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List of Counter-Strike 2 console commands and variables

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Contents: + - _ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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The following is a list of Counter-Strike 2 Counter-Strike 2 console commands and variables listed in alphabetical order.


Notes

Note.pngNote:Retrieved October 2, 2023 Build: 9832 (revision 8384867)
Note.pngNote:Counter-Strike 2 does not print the actual cvar list using Cvarlist when using the launch option -Condebug like previous games did. Plus, using Cvarlist lists all commands from Z up to the middle of letter C, due to the limit of lines the console can show ingame. Therefore this list was made using incremental uses of Cvarlist, followed by Cvarlist -, Cvarlist _, Cvarlist A, Cvarlist B, Cvarlist C. Then stitching all of it together. This means that if there would be commands starting with special characters, they would not be in this list. As of retrieval, no cvars using * and 0-9 existed.
Note.pngNote:Some commands shown on this list may be removed or hidden by default, when the game received new updates.

Cvar list

_

Command Default Value Flags Description
_record cmd norecord, release Record a demo incrementally.

A

Command Default Value Flags Description
adsp_debug 0 a
ai_debug_dyninteractions 0 sv, cheat Debug the NPC dynamic interaction system.
ai_debug_los 0 sv, cheat NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
ai_debug_off_nav false sv, cheat
ai_debug_shoot_positions 0 sv, cl, rep, cheat
ai_disabled false sv, cl, rep, cheat
ai_show_current_nav false sv, cheat
alias cmd release Alias a command.
ammo_338mag_max 30 sv, cl, rep, release
ammo_357sig_max 52 sv, cl, rep, release
ammo_357sig_min_max 12 sv, cl, rep, release
ammo_357sig_p250_max 26 sv, cl, rep, release
ammo_357sig_small_max 24 sv, cl, rep, release
ammo_45acp_max 100 sv, cl, rep, release
ammo_50AE_max 35 sv, cl, rep, release
ammo_556mm_box_max 200 sv, cl, rep, release
ammo_556mm_max 90 sv, cl, rep, release
ammo_556mm_small_max 40 sv, cl, rep, release
ammo_57mm_max 100 sv, cl, rep, release
ammo_762mm_max 90 sv, cl, rep, release
ammo_9mm_max 120 sv, cl, rep, release
ammo_buckshot_max 32 sv, cl, rep, release
ammo_grenade_limit_breachcharge 3 sv, cl, rep, release
ammo_grenade_limit_bumpmine 3 sv, cl, rep, release
ammo_grenade_limit_default 1 sv, cl, rep, release
ammo_grenade_limit_flashbang 2 sv, cl, rep, release
ammo_grenade_limit_snowballs 3 sv, cl, rep, release
ammo_grenade_limit_total 4 sv, cl, rep, release
ammo_grenade_limit_tripwirefire 1 sv, cl, rep, release
ammo_item_limit_adrenaline 5 sv, cl, rep, release
ammo_item_limit_healthshot 4 sv, cl, rep, release
anim_resource_validate_on_load true release Validates the animation group channel list against the animations on load for every animation
animated_material_attributes true cl, cheat
animevents_dump cmd sv, cheat List all the currently registered anim events.
animgraph_debug false sv, cl, rep, cheat Debug animation graph
animgraph_debug_entindex 0 sv, cl, rep, cheat The entity to specifically debug
animgraph_footlock_ik_enable true cheat Enable IK.
animgraph_record_all false sv, cl, rep, cheat Automatically start recording AnimGraphs when they get created, and save them to disk when they are destroyed
animgraph_slope_draw_raycasts false sv, cl, rep, cheat
animgraph_slope_enable true sv, cl, rep, cheat
animgraph_trace_static_only false sv, cl, rep, cheat
autobuy cmd cl, clientcmd_can_execute Attempt to purchase items with the order listed in cl_autobuy
axis cmd sv, cheat Draw an axis Arguments: x y z pitch yaw roll <lifetime = 10.0> <r g b a>

B

Command Default Value Flags Description
battery_saver false a OBSOLETE replaced by mobile_fps_* - Battery saver mode. 0=off, 1=on
benchframe cmd release Takes a snapshot of a particular frame in a time demo.
bind cmd release Bind a key.
binddefaults cmd release Bind all keys to their default values.
bindss cmd release Bind a key for a particular splitscreen player.
bot_add cmd sv, release ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
bot_add_ct cmd sv, release bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
bot_add_t cmd sv, release bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
bot_all_weapons cmd sv, release Allows the bots to use all weapons
bot_allow_grenades true sv, rep, release If nonzero, bots may use grenades.
bot_allow_machine_guns true sv, rep, release If nonzero, bots may use the machine gun.
bot_allow_pistols true sv, rep, release If nonzero, bots may use pistols.
bot_allow_rifles true sv, rep, release If nonzero, bots may use rifles.
bot_allow_rogues true sv, rep, release If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
bot_allow_shotguns true sv, rep, release If nonzero, bots may use shotguns.
bot_allow_snipers true sv, rep, release If nonzero, bots may use sniper rifles.
bot_allow_sub_machine_guns true sv, rep, release If nonzero, bots may use sub-machine guns.
bot_autodifficulty_threshold_high 0 sv, cl, rep, release Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty
bot_autodifficulty_threshold_low -2 sv, cl, rep, release Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty
bot_chatter normal sv, rep, release Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
bot_controllable true sv, rep, release Determines whether bots can be controlled by players
bot_coop_force_throw_grenade_chance 0.3 sv, cheat
bot_coop_idle_max_vision_distance 1400 sv, rep, release Max distance bots can see targets (in coop) when they are idle, dormant, hiding or asleep.
bot_crouch false sv, cheat
bot_debug 0 sv, rep, cheat For internal testing purposes.
bot_debug_target 0 sv, rep, cheat For internal testing purposes.
bot_defer_to_human_goals true sv, rep, release If nonzero and there is a human on the team, the bots will not do the scenario tasks.
bot_defer_to_human_items true sv, rep, release If nonzero and there is a human on the team, the bots will not get scenario items.
bot_difficulty 2 sv, rep, release Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_dont_shoot false sv, rep, cheat, release If nonzero, bots will not fire weapons (for debugging).
bot_freeze false sv, cheat
bot_goto_mark cmd sv, cheat Sends a bot to the marked nav area (useful for testing navigation meshes)
bot_goto_selected cmd sv, cheat Sends a bot to the selected nav area (useful for testing navigation meshes)
bot_ignore_enemies false sv, rep, cheat If nonzero, bots will ignore enemies (for debugging).
bot_ignore_players false sv, cheat Bots will not see non-bot players.
bot_join_after_player true sv, rep, release If nonzero, bots wait until a player joins before entering the game.
bot_join_team any sv, rep, release Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
bot_kick cmd sv, release ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
bot_kill cmd sv, cheat ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
bot_knives_only cmd sv, release Restricts the bots to only using knives
bot_loadout 0 sv, cheat bots are given these items at round start
bot_max_visible_smoke_length 200 sv, rep, release Bots will see players through smoke clouds up to this length.
bot_max_vision_distance_override -1 sv, rep, release Max distance bots can see targets.
bot_mimic 0 sv, cl, rep, cheat Bot uses usercmd of player by index.
bot_mimic_spec_buttons true cl, cheat +attack, +jump etc are used for spectator control instead of being passed on to spectated bot
bot_mimic_yaw_offset 180 sv, cheat
bot_pistols_only cmd sv, release Restricts the bots to only using pistols
bot_place cmd sv, cheat bot_place - Places a bot from the map at where the local player is pointing.
bot_quota 10 sv, rep, release Determines the total number of bots in the game.
bot_quota_mode fill sv, rep, release Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota. If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.
bot_randombuy false sv, cheat should bots ignore their prefered weapons and just buy weapons at random?
bot_show_battlefront false sv, cheat Show areas where rushing players will initially meet.
bot_show_nav false sv, rep, cheat For internal testing purposes.
bot_show_occupy_time false sv, cheat Show when each nav area can first be reached by each team.
bot_snipers_only cmd sv, release Restricts the bots to only using sniper rifles
bot_stop 0 sv, rep, cheat all> | <not_bomber> | <t> | <ct>
bot_traceview 0 sv, rep, cheat For internal testing purposes.
bot_zombie false sv, rep, cheat If nonzero, bots will stay in idle mode and not attack.
box cmd sv, cheat Draw a bbox Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a>
buddha false sv, nf, cheat Player takes damage but won't die
buddha_ignore_bots false sv, nf, cheat Bots always buddha 0
buddha_reset_hp 1 sv, nf, cheat HP to set when damaged below zero in Buddha Mode
bug_submitter_override 0 a
buymenu cmd cl, server_can_execute Show or hide main buy menu
buyrandom cmd sv Buy random primary and secondary. Primarily for deathmatch where cost is not an issue.

