showpausedimage 1 , "cl" Show the 'Paused' image when game is paused.
cl_showpluginmessages 1 , "a" Allow plugins to display messages to you
cl_showpos 0 , "cl" Draw current position at top of screen
cl_ShowSunVectors 0 , "cl"
cl_showtextmsg 1 , "cl" Enable/disable text messages printing on the screen.
cl_sidespeed 400 , "cheat", "cl"
cl_smooth 1 , "cl" Smooth view/eye origin after prediction errors
cl_smoothtime 0 , "cl" Smooth client's view after prediction error over this many seconds
cl_software_cursor 0 , "a", "cl" Switches the game to use a larger software cursor instead of the normal OS cursor
cl_soundemitter_flush cmd Flushes the sounds.txt system (client only)
cl_soundfile 0 , "a" Jingle sound file.
cl_soundscape_flush cmd Flushes the client side soundscapes
cl_soundscape_printdebuginfo cmd print soundscapes
cl_spec_mode 7 , "a", "user", "server_can_execute", "cl" spectator mode
cl_sporeclipdistance 512 , "cheat", "cl"
cl_sun_decay_rate 0 , "cheat", "cl"
cl_team 0 , "a", "user", "cl" Default team when joining a game
cl_threaded_bone_setup 0 , "cl" Enable parallel processing of C_BaseAnimating::SetupBones()
cl_threaded_client_leaf_system 0 , "cl"
cl_timeout 30 , "a" After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_updaterate 1000 , "a", "user" Number of packets per second of updates you are requesting from the server
cl_upspeed 320 , "a", "cheat", "cl"
cl_view cmd Set the view entity index.
cl_voice_filter 0 Filter voice by name substring
cl_vote_ui_active_after_voting 0 , "cl"
cl_vote_ui_show_notification 0 , "cl"
cl_winddir 0 , "cheat", "cl" Weather effects wind direction angle
cl_windspeed 0 , "cheat", "cl" Weather effects wind speed scalar
cl_wpn_sway_interp 0 , "cl"
cl_wpn_sway_scale 1 , "cheat", "cl"
cl_yawspeed 210 , "cl" Client yaw speed.
clear cmd Clear all console output.
clear_debug_overlays cmd clears debug overlays
clientport 27006 Host game client port
closecaption 1 , "a", "user" Enable close captioning.
cmd cmd Forward command to server.
collision_shake_amp 0 , "sv"
collision_shake_freq 0 , "sv"
collision_shake_time 0 , "sv"
collision_test cmd Tests collision system
colorcorrectionui cmd Show/hide the color correction tools UI.
commentary 0 , "sv" Desired commentary mode state.
commentary_available 0 , "sv" Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging cmd
commentary_finishnode cmd
commentary_firstrun 0 , "a", "cl"
commentary_showmodelviewer cmd Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
commentary_testfirstrun cmd
con_drawnotify 1 Disables drawing of notification area (for taking screenshots).
con_enable 1 , "a" Allows the console to be activated.
con_filter_enable 0 Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text.
con_filter_text 0 Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out 0 Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile 0 Console output gets written to this file
con_notifytime 8 How long to display recent console text to the upper part of the game window
con_nprint_bgalpha 50 Con_NPrint background alpha.
con_nprint_bgborder 5 Con_NPrint border size.
con_timestamp 0 Prefix console.log entries with timestamps
con_trace 0 Print console text to low level printout.
condump cmd dump the text currently in the console to condumpXX.log
connect cmd Connect to specified server.
contimes 8 Number of console lines to overlay for debugging.
coop 0 , "nf" Cooperative play.
cpu_frequency_monitoring 0 Set CPU frequency monitoring interval in seconds. Zero means disabled.
create_flashlight cmd
CreateHairball cmd
CreatePredictionError cmd Create a prediction error
creditsdone cmd
crosshair 1 , "a", "cl"
cs_make_vip cmd Marks a player as the VIP
cs_ShowStateTransitions -2 , "sv", "cheat" cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
cvarlist cmd Show the list of convars/concommands.

D

Command Default Value Flags Description
datacachesize 256 Size in MB.
dbghist_addline cmd Add a line to the debug history. Format: <category id> <line>
dbghist_dump cmd Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player
deathmatch 1 , "nf" Running a deathmatch server.
debug_materialmodifycontrol 0 , "sv"
debug_materialmodifycontrol_client 0 , "cl"
debug_physimpact 0 , "sv"
debug_touchlinks 0 , "sv" Spew touch link activity
debugsystemui cmd Show/hide the debug system UI.
decalfrequency 10 , "sv", "nf"
default_fov 90 , "cheat", "cl"
demo_avellimit 2000 Angular velocity limit before eyes considered snapped for demo playback.
demo_debug 0 Demo debug info.
demo_fastforwardfinalspeed 20 Go this fast when starting to hold FF button.
demo_fastforwardramptime 5 How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed 2 Go this fast when starting to hold FF button.
demo_fov_override 0 , "norecord", "cl" If nonzero, this value will be used to override FOV during demo playback.
demo_gototick cmd Skips to a tick in demo.
demo_interplimit 4000 How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview 1 Do view interpolation during dem playback.
demo_legacy_rollback 1 Use legacy view interpolation rollback amount in demo playback.
demo_pause cmd Pauses demo playback.
demo_pauseatservertick 0 Pauses demo playback at server tick
demo_quitafterplayback 0 Quits game after demo playback.
demo_recordcommands 1 , "cheat" Record commands typed at console into .dem files.
demo_resume cmd Resumes demo playback.
demo_setendtick cmd Sets end demo playback tick. Set to 0 to disable.
demo_timescale cmd Sets demo replay speed.
demo_togglepause cmd Toggles demo playback.
demolist cmd Print demo sequence list.
demos cmd Demo demo file sequence.
demoui cmd Show/hide the demo player UI.
demoui2 cmd Show/hide the advanced demo player UI (demoui2).
developer 0 , "cheat" Set developer message level
devshots_nextmap cmd Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot cmd Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences cmd Show all convars which are not at their default values.
disconnect cmd Disconnect game from server.
disp_dynamic 0
dispcoll_drawplane 0 , "sv"
displaysoundlist 0 , "sv"
dlight_debug cmd Creates a dlight in front of the player
download_debug 0 , "norecord"
drawcross cmd Draws a cross at the given location Arguments: x y z
drawline cmd Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
drawradar cmd Draws HUD radar
dsp_automatic 0 , "demo"
dsp_db_min 80 , "demo"
dsp_db_mixdrop 0 , "demo"
dsp_dist_max 1440 , "cheat", "demo"
dsp_dist_min 0 , "cheat", "demo"
dsp_enhance_stereo 0 , "a"
dsp_facingaway 0 , "demo"
dsp_mix_max 0 , "demo"
dsp_mix_min 0 , "demo"
dsp_off 0 , "cheat"
dsp_player 0 , "demo", "server_can_execute"
dsp_reload cmd
dsp_room 0 , "demo"
dsp_slow_cpu 0 , "a", "demo"
dsp_spatial 40 , "demo"
dsp_speaker 50 , "demo"
dsp_vol_2ch 1 , "demo"
dsp_vol_4ch 0 , "demo"
dsp_vol_5ch 0 , "demo"
dsp_volume 1 , "a", "demo"
dsp_water 14 , "demo"
dt_ShowPartialChangeEnts 0 (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts 1 (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush cmd Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning 0 Print data table warnings?
dtwatchclass 0 Watch all fields encoded with this table.
dtwatchent -1 Watch this entities data table encoding.
dtwatchvar 0 Watch the named variable.
dump_entity_sizes cmd Print sizeof(entclass)
dump_globals cmd Dump all global entities/states
dump_panels cmd Dump Panel Tree
dump_x360_cfg cmd Dump X360 config files to disk
dump_x360_saves cmd Dump X360 save games to disk
dumpentityfactories cmd Lists all entity factory names.
dumpeventqueue cmd Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable cmd Dump the contents of the game string table to the console.
dumplongticks cmd Enables generating minidumps on long ticks.
dumpsavedir cmd List the contents of the save directory in memory
dumpstringtables cmd Print string tables to console.

E

Command Default Value Flags Description
echo cmd Echo text to console.
enable_debug_overlays 1 , "sv", "cheat" Enable rendering of debug overlays
endmovie cmd Stop recording movie frames.
endround cmd End the current round.
engine_no_focus_sleep 50 , "a"
english 1 , "user", "cl" If set to 1, running the english language set of assets.
ent_absbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_attachments cmd Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_autoaim cmd Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox cmd Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_cancelpendingentfires cmd Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create cmd Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N>
ent_debugkeys 0 , "sv"
ent_dump cmd Usage: ent_dump <entity name>
ent_fire cmd Usage: ent_fire <target> [action] [value] [delay]
ent_info cmd Usage: ent_info <class name>
ent_keyvalue cmd Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1> <value1> <key2> <value2> ... <keyN> <valueN>
ent_messages cmd Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_messages_draw 0 , "sv", "cheat" Visualizes all entity input/output activity.
ent_name cmd
ent_orient cmd Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. Format: ent_orient <entity name> <optional: allangles>
ent_pause cmd Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
ent_pivot cmd Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_rbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove cmd Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all cmd Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotate cmd Rotates an entity by a specified # of degrees
ent_setname cmd Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
ent_show_response_criteria cmd Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_step cmd When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport cmd Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
ent_text cmd Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_viewoffset cmd Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
envmap cmd
escape cmd Escape key pressed.
exec cmd Execute script file.
exit cmd Exit the engine.
explode cmd Kills the player with explosive damage
explodevector cmd Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>

F

Command Default Value Flags Description
fadein cmd fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout cmd fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
fast_fogvolume 0
filesystem_buffer_size 0 Size of per file buffers. 0 for none
filesystem_max_stdio_read 16
filesystem_native 1 Use native FS or STDIO
filesystem_report_buffered_io 0
filesystem_unbuffered_io 1
filesystem_use_overlapped_io 1
find cmd Find concommands with the specified string in their name/help text.
find_ent cmd Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
find_ent_index cmd Display data for entity matching specified index. Format: find_ent_index <index>
findflags cmd Find concommands by flags.
fire_absorbrate 3 , "sv"
fire_dmgbase 1 , "sv"
fire_dmginterval 1 , "sv"
fire_dmgscale 0 , "sv"
fire_extabsorb 5 , "sv"
fire_extscale 12 , "sv"
fire_growthrate 1 , "sv"
fire_heatscale 1 , "sv"
fire_incomingheatscale 0 , "sv"
fire_maxabsorb 50 , "sv"
firetarget cmd
firstperson cmd Switch to firstperson camera.
fish_debug 0 , "cheat", "cl" Show debug info for fish
fish_dormant 0 , "sv", "cheat", "rep" Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression 0 , "sv"
flex_looktime 5 , "sv"
flex_maxawaytime 1 , "sv"
flex_maxplayertime 7 , "sv"
flex_minawaytime 0 , "sv"
flex_minplayertime 5 , "sv"
flex_rules 1 , "cl" Allow flex animation rules to run.
flex_smooth 1 , "cl" Applies smoothing/decay curve to flex animation controller changes.
flex_talk 0 , "sv"
flush cmd Flush unlocked cache memory.
flush_locked cmd Flush unlocked and locked cache memory.
fog_color -1 , "cheat", "cl"
fog_colorskybox -1 , "cheat", "cl"
fog_enable 1 , "cheat", "cl"
fog_enable_water_fog 1 , "cheat"
fog_enableskybox 1 , "cheat", "cl"
fog_end -1 , "cheat", "cl"
fog_endskybox -1 , "cheat", "cl"
fog_maxdensity -1 , "cheat", "cl"
fog_maxdensityskybox -1 , "cheat", "cl"
fog_override 0 , "cheat", "cl"
fog_start -1 , "cheat", "cl"
fog_startskybox -1 , "cheat", "cl"
fogui cmd Show/hide fog control UI.
force_centerview cmd
fov cmd Change players FOV
fps_max 300 Frame rate limiter, cannot be set while connected to a server.
free_pass_peek_debug 0 , "sv"
fs_monitor_read_from_pack 0 0:Off, 1:Any, 2:Sync only
fs_printopenfiles cmd Show all files currently opened by the engine.
fs_report_sync_opens 0 0:Off, 1:Always, 2:Not during load
fs_warning_level cmd Set the filesystem warning level.
fs_warning_mode 0 0:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces 15 , "a", "sv", "rep"
func_break_reduction_factor 0 , "sv"
func_breakdmg_bullet 0 , "sv"
func_breakdmg_club 1 , "sv"
func_breakdmg_explosive 1 , "sv"

G

Command Default Value Flags Description
g15_dumpplayer cmd Spew player data.
g15_reload cmd Reloads the Logitech G-15 Keyboard configs.
g15_update_msec 250 , "a", "cl" Logitech G-15 Keyboard update interval.
g_debug_angularsensor 0 , "sv", "cheat"
g_debug_constraint_sounds 0 , "sv", "cheat" Enable debug printing about constraint sounds.
g_debug_doors 0 , "sv"
g_debug_npc_vehicle_roles 0 , "sv"
g_debug_ragdoll_removal 0 , "sv", "cheat", "rep"
g_debug_ragdoll_visualize 0 , "cheat", "cl"
g_debug_trackpather 0 , "sv", "cheat"
g_debug_transitions 0 , "sv" Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
g_debug_vehiclebase 0 , "sv", "cheat"
g_debug_vehicledriver 0 , "sv", "cheat"
g_debug_vehicleexit 0 , "sv", "cheat"
g_debug_vehiclesound 0 , "sv", "cheat"
g_jeepexitspeed 100 , "sv", "cheat"
g_Language 0 , "sv", "rep"
g_ragdoll_fadespeed 600 , "cl"
g_ragdoll_important_maxcount 2 , "sv", "rep"
g_ragdoll_lvfadespeed 100 , "cl"
g_ragdoll_maxcount 8 , "sv", "rep"
gamemenucommand cmd Issue game menu command.
gameui_activate cmd Shows the game UI
gameui_allowescape cmd Escape key allowed to hide game UI
gameui_allowescapetoshow cmd Escape key allowed to show game UI
gameui_hide cmd Hides the game UI
gameui_hide_dialog cmd asdf
gameui_preventescape cmd Escape key doesn't hide game UI
gameui_preventescapetoshow cmd Escape key doesn't show game UI
gameui_show_dialog cmd Show an arbitrary Dialog.
gameui_xbox 0
getpos cmd dump position and angles to the console
give cmd Give item to player. Arguments: <item_name>
givecurrentammo cmd Give a supply of ammo for current weapon..
gl_amd_occlusion_workaround 1
gl_clear 0 , "cl"
gl_clear_randomcolor 0 , "cheat", "cl" Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_set cmd global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
god cmd Toggle. Player becomes invulnerable.
groundlist cmd Display ground entity list <index>

