List of Half-Life: Field Intensity entities
This is a list of all Half-Life: Field Intensity entities that can be placed through Hammer or J.A.C.K..
Note:This list contains only FGD entities.
aiscripted_*
ambient_*
ammo_*
ammo_357
ammo_556
ammo_762
ammo_9mmAR
ammo_9mmbox
ammo_9mmclip
ammo_ARgrenades
ammo_buckshot
ammo_crossbow
ammo_gaussclip
ammo_rpgclip
ammo_spore
button_*
calc_*
cycler_*
env_*
env_beam
env_beamtrail
env_beverage
env_blood
env_blowercannon
env_bubbles
env_decal
env_electrified_wire
env_energy_ball_trap
env_explosion
env_extinguisher
env_fade
env_fog
env_funnel
env_global
env_glow
env_laser
env_message
env_model
env_modeltrain
env_render
env_rope
env_shake
env_shockwave
env_shooter
env_sound
env_soundmark
env_spark
env_sprite
env_spritetrain
env_state
env_stompshooter
env_warpball
env_xenmaker
func_*
func_breakable_effect
func_breakable
func_button
func_conveyor
func_door
func_door_rotating
func_friction
func_guntarget
func_healthcharger
func_illusionary
func_ladder
func_monsterclip
func_mortar_field
func_op4mortarcontroller
func_pendulum
func_plat
func_platrot
func_pushable
func_recharge
func_rotating
func_rot_button
func_tankcontrols
func_tank
func_tanklaser
func_tankmortar
func_tankrocket
func_trackautochange
func_trackchange
func_tracktrain
func_traincontrols
func_train
func_wall
func_wall_toggle
func_water
game_*
game_autosave
game_counter
game_counter_set
game_end
game_hint
game_inventory
game_objective
game_player_equip
game_player_hurt
game_player_settings
game_player_team
game_score
game_team_master
game_team_set
game_text
game_thought
game_zone_player
info_*
info_bigmomma
info_displacer_earth_target
info_displacer_xen_target
info_intermission
info_item_random
info_landmark
info_node_air
info_node
info_null
info_player_coop
info_player_deathmatch
info_player_start
info_target
info_teleport_destination
item_*
item_airtank
item_antidote
item_battery
item_eyescanner
item_flashlight
item_generic
item_healthkit
item_longjump
item_minibattery
item_random
item_random_proxy
item_security
item_suit
light_*
locus_*
momentary_*
monster_*
monster_alien_babyvoltigore
monster_alien_controller
monster_alien_grunt_dead
monster_alien_grunt
monster_alien_slave_dead
monster_alien_slave
monster_alien_voltigore
monster_apache
monster_assassin_repel
monster_babycrab
monster_babygarg
monster_barnacle
monster_barney_dead
monster_barney
monster_bigmomma
monster_blkop_apache
monster_blkop_osprey
monster_bloater
monster_bullchicken_dead
monster_bullchicken
monster_bullseye
monster_cleansuit_scientist_dead
monster_cleansuit_scientist
monster_cockroach
monster_floater
monster_flyer_flock
monster_furniture
monster_gargantua
monster_generic_dead
monster_generic
monster_gman
monster_gonome_dead
monster_gonome
monster_grunt_ally_repel
monster_grunt_repel
monster_gus_dead
monster_gus
monster_handgrenade
monster_headcrab_dead
monster_headcrab
monster_hevsuit_dead
monster_hgrunt_dead
monster_houndeye_dead
monster_houndeye
monster_human_assassin
monster_human_grunt_ally_dead
monster_human_grunt_ally
monster_human_grunt
monster_human_medic_ally_dead
monster_human_medic