C

Command Default Value Flags Description
c_maxdistance 200 cl, a
c_maxpitch 90 cl, a
c_maxyaw 135 cl, a
c_mindistance 30 cl, a
c_minpitch 0 cl, a
c_minyaw -135 cl, a
c_orthoheight 100 cl, a
c_orthowidth 100 cl, a
c_thirdpersonshoulder false cl, a
c_thirdpersonshoulderaimdist 120 cl, a
c_thirdpersonshoulderdist 40 cl, a
c_thirdpersonshoulderheight 5 cl, a
c_thirdpersonshoulderoffset 20 cl, a
callvote cmd sv Start a vote on an issue.
cam_collision 1 cl, a When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command cmd cl, cheat Tells camera to change modes
cam_idealdelta 4 cl, a Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist 150 cl, a
cam_ideallag 4 cl, a Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch 0 cl, a
cam_idealyaw 0 cl, a
cam_showangles false cl, cheat When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto false cl, a
camortho cmd cl, cheat Switch to orthographic camera.
cancelselect cmd cl, server_can_execute
cash_player_bomb_defused 300 sv, cl, nf, rep, release
cash_player_bomb_planted 300 sv, cl, nf, rep, release
cash_player_damage_hostage -30 sv, cl, nf, rep, release
cash_player_get_killed 0 sv, cl, nf, rep, release
cash_player_interact_with_hostage 300 sv, cl, nf, rep, release
cash_player_killed_enemy_default 300 sv, cl, nf, rep, release
cash_player_killed_enemy_factor 1 sv, cl, nf, rep, release
cash_player_killed_hostage -1000 sv, cl, nf, rep, release
cash_player_killed_teammate -300 sv, cl, nf, rep, release
cash_player_rescued_hostage 1000 sv, cl, nf, rep, release
cash_player_respawn_amount 0 sv, cl, nf, rep, release
cash_team_bonus_shorthanded 1000 sv, cl, nf, rep, release
cash_team_elimination_bomb_map 3250 sv, cl, nf, rep, release
cash_team_elimination_hostage_map_ct 3000 sv, cl, nf, rep, release
cash_team_elimination_hostage_map_t 3000 sv, cl, nf, rep, release
cash_team_hostage_alive 0 sv, cl, nf, rep, release
cash_team_hostage_interaction 600 sv, cl, nf, rep, release
cash_team_loser_bonus 1400 sv, cl, nf, rep, release
cash_team_loser_bonus_consecutive_rounds 500 sv, cl, nf, rep, release
cash_team_planted_bomb_but_defused 800 sv, cl, nf, rep, release
cash_team_rescued_hostage 600 sv, cl, nf, rep, release
cash_team_survive_guardian_wave 1000 sv, cl, nf, rep, release
cash_team_terrorist_win_bomb 3500 sv, cl, nf, rep, release
cash_team_win_by_defusing_bomb 3500 sv, cl, nf, rep, release
cash_team_win_by_hostage_rescue 2900 sv, cl, nf, rep, release
cash_team_win_by_time_running_out_bomb 3250 sv, cl, nf, rep, release
cash_team_win_by_time_running_out_hostage 3250 sv, cl, nf, rep, release
cash_team_winner_bonus_consecutive_rounds 0 sv, cl, nf, rep, release
cast_aabb cmd sv, cheat Tests box collision detection
cast_bullet cmd sv, cheat Tests bullet cast
cast_capsule cmd sv, cheat Tests capsule collision detection
cast_convex cmd sv, cheat Tests convex hull collision detection
cast_cylinder cmd sv, cheat Tests cylinder collision detection
cast_intervals cmd sv, cheat Tests interval ray cast
cast_obb cmd sv, cheat Tests cylinder collision detection
cast_physics cmd sv, cheat Tests physics shape collision detection
cast_ray cmd sv, cheat Tests ray cast
cast_sphere cmd sv, cheat Tests sphere cast
cc_delay_time 0.25 cl, a Close caption delay before showing caption.
cc_lang 0 cl, a Current close caption language (emtpy = use game UI language)
cc_linger_time 1 cl, a Close caption linger time.
cc_spectator_only false cl, a
cc_subtitles false cl, a If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
cc_vr_caption_speed 1 cl, a 0 = slow, 1 = medium (default), 2 = fast
cc_vr_font_size 1 cl, a 0 = small, 1 = med (default), 2 = large
cc_vr_width 1 cl, a 0 = narrow, 1 = med (default), 2 = wide
changelevel cmd release changelevel <mapname> :Multiplayer change level.
cl_allow_animated_avatars true cl, a, release Whether or not to allow animated avatars
cl_auto_cursor_scale true a Automatic cursor size scaling.
cl_autobuy vesthelm vest m4a1 ak47 famas galilar mp7 nova defuser cl, release The order in which autobuy will attempt to purchase items
cl_autohelp true cl, a, user Auto-help
cl_avatar_convert_png cmd cl, cheat, release Converts all rgb avatars in the avatars directory to png
cl_avatar_convert_rgb cmd cl, cheat, release Converts all png avatars in the avatars directory to rgb
cl_axis cmd cl, cheat Draw an axis Arguments: x y z pitch yaw roll <lifetime = 10.0> <r g b a>
cl_borrow_music_from_player_slot -1 cl, release
cl_box cmd cl, cheat Draw a bbox Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a>
cl_buywheel_donate_key 0 cl, a, per_user, release Set the key to use for donation in the buy menu. 0: Left Control; 1: Left Alt; 2: Left Shift.
cl_buywheel_nonumberpurchasing false cl, a, per_user, release Set non-zero to prevent buy wheel from purchasing via number keys
cl_change_callback_limit 0.2 cl, release change callback msec warning limit
cl_chatfilters 63 cl, a Stores the chat filter settings
cl_checkdeclareclasses cmd cheat Check game code serializers
cl_clock_correction true cheat Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 200 cheat Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
cl_clock_correction_adjustment_max_offset 90 cheat As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl_clock_correction_adjustment_min_offset 10 cheat If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 999 cheat Force clock correction to match the server tick + this offset (-999 disables it).
cl_clockdrift_max_ticks 3 cheat Maximum number of ticks the clock is allowed to drift before the client snaps its clock to the server's.
cl_clutch_mode false cl, release Silence voice and other distracting sounds until the end of round or next death.
cl_color 1 cl, a, user Preferred teammate color
cl_connectionretrytime_p2p 20 release Number of seconds over which to spread retry attempts for P2P.
cl_cq_min_queue 0 cl, user Allows client to disable (=-1), defer to server (=0), or request a certain min-command queue size for games that support the command queue (IsUsingCommandQueue()) for CUserCmds.
cl_crosshair_drawoutline true cl, a, per_user Draws a black outline around the crosshair for better visibility
cl_crosshair_dynamic_maxdist_splitratio 0.35 cl, a, per_user If using cl_crosshairstyle 2, this is the ratio used to determine how long the inner and outer xhair pips will be. [inner = cl_crosshairsize*(1-cl_crosshair_dynamic_maxdist_splitratio), outer = cl_crosshairsize*cl_crosshair_dynamic_maxdist_splitratio] [0 - 1]
cl_crosshair_dynamic_splitalpha_innermod 1 cl, a, per_user If using cl_crosshairstyle 2, this is the alpha modification that will be used for the INNER crosshair pips once they've split. [0 - 1]
cl_crosshair_dynamic_splitalpha_outermod 0.5 cl, a, per_user If using cl_crosshairstyle 2, this is the alpha modification that will be used for the OUTER crosshair pips once they've split. [0.3 - 1]
cl_crosshair_dynamic_splitdist 6 cl, a, per_user If using cl_crosshairstyle 2, this is the distance that the crosshair pips will split into 2. (default is 7)
cl_crosshair_friendly_warning 1 cl, a, release 0: off, 1: on
cl_crosshair_outlinethickness 1.35827 cl, a, per_user Set how thick you want your crosshair outline to draw (0-3)
cl_crosshair_recoil true cl, a, per_user
cl_crosshair_sniper_show_normal_inaccuracy false cl, a, per_user Include standing inaccuracy when determining sniper crosshair blur
cl_crosshair_sniper_width 1 cl, a, per_user If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
cl_crosshair_t true cl, a, per_user T style crosshair
cl_crosshairalpha 255 cl, a, per_user
cl_crosshaircolor 5 cl, a, per_user Set crosshair color as defined in game_options.consoles.txt
cl_crosshaircolor_b 255 cl, a, per_user
cl_crosshaircolor_g 0 cl, a, per_user
cl_crosshaircolor_r 255 cl, a, per_user
cl_crosshairdot true cl, a, per_user
cl_crosshairgap 1 cl, a, per_user
cl_crosshairgap_useweaponvalue true cl, a, per_user If set to 1, the gap will update dynamically based on which weapon is currently equipped
cl_crosshairsize 4.41819 cl, a, per_user
cl_crosshairstyle 2 cl, a, per_user 0 = DEFAULT (DISABLED), 1 = DEFAULT STATIC (DISABLED), 2 = DEFAULT (accurate recoil/spread feedback with a fixed inner part), 3 = ACCURATE DYNAMIC (DISABLED) (accurate recoil/spread feedback), 4 = DEFAULT STATIC, 5 = LEGACY (fake recoil - inaccurate feedback)
cl_crosshairthickness 0.898255 cl, a, per_user
cl_crosshairusealpha true cl, a, per_user
cl_cursor_scale 1 a Cursor size scaling factor.
cl_dangerzone_approaching_sound_radius 700 cl, cheat, release
cl_dangerzone_moving_sound_volume 0.5 cl, cheat, release
cl_dangerzone_sound_volume 0.2 cl, cheat, release
cl_deathcam_audio_mix_phase1_fade_amount 0.15 cl, release Sets the amount of ducking to do on death cam fade out. When set to 1, full DeathFadeLayer is applied.
cl_deathcam_audio_mix_phase1_fade_time 2 cl, release Sets the amount of time we fade out over.
cl_deathcam_audio_mix_phase2_fade_amount 0.5 cl, release Sets the amount of ducking to do on death cam fade out. When set to 1, full DeathFadeLayer is applied.
cl_deathcam_audio_mix_phase2_fade_time 0.4 cl, release Sets the amount of time we fade out over.
cl_deathcampanel_position_dynamic 1 cl, a Turn on/off deathcam's kill panel dynamic Y movement
cl_debounce_zoom true cl, a, user, per_user Whether or not to disable holding secondary fire to cycle zoom levels
cl_debug_overlays_broadcast false release Render debug overlays from server.
cl_debugoverlay_cycle_domain cmd cl, cheat Toggles visibility of the debug overlay system.
cl_debugoverlay_cycle_state cmd cl, cheat Toggles visibility of the debug overlay system.
cl_debugoverlay_hide_imgui cmd cl, cheat Hides the overlay.
cl_debugoverlay_toggle cmd cl, cheat Toggles visibility of the debug overlay system.
cl_disable_deathcam_audio_mix_fade_out false cl, release When set to true, disables audio being silenced while the death cam fades out.
cl_disable_ragdolls false cl, cheat
cl_disable_round_end_report false cl, a, release
cl_display_game_events false cl, cheat
cl_dm_buyrandomweapons true cl, a, release Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the last weapon)
cl_draw_only_deathnotices false cl, release For drawing only the crosshair and death notices (used for moviemaking)
cl_drawcross cmd cl, cheat Draws a cross at the given location Arguments: x y z
cl_drawhud true cl, cheat Enable the rendering of the hud
cl_drawhud_force_deathnotices 0 cl, release 0: default; 1: draw deathnotices even if hud disabled; -1: force no deathnotices
cl_drawhud_force_radar 0 cl, release 0: default; 1: draw radar even if hud disabled; -1: force no radar
cl_drawhud_force_teamid_overhead 0 cl, release 0: default; 1: draw teamid even if hud disabled; -1: force no teamid
cl_drawhud_specvote true cl, release 1: default; 0: disables vote UI for spectators
cl_drawline cmd cl, cheat Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
cl_dumpentity cmd cl, cheat Dumps info about an entity
cl_ent_absbox cmd cl, cheat Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_actornames cmd cl, cheat Displays the entity name for all entities that have ShouldDisplayInActorNames true in code
cl_ent_animgraph_debug cmd cl, cheat Displays debug draws about the given entity(ies) animgraph Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_animgraph_record cmd cl, cheat Toggles recording of animgraph replay of the given entity(s) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_attachments cmd cl, cheat Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_bbox cmd cl, cheat Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_call cmd cl, cheat ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope
cl_ent_clear_debug_overlays cmd cl, cheat Clears all debug overlays
cl_ent_find cmd cl, cheat Find and list all entities with classnames or targetnames that contain the specified substrings. Format: find_ent <substring>
cl_ent_find_index cmd cl, cheat Display data for entity matching specified index. Format: find_ent_index <index>
cl_ent_grab cmd cl, cheat grabs the object in front of the player. Options: -loose -multiple -toggle
cl_ent_hierarchy cmd cl, cheat Prints the entity hierarchy tree rooted at the specified ent(s)
cl_ent_hitbox cmd cl, cheat Displays the hitboxes for the given entity(ies). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_joints cmd cl, cheat Displays the joint names + axes an entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_messages cmd cl, cheat Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_name cmd cl, cheat Displays the entity name
cl_ent_picker cmd cl, cheat Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information
cl_ent_pivot cmd cl, cheat Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_pivot_size 20 cl, a, cheat
cl_ent_remove cmd cl, cheat Removes the given entity(s) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_remove_all cmd cl, cheat Removes all entities of the specified type Arguments: {entity_name} / {class_name}
cl_ent_scale cmd cl, cheat Scales entities. Arguments: <scale factor> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
cl_ent_scenehierarchy cmd cl, cheat Prints the entity scenenode hierarchy tree rooted at the specified ent(s)
cl_ent_script_dump cmd cl, cheat Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_select cmd cl, cheat Select or deselects the given entities(s) for later manipulation Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_setang cmd cl, cheat Set entity angles
cl_ent_setname cmd cl, cheat Sets the targetname of the given entity(s) Arguments: <new entity name> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
cl_ent_setpos cmd cl, cheat Move entity to position
cl_ent_show_contexts false cl, cheat Show entity contexts in ent_text display
cl_ent_show_damage cmd cl, cheat Sets damage display mode. When on, you will see the amount of damage dealt over the target's head.
cl_ent_showonlyattachment 0 cl, cheat
cl_ent_showonlyhitbox -1 cl, cheat
cl_ent_skeleton cmd cl, cheat Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text cmd cl, cheat, vconsole_fuzzy Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text256 cmd cl, cheat Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text_clear cmd cl, cheat Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text_filter cmd cl, cheat Set which ent_text filters you want:
cl_ent_text_flags_active -1 cl, a, cheat
cl_ent_text_no_name_really_i_mean_it false cl, cheat
cl_ent_text_radius cmd cl, cheat Displays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text) 2 Arguments: <Radius> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
cl_ent_text_sticky_add cmd cl, cheat Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text_sticky_clear cmd cl, cheat Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text_sticky_dump cmd cl, cheat Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text_sticky_remove cmd cl, cheat Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_ungrab cmd cl, cheat un-grabs all objects
cl_ent_vcollide_wireframe cmd cl, cheat Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_viewoffset cmd cl, cheat Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_error_report_time 0 cl, release Minimum time in seconds that must elapse before printing prediction error summary. 0 to disable.
cl_extrapolate true cl, cheat Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 0.25 cl, cheat Set how many seconds the client will extrapolate entities for.
cl_eye_occlusion_debug false cl, cheat
cl_fixedcrosshairgap 3 cl, a, per_user For crosshair style 1: How big to make the gap between the pips in the fixed crosshair
cl_flushentitypacket 0 cheat For debugging. Force the engine to flush an entity packet.
cl_fullupdate cmd cheat Force uncompressed update
cl_glow_brightness 1 cl, cheat Brightness of player halos
cl_glow_item_far_b 1 cl, release
cl_glow_item_far_g 0.4 cl, release
cl_glow_item_far_r 0.3 cl, release
cl_hide_avatar_images 0 cl, a Hide avatar images for other players. 0 - Off. 1 - Block All 2 - Block all but friends
cl_http_log_enable false cl, norecord, release, clientcmd_can_execute Allows sending HTTP log from client main menu.
cl_hud_color 11 cl, a, release 0 = team color, 1 = white, 2 = bright white, 3 = light blue, 4 = blue, 5 = purple, 6 = red, 7 = orange, 8 = yellow, 9 = green, 10 = aqua, 11 = pink.
cl_hud_radar_scale 1 cl, a, release
cl_ignorepackets false cheat Force client to ignore packets (for debugging).
cl_imgui_set_selection cmd cl, cheat Sets ImGui selection
cl_imgui_set_status_text cmd cl, cheat Sets ImGui header status text
cl_import_csgo_config false cl, a, release
cl_interp_hermite true cl, cheat Set to zero do disable hermite interpolation.
cl_interpolate_report false cl, a Enable to show interpolation profile timing
cl_inventory_debug_tooltip false cl, release
cl_inventory_radial_immediate_select true cl, a, per_user In inventory selection radials. Select weapons the moment the cursor highlights them. Otherwise, only select the selected item on exit.
cl_inventory_radial_tap_to_cycle true cl, a, per_user In inventory selection radials. Select weapons the moment the cursor highlights them. Otherwise, only select the selected item on exit.
cl_inventory_saved_filter2 all cl, a, release
cl_inventory_saved_sort2 inv_sort_age cl, a, release
cl_invites_only_friends false cl, a, release If turned on, will ignore in-game invites from recent teammates or other non-friends
cl_invites_only_mainmenu false cl, a, release If turned on, will ignore all invites when user is playing a match
cl_itemimages_dynamically_generated 2 cl, a, release 2: use render-targets, fallback to cache and disk; 1: no render targets, but use cache and fallback to disk; 0: disk assets only
cl_jiggle_bone_debug false cheat Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints false cheat Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints false cheat Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_invert false cheat
cl_join_advertise 1 cl, a Advertise joinable game in progress to Steam friends, otherwise need a Steam invite (2: all servers, 1: official servers, 0: none)
cl_lagcompensation true cl, user Perform server side lag compensation of weapon firing events.
cl_latch_report false cl, a Enable to output stats about latching
cl_leveloverview 0 cl, cheat
cl_lightquery_debug false cl, cheat
cl_loadout_saved_sort inv_sort_age cl, a, release
cl_lock_camera false cl, cheat
cl_mouselook true cl, a, user, per_user, disconnected Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_mute_all_but_friends_and_party 0 cl, a Only allow communication from friends and matchmaking party members. Set to 1 to apply the in non-competitive game modes. Set to 2 will apply the setting in all modes.
cl_mute_enemy_team false cl, a Block all communication from players on the enemy team.
cl_new_user_phase -1 cl, a, release 0: Not Started, 1: Needs Training, 2: Training Complete, -1: Disabled
cl_obs_interp_enable true cl, a Enables interpolation between observer targets
cl_obs_interp_pos_rate 0.27 cl, a
cl_observed_bot_crosshair 0 cl, a, release Control the crosshair shown when observing a bot. 0: Show player crosshair. 1: Show player crosshair only when bot can be taken over, otherwise show default.. 2: Always show default crosshair for bots.
cl_paintkit_override 0 cl, cheat, release
cl_particle_retire_cost 0 cheat
cl_particle_simulate true cheat Enables/Disables Particle Simulation
cl_pclass 0 cl, cheat Dump entity by prediction classname.
cl_pdump -1 cl, cheat Dump info about this entity to screen.
cl_phys_debug_callback_entities false cl, cheat Print all entities that get touch callbacks. Each entity is printed only once.
cl_phys_enabled true cl, cheat Enable all physics simulation
cl_phys_sleep_enable true cl, cheat Enable sleeping for dynamic physics bodies.
cl_phys_stop_at_collision 0 cl, cheat
cl_ping_fade_deadzone 60 cl, a, release Distance from the crosshair over which the ping is completely invisible
cl_ping_fade_distance 300 cl, a, release Distance from the crosshair over which the ping fades
cl_pitchdown 89 cl, cheat
cl_pitchup 89 cl, cheat
cl_player_ping_mute 0 cl, a, release If 1, player pinging will make a sound, if 0, pings will be silent
cl_player_proximity_debug false cl, rep, cheat
cl_player_ragdolls_collide false cl, cheat, release
cl_playerspray_auto_apply true cl, a, release Automatically apply graffiti when graffiti menu closes
cl_playerspraydisable false cl, a Disable player sprays.
cl_predict true cl, user, cheat Perform client side prediction.
cl_predictweapons true cl, user Perform client side prediction of weapon effects.
cl_promoted_settings_acknowledged 1 1696196680965 cl, a  :
cl_prop_debug cmd cl, cheat Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
cl_querycache_stats cmd cl, cheat Display status of the query cache (client only)
cl_quickinventory_filename radial_quickinventory.txt cl, a, release
cl_quickinventory_lastinv true cl, a, release
cl_quickinventory_line_update_speed 65 cl, a, release
cl_radar_always_centered true cl, a, release If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents.
cl_radar_icon_scale_min 0.6 cl, a, release Sets the minimum icon scale. Valid values are 0.4 to 1.25.
cl_radar_rotate true cl, a, release 1
cl_radar_scale 0.7 cl, a, release Sets the radar scale. Valid values are 0.25 to 1.0.
cl_radar_square_with_scoreboard true cl, a, release If set, the radar will toggle to square when the scoreboard is visible.
cl_radial_radio_tab 0 cl, release
cl_radial_radio_tab_0_text_1 #Chatwheel_requestspend cl, a, release
cl_radial_radio_tab_0_text_2 #Chatwheel_requestweapon cl, a, release
cl_radial_radio_tab_0_text_3 #Chatwheel_bplan cl, a, release
cl_radial_radio_tab_0_text_4 #Chatwheel_followingyou cl, a, release
cl_radial_radio_tab_0_text_5 #Chatwheel_midplan cl, a, release
cl_radial_radio_tab_0_text_6 #Chatwheel_followme cl, a, release
cl_radial_radio_tab_0_text_7 #Chatwheel_aplan cl, a, release
cl_radial_radio_tab_0_text_8 #Chatwheel_requestecoround cl, a, release
cl_radial_radio_tab_1_text_1 #Chatwheel_enemyspotted cl, a, release
cl_radial_radio_tab_1_text_2 #Chatwheel_needbackup cl, a, release
cl_radial_radio_tab_1_text_3 #Chatwheel_bplan cl, a, release
cl_radial_radio_tab_1_text_4 #Chatwheel_bombcarrierspotted cl, a, release
cl_radial_radio_tab_1_text_5 #Chatwheel_multipleenemieshere cl, a, release
cl_radial_radio_tab_1_text_6 #Chatwheel_sniperspotted cl, a, release
cl_radial_radio_tab_1_text_7 #Chatwheel_aplan cl, a, release
cl_radial_radio_tab_1_text_8 #Chatwheel_inposition cl, a, release
cl_radial_radio_tab_2_text_1 #Chatwheel_affirmative cl, a, release
cl_radial_radio_tab_2_text_2 #Chatwheel_negative cl, a, release
cl_radial_radio_tab_2_text_3 #Chatwheel_compliment cl, a, release
cl_radial_radio_tab_2_text_4 #Chatwheel_thanks cl, a, release
cl_radial_radio_tab_2_text_5 #Chatwheel_cheer cl, a, release
cl_radial_radio_tab_2_text_6 #Chatwheel_peptalk cl, a, release
cl_radial_radio_tab_2_text_7 #Chatwheel_sorry cl, a, release
cl_radial_radio_tab_2_text_8 #Chatwheel_sectorclear cl, a, release
cl_radial_radio_tap_to_ping true cl, a, release When tapping the radial radio button, leave a ping if nothing is selected within the time in seconds set in cl_radial_menu_tap_duration
cl_radial_radio_version_reset 12 cl, a, release
cl_radialmenu_deadzone_size 0.4 cl, release
cl_radialmenu_deadzone_size_joystick 0.17 cl, a, release
cl_ragdoll_limit 20 cl, a Maximum number of ragdolls to show (-1 disables limit)
cl_ragdoll_lru_debug false cl, rep, cheat
cl_ragdoll_workaround_threshold 4 cl, release Mainly cosmetic, client-only effect: when client doesn't know the last position of another player that spawns a ragdoll, the ragdoll creation is simplified and ragdoll is created in the right place. If you increase this significantly, ragdoll positions on your client may be dramatically wrong, but it won't affect other clients
cl_rebuy Armor PrimaryWeapon Flashbang SmokeGrenade Defuser HEGrenade Flashbang SecondaryWeapon Molotov IncGrenade Decoy Taser cl, release The order in which rebuy will attempt to repurchase items
cl_redemption_reset_timestamp 1695896463 cl, a, release
cl_removedecals cmd cl, cheat Remove the decals from the entity under the crosshair.
cl_resend 0.5 release Delay in seconds before the client will resend the 'connect' attempt
cl_rr_reloadresponsesystems cmd cl, cheat Reload all response system scripts.
cl_sanitize_muted_players true cl, release Hide names and avatars of muted players.
cl_sanitize_player_names false cl, a Replace names of other players with something non-offensive.
cl_save_animgraph_recording cmd cl, cheat Saves all active animgraph recordings to disk
cl_scoreboard_mouse_enable_binding +attack2 cl, a Name of the binding to enable mouse selection in the scoreboard
cl_scoreboard_survivors_always_on false cl, a, release
cl_script_add_debug_filter cmd cl, cheat Add a filter to the game debug overlay
cl_script_add_watch cmd cl, cheat Add a watch to the game debug overlay
cl_script_add_watch_pattern cmd cl, cheat Add a watch to the game debug overlay
cl_script_attach_debugger cmd cl, cheat Connect the vscript VM to the script debugger
cl_script_clear_watches cmd cl, cheat Clear all watches from the game debug overlay
cl_script_debug cmd cl, cheat Toggle the in-game script debug features
cl_script_dump_all cmd cl, cheat Dump the state of the VM to the console
cl_script_find cmd cl, cheat Find a key in the VM
cl_script_help cmd cl, cheat Output help for script functions
cl_script_reload cmd cl, cheat Reload scripts
cl_script_reload_code cmd cl, cheat Execute a vscript file, replacing existing functions with the functions in the run script
cl_script_reload_entity_code cmd cl, cheat Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
cl_script_remove_debug_filter cmd cl, cheat Remove a filter from the game debug overlay
cl_script_remove_watch cmd cl, cheat Remove a watch from the game debug overlay
cl_script_remove_watch_pattern cmd cl, cheat Remove a watch from the game debug overlay
cl_script_resurrect_unreachable cmd cl, cheat Use the garbage collector to track down reference cycles
cl_script_trace_disable cmd cl, cheat Turn off a particular trace output by file or function name
cl_script_trace_disable_all cmd cl, cheat Turn off all trace output
cl_script_trace_disable_key cmd cl, cheat Turn off a particular trace output by table/instance
cl_script_trace_enable cmd cl, cheat Turn on a particular trace output by file or function name
cl_script_trace_enable_all cmd cl, cheat Turn on all trace output
cl_script_trace_enable_key cmd cl, cheat Turn on a particular trace output by table/instance
cl_server_graphic1_enable true cl, release When enabled, 360x60 (<16kb) image file will be displayed to on-server spectators.
cl_server_graphic2_enable true cl, release When enabled, 220x45 (<16kb) image file will be displayed to on-server spectators.
cl_show_clan_in_death_notice true cl, a, release Is set, the clan name will show next to player names in the death notices.
cl_show_equipped_character_for_player_avatars false cl, a
cl_show_observer_crosshair 1 cl, a, release Show the crosshair of the player being observed. 0: off 1: friends and party 2: everyone
cl_showents cmd cl, cheat Dump entity list to console.
cl_showerror 0 cl, release Show prediction errors, 2 for above plus detailed field deltas, 3 to filter out serverside known prediction errors, -entindex for specific entity.
cl_showfps 0 cl, release Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )
cl_showloadout true cl, a, per_user Toggles display of current loadout.
cl_showmem 0 cl, release Draw approximate memory use at top of screen
cl_showpos 0 cl, cheat, release Draw current position at top of screen
cl_silencer_mode 0 cl, a, user, per_user 0: cannot detach; 1: press secondary fire to detach
cl_sim_grenade_trajectory cmd cl, cheat Draw trajectory of the deployed grenade if thrown from this position. Takes an optional parameter for how long the drawn trajectory will last.
cl_skel_constraints_enable true rep, cheat
cl_skeleton_instance_smear_boneflags false cl, cheat Smear boneflags across the model. Costs computation, but tests to make sure your bone flags are consistent.
cl_smoke_player_particle_effect true cl, cheat
cl_snd_new_visualize false cl, cheat Displays soundevent name played at it's 3d position
cl_sniper_auto_rezoom true cl, a, user, per_user Auto-rezoom snipers after a shot
cl_sniper_delay_unscope false cl, a, release
cl_sos_test_get_opvar cmd cl, cheat
cl_sos_test_set_opvar cmd cl, cheat
cl_soundscape_flush cmd cl, cheat, server_can_execute Flushes the client side soundscapes
cl_spec_show_bindings true cl, release, clientcmd_can_execute Toggle the visibility of the spectator bindings.
cl_spec_stats true cl, release
cl_spec_swapplayersides false cl, release Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
cl_spec_use_tournament_content_standards false cl, release
cl_spewserializers cmd cheat Spew serializers
cl_teamid_overhead_colors_show false cl, a, release Show team overhead id in teammate color
cl_teamid_overhead_maxdist 6000 cl, cheat, per_user max distance at which the overhead team id icons will show
cl_teamid_overhead_maxdist_spec 4000 cl, cheat, per_user max distance at which the overhead team id icons will show when a spectator
cl_teamid_overhead_mode 2 cl, a, release Always show team id over teammates. 1 = pips; 2 = pips, name, and equipment
cl_teammate_colors_show 1 cl, a, release In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters
cl_test_list_entities cmd cl, cheat test-list entities
cl_timeout 30 a After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_track_aim_head_log_closest false cl, release Log when closest distance to head was reached and what it was
cl_track_aim_head_threshold 0 cl, release Notify render device when rendering a frame with enemy head within threshold distance
cl_track_render_eye_angles false cl, release Spew render eye angles
cl_use_opens_buy_menu true cl, a, user, per_user Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key).
cl_usercmd_maxcount 4 release max number of CUserCmds to send in one packet
cl_versus_intro true cl, a, release
cl_wallbang_heavy_threshold 22 cl, cheat, release The Threshold where to switch from Light to Heavy Wallbang tracer
cl_weapon_clip_thinwalls true cl, rep, cheat
cl_weapon_clip_thinwalls_debug false cl, rep, cheat
cl_weapon_clip_thinwalls_lock false cl, rep, cheat
cl_weapon_debug_show_accuracy 0 cl, cheat, release Draws a circle representing the effective range with every shot.
cl_weapon_debug_show_accuracy_duration 10 cl, cheat, release
cl_wpn_sway_scale 1 cl, cheat
clear cmd norecord, release Clear console output.
clear_bombs cmd sv, cheat
clearall cmd norecord, release Clear console output from all views.
cli_ent_attachments cmd cl, cheat Displays the interpolated attachment points on an entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cli_ent_hitbox cmd cl, cheat Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cli_ent_pivot cmd cl, cheat Displays the interpolated pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cli_ent_skeleton cmd cl, cheat Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cli_ent_vcollide_wireframe cmd cl, cheat Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
clientport 0 release If non-zero, client binds port to specific address. Usually you should leave this blank to use a different random system-assigned port for each connection.
closecaption false cl, a, user Enable close captioning.
clutch_mode_toggle cmd cl, release Toggle clutch mode convar
collect_entity_model_name cmd sv, cheat Collect model names of the entities you're pointing at
commentary false sv, a Desired commentary mode state.
commentary_finishnode cmd sv
con_enable false a Allows the console to be activated.
condump cmd release dump the text currently in the console to condumpXX.log
connect cmd release Connect to a remote server.
connect_hltv cmd release Connect to a remote HLTV server.
consoletool cmd norecord, release Open a VConsole subtool.
contributionscore_assist 1 sv, release amount of contribution score added for an assist
contributionscore_bomb_defuse_major 3 sv, release amount of contribution score for defusing a bomb while at least one enemy remains alive
contributionscore_bomb_defuse_minor 1 sv, release amount of contribution score for defusing a bomb after eliminating enemy team
contributionscore_bomb_exploded 1 sv, release amount of contribution score awarded to bomb planter and terrorists remaining alive if bomb explosion wins the round
contributionscore_bomb_planted 2 sv, release amount of contribution score for planting a bomb
contributionscore_cash_bundle 0 sv, release amount of contribution score for picking up a cash bundle
contributionscore_crate_break 0 sv, release amount of contribution score for breaking an item crate
contributionscore_hostage_kill -2 sv, release amount of contribution score for killing a hostage, normally negative
contributionscore_hostage_rescue_major 3 sv, release amount of contribution score added to rescuer per hostage rescued
contributionscore_hostage_rescue_minor 1 sv, release amount of contribution score added to all alive CTs per hostage rescued
contributionscore_kill 2 sv, release amount of contribution score added for a kill
contributionscore_kill_factor 0 sv, release percentage of victim's contribution score to award to their killer as a bonus
contributionscore_objective_kill 3 sv, release amount of contribution score added for an objective related kill
contributionscore_suicide -2 sv, release amount of contribution score for a suicide, normally negative
contributionscore_team_kill -2 sv, release amount of contribution score for a team kill, normally negative
cq_netgraph 0 cl, user Display command queue statistics on the hud
crash cmd cheat Crash the client. Optional parameter -- type of crash: 0: read from NULL 1: write to NULL 2: force an Assert 3: infinite loop 4: stack buffer overrun 5: multiple asserts across multiple threads
crash_error cmd cheat Cause the engine to crash by Plat_FatalError on main thread (Debug!!)
crash_error_job cmd cheat Cause the engine to crash by Plat_FatalError on job thread (Debug!!)
crash_error_thread cmd cheat Cause the engine to crash by Plat_FatalError on non-main thread (Debug!!)
crash_job cmd cheat Cause the engine to crash in a job thread (Debug!!)
crash_thread cmd cheat Cause the engine to crash in a brand new non-main thread (Debug!!)
create_flashlight cmd sv, cheat
CreatePredictionError cmd sv, cheat Create a prediction error
crosshair true cl, a, per_user
cs_enable_player_physics_box false sv, release
cs_hostage_near_rescue_music_distance 2000 sv, cheat
cs_logtouchexpansion -2 sv, cheat cs_logtouchexpansion <ent index or -1 for all>. Log player touch expansion component.
cs_minimap_create_output_size 512 cl, cheat Size of minimap texture generated with cs_minimap_create (512 default)
cs_quit_prompt cmd cl, release Quit the game
cs_ShowStateTransitions -2 sv, cheat cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
CS_WarnFriendlyDamageInterval 3 sv, cheat Defines how frequently the server notifies clients that a player damaged a friend
csgo_download_match cmd cl, norecord, clientcmd_can_execute Downloads a match via serial code and starts playback
csgo_fatdemo_enable false sv, cl, rep, release
csgo_fatdemo_output test.fatdem sv, cl, rep, release
csgo_map_preview_scale 2.09 cl, a
csgo_use_fullsort_for_opaque true cl, cheat fullsort the opaque pass when there wasn't a depth prepass
csgo_video_settings_restore_previous cmd cl, release csgo_video_settings_restore_previous
csm_bias_override_0 1 cheat
csm_bias_override_1 1 cheat
csm_bias_override_2 1 cheat
csm_bias_override_3 1 cheat
csm_cascade0_override_dist -1 cheat
csm_cascade1_override_dist -1 cheat
csm_cascade2_override_dist -1 cheat
csm_cascade3_override_dist -1 cheat
csm_cascade_viewdir_shadow_bias_scale 2 cheat
csm_res_override_0 0 cheat
csm_res_override_1 0 cheat
csm_res_override_2 0 cheat
csm_res_override_3 0 cheat
csm_slope_scale_db_override 3 cheat
csm_split_log_scalar 0.85 cheat
csm_viewdir_shadow_bias 0 cheat
csm_viewmodel_farz 30 cheat
csm_viewmodel_max_shadow_dist 21 cheat
csm_viewmodel_max_visible_dist 1000 cheat
custom_bot_difficulty 2 sv, cl, rep, release Bot difficulty for offline play.
cv_bot_ai_bt_debug_target -1 sv, rep, cheat Draw the behavior tree of the given bot.
cv_bot_ai_bt_hiding_spot_show false sv, rep, cheat Draw hiding spots.
cv_bot_ai_bt_moveto_show_next_hiding_spot false sv, rep, cheat Draw the hiding spot the bot will check next.
cvarlist cmd release Show the list of convars/concommands.
cyclevar cmd norecord, release Cycle through specified convar values.