H

Command Default Value Flags Description
hammer_update_entity cmd Updates the entity's position/angles when in edit mode
hammer_update_safe_entities cmd Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map.
hap_damagescale_game 1 , "cl"
hap_HasDevice 0 , "user", "cl" falcon is connected
hap_melee_scale 0 , "numeric", "cl"
hap_noclip_avatar_scale 0 , "numeric", "cl"
hap_ui_vehicles 0 , "cl"
heartbeat cmd Force heartbeat of master servers
help cmd Find help about a convar/concommand.
hideconsole cmd Hide the console.
hidehud 0 , "cheat", "cl"
hidepanel cmd Hides a viewport panel <name>
hideradar cmd Hides HUD radar
hl2_episodic 0 , "sv", "rep"
host_flush_threshold 20 Memory threshold below which the host should flush caches between server instances
host_framerate 0 Set to lock per-frame time elapse.
host_limitlocal 0 Apply cl_cmdrate and cl_updaterate to loopback connection
host_map 0 Current map name.
host_profile 0
host_runofftime cmd Run off some time without rendering/updating sounds
host_showcachemiss 0 Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount 0 Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep 0 , "cheat" Force the host to sleep a certain number of milliseconds each frame.
host_speeds 0 Show general system running times.
host_thread_mode 0 Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
host_timer_report cmd Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
host_timer_spin_ms 0 Use CPU busy-loop for improved timer precision (dedicated only)
host_timescale 1 , "rep" Prescale the clock by this amount.
host_writeconfig cmd Store current settings to config.cfg (or specified .cfg file).
hostage_debug 0 , "sv", "cheat" Show hostage AI debug information
hostip 0 Host game server ip
hostname 0 Hostname for server.
hostport 27015 Host game server port
hud_achievement_count 10 , "a", "cl" Max number of achievements that can be shown on the HUD
hud_achievement_description 1 , "a", "cl" Show full descriptions of achievements on the HUD
hud_achievement_glowtime 2 , "cl" Duration of glow effect around incremented achievements
hud_achievement_tracker 1 , "cl" Show or hide the achievement tracker
hud_autoaim_method 1 , "cl"
hud_autoaim_scale_icon 0 , "cl"
hud_autoreloadscript 0 , "cl" Automatically reloads the animation script each time one is ran
hud_classautokill 1 , "a", "cl" Automatically kill player after choosing a new playerclass.
hud_deathnotice_time 6 , "cl"
hud_draw_active_reticle 0 , "cl"
hud_draw_fixed_reticle 1 , "a", "cl"
hud_drawhistory_time 5 , "cl"
hud_fastswitch 2 , "a", "cl"
hud_freezecamhide 0 , "a", "cl" Hide the HUD during freeze-cam
hud_jeephint_numentries 10 , "sv"
hud_magnetism 0 , "cl"
hud_reloadscheme cmd Reloads hud layout and animation scripts.
hud_reticle_alpha_speed 700 , "cl"
hud_reticle_maxalpha 255 , "cl"
hud_reticle_minalpha 125 , "cl"
hud_reticle_scale 1 , "cl"
hud_saytext_time 12 , "cl"
hud_showtargetid 1 , "a", "cl" Enables display of target names
hud_showtargetpos 0 , "a", "cl" 0: center, 1: upper left, 2 upper right, 3: lower left, 4: lower right
hud_takesshots 0 , "a", "cl" Auto-save a scoreboard screenshot at the end of a map.
hurtme cmd Hurts the player. Arguments: <health to lose>

I

Command Default Value Flags Description
impulse cmd
in_usekeyboardsampletime 1 , "cl" Use keyboard sample time smoothing.
incrementvar cmd Increment specified convar value.
invnext cmd
invprev cmd
ip

J

Command Default Value Flags Description
joy_accel_filter 0 , "cl"
joy_accelmax 1 , "a", "cl"
joy_accelscale 1 , "a", "cl"
joy_active -1 Which of the connected joysticks / gamepads to use (-1 means first found)
joy_advanced 1 , "a", "cl"
joy_advaxisr 2 , "a", "cl"
joy_advaxisu 4 , "a", "cl"
joy_advaxisv 0 , "a", "cl"
joy_advaxisx 3 , "a", "cl"
joy_advaxisy 1 , "a", "cl"
joy_advaxisz 0 , "a", "cl"
joy_autoaimdampen 0 , "a", "cl" How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange 0 , "a", "cl" The stick range where autoaim dampening is applied. 0 = off
joy_autosprint 0 , "cl" Automatically sprint when moving with an analog joystick
joy_axis_deadzone 0 , "a" Dead zone near the zero point to not report movement.
joy_axisbutton_threshold 0 , "a" Analog axis range before a button press is registered.
joy_diagonalpov 0 , "a", "cl" POV manipulator operates on diagonal axes, too.
joy_display_input 0 , "a", "cl"
joy_forwardsensitivity -1 , "a", "cl"
joy_forwardthreshold 0 , "a", "cl"
joy_gamecontroller_config 0 , "a" Game controller mapping (passed to SDL with SDL_HINT_GAMECONTROLLERCONFIG), can also be configured in Steam Big Picture mode.
joy_inverty 0 , "a", "cl" Whether to invert the Y axis of the joystick for looking.
joy_inverty_default 0 , "cl"
joy_lowend 0 , "a", "cl"
joy_lowmap 0 , "a", "cl"
joy_movement_stick 0 , "a", "cl" Which stick controls movement (0 is left stick)
joy_movement_stick_default 0 , "cl"
joy_name 0 , "a", "cl"
joy_pegged 0 , "cl"
joy_pitchsensitivity 1 , "a", "cl"
joy_pitchsensitivity_default -1 , "cl"
joy_pitchthreshold 0 , "a", "cl"
joy_response_look 1 , "a", "cl" 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_move 5 , "a", "cl" 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity)), 5=two-stage
joy_response_move_vehicle 6 , "cl"
joy_sidesensitivity 1 , "a", "cl"
joy_sidethreshold 0 , "a", "cl"
joy_vehicle_turn_lowend 0 , "cl"
joy_vehicle_turn_lowmap 0 , "cl"
joy_virtual_peg 0 , "cl"
joy_wingmanwarrior_turnhack 0 , "a", "cl" Wingman warrior hack related to turn axes.
joy_xcontroller_cfg_loaded 0 , "a", "cl" If 0, the 360controller.cfg file will be executed on startup & option changes.
joy_xcontroller_found 0 Automatically set to 1 if an xcontroller has been detected.
joy_yawsensitivity -1 , "a", "cl"
joy_yawsensitivity_default -1 , "cl"
joy_yawthreshold 0 , "a", "cl"
joyadvancedupdate cmd
joystick 0 , "a", "cl"
jpeg cmd Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality 90 jpeg screenshot quality.

K

Command Default Value Flags Description
kdtree_test cmd Tests spatial partition for entities queries.
key_findbinding cmd Find key bound to specified command string.
key_listboundkeys cmd List bound keys with bindings.
key_updatelayout cmd Updates game keyboard layout to current windows keyboard setting.
kick cmd Kick a player by name.
kickall cmd Kicks everybody connected with a message.
kickid cmd Kick a player by userid or uniqueid, with a message.
kill cmd Kills the player with generic damage
killserver cmd Shutdown the server.
killvector cmd Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>

L

Command Default Value Flags Description
lastinv cmd
light_crosshair cmd Show texture color at crosshair
lightcache_maxmiss 2 , "cheat"
lightprobe cmd Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'materials/lightprobes' .The lightprobe command requires you specify a base file name.
linefile cmd Parses map leak data from .lin file
listdemo cmd List demo file contents.
listid cmd Lists banned users.
listip cmd List IP addresses on the ban list.
listissues cmd List all the issues that can be voted on.
listmodels cmd List loaded models.
listRecentNPCSpeech cmd Displays a list of the last 5 lines of speech from NPCs.
load cmd Load a saved game.
loadcommentary cmd
loader_dump_table cmd
loader_spew_info 0 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All
loader_spew_info_ex 0 (internal)
lod_TransitionDist 800 , "cl"
log cmd off >.
log_verbose_enable 0 , "sv" Set to 1 to enable verbose server log on the server.
log_verbose_interval 3 , "sv" Determines the interval (in seconds) for the verbose server log.
logaddress_add cmd Set address and port for remote host <ip:port>.
logaddress_del cmd Remove address and port for remote host <ip:port>.
logaddress_delall cmd Remove all udp addresses being logged to
logaddress_list cmd List all addresses currently being used by logaddress.
lookspring 0 , "a", "cl"
lookstrafe 0 , "a", "cl"
lservercfgfile 0 , "sv"

M

Command Default Value Flags Description
m_customaccel 0 , "a", "cl" Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity) 2: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively. 3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity
m_customaccel_exponent 1 , "a", "cl" Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 0 , "a", "cl" Max mouse move scale factor, 0 for no limit
m_customaccel_scale 0 , "a", "cl" Custom mouse acceleration value.
m_filter 0 , "a", "cl" Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward 1 , "a", "cl" Mouse forward factor.
m_mouseaccel1 0 , "a", "cl" Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 0 , "a", "cl" Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 0 , "a", "cl" Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold [Windows 2000 only]).
m_pitch 0 , "a", "cl" Mouse pitch factor.
m_rawinput 1 , "a", "cl" Use Raw Input for mouse input.
m_side 0 , "a", "cl" Mouse side factor.
m_yaw 0 , "a", "cl" Mouse yaw factor.
map cmd Start playing on specified map.
map_background cmd Runs a map as the background to the main menu.
map_commentary cmd Start playing, with commentary, on a specified map.
map_edit cmd
map_noareas 0 Disable area to area connection testing.
map_setbombradius cmd Sets the bomb radius for the map.
map_showbombradius cmd Shows bomb radius from the center of each bomb site and planted bomb.
map_showspawnpoints cmd Shows player spawn points (red=invalid)
mapcyclefile 0 , "sv" Name of the .txt file used to cycle the maps on multiplayer servers
maps cmd Displays list of maps.
mat_aaquality 0
mat_accelerate_adjust_exposure_down 3 , "cheat"
mat_alphacoverage 1
mat_antialias 2
mat_autoexposure_max 2 , "cl"
mat_autoexposure_min 0 , "cl"
mat_bloom_scalefactor_scalar 1 , "cl"
mat_bloomamount_rate 0 , "cheat", "cl"
mat_bloomscale 1 , "cl"
mat_bufferprimitives 1
mat_bumpbasis 0 , "cheat"
mat_bumpmap 1
mat_camerarendertargetoverlaysize 256 , "cheat", "cl"
mat_clipz 1 , "cl"
mat_colcorrection_disableentities 0 Disable map color-correction entities
mat_color_projection 0 , "a"
mat_colorcorrection 1
mat_compressedtextures 1
mat_configcurrent cmd show the current video control panel config for the material system
mat_crosshair cmd Display the name of the material under the crosshair
mat_crosshair_edit cmd open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer cmd open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial cmd print the material under the crosshair
mat_crosshair_reloadmaterial cmd reload the material under the crosshair
mat_debug_autoexposure 0 , "cheat", "cl"
mat_debug_bloom 0 , "cheat", "cl"
mat_debug_postprocessing_effects 0 , "cl" 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_debug_process_halfscreen 0 , "cheat", "cl"
mat_debugalttab 0 , "cheat"
mat_debugdepth 0
mat_debugdepthmode 0
mat_debugdepthval 128
mat_debugdepthvalmax 256
mat_depthbias_decal -262144 , "cheat"
mat_depthbias_normal 0 , "cheat"
mat_depthbias_shadowmap 0 , "cheat"
mat_diffuse 1 , "cheat"
mat_disable_bloom 0 , "cl"
mat_disable_d3d9ex 0 , "a" Disables Windows Aero DirectX extensions (may positively or negatively affect performance depending on video drivers)
mat_disable_fancy_blending 0
mat_disable_lightwarp 0
mat_disable_ps_patch 0
mat_disablehwmorph 0 Disables HW morphing for particular mods
mat_drawflat 0 , "cheat"
mat_drawTexture 0 , "cl" Enable debug view texture
mat_drawTextureScale 1 , "cl" Debug view texture scale
mat_drawTitleSafe 0 Enable title safe overlay
mat_drawwater 1 , "cheat", "cl"
mat_dump_rts 0 , "cl"
mat_dxlevel 95
mat_dynamic_tonemapping 1 , "cheat"
mat_edit cmd Bring up the material under the crosshair in the editor
mat_enable_vrmode cmd Switches the material system to VR mode (after restart)
mat_envmapsize 128
mat_envmaptgasize 32
mat_excludetextures 0 , "cheat"
mat_exposure_center_region_x 0 , "cheat", "cl"
mat_exposure_center_region_x_flashlight 0 , "cheat", "cl"
mat_exposure_center_region_y 0 , "cheat", "cl"
mat_exposure_center_region_y_flashlight 0 , "cheat", "cl"
mat_fastclip 0 , "cheat"
mat_fastnobump 0 , "cheat"
mat_fastspecular 1 Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate 0 , "cheat"
mat_filterlightmaps 1
mat_filtertextures 1
mat_force_bloom 0 , "cheat", "cl"
mat_force_ps_patch 0
mat_force_tonemap_scale 0 , "cheat"
mat_forceaniso 16
mat_forcedynamic 0 , "cheat"
mat_forcehardwaresync 1
mat_forcemanagedtextureintohardware 0
mat_frame_sync_enable 1 , "cheat"
mat_frame_sync_force_texture 0 , "cheat" Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize 256 , "cl"
mat_fullbright 0 , "cheat"
mat_hdr_enabled cmd Report if HDR is enabled for debugging
mat_hdr_level 2 , "a" Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate 1
mat_hdr_tonemapscale 1 , "cheat" The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_hdr_uncapexposure 0 , "cheat", "cl"
mat_hsv 0 , "cheat", "cl"
mat_info cmd Shows material system info
mat_leafvis 0 , "cheat" Draw wireframe of current leaf
mat_levelflush 1
mat_lightmap_pfms 0 Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures 1 , "cheat"
mat_luxels 0 , "cheat"
mat_managedtextures 1 , "a" If set, allows Direct3D to manage texture uploading at the cost of extra system memory
mat_max_worldmesh_vertices 65536
mat_maxframelatency 1
mat_measurefillrate 0 , "cheat"
mat_mipmaptextures 1
mat_monitorgamma 2 monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
** For 1.7, this does not applies to LCD that uses IPS or VA panels, aswell as OLED, which all provides better contrasts than LCD with TN-panels.
mat_monitorgamma_tv_enabled 0 , "a"
mat_monitorgamma_tv_exp 2
mat_monitorgamma_tv_range_max 255
mat_monitorgamma_tv_range_min 16
mat_morphstats 0 , "cheat"
mat_motion_blur_enabled 1
mat_motion_blur_falling_intensity 1 , "cl"
mat_motion_blur_falling_max 20 , "cl"
mat_motion_blur_falling_min 10 , "cl"
mat_motion_blur_forward_enabled 0 , "cl"
mat_motion_blur_percent_of_screen_max 4
mat_motion_blur_rotation_intensity 1 , "cl"
mat_motion_blur_strength 1 , "cl"
mat_non_hdr_bloom_scalefactor 0 , "cl"
mat_norendering 0 , "cheat"
mat_normalmaps 0 , "cheat"
mat_normals 0 , "cheat"
mat_parallaxmap 0
mat_phong 1
mat_picmip -1
mat_postprocess_x 4 , "cl"
mat_postprocess_y 1 , "cl"
mat_postprocessing_combine 1 , "cl" Combine bloom, software anti-aliasing and color correction into one post-processing pass
mat_powersavingsmode 0 , "a" Power Savings Mode
mat_proxy 0 , "cheat"
mat_queue_mode -1 , "a" The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded
mat_queue_report 0 , "a" Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
mat_reducefillrate 0
mat_reduceparticles 0
mat_reloadallmaterials cmd Reloads all materials
mat_reloadmaterial cmd Reloads a single material
mat_reloadtextures cmd Reloads all textures
mat_remoteshadercompile 127 , "cheat"
mat_report_queue_status 0
mat_reporthwmorphmemory cmd Reports the amount of size in bytes taken up by hardware morph textures.
mat_reset_rendertargets cmd Resets all the render targets
mat_reversedepth 0 , "cheat"
mat_savechanges cmd saves current video configuration to the registry
mat_setvideomode cmd sets the width, height, windowed state of the material system
mat_shadercount cmd display count of all shaders and reset that count
mat_shadowstate 1
mat_show_ab_hdr 0
mat_show_ab_hdr_hudelement 0 , "cheat", "cl" HDR Demo HUD Element toggle.
mat_show_histogram 0 , "cl"
mat_show_texture_memory_usage 0 , "cheat", "numeric" Display the texture memory usage on the HUD.
mat_showcamerarendertarget 0 , "cheat", "cl"
mat_showenvmapmask 0
mat_showframebuffertexture 0 , "cheat", "cl"
mat_showlightmappage -1 , "cl"
mat_showlowresimage 0 , "cheat"
mat_showmaterials cmd Show materials.
mat_showmaterialsverbose cmd Show materials (verbose version).
mat_showmiplevels 0 , "cheat" color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures cmd Show used textures.
mat_showwatertextures 0 , "cheat", "cl"
mat_slopescaledepthbias_decal 0 , "cheat"
mat_slopescaledepthbias_normal 0 , "cheat"
mat_slopescaledepthbias_shadowmap 16 , "cheat"
mat_software_aa_blur_one_pixel_lines 0 , "a", "cl" How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
mat_software_aa_debug 0 , "cl" Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-alias blend strength), (3 - show averaged 'unlike' colour)
mat_software_aa_edge_threshold 1 , "a", "cl" Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more edges, a higher value will soften fewer)
mat_software_aa_quality 0 , "a", "cl" Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
mat_software_aa_strength 1 , "a", "cl" Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength of the effect: (0.0 - off), (1.0 - full)
mat_software_aa_strength_vgui 0 , "a", "cl" Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
mat_software_aa_tap_offset 1 , "a", "cl" Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the image sharper, higher will make it blurrier)
mat_softwarelighting 0
mat_softwareskin 0 , "cheat"
mat_specular 1 Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spew_on_texture_size 0 Print warnings about vtf content that isn't of the expected size
mat_spewvertexandpixelshaders cmd Print all vertex and pixel shaders currently loaded to the console
mat_stub 0 , "cheat", "cl"
mat_supportflashlight 1 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
mat_surfaceid 0 , "cheat"
mat_surfacemat 0 , "cheat"
mat_texture_limit -1 , "numeric" If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes.
mat_texture_list 0 , "cheat" For debugging, show a list of used textures per frame
mat_texture_list_all 0 , "cheat", "numeric" If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texture_list_content_path 0 , "a" The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently running game dir.
mat_texture_list_txlod cmd Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync cmd 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
mat_texture_list_view 1 , "cheat", "numeric" If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
mat_texture_outline_fonts cmd Outline fonts textures.
mat_texture_save_fonts cmd Save all font textures
mat_texture_tracking 0
mat_tonemap_algorithm 1 , "cheat" 0 = Original Algorithm 1 = New Algorithm
mat_tonemap_min_avglum 3 , "cheat", "cl"
mat_tonemap_percent_bright_pixels 2 , "cheat", "cl"
mat_tonemap_percent_target 60 , "cheat", "cl"
mat_tonemapping_occlusion_use_stencil 0
mat_trilinear 0
mat_use_compressed_hdr_textures 1
mat_viewportscale 1 , "a", "cl" Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_viewportupscale 1 , "a", "cl" Scale the viewport back up
mat_visualize_dof 0 , "cheat"
mat_vrmode_adapter -1
mat_vsync 0 Force sync to vertical retrace
mat_wateroverlaysize 256 , "cl"
mat_wireframe 0 , "cheat"
mat_yuv 0 , "cheat", "cl"
matchmakingport 27025 Host Matchmaking port
maxplayers cmd Change the maximum number of players allowed on this server.
mem_compact cmd
mem_dump cmd Dump memory stats to text file.
mem_dumpstats 0 Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_dumpvballocs cmd Dump VB memory allocation stats.
mem_eat cmd
mem_force_flush 0 , "cheat" Force cache flush of unlocked resources on every alloc
mem_max_heapsize 256 Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated 64 Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize 48 Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps 0 Write periodic memstats dumps every n seconds.
mem_test cmd
mem_test_each_frame 0 Run heap check at end of every frame
mem_test_every_n_seconds 0 Run heap check at a specified interval
mem_vcollide cmd Dumps the memory used by vcollides
memory cmd Print memory stats.
memory_diff cmd show memory stats relative to snapshot
memory_list cmd dump memory list (linux only)
memory_mark cmd snapshot current allocation status
memory_status cmd show memory stats (linux only)
menuselect cmd menuselect
minisave cmd Saves game (for current level only!)
mission_list cmd List all available tactical missions
mission_show cmd Show the given mission
mod_forcedata 1 Forces all model file data into cache on model load.
mod_forcetouchdata 1 Forces all model file data into cache on model load.
mod_load_anims_async 0
mod_load_fakestall 0 Forces all ANI file loading to stall for specified ms
mod_load_mesh_async 0
mod_load_showstall 0 1 - show hitches , 2 - show stalls
mod_load_vcollide_async 0
mod_lock_mdls_on_load 0
mod_test_mesh_not_available 0 , "cheat"
mod_test_not_available 0 , "cheat"
mod_test_verts_not_available 0 , "cheat"
mod_touchalldata 1 Touch model data during level startup
mod_trace_load 0
model_list cmd Dump model list to file
motdfile 0 , "sv" The MOTD file to load.
motdfile_text 0 , "sv" The text-only MOTD file to use for clients that have disabled HTML MOTDs.
movie_fixwave cmd Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_allowNPCs 1 , "sv", "nf"
mp_allowspectators 1 , "sv", "rep" toggles whether the server allows spectator mode or not
mp_autocrosshair 1 , "sv", "nf"
mp_autokick 1 , "sv", "rep" Kick idle/team-killing players
mp_autoteambalance 1 , "sv", "nf"
mp_bonusroundtime 15 , "sv", "rep" Time after round win until round restarts
mp_bonusroundtime_final 15 , "sv", "rep" Time after final round ends until round restarts
mp_buytime 1 , "sv", "rep" How many minutes after round start players can buy items for.
mp_c4timer 45 , "sv", "nf", "rep" how long from when the C4 is armed until it blows
mp_chattime 10 , "sv", "rep" amount of time players can chat after the game is over
mp_clan_ready_signal 0 , "sv" Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart 0 , "sv" If non-zero, game will restart once someone from each team gives the ready signal
mp_decals 4096 , "a"
mp_defaultteam 0 , "sv"
mp_disable_autokick cmd Prevents a userid from being auto-kicked
mp_disable_respawn_times 0 , "sv", "nf", "rep"
mp_dump_timers cmd Prints round timers to the console for debugging
mp_enableroundwaittime 1 , "sv", "rep" Enable timers to wait between rounds.
mp_fadetoblack 0 , "sv", "nf", "rep" fade a player's screen to black when he dies
mp_falldamage 0 , "sv", "nf"
mp_flashlight 0 , "sv", "nf"
mp_footsteps 1 , "sv", "nf"
mp_forceautoteam 0 , "sv", "nf", "rep" Automatically assign players to teams when joining.
mp_forcecamera 1 , "sv", "rep" Restricts spectator modes for dead players
mp_forcerespawn 1 , "sv", "nf"
mp_forcerespawnplayers cmd Force all players to respawn.
mp_forcewin cmd Forces team to win
mp_fraglimit 0 , "sv", "nf", "rep" The number of kills at which the map ends
mp_freezetime 6 , "sv", "nf", "rep" how many seconds to keep players frozen when the round starts
mp_friendlyfire 0 , "sv", "nf", "rep" Allows team members to injure other members of their team
mp_holiday_nogifts 0 , "sv", "nf" Set to 1 to prevent holiday gifts from spawning when players are killed.
mp_hostagepenalty 13 , "sv", "nf" Terrorist are kicked for killing too much hostages
mp_humanteam 0 , "sv", "rep" Restricts human players to a single team {any, CT, T}
mp_ignore_round_win_conditions 0 , "sv", "rep" Ignore conditions which would end the current round
mp_limitteams 2 , "sv", "nf", "rep" Max # of players 1 team can have over another (0 disables check)
mp_logdetail 0 , "sv" Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
mp_mapcycle_empty_timeout_seconds 0 , "sv", "rep" If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds
mp_match_end_at_timelimit 0 , "sv", "nf" Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
mp_maxrounds 0 , "sv", "nf", "rep" max number of rounds to play before server changes maps
mp_playerid 0 , "sv", "rep" Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay 0 , "sv", "rep" Number of seconds to delay showing information in the status bar
mp_playerid_hold 0 , "sv", "rep" Number of seconds to keep showing old information in the status bar
mp_respawnwavetime 10 , "sv", "nf", "rep" Time between respawn waves.
mp_restartgame 0 , "sv" If non-zero, game will restart in the specified number of seconds
mp_restartgame_immediate 0 , "sv" If non-zero, game will restart immediately
mp_restartround 0 , "sv" If non-zero, the current round will restart in the specified number of seconds
mp_round_restart_delay 5 , "sv", "rep" Number of seconds to delay before restarting a round after a win
mp_roundtime 2 , "sv", "nf", "rep" How many minutes each round takes.
mp_scrambleteams cmd Scramble the teams and restart the game
mp_scrambleteams_auto 1 , "sv", "nf" Server will automatically scramble the teams if criteria met. Only works on dedicated servers.
mp_scrambleteams_auto_windifference 2 , "sv", "nf" Number of round wins a team must lead by in order to trigger an auto scramble.
mp_show_voice_icons 1 , "sv", "rep" Show overhead player voice icons when players are speaking.
mp_spawnprotectiontime 5 , "sv", "rep" Kick players who team-kill within this many seconds of a round restart.
mp_stalemate_enable 0 , "sv", "nf" Enable/Disable stalemate mode.
mp_stalemate_meleeonly 0 , "sv", "nf", "rep" Restrict everyone to melee weapons only while in Sudden Death.
mp_stalemate_timelimit 240 , "sv", "rep" Timelimit (in seconds) of the stalemate round.
mp_startmoney 800 , "sv", "nf", "rep" amount of money each player gets when they reset
mp_switchteams cmd Switch teams and restart the game
mp_teamlist 0 , "sv", "nf"
mp_teamoverride 1 , "sv"
mp_teamplay 0 , "sv", "nf"
mp_teams_unbalance_limit 1 , "sv", "rep" Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_timelimit 0 , "sv", "nf", "rep" game time per map in minutes
mp_tkpunish 0 , "sv", "rep" Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_tournament 0 , "sv", "nf", "rep"
mp_tournament_allow_non_admin_restart 1 , "sv" Allow mp_tournament_restart command to be issued by players other than admin.
mp_tournament_restart cmd Restart Tournament Mode on the current level.
mp_usehwmmodels 0 , "cl" Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
mp_usehwmvcds 0 , "cl" Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
mp_waitingforplayers_cancel 0 , "sv" Set to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart 0 , "sv" Set to 1 to start or restart the WaitingForPlayers period.
mp_waitingforplayers_time 0 , "sv" WaitingForPlayers time length in seconds
mp_weaponstay 0 , "sv", "nf"
mp_winlimit 0 , "sv", "nf", "rep" Max score one team can reach before server changes maps
multvar cmd Multiply specified convar value.
muzzleflash_light 1 , "a", "cl"