D

Command Default Value Flags Description
debug_entity_outline_highlight false cl, cheat
debug_purchase_defidx cmd cl, release, clientcmd_can_execute Purchase an item by defindex
debug_takedamage_summaries false sv, cheat
debug_visibility_monitor 0 sv, cheat
debugoverlay_cycle_domain cmd sv, cheat Toggles visibility of the debug overlay system.
debugoverlay_cycle_state cmd sv, cheat Toggles visibility of the debug overlay system.
debugoverlay_draw_current false cheat Tell debugoverlay to not draw any entries that have aged out by the time of rendering. Useful if sim runs more often than rendering.
debugoverlay_force_respect_ttl false cheat Force respect TTL even when clearing scopes
debugoverlay_hide_imgui cmd sv, cheat Hides the overlay.
debugoverlay_ignore_source false cheat Draw everything normal and ignore the source for rendering
debugoverlay_show_text_outline false cheat Toggle display of box around text
debugoverlay_toggle cmd sv, cheat Toggles visibility of the debug overlay system.
default_fov 90 cl, cheat
demo_flush false a Flush writing the demo file every network update
demo_goto cmd release Skips to location in demo.
demo_gotomark cmd release Skips the current demo playback to the marked tick
demo_gototick cmd release Skips to a tick in demo.
demo_info cmd release Print information about currently playing demo.
demo_marktick cmd release Marks the current demo playback tick for later use
demo_pause cmd release Pauses demo playback.
demo_quitafterplayback false release Quits game after demo playback.
demo_recordcommands true cheat Record commands typed at console into .dem files.
demo_resume cmd release Resumes demo playback.
demo_timescale cmd release Sets demo replay speed.
demo_togglepause cmd release Toggles demo playback.
demolist cmd release Print demo sequence list.
demoui cmd cl, release Show/hide demo playback ui
dev_add_onground_on_spawn false sv, release Should we mess with the ground flag when we spawn? (I don't think we should). If we don't hit the assert in CCSPlayer_MovementServices::ProcessMovement, we should remove this by Dec 2022.
developer 0 release Set developer message level.
differences cmd release Show all convars which are not at their default values (optional restricted to specific flags).
disable_dynamic_prop_loading false sv, cheat If non-zero when a map loads, dynamic props won't be loaded
disconnect cmd release Disconnect from server
display_game_events false sv, cheat
dlight_debug cmd cl, cheat Creates a dlight in front of the player
dm_togglerandomweapons cmd cl, server_can_execute, clientcmd_can_execute Turns random weapons in deathmatch on/off
dota_enable_spatial_audio false release Flag to enable spatial audio in Dota 2.
dota_spatial_audio_mix 1 release Mix value to blend spatial and non-spatial audio in Dota 2.
drawcross cmd sv, cheat Draws a cross at the given location Arguments: x y z
drawline cmd sv, cheat Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dsp_dist_max 1440 cheat, demo
dsp_dist_min 0 cheat, demo
dsp_off false cheat
dsp_volume 0.8 a, demo
dump_entity_report cmd cl, cheat List all client-side entities in the scene
dump_panorama_css_properties cmd release Prints out all valid panorama CSS properties and their documentation
dump_panorama_events cmd release print panorama event types and their documentation
dumpparticlelist cmd release Print out information on existing particle systems

E

Command Default Value Flags Description
echo cmd server_can_execute Echo text to console.
echoln cmd release Echo the command arguments on the console
enable_boneflex true cl, a
endmatch_votenextmap cmd cl, clientcmd_can_execute Votes for the next map at the end of the match
endround cmd sv, cheat End the current round.
engine_low_latency_sleep_after_client_tick false release When r_low_latency is enabled, this moves the low latency sleep on tick frames to happen after client simulation.
engine_no_focus_sleep 20 a
english true cl, user If set to 1, running the english language set of assets.
ent_absbox cmd sv, cheat Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_actornames cmd sv, cheat Displays the entity name for all entities that have ShouldDisplayInActorNames true in code
ent_actornames_font Consolas sv, cl, rep, cheat ent_actornames font name
ent_actornames_fontsize 24 sv, cl, rep, cheat ent_actornames font size
ent_animgraph_debug cmd sv, cheat Displays debug draws about the given entity(ies) animgraph Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_animgraph_record cmd sv, cheat Toggles recording of animgraph replay of the given entity(s) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_animgraph_setvar cmd sv, cheat Sets a variable on the animgraph of the given entity(s) Arguments: <varname>=<value> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
ent_attachments cmd sv, cheat Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_autoaim cmd sv, cheat Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_bbox cmd sv, cheat Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_call cmd sv, cheat ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope
ent_clear_debug_overlays cmd sv, cheat Clears all debug overlays
ent_create cmd sv, cheat, vconsole_fuzzy Creates an entity of the given designer or subclass name where the player is looking.
ent_find cmd sv, cheat Find and list all entities with classnames or targetnames that contain the specified substrings. Format: find_ent <substring>
ent_find_index cmd sv, cheat Display data for entity matching specified index. Format: find_ent_index <index>
ent_fire cmd sv, cheat, vconsole_fuzzy Usage: ent_fire <target> [action] [value] [delay]
ent_fire_output cmd sv, cheat, vconsole_fuzzy Usage: ent_fire_output <target> [output name] [value] [delay]
ent_grab cmd sv, cheat grabs the object in front of the player. Options: -loose -multiple -toggle
ent_hierarchy cmd sv, cheat Prints the entity hierarchy tree rooted at the specified ent(s)
ent_hitbox cmd sv, cheat Displays the hitboxes for the given entity(ies). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_info cmd sv, cheat Usage: ent_info <class name>
ent_joints cmd sv, cheat Displays the joint names + axes an entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_kill cmd sv, cheat Kills the given entity(s) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_messages cmd sv, cheat Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_messages_draw false sv, cl, rep, cheat Visualizes all entity input/output activity.
ent_name cmd sv, cheat Displays the entity name
ent_orient cmd sv, cheat Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. Format: ent_orient <entity name> <optional: allangles>
ent_picker cmd sv, cheat Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information
ent_pivot cmd sv, cheat Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_pivot_size 20 sv, a, cheat
ent_rbox cmd cl, cheat Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_remove cmd sv, cheat Removes the given entity(s) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_remove_all cmd sv, cheat Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotate cmd sv, cheat Rotates an entity by a specified # of degrees
ent_scale cmd sv, cheat Scales entities. Arguments: <scale factor> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
ent_scenehierarchy cmd sv, cheat Prints the entity scenenode hierarchy tree rooted at the specified ent(s)
ent_script_dump cmd sv, cheat Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_select cmd sv, cheat Select or deselects the given entities(s) for later manipulation Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_setang cmd sv, cheat Set entity angles
ent_setname cmd sv, cheat Sets the targetname of the given entity(s) Arguments: <new entity name> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
ent_setpos cmd sv, cheat Move entity to position
ent_show_contexts false sv, cheat Show entity contexts in ent_text display
ent_show_damage cmd sv, cheat Sets damage display mode. When on, you will see the amount of damage dealt over the target's head.
ent_show_response_criteria cmd sv, cheat Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_showonlyattachment 0 sv, cheat
ent_skeleton cmd sv, cheat Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_skeleton_duration 0 sv, cl, rep, cheat Duration of ent_skeleton display
ent_teleport cmd sv, cheat Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
ent_text cmd sv, cheat, vconsole_fuzzy Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_text256 cmd sv, cheat Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_text_clear cmd sv, cheat Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_text_filter cmd sv, cheat Set which ent_text filters you want:
ent_text_flags_active -1 sv, a, cheat
ent_text_no_name_really_i_mean_it false sv, cheat
ent_text_radius cmd sv, cheat Displays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text) 2 Arguments: <Radius> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
ent_text_sticky_add cmd sv, cheat Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_text_sticky_clear cmd sv, cheat Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_text_sticky_dump cmd sv, cheat Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_text_sticky_remove cmd sv, cheat Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_ungrab cmd sv, cheat un-grabs all objects
ent_vcollide_wireframe cmd sv, cheat Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_viewoffset cmd sv, cheat Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
entity_log_load_unserialize 0 sv, cl, rep, cheat Output unserialization of entities on map load. 0 - off, 1 - client/server, 2 - server, 3 - client
escape cmd release, clientcmd_can_execute Escape key pressed.
exec cmd norecord, release Execute a cfg file
exec_async cmd cheat, norecord Execute a cfg file over time
execifexists cmd norecord, release Execute a cfg file if file exists
execute_command_every_frame 0 cheat
explode cmd sv, cheat Kills the player with explosive damage
explodevector cmd sv, cheat Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>

F

Command Default Value Flags Description
fadein cmd sv, cheat fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout cmd sv, cheat fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
ff_damage_bullet_penetration 0 sv, cl, rep, release If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly player
ff_damage_decoy_explosion false sv, cl, rep, release Enables or disables team damage from decoy detonation
ff_damage_reduction_bullets 0.33 sv, cl, rep, release How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_grenade 0.85 sv, cl, rep, release How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_grenade_self 1 sv, cl, rep, release How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_other 0.4 sv, cl, rep, release How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
find cmd release Find concommands with the specified string in their name/help text.
findflags cmd release Find concommands by flags.
firetarget cmd sv, cheat
firstperson cmd cl, release, execute_per_tick Switch to firstperson camera.
fish_debug false cl, cheat Show debug info for fish
fish_dormant false sv, rep, cheat Turns off interactive fish behavior. Fish become immobile and unresponsive.
fog_color -1.000000 -1.000000 -1.000000 cl, cheat
fog_colorskybox -1.000000 -1.000000 -1.000000 cl, cheat
fog_enable true cl, cheat Enable fog
fog_enableskybox true cl, cheat
fog_end -1 cl, cheat
fog_endskybox -1 cl, cheat
fog_hdrcolorscale -1 cl, cheat
fog_hdrcolorscaleskybox -1 cl, cheat
fog_maxdensity -1 cl, cheat
fog_maxdensityskybox -1 cl, cheat
fog_override 0 cl, cheat Overrides the map's fog settings (-1 populates fog_ vars with map's values)
fog_override_color cmd cheat Sets the fog color override
fog_override_enable false cheat Use fog_override convars instead of world fog data
fog_override_end 3500 cheat
fog_override_exponent 2 cheat
fog_override_max_density 0.4 cheat
fog_override_start 1000 cheat
fog_start -1 cl, cheat
fog_startskybox -1 cl, cheat
fov_cs_debug 0 cl, cheat Sets the view fov if cheats are on.
fov_desired 75 cl, a, user Sets the base field-of-view.
fps_max 400 a, release Frame rate limiter. 0=no limit. Does not apply to dedicated server.
fps_max_tools 120 a Additional frame rate limit while in tools mode and a window other than the game window has focus. Note that fps_max still applies, this only allows the maximum frame rate for tools mode to be lower. 0=no tools specific limit.
fps_max_ui 120 a Frame rate limiter while the game UI is displayed. 0=no limit. Does not apply to dedicated server.
fs_report_sync_opens 0 release 0:Off, 1:Always, 2:Not during load
fs_spew_readfieldlist cmd cheat index <threshold bytes>: spew changes to ent index, optionally only spewing if update is > than threshold bytes
func_break_max_pieces 15 sv, a, rep

G

Command Default Value Flags Description
g_debug_angularsensor false sv, cheat
g_debug_constraint_sounds false sv, cheat Enable debug printing about constraint sounds.
g_debug_ragdoll_visualize false cl, cheat
game_alias cmd release Set the configuration of game type and mode based on game alias like 'deathmatch'.
game_mode 1 sv, cl, rep, release The current game mode (based on game type). See GameModes.txt.
game_type 0 sv, cl, rep, release The current game type. See GameModes.txt.
gameinstructor_dump_open_lessons cmd cl, cheat Gives a list of all currently open lessons.
gameinstructor_dump_run_lesson_counts cmd cl, cheat Gives a list of lessons that been completed or shown
gameinstructor_enable false cl, release Display in game lessons that teach new players.
gameinstructor_find_errors false cl, cheat Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
gameinstructor_verbose 0 cl, cheat Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
gameinstructor_verbose_lesson 0 cl, cheat Display more verbose information for lessons have this name.
gameui_hide cmd release Hides the game UI
getpos cmd cl, cheat dump position and angles to the console
getpos_exact cmd cl, cheat dump origin and angles to the console
give cmd sv, vconsole_fuzzy Give item to player. Arguments: <item_name>
givecurrentammo cmd sv, cheat Give a supply of ammo for current weapon..
gl_clear_gray false cl, cheat Clear the back buffer to gray every frame.
gl_clear_randomcolor false cl, cheat Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_set cmd sv, cheat global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
glow_outline_width 6 cl, cheat Width of glow outline effect in screen space.
glow_use_tolerance 0.85 cl, rep, cheat
god cmd sv, cheat Toggle by default, or 0 to disable and 1 to enable. Player becomes invulnerable.
gotv_theater_container 0 cl, release Enables GOTV theater mode for the specified container, setting it to 'live' will play top live matches
grep cmd release grep line for pattern, print out matching lines only

H

Command Default Value Flags Description
healthshot_allow_use_at_full true sv, cl, rep, release
healthshot_health 50 sv, cl, rep, release
healthshot_healthboost_damage_multiplier 1 sv, rep, release
healthshot_healthboost_speed_multiplier 1 sv, cl, rep, release
healthshot_healthboost_time 1 sv, cl, rep, release
help cmd release Find help about a convar/concommand.
hideconsole cmd norecord, release Hide the console.
hidehud 0 cl, cheat bitmask: 1=weapon selection, 2=flashlight, 4=all, 8=health, 16=player dead, 32=needssuit, 64=misc, 128=chat, 256=crosshair, 512=vehicle crosshair, 1024=in vehicle
host_framerate 0 release Set to lock per-frame time elapse.
host_timescale 1 rep, cheat Prescale the clock by this amount.
host_timescale_dec cmd cheat Decrement the timescale by one step
host_timescale_inc cmd cheat Increment the timescale by one step
host_writeconfig cmd release Saves out the user config values.
hostage_debug 0 sv, cl, rep, cheat Show hostage AI debug information
hostage_is_silent false sv, cl, rep, cheat When set, the hostage won't play any code driven response rules lines
hostfile host.txt sv, release The HOST file to load.
hostip 0 release Host game server ip
hostname release Hostname for server.
hostname_in_client_status false release Show server hostname in client status.
hostport 27015 release Host game server port
hud_fastswitch 0 cl, a
hud_scaling 1 cl, a Scales hud elements
hud_showtargetid true cl, a, per_user Enables display of target names
hurtme cmd sv, cheat Hurts the player. Arguments: <health to lose>

I

Command Default Value Flags Description
ik_debug_chain_to_filter_by 0 sv, cl, rep, cheat
ik_enable true cheat Enable IK.
ik_hinge_debug_bone_index -1 sv, cl, rep, cheat
imgui_set_selection cmd sv, cheat Sets ImGui selection
imgui_set_status_text cmd sv, cheat Sets ImGui header status text
impulse cmd cl, release Triggers impulse command
incrementvar cmd norecord, release Increment specified convar value.
inferno_child_spawn_interval_multiplier 0.1 sv, cheat Amount spawn interval increases for each child
inferno_child_spawn_max_depth 4 sv, rep, release
inferno_damage 40 sv, cheat Damage per second
inferno_debug false sv, cheat
inferno_dlight_spacing 7200 cl, cheat Inferno dlights are at least this far apart
inferno_flame_lifetime 7 sv, rep, release Average lifetime of each flame in seconds
inferno_flame_spacing 42 sv, cheat Minimum distance between separate flame spawns
inferno_forward_reduction_factor 0.9 sv, cheat
inferno_friendly_fire_duration 6 sv, cheat For this long, FF is credited back to the thrower.
inferno_initial_spawn_interval 0.02 sv, cheat Time between spawning flames for first fire
inferno_max_child_spawn_interval 0.5 sv, cheat Largest time interval for child flame spawning
inferno_max_flames 16 sv, rep, release Maximum number of flames that can be created
inferno_max_range 150 sv, rep, release Maximum distance flames can spread from their initial ignition point
inferno_per_flame_spawn_duration 3 sv, cheat Duration each new flame will attempt to spawn new flames
inferno_scorch_decals false sv, cheat
inferno_smoke_volume_density 0.1 sv, cheat
inferno_spawn_angle 45 sv, cheat Angular change from parent
inferno_surface_offset 20 sv, cheat
inferno_velocity_decay_factor 0.2 sv, cheat
inferno_velocity_factor 0.003 sv, cheat
inferno_velocity_normal_factor 0 sv, cheat
input_button_code_is_scan_code true a Bind keys based on keyboard position instead of key name
input_filter_relative_analog_inputs false cl, a
input_forceuser -1 cheat Force user input to this split screen player.
install_dlc_workshoptools_cvar -1 cl, release DLC Install Status
invnext cmd cl, server_can_execute
invnextselect cmd cl, server_can_execute
invprev cmd cl, server_can_execute
invprevselect cmd cl, server_can_execute
ip 0 release Overrides IP for multihomed hosts
iv_debugbone 0 release Debug bone name for interpolation spew of CAnimationState.

J

Command Default Value Flags Description
joy_advanced false cl, a
joy_advaxisr 0 cl, a
joy_advaxisu 0 cl, a
joy_advaxisv 0 cl, a
joy_advaxisx 0 cl, a
joy_advaxisy 0 cl, a
joy_advaxisz 0 cl, a
joy_axisbutton_threshold 0.3 a Analog axis range before a button press is registered.
joy_axisr_deadzone 0.15 a, per_user
joy_axisr_relative false a, per_user
joy_axisu_deadzone 0.15 a, per_user
joy_axisu_relative false a, per_user
joy_axisv_deadzone 0.15 a, per_user
joy_axisv_relative false a, per_user
joy_axisx_deadzone 0.15 a, per_user
joy_axisx_relative false a, per_user
joy_axisy_deadzone 0.15 a, per_user
joy_axisy_relative false a, per_user
joy_axisz_deadzone 0.15 a, per_user
joy_axisz_relative false a, per_user
joy_circle_correct_mode 1 cl, a, per_user
joy_circle_correct_mode_vehicle 2 cl, a, per_user
joy_display_input false cl, a
joy_forward_sensitivity 1 cl, a, per_user
joy_movement_stick false cl, a, per_user Which stick controls movement (0 is left stick)
joy_name joystick cl, a
joy_pitch_sensitivity 3 cl, a, per_user
joy_pitchsensitivity 1 cl, a, per_user
joy_response_look 0 cl, a, per_user
joy_response_move 9 cl, a, per_user
joy_side_sensitivity 1 cl, a, per_user
joy_sidesensitivity 1 cl, a
joy_wingmanwarrior_centerhack false a Wingman warrior centering hack.
joy_wingmanwarrior_turnhack false a Wingman warrior hack related to turn axes.
joy_yaw_sensitivity 3 cl, a, per_user
joy_yawsensitivity -1 cl, a, per_user
joystick false cl, a True if the joystick is enabled, false otherwise.

K

Command Default Value Flags Description
key_findbinding cmd release Find key bound to specified command string.
key_listboundkeys cmd release List bound keys with bindings.
kick cmd norecord, release Kick a player by name.
kickid cmd norecord, release Kick a player by userid or uniqueid, with a message.
kickid_hltv cmd norecord, release Kick a player by userid or uniqueid, with a message.
kill cmd sv, cheat Kills the player with generic damage
killvector cmd sv, cheat Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>

L

Command Default Value Flags Description
labelled_debug_helper_arc_segments 20 sv, cl, rep, cheat
labelled_debug_helper_enabled true sv, cl, rep, cheat
labelled_debug_helper_scale 1 sv, cl, rep, cheat
labelled_debug_helper_show_position false sv, cl, rep, cheat
labelled_debug_helper_show_text true sv, cl, rep, cheat
labelled_debug_helper_skeleton_show_bone_names true sv, cl, rep, cheat
lastinv cmd cl, server_can_execute
launch_warmup_map cmd cl, norecord, clientcmd_can_execute Launches warmup map
lb_barnlight_shadowmap_scale 1 release Scale for computed barnlight shadowmap size
lb_shadow_map_culling true cheat
lb_show_light_fog_clipmap_cb_cost false cheat Show cost of lights in fog clipmap constant buffer. yellow = 1 cost, red = 6 cost
lightquery_debug_direct_lighting true sv, cl, rep, cheat
lightquery_debug_indirect_lighting true sv, cl, rep, cheat
listdemo cmd release List demo file contents.
listissues cmd sv List all the issues that can be voted on.
lobby_default_privacy_bits2 0 cl, a, release Lobby default permissions (0: private, 1: public)
lockMoveControllerRet false cl, a
log cmd release off >.
log_color cmd norecord, release Set the color of a logging channel.
log_dumpchannels cmd norecord, release Dumps information about all logging channels.
log_flags cmd norecord, release Set the flags on a logging channel.
log_level cmd norecord, release Set the spew level of a logging channel.
log_verbosity cmd norecord, release Set the verbosity of a logging channel.
logaddress_add_http cmd sv, nolog, release Set URI of a listener to receive logs via http post. Wrap URI in double quotes.
logaddress_add_http_delayed cmd sv, nolog, release Set a delay and URI of a listener to receive logs via http post. Wrap URI in double quotes.
logaddress_delall_http cmd sv, nolog, release Remove all http listeners from the dispatch list.
logaddress_list_http cmd sv, nolog, release List all URIs currently receiving server logs
logaddress_token_secret 0 sv, release Set a secret string that will be hashed when using logaddress with explicit token hash.
logic_npc_counter_debug false sv, rep, cheat
+lookatweapon cmd cl, release
-lookatweapon cmd cl, release