N

Command Default Value Flags Description
name 0 , "a", "user", "print", "server_can_execute" Current user name
namelockid cmd Prevent name changes for this userID.
nav_add_to_selected_set cmd Add current area to the selected set.
nav_add_to_selected_set_by_id cmd Add specified area id to the selected set.
nav_analyze cmd Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor 0 , "sv", "cheat" RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size 50 , "sv", "cheat" Max area size created in nav generation
nav_avoid cmd Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area cmd Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
nav_begin_deselecting cmd Start continuously removing from the selected set.
nav_begin_drag_deselecting cmd Start dragging a selection area.
nav_begin_drag_selecting cmd Start dragging a selection area.
nav_begin_selecting cmd Start continuously adding to the selected set.
nav_begin_shift_xy cmd Begin shifting the Selected Set.
nav_build_ladder cmd Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_connectivity cmd Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
nav_check_file_consistency cmd Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor cmd Updates the blocked/unblocked status for every nav area.
nav_check_stairs cmd Update the nav mesh STAIRS attribute
nav_chop_selected cmd Chops all selected areas into their component 1x1 areas
nav_clear_attribute cmd Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set cmd Clear the selected set.
nav_clear_walkable_marks cmd Erase any previously placed walkable positions.
nav_compress_id cmd Re-orders area and ladder ID's so they are continuous.
nav_connect cmd To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
nav_coplanar_slope_limit 0 , "sv", "cheat"
nav_coplanar_slope_limit_displacement 0 , "sv", "cheat"
nav_corner_adjust_adjacent 18 , "sv", "cheat" radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower cmd Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground cmd Places the selected corner of the currently marked Area on the ground.
nav_corner_raise cmd Raise the selected corner of the currently marked Area.
nav_corner_select cmd Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet 0 , "sv", "cheat" Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground 0 , "sv", "cheat" If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch cmd Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked 0 , "sv", "cheat"
nav_delete cmd Deletes the currently highlighted Area.
nav_delete_marked cmd Deletes the currently marked Area (if any).
nav_disconnect cmd To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
nav_disconnect_outgoing_oneways cmd For each area in the selected set, disconnect all outgoing one-way connections.
nav_displacement_test 10000 , "sv", "cheat" Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide cmd Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_drag_selection_volume_zmax_offset 32 , "sv", "rep" The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset 32 , "sv", "rep" The offset of the nav drag volume bottom from center
nav_draw_limit 500 , "sv", "cheat" The maximum number of areas to draw in edit mode
nav_dump_selected_set_positions cmd Write the (x,y,z) coordinates of the centers of all selected nav areas to a file.
nav_edit 0 , "sv", "cheat" Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area cmd Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting cmd Stop continuously removing from the selected set.
nav_end_drag_deselecting cmd Stop dragging a selection area.
nav_end_drag_selecting cmd Stop dragging a selection area.
nav_end_selecting cmd Stop continuously adding to the selected set.
nav_end_shift_xy cmd Finish shifting the Selected Set.
nav_flood_select cmd Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx cmd Mark cliff areas, post-processing approximation
nav_generate cmd Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops 1 , "sv", "cheat" Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas 1 , "sv", "cheat" Convert obsolete jump areas into 2-way connections
nav_generate_incremental cmd Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range 2000 , "sv", "cheat"
nav_generate_incremental_tolerance 0 , "sv", "cheat" Z tolerance for adding new nav areas.
nav_jump cmd Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip cmd Flips the selected ladder's direction.
nav_load cmd Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max cmd Lower the top of the drag select volume.
nav_lower_drag_volume_min cmd Lower the bottom of the drag select volume.
nav_make_sniper_spots cmd Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark cmd Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute cmd Set nav attribute for all areas in the selected set.
nav_mark_unnamed cmd Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable cmd Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
nav_max_view_distance 6000 , "sv", "cheat" Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length 64 , "sv", "cheat"
nav_merge cmd To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
nav_merge_mesh cmd Merges a saved selected set into the current mesh.
nav_no_hostages cmd Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump cmd Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill cmd Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
nav_place_list cmd Lists all place names used in the map.
nav_place_pick cmd Sets the current Place to the Place of the Area under the cursor.
nav_place_replace cmd Replaces all instances of the first place with the second place.
nav_place_set cmd Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance 0 , "sv", "cheat"
nav_precise cmd Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave 1 , "sv", "cheat" Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_raise_drag_volume_max cmd Raise the top of the drag select volume.
nav_raise_drag_volume_min cmd Raise the bottom of the drag select volume.
nav_recall_selected_set cmd Re-selects the stored selected set.
nav_remove_from_selected_set cmd Remove current area from the selected set.
nav_remove_jump_areas cmd Removes legacy jump areas, replacing them with connections.
nav_restart_after_analysis 1 , "sv" When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for incremental generation.
nav_run cmd Toggles the 'traverse this area by running' flag used by the AI system.
nav_save cmd Saves the current Navigation Mesh to disk.
nav_save_selected cmd Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas cmd Adds all blocked areas to the selected set
nav_select_damaging_areas cmd Adds all damaging areas to the selected set
nav_select_half_space cmd Selects any areas that intersect the given half-space.
nav_select_invalid_areas cmd Adds all invalid areas to the Selected Set.
nav_select_larger_than cmd Select nav areas where both dimensions are larger than the given size.
nav_select_obstructed_areas cmd Adds all obstructed areas to the selected set
nav_select_orphans cmd Adds all orphan areas to the selected set (highlight a valid area first).
nav_select_overlapping cmd Selects nav areas that are overlapping others.
nav_select_radius cmd Adds all areas in a radius to the selection set
nav_select_stairs cmd Adds all stairway areas to the selected set
nav_selected_set_border_color 100 , "sv", "cheat" Color used to draw the selected set borders while editing.
nav_selected_set_color 255 , "sv", "cheat" Color used to draw the selected set background while editing.
nav_set_place_mode cmd Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift cmd Shifts the selected areas by the specified amount
nav_show_approach_points 0 , "sv", "cheat" Show Approach Points in the Navigation Mesh.
nav_show_area_info 0 , "sv", "cheat" Duration in seconds to show nav area ID and attributes while editing
nav_show_compass 0 , "sv", "cheat"
nav_show_continguous 0 , "sv", "cheat" Highlight non-contiguous connections
nav_show_danger 0 , "sv", "cheat" Show current 'danger' levels.
nav_show_dumped_positions cmd Show the (x,y,z) coordinate positions of the given dump file.
nav_show_func_nav_avoid 0 , "sv", "cheat" Show areas of designer-placed bot avoidance due to func_nav_avoid entities
nav_show_func_nav_prefer 0 , "sv", "cheat" Show areas of designer-placed bot preference due to func_nav_prefer entities
nav_show_func_nav_prerequisite 0 , "sv", "cheat" Show areas of designer-placed bot preference due to func_nav_prerequisite entities
nav_show_light_intensity 0 , "sv", "cheat"
nav_show_node_grid 0 , "sv", "cheat"
nav_show_node_id 0 , "sv", "cheat"
nav_show_nodes 0 , "sv", "cheat"
nav_show_player_counts 0 , "sv", "cheat" Show current player counts in each area.
nav_show_potentially_visible 0 , "sv", "cheat" Show areas that are potentially visible from the current nav area
nav_simplify_selected cmd Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit 0 , "sv", "cheat" The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance 0 , "sv", "cheat" The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid 0 , "sv", "cheat" Snap to the nav generation grid when creating new nav areas
nav_solid_props 0 , "sv", "cheat" Make props solid to nav generation/editing
nav_splice cmd To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split cmd To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground 0 , "sv", "cheat" If true, nav areas will be placed flush with the ground when split.
nav_stand cmd Toggles the 'stand while hiding' flag used by the AI system.
nav_stop cmd Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set cmd Stores the current selected set for later retrieval.
nav_strip cmd Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide cmd Subdivides all selected areas.
nav_test_node 0 , "sv", "cheat"
nav_test_node_crouch 0 , "sv", "cheat"
nav_test_node_crouch_dir 4 , "sv", "cheat"
nav_test_stairs cmd Test the selected set for being on stairs
nav_toggle_deselecting cmd Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set cmd Remove current area from the selected set.
nav_toggle_place_mode cmd Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting cmd Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set cmd Toggles all areas into/out of the selected set.
nav_toggle_selecting cmd Start or stop continuously adding to the selected set.
nav_transient cmd Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark cmd Clears the marked Area or Ladder.
nav_update_blocked cmd Updates the blocked/unblocked status for every nav area.
nav_update_lighting cmd Recomputes lighting values
nav_update_visibility_on_edit 0 , "sv", "cheat" If nonzero editing the mesh will incrementally recompue visibility
nav_use_place cmd If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk cmd Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark cmd Warps the player to the marked area.
nav_world_center cmd Centers the nav mesh in the world
nb_allow_avoiding 1 , "sv", "cheat"
nb_allow_climbing 1 , "sv", "cheat"
nb_allow_gap_jumping 1 , "sv", "cheat"
nb_blind 0 , "sv", "cheat" Disable vision
nb_command cmd Sends a command string to all bots
nb_debug cmd Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
nb_debug_climbing 0 , "sv", "cheat"
nb_debug_filter cmd Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
nb_debug_history 1 , "sv", "cheat" If true, each bot keeps a history of debug output in memory
nb_debug_known_entities 0 , "sv", "cheat" Show the 'known entities' for the bot that is the current spectator target
nb_delete_all cmd Delete all non-player NextBot entities.
nb_force_look_at cmd Force selected bot to look at the local player's position
nb_goal_look_ahead_range 50 , "sv", "cheat"
nb_head_aim_resettle_angle 100 , "sv", "cheat" After rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
nb_head_aim_resettle_time 0 , "sv", "cheat" How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
nb_head_aim_settle_duration 0 , "sv", "cheat"
nb_head_aim_steady_max_rate 100 , "sv", "cheat"
nb_ladder_align_range 50 , "sv", "cheat"
nb_last_area_update_tolerance 4 , "sv", "cheat" Distance a character needs to travel in order to invalidate cached area
nb_move_to_cursor cmd Tell all NextBots to move to the cursor position
nb_path_draw_inc 100 , "sv", "cheat"
nb_path_draw_segment_count 100 , "sv", "cheat"
nb_path_segment_influence_radius 100 , "sv", "cheat"
nb_player_crouch 0 , "sv", "cheat" Force bots to crouch
nb_player_move 1 , "sv", "cheat" Prevents bots from moving
nb_player_move_direct 0 , "sv"
nb_player_stop 0 , "sv", "cheat" Stop all NextBotPlayers from updating
nb_player_walk 0 , "sv", "cheat" Force bots to walk
nb_saccade_speed 1000 , "sv", "cheat"
nb_saccade_time 0 , "sv", "cheat"
nb_select cmd Select the bot you are aiming at for further debug operations.
nb_shadow_dist 400 , "cl"
nb_speed_look_ahead_range 150 , "sv", "cheat"
nb_stop 0 , "sv", "cheat", "rep" Stop all NextBots
nb_update_debug 0 , "sv", "cheat"
nb_update_framelimit 15 , "sv", "cheat"
nb_update_frequency 0 , "sv", "cheat"
nb_update_maxslide 2 , "sv", "cheat"
nb_warp_selected_here cmd Teleport the selected bot to your cursor position
net_blockmsg 0 , "cheat" 1|name>
net_channels cmd Shows net channel info
net_chokeloop 0 Apply bandwidth choke to loopback packets
net_compresspackets 1 Use compression on game packets.
net_compresspackets_minsize 1024 Don't bother compressing packets below this size.
net_compressvoice 0 Attempt to compress out of band voice payloads (360 only).
net_drawslider 0 Draw completion slider during signon
net_droppackets 0 , "cheat" Drops next n packets on client
net_fakejitter 0 , "cheat" Jitter fakelag packet time
net_fakelag 0 , "cheat" Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss 0 , "cheat" Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph 0 , "a", "cl" Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
net_graphheight 120 , "a", "cl" Height of netgraph panel
net_graphmsecs 400 , "a", "cl" The latency graph represents this many milliseconds.
net_graphpos 2 , "a", "cl"
net_graphproportionalfont 1 , "a", "cl" Determines whether netgraph font is proportional or not
net_graphshowinterp 1 , "a", "cl" Draw the interpolation graph.
net_graphshowlatency 1 , "a", "cl" Draw the ping/packet loss graph.
net_graphsolid 1 , "a", "cl"
net_graphtext 1 , "a", "cl" Draw text fields
net_maxcleartime 4 Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize 16 Maximum allowed file size for uploading in MB
net_maxfragments 1260 Max fragment bytes per packet
net_maxpacketdrop 5000 Ignore any packets with the sequence number more than this ahead (0 == no limit)
net_maxroutable 1260 , "a", "user" Requested max packet size before packets are 'split'.
net_queue_trace 0
net_queued_packet_thread 1 Use a high priority thread to send queued packets out instead of sending them each frame.
net_scale 5 , "a", "cl"
net_showdrop 0 Show dropped packets in console
net_showevents 0 , "cheat" Dump game events to console (1=client only, 2=all).
net_showfragments 0 Show netchannel fragments
net_showmsg 0 1|name>
net_showpeaks 0 Show messages for large packets only: <size>
net_showsplits 0 Show info about packet splits
net_showtcp 0 Dump TCP stream summary to console
net_showudp 0 Dump UDP packets summary to console
net_showudp_wire 0 Show incoming packet information
net_splitpacket_maxrate 80000 Max bytes per second when queueing splitpacket chunks
net_splitrate 1 Number of fragments for a splitpacket that can be sent per frame
net_start cmd Inits multiplayer network sockets
net_status cmd Shows current network status
net_udp_rcvbuf 131072 Default UDP receive buffer size
net_usesocketsforloopback 0 Use network sockets layer even for listen server local player's packets (multiplayer only).
net_warningthrottle 5 Network warning throttling to specified Hz rate
next 0 , "cheat" Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo cmd Play next demo in sequence.
nextlevel 0 , "sv", "nf" If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
noclip cmd Toggle. Player becomes non-solid and flies.
notarget cmd Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage 1 , "sv", "cheat"
npc_height_adjust 1 , "a", "sv" Enable test mode for ik height adjustment
npc_sentences 0 , "sv"
npc_vphysics 0 , "sv"

O

Command Default Value Flags Description
old_radiusdamage 0 , "sv", "rep"
opt_EnumerateLeavesFastAlgorithm 1 Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox.
option_duck_method 1 , "a", "sv", "rep"
option_duck_method_default 1 , "cl"
overview_alpha 1 , "a", "clientcmd_can_execute", "cl" Overview map translucency.
overview_health 1 , "a", "clientcmd_can_execute", "cl" Show player's health in map overview.
overview_locked 1 , "a", "clientcmd_can_execute", "cl" Locks map angle, doesn't follow view angle.
overview_mode cmd 1|2>
overview_names 1 , "a", "clientcmd_can_execute", "cl" Show player's names in map overview.
overview_preferred_mode 1 , "a", "cl" Preferred overview mode
overview_preferred_view_size 600 , "a", "cl" Preferred overview view size
overview_tracks 1 , "a", "clientcmd_can_execute", "cl" Show player's tracks in map overview.
overview_zoom cmd Sets overview map zoom: <zoom> [

P

Command Default Value Flags Description
panel_test_title_safe 0 , "cheat" Test vgui panel positioning with title safe indentation
particle_sim_alt_cores 2 , "cl"
particle_simulateoverflow 0 , "cheat", "cl" Used for stress-testing particle systems. Randomly denies creation of particles.
particle_test_attach_attachment 0 , "sv", "cheat" Attachment index for attachment mode
particle_test_attach_mode 0 , "sv", "cheat" Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file 0 , "sv", "cheat" Name of the particle system to dynamically spawn
particle_test_start cmd Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
particle_test_stop cmd Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
password 0 , "a", "norecord" Current server access password
path cmd Show the engine filesystem path.
pause cmd Toggle the server pause state.
PerfMark cmd inserts a telemetry marker into the stream. If args are provided, they will be included.
perfui cmd Show/hide the level performance tools UI.
perfvisualbenchmark cmd
perfvisualbenchmark_abort cmd
phonemedelay 0 , "cl" Phoneme delay to account for sound system latency.
phonemefilter 0 , "cl" Time duration of box filter to pass over phonemes.
phonemesnap 2 , "cl" Lod at level at which visemes stops always considering two phonemes, regardless of duration.
phys_impactforcescale 1 , "sv"
phys_penetration_error_time 10 , "sv" Controls the duration of vphysics penetration error boxes.
phys_pushscale 1 , "sv", "rep"
phys_speeds 0 , "sv"
phys_stressbodyweights 5 , "sv"
phys_timescale 1 , "sv" Scale time for physics
phys_upimpactforcescale 0 , "sv"
physics_budget cmd Times the cost of each active object
physics_constraints cmd Highlights constraint system graph for an entity
physics_debug_entity cmd Dumps debug info for an entity
physics_highlight_active cmd Turns on the absbox for all active physics objects
physics_report_active cmd Lists all active physics objects
physics_select cmd Dumps debug info for an entity
physicsshadowupdate_render 0 , "sv"
picker cmd Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information
ping cmd Display ping to server.
pipeline_static_props 1
pixelvis_debug cmd Dump debug info
play cmd Play a sound.
playdemo cmd Play a recorded demo file (.dem ).
player_debug_print_damage 0 , "sv", "cheat" When true, print amount and type of all damage received by player to console.
player_old_armor 0 , "sv"
playflush cmd Play a sound, reloading from disk in case of changes.
playgamesound cmd Play a sound from the game sounds txt file
playsoundscape cmd Forces a soundscape to play
playvideo cmd Plays a video: <filename> [width height]
playvideo_exitcommand cmd Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvol cmd Play a sound at a specified volume.
plugin_load cmd plugin_load <filename> : loads a plugin
plugin_pause cmd plugin_pause <index> : pauses a loaded plugin
plugin_pause_all cmd pauses all loaded plugins
plugin_print cmd Prints details about loaded plugins
plugin_unload cmd plugin_unload <index> : unloads a plugin
plugin_unpause cmd plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all cmd unpauses all disabled plugins
print_colorcorrection cmd Display the color correction layer information.
progress_enable cmd
prop_active_gib_limit 999999 , "sv"
prop_active_gib_max_fade_time 999999 , "sv"
prop_crosshair cmd Shows name for prop looking at
prop_debug cmd Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
prop_dynamic_create cmd Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
prop_physics_create cmd Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
props_break_max_pieces -1 Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe -1 , "sv", "rep" Maximum prop breakable piece count per frame (-1 = model default)
pwatchent -1 , "cheat", "cl" Entity to watch for prediction system changes.
pwatchvar 0 , "cheat", "cl" Entity variable to watch in prediction system for changes.
pyro_max_intensity 0 , "a", "cl"
pyro_max_rate 0 , "a", "cl"
pyro_max_side_length 0 , "a", "cl"
pyro_max_side_width 0 , "a", "cl"
pyro_min_intensity 0 , "a", "cl"
pyro_min_rate 0 , "a", "cl"
pyro_min_side_length 0 , "a", "cl"
pyro_min_side_width 0 , "a", "cl"
pyro_vignette 2 , "a", "cl"
pyro_vignette_distortion 1 , "a", "cl"

Q

Command Default Value Flags Description
quit cmd Exit the engine.

R

Command Default Value Flags Description
r_3dnow cmd Enable/disable 3DNow code
r_3dsky 1 , "cl" Enable the rendering of 3d sky boxes
r_AirboatViewDampenDamp 1 , "sv", "cheat", "nf", "rep"
r_AirboatViewDampenFreq 7 , "sv", "cheat", "nf", "rep"
r_AirboatViewZHeight 0 , "sv", "cheat", "nf", "rep"
r_ambientboost 1 , "a" Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor 5 , "a" Boost ambient cube by no more than this factor
r_ambientfraction 0 , "cheat" Fraction of direct lighting that ambient cube must be below to trigger boosting
r_ambientlightingonly 0 , "cheat" Set this to 1 to light models with only ambient lighting (and no static lighting).
r_ambientmin 0 , "a" Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_aspectratio 0 , "cheat"
r_avglight 1 , "cheat"
r_avglightmap 0 , "cheat"
r_bloomtintb 0
r_bloomtintexponent 2
r_bloomtintg 0
r_bloomtintr 0
r_cheapwaterend cmd
r_cheapwaterstart cmd
r_cleardecals cmd Usage r_cleardecals <permanent>.
r_ClipAreaPortals 1 , "cheat"
r_colorstaticprops 0 , "cheat"
r_debugcheapwater 0 , "cheat", "cl"
r_debugrandomstaticlighting 0 , "cheat" Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cover_count 4
r_decal_cullsize 1
r_decal_overlap_area 0
r_decal_overlap_count 3
r_decals 2048
r_decalstaticprops 1 Decal static props test
r_depthoverlay 0 , "cheat", "cl" Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_DispBuildable 0 , "cheat"
r_DispDrawAxes 0
r_DispWalkable 0 , "cheat"
r_dopixelvisibility 1 , "cl"
r_drawbatchdecals 1 Render decals batched.
r_DrawBeams 1 , "cheat" 0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels 1 , "cheat" Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes 0 , "cheat" Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals 1 , "cheat" Render decals.
r_drawdetailprops 1 0=Off, 1=Normal, 2=Wireframe
r_DrawDisp 1 , "cheat" Toggles rendering of displacment maps
r_drawentities 1 , "cheat"
r_drawflecks 1
r_drawfuncdetail 1 , "cheat" Render func_detail
r_drawleaf -1 , "cheat" Draw the specified leaf.
r_drawlightcache 0 , "cheat" 0: off 1: draw light cache entries 2: draw rays
r_drawlightinfo 0 , "cheat"
r_drawlights 0 , "cheat"
r_drawmodeldecals 1
r_DrawModelLightOrigin 0 , "cheat"
r_drawmodelstatsoverlay 0 , "cheat"
r_drawmodelstatsoverlaydistance 500 , "cheat"
r_drawmodelstatsoverlaymax 1 , "a" time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin 0 , "a" time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables 1 , "cheat", "cl"
r_drawopaquestaticpropslast 0 , "cl" Whether opaque static props are rendered after non-npcs
r_drawopaqueworld 1 , "cheat", "cl"
r_drawothermodels 1 , "cheat", "cl" 0=Off, 1=Normal, 2=Wireframe
r_drawparticles 1 , "cheat", "cl" Enable/disable particle rendering
r_drawpixelvisibility 0 , "cl" Show the occlusion proxies
r_DrawPortals 0 , "cheat"
r_DrawRain 1 , "cheat", "cl" Enable/disable rain rendering.
r_drawrenderboxes 0 , "cheat", "cl"
r_drawropes 1 , "cheat", "cl"
r_drawskybox 1 , "cheat"
r_DrawSpecificStaticProp -1
r_drawsprites 1 , "cheat", "cl"
r_drawstaticprops 1 , "cheat" 0=Off, 1=Normal, 2=Wireframe
r_drawtracers 1 , "cheat", "cl"
r_drawtracers_firstperson 1 , "a", "cl" Toggle visibility of first person weapon tracers
r_drawtranslucentrenderables 1 , "cheat", "cl"
r_drawtranslucentworld 1 , "cheat"
r_drawvgui 1 , "cheat" Enable the rendering of vgui panels
r_drawviewmodel 1 , "cheat", "cl"
r_drawworld 1 , "cheat" Render the world.
r_dscale_basefov 90 , "cheat"
r_dscale_fardist 2000 , "cheat"
r_dscale_farscale 4 , "cheat"
r_dscale_neardist 100 , "cheat"
r_dscale_nearscale 1 , "cheat"
r_dynamic 1
r_dynamiclighting 1 , "cheat"
r_entityclips 1 , "cl"
r_eyeglintlodpixels 20 , "cheat" The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyegloss 1 , "a", "cl"
r_eyemove 1 , "a"
r_eyes 1
r_eyeshift_x 0 , "a"
r_eyeshift_y 0 , "a"
r_eyeshift_z 0 , "a"
r_eyesize 0 , "a"
r_eyewaterepsilon 10 , "cheat", "cl"
r_farz -1 , "cheat", "cl" Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject 0 Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
r_fastzrejectdisp 0 Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlightambient 0 , "cheat", "cl"
r_flashlightclip 0 , "cheat"
r_flashlightconstant 0 , "cheat", "cl"
r_flashlightculldepth 1
r_flashlightdepthres 1024 , "cl"
r_flashlightdepthtexture 1
r_flashlightdrawclip 0 , "cheat"
r_flashlightdrawdepth 0
r_flashlightdrawfrustum 0 , "cl"
r_flashlightdrawfrustumbbox 0
r_flashlightdrawsweptbbox 0
r_flashlightfar 750 , "cheat", "cl"
r_flashlightfov 45 , "cheat", "cl"
r_flashlightladderdist 40 , "cheat", "cl"
r_flashlightlinear 100 , "cheat", "cl"
r_flashlightlockposition 0 , "cheat", "cl"
r_flashlightmodels 1 , "cl"
r_flashlightnear 4 , "cheat", "cl"
r_flashlightnodraw 0
r_flashlightoffsetx 10 , "cheat", "cl"
r_flashlightoffsety -20 , "cheat", "cl"
r_flashlightoffsetz 24 , "cheat", "cl"
r_flashlightquadratic 0 , "cheat", "cl"
r_flashlightrender 1
r_flashlightrendermodels 1
r_flashlightrenderworld 1
r_flashlightscissor 1
r_flashlightshadowatten 0 , "cheat", "cl"
r_flashlightupdatedepth 1
r_flashlightvisualizetrace 0 , "cheat", "cl"
r_flex 1
r_flushlod cmd Flush and reload LODs.
r_ForceWaterLeaf 1 , "cl" Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frustumcullworld 1
r_glint_alwaysdraw 0
r_glint_procedural 0
r_hunkalloclightmaps 1
r_hwmorph 1 , "cheat"
r_itemblinkmax 0 , "cheat"
r_itemblinkrate 4 , "cheat"
r_JeepFOV 90 , "sv", "cheat", "rep"
r_JeepViewBlendTo 1 , "cheat", "cl"
r_JeepViewBlendToScale 0 , "cheat", "cl"
r_JeepViewBlendToTime 1 , "cheat", "cl"
r_JeepViewDampenDamp 1 , "sv", "cheat", "nf", "rep"
r_JeepViewDampenFreq 7 , "sv", "cheat", "nf", "rep"
r_JeepViewZHeight 10 , "sv", "cheat", "nf", "rep"
r_lightaverage 1 Activates/deactivate light averaging
r_lightcache_numambientsamples 162 , "cheat" number of random directions to fire rays when computing ambient lighting
r_lightcache_zbuffercache 0
r_lightcachecenter 1 , "cheat"
r_lightcachemodel -1 , "cheat"
r_lightinterp 5 , "cheat" Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap -1 , "cheat"
r_lightstyle -1 , "cheat"
r_lightwarpidentity 0 , "cheat"
r_lockpvs 0 , "cheat" Lock the PVS so you can fly around and inspect what is being drawn.
r_lod -1
r_mapextents 16384 , "cheat", "cl" Set the max dimension for the map. This determines the far clipping plane
r_maxdlights 32
r_maxmodeldecal 50
r_maxnewsamples 6
r_maxsampledist 128
r_minnewsamples 3
r_modelwireframedecal 0 , "cheat"
r_newflashlight 1 , "cheat", "cl"
r_nohw 0 , "cheat"
r_norefresh 0
r_nosw 0 , "cheat"
r_novis 0 , "cheat" Turn off the PVS.
r_occludeemaxarea 0 Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea 0 Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount 0 At least this many occluders will be used, no matter how big they are.
r_occlusion 1 Activate/deactivate the occlusion system.
r_occlusionspew 0 , "cheat" Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselection 0 , "cheat" Set this to revert to HL2's method of selecting lights
r_overlayfadeenable 0
r_overlayfademax 2000
r_overlayfademin 1750
r_overlaywireframe 0
r_particle_sim_spike_threshold_ms 5 , "cl"
r_partition_level -1 , "cheat" Displays a particular level of the spatial partition system. Use -1 to disable it.
r_PhysPropStaticLighting 1 , "cl"
r_pix_recordframes 0
r_pix_start 0
r_pixelfog 1
r_pixelvisibility_partial 1 , "cl"
r_pixelvisibility_spew 0 , "cl"
r_portalsopenall 0 , "cheat" Open all portals
r_PortalTestEnts 1 , "cheat", "cl" Clip entities against portal frustums.
r_printdecalinfo cmd
r_proplightingfromdisk 1 0=Off, 1=On, 2=Show Errors
r_proplightingpooling -1 , "cheat" 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset)
r_propsmaxdist 1200 , "cl" Maximum visible distance
r_queued_decals 0 Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_queued_post_processing 0 , "cl"
r_queued_ropes 1 , "cl"
r_radiosity 4 , "cheat" 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 samples for everything else
r_rainalpha 0 , "cheat", "cl"
r_rainalphapow 0 , "cheat", "cl"
r_raindensity 0 , "cheat", "cl"
r_RainHack 0 , "cheat", "cl"
r_rainlength 0 , "cheat", "cl"
r_RainProfile 0 , "cheat", "cl" Enable/disable rain profiling.
r_RainRadius 1500 , "cheat", "cl"
r_RainSideVel 130 , "cheat", "cl" How much sideways velocity rain gets.
r_RainSimulate 1 , "cheat", "cl" Enable/disable rain simulation.
r_rainspeed 600 , "cheat", "cl"
r_RainSplashPercentage 20 , "cheat", "cl"
r_rainwidth 0 , "cheat", "cl"
r_randomflex 0 , "cheat"
r_renderoverlayfragment 1
r_rimlight 1
r_rootlod 0 , "a" Root LOD
r_ropetranslucent 1 , "cl"
r_screenfademaxsize 0 , "cheat"
r_screenfademinsize 0 , "cheat"
r_screenoverlay cmd Draw specified material as an overlay
r_sequence_debug 0 , "cl"
r_shader_srgb 0 -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
r_shadowangles cmd Set shadow angles
r_shadowblobbycutoff cmd some shadow stuff
r_shadowcolor cmd Set shadow color
r_shadowdir cmd Set shadow direction
r_shadowdist cmd Set shadow distance
r_shadowids 0 , "cheat"
r_shadowmaxrendered 32 , "cl"
r_shadowrendertotexture 1
r_shadows 1
r_shadows_gamecontrol -1 , "cheat"
r_shadowwireframe 0 , "cheat"
r_showenvcubemap 0 , "cheat"
r_ShowViewerArea 0
r_showz_power 1 , "cheat"
r_skin 0 , "cheat"
r_skybox 1 , "cheat", "cl" Enable the rendering of sky boxes
r_snapportal -1
r_SnowColorBlue 200 , "cheat", "cl" Snow.
r_SnowColorGreen 175 , "cheat", "cl" Snow.
r_SnowColorRed 150 , "cheat", "cl" Snow.
r_SnowDebugBox 0 , "cheat", "cl" Snow Debug Boxes.
r_SnowEnable 1 , "cheat", "cl" Snow Enable
r_SnowEndAlpha 255 , "cheat", "cl" Snow.
r_SnowEndSize 0 , "cheat", "cl" Snow.
r_SnowFallSpeed 1 , "cheat", "cl" Snow fall speed scale.
r_SnowInsideRadius 256 , "cheat", "cl" Snow.
r_SnowOutsideRadius 1024 , "cheat", "cl" Snow.
r_SnowParticles 500 , "cheat", "cl" Snow.
r_SnowPosScale 1 , "cheat", "cl" Snow.
r_SnowRayEnable 1 , "cheat", "cl" Snow.
r_SnowRayLength 8192 , "cheat", "cl" Snow.
r_SnowRayRadius 256 , "cheat", "cl" Snow.
r_SnowSpeedScale 1 , "cheat", "cl" Snow.
r_SnowStartAlpha 25 , "cheat", "cl" Snow.
r_SnowStartSize 1 , "cheat", "cl" Snow.
r_SnowWindScale 0 , "cheat", "cl" Snow.
r_SnowZoomOffset 384 , "cheat", "cl" Snow.
r_SnowZoomRadius 512 , "cheat", "cl" Snow.
r_spray_lifetime 2 Number of rounds player sprays are visible
r_sse2 cmd Enable/disable SSE2 code
r_sse_s 1 , "cl" sse ins for particle sphere create
r_staticprop_lod -1
r_staticpropinfo 0
r_studio_stats 0 , "cheat"
r_studio_stats_lock 0 , "cheat", "cl" Lock the current studio stats entity selection
r_studio_stats_mode 0 , "cheat", "cl" Sets a mode for r_studio_stats. Modes are as follows: 0 = Entity under your crosshair 1 = Weapon held by player under your crosshair 2 = Your viewmodel 3 = The first entity attached to your viewmodel
r_swingflashlight 1 , "cheat", "cl"
r_teeth 1
r_threaded_client_shadow_manager 0 , "cl"
r_threaded_particles 1 , "cl"
r_threaded_renderables 0 , "cl"
r_unloadlightmaps 0 , "cheat"
r_updaterefracttexture 1 , "cheat", "cl"
r_vehicleBrakeRate 1 , "sv", "cheat"
r_VehicleViewClamp 1 , "cheat", "cl"
r_VehicleViewDampen 1 , "sv", "cheat", "nf", "rep"
r_visambient 0 Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
r_visocclusion 0 , "cheat" Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces 0 , "cheat"
r_visualizelighttracesshowfulltrace 0 , "cheat"
r_visualizeproplightcaching 0 , "cl"
r_visualizetraces 0 , "cheat"
r_WaterDrawReflection 1 , "cl" Enable water reflection
r_WaterDrawRefraction 1 , "cl" Enable water refraction
r_waterforceexpensive 1 , "a"
r_waterforcereflectentities 1
r_worldlightmin 0
r_worldlights 4 number of world lights to use per vertex
r_worldlistcache 1 , "cl"
radio1 cmd Opens a radio menu
radio2 cmd Opens a radio menu
radio3 cmd Opens a radio menu
ragdoll_sleepaftertime 5 , "cl" After this many seconds of being basically stationary, the ragdoll will go to sleep.
rate 30000 , "a", "user" Max bytes/sec the host can receive data
rcon cmd Issue an rcon command.
rcon_address 0 , "norecord" Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password 0 , "norecord" remote console password.
rebuy cmd Attempt to repurchase items with the order listed in cl_rebuy
recompute_speed cmd Recomputes clock speed (for debugging purposes).
record cmd Record a demo.
redirect cmd Redirect client to specified server.
refresh_options_dialog cmd Refresh the options dialog.
reload cmd Reload the most recent saved game (add setpos to jump to current view position on reload).
reload_materials 0
removeid cmd Remove a user ID from the ban list.
removeip cmd Remove an IP address from the ban list.
replay_debug 0 , "norecord"
replay_ignorereplayticks 0
report_entities cmd Lists all entities
report_simthinklist cmd Lists all simulating/thinking entities
report_soundpatch cmd reports sound patch count
report_soundpatch cmd reports sound patch count
report_touchlinks cmd Lists all touchlinks
respawn_entities cmd Respawn all the entities in the map.
restart cmd Restart the game on the same level (add setpos to jump to current view position on restart).
retry cmd Retry connection to last server.
room_type 0 , "demo"
rope_averagelight 1 , "cl" Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide 1 , "cl" Collide rope with the world
rope_rendersolid 1 , "cl"
rope_shake 0 , "cl"
rope_smooth 1 , "cl" Do an antialiasing effect on ropes
rope_smooth_enlarge 1 , "cl" How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha 0 , "cl" Alpha for rope antialiasing effect
rope_smooth_maxalphawidth 1 , "cl"
rope_smooth_minalpha 0 , "cl" Alpha for rope antialiasing effect
rope_smooth_minwidth 0 , "cl" When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_solid_maxalpha 1 , "cl"
rope_solid_maxwidth 1 , "cl"
rope_solid_minalpha 0 , "cl"
rope_solid_minwidth 0 , "cl"
rope_subdiv 2 , "cl" Rope subdivision amount
rope_wind_dist 1000 , "cl" Don't use CPU applying small wind gusts to ropes when they're past this distance.
rr_debug_qa 0 , "sv" Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
rr_debugresponses 0 , "sv" Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for npc_selected NPCs.
rr_debugrule 0 , "sv" If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses 0 , "sv" Dump all response_rules.txt and rules (requires restart)
rr_reloadresponsesystems cmd Reload all response system scripts.