M

Command Default Value Flags Description
m_pitch 0.022 cl, a, per_user Mouse pitch factor.
m_yaw 0.022 cl, a, per_user Mouse yaw factor.
map cmd release, vconsole_fuzzy, vconsole_set_focus map <mapname> :Load a new map.
map_enable_background_maps cmd cl, cheat Enables/disables portrait background maps
map_setbombradius cmd sv, cheat Sets the bomb radius for the map.
map_showbombradius cmd sv, cheat Shows bomb radius from the center of each bomb site and planted bomb.
mapgroup cmd sv, norecord, release Specify a map group
mapoverview_allow_client_draw false cl, release Allow a client to draw on the map overview
mapoverview_icon_scale 1 cl, a, release Sets the icon scale multiplier for the overview map. Valid values are 0.5 to 3.0.
maps cmd release Displays list of maps.
markup_group_ent_bbox cmd sv, cheat markup_group_ent_bbox <markup_group name> -> toggle ent_bbox for all members of the named markup group
markup_group_ent_text cmd sv, cheat markup_group_ent_text <markup_group name> -> toggle ent_text for all members of the named markup group
markup_group_spew cmd sv, cheat Spew all current markup groups and their members
mat_colcorrection_forceentitiesclientside false cl, cheat Forces color correction entities to be updated on the client
mat_disable_normal_mapping false cl, cheat
mat_fullbright 0 cheat
mat_lpv_luxels false cheat
mat_luxels false cheat
mat_max_lighting_complexity 8 cheat
mat_overdraw 0 cheat Visualize overdraw
mat_overdraw_color 0.075000 0.150000 0.300000 cheat
mat_shading_complexity false cheat Visualize shading complexity
mat_shading_complexity_color 1.000000 0.500000 0.250000 cheat
mat_shading_complexity_max_instruction_count 1024 cheat
mat_shading_complexity_max_register_count 128 cheat
mat_show_distance_field 0 cheat 0=Off, 1=Visualize trace from camera, 2=Visualize occlusion
mat_tonemap_bloom_scale -1 cheat
mat_tonemap_bloom_start_value -1 cheat
mat_tonemap_force_accelerate_exposure_down -1 cheat
mat_tonemap_force_average_lum_min -1 cheat Override. Old default was 3.0
mat_tonemap_force_log_lum_max -1 cheat
mat_tonemap_force_log_lum_min -1 cheat
mat_tonemap_force_max -1 cheat
mat_tonemap_force_min -1 cheat
mat_tonemap_force_percent_bright_pixels -1 cheat Override. Old value was 1.0
mat_tonemap_force_percent_target -1 cheat Override. Old default was 45.
mat_tonemap_force_rate -1 cheat
mat_tonemap_force_scale 0 cheat
mat_tonemap_force_use_alpha -1 cheat
mat_tonemap_uncap_exposure 0 cheat
mat_wireframe 0 cheat 0=Off, 1=Surface Wireframe, 2=Transparent Wireframe
menuselect cmd cl, clientcmd_can_execute menuselect
mesh_calculate_curvature_smooth_invert false sv, cl, rep, cheat
mesh_calculate_curvature_smooth_pass_count 3 sv, cl, rep, cheat
mesh_calculate_curvature_smooth_weight 1 sv, cl, rep, cheat
minimap_create cmd cl, cheat Does a bunch of work to create a minimap
mm_csgo_community_search_players_min 3 a, release When performing CSGO community matchmaking look for servers with at least so many human players
mm_dedicated_force_servers 0 release privateip1:port,publicip2:port|privateip2:port` if your server is behind NAT. If the server is behind NAT, you can specify `0.0.0.0|privateip:port` and if server port is in the list of `mm_server_search_lan_ports` its public address should be automatically detected.
mm_dedicated_search_maxping 150 a Longest preferred ping to dedicated servers for games
mm_queue_show_stats cmd cl, clientcmd_can_execute Display global server stats
mm_server_search_lan_ports 27015,27016,27017,27018,27019,27020 a, release Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
mm_session_search_qos_timeout 15 release
mm_session_sys_kick_ban_duration 180 release
mm_session_sys_pkey 0 release
mobile_fps_increase_during_charging false a MOBILE_FPS_CONTROL: If true we increase framerate limit while charging
mobile_fps_increase_during_touch true a MOBILE_FPS_CONTROL: If true we increase framerate limit during touch
mobile_fps_limit 30 a MOBILE_FPS_CONTROL: Mobile FPS limit - 15, 30, 60
model_default_preview_sequence_name 0 sv, cl, a, rep
molotov_throw_detonate_time 2 sv, cl, rep, release
motdfile motd.txt sv, release The MOTD file to load.
mouse_inverty false cl, a
mp_afterroundmoney 0 sv, cl, rep, release amount of money awared to every player after each round
mp_anyone_can_pickup_c4 false sv, cl, rep, release If set, everyone can pick up the c4, not just Ts.
mp_autokick true sv, rep, release Kick idle/team-killing/team-damaging players
mp_autoteambalance true sv, nf, release
mp_backup_restore_list_files cmd sv, release Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed
mp_backup_restore_load_autopause true sv, release Whether to automatically pause the match after restoring round data from backup
mp_backup_restore_load_file cmd sv, release Loads player cash, KDA, scores and team scores; resets to the next round after the backup
mp_backup_round_auto true sv, release If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk
mp_backup_round_file backup sv, release If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_score2.txt
mp_backup_round_file_last 0 sv, release Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
mp_backup_round_file_pattern %prefix%_round%round%.txt sv, release If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt'
mp_bot_ai_bt 0 sv, release Use the specified behavior tree file to drive the bot behavior.
mp_bot_ai_bt_clear_cache cmd sv, release Clears the cache for behavior tree files.
mp_buy_allow_grenades true sv, cl, rep, release Whether players can purchase grenades from the buy menu or not.
mp_buy_allow_guns 255 sv, cl, rep, release Whether players can purchase guns: pistols (1), SMGs (2), rifles (4), shotguns (8), sniper rifles (16), heavy MGs (32).
mp_buy_anywhere 0 sv, cl, nf, rep, release When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
mp_buy_during_immunity 0 sv, cl, nf, rep, release When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
mp_buytime 20 sv, cl, rep, release How many seconds after round start players can buy items for.
mp_c4_cannot_be_defused false sv, cl, rep, release If set, the planted c4 cannot be defused.
mp_c4timer 40 sv, cl, nf, rep, release how long from when the C4 is armed until it blows
mp_competitive_endofmatch_extra_time 15 sv, release After a competitive match finishes rematch voting extra time is given for rankings.
mp_consecutive_loss_aversion 1 sv, rep, release How loss streak is affected with round win: 0 = win fully resets loss bonus, 1 = first win steps down loss bonus, 2 = first win holds loss bonus and step down starting with second win
mp_consecutive_loss_max 4 sv, rep, release
mp_coop_force_join_ct false sv, cl, rep, release If set, real players will auto join CT on join.
mp_coopmission_bot_difficulty_offset 0 sv, rep, release The difficulty offset modifier for bots during coop missions.
mp_coopmission_mission_number 0 sv, cl, rep, release Which mission the map should run after it loads.
mp_coopterrorhunt_kill_add_time 10 sv, cl, rep, release The number of seconds added to the clock when players get a kill.
mp_coopterrorhunt_num_enemies 20 sv, cl, rep, release The number of enemies CTs have to hunt and kill.
mp_ct_default_grenades 0 sv, cl, rep, release The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade'
mp_ct_default_melee weapon_knife sv, cl, rep, release The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it should look like this: 'weapon_knife weapon_taser'. Remember to set mp_weapons_allow_zeus to 1 if you want to give a taser!
mp_ct_default_primary 0 sv, cl, rep, release The default primary (rifle) weapon that the CTs will spawn with
mp_ct_default_secondary weapon_hkp2000 sv, cl, rep, release The default secondary (pistol) weapon that the CTs will spawn with
mp_damage_headshot_only false sv, rep, release Determines whether non-headshot hits do any damage.
mp_damage_scale_ct_body 1 sv, rep, release Scales the damage a CT player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
mp_damage_scale_ct_head 1 sv, rep, release Scales the damage a CT player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots do 4x the damage of the body before this scaler is applied.
mp_damage_scale_t_body 1 sv, rep, release Scales the damage a T player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
mp_damage_scale_t_head 1 sv, rep, release Scales the damage a T player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots do 4x the damage of the body before this scaler is applied.
mp_damage_vampiric_amount 0 sv, rep, release If Set to non-0, will determine the fraction of damage dealt that will be given to attacker.
mp_death_drop_breachcharge true sv, cl, rep, release Drop breachcharge on player death
mp_death_drop_c4 true sv, cl, rep, release Whether c4 is droppable
mp_death_drop_defuser true sv, cl, rep, release Drop defuser on player death
mp_death_drop_grenade 2 sv, cl, rep, release Which grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades
mp_death_drop_gun 1 sv, cl, rep, release Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_healthshot true sv, cl, rep, release Drop healthshot on player death
mp_death_drop_taser true sv, cl, rep, release Drop taser on player death
mp_deathcam_skippable true sv, rep, release Determines whether a player can early-out of the deathcam.
mp_default_team_winner_no_objective -1 sv, cl, rep, release If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time runs out in the round.
mp_defuser_allocation 0 sv, cl, rep, release How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_disable_autokick cmd sv, release Prevents a userid from being auto-kicked
mp_disconnect_kills_bots false sv, release When a bot disconnects, kill them first. Requires mp_disconnect_kills_players.
mp_disconnect_kills_players true sv, release When a player disconnects, kill them first (triggering item drops, stats, etc.)
mp_display_kill_assists true sv, cl, rep, release Whether to display and score player assists
mp_dm_bonus_length_max 30 sv, cl, rep, release Maximum time the bonus time will last (in seconds)
mp_dm_bonus_length_min 30 sv, cl, rep, release Minimum time the bonus time will last (in seconds)
mp_dm_bonus_percent 50 sv, cl, rep, release Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.
mp_dm_bonusweapon_dogtags 0 sv, cl, rep, release Additional dogtags to drop when making a kill with the bonus weapon
mp_dm_dogtag_score 0 sv, cl, rep, release Points to award for picking up a dogtag in deathmatch.
mp_dm_healthshot_killcount 3 sv, cl, rep, release Grant healthshots in deathmatch after n kills
mp_dm_kill_base_score 10 sv, cl, rep, release Number of base points to award for a kill in deathmatch. Cheaper weapons award 1 or 2 additional points.
mp_dm_teammode 0 sv, cl, rep, release In deathmatch, enables team DM visuals & scoring (0: personal, 1: team mode, 2: use team contribution score)
mp_dm_teammode_bonus_score 1 sv, cl, rep, release Team deathmatch victory points to award for kill with bonus weapon
mp_dm_teammode_dogtag_score 0 sv, cl, rep, release Team deathmatch victory points to award for collecting enemy dogtags
mp_dm_teammode_kill_score 1 sv, cl, rep, release Team deathmatch victory points to award for enemy kill
mp_dm_time_between_bonus_max 40 sv, cl, rep, release Maximum time a bonus time will start after the round start or after the last bonus (in seconds)
mp_dm_time_between_bonus_min 30 sv, cl, rep, release Minimum time a bonus time will start after the round start or after the last bonus (in seconds)
mp_dogtag_despawn_on_killer_death true sv, rep, release Whether dogtags should despawn when their killer dies
mp_dogtag_despawn_time 120 sv, rep, release How many seconds dogtags should stay around before despawning automatically (0 = infinite)
mp_dogtag_pickup_rule 0 sv, rep, release Who is eligible to pick up a dogtag (0 = killer only, 1 = killer's team, 2 = victim's team, 3 = killer & victim's team, 4 = anyone)
mp_drop_grenade_enable true sv, cl, rep, release Allows players to drop grenades.
mp_drop_knife_enable false sv, cl, rep, release Allows players to drop knives.
mp_economy_reset_rounds 0 sv, cl, rep, release Reset all player money every N rounds (0 for never)
mp_endmatch_votenextleveltime 20 sv, release If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end.
mp_endmatch_votenextmap true sv, cl, rep, release Whether or not players vote for the next map at the end of the match when the final scoreboard comes up
mp_endmatch_votenextmap_keepcurrent true sv, cl, rep, release If set, keeps the current map in the list of voting options. If not set, the current map will not appear in the list of voting options.
mp_endmatch_votenextmap_wargames_modes 0 sv, release Modes available for endmatch voting during War Games. Separate names with spaces.
mp_endmatch_votenextmap_wargames_nummaps 3 sv, release Maximum number of maps to include in endmatch voting during War Games
mp_endmatch_votenextmap_wargames_nummodes 1 sv, release Maximum number of other War Games to include in endmatch voting during War Games
mp_endwarmup_player_count 0 sv, cl, rep, release Number of players required to be connected to end warmup early. 0 to require maximum players for mode.
mp_equipment_reset_rounds 0 sv, cl, rep, release Reset all player equipment every N rounds (0 for never)
mp_fists_replace_melee true sv, release If enabled then when melee weapon is dropped player will have fists, when melee weapon is picked up then fists are unavailable
mp_footsteps_serverside true sv, release Makes the server always play footstep sounds. Clients never calculate footstep sounds locally, instead relying on the server.
mp_force_pick_time 15 sv, cl, rep, release The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_forcecamera 1 sv, cl, rep, release Restricts spectator modes for dead players
mp_fraglimit 0 sv, nf, release
mp_free_armor 0 sv, cl, rep, release Determines whether kevlar (1+) and/or helmet (2+) are given automatically.
mp_freezetime 15 sv, nf, rep, release how many seconds to keep players frozen when the round starts
mp_friendlyfire true sv, cl, nf, rep, release Allows team members to injure other members of their team
mp_give_player_c4 true sv, cl, rep, release Whether this map should spawn a c4 bomb for a player or not.
mp_global_damage_per_second 0 sv, rep, release If above 0, deal non-lethal damage to players over time.
mp_guardian_ai_bt_difficulty_adjust_wave_interval 1 sv, rep, release Adjust the guardian bots' difficulty every nth guardian wave when using behavior trees.
mp_guardian_ai_bt_difficulty_cap_beginning_round 2 sv, rep, release Starting this round a difficulty cap will be applied to the bots.
mp_guardian_ai_bt_difficulty_initial_value 2 sv, rep, release Starting difficulty level for the gardian bots.
mp_guardian_ai_bt_difficulty_max_next_level_bots 3 sv, rep, release How many bots to increase difficulty per wave - this many easier bots will get harder.
mp_guardian_bomb_plant_custom_x_mark_location 0 sv, cl, rep, release x,y,z to display an X for the bomb plant in guardian missions with custom bomb plant boundaries.
mp_guardian_bot_money_per_wave 800 sv, rep, release The amount of money bots get time each wave the players complete. This # is absolute and not additive, the money is set to (this)x(wave#) for each bot on each wave.
mp_guardian_force_collect_hostages_timeout 50 sv, release Force bots to collect hostages after this amount of time if no enemy has been seen.
mp_guardian_give_random_grenades_to_bots true sv, release If set guardian bots will be given grenades at the beginning of the wave.
mp_guardian_loc_string_hud #guardian_mission_type_kills sv, cl, rep, release Loc string token to use on hud for this mission, otherwise default to kills with weapon.
mp_guardian_loc_weapon 0 sv, cl, rep, release Override to weapon dialog var applied to UI
mp_guardian_player_dist_max 2000 sv, rep, release The maximum distance a player is allowed to get from the bombsite before they're killed.
mp_guardian_player_dist_min 1300 sv, rep, release The distance at which we start to warn a player when they are too far from the guarded bombsite.
mp_guardian_special_kills_needed 10 sv, rep, release The number of kills needed with a specific weapon.
mp_guardian_special_weapon_needed awp sv, rep, release The weapon that needs to be used to increment the kills needed to complete the mission.
mp_guardian_target_site -1 sv, release If set to the index of a bombsite, will cause random spawns to be only created near that site.
mp_halftime true sv, cl, rep, release Determines whether the match switches sides in a halftime event.
mp_halftime_duration 15 sv, cl, rep, release Target number of seconds that halftime lasts; shortened if team intros are active
mp_halftime_pausematch 0 sv, cl, rep, release Set to 1 to pause match after halftime countdown elapses. Match must be resumed by vote or admin.
mp_halftime_pausetimer 0 sv, cl, rep, release Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.
mp_heavyassaultsuit_aimpunch true sv, cl, rep, release How much EXTRA aim punch will happen when a player wearing the assault suit gets when shot
mp_heavyassaultsuit_cooldown 5 sv, cl, rep, release Determines cooldown of purchase.
mp_heavyassaultsuit_deploy_timescale 0.8 sv, cl, rep, release How fast a player wearing the heavy assault suit will draw their weapon (1.0 = normal speed, 0.5 = half speed)
mp_heavyassaultsuit_speed 130 sv, cl, rep, release The max speed of a player when they are wearing the heavy assault suit
mp_heavybot_damage_reduction_scale 1 sv, cl, rep, release How much damage should scale when the player wearing the heavy assault suit is shot (1.0 = no change, 0.5 = half damage)
mp_hostages_max 2 sv, rep, release Maximum number of hostages to spawn.
mp_hostages_rescuetime 1 sv, cl, rep, release Additional time added to round time if a hostage is reached by a CT.
mp_hostages_run_speed_modifier 1 sv, rep, release Default is 1.0, slow down hostages by setting this to < 1.0.
mp_hostages_spawn_farthest false sv, rep, release When enabled will consistently force the farthest hostages to spawn.
mp_hostages_spawn_force_positions 0 sv, rep, release Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6'
mp_hostages_spawn_force_positions_xyz 0 sv, rep, release Comma separated list of xyz locations to force spawn positions, e.g. 'x1 y1 z1,x2 y2 z2'
mp_hostages_spawn_same_every_round true sv, rep, release 0 = spawn hostages randomly every round, 1 = same spawns for entire match.
mp_hostages_takedamage false sv, cl, rep, release Whether or not hostages can be hurt.
mp_humanteam any sv, rep, release Restricts human players to a single team {any, CT, T}
mp_ignore_round_win_conditions false sv, rep, release Ignore conditions which would end the current round
mp_items_prohibited 0 sv, cl, rep, release Set this convar to a comma-delimited list of definition indices of weapons that should be prohibited from use.
mp_join_grace_time 0 sv, cl, rep, release Number of seconds after round start to allow a player to join a game
mp_limitteams 2 sv, nf, rep, release Max # of players 1 team can have over another (0 disables check)
mp_logdetail 0 sv, release Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
mp_logdetail_items false sv, release Logs a line any time a player acquires or loses an item.
mp_logdistance_2d 250 sv, release Enables distance logging every so many units
mp_logdistance_sec 15 sv, release Enables distance logging every so many seconds
mp_logloadouts true sv, release Enables distance logging with full loadouts
mp_logmoney false sv, release Enables money logging. Values are: 0=off, 1=on
mp_match_can_clinch true sv, cl, rep, release Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
mp_match_end_changelevel false sv, cl, rep, release At the end of the match, perform a changelevel even if next map is the same
mp_match_end_restart false sv, cl, rep, release At the end of the match, perform a restart instead of loading a new map
mp_match_restart_delay 25 sv, cl, rep, release Time (in seconds) until a match restarts.
mp_max_armor 2 sv, cl, rep, release Determines the highest level of armor allowed to be purchased. (0) None, (1) Kevlar, (2) Helmet
mp_maxmoney 16000 sv, cl, rep, release maximum amount of money allowed in a player's account
mp_maxrounds 24 sv, cl, nf, rep, release max number of rounds to play before server changes maps
mp_min_halftime_duration 8.5 sv, cl, rep, release Minimum number of seconds that halftime lasts even if team intros are active
mp_only_cts_rescue_hostages true sv, cl, rep, release
mp_overtime_enable false sv, cl, rep, release If a match ends in a tie, use overtime rules to determine winner
mp_overtime_halftime_pausetimer 0 sv, cl, rep, release If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the timer.
mp_overtime_limit 0 sv, cl, rep, release When overtime is enabled, only so many overtimes can be played
mp_overtime_maxrounds 6 sv, cl, rep, release When overtime is enabled play additional rounds to determine winner
mp_overtime_startmoney 10000 sv, cl, rep, release Money assigned to all players at start of every overtime half
mp_pause_match cmd sv, release Pause the match in the next freeze time
mp_plant_c4_anywhere false sv, cl, rep, release
mp_playercashawards true sv, cl, rep, release Players can earn money by performing in-game actions
mp_playerid 0 sv, cl, rep, release Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay 0.4 sv, cl, rep, release Number of seconds to delay showing information in the status bar
mp_playerid_hold 0.1 sv, cl, rep, release Number of seconds to keep showing old information in the status bar
mp_randomspawn 0 sv, cl, rep, release Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs.
mp_randomspawn_dist 0 sv, cl, rep, release If using mp_randomspawn, determines whether to test distance when selecting this spot.
mp_randomspawn_los false sv, cl, rep, release If using mp_randomspawn, determines whether to test Line of Sight when spawning.
mp_require_gun_use_to_acquire false sv, release Whether guns must be +used to acquire or default is touch-to-pickup
mp_respawn_immunitytime -1 sv, cl, rep, release How many seconds after respawn immunity lasts. Set to negative value to disable warmup immunity.
mp_respawn_on_death_ct false sv, cl, rep, release When set to 1, counter-terrorists will respawn after dying.
mp_respawn_on_death_t false sv, cl, rep, release When set to 1, terrorists will respawn after dying.
mp_respawnwavetime_ct 10 sv, cl, rep, release Time between respawn waves for CTs.
mp_respawnwavetime_t 10 sv, cl, rep, release Time between respawn waves for Terrorists.
mp_restartgame 0 sv, release If non-zero, game will restart in the specified number of seconds
mp_retake_ct_count 4 sv, cl, rep, release Number of CT's when playing retakes.
mp_retake_ct_loadout_bonus_card #GameUI_Retake_Card_TheAWPortunity,1,1,rifle4 sv, cl, rep, release CT bonus card for full buy round when playing bomb site retake.
mp_retake_ct_loadout_bonus_card_availability 1,2 sv, cl, rep, release CT bonus card availability pattern for full buy round when playing bomb site retake.
mp_retake_ct_loadout_default_pistol_round 3;#GameUI_Retake_Card_4v3,0,0,secondary0|1;#GameUI_Retake_Card_FlashOut,0,0,secondary0,grenade2;#GameUI_Retake_Card_HideAndPeek,0,0,secondary0,grenade4 sv, cl, rep, release CT Loadouts for default pistol round when playing bomb site retake.
mp_retake_ct_loadout_enemy_card #GameUI_Retake_Card_BehindEnemyLines,1,1,rifle1,grenade2 sv, cl, rep, release CT enemy card for full buy round when playing bomb site retake.
mp_retake_ct_loadout_full_buy_round 2;#GameUI_Retake_Card_LightEmUp,1,1,rifle1,grenade2|2;#GameUI_Retake_Card_Kobe,1,1,rifle1,grenade3|1;#GameUI_Retake_Card_1g,1,1,rifle1,grenade0|1;#GameUI_Retake_Card_DisappearingAct,1,1,rifle1,grenade4|1;#GameUI_Retake_Card_EyesOnTarget,1,1,rifle3 sv, cl, rep, release CT Loadouts for full buy round when playing bomb site retake.
mp_retake_ct_loadout_light_buy_round 2;#GameUI_Retake_Card_UmpInSmoke,1,1,smg2,grenade4|2;#GameUI_Retake_Card_FunNGun,1,1,smg0,grenade3|2;#GameUI_Retake_Card_Sharpshooter,1,1,rifle2,grenade2|2;#GameUI_Retake_Card_BurstBullpup,1,1,rifle0 sv, cl, rep, release CT Loadouts for force buy round when playing bomb site retake.
mp_retake_ct_loadout_upgraded_pistol_round 2;#GameUI_Retake_Card_TakeFive,0,0,secondary3|2;#GameUI_Retake_Card_BlindFire,0,0,secondary2,grenade2|2;#GameUI_Retake_Card_OnlyTakesOne,0,0,secondary4|2;#GameUI_Retake_Card_SneakyBeakyLike,0,0,secondary2,grenade4 sv, cl, rep, release CT Loadouts for upgraded pistol round when playing bomb site retake.
mp_retake_max_consecutive_rounds_same_target_site 2 sv, cl, rep, release Limit the number of consecutive rounds targeting the same site.
mp_retake_t_count 3 sv, cl, rep, release Number of terrorists when playing retakes.
mp_retake_t_loadout_bonus_card #GameUI_Retake_Card_TheAWPortunity,1,1,rifle4 sv, cl, rep, release T bonus card for full buy round when playing bomb site retake.
mp_retake_t_loadout_bonus_card_availability 1,1,2 sv, cl, rep, release T bonus card availability pattern for full buy round when playing bomb site retake.
mp_retake_t_loadout_default_pistol_round 3;#GameUI_Retake_Card_4BadGuysLeft,0,0,secondary0|1;#GameUI_Retake_Card_LookAway,0,0,secondary0,grenade2;#GameUI_Retake_Card_WhenThereIsSmoke,0,0,secondary0,grenade4 sv, cl, rep, release T Loadouts for default pistol round when playing bomb site retake.
mp_retake_t_loadout_enemy_card #GameUI_Retake_Card_FindersKeepers,1,1,rifle1,grenade2 sv, cl, rep, release T enemy card for full buy round when playing bomb site retake.
mp_retake_t_loadout_full_buy_round 2;#GameUI_Retake_Card_OlReliable,1,1,rifle1,grenade2|1;#GameUI_Retake_Card_SmokeShow,1,1,rifle1,grenade4|1;#GameUI_Retake_Card_HotShot,1,1,rifle1,grenade0|1;#GameUI_Retake_Card_EyeSpy,1,1,rifle3,grenade3 sv, cl, rep, release T Loadouts for full buy round when playing bomb site retake.
mp_retake_t_loadout_light_buy_round 2;#GameUI_Retake_Card_BackInAFlash,1,1,smg2,grenade2|2;#GameUI_Retake_Card_AllIn,1,1,rifle0|1;#GameUI_Retake_Card_BoomBox,1,1,smg0,grenade3,grenade4|1;#GameUI_Retake_Card_SetThemFree,1,1,rifle2,grenade2 sv, cl, rep, release T Loadouts for force buy round when playing bomb site retake.
mp_retake_t_loadout_upgraded_pistol_round 2;#GameUI_Retake_Card_BlindFire,0,0,secondary2,grenade2|2;#GameUI_Retake_Card_QueOta,0,0,secondary4|1;#GameUI_Retake_Card_SmokeScreen,0,0,secondary2,grenade4|1;#GameUI_Retake_Card_TecTecBoom,0,0,secondary3,grenade3 sv, cl, rep, release T Loadouts for upgraded pistol round when playing bomb site retake.
mp_round_restart_delay 7 sv, cl, rep, release Number of seconds to delay before restarting a round after a win
mp_roundtime 1.92 sv, nf, rep, release How many minutes each round takes.
mp_roundtime_defuse 1.92 sv, nf, rep, release How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead.
mp_roundtime_deployment 5 sv, release How many minutes deployment for coop mission takes.
mp_roundtime_hostage 1.92 sv, nf, rep, release How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead.
mp_scrambleteams cmd sv, release Scramble the teams and restart the game
mp_shield_speed_deployed 170 sv, cl, rep, release The max speed of a player when they have a shield deployed
mp_shield_speed_holstered 200 sv, cl, rep, release The max speed of a player when they have a shield holstered
mp_shorthanded_cash_bonus_ignore_kicked true sv, cl, rep, release Determines whether kicked players are included in the assessment for short-handedness
mp_shorthanded_cash_bonus_round_delay 2 sv, cl, rep, release number of previous rounds that a team needs to have been shorthanded before they are eligible for the short-handed bonus
mp_solid_teammates 1 sv, cl, rep, release How solid are teammates: 0 = transparent; 1 = fully solid; 2 = can stand on top of heads
mp_spawnprotectiontime 5 sv, rep, release Kick players who team-kill within this many seconds of a round restart.
mp_spec_swapplayersides false sv, cl, rep, release Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
mp_spectators_max 2 sv, cl, rep, release How many spectators are allowed in a match.
mp_starting_losses 1 sv, rep, release Determines what the initial loss streak is.
mp_startmoney 800 sv, cl, rep, release amount of money each player gets when they reset
mp_suicide_penalty true sv, release Punish players for suicides
mp_swapteams cmd sv, release Swap the teams and restart the game
mp_t_default_grenades 0 sv, cl, rep, release The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade'
mp_t_default_melee weapon_knife sv, cl, rep, release The default melee weapon that the Ts will spawn with
mp_t_default_primary 0 sv, cl, rep, release The default primary (rifle) weapon that the Ts will spawn with
mp_t_default_secondary weapon_glock sv, cl, rep, release The default secondary (pistol) weapon that the Ts will spawn with
mp_tagging_scale 1 sv, rep, release Scalar for player tagging modifier when hit. Lower values for greater tagging.
mp_taser_recharge_time -1 sv, cl, rep, release Determines recharge time for taser. -1 = disabled.
mp_td_dmgtokick 300 sv, rep, release The damage threshhold players have to exceed in a match to get kicked.
mp_td_dmgtowarn 200 sv, rep, release The damage threshhold players have to exceed in a match to get warned that they are about to be kicked.
mp_td_spawndmgthreshold 50 sv, rep, release The damage threshold players have to exceed at the start of the round to be warned/kick.
mp_team_intro_time 6.5 sv, nf, rep, release How many seconds for team intro
mp_team_timeout_max 1 sv, cl, rep, release Number of timeouts each team gets per match.
mp_team_timeout_ot_add_each 0 sv, cl, rep, release Number of timeouts to add for each team when match goes to 2nd and each next overtime.
mp_team_timeout_ot_add_once 0 sv, cl, rep, release Number of timeouts to add for each team when regulation time ends and match goes to overtime.
mp_team_timeout_ot_max 1 sv, cl, rep, release Max number of timeouts each team can have per OT after all OT timeouts got added.
mp_team_timeout_time 60 sv, cl, rep, release Duration of each timeout.
mp_teamcashawards true sv, cl, rep, release Teams can earn money by performing in-game actions
mp_teamflag_1 0 sv, release Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard.
mp_teamflag_2 0 sv, release Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard.
mp_teamlogo_1 0 sv, release Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
mp_teamlogo_2 0 sv, release Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
mp_teammatchstat_1 0 sv, release A non-empty string sets first team's match stat.
mp_teammatchstat_2 0 sv, release A non-empty string sets second team's match stat.
mp_teammatchstat_cycletime 45 sv, release Cycle match stats after so many seconds
mp_teammatchstat_holdtime 5 sv, release Decide on a match stat and hold it additionally for at least so many seconds
mp_teammatchstat_txt 0 sv, release A non-empty string sets the match stat description, e.g. 'Match 2 of 3'.
mp_teammates_are_enemies false sv, cl, nf, rep, release When set, your teammates act as enemies and all players are valid targets.
mp_teamname_1 0 sv, release A non-empty string overrides the first team's name.
mp_teamname_2 0 sv, release A non-empty string overrides the second team's name.
mp_teamprediction_pct 0 sv, release A value between 1 and 99 will show predictions in favor of CT team.
mp_teamprediction_txt #SFUIHUD_Spectate_Predictions sv, release A value between 1 and 99 will set predictions in favor of first team.
mp_teamscore_1 0 sv, release A non-empty string for best-of-N maps won by the first team.
mp_teamscore_2 0 sv, release A non-empty string for best-of-N maps won by the second team.
mp_teamscore_max 0 sv, release How many maps to win the series (bo3 max=2; bo5 max=3; bo7 max=4)
mp_technical_timeout_duration_s 120 sv, cl, rep, release How many seconds is a full technical timeout?
mp_technical_timeout_per_team 1 sv, cl, rep, release How many technical timeouts are there per team?
mp_timelimit 0 sv, cl, nf, rep, release game time per map in minutes
mp_tkpunish 0 sv, rep, release Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes}
mp_unpause_match cmd sv, release Resume the match
mp_use_respawn_waves 0 sv, cl, rep, release When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the whole team is dead.
mp_verbose_changelevel_spew 1 sv, cl, rep, release
mp_warmup_end cmd sv, release End warmup immediately.
mp_warmup_offline_enabled false sv, cl, rep, release Whether or not to do a warmup period at the start of a match in an offline (bot) match.
mp_warmup_online_enabled true sv, cl, rep, release Whether or not to do a warmup period at the start of an online match.
mp_warmup_pausetimer 0 sv, cl, rep, release Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.
mp_warmup_start cmd sv, release Start warmup.
mp_warmuptime 120 sv, cl, rep, release How long the warmup period lasts. Changing this value resets warmup.
mp_warmuptime_all_players_connected 15 sv, cl, rep, release Warmup time to use when all players have connected. 0 to disable.
mp_warmuptime_match_cancelled 5 sv, cl, rep, release Warmup time to use when the match will be cancelled (eg. due to a live VAC ban).
mp_weapon_melee_touch_time_after_hit 5 sv, cheat, release
mp_weapon_next_owner_touch_time 1.3 sv, cheat, release
mp_weapon_prev_owner_touch_time 1.5 sv, cheat, release
mp_weapon_self_inflict_amount 0 sv, rep, release If Set to non-0, will hurt the attacker by the specified fraction of max damage if they miss.
mp_weapons_allow_heavy -1 sv, cl, rep, release Determines which team, if any, can purchase Heavy guns. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_heavyassaultsuit false sv, cl, rep, release Determines whether heavyassaultsuit is permitted.
mp_weapons_allow_map_placed true sv, cl, rep, release If this convar is set, when a match starts, the game will not delete weapons placed in the map.
mp_weapons_allow_pistols -1 sv, cl, rep, release Determines which team, if any, can purchase Pistols. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_rifles -1 sv, cl, rep, release Determines which team, if any, can purchase Rifles. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_smgs -1 sv, cl, rep, release Determines which team, if any, can purchase SMGs. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_typecount 5 sv, cl, rep, release Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing, -1 to have no limit).
mp_weapons_allow_zeus 5 sv, cl, rep, release Determines how many Zeus purchases a player can make per round (0 to disallow, -1 to have no limit).
mp_weapons_glow_on_ground false sv, cl, rep, release If this convar is set, weapons on the ground will have a glow around them.
mp_weapons_max_gun_purchases_per_weapon_per_match -1 sv, cl, rep, release Max number of times a player may purchase any weapon per match
mp_win_panel_display_time 3 sv, cl, rep, release The amount of time to show the win panel between matches / halfs
multvar cmd norecord, release Multiply specified convar value.

N

Command Default Value Flags Description
name a, per_user
nav_add_to_selected_set cmd sv, cheat Add current area to the selected set.
nav_add_to_selected_set_by_id cmd sv, cheat Add specified area id to the selected set.
nav_avoid cmd sv, cheat Toggles the 'avoid this area when possible' flag used by the AI system.
nav_avoid_obstacles true sv, cheat
nav_begin_deselecting cmd sv, cheat Start continuously removing from the selected set.
nav_begin_drag_deselecting cmd sv, cheat Start dragging a selection area.
nav_begin_drag_selecting cmd sv, cheat Start dragging a selection area.
nav_begin_selecting cmd sv, cheat Start continuously adding to the selected set.
nav_bfs_debug 0 sv, cheat
nav_check_connectivity cmd sv, cheat Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
nav_clear_attribute cmd sv, cheat Remove given nav attribute from all areas in the selected set.
nav_clear_attributes cmd sv, cheat Clear all nav attributes of selected area.
nav_clear_selected_set cmd sv, cheat Clear the selected set.
nav_corner_adjust_adjacent 18 cheat radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_curve_alt false sv, cheat
nav_curve_iter 0 sv, cheat
nav_curve_lock -1 sv, cheat
nav_curve_max_step 10 sv, cheat
nav_curve_set -1 sv, cheat
nav_curve_step 0.02 sv, cheat
nav_debug_blocked false sv, cheat
nav_delete cmd sv, cheat Deletes the currently highlighted Area.
nav_delete_all_hull cmd sv, cheat Deletes all areas with given hull category.
nav_delete_marked cmd sv, cheat Deletes the currently marked Area (if any).
nav_disconnect cmd sv, cheat To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
nav_draw_area_connections false sv, cheat
nav_draw_area_filled true sv, cheat
nav_draw_area_ground false sv, cheat
nav_draw_area_hull_support false sv, cheat
nav_draw_area_ids false sv, cheat
nav_draw_area_inset_margin 0 sv, cheat
nav_draw_area_should_be_destroyed false sv, cheat
nav_draw_area_split_by_nav_link_mgr false sv, cheat
nav_draw_area_split_by_obstacle_mgr false sv, cheat
nav_draw_area_ztest false sv, cheat
nav_draw_attribute_dynamic 0 sv, cheat Draw all nav areas with this dynamic attribute
nav_draw_attribute_game 0 sv, cheat Draw all nav areas with this game attribute
nav_draw_blocked true sv, cheat
nav_draw_blocked_connections false sv, cheat
nav_draw_connected_area_radius 1000 sv, cheat
nav_draw_dangerareas false sv, cheat
nav_draw_externally_created false sv, cheat
nav_draw_hidingspots false sv, cheat
nav_draw_jump_links false sv, cheat
nav_draw_limit 300 sv, cheat The maximum number of areas to draw in edit mode
nav_draw_link_alignment false sv, cheat
nav_draw_links false sv, cheat
nav_draw_markup true sv, cheat
nav_draw_markup_offset 4 sv, cheat
nav_draw_mesh true sv, cheat
nav_draw_mesh_grid false sv, cheat Draw the mesh's spatial grid structure around the edit cursor position.
nav_draw_mesh_offset 1 sv, cheat Vertical offset for drawing the mesh (useful for flat planes where the mesh is often a fixed offset from the physical ground
nav_draw_space_cells false sv, cheat
nav_draw_space_fly false sv, cheat
nav_draw_space_neighbors false sv, cheat
nav_draw_space_portals false sv, cheat
nav_draw_space_radius 0 sv, cheat
nav_draw_space_swim false sv, cheat
nav_draw_vertex_normal false sv, cheat
nav_edit 0 sv, cheat Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_edit_validate false sv, cheat Validate navmesh structures.
nav_end_deselecting cmd sv, cheat Stop continuously removing from the selected set.
nav_end_drag_deselecting cmd sv, cheat Stop dragging a selection area.
nav_end_drag_selecting cmd sv, cheat Stop dragging a selection area.
nav_end_selecting cmd sv, cheat Stop continuously adding to the selected set.
nav_gen_add_jumps true cheat
nav_gen_agent_radius_buffer 0.75 cheat Buffer to add to agent radius before passing to nav gen
nav_gen_clip_polys_to_clearance true cheat
nav_gen_clip_polys_to_clearance_debug false cheat
nav_gen_connect_allow_multiple true cheat
nav_gen_connect_angle 0.75 cheat
nav_gen_connect_angle_ignore_z true cheat
nav_gen_connect_dist_a 1 cheat
nav_gen_connect_dist_b 1.5 cheat
nav_gen_connect_dist_z_mult 0.5 cheat
nav_gen_connect_overlap 0.5 cheat
nav_gen_degen_limit 0.001 cheat
nav_gen_false false cheat Always false
nav_gen_island_removal false cheat
nav_gen_island_removal_all_hulls true cheat
nav_gen_join_nonzup true cheat
nav_gen_jump_connection_min_overlap_ratio 0.1 cheat Minimum edge overlap required for jump connection consideration as a percentage of agent radius
nav_gen_markup_split_expand 2 cheat
nav_gen_markup_split_tol_base 1 cheat
nav_gen_markup_split_tol_nonav 1 cheat
nav_gen_markup_split_tol_nonentity 8 cheat
nav_gen_match_ground false cheat
nav_gen_max_bottleneck_width 128 cheat
nav_gen_max_bottleneck_width_do_clip true cheat
nav_gen_max_edge_len 512 cheat
nav_gen_max_edge_len_do_clip true cheat
nav_gen_max_edge_len_split_tol 24 cheat
nav_gen_opt_to_quads true cheat
nav_gen_opt_to_quads_angle_limit 8 cheat
nav_gen_opt_to_quads_num_steps 6 cheat
nav_gen_opt_to_quads_planar_deviation_limit 4 cheat
nav_gen_opt_to_quads_se_limit_end 0.1 cheat
nav_gen_opt_to_quads_se_limit_start 0.000010 cheat
nav_gen_opt_to_quads_weld_limit_end 0.01 cheat
nav_gen_opt_to_quads_weld_limit_start 0 cheat
nav_gen_remove_vertical_polys true cheat
nav_gen_split_boundary_polys false cheat
nav_gen_split_multi_connection_polys true cheat
nav_gen_split_multi_connection_polys_tol 0.01 cheat
nav_gen_true true cheat Always true
nav_gen_vertical_limit 88 cheat
nav_genrt_debug false sv, cheat
nav_genrt_no_splice false sv, cheat
nav_genrt_no_split false sv, cheat
nav_genrt_step -1 sv, cheat
nav_lower_drag_volume_max cmd sv, cheat Lower the top of the drag select volume.
nav_lower_drag_volume_min cmd sv, cheat Lower the bottom of the drag select volume.
nav_mark cmd sv, cheat Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute cmd sv, cheat Set nav attribute for all areas in the selected set.
nav_max_view_distance 0 sv, cheat Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length 64 cheat
nav_obstacle_genrt false sv, cheat
nav_obstacle_validate false sv, cheat
nav_obstruction_draw 0 sv, cheat
nav_obstruction_draw_change false sv, cheat
nav_obstruction_draw_dist -1 sv, cheat
nav_obstruction_draw_island 0 sv, cheat
nav_obstruction_draw_island_hull -1 sv, cheat
nav_obstruction_draw_movefail_blocking false sv, cheat
nav_path_debug false sv, cheat
nav_path_debug_compute_with_open_goal 0 sv, cheat
nav_path_draw_areas false sv, cheat
nav_path_draw_arrow true sv, cheat
nav_path_draw_climb_segments true sv, cheat
nav_path_draw_connected_areas false sv, cheat
nav_path_draw_ground_segments true sv, cheat
nav_path_draw_jump_segments true sv, cheat
nav_path_draw_ladder_segments true sv, cheat
nav_path_draw_link_segments true sv, cheat
nav_path_draw_tick 0 sv, cheat
nav_path_fixup_climb_up_segments true sv, cheat
nav_path_fixup_gap_segments false sv, cheat
nav_path_jump_process_debug false sv, cheat
nav_path_optimize true sv, cheat
nav_path_optimize_portals true sv, cheat
nav_path_optimizer_debug 0 sv, cheat
nav_path_record_draw_last_fail false sv, cheat
nav_path_record_enable 1 sv, cheat
nav_pathfind_debug_log 0 sv, cheat
nav_pathfind_draw 0 sv, cheat
nav_pathfind_draw_blocked 0 sv, cheat
nav_pathfind_draw_costs false sv, cheat
nav_pathfind_draw_fail 0 sv, cheat
nav_pathfind_draw_total_costs false sv, cheat
nav_pathfind_inadmissable_heuristic_factor 1 sv, cheat
nav_potentially_visible_dot_tolerance 0.98 sv, cheat
nav_precise cmd sv, cheat Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_raise_drag_volume_max cmd sv, cheat Raise the top of the drag select volume.
nav_raise_drag_volume_min cmd sv, cheat Raise the bottom of the drag select volume.
nav_recall_selected_set cmd sv, cheat Re-selects the stored selected set.
nav_remove_from_selected_set cmd sv, cheat Remove current area from the selected set.
nav_select_allow_blocked true sv, cheat When selecting an area under nav_edit, allow area marked as blocked.
nav_select_area_id -1 sv, cheat Select nav area with matching ID.
nav_select_block_id -1 sv, cheat Select nav space block with matching ID.
nav_select_hull 0 sv, cheat Restrict area selection to areas that can support a hull of the given category
nav_select_radius cmd sv, cheat Adds all areas in a radius to the selection set
nav_select_with_attribute cmd sv, cheat Selects areas with the given attribute.
nav_show_area_connections true sv, cheat Show connections to selected area when true
nav_show_area_info_font Consolas sv, cheat
nav_show_area_info_font_size -1 sv, cheat
nav_show_area_info_font_voffset -11 sv, cheat
nav_show_area_verts true sv, cheat Show area vertex positions
nav_show_area_water_info true sv, cheat
nav_show_potentially_visible 0 cheat Show areas that are potentially visible from the current nav area
nav_smooth_calc_z true sv, cheat
nav_smooth_constrain_results true sv, cheat
nav_smooth_constrain_results_relax 0.006 sv, cheat
nav_smooth_constrain_spring 2 sv, cheat
nav_smooth_constrain_spring_relax 0.01 sv, cheat
nav_smooth_draw_accel 0 sv, cheat
nav_smooth_draw_boundary 0 sv, cheat
nav_smooth_draw_calc false sv, cheat
nav_smooth_draw_constraint_spline false sv, cheat
nav_smooth_draw_constraint_spring 0 sv, cheat
nav_smooth_draw_speed 0 sv, cheat
nav_smooth_enable true sv, cheat
nav_smooth_relax true sv, cheat
nav_smooth_relax_use_timesteps false sv, cheat
nav_smooth_separating_dist_override 0 sv, cheat
nav_smooth_spring_const_override -1 sv, cheat
nav_smooth_spring_factor_deriv 0 sv, cheat
nav_smooth_spring_factor_dist 0 sv, cheat
nav_smooth_spring_factor_speed 0 sv, cheat
nav_smooth_spring_forward_dist_base 50 sv, cheat
nav_smooth_spring_forward_dist_time_limit 1 sv, cheat
nav_smooth_spring_max_dist 36 sv, cheat
nav_smooth_spring_tension_max_override -1 sv, cheat
nav_smooth_spring_timestep_factor_accel 100 sv, cheat
nav_smooth_spring_timestep_factor_speed 100 sv, cheat
nav_smooth_spring_timestep_max 0.5 sv, cheat
nav_smooth_spring_timestep_min 0.1 sv, cheat
nav_smooth_spring_yaw_rotation_speed 50 sv, cheat
nav_smooth_spring_yaw_threshold 20 sv, cheat
nav_smooth_use_opt true sv, cheat
nav_space_select_dist 200 sv, cheat
nav_split cmd sv, cheat To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground false cheat If true, nav areas will be placed flush with the ground when split.
nav_split_show_line false sv, cheat Show the free split line.
nav_store_selected_set cmd sv, cheat Stores the current selected set for later retrieval.
nav_test_bfs_lattice_dist_0 -1 sv, cheat
nav_test_bfs_lattice_dist_1 -1 sv, cheat
nav_test_bfs_lattice_dist_2 -1 sv, cheat
nav_test_bfs_lattice_hex false sv, cheat Demonstrates searching hexagonal lattice over nav mesh.
nav_test_bfs_lattice_mark 2 sv, cheat
nav_test_bfs_lattice_simple false sv, cheat
nav_test_bfs_lattice_spacing_0 24 sv, cheat
nav_test_bfs_lattice_spacing_1 48 sv, cheat
nav_test_bfs_lattice_spacing_2 96 sv, cheat
nav_test_bfs_simple false sv, cheat
nav_test_boundary_zone_circle 0 sv, cheat
nav_test_boundary_zone_force false sv, cheat
nav_test_boundary_zone_grid_dim 90 sv, cheat
nav_test_boundary_zone_path 0 sv, cheat
nav_test_boundary_zone_rays 100 sv, cheat
nav_test_boundary_zone_rays_margin -1 sv, cheat
nav_test_boundary_zone_rays_random false sv, cheat
nav_test_curve_opt 0 sv, cheat
nav_test_detour false sv, cheat
nav_test_find_nearest false sv, cheat Calculate the nearest point on the navmesh to the trace point. Uses selection from nav_select_hull.
nav_test_find_nearest_clear false sv, cheat Calculate the nearest point on the navmesh to the trace point. Uses selection from nav_select_hull.
nav_test_find_random_connected false sv, cheat Demonstrates finding random points that are connected in the nav mesh to the start point.
nav_test_find_random_connected_dist_max 1000 sv, cheat
nav_test_find_random_connected_dist_min 100 sv, cheat
nav_test_find_z 0 sv, cheat
nav_test_force_npc_repath false sv, cheat
nav_test_genrt false sv, cheat
nav_test_genrt_place false sv, cheat
nav_test_level_hull cmd sv, cheat Find entities that intrude into the nav mesh. List those entities in console output, and display bounding boxes around them for a while.
nav_test_level_hull_move cmd sv, cheat
nav_test_multi_connection false sv, cheat
nav_test_npc_area 0 sv, cheat
nav_test_npc_collision 0 sv, cheat
nav_test_npc_collision_range 250 sv, cheat
nav_test_npc_collision_show_geometry false sv, cheat
nav_test_path false sv, cheat Calculate and draw a path from player/camera position to the test position.
nav_test_path_expansion_search 0 sv, cheat Extend nav_test_path by doing an expansion search on that path. Convar value defines dist.
nav_test_path_lock_goal false sv, cheat Lock the pathfinding goal to the current intersection point.
nav_test_path_lock_start false sv, cheat Lock the pathfinding start to the current intersection point.
nav_test_path_move false sv, cheat
nav_test_path_opt true sv, cheat Enable path optimization for nav_edit_path paths.
nav_test_path_opt_transitions false sv, cheat
nav_test_path_return false sv, cheat Calculate a return path from cursor position to the path calculated by nav_test_path.
nav_test_path_space 0 sv, cheat Should nav_test_path test 3d navigation? 1 = space to space, 2 = multi-modal space/ground
nav_test_path_space_fly true sv, cheat Test flight paths
nav_test_path_space_swim true sv, cheat Test swim paths
nav_test_ray_space false sv, cheat
nav_test_rays false sv, cheat
nav_test_smooth false sv, cheat
nav_test_smooth_extern_push 0 sv, cheat
nav_test_smooth_in_speed 120 sv, cheat
nav_test_smooth_in_yaw 0 sv, cheat
nav_test_smooth_path_speed -1 sv, cheat
nav_test_smooth_separating_dist -1 sv, cheat
nav_test_smooth_spring_const -1 sv, cheat
nav_test_smooth_spring_tension_max -1 sv, cheat
nav_test_spline 0 sv, cheat
nav_test_split_obstacle 0 sv, cheat
nav_test_split_obstacle_dirty false sv, cheat
nav_test_split_obstacle_leave false sv, cheat
nav_test_split_obstacle_size 30 sv, cheat
nav_test_split_obstacle_update_pos true sv, cheat
nav_toggle_deselecting cmd sv, cheat Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set cmd sv, cheat Remove current area from the selected set.
nav_toggle_selected_set cmd sv, cheat Toggles all areas into/out of the selected set.
nav_toggle_selecting cmd sv, cheat Start or stop continuously adding to the selected set.
nav_unmark cmd sv, cheat Clears the marked Area or Ladder.
nav_validate 0 cheat Level of validation for nav system. Higher will be slower.
nav_volume_debug 0 sv, cheat Draw or print debug information about nav volume queries.
navspace_create_water_smooth_connections true sv, cheat
navspace_create_water_transition_connections true sv, cheat
navspace_debug_pathfind -1 sv, cheat
navspace_debug_stringpull 1 sv, cheat
navspace_debug_trace 0 sv, cheat
navspace_debug_transition_calc 0 sv, cheat
navspace_draw_water_changes 0 sv, cheat Draw changes in water volumes
navspace_path_use_water_level_locator true sv, cheat
net_allow_multicast true a, release
net_client_steamdatagram_enable_override 0 cl, release 0: Use connect method requested by GC. >0: Always use SDR if possible. <0: Always use direct UDP if possible
net_fakelag cmd release Shorthand for 'net_option FakePacketLag_Recv'
net_listallmessages cmd cheat List all registered net messages
net_maxroutable 1200 a, user Requested max packet size before packets are 'split'.
net_messageinfo cmd cheat Display info about a message (by classname or id)
net_option cmd release Get or set SteamNetworkingSockets options such as fake packet lag and loss
net_public_adr 0 release For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x' )
net_showudp false release Dump UDP packets summary to console
net_showudp_remoteonly true release Dump non-loopback udp only
net_validatemessages cmd cheat Activates/deactivates net message validation
nextdemo cmd release Play next demo in sequence.
nextlevel 0 sv, nf, release If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
nextmap_print_enabled false sv, release When enabled prints next map to clients
nextmode 0 sv, nf, rep, release Sets the game mode to be played when the next level loads
noclip cmd sv, cheat Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
noclip_fixup true sv, cheat
notarget cmd sv, cheat Toggle. Player becomes hidden to NPCs.

O

Command Default Value Flags Description
option_duck_method false cl, a, user, per_user Input toggle control
option_speed_method false cl, a, user, per_user Input toggle control

P

Command Default Value Flags Description
panorama_debugger_theme Light cl, a
panorama_focus_world_panels false cl, a when set request key focus when a world panel is enabled
particle_test_attach_attachment 0 sv, cheat Attachment index for attachment mode
particle_test_attach_mode follow_attachment sv, cheat Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_create cmd sv, cheat Creates the named particle system where the player is looking. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
particle_test_destroy cmd sv, cheat Destroys all particle systems matching the specified name. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
particle_test_file 0 sv, cheat Name of the particle system to dynamically spawn
particle_test_start cmd sv, cheat Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
particle_test_stop cmd sv, cheat Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
particles_multiplier 1 cheat Multiply # of rendered particles by this for perf testing
password 0 a, norecord, server_cant_query Current server access password
pause cmd release Toggle the server pause state.
phys_debug_showdefaultmaterial false cheat If enabled, surfaces with default material are highlighted in physics debug geometry.
phys_dynamic_scaling true sv, cl, rep, cheat
phys_expensive_shape_threshold 6 cl, cheat
phys_highlight_expensive_objects false cheat Highlight expensive physics objects
phys_highlight_expensive_objects_strength 0.02 cheat Highlight expensive physics objects strength
phys_joint_teleport true sv, cheat Teleport joint anchors if connected to world
phys_length_damping_ratio 2 sv, cheat Spring damping ratio for length constraint
phys_length_frequency 5 sv, cheat Spring stiffness for length constraint
phys_mark_debug cmd sv, cheat Mark object for debug
phys_shoot cmd sv, cheat Shoots a phys object.
phys_use_block_solver true sv, cheat Use block solving for constraint entities
phys_visualize_traces false sv, cl, rep, cheat
pixelvis_debug cmd cheat Dump debug info
plant_bomb cmd sv, cheat Plant a bomb where the player is looking.
play cmd server_can_execute Play a sound.
playdemo cmd release Play a recorded demo file (.dem ).
player0_using_joystick false a
player_botdifflast_s 2 cl, a, release
player_competitive_maplist_2v2_10_0_C8D88986 mg_de_overpass,mg_de_vertigo,mg_de_inferno,mg_de_nuke cl, a
player_competitive_maplist_8_10_0_5069769 mg_de_mirage,mg_de_overpass,mg_de_vertigo,mg_de_ancient,mg_de_inferno,mg_de_nuke,mg_de_anubis,mg_de_dust2,mg_cs_office cl, a
player_debug_off_nav false sv, cheat
player_debug_print_damage false sv, cheat When true, print amount and type of all damage received by player to console.
player_nevershow_communityservermessage 1 cl, a, per_user
player_ping cmd sv Creates a ping notification where the player is looking.
player_ping_token_cooldown 20 sv, cheat, release Cooldown for how long it takes for a player's ping token to refresh allowing them to ping again (they get 5 tokens).
player_survival_list_10_0_303 mg_dz_blacksite,mg_dz_sirocco,mg_dz_vineyard,mg_dz_ember cl, a
player_teamplayedlast 3 cl, a, per_user
player_use_radius 80 sv, cl, rep, cheat
player_wargames_list2_10_0_0 0 cl, a
playsoundscape cmd cl, cheat Forces a soundscape to play
print_mapgroup cmd cl, release Prints the current mapgroup and the contained maps
print_mapgroup_sv cmd sv, release Prints the current mapgroup and the contained maps
prop_debug cmd sv, cheat Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
prop_debug_collision false sv, cheat Highlights props based on their collision group: COLLISION_GROUP_PROPS(white), COLLISION_GROUP_INTERACTIVE_DEBRIS(green), COLLISION_GROUP_DEBRIS and will return to COLLISION_GROUP_INTERACTIVE_DEBRIS on sleeping(bright red), COLLISION_GROUP_DEBRIS permanently (dark red), COLLISION_GROUP_DEBRIS(blue), OTHER(grey)
prop_dynamic_create cmd sv, cheat Creates a dynamic prop with a specific .vmdl aimed away from where the player is looking. Arguments: {.vmdl name}
prop_physics_create cmd sv, cheat Creates a physics prop with a specific .vmdl aimed away from where the player is looking. Arguments: {.vmdl name}
pvs_debugentity -1 sv, release Verbose spew for this entity when doing IsInPVS computation.
pvs_flowtype 0 sv, release Flow through spawn groups for vis (0 == default, 1 == always visible, 2 == never visible.
pwatchent -1 cl, cheat Entity to watch for prediction system changes.
pwatchvar 0 cl, cheat Entity variable to watch in prediction system for changes.