S

Command Default Value Flags Description
save cmd Saves current game.
save_async 1
save_asyncdelay 0 For testing, adds this many milliseconds of delay to the save operation.
save_console 0 Autosave on the PC behaves like it does on the consoles.
save_disable 0
save_finish_async cmd
save_history_count 1 Keep this many old copies in history of autosaves and quicksaves.
save_huddelayframes 1 Number of frames to defer for drawing the Saving message.
save_in_memory 0 Set to 1 to save to memory instead of disk (Xbox 360)
save_noxsave 0
save_screenshot 1 0 = none, 1 = non-autosave, 2 = always
save_spew 0
say cmd Display player message
say_team cmd Display player message to team
sb_filter_incompatible_versions 1 Hides servers running incompatible versions from the server browser. (Internet tab only.)
sb_mod_suggested_maxplayers 0
sb_quick_list_bit_field -1
sb_showblacklists 0 If set to 1, blacklist rules will be printed to the console as they're applied.
scene_async_prefetch_spew 0 , "sv" Display async .ani file loading info.
scene_clamplookat 1 , "sv" Clamp head turns to a max of 20 degrees per think.
scene_clientflex 1 , "sv", "rep" Do client side flex animation.
scene_flatturn 1 , "sv"
scene_flush cmd Flush all .vcds from the cache and reload from disk.
scene_forcecombined 0 , "sv" When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius 1200 , "sv" Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print 0 , "sv", "rep" When playing back a scene, print timing and event info to console.
scene_showfaceto 0 , "a", "sv" When playing back, show the directions of faceto events.
scene_showlook 0 , "a", "sv" When playing back, show the directions of look events.
scene_showmoveto 0 , "a", "sv" When moving, show the end location.
scene_showunlock 0 , "a", "sv" Show when a vcd is playing but normal AI is running.
scr_centertime 2 , "cl"
screenshot cmd Take a screenshot.
sensitivity 15 , "a", "cl" Mouse sensitivity.
server_game_time cmd Gives the game time in seconds (server's curtime)
servercfgfile 0 , "sv"
setang cmd Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact cmd Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo cmd Adds a new user info value
setmodel cmd Changes's player's model
setpause cmd Set the pause state of the server.
setpos cmd Move player to specified origin (must have sv_cheats).
setpos_exact cmd Move player to an exact specified origin (must have sv_cheats).
shake cmd Shake the screen.
shake_show 0 , "cl" Displays a list of the active screen shakes.
shake_stop cmd Stops all active screen shakes.
showbudget_texture 0 , "cheat" Enable the texture budget panel.
showbudget_texture_global_dumpstats cmd Dump all items in +showbudget_texture_global in a text form
showbudget_texture_global_sum 0
showconsole cmd Show the console.
showhitlocation 0 , "sv"
showinfo cmd Shows a info panel: <type> <title> <message> [<command number>]
showpanel cmd Shows a viewport panel <name>
showparticlecounts 0 , "cl" Display number of particles drawn per frame
showschemevisualizer cmd Show borders, fonts and colors for a particular scheme. The default is ClientScheme.res
showtriggers 0 , "sv", "cheat" Shows trigger brushes
showtriggers_toggle cmd Toggle show triggers
simple_bot_add cmd Add a simple bot.
singlestep 0 , "cheat" Run engine in single step mode ( set next to 1 to advance a frame )
sk_ally_regen_time 0 , "sv" Time taken for an ally to regenerate a point of health.
sk_autoaim_mode 1 , "a", "sv", "rep"
sk_npc_arm 1 , "sv"
sk_npc_chest 1 , "sv"
sk_npc_head 2 , "sv"
sk_npc_leg 1 , "sv"
sk_npc_stomach 1 , "sv"
sk_player_arm 1 , "sv"
sk_player_chest 1 , "sv"
sk_player_head 2 , "sv"
sk_player_leg 1 , "sv"
sk_player_stomach 1 , "sv"
skill 1 , "a" Game skill level (1-3).
skip_next_map cmd Skips the next map in the map rotation for the server.
slot0 cmd
slot1 cmd
slot10 cmd
slot2 cmd
slot3 cmd
slot4 cmd
slot5 cmd
slot6 cmd
slot7 cmd
slot8 cmd
slot9 cmd
smoothstairs 1 , "sv", "rep" Smooth player eye z coordinate when traversing stairs.
snapto cmd
snd_async_flush cmd Flush all unlocked async audio data
snd_async_fullyasync 0 All playback is fully async (sound doesn't play until data arrives).
snd_async_minsize 262144
snd_async_showmem cmd Show async memory stats
snd_async_spew 0 Spew all async sound reads, including success
snd_async_spew_blocking 1 Spew message to console any time async sound loading blocks on file i/o. ( 0=Off, 1=With -steam only, 2=Always
snd_async_stream_spew 0 Spew streaming info ( 0=Off, 1=streams, 2=buffers
snd_buildcache cmd <directory or VPK filename> Rebulds sound cache for a given search path.
snd_cull_duplicates 0 If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be played.
snd_defer_trace 1
snd_delay_sound_shift 0
snd_disable_mixer_duck 0
snd_duckerattacktime 0 , "a"
snd_duckerreleasetime 2 , "a"
snd_duckerthreshold 0 , "a"
snd_ducktovolume 0 , "a"
snd_dumpclientsounds cmd Dump sounds to VXConsole
snd_foliage_db_loss 4 , "cheat"
snd_gain 1 , "cheat"
snd_gain_max 1 , "cheat"
snd_gain_min 0 , "cheat"
snd_legacy_surround 1 , "a"
snd_lockpartial 1
snd_mix_async 0
snd_mixahead 0 , "a"
snd_musicvolume 1 , "a" Music volume
snd_mute_losefocus 0 , "a"
snd_noextraupdate 0
snd_obscured_gain_dB -2 , "cheat"
snd_pitchquality 1 , "a"
snd_profile 0 , "demo"
snd_refdb 60 , "cheat"
snd_refdist 36 , "cheat"
snd_restart cmd Restart sound system.
snd_show 0 , "cheat" Show sounds info
snd_showclassname 0
snd_showmixer 0
snd_showstart 0 , "cheat"
snd_ShowThreadFrameTime 0
snd_soundmixer 0
snd_spatialize_roundrobin 0 Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized per frame.
snd_surround_speakers 5
snd_visualize 0 , "cheat" Show sounds location in world
snd_vox_captiontrace 0 Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout 300
snd_vox_sectimetout 300
snd_vox_seqtimetout 300
sndplaydelay cmd Usage: sndplaydelay delay_in_sec (negative to skip ahead) soundname
soundfade cmd Fade client volume.
soundinfo cmd Describe the current sound device.
soundlist cmd List all known sounds.
soundpatch_captionlength 2 , "sv", "rep" How long looping soundpatch captions should display for.
soundscape_debug 0 , "sv", "cheat" When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
soundscape_dumpclient cmd Dumps the client's soundscape data.
soundscape_fadetime 3 , "cheat", "cl" Time to crossfade sound effects between soundscapes
soundscape_flush cmd Flushes the server & client side soundscapes
speak cmd Play a constructed sentence.
spec_autodirector 1 , "clientcmd_can_execute", "cl" Auto-director chooses best view modes while spectating
spec_freeze_distance_max 90 , "cheat", "cl" Maximum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_min 80 , "cheat", "cl" Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_time 5 , "sv", "cheat", "rep" Time spend frozen in observer freeze cam.
spec_freeze_traveltime 0 , "sv", "cheat", "rep" Time taken to zoom in to frame a target in observer freeze cam.
spec_help cmd Show spectator help screen
spec_menu cmd Activates spectator menu
spec_mode cmd Set spectator mode
spec_next cmd Spectate next player
spec_player cmd Spectate player by partial name, steamid, or userid
spec_pos cmd dump position and angles to the console
spec_prev cmd Spectate previous player
spec_scoreboard 0 , "a", "cl"
spec_track 0 , "cl" Tracks an entity in spec mode
spew_consolelog_to_debugstring 0 Send console log to PLAT_DebugString()
spike cmd generates a fake spike
star_memory cmd Dump memory stats
startdemos cmd Play demos in demo sequence.
startmovie cmd Start recording movie frames.
startupmenu cmd Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
stats cmd Prints server performance variables
stats_reset cmd Resets all player stats
status cmd Display map and connection status.
step_spline 0 , "sv"
stop cmd Finish recording demo.
stopdemo cmd Stop playing back a demo.
stopsound cmd
stopsoundscape cmd Stops all soundscape processing and fades current looping sounds
studio_queue_mode 1
stuffcmds cmd Parses and stuffs command line + commands to command buffer.
suitvolume 0 , "a", "sv"
surfaceprop cmd Reports the surface properties at the cursor
sv_accelerate 10 , "sv", "nf", "rep"
sv_airaccelerate 10 , "sv", "nf", "rep"
sv_allow_color_correction 1 , "rep" Allow or disallow clients to use color correction on this server.
sv_allow_point_servercommand 0 , "sv" Allow use of point_servercommand entities in map. Potentially dangerous for untrusted maps. disallow : Always disallow always  : Allow for all maps
sv_allow_voice_from_file 1 , "rep" Allow or disallow clients from using voice_inputfromfile on this server.
sv_allow_votes 1 , "sv" Allow voting?
sv_allow_wait_command 1 , "rep" Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 1 Allow clients to download files
sv_allowminmodels 1 , "sv", "nf", "rep" Allow or disallow the use of cl_minmodels on this server.
sv_allowupload 1 Allow clients to upload customizations files
sv_alltalk 0 , "sv", "nf", "rep" Players can hear all other players, no team restrictions
sv_alternateticks 0 , "sp" If set, server only simulates entities on even numbered ticks.
sv_autosave 1 Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_backspeed 0 , "a", "sv", "rep" How much to slow down backwards motion
sv_benchmark_autovprofrecord 0 , "sv" If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof.
sv_benchmark_force_start cmd Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_benchmark_numticks 3300 , "sv" If > 0, then it only runs the benchmark for this # of ticks.
sv_bonus_challenge 0 , "sv", "rep" Set to values other than 0 to select a bonus map challenge type.
sv_bonus_map_challenge_update cmd Updates a bonus map challenge score.
sv_bonus_map_complete cmd Completes a bonus map.
sv_bonus_map_unlock cmd Locks a bonus map.
sv_bounce 0 , "sv", "nf", "rep" Bounce multiplier for when physically simulated objects collide with other objects.
sv_cacheencodedents 1 If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 0 , "nf", "rep" Allow cheats on server
sv_clearhinthistory cmd Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference 20 , "rep" cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
sv_client_max_interp_ratio 5 , "rep" This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect.
sv_client_min_interp_ratio 1 , "rep" This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 = let clients set cl_interp_ratio to anything any other value = set minimum value for cl_interp_ratio
sv_client_predict -1 , "rep" This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients set cl_predict to anything 0 = force cl_predict to 0 1 = force cl_predict to 1
sv_clockcorrection_msecs 60 , "sv" The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_competitive_minspec 0 , "sv", "nf", "rep" Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages: r_drawdetailprops = 1 r_staticprop_lod = minimum -1 maximum 3 fps_max minimum 59 (0 works too) cl_detailfade minimum 400 cl_detaildist minimum 1200 cl_interp_ratio = minimum 1 maximum 2 cl_interp = minimum 0 maximum 0.031
sv_compressstringtablebaselines_threshold 2048 Minimum size (in bytes) for stringtablebaseline buffer to be compressed.
sv_consistency 1 , "rep" Legacy variable with no effect! This was deleted and then added as a temporary kludge to prevent players from being banned by servers running old versions of SMAC
sv_contact 0 , "nf" Contact email for server sysop
sv_debug_player_use 0 , "sv", "rep" Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode 0 Make sure entities correctly report whether or not their network data has changed.
sv_debugroundstats 0 , "sv" A temporary variable that will print extra information about stats upload which may be useful in debugging any problems.
sv_debugtempentities 0 Show temp entity bandwidth usage.
sv_deltaprint 0 Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime 0 Enable profiling of CalcDelta calls
sv_disable_querycache 0 , "sv", "cheat" debug - disable trace query cache
sv_disablefreezecam 0 , "sv", "rep" Turn on/off freezecam on server
sv_downloadurl 0 , "rep" Location from which clients can download missing files
sv_dump_edicts cmd Display a list of edicts allocated on the server.