Q

Command Default Value Flags Description
quit cmd release, vconsole_set_focus Quit the game
+quickbuyradial cmd cl, release
-quickbuyradial cmd cl, release
+quickgrenaderadial cmd cl, release
-quickgrenaderadial cmd cl, release
+quickinv cmd cl, release
-quickinv cmd cl, release

R

Command Default Value Flags Description
r_AirboatViewDampenDamp 1 sv, cl, nf, rep, cheat
r_AirboatViewDampenFreq 7 sv, cl, nf, rep, cheat
r_AirboatViewZHeight 0 sv, cl, nf, rep, cheat
r_aoproxy_debug false cl, cheat
r_aoproxy_show false cl, cheat
r_csgo_cubemap_normalization true cl, cheat
r_csgo_debug_reflection_rects 0 cl, cheat
r_csgo_decal_debug false cl, cheat
r_csgo_depth_prepass true cl, cheat
r_csgo_depth_prepass_cull_threshold 60 cl, cheat
r_csgo_depth_prepass_reflections_large true cl, cheat
r_csgo_depth_prepass_reflections_small true cl, cheat
r_csgo_depth_prepass_skybox_alpha_tested true cl, cheat
r_csgo_depth_prepass_small_cull_threshold 10 cl, cheat
r_csgo_depth_prepass_viewmodel true cl, cheat
r_csgo_directional_lightmaps true cl, cheat
r_csgo_effects_bloom true cl, cheat
r_csgo_effects_bloom_when_smoked false cl, cheat
r_csgo_enable_glows true cl, cheat
r_csgo_enable_high_precision_lighting true cl, cheat
r_csgo_enable_tonemapping true cl, cheat
r_csgo_enable_translucent_screen_space true cl, cheat
r_csgo_mboit true cl, cheat
r_csgo_mboit_bias 0.000005 cl, cheat
r_csgo_mboit_debug false cl, cheat
r_csgo_mboit_overestimation 0.01 cl, cheat
r_csgo_mboit_use_4_moments false cl, cheat
r_csgo_mixed_resolution_color_slices false cl, cheat
r_csgo_mixed_resolution_particles_minmax false cl, cheat
r_csgo_mixed_resolution_particles_scale 2 cl, cheat
r_csgo_no_shader_resolve false cl, cheat
r_csgo_override_global_time true cl, cheat
r_csgo_postprocess_enable true cl, cheat
r_csgo_readonly_depth_stencil_enable true cl, cheat
r_csgo_reconstruct_normals false cl, cheat
r_csgo_reconstruct_normals_method 0 cl, cheat
r_csgo_reflection_min_far_plane 5000 cl, cheat
r_csgo_render_decals true cl, cheat
r_csgo_render_decals_on_translucent true cl, cheat
r_csgo_render_dither_scale 1 cl, cheat
r_csgo_render_dynamic_objects true cl, cheat
r_csgo_render_inferno_decals true cl, cheat
r_csgo_render_opaque true cl, cheat
r_csgo_render_overlays true cl, cheat
r_csgo_render_post_bloom 1 cl, cheat
r_csgo_render_post_bloom_strength -1 cl, cheat
r_csgo_render_post_colorcorrection 0 cl, cheat
r_csgo_render_post_film_grain 0 cl, cheat
r_csgo_render_post_local_contrast true cl, cheat
r_csgo_render_post_mirror_horizontal 0 cl, cheat
r_csgo_render_post_mirror_vertical 0 cl, cheat
r_csgo_render_translucent true cl, cheat
r_csgo_shadows_debug 0 cl, cheat
r_csgo_volume_mboit_optimization true cl, cheat
r_csgo_water_effects true cl, cheat
r_csgo_water_refraction true cl, cheat
r_cubemap_debug_colors 0 cheat
r_debug_particle_shadows false cl, cheat
r_debug_precipitation false cl, cheat Show precipitation volumes
r_directlighting true cheat Set to use direct lighting
r_dof_override false cheat
r_dof_override_far_blurry 2000 cheat
r_dof_override_far_crisp 180 cheat
r_dof_override_near_blurry -100 cheat
r_dof_override_near_crisp 0 cheat
r_dof_override_tilt_to_ground 0.5 cheat
r_dopixelvisibility true cheat
r_draw_first_tri_only false cheat
r_draw_instances true cheat
r_draw_particle_children_with_parents -1 cheat Draw particle children with parents (-1=use gameinfo, 0=no, 1=yes)
r_drawblankworld false cheat Render blank instead of the game world
r_drawchickens true cl, cheat Render chickens
r_drawcsplayers true cl, cheat Render CS players
r_drawdecals true cheat Set to render decals
r_drawdevvisualizers false cl, cheat Render dev visualizers
r_drawpanorama true cheat Enable the rendering of panorama UI
r_drawparticles true cheat Enable/disable particle rendering
r_drawropes true cl, cheat
r_drawskybox true cheat Render the 2d skybox.
r_drawsprites true cl, cheat
r_drawtracers true cl, cheat
r_drawviewmodel true cl, cheat Render view model
r_drawworld true cheat Render the world.
r_extra_render_frames 0 cheat
r_fallback_texture_lod_scale 2 cheat Scale factor for requested texture size (texture streaming) - used for geo that doesn't have a precomputed UV density measure
r_farz -1 cl, cheat Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_flashlightambient 0 cl, cheat
r_flashlightbacktraceoffset 0.4 cl, cheat
r_flashlightbrightness 1 cl, rep, cheat
r_flashlightconstant 0 cl, rep, cheat
r_flashlightfar 1500 cl, rep, cheat
r_flashlightfov 53 cl, rep, cheat
r_flashlightladderdist 40 cl, cheat
r_flashlightlinear 100 cl, rep, cheat
r_flashlightlockposition false cl, cheat
r_flashlightmuzzleflashfov 120 cl, cheat
r_flashlightnear 4 cl, rep, cheat
r_flashlightnearoffsetscale 1 cl, cheat
r_flashlightoffsetforward 0 cl, rep, cheat
r_flashlightoffsetright 5 cl, rep, cheat
r_flashlightoffsetup -5 cl, rep, cheat
r_flashlightquadratic 0 cl, rep, cheat
r_flashlightshadowatten 0.35 cl, cheat
r_flashlighttracedistcutoff 128 cl, cheat
r_flashlighttracedistwatercutoff 80 cl, cheat
r_flashlightvisualizetrace false cl, cheat
r_force_no_present false cheat Force the render device to not present frames.
r_force_zprepass -1 cheat 0: Force z prepass off. 1: Force on. -1: Don't force
r_freezeparticles false cheat Pause particle simulation
r_fullscreen_gamma 2.2 a Screen Gamma (only in fullscreen modes)
r_indirectlighting true cheat Set to use indirect lighting
r_JeepViewDampenDamp 1 sv, cl, nf, rep, cheat
r_JeepViewDampenFreq 7 sv, cl, nf, rep, cheat
r_JeepViewZHeight 10 sv, cl, nf, rep, cheat
r_light_probe_volume_debug_colors 0 cheat
r_light_probe_volume_debug_grid false cheat Show LPV debug grid, 0: off, 1: closest only 2: closest and keep 3: all
r_light_probe_volume_debug_grid_albedo 128 128 128 cheat albedo for LPV debug grid
r_light_probe_volume_debug_grid_bbox true cheat Show LPV bounding box when debug grid is on, 0: off, 1: on
r_light_probe_volume_debug_grid_metalness 0 cheat metalness for LPV debug grid
r_light_probe_volume_debug_grid_prim 0 cheat 0: spheres, 1: cubes
r_light_probe_volume_debug_grid_roughness 0.5 cheat roughness for LPV debug grid
r_light_probe_volume_debug_grid_samplesize 4 cheat sphere radius (world) for LPV debug grid
r_lightBinnerFarPlane 4096 cheat
r_lightmap_set lightmaps cheat Lightmap set to use, only works on map load
r_mapextents 16384 cl, cheat Set the max dimension for the map. This determines the far clipping plane
r_morphing_enabled true cheat
r_muzzleflashbrightness 0.4 cl, rep, cheat
r_muzzleflashlinear 0.05 cl, rep, cheat
r_nearz -1 cl, cheat Override the near clipping plane. -1 means use the default.
r_particle_max_draw_distance 1000000.000000 cheat The maximum distance that particles will render
r_pixelvisibility_partial true cheat
r_pixelvisibility_spew false cheat
r_player_visibility_mode 1 cl, a, release
r_refraction_clip_plane_adjust -1 cl, cheat
r_render_world_node_bounds false cheat Render world node bounds
r_rendersun true cheat Render sun lighting
r_replay_post_effect -1 cl, cheat
r_shadows true cheat
r_show_build_info true cl, a, release Build information. Leave this enabled when submitting bug screenshots and videos, please!
r_show_hipoly_draw_calls 0 cheat Transparent wireframe overlay for draw calls with triangle count higher than specified number
r_showdebugoverlays false cheat Set to render debug overlays
r_showdebugrendertarget false cheat Set the debug render target to show, 0 == disable
r_showsceneobjectbounds false cheat Show scenesystem object bounding boxes
r_showsunshadowdebugrendertargets false cheat Set to render sun shadow render targets
r_showsunshadowdebugsplitvis false cheat Set to render sun shadow split visibility debugger
r_size_cull_threshold_shadow 0.2 cheat Threshold of sun shadow map size percentage below which objects get culled
r_skinning_enabled true cheat
r_stereo_multiview_instancing false cheat Use multiview instancing for stereo rendering.
r_texture_lod_scale 1 cheat Scale factor for requested texture size (texture streaming)
r_translucent true cheat Enable rendering of translucent geometry
r_worldlod true cheat Set to enable world LOD
r_zprepass_normals false cheat 0: Use normals reconstructed from depth. 1: Output correct normals in z prepass.
radarvisdistance 1000 sv, cheat at this distance and beyond you need to be point right at someone to see them
radarvismaxdot 0.996 sv, cheat how closely you have to point at someone to see them beyond max distance
radarvismethod 1 sv, cheat 0 for traditional method, 1 for more realistic method
radarvispow 0.4 sv, cheat the degree to which you can point away from a target, and still see them on radar.
+radialradio cmd cl, release
-radialradio cmd cl, release
+radialradio2 cmd cl, release
-radialradio2 cmd cl, release
+radialradio3 cmd cl, release
-radialradio3 cmd cl, release
radio cmd cl, release Opens a radio menu
radio1 cmd cl, release Opens a radio menu
radio2 cmd cl, release Opens a radio menu
radio3 cmd cl, release Opens a radio menu
ragdoll_friction_scale 0.6 sv, cl, rep, cheat
ragdoll_gravity_scale 1 sv, cl, rep, cheat
ragdoll_lru_debug_removal false sv, cl, rep, cheat
ragdoll_lru_min_age 10 sv, cl, rep, cheat
rangefinder cmd sv, cheat Measures distance along a ray
rate 786432 a, user Min bytes/sec the host can receive data
rcon cmd norecord, release Issue an rcon command.
rcon_address 0 norecord, release, server_cant_query Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_connected_clients_allow true rep, release Allow clients to use rcon commands on server.
rcon_password 0 norecord, release, server_cant_query remote console password.
rebuy cmd cl, clientcmd_can_execute Attempt to repurchase items with the order listed in cl_rebuy
recast_mark_overhang true rep, cheat Enable/disable overhang detection
recast_partitioning 0 rep, cheat 0 = watershed, 1 = monotone, 2 = layers
record cmd norecord, release Record a demo.
refresh_ui_audio_state cmd cl, cheat Restores audio DSP state for the UI.
regenerate_weapon_skins cmd cl, cheat
reloadgame cmd cheat, vconsole_set_focus Reload the most recent saved game.
remove_weapon cmd sv, cheat Remove a weapon held by the player. Arguments: <weapon subclass name>
repeat_last_console_command cmd release Repeat last console command.
replay_death cmd sv, cheat start hltv replay of last death
replay_debug 0 rep, release
replay_start cmd sv, cheat Start GOTV replay: replay_start <delay> [<player name or index>]
replay_stop cmd sv stop hltv replay
report_cliententitysim false cl, cheat List all clientside simulations and time - will report and turn itself off.
report_clientthinklist false cl, cheat List all clientside entities thinking and time - will report and turn itself off.
reset_gameconvars cmd cheat Reset game convars to default values
respawn_player cmd sv, cheat Respawns the player from death!
restart cmd cheat, vconsole_set_focus Poor man's restart: reload the current map from disk.
rr_followup_maxdist 1800 sv, cheat 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
rr_forceconcept cmd sv, cheat fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:value2,...' criteria values are optional.
rr_reloadresponsesystems cmd sv, cheat Reload all response system scripts.
rr_thenany_score_slop 0 sv, a, cheat When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered.
run_perftest cmd cheat, norecord Execute perftest.cfg

S

Command Default Value Flags Description
safezonex 1 cl, a The percentage of the screen width that is considered safe from overscan. Cannot result in a width less than the height.
safezoney 1 cl, a The percentage of the screen height that is considered safe from overscan
save_animgraph_recording cmd sv, cheat Saves all active animgraph recordings to disk
save_maxarray_spew 10 sv, release Max number of array entries to spew when using SaveRestoreIO spewing.
say cmd sv Display player message
say_team cmd sv Display player message to team
sc_check_world false cheat
sc_disable_culling_boxes false cheat
sc_disable_procedural_layer_rendering false cheat
sc_disable_shadow_fastpath false cheat
sc_disable_shadow_materials false cheat
sc_disable_spotlight_shadows false cheat
sc_disable_world_materials false cheat
sc_disableThreading false cheat
sc_dump_lists false cheat
sc_dumpworld cmd cheat Dump a list of the objects in a sceneworld (Usage: sc_dumpworld <world_index>)
sc_dumpworld3d cmd cheat Dump the objects in a sceneworld into a 3d geoview buffer (Usage: sc_dumpworld3d <world_index>)
sc_extended_stats false cheat
sc_force_lod_level -1 cheat
sc_force_materials_batchable false cheat
sc_force_translation_in_projection false cheat If enabled, the camera's translation will be included in the projection matrix.
sc_listworlds cmd cheat List all the active sceneworlds
sc_lod_distance_scale_override -1 cheat
sc_log_submits false cheat Log out display list submits from scenesystem
sc_only_render_opaque false cheat
sc_only_render_shadowcasters false cheat
sc_override_shadow_fade_max_dist -1 cheat
sc_override_shadow_fade_min_dist -1 cheat
sc_reject_all_objects false cheat
sc_setclassflags cmd cheat Low level command to set the flags byte associated with an object class. sc_SetClassFlags <classname> <value>
sc_showclasses cmd cheat List the object class names known by scenesystem
sc_skip_traversal false cheat
scene_playvcd cmd sv, cheat Play the given VCD as an instanced scripted scene.
screenmessage_show -1 cheat Enable display of console messages on screen. 1 = Enabled, 0 = Disabled, -1 = Enabled if vgui is not present
script_add_debug_filter cmd sv, cheat Add a filter to the game debug overlay
script_add_watch cmd sv, cheat Add a watch to the game debug overlay
script_add_watch_pattern cmd sv, cheat Add a watch to the game debug overlay
script_attach_debugger cmd sv, cheat Connect the vscript VM to the script debugger
script_clear_watches cmd sv, cheat Clear all watches from the game debug overlay
script_debug cmd sv, cheat Toggle the in-game script debug features
script_dump_all cmd sv, cheat Dump the state of the VM to the console
script_find cmd sv, cheat Find a key in the VM
script_help cmd sv, cheat Output help for script functions
script_reload cmd sv, cheat Reload scripts
script_reload_code cmd sv, cheat Execute a vscript file, replacing existing functions with the functions in the run script
script_reload_entity_code cmd sv, cheat Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
script_remove_debug_filter cmd sv, cheat Remove a filter from the game debug overlay
script_remove_watch cmd sv, cheat Remove a watch from the game debug overlay
script_remove_watch_pattern cmd sv, cheat Remove a watch from the game debug overlay
script_resurrect_unreachable cmd sv, cheat Use the garbage collector to track down reference cycles
script_trace_disable cmd sv, cheat Turn off a particular trace output by file or function name
script_trace_disable_all cmd sv, cheat Turn off all trace output
script_trace_disable_key cmd sv, cheat Turn off a particular trace output by table/instance
script_trace_enable cmd sv, cheat Turn on a particular trace output by file or function name
script_trace_enable_all cmd sv, cheat Turn on all trace output
script_trace_enable_key cmd sv, cheat Turn on a particular trace output by table/instance
sdr cmd release An old command that has been renamed to 'net_option'
sensitivity 2.5 cl, a, per_user Mouse sensitivity.
server_snd_cast cmd sv, cheat Casts a ray and starts a sound event where the ray hits. The sound event will retrigger periodically. Usage: snd_cast <eventname> [<retrigger time>] [<max distance>]. Arguments that are specified will become defaults for the remainder of the session.
servercfgfile server.cfg sv, release
setang cmd sv, cheat Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact cmd sv, cheat Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo cmd clientcmd_can_execute Adds a new user info value
setmodel cmd sv, cheat Changes's player's model
setpause cmd release Set the pause state of the server.
setpos cmd sv, cheat Move player to specified origin (must have sv_cheats).
setpos_exact cmd sv, cheat Move player to an exact specified origin (must have sv_cheats).
setpos_player cmd sv, cheat Move specified player to specified origin (must have sv_cheats).
shake cmd sv, cheat Shake the screen.
shake_stop cmd cl, cheat Stops all active screen shakes.
shake_testpunch cmd cl, cheat Test a punch-style screen shake.
shatterglass_break cmd sv, cheat
shatterglass_cleanup true sv, cl, rep, cheat
shatterglass_cleanup_max 150 sv, cl, rep, cheat
shatterglass_debug false sv, cl, rep, cheat
shatterglass_distort true sv, cl, rep, cheat
shatterglass_edge_uv_scale 0.05 sv, cl, rep, cheat
shatterglass_hit_tolerance 2 sv, cl, rep, cheat
shatterglass_restore cmd sv, cheat
shatterglass_shard_lifetime 15 sv, cl, rep, cheat
shatterglass_subdiv_size 1.5 sv, cl, rep, cheat
shatterglass_voronoi_size 15 sv, cl, rep, cheat
show_loadout_toggle cmd cl, clientcmd_can_execute Toggles loadout display
show_visibility_boxes false cl, cheat Enable or Disable debug display of visibility boxes
showconsole cmd norecord, release Show the console.
showtriggers cmd sv, cheat Enable or Disable showing trigger entities
showtriggers_toggle cmd sv, cheat Displays the movement bounding box for the triggers in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
silence_dsp false cheat When on, silences all DSP mixes.
sk_autoaim_mode 1 sv, cl, a, rep
skel_constraints_enable true rep, cheat
skeleton_instance_scaleset_enable true sv, cl, rep, cheat
skeleton_instance_smear_boneflags false sv, cheat Smear boneflags across the model. Costs computation, but tests to make sure your bone flags are consistent.
skill 1 sv, cl, a, rep, per_user Game skill level.
slot0 cmd cl, server_can_execute
slot1 cmd cl, server_can_execute
slot10 cmd cl, server_can_execute
slot11 cmd cl, server_can_execute
slot12 cmd cl, server_can_execute
slot13 cmd cl, server_can_execute
slot2 cmd cl, server_can_execute
slot3 cmd cl, server_can_execute
slot4 cmd cl, server_can_execute
slot5 cmd cl, server_can_execute
slot6 cmd cl, server_can_execute
slot7 cmd cl, server_can_execute
slot8 cmd cl, server_can_execute
slot9 cmd cl, server_can_execute
snd_arrangement_start cmd cheat Starts the specified arrangement.
snd_autodetect_latency true a
snd_break_on_start_soundevent 0 sv, cl, rep, cheat Use to debug break on any soundevent that is started matching this name
snd_cast cmd cheat Casts a ray and starts a sound event where the ray hits. The sound event will retrigger periodically if cl_snd_cast_retrigger is set. The sound event will clear previous snd_cast events if cl_snd_cast_clear is set. Usage: snd_cast <eventname> [<retrigger time>] [<max distance>]. Arguments that are specified will become defaults for the remainder of the session.
snd_compare_soundevents cmd cheat Compare the compiled and loaded contents of 2 soundevents.
snd_deathcamera_volume 0.16 cl, a, release Volume of Deathcam Timers
snd_disable_mixer_duck false cheat
snd_disable_mixer_solo false cheat
snd_dsp_distance_max 2000 cheat
snd_dsp_distance_min 20 cheat
snd_duckerattacktime 0.5 a
snd_duckerreleasetime 2.5 a
snd_duckerthreshold 0.15 a
snd_ducktovolume 0.55 a
snd_envelope_rate 0.9 cheat
snd_filter 0 cheat
snd_foliage_db_loss 4 sv, cheat foliage dB loss per 1200 units
snd_gain 1 a
snd_gain_max 1 cheat
snd_gain_min 0.01 cheat
snd_gamevoicevolume 1 a Game v.o. volume
snd_gamevolume 1 a Game volume
snd_get_physics_surface_properties cmd cheat Get physics surface properties for all the materials.
snd_headphone_eq 0 cl, a, clientcmd_can_execute Select Headphone EQ Preset
snd_list 0 cheat
snd_list_deferred_soundevents cmd cheat List all current deferred load soundevents
snd_list_soundevents cmd cheat List all available soundevents
snd_list_soundevents_by_stack cmd cheat List all available soundevents using specified stack name
snd_mainmenu_music_break_time_max 0 cl, cheat Maximum amount of time to pause between playing main menu music
snd_mainmenu_music_break_time_min 0 cl, cheat Minimum amount of time to pause between playing main menu music
snd_mapobjective_volume 0.04 cl, a, release Volume of Map Objective Music
snd_menumusic_volume 0.04 cl, a, release Volume of Menu / Non-gameplay music
snd_mixahead 0.001 a
snd_mixer_master_dsp 1 cheat
snd_mixer_master_level 1 cheat
snd_musicvolume 1 a Music volume
snd_mute_losefocus true a
snd_mute_mvp_music_live_players false cl, a, release If set, MVP music is muted if players from both teams are still alive.
snd_mvp_volume 0.16 cl, a, release Volume of MVP Music
snd_new_visualize false sv, cheat Displays soundevent name played at it's 3d position
snd_occlusion_bounces 1 rep, cheat
snd_occlusion_debug false sv, cl, rep, cheat
snd_occlusion_min_wall_thickness 4 rep, cheat
snd_occlusion_rays 4 rep, cheat
snd_op_test_convar 720 cheat
snd_opvar_set_point_debug false sv, cl, rep, cheat
snd_print_activetracks cmd cheat List all active tracks
snd_print_arrangements cmd cheat List all available sequence arrangments
snd_print_samplers cmd cheat List all available samplers
snd_print_sequences cmd cheat List all available midi sequences
snd_rear_stereo_scale 1 rep, cheat
snd_refdb 60 cheat Reference dB at snd_refdist
snd_refdist 36 cheat Reference distance for snd_refdb
snd_remove_all_soundevents cmd cheat Remove all soundevents
snd_remove_soundevent cmd cheat Remove the specified soundevent
snd_report_verbose_error false cheat If set to 1, report more error found when playing sounds.
snd_roundaction_volume 0 cl, a, release Volume of Move Action Music
snd_roundend_volume 0.16 cl, a, release Volume of Won/Lost Music
snd_roundstart_volume 0 cl, a, release Volume of Round Start Music
snd_samplers_play_note cmd cheat Play a note from a specified sampler
snd_samplers_stop_note cmd cheat Stop a note from a specified sampler
snd_sequence_set_track_bpm cmd cheat Sets the tempo of the specified track
snd_sequence_set_track_transpose cmd cheat Sets the transposition of the specified track
snd_sequence_stop_all_tracks cmd cheat Stops all currently playing sequences
snd_sequence_stop_track cmd cheat Stops the specified track
snd_sequencer_show_bpm false cheat
snd_sequencer_show_events false cheat
snd_sequencer_show_quantize_queue false cheat
snd_set_physics_surface_properties cmd cheat Set physics surface properties for materials. Usage: <heuristic #> <commit>
snd_setmixer cmd cheat Set named Mixgroup of current mixer to mix vol, mute, solo.
snd_setmixlayer cmd cheat Set named Mixgroup of named mix layer to mix vol, mute, solo.
snd_showclassname 0 cheat
snd_showstart 0 cheat
snd_sos_block_global_stack false cheat
snd_sos_block_stop_global_stack true cheat
snd_sos_calc_angle_debug false rep, cheat
snd_sos_flush_operators cmd cheat Flush and re-parse the sound operator system
snd_sos_get_operator_field_info cmd cheat Currently gets info for a single operator field
snd_sos_ingame_debug false cheat
snd_sos_list_operator_updates false cheat
snd_sos_opvar_debug false cheat
snd_sos_pause_soundevent cmd cheat Pause the specified soundevent in the list
snd_sos_pause_system false cheat
snd_sos_print_class_sizes cmd cheat Prints the sizes of relevant sos classes.
snd_sos_print_field_name_strings cmd cheat Prints a list of currently cached field name strings
snd_sos_print_field_references false cheat
snd_sos_print_full_field_info false cheat
snd_sos_print_groups cmd cheat Prints the current state of the groups system
snd_sos_print_operator_stack cmd cheat Prints a master list of currently exposed variables
snd_sos_print_operator_stack_operator cmd cheat Prints an operator from a stack
snd_sos_print_operator_stacks cmd cheat Prints a list of currently available stacks
snd_sos_print_operators cmd cheat Prints a list of currently available operators
snd_sos_print_stack_exec_list cmd cheat Prints the current stack execution list
snd_sos_print_strings cmd cheat Prints a list of currently cached strings
snd_sos_print_tool_properties cmd cheat Prints the current state of tool properties.
snd_sos_resolve_execute_operator cmd cheat Resolve the inputs and execute one specified operator from a specified stack
snd_sos_set_operator_field cmd cheat Currently sets a single float operator field
snd_sos_set_operator_field_by_guid cmd cheat Currently sets a single float operator field
snd_sos_show_block_debug false cheat Spew data about the list of block entries.
snd_sos_show_operator_event_and_stack true cheat
snd_sos_show_operator_event_filter 0 cheat
snd_sos_show_operator_field_filter 0 cheat
snd_sos_show_operator_init false cheat
snd_sos_show_operator_not_executing true cheat
snd_sos_show_operator_operator_filter 0 cheat
snd_sos_show_operator_pause_entry false cheat
snd_sos_show_operator_shutdown false cheat
snd_sos_show_operator_stop_entry false cheat
snd_sos_show_operator_updates false cheat
snd_sos_show_opvar_updates false cheat
snd_sos_show_opvar_updates_filter 0 cheat
snd_sos_show_queuetotrack false cheat
snd_sos_show_soundevent_param_overwrite false cheat
snd_sos_show_soundevent_start false cheat
snd_sos_soundevent_filter 0 cheat
snd_sos_soundevent_profile cmd cheat Dump a record of current soundevents and profile data
snd_sos_start_soundevent cmd cheat Starts a specified soundevent
snd_sos_start_soundevent_at_pos cmd cheat Starts a specified soundevent at the given position
snd_sos_stop_all_soundevents cmd cheat Stops all soundevents currently on the execution list
snd_sos_stop_soundevent_guid cmd cheat Stops a specified soundevent
snd_sos_stop_soundevent_index cmd cheat Stops a specified soundevent
snd_sos_test_soundmessage cmd cheat test
snd_sos_unpause_soundevent cmd cheat UnPause the first soundevent in the list
snd_sound_areas_debug false cl, rep, cheat
snd_sound_areas_debug_interval 0.2 cl, rep, cheat
snd_soundevent_clear_deferred cmd cheat Clear the list of deferred soundevents for loading.
snd_soundmixer_set_trigger_factor cmd cheat Set named mix layer / mix group, trigger amount.
snd_soundmixer_setmixlayer_amount cmd cheat Set named mix layer mix amount.
snd_spatialize_lerp 0 a, release
snd_steamaudio_enable_pathing true cheat This variable is checked by soundstack to globally enabling pathing for audio processing.
snd_steamaudio_enable_perspective_correction true a, release Enable perspective correction for 3D audio.
snd_steamaudio_enable_reverb 0 release Enable Steam Audio Reverb processor.
snd_steamaudio_enable_spatial_blend_fix cmd cheat Toggles the speculative fix for low-frequency issues when using spatial blend.
snd_steamaudio_export_scene cmd cheat Exports scene currently used by Steam Audio as a phononscene file.
snd_steamaudio_halton_sequence cmd cheat Generate Halton Sequence for a given order and number of samples.
snd_steamaudio_ir_duration 2 cheat The time delay between a sound being emitted and the last audible reflection in Steam Audio.
snd_steamaudio_load_pathing_data true cheat If set, baked pathing data is loaded. Steam Audio Hammer entities can successfully use pathing in this case.
snd_steamaudio_load_reverb_data true cheat If set, baked reverb data is loaded. Reset it to zero during an format changes of baked data until all data is updated.
snd_steamaudio_max_convolution_sources 4 cheat The maximum number of simultaneous sources that can be modeled by Steam Audio.
snd_steamaudio_max_occlusion_samples 64 cheat The maximum number of rays that can be traced for volumetric occlusion by Steam Audio.
snd_steamaudio_num_bounces 128 cheat The maximum number of times any ray can bounce when using Steam Audio.
snd_steamaudio_num_diffuse_samples 2048 cheat The number of directions considered for ray bounce by Steam Audio.
snd_steamaudio_num_rays 65536 cheat The number of rays to trace for reflection modeling by Steam Audio.
snd_steamaudio_num_threads 2 cheat Sets the number of threads used for realtime reflection by Steam Audio.
snd_steamaudio_pathing_order 1 cheat The amount of directional detail in the simulated by Steam Audio.
snd_steamaudio_pathing_order_rendering 1 cheat The amount of directional detail in the rendered audio by Steam Audio.
snd_steamaudio_reverb_level_db -3 release Adjust overall volume (dB) of the output from Steam Audio Reverb processor.
snd_steamaudio_source_pathing_debug false a Enable path visualization for steam_audio_source operator.
snd_tensecondwarning_volume 0.04 cl, a, release Volume of Ten Second Warnings
snd_toolvolume 1 a Volume of sounds in tools (e.g. Hammer, SFM)
snd_use_baked_occlusion 0 rep, cheat, release
snd_vmidi_flush cmd cheat Purge and reload all vmidi data and files.
snd_vmix_override_mix_decay_time -1 cheat If set > 0, overrides how long the decay time is on all mix graphs (in seconds).
snd_vmix_show_input_updates false cheat If set to 1, show all incoming updates to vmix inputs.
snd_voipvolume 1 a Voice volume
sound_device_override 0 a, release ID of the sound device to use
soundinfo cmd release Describe the current sound device with an active voice list.
soundscape_debug false sv, cheat When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
soundscape_dumpclient cmd cl, cheat Dumps the client's soundscape data.
soundscape_fadetime 3 cl, cheat Time to crossfade sound effects between soundscapes
soundscape_radius_debug false cl, cheat Prints current volume of radius sounds
spawn_group_activate cmd sv, cheat Activate specified spawngroup.
spawn_group_list cmd sv, cheat List all spawn groups
spawn_group_load cmd sv, cheat Load named spawn group.
spawn_group_unload cmd sv, cheat Unload named spawn group.
speaker_config -1 a
spec_autodirector false cl, clientcmd_can_execute Auto-director chooses best view modes while spectating
spec_centerchasecam false cl, a Looks at the target player's center, instead of his eye position, in chase came mode
spec_freeze_deathanim_time 0.8 sv, cl, rep, release The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam.
spec_freeze_time 2 sv, cl, rep, release Time spend frozen in observer freeze cam.
spec_freeze_time_lock 1 sv, cl, rep, release Time players are prevented from skipping the freeze cam
spec_freeze_traveltime 0.3 sv, cl, rep, release Time taken to zoom in to frame a target in observer freeze cam.
spec_glow_decay_time 2 cl, release Time to decay glow from 1.0 to spec_glow_silent_factor after spec_glow_full_time.
spec_glow_full_time 1 cl, release Noisy players stay at full brightness for this long.
spec_glow_silent_factor 0.4 cl, release Lurking player xray glow scaling.
spec_glow_spike_factor 1.2 cl, release Noisy player xray glow scaling (pop when noise is made). Make >1 to add a 'spike' to noise-making players
spec_glow_spike_time 0 cl, release Time for noisy player glow 'spike' to show that they made noise very recently.
spec_hide_players false cl, release, clientcmd_can_execute Toggle the visibility of scoreboard players.
spec_pos cmd cl, cheat dump position and angles to the console
spec_replay_autostart true cl, a Auto-start Killer Replay when available
spec_replay_bot false sv, release Enable Spectator Hltv Replay when killed by bot
spec_replay_enable 0 rep, release Enable Killer Replay, requires hltv server running (0:off, 1:default, 2:force)
spec_replay_leadup_time 5.3438 rep, release Replay time in seconds before the highlighted event
spec_replay_message_time 9.5 rep, release How long to show the message about Killer Replay after death. The best setting is a bit shorter than spec_replay_autostart_delay + spec_replay_leadup_time + spec_replay_winddown_time
spec_replay_on_death false rep, release When > 0, sets the mode whereas players see delayed replay, and are segregated into a domain of chat and voice separate from the alive players
spec_replay_rate_base 1 rep, release Base time scale of Killer Replay.Experimental.
spec_replay_rate_limit 3 rep, release Minimum allowable pause between replay requests in seconds
spec_replay_round_delay 0 sv, release Round can be delayed by this much due to someone watching a replay; must be at least 3-4 seconds, otherwise the last replay will always be interrupted by round start, assuming normal pause between round_end and round_start events (7 seconds) and freezecam delay (2 seconds) and 7.4 second full replay (5.4 second pre-death and ~2 seconds post-death) and replay in/out switching (up to a second)
spec_replay_winddown_time 2 sv, release The trailing time, in seconds, of replay past the event, including fade-out
spec_show_xray 1 cl, a, release If set to 1, you can see player outlines and name IDs through walls - who you can see depends on your team and mode
spec_usenumberkeys_nobinds true cl, a If set to 1, map voting and spectator view use the raw number keys instead of the weapon binds (slot1, slot2, etc).
spec_xray_dropped_defusekits false cl, release Whether to X-ray dropped defuse kits.
spec_xray_dropped_unoccluded false cl, release Whether to always X-ray dropped c4 and defuse kits.
splitscreen_mode 0 a
+spray_menu cmd cl, release
-spray_menu cmd cl, release
startdemos cmd release Play demos in demo sequence.
status cmd release Print connection status
status_json cmd release Print status in JSON format
steam_controller_haptics true cl, release
stop cmd release Finish recording demo.
stopdemos cmd release Stop looping demos (current demo will complete).
stopsound cmd cheat
stopsoundscape cmd cl, cheat Stops all soundscape processing and fades current looping sounds
subclass_change cmd sv, cheat, vconsole_fuzzy Changes the subclass of the given entity. Arguments: <new_subclass> {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
subclass_create cmd sv, cheat, vconsole_fuzzy Creates an entity of the given subclass where the player is looking.
surfaceprop cmd sv, cheat Reports the surface properties at the cursor
sv_accelerate 5.5 sv, cl, nf, rep, release
sv_accelerate_debug_speed false sv, cl, nf, rep, release
sv_accelerate_use_weapon_speed true sv, cl, nf, rep, release
sv_air_max_horizontal_parachute_speed 240 sv, cl, rep, release
sv_air_max_wishspeed 30 sv, cl, rep, release
sv_air_pushaway_dist 0 sv, cl, rep, release
sv_airaccelerate 12 sv, cl, nf, rep, release
sv_airaccelerate_parachute 2.6 sv, cl, rep, release
sv_airaccelerate_rappel 2.2 sv, cl, rep, release
sv_allchat true sv, nf, release Players can receive all other players' text chat, no death restrictions
sv_allow_votes true sv, release Allow voting?
sv_alltalk false sv, nf, release Players can hear all other players' voice communication, no team restrictions
sv_alternateticks false sp, release If set, server only simulates entities on even numbered ticks.
sv_always_play_damage_headshot_feedback true sv, release If true, we always play damage headshot feedback, even through smokes and objects.
sv_auto_adjust_bot_difficulty true sv, release Adjust the difficulty of bots each round based on contribution score.
sv_auto_full_alltalk_during_warmup_half_end false sv, release When enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of the match
sv_autobunnyhopping false sv, cl, rep, release Players automatically re-jump while holding jump button
sv_autobuyammo false sv, cl, nf, rep, release Enable automatic ammo purchase when inside buy zones during buy periods
sv_autoexec_mapname_cfg false sv, release Execute a mapname cfg file on the server automatically in custom game modes that require it.
sv_banid_enabled true release Whether server supports banid command
sv_bot_buy_decoy_weight 1 sv, release Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_flash_weight 1 sv, release Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_grenade_chance 33 sv, release Chance bots will buy a grenade with leftover money (after prim, sec and armor). Input as percent (0-100.0)
sv_bot_buy_hegrenade_weight 6 sv, release Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_molotov_weight 1 sv, release Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_smoke_weight 1 sv, release Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bots_get_easier_each_win 0 sv, release If > 0, some # of bots will lower thier difficulty each time they win. The argument defines how many will lower their difficulty each time.
sv_bots_get_harder_after_each_wave 0 sv, release If > 0, some # of bots will raise thier difficulty each time CTs beat a Guardian wave. The argument defines how many will raise their difficulty each time
sv_bounce 0 sv, cl, nf, rep, release Bounce multiplier for when physically simulated objects collide with other objects.
sv_buy_status_override -1 sv, rep, release Override for buy status map info. 0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody
sv_chat_proximity -1 sv, cl, rep, release
sv_cheats false nf, rep, release Allow cheats on server
sv_clockcorrection_msecs 30 sv, release The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_cluster 0 release Data center cluster this server lives in.
sv_competitive_minspec true sv, cl, nf, rep, release Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
sv_cs_player_speed_has_hostage 200 sv, cl, rep, release
sv_damage_print_enable 1 sv, cl, rep, release 0: no damage print in console. 1: damage print in console on death. 2: damage print in console only at next round restart.
sv_deadtalk true sv, cl, nf, rep, release Dead players can speak (voice, text) to the living
sv_debug_overlays_bandwidth 65536 release Broadcast server debug overlays traffic
sv_debug_overlays_broadcast false nf, cheat, release Broadcast server debug overlays
sv_disable_immunity_alpha false sv, cl, rep, release If set, clients won't slam the player model render settings each frame for immunity [mod authors use this]
sv_disable_observer_interpolation false sv, cl, rep, release Disallow interpolating between observer targets on this server.
sv_disable_radar 0 sv, cl, rep, release 0: regular radar; 1: always disabled; 2: disabled in warmup
sv_disable_teamselect_menu false sv, cl, rep, release Disable teamselect menu on clients
sv_disconnected_player_data_hold_time 60 sv, cl, rep, release Duration, in seconds, to hold onto the data of disconnected players, for scoreboard display.
sv_distance_guaranteed_damage_feedback 1070 sv, release Attacks made within this radius are guaranteed to generate damage feedback sounds.
sv_dz_cash_bundle_size 50 sv, rep, release Size of a cash bundle
sv_dz_cash_mega_bundle_size 13 sv, rep, release Size of a mega cash bundle
sv_dz_contractkill_reward 10 sv, rep, release Cash bundles to award for a successful contract kill
sv_dz_hostage_rescue_reward 18 sv, cl, rep, release Number of cash bundles to award for rescuing a hostage
sv_dz_squad_wipe_reward 2 sv, cl, rep, release Number of cash bundles to award for eliminating a squad
sv_enable_alternate_baselines 1 release Allow alternate baseline system, set to 2 for debugging spew.
sv_enable_delta_packing true release When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, but can be disabled for error checking.
sv_enablebunnyhopping false sv, cl, rep, release Allow player speed to exceed maximum running speed
sv_ent_showonlyhitbox -1 sv, cheat
sv_ents_write_alarm 0 release Print callstack every time CNetworkGameServerBase::WriteEntityUpdate takes more than this amount of milliseconds
sv_extract_ammo_from_dropped_weapons false sv, cl, rep, release
sv_fade_player_visibility_farz false sv, cl, rep, release
sv_falldamage_scale 1 sv, cl, rep, release
sv_falldamage_to_below_player_multiplier 1 sv, cl, rep, release Scale damage when distributed across two players
sv_falldamage_to_below_player_ratio 0 sv, cl, rep, release Landing on a another player's head gives them this ratio of the damage.
sv_friction 5.2 sv, cl, nf, rep, release World friction.
sv_full_alltalk false sv, cl, rep, release Any player (including Spectator team) can speak to any other player
sv_game_mode_flags 0 sv, release Dedicated server game mode flags to run
sv_gameinstructor_disable false sv, cl, rep, release Force all clients to disable their game instructors.
sv_gameinstructor_enable false cl, rep, release Force all clients to enable their game instructors.
sv_gravity 800 sv, cl, nf, rep, release World gravity.
sv_grenade_trajectory_prac_pipreview false sv, cl, rep, release Shows grenade trajectory practice picture-in-picture preview.
sv_grenade_trajectory_prac_trailtime 0 sv, cl, rep, release Shows grenade trajectory practice visualization for this number of seconds.
sv_grenade_trajectory_time_spectator 4 sv, cl, rep, release Length of time grenade trajectory remains visible as a spectator.
sv_guardian_extra_equipment_ct 0 sv, release Extra starting equipment for CT players in guardian modes
sv_guardian_extra_equipment_t 0 sv, release Extra starting equipment for Terrorist players in guardian modes
sv_guardian_health_refresh_per_wave 50 sv, release Health given to survivors per wave in guardian mode.
sv_guardian_heavy_all false sv, release
sv_guardian_heavy_count 0 sv, release
sv_guardian_max_wave_for_heavy 0 sv, release
sv_guardian_min_wave_for_heavy 0 sv, release
sv_guardian_refresh_ammo_for_items_on_waves 0 sv, release List of additional weapons to refill ammo on waves.
sv_guardian_reset_c4_every_wave false sv, release
sv_guardian_respawn_health 50 sv, release Starting health of guardian players when respawned.
sv_guardian_spawn_health_ct 100 sv, release Starting health in guardian modes.
sv_guardian_spawn_health_t 100 sv, release Starting health in guardian modes.
sv_guardian_starting_equipment_humans 0 sv, release Extra starting equipment for human players in guardian modes
sv_health_approach_enabled true sv, rep, release
sv_health_approach_speed 10 sv, rep, release
sv_hegrenade_damage_multiplier 1 sv, rep, release
sv_hegrenade_radius_multiplier 1 sv, rep, release
sv_hibernate_postgame_delay 5 release # of seconds to wait after final client leaves before hibernating.
sv_hibernate_when_empty true release Puts the server into extremely low CPU usage mode when no clients connected
sv_hide_roundtime_until_seconds 0 sv, cl, rep, release
sv_highlight_distance 500 sv, cl, rep, release
sv_highlight_duration 3.5 sv, cl, rep, release
sv_holiday_mode 0 sv, cl, rep, release 0 = OFF, 1 = Halloween, 2 = Winter
sv_hoststate_quit_syscall false release When enabled, game server will quit immediately via syscall instead of running host states shutdown sequence
sv_human_autojoin_team 0 sv, cl, rep, release Force human players on to a team. 0 = Disabled; 1 = Spectators; 2 = Ts; 3 = CTs.
sv_ignoregrenaderadio false sv, release Turn off Fire in the hole messages
sv_infinite_ammo 0 sv, cl, rep, cheat, release Player's active weapon will never run out of ammo
sv_invites_only_mainmenu false sv, cl, rep, release If turned on, will ignore all invites when user is playing a match
sv_jump_impulse 301.993 sv, cl, rep, release Initial upward velocity for player jumps; sqrt(2*gravity*height).
sv_jump_spam_penalty_time 0.015625 sv, cl, rep, release For subtick jumps, if this much time has elapsed since the last time the user has pressed the jump key, pretend they hadn't. Lowering this makes bunnyhopping easier.
sv_kick_ban_duration 15 sv, cl, nf, rep, release How long should a kick ban from the server should last (in minutes)
sv_kick_players_with_cooldown 1 sv, rep, release (0: do not kick on insecure servers; 1: kick players with Untrusted status or convicted by Overwatch; 2: kick players with any cooldown)
sv_knife_attack_extend_from_player_aabb 0 sv, cl, rep, release
sv_ladder_scale_speed 0.78 sv, cl, rep, release Scale top speed on ladders
sv_ladder_slack_z_mult 0.026 sv, cl, rep, cheat Difference in Z increases toward the middle of the slack ladder.
sv_lagcompensationforcerestore true sv, cheat Don't test validity of a lag comp restore, just do it.
sv_lan false release Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_lightquery_debug false sv, cheat
sv_load_forced_client_names_file cmd sv, release Loads a file containing SteamID64 names for clients
sv_load_random_client_names_file cmd sv, release Loads a file containing random name words for clients
sv_log_http_record_before_any_listeners false sv, release
sv_log_onefile false a, release Log server information to only one file.
sv_logbans false a, release Log server bans in the server logs.
sv_logblocks false release If true when log when a query is blocked (can cause very large log files)
sv_logecho true a, release Echo log information to the console.
sv_logfile false a, release Log server information in the log file.
sv_logflush false a, release Flush the log file to disk on each write (slow).
sv_logsdir logs a, release Folder in the game directory where server logs will be stored.
sv_mapvetopickvote_maps de_anubis,de_inferno,de_mirage,de_vertigo,de_overpass,de_nuke,de_ancient sv, release Which maps are used for map veto pick sequence
sv_mapvetopickvote_phase_duration [1 5][2 15][3:20][4:10][5:10][6:5] : sv, release  : How many seconds each phase lasts
sv_mapvetopickvote_rnd false sv, release When enabled will shuffle veto pick maps list order every time
sv_matchend_drops_enabled true sv, release Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented
sv_matchpause_auto_5v5 false sv, cl, rep, release When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team.
sv_max_allowed_net_graph 1 sv, cl, nf, rep, release Determines max allowed net_graph value for clients.
sv_max_deathmatch_respawns_per_tick 0 sv, release
sv_max_queries_sec 3 release Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global 60 release Maximum queries per second to respond to from anywhere.
sv_max_queries_window 30 release Window over which to average queries per second averages.
sv_maxrate 0 rep, release Max bandwidth rate allowed on server, 0 == unlimited
sv_maxspeed 320 sv, cl, nf, rep, release
sv_maxunlag 0.2 sv, release Maximum lag compensation in seconds
sv_maxvelocity 3500 sv, cl, rep, release Maximum speed any ballistically moving object is allowed to attain per axis.
sv_memlimit 0 cheat, release If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_merge_changes_after_tick_with_calcdelta 1 release This fixes bugs where pure calcdelta is used due to recipient changing but it doesn't pick up a field change where the value was changed back to same value as the from snapshot even though the destination fields change list does note the change. Set to 2 to spew any changes merged in by this fix.
sv_metaduplication cmd cheat Check serializer meta for duplication, add verbose to command for full spew
sv_min_jump_landing_sound 260 sv, cl, rep, release
sv_minrate 98304 rep, release Min bandwidth rate allowed on server, 0 == unlimited
sv_networkvar_perfieldtracking true release Track individual field offset changes, rather than a single dirty flag for the whole entity.
sv_networkvar_validate false release Validate each StateChanged against known offsets.
sv_noclipaccelerate 5 sv, cl, a, nf, rep
sv_noclipduringpause false sv, cl, rep, cheat If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipfriction 4 sv, cl, a, nf, rep Friction during noclip move.
sv_noclipspeed 1200 sv, cl, a, nf, rep
sv_outofammo_indicator false sv, cl, rep, release
sv_packstats cmd release Show entity packing stats, pass 'clear' as argument to reset counts.
sv_parallel_packentities 2 release Set to 1 to use threaded snapshot sending on listen servers, 2 for dedicated servers.
sv_parallel_sendsnapshot 2 release 0: run all send jobs on main thread; 1: send jobs run asynchronously (except on dedicated server); 2: send jobs asynchronously; 3: send jobs run in parallel but block to not overlap the next tick; 4: main server clients' send jobs run in parallel, then HLTV server jobs; this approximately matches pre-async profile for a single HLTV server configuration
sv_party_mode false sv, cl, rep, release Party!!
sv_password 0 prot, nf, norecord, release Server password for entry into multiplayer games
sv_pausable 0 release Is the server pausable.
sv_pause_on_console_open false a 1 = Pause the game when pressing ~ to open the console. CTRL+~ opens the console without pause.
sv_phys_debug_callback_entities false sv, cheat Print all entities that get touch callbacks. Each entity is printed only once.
sv_phys_enabled true sv, cheat Enable all physics simulation
sv_phys_sleep_enable true sv, cheat Enable sleeping for dynamic physics bodies.
sv_phys_stop_at_collision 0 sv, cheat
sv_playerradio_use_allowlist true sv, release playerradio commands may only use responses from an allow list of commands.
sv_prime_accounts_only false sv, release When this setting is enabled only prime users can connect to this game server.
sv_pure cmd release Show user data.
sv_pure_kick_clients true release If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace 0 release If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pushaway_hostage_force 20000 sv, rep, cheat How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
sv_pushaway_max_hostage_force 1000 sv, rep, cheat Maximum of how hard the hostage is pushed away from physics objects.
sv_pvs_max_distance 0 rep, release if set, adds a maximum range to PVS/PAS checks
sv_radio_throttle_window 10 sv, release The number of seconds before radio command tokens refresh.
sv_ragdoll_lru_debug false sv, rep, cheat
sv_record_item_time_data false sv, release Turn on recording of per player item time data into the server log.
sv_regeneration_force_on false sv, cheat Cheat to test regenerative health systems
sv_region -1 release The region of the world to report this server in.
sv_rethrow_last_grenade cmd sv, cheat Emit the last grenade thrown on the server.
sv_search_key 0 release
sv_search_team_key public release When initiating team search, set this key to match with known opponents team
sv_server_graphic1 0 sv, cl, rep, release A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators.
sv_server_graphic2 0 sv, cl, rep, release A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators.
sv_server_verify_blood_on_player true sv, cl, rep, cheat
sv_shield_bash_damage_to_nonplayer 30 sv, cl, rep, release
sv_shield_bash_damage_to_players 90 sv, cl, rep, release
sv_shield_explosive_damage_cap 99 sv, cl, rep, release
sv_shield_explosive_damage_crouch_bonus 10 sv, cl, rep, release
sv_shield_explosive_damage_mindist 30 sv, cl, rep, release
sv_shield_explosive_damage_mult 4 sv, cl, rep, release
sv_shield_explosive_damage_scale 0.5 sv, cl, rep, release
sv_shield_hitpoints 850 sv, cl, rep, release
sv_show_move_collisions false sv, cl, rep, cheat Enable this to visualize collisions between player and geometry.
sv_show_ragdoll_playernames false cl, rep, release
sv_show_team_equipment_force_on false sv, cl, rep, release Force on if not prohibited
sv_show_team_equipment_prohibit false sv, cl, nf, rep, release Determines whether +cl_show_team_equipment is prohibited.
sv_show_teammate_death_notification false sv, release Show chat notification upon teammate death
sv_show_voip_indicator_for_enemies false sv, rep, release Makes it so the voip icon is shown over enemies as well as allies when they are talking
sv_showbullethits 0 sv, cl, rep, release 1=show hits and near misses, 2=show hits only
sv_showhitregistration 0 sv, cl, rep, cheat Display lag_compensated hitboxes. 0 = off, 1 = server only, 2 = client only, 3 = both server and client
sv_showimpacts 0 sv, cl, rep, release Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
sv_showimpacts_penetration 0 sv, cl, rep, release Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown)
sv_showimpacts_time 4 sv, cl, rep, release Duration bullet impact indicators remain before disappearing
sv_shutdown cmd release Sets the server to shutdown when all games have completed
sv_skel_constraints_enable false rep, cheat
sv_skirmish_id 0 sv, cl, rep, release Dedicated server skirmish id to run
sv_skyname sky_urb01 sv, cl, a, rep Current name of the skybox texture
sv_snapshot_unlimited false rep, release For debugging, don't throw away old snapshots so that if you break in debugger (on remote client or server) it won't require an uncompressed update to resume. You may run out of memory of course...
sv_soundscape_printdebuginfo cmd sv, cheat print soundscapes
sv_spawn_afk_bomb_drop_time 15 sv, rep, release Players that have never moved since they spawned will drop the bomb after this amount of time.
sv_spec_hear 1 sv, cl, nf, rep, release Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team; 3: self only; 4: nobody
sv_spec_use_tournament_content_standards false sv, cl, rep, release
sv_specaccelerate 5 sv, cl, a, nf, rep
sv_specnoclip true sv, cl, a, nf, rep
sv_specspeed 1200 sv, cl, a, nf, rep
sv_spewmeta cmd cheat Spew serializer meta
sv_staminajumpcost 0.08 sv, cl, rep, release Stamina penalty for jumping
sv_staminalandcost 0.05 sv, cl, rep, release Stamina penalty for landing
sv_staminamax 80 sv, cl, rep, release Maximum stamina penalty
sv_staminarecoveryrate 60 sv, cl, rep, release Rate at which stamina recovers (units/sec)
sv_steamgroup 0 nf, release The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
sv_steamgroup_exclusive false release If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
sv_stopspeed 80 sv, cl, nf, rep, release Minimum stopping speed when on ground.
sv_stressbots false release If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_tags 0 nf, release Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_talk_after_dying_time 0 sv, cl, rep, release The number of seconds a player can continue talking after dying as if they were still alive
sv_talk_enemy_dead false sv, cl, rep, release Dead players can hear all dead enemy communication (voice, chat)
sv_talk_enemy_living false sv, cl, rep, release Living players can hear all living enemy communication (voice, chat)
sv_teamid_overhead true sv, cl, nf, rep, release Shows teamID over player's heads. 0 = off, 1 = on
sv_teamid_overhead_always_prohibit false sv, cl, nf, rep, release Determines whether cl_teamid_overhead_always is prohibited.
sv_teamid_overhead_maxdist 0 sv, cl, rep, release If >0, server will override cl_teamid_overhead_maxdist
sv_teamid_overhead_maxdist_spec 0 sv, cl, rep, release If >0, server will override cl_teamid_overhead_maxdist_spec
sv_timebetweenducks 0.4 sv, cl, rep, release Minimum time before recognizing consecutive duck key
sv_turning_inaccuracy_angle_min 4 sv, cl, rep, cheat, release
sv_turning_inaccuracy_decay 0.8 sv, cl, rep, cheat, release
sv_turning_inaccuracy_enabled false sv, cl, rep, cheat, release
sv_unlockedchapters 1 a Highest unlocked game chapter.
sv_update_animgraph_movement_in_finish true sv, cl, rep, cheat Whether we should update animgraph movement in FinishMove.
sv_usercmd_custom_random_seed true sv, cl, rep, release When enabled server will populate an additional random seed independent of the client
sv_usercmd_queue_spew_threshold 10 sv, release Spew warning if command queue has grown above this many backlogged commands.
sv_versus_screen_scene_id 0 sv, release Determines which scene is used for the versus screen.
sv_visiblemaxplayers -1 release Overrides the max players reported to prospective clients
sv_voice_proximity -1 sv, cl, rep, release
sv_voicecodec vaudio_speex release Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable true a, nf, release
sv_vote_allow_in_warmup false sv, release Allow voting during warmup?
sv_vote_allow_spectators false sv, release Allow spectators to initiate votes?
sv_vote_command_delay 2 sv, release How long after a vote passes until the action happens
sv_vote_count_spectator_votes false sv, release Allow spectators to vote on issues?
sv_vote_creation_timer 120 sv, release How often someone can individually call a vote.
sv_vote_disallow_kick_on_match_point false sv, release Disallow vote kicking on the match point round.
sv_vote_failure_timer 300 sv, release A vote that fails cannot be re-submitted for this long
sv_vote_issue_kick_allowed true sv, nf, rep, release Can people hold votes to kick players from the server?
sv_vote_issue_loadbackup_allowed true sv, nf, rep, release Can people hold votes to load match from backup?
sv_vote_issue_loadbackup_spec_authoritative false sv, release When enabled, admins load match from backup without players vote
sv_vote_issue_loadbackup_spec_only false sv, nf, rep, release When enabled, only admins load match from backup
sv_vote_issue_loadbackup_spec_safe true sv, release When enabled, admins load match from backup in safe time of the round only
sv_vote_issue_pause_match_spec_only false sv, nf, rep, release When enabled, only admins start technical pause
sv_vote_issue_restart_game_allowed false sv, release Can people hold votes to restart the game?
sv_vote_kick_ban_duration 15 sv, nf, rep, release How long should a kick vote ban someone from the server? (in minutes)
sv_vote_quorum_ratio 0.501 sv, release The minimum ratio of players needed to vote on an issue to resolve it.
sv_vote_timer_duration 15 sv, release How long to allow voting on an issue
sv_vote_to_changelevel_before_match_point false sv, rep, release Restricts vote to change level to rounds prior to match point (default 0, vote is never disallowed)
sv_warmup_to_freezetime_delay 4 sv, cl, rep, release Delay between end of warmup and start of match.
sv_watchtransmit -2 sv, release Watch NetworkStateChanged info for this entity index.
sv_water_slow_amount 0.9 sv, cl, rep, release
sv_wateraccelerate 10 sv, cl, nf, rep, release
sv_waterfriction 1 sv, cl, nf, rep, release
sv_weapon_require_use_grace_period 1 sv, release
sv_weapon_swap_difficulty_near_hi_pri 2 sv, cl, rep, release 0 = Cone searches easily reach past high priority items to swap weapons. 1 = Cone searches are narrowed and require that the weapon is strictly closer. 2 = cone searches are disabled near high priority items
sv_workshop_allow_other_maps true sv, release When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into this server collection.
sys_info cmd release Print system information to the console
sys_minidumpspewlines 2000 release Lines of crash dump console spew to keep.