sv_dumpstringtables 0 , "cheat"
sv_enableboost 0 , "sv", "nf", "rep" Allow boost exploits
sv_enablebunnyhopping 0 , "sv", "nf", "rep"
sv_enableoldqueries 0 Enable support for old style (HL1) server queries
sv_filterban 1 Set packet filtering by IP mode
sv_footsteps 1 , "sv", "nf", "rep" Play footstep sound for players
sv_forcepreload 1 , "a" Force server side preloading.
sv_friction 4 , "sv", "nf", "rep" World friction.
sv_gravity 800 , "sv", "nf", "rep" World gravity.
sv_hudhint_sound 1 , "sv", "rep"
sv_ignoregrenaderadio 0 , "sv" Turn off Fire in the hole messages
sv_ladder_angle 0 , "sv", "rep" Cos of angle of incidence to ladder perpendicular for applying ladder_dampen
sv_ladder_dampen 0 , "sv", "rep" Amount to dampen perpendicular movement on a ladder
sv_lan 0 Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_legacy_grenade_damage 0 , "sv", "rep" Enable to replicate grenade damage behavior of the original Counter-Strike Source game.
sv_log_onefile 0 , "a" Log server information to only one file.
sv_logbans 0 , "a" Log server bans in the server logs.
sv_logblocks 0 If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist 1
sv_logecho 1 , "a" Echo log information to the console.
sv_logfile 1 , "a" Log server information in the log file.
sv_logfilecompress 0 , "a" Gzip compress logfile and rename to logfilename.log.gz on close.
sv_logfilename_format 0 , "a" Log filename format. See strftime for formatting codes.
sv_logflush 0 , "a" Flush the log file to disk on each write (slow).
sv_logsdir 0 , "a" Folder in the game directory where server logs will be stored.
sv_logsecret 0 If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
sv_lowedict_action 0 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle, 5 - spew all edicts.
sv_lowedict_threshold 8 When only this many edicts are free, take the action specified by sv_lowedict_action.
sv_massreport 0 , "sv"
sv_master_share_game_socket 1 Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to communicate to the master server on.
sv_max_connects_sec 2 Maximum connections per second to respond to from a single IP address.
sv_max_connects_sec_global 0 Maximum connections per second to respond to from anywhere.
sv_max_connects_window 4 Window over which to average connections per second averages.
sv_max_queries_sec 3 Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global 3000 Maximum queries per second to respond to from anywhere.
sv_max_queries_window 30 Window over which to average queries per second averages.
sv_max_usercmd_future_ticks 8 , "sv" Prevents clients from running usercmds too far in the future. Prevents speed hacks.
sv_maxcmdrate 66 , "rep" (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 0 , "rep" Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay 0 Maximum replay time in seconds
sv_maxroutable 1260 Server upper bound on net_maxroutable that a client can use.
sv_maxspeed 320 , "sv", "nf", "rep"
sv_maxupdaterate 66 , "rep" Maximum updates per second that the server will allow
sv_maxuptimelimit 0 If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.
sv_maxusrcmdprocessticks 24 , "sv", "nf" Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
sv_maxusrcmdprocessticks_holdaim 1 , "sv", "cheat" Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server tick; 2+: hold multiple ticks)
sv_maxusrcmdprocessticks_warning -1 , "sv" Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negative disabled
sv_maxvelocity 3500 , "sv", "rep" Maximum speed any ballistically moving object is allowed to attain per axis.
sv_memlimit 0 If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_mincmdrate 10 , "rep" This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 3500 , "rep" Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 10 , "rep" Minimum updates per second that the server will allow
sv_minuptimelimit 0 If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardless of sv_memlimit.
sv_motd_unload_on_dismissal 0 , "sv" If enabled, the MOTD contents will be unloaded when the player closes the MOTD.
sv_mumble_positionalaudio 1 , "rep", "cl" Allows players using Mumble to have support for positional audio.
sv_namechange_cooldown_seconds 30 When a client name change is received, wait N seconds before allowing another name change
sv_netspike cmd Write network trace if amount of data sent to client exceeds N bytes. Use zero to disable tracing. Note that having this enabled, even if never triggered, impacts performance. Set to zero when not in use. For compatibility reasons, this command can be initialized on the command line with the -netspike option.
sv_netspike_on_reliable_snapshot_overflow 0 If nonzero, the server will dump a netspike trace if a client is dropped due to reliable snapshot overflow
sv_netspike_output 1 Where the netspike data be written? Sum of the following values: 1=netspike.txt, 2=ordinary server log
sv_netspike_sendtime_ms 0 If nonzero, the server will dump a netspike trace if it takes more than N ms to prepare a snapshot to a single client. This feature does take some CPU cycles, so it should be left off when not in use.
sv_noclipaccelerate 5 , "a", "sv", "nf", "rep"
sv_noclipduringpause 0 , "sv", "cheat", "rep" If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed 5 , "a", "sv", "nf", "rep"
sv_nomvp 0 , "sv" Disable MVP awards.
sv_nonemesis 0 , "sv" Disable nemesis and revenge.
sv_noroundstats 1 , "sv", "rep" A temporary variable that can be used for disabling upload of round stats.
sv_nostats 0 , "sv", "nf", "rep" Disable collecting statistics and awarding achievements.
sv_nowinpanel 0 , "sv", "rep" Turn on/off win panel on server
sv_npc_talker_maxdist 1024 , "sv" NPCs over this distance from the player won't attempt to speak.
sv_parallel_packentities 1
sv_parallel_sendsnapshot 0
sv_password 0 , "nf", "prot", "norecord" Server password for entry into multiplayer games
sv_pausable 0 , "nf" Is the server pausable.
sv_player_display_usercommand_errors 0 , "sv", "cheat" 1 = Display warning when command values are out-of-range. 2 = Spew invalid ranges.
sv_playerperfhistorycount 60 , "sv" Number of samples to maintain in player perf history
sv_precacheinfo cmd Show precache info.
sv_pure cmd Show user data.
sv_pure_consensus 5 Minimum number of file hashes to agree to form a consensus.
sv_pure_kick_clients 1 If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_retiretime 900 Seconds of server idle time to flush the sv_pure file hash cache.
sv_pure_trace 0 If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pushaway_clientside 0 , "sv", "rep" Clientside physics push away (0=off, 1=only localplayer, 1=all players)
sv_pushaway_force 30000 , "sv", "rep" How hard physics objects are pushed away from the players on the server.
sv_pushaway_hostage_force 20000 , "sv", "cheat", "rep" How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
sv_pushaway_max_force 1000 , "sv", "rep" Maximum amount of force applied to physics objects by players.
sv_pushaway_max_hostage_force 1000 , "sv", "cheat", "rep" Maximum of how hard the hostage is pushed away from physics objects.
sv_pushaway_max_player_force 10000 , "sv", "cheat", "rep" Maximum of how hard the player is pushed away from physics objects.
sv_pushaway_min_player_speed 75 , "sv", "rep" If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
sv_pushaway_player_force 200000 , "sv", "cheat", "rep" How hard the player is pushed away from physics objects (falls off with inverse square of distance).
sv_pvsskipanimation 1 , "a", "sv" Skips SetupBones when npc's are outside the PVS
sv_querycache_stats cmd Display status of the query cache (client only)
sv_rcon_banpenalty 0 Number of minutes to ban users who fail rcon authentication
sv_rcon_log 1 Enable/disable rcon logging.
sv_rcon_maxfailures 10 Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxpacketbans 1 Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_maxpacketsize
sv_rcon_maxpacketsize 1024 The maximum number of bytes to allow in a command packet
sv_rcon_minfailures 5 Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 30 Number of seconds to track failed rcon authentications
sv_rcon_whitelist_address 0 When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
sv_region -1 The region of the world to report this server in.
sv_restrict_aspect_ratio_fov 1 , "rep" This can be used to limit the effective FOV of users using wide-screen resolutions with aspect ratios wider than 1.85:1 (slightly wider than 16:9). 0 = do not cap effective FOV 1 = limit the effective FOV on windowed mode users using resolutions greater than 1.85:1 2 = limit the effective FOV on both windowed mode and full-screen users
sv_rollangle 0 , "sv", "nf", "rep" Max view roll angle
sv_rollspeed 200 , "sv", "nf", "rep"
sv_runcmds 1 , "sv"
sv_setsteamaccount cmd token Set game server account token to use for logging in to a persistent game server account
sv_showimpacts 0 , "sv", "rep" Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
sv_showladders 0 , "sv" Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation 0 , "sv", "cheat" Show lag compensated hitboxes whenever a player is lag compensated.
sv_showplayerhitboxes 0 , "sv", "rep" Show lag compensated hitboxes for the specified player index whenever a player fires.
sv_shutdown cmd Sets the server to shutdown next time it's empty
sv_shutdown_timeout_minutes 360 , "rep" If sv_shutdown is pending, wait at most N minutes for server to drain before forcing shutdown.
sv_skyname 0 , "a", "sv", "rep" Current name of the skybox texture
sv_soundemitter_trace 0 , "sv", "rep" Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
sv_specaccelerate 5 , "a", "sv", "nf", "rep"
sv_specnoclip 1 , "a", "sv", "nf", "rep"
sv_specspeed 3 , "a", "sv", "nf", "rep"
sv_stats 1 Collect CPU usage stats
sv_steamblockingcheck 0 Check each new player for Steam blocking compatibility, 1 = message only, 2 >= drop if any member of owning clan blocks,3 >= drop if any player has blocked, 4 >= drop if player has blocked anyone on server
sv_steamgroup 0 , "nf" The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
sv_stepsize 18 , "sv", "nf", "rep"
sv_stickysprint_default 0 , "cl"
sv_stopspeed 100 , "sv", "nf", "rep" Minimum stopping speed when on ground.
sv_strict_notarget 0 , "sv" If set, notarget will cause entities to never think they are in the pvs
sv_tags 0 , "nf" Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_test_scripted_sequences 0 , "sv" Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling through the world.
sv_teststepsimulation 1 , "sv"
sv_thinktimecheck 0 , "sv" Check for thinktimes all on same timestamp.
sv_timebetweenducks 0 , "sv", "rep" Minimum time before recognizing consecutive duck key
sv_timeout 65 After this many seconds without a message from a client, the client is dropped
sv_turbophysics 0 , "sv", "rep" Turns on turbo physics
sv_unlockedchapters 1 , "a" Highest unlocked game chapter.
sv_usercmd_custom_random_seed 1 , "sv", "cheat" When enabled server will populate an additional random seed independent of the client
sv_vehicle_autoaim_scale 8 , "sv"
sv_visiblemaxplayers -1 Overrides the max players reported to prospective clients
sv_voicecodec 0 Specifies which voice codec to use. Valid options are: vaudio_speex - Legacy Speex codec (lowest quality) vaudio_celt - Newer CELT codec steam - Use Steam voice API
sv_voiceenable 1 , "a", "nf"
sv_vote_allow_spectators 0 , "sv" Allow spectators to vote?
sv_vote_creation_timer 150 , "sv" How long before a player can attempt to call another vote (in seconds).
sv_vote_failure_timer 300 , "sv" A vote that fails cannot be re-submitted for this long
sv_vote_quorum_ratio 0 , "sv", "nf" The minimum ratio of eligible players needed to pass a vote. Min 0.5, Max 1.0.
sv_vote_ui_hide_disabled_issues 1 , "sv" Suppress listing of disabled issues in the vote setup screen.
sv_wateraccelerate 10 , "sv", "nf", "rep"
sv_waterdist 12 , "sv", "rep" Vertical view fixup when eyes are near water plane.
sv_waterfriction 1 , "sv", "nf", "rep"
sys_minidumpexpandedspew 1
sys_minidumpspewlines 500 Lines of crash dump console spew to keep.
systemlinkport 27030 System Link port