T

Command Default Value Flags Description
teammenu cmd cl, server_can_execute Show team selection window
telemetry_message cmd sv, cheat Place a message in the telemetry timeline
telemetry_toggle_timespan cmd sv, cheat Starts/stops a timespan with an ever increasing name.
Test_CreateEntity cmd sv, cheat
test_dispatcheffect cmd sv, cheat Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
Test_EHandle cmd sv, cheat
test_entity_blocker cmd sv, cheat Test command that drops an entity blocker out in front of the player.
Test_ExitProcess cmd cheat Test_ExitProcess <exit code> - immediately kill the process.
test_list_entities cmd sv, cheat test-list entities
Test_RandomPlayerPosition cmd sv, cheat
think_limit 0 sv, cl, rep, release Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson cmd cl, cheat, execute_per_tick Switch to thirdperson camera.
thirdperson_lockcamera false cl, rep, cheat
thirdperson_mayamode cmd cl, cheat Switch to thirdperson Maya-like camera controls.
timedemo cmd release Play a demo and report performance info.
timedemoquit cmd release Play a demo, report performance info, and then exit
timeleft cmd sv prints the time remaining in the match
timeout_ct_start cmd sv, release
timeout_terrorist_start cmd sv, release
toggle cmd norecord, release Toggles specified convar value on and off.
toggleconsole cmd norecord, release Show/hide the console.
trusted_launch 0 cl, a Trusted launch status
tv_advertise_watchable false prot, nf, norecord, release GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password
tv_allow_autorecording_index -1 sv, release When >=0 restricts autorecording only to the specified TV index
tv_allow_camera_man_steamid 0 sv, release Allows tournament production cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the camera man.
tv_allow_camera_man_steamid2 0 sv, release Allows tournament production tv cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the tv camera man.
tv_allow_static_shots true sv, release Auto director uses fixed level cameras for shots
tv_autorecord false release Automatically records all games as SourceTV demos.
tv_autoretry true release Relay proxies retry connection after network timeout
tv_broadcast false release Automatically broadcasts all games as GOTV demos through Steam.
tv_broadcast1 false release Automatically broadcasts all games as GOTV[1] demos through Steam.
tv_broadcast_keyframe_interval 3 release The frequency, in seconds, of sending keyframes and delta fragments to the broadcast relay server
tv_broadcast_keyframe_interval1 3 release The frequency, in seconds, of sending keyframes and delta fragments to the broadcast1 relay server
tv_broadcast_max_requests 20 release Max number of broadcast http requests in flight. If there is a network issue, the requests may start piling up, degrading server performance. If more than the specified number of requests are in flight, the new requests are dropped.
tv_broadcast_max_requests1 20 release Max number of broadcast1 http requests in flight. If there is a network issue, the requests may start piling up, degrading server performance. If more than the specified number of requests are in flight, the new requests are dropped.
tv_broadcast_startup_resend_interval 10 release The interval, in seconds, of re-sending startup data to the broadcast relay server (useful in case relay crashes, restarts or startup data http request fails)
tv_broadcast_status cmd release Print out broadcast status
tv_broadcast_url http //localhost 8080 : release  : URL of the broadcast relay
tv_broadcast_url1 http //localhost 8080 : release  : URL of the broadcast relay1
tv_chatgroupsize 0 release Set the default chat group size
tv_chattimelimit 0.2 release Limits spectators to chat only every n seconds
tv_clients cmd release Shows list of connected SourceTV clients.
tv_debug 0 release SourceTV debug info.
tv_delay 105 sv, release SourceTV broadcast delay in seconds
tv_delaymapchange true sv, release Delays map change until broadcast is complete
tv_deltacache 2 release Enable delta entity bit stream cache
tv_dispatchmode 1 release Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable false nf, release Activates SourceTV on server.
tv_enable1 false nf, release Activates SourceTV[1] on server.
tv_enable_delta_frames true release Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significantly less memory.
tv_enable_dynamic false nf, release When enabled, changes in tv_enable convars cause immediate startup or shutdown of hltv server
tv_listen_voice_indices 0 cl, user Bitfield of playerslots to listen to voice messages from when connected to SourceTV, default is none
tv_listen_voice_indices_h 0 cl, user High 32 bits of bitfield of playerslots to listen to voice messages from when connected to SourceTV, default is none
tv_maxclients 128 release Maximum client number on SourceTV server.
tv_maxclients_relayreserved 0 release This number of relay client connections are reserved for SourceTV relays.
tv_maxrate 0 release Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_mem cmd release hltv memory statistics. Use with 'ent 10' (dump entity 10 memory usage) or 'top 8' (dump top 8 memory users) or 'class' CWorld (dump CWorld class)
tv_name SourceTV release SourceTV host name
tv_nochat false a, user Don't receive chat messages from other SourceTV spectators
tv_overridemaster false release Overrides the SourceTV master root address.
tv_password 0 prot, nf, norecord, release SourceTV password for all clients
tv_playcast_delay_prediction true release
tv_playcast_delay_resync 0 release To alleviate intermittent network connectivity problems, this is the number of seconds to wait before actually re-syncing the stream after failure
tv_playcast_retry_timeout 12 release In case of intermittent network problems, how long should playcast retry fragment retrieval before resorting to resync
tv_port 27020 release Host SourceTV[0] port
tv_port1 27021 release Host SourceTV[1] port
tv_record cmd release Starts SourceTV demo recording.
tv_record_immediate 1 release tv_record starting the moment tv_record was executed, not tv_delay earlier
tv_relay cmd release Connect to SourceTV server and relay broadcast.
tv_relaypassword 0 prot, nf, norecord, release SourceTV password for relay proxies
tv_relayradio false sv, release Relay team radio commands to TV: 0=off, 1=on
tv_relayvoice true release Relay voice data: 0=off, 1=on
tv_retry cmd release Reconnects the SourceTV relay proxy.
tv_show_allchat true sv, release
tv_spectator_port_offset 0 cl, release
tv_status cmd release Show SourceTV server status.
tv_stop cmd release Stops the SourceTV broadcast.
tv_stoprecord cmd release Stops SourceTV demo recording.
tv_time_remaining cmd sv, release Print remaining tv broadcast time
tv_timeout 20 release SourceTV connection timeout in seconds.
tv_title SourceTV release Set title for SourceTV spectator UI
tv_transmitall false rep, release Transmit all entities (not only director view)

U

Command Default Value Flags Description
ui_deepstats_radio_heat_figurine 0 cl, a, release
ui_deepstats_radio_heat_tab 0 cl, a, release
ui_deepstats_radio_heat_team 0 cl, a, release
ui_deepstats_toplevel_mode 0 cl, a, release
ui_inventorysettings_recently_acknowledged 0 cl, a, release
ui_lobby_draft_enabled false cl, release
ui_mainmenu_bkgnd_movie_1016BB11 de_inferno cl, a, release Main menu background movie
ui_nearbylobbies_filter3 competitive cl, a, release
ui_news_last_read_link 0 cl, a, release
ui_party_msg_sound_enabled true cl, release When enabled, lobby messages will play a short sound
ui_playsettings_custom_preset 0 cl, a, release
ui_playsettings_directchallengekey 0 cl, a, release
ui_playsettings_flags_listen_casual 0 cl, a, release
ui_playsettings_flags_listen_competitive 16 cl, a, release
ui_playsettings_flags_listen_cooperative 0 cl, a, release
ui_playsettings_flags_listen_deathmatch 32 cl, a, release
ui_playsettings_flags_listen_scrimcomp2v2 0 cl, a, release
ui_playsettings_flags_listen_skirmish 0 cl, a, release
ui_playsettings_flags_listen_survival 0 cl, a, release
ui_playsettings_flags_official_casual 0 cl, a, release
ui_playsettings_flags_official_competitive 16 cl, a, release
ui_playsettings_flags_official_cooperative 0 cl, a, release
ui_playsettings_flags_official_deathmatch 32 cl, a, release
ui_playsettings_flags_official_scrimcomp2v2 0 cl, a, release
ui_playsettings_flags_official_skirmish 0 cl, a, release
ui_playsettings_flags_official_survival 0 cl, a, release
ui_playsettings_maps_listen_casual mg_de_nuke cl, a, release
ui_playsettings_maps_listen_competitive mg_de_dust2 cl, a, release
ui_playsettings_maps_listen_deathmatch mg_de_dust2 cl, a, release
ui_playsettings_maps_listen_scrimcomp2v2 mg_de_inferno cl, a, release
ui_playsettings_maps_listen_skirmish mg_skirmish_armsrace cl, a, release
ui_playsettings_maps_official_casual mg_casualdelta cl, a, release
ui_playsettings_maps_official_deathmatch mg_dust247 cl, a, release
ui_playsettings_maps_workshop 0 cl, a, release
ui_playsettings_mode_listen casual cl, a, release
ui_playsettings_mode_official_v20 casual cl, a, release
ui_playsettings_survival_solo 0 cl, a, release
ui_playsettings_warmup_map_name de_mirage cl, a, release
ui_popup_weaponupdate_version 0 cl, a, release
ui_setting_advertiseforhire_auto 1 cl, a, release Whether users will automatically advertise for invites (0: off; 1: last; 2: auto)
ui_setting_advertiseforhire_auto_last /competitive cl, a, release Which game mode users last used to advertise for invites
ui_show_subscription_alert 0 cl, a, release
ui_show_unlock_competitive_alert 1 cl, a, release
ui_steam_overlay_notification_position topright cl, a Steam overlay notification position
ui_steam_overlay_notification_position_horz 0 cl, a Steam overlay notification position horizontal offset
ui_steam_overlay_notification_position_vert 0 cl, a Steam overlay notification position vertical offset
ui_vanitysetting_loadoutslot_ct secondary0 cl, a, release
ui_vanitysetting_loadoutslot_t secondary3 cl, a, release
ui_vanitysetting_team ct cl, a, release
unbind cmd release Unbind a key.
unbindall cmd release Unbind all keys.
unpause cmd release Clear the pause state of the server.

V

Command Default Value Flags Description
vconsole_rcon_server_details 0 norecord, release, server_cant_query when non-empty allows for easy vconsole connection to the dedicated server.
view_punch_decay 18 sv, cl, rep, cheat, release Decay factor exponent for view punch
viewmodel_always_on false cl, cheat Force the view model to draw, even when in 3rd person
viewmodel_fov 60 cl, a Viewmodel FOV
viewmodel_offset_randomize false cl, cheat randomly change viewmodel offsets to visualize range
viewmodel_offset_x 1 cl, a viewmodel_offset_x
viewmodel_offset_y 1 cl, a viewmodel_offset_y
viewmodel_offset_z -1 cl, a viewmodel_offset_z
viewmodel_presetpos 1 cl, a 1:'Desktop', 2:'Couch', 3:'Classic'
violence_ablood true a Draw alien blood
violence_agibs true a Show alien gib entities
violence_hblood true a Draw human blood
violence_hgibs true a Show human gib entities
vis_force false sv, cheat
vismon_poll_frequency 0.5 sv, cheat
vismon_trace_limit 12 sv, cheat
vmix_input cmd cheat Set an input mix value
vmix_output cmd cheat Dump main graph control output values
voice_always_sample_mic false a For systems experiencing a hang/stall when using voice chat.
voice_loopback false user
voice_modenable true cl, a, release, clientcmd_can_execute Enable/disable voice in this mod.
voice_modenable_toggle cmd cl, release Toggle the voice_modenable convar.
voice_player_speaking_delay_threshold 0.5 sv, cheat
voice_test_log_send false release
voice_threshold 4000 cl, a
voice_vox 0 cl, a, per_user Voice chat uses a vox-style always on
volume 0.134001 a Sound volume
volume_fog_clipmap_update 1 cheat
volume_fog_clipmaps_enabled false cheat
volume_fog_disable false cheat
volume_fog_dither_scale 3 cheat
volume_fog_enable_jitter true cheat
volume_fog_enable_stereo true cheat
volume_fog_enlarge_frusta 2 cheat
volume_fog_show_volumes false cheat
vphys2_friction_factor 1 cheat Change global friction factor
vphys2_restitution_factor 1 cheat Change global restitution factor

W

Command Default Value Flags Description
weapon_accuracy_forcespread 0 sv, cl, rep, release Force spread to the specified value.
weapon_accuracy_nospread false sv, cl, rep, release Disable weapon inaccuracy spread
weapon_accuracy_reset_on_deploy false sv, cl, rep, cheat, release On deploy, forcibly reset weapon accuracy to zero.
weapon_accuracy_shotgun_spread_patterns true sv, cl, rep, release
weapon_air_spread_scale 1 sv, cl, rep, release Scale factor for jumping inaccuracy, set to 0 to make jumping accuracy equal to standing
weapon_auto_cleanup_time 0 sv, cl, rep, release If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near.
weapon_debug_spread_gap 0.67 cl, cheat, per_user
weapon_debug_spread_show 0 cl, cheat, per_user Enables display of weapon accuracy; 1: show accuracy box, 3: show accuracy with dynamic crosshair
weapon_max_before_cleanup 0 sv, cl, rep, release If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world.
weapon_near_empty_sound true sv, cl, rep, cheat
weapon_reticle_knife_show true sv, cl, rep, release When enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife.
weapon_sound_falloff_multiplier 1 sv, cl, rep, cheat, release Scaling for falloff of weapon firing sounds
writekeybindings cmd release Saves current key bindings to disk.

X

Command Default Value Flags Description
N/A N/A N/A N/A

Y

Command Default Value Flags Description
N/A N/A N/A N/A

Z

Command Default Value Flags Description
zoom_sensitivity_ratio 1 cl, a, per_user Additional mouse sensitivity scale factor applied when FOV is zoomed in.

See also