T

Command Default Value Flags Description
telemetry_demoend 0 When playing demo, stop telemetry on tick #
telemetry_demostart 0 When playing demo, start telemetry on tick #
telemetry_framecount 0 Set Telemetry count of frames to capture
telemetry_level 0 Set Telemetry profile level: 0 being off.
telemetry_pause 0 Pause Telemetry
telemetry_resume 0 Resume Telemetry
telemetry_server 0 Set Telemetry server
template_debug 0 , "sv"
Test_CreateEntity cmd
test_dispatcheffect cmd Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
Test_EHandle cmd
test_entity_blocker cmd Test command that drops an entity blocker out in front of the player.
test_freezeframe cmd Test the freeze frame code.
Test_InitRandomEntitySpawner cmd
Test_ProxyToggle_EnableProxy cmd
Test_ProxyToggle_EnsureValue cmd Test_ProxyToggle_EnsureValue
Test_ProxyToggle_SetValue cmd
Test_RandomizeInPVS cmd
Test_RandomPlayerPosition cmd
Test_RemoveAllRandomEntities cmd
Test_SpawnRandomEntities cmd
testhudanim cmd Test a hud element animation. Arguments: <anim name>
testscript_debug 0 Debug test scripts.
texture_budget_background_alpha 128 , "a" how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction 0 , "a" number between 0 and 1
texture_budget_panel_global 0 Show global times in the texture budget panel.
texture_budget_panel_height 284 , "a" height in pixels of the budget panel
texture_budget_panel_width 512 , "a" width in pixels of the budget panel
texture_budget_panel_x 0 , "a" number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y 450 , "a" number of pixels from the top side of the game screen to draw the budget panel
tf_arena_max_streak 3 , "sv", "nf", "rep" Teams will be scrambled if one team reaches this streak
tf_arena_preround_time 10 , "sv", "nf", "rep" Length of the Pre-Round time
tf_arena_round_time 0 , "sv", "nf", "rep"
tf_arena_use_queue 1 , "sv", "nf", "rep" Enables the spectator queue system for Arena.
tf_escort_score_rate 1 , "sv", "cheat" Score for escorting the train, in points per second
think_limit 10 , "sv", "rep" Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson cmd Switch to thirdperson camera.
thirdperson_mayamode cmd Switch to thirdperson Maya-like camera controls.
thirdperson_platformer 0 , "cl" Player will aim in the direction they are moving.
thirdperson_screenspace 0 , "cl" Movement will be relative to the camera, eg: left means screen-left
threadpool_affinity 1 Enable setting affinity
timedemo cmd Play a demo and report performance info.
timedemo_runcount 0 Runs time demo X number of times.
timedemoquit cmd Play a demo, report performance info, and then exit
timeleft cmd prints the time remaining in the match
timerefresh cmd Profile the renderer.
toggle cmd Toggles a convar on or off, or cycles through a set of values.
toggleconsole cmd Show/hide the console.
togglescores cmd Toggles score panel
trace_report 0 , "sv"
tracer_extra 1 , "cl"
TrackerAnim cmd Test animation of the achievement tracker. Parameter is achievement number on HUD to flash
trackerlistallfiles cmd TrackerListAllFiles
trackerlistvpkfiles cmd TrackerListVPKFiles
tv_allow_camera_man 1 , "sv" Auto director allows spectators to become camera man
tv_allow_static_shots 1 , "sv" Auto director uses fixed level cameras for shots
tv_autorecord 0 Automatically records all games as SourceTV demos.
tv_autoretry 1 Relay proxies retry connection after network timeout
tv_chatgroupsize 0 Set the default chat group size
tv_chattimelimit 8 Limits spectators to chat only every n seconds
tv_clients cmd Shows list of connected SourceTV clients.
tv_debug 0 SourceTV debug info.
tv_delay 30 , "sv" SourceTV broadcast delay in seconds
tv_delaymapchange 0 , "sv" Delays map change until broadcast is complete
tv_delaymapchange_protect 1 , "sv" Protect against doing a manual map change if HLTV is broadcasting and has not caught up with a major game event such as round_end
tv_deltacache 2 Enable delta entity bit stream cache
tv_dispatchmode 1 Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable 0 , "nf" Activates SourceTV on server.
tv_maxclients 128 Maximum client number on SourceTV server.
tv_maxrate 8000 Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg cmd Send a screen message to all clients.
tv_name 0 SourceTV host name
tv_nochat 0 , "a", "user" Don't receive chat messages from other SourceTV spectators
tv_overridemaster 0 Overrides the SourceTV master root address.
tv_password 0 , "nf", "prot", "norecord" SourceTV password for all clients
tv_port 27020 Host SourceTV port
tv_record cmd Starts SourceTV demo recording.
tv_relay cmd Connect to SourceTV server and relay broadcast.
tv_relaypassword 0 , "nf", "prot", "norecord" SourceTV password for relay proxies
tv_relayvoice 1 Relay voice data: 0=off, 1=on
tv_retry cmd Reconnects the SourceTV relay proxy.
tv_snapshotrate 16 Snapshots broadcasted per second
tv_status cmd Show SourceTV server status.
tv_stop cmd Stops the SourceTV broadcast.
tv_stoprecord cmd Stops SourceTV demo recording.
tv_timeout 30 SourceTV connection timeout in seconds.
tv_title 0 Set title for SourceTV spectator UI
tv_transmitall 0 , "rep" Transmit all entities (not only director view)

U

Command Default Value Flags Description
ui_posedebug_fade_in_time 0 , "cheat", "norecord", "cl" Time during which a new pose activity layer is shown in green in +posedebug UI
ui_posedebug_fade_out_time 0 , "cheat", "norecord", "cl" Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
unbind cmd Unbind a key.
unbind_mac cmd Unbind a key on the Mac only.
unbindall cmd Unbind all keys.
unpause cmd Unpause the game.
use cmd Use a particular weapon Arguments: <weapon_name>
user cmd Show user data.
user_context cmd Set a Rich Presence Context: user_context <context id> <context value>
user_property cmd Set a Rich Presence Property: user_property <property id>
users cmd Show user info for players on server.

V

Command Default Value Flags Description
v_centermove 0 , "cl"
v_centerspeed 500 , "cl"
vcollide_wireframe 0 , "cheat", "cl" Render physics collision models in wireframe
vcr_verbose 0 Write extra information into .vcr file.
vehicle_flushscript cmd Flush and reload all vehicle scripts
version cmd Print version info string.
vgui_drawfocus 0 Report which panel is under the mouse.
vgui_drawtree 0 , "cheat" Draws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_bounds 0 Show panel bounds.
vgui_drawtree_clear cmd
vgui_drawtree_draw_selected 0 Highlight the selected panel
vgui_drawtree_freeze 0 Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden 0 Draw the hidden panels.
vgui_drawtree_panelalpha 0 Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr 0 Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly 0 Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order 0 List the vgui_drawtree panels in render order.
vgui_drawtree_visible 1 Draw the visible panels.
vgui_message_dialog_modal 1 , "a", "cl"
vgui_spew_fonts cmd
vgui_togglepanel cmd show/hide vgui panel by name.
video_quicktime_decode_gamma 0 , "a" QuickTime Video Playback Gamma Target- 0=no gamma adjust 1=platform default gamma 2 = gamma 1.8 3 = gamma 2.2 4 = gamma 2.5
video_quicktime_encode_gamma 3 , "a" QuickTime Video Encode Gamma Target- 0=no gamma adjust 1=platform default gamma 2 = gamma 1.8 3 = gamma 2.2 4 = gamma 2.5
viewanim_addkeyframe cmd
viewanim_create cmd viewanim_create
viewanim_load cmd load animation from file
viewanim_reset cmd reset view angles!
viewanim_save cmd Save current animation to file
viewanim_test cmd test view animation
viewmodel_fov 54 , "cheat", "cl" Sets the field-of-view for the viewmodel.
violence_ablood 1 Draw alien blood
violence_agibs 1 Show alien gib entities
violence_hblood 1 Draw human blood
violence_hgibs 1 Show human gib entities
voice_avggain 0
voice_buffer_ms 100 How many milliseconds of voice to buffer to avoid dropouts due to jitter and frame time differences.
voice_clientdebug 0 , "cl"
voice_debugfeedback 0
voice_debugfeedbackfrom 0
voice_enable 1 , "a"
voice_fadeouttime 0
voice_forcemicrecord 1 , "a"
voice_inputfromfile 0 Get voice input from 'voice_input.wav' rather than from the microphone.
voice_loopback 0 , "user"
voice_maxgain 10
voice_modenable 1 , "a", "clientcmd_can_execute", "cl" Enable/disable voice in this mod.
voice_overdrive 2
voice_overdrivefadetime 0
voice_printtalkers cmd voice debug.
voice_profile 0
voice_recordtofile 0 Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_scale 1 , "a"
voice_serverdebug 0 , "sv"
voice_showchannels 0
voice_showincoming 0
voice_steal 2
voice_writevoices 0 Saves each speaker's voice data into separate .wav files
volume 1 , "a" Sound volume
vox_reload cmd Reload sentences.txt file
voxeltree_box cmd View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview cmd View entities in the voxel-tree at the player position.
voxeltree_sphere cmd View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view cmd View entities in the voxel-tree.
vprof cmd Toggle VProf profiler
vprof_adddebuggroup1 cmd add a new budget group dynamically for debugging
vprof_cachemiss cmd Toggle VProf cache miss checking
vprof_cachemiss_off cmd Turn off VProf cache miss checking
vprof_cachemiss_on cmd Turn on VProf cache miss checking
vprof_child cmd
vprof_collapse_all cmd Collapse the whole vprof tree
vprof_counters 0
vprof_dump_groupnames cmd Write the names of all of the vprof groups to the console.
vprof_dump_oninterval 0 Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes 0 Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group 0 Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_node 0 Node to start report from when doing a dump spikes
vprof_expand_all cmd Expand the whole vprof tree
vprof_expand_group cmd Expand a budget group in the vprof tree by name
vprof_generate_report cmd Generate a report to the console.
vprof_generate_report_AI cmd Generate a report to the console.
vprof_generate_report_AI_only cmd Generate a report to the console.
vprof_generate_report_budget cmd Generate a report to the console based on budget group.
vprof_generate_report_hierarchy cmd Generate a report to the console.
vprof_generate_report_map_load cmd Generate a report to the console.
vprof_graph 0 Draw the vprof graph.
vprof_graphheight 256 , "a"
vprof_graphwidth 512 , "a"
vprof_nextsibling cmd
vprof_off cmd Turn off VProf profiler
vprof_on cmd Turn on VProf profiler
vprof_parent cmd
vprof_playback_average cmd Average the next N frames.
vprof_playback_start cmd Start playing back a recorded .vprof file.
vprof_playback_step cmd While playing back a .vprof file, step to the next tick.
vprof_playback_stepback cmd While playing back a .vprof file, step to the previous tick.
vprof_playback_stop cmd Stop playing back a recorded .vprof file.
vprof_prevsibling cmd
vprof_record_start cmd Start recording vprof data for playback later.
vprof_record_stop cmd Stop recording vprof data
vprof_remote_start cmd Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop cmd Stop an existing remote VProf data request
vprof_report_oninterval 0 Interval (in seconds) at which vprof will batch up a full report to the console -- more detailed than vprof_dump_oninterval.
vprof_reset cmd Reset the stats in VProf profiler
vprof_reset_peaks cmd Reset just the peak time in VProf profiler
vprof_scope 0 Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys 0 , "sv"
vprof_scope_entity_thinks 0 , "sv"
vprof_unaccounted_limit 0 , "a" number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose 1 , "a" Set to one to show average and peak times
vprof_vtrace cmd Toggle whether vprof data is sent to VTrace
vprof_vtune_group cmd enable vtune for a particular vprof group ('disable' to disable)
vprof_warningmsec 10 , "a" Above this many milliseconds render the label red to indicate slow code.
vr_activate cmd Switch to VR mode
vr_activate_default 0 , "a", "cl" If this is true the game will switch to VR mode once startup is complete.
vr_aim_yaw_offset 90 , "cl" This value is added to Yaw when returning the vehicle aim angles to Source.
vr_cycle_aim_move_mode cmd Cycle through the aim & move modes.
vr_deactivate cmd Switch from VR mode to normal mode
vr_debug_nochromatic 0
vr_debug_nodistortion 0
vr_debug_remote_cam 0 , "cl"
vr_debug_remote_cam_pos_x 150 , "cl"
vr_debug_remote_cam_pos_y 0 , "cl"
vr_debug_remote_cam_pos_z 0 , "cl"
vr_debug_remote_cam_target_x 0 , "cl"
vr_debug_remote_cam_target_y 0 , "cl"
vr_debug_remote_cam_target_z -50 , "cl"
vr_distortion_enable 1
vr_first_person_uses_world_model 1 , "cl" Causes the third person model to be drawn instead of the view model
vr_force_windowed 0 , "a", "cl"
vr_hud_axis_lock_to_world 0 , "a", "cl" Bitfield - locks HUD axes to the world - 0=pitch, 1=yaw, 2=roll
vr_hud_display_ratio 0 , "a", "cl"
vr_hud_forward 500 , "a", "cl" Apparent distance of the HUD in inches
vr_hud_max_fov 60 , "a", "cl" Max FOV of the HUD
vr_hud_never_overlay 0 , "cl"
vr_moveaim_mode 3 , "a", "cl" 0=move+shoot from face. 1=move with torso. 2,3,4=shoot with face+mouse cursor. 5+ are probably not that useful.
vr_moveaim_mode_zoom 3 , "a", "cl" 0=move+shoot from face. 1=move with torso. 2,3,4=shoot with face+mouse cursor. 5+ are probably not that useful.
vr_moveaim_reticle_pitch_limit 30 , "a", "cl" Beyond this number of degrees, the mouse clamps
vr_moveaim_reticle_pitch_limit_zoom -1 , "a", "cl" Beyond this number of degrees, the mouse clamps
vr_moveaim_reticle_yaw_limit 10 , "a", "cl" Beyond this number of degrees, the mouse drags the torso
vr_moveaim_reticle_yaw_limit_zoom 0 , "a", "cl" Beyond this number of degrees, the mouse drags the torso
vr_projection_znear_multiplier 0 , "cl" Allows moving the ZNear plane to deal with body clipping
vr_refresh_distortion_texture cmd
vr_render_hud_in_world 1 , "cl"
vr_reset_home_pos cmd Sets the current HMD position as the zero point
vr_stereo_mono_set_eye 0 , "cl" 0=off, Set all eyes to 1=left, 2=right, 3=middle eye
vr_stereo_swap_eyes 0 , "cl" 1=swap eyes.
vr_toggle cmd Toggles VR mode
vr_track_reinit cmd Reinitializes HMD tracking
vr_translation_limit 10 , "cl" How far the in-game head will translate before being clamped.
vr_use_offscreen_render_target 0 Experimental: Use larger offscreen render target for pre-distorted scene in VR
vr_viewmodel_offset_forward -8 , "cl"
vr_viewmodel_offset_forward_large -15 , "cl"
vr_viewmodel_translate_with_head 0 , "cl" 1=translate the viewmodel with the head motion.
vr_zoom_multiplier 2 , "a", "cl" When zoomed, how big is the scope on your HUD?
vr_zoom_scope_scale 6 , "cl" Something to do with the default scope HUD overlay size.
vtune cmd Controls VTune's sampling.

W

Command Default Value Flags Description
wc_air_edit_further cmd When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player
wc_air_edit_nearer cmd When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit cmd When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create cmd When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)
wc_destroy cmd When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo cmd When in WC edit mode restores the last deleted node
wc_link_edit cmd
weapon_showproficiency 0 , "sv"
windows_speaker_config 6 , "a"
wipe_nav_attributes cmd Clear all nav attributes of selected area.
writeid cmd Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip cmd Save the ban list to banned_ip.cfg.

X

Command Default Value Flags Description
x360_audio_english 0 , "cl" Keeps track of whether we're forcing english in a localized language.
x360_resolution_height 480 , "cl" This is only used for reference. Changing this value does nothing
x360_resolution_interlaced 0 , "cl" This is only used for reference. Changing this value does nothing
x360_resolution_widescreen_mode 0 , "cl" This is only used for reference. Changing this value does nothing
x360_resolution_width 640 , "cl" This is only used for reference. Changing this value does nothing
xbox_autothrottle 1 , "a", "sv"
xbox_steering_deadzone 0 , "sv"
xbox_throttlebias 100 , "a", "sv"
xbox_throttlespoof 200 , "a", "sv"
xc_crouch_debounce 0 , "sv"
xload cmd Load a saved game from a 360 storage device.
xlook cmd
xmove cmd
xsave cmd Saves current game to a 360 storage device.

Y

Command Default Value Flags Description
N/A N/A N/A None. YouTube related commands has been removed.

Z

Command Default Value Flags Description
zoom_sensitivity_ratio 1 , "cl" Additional mouse sensitivity scale factor applied when FOV is zoomed in.

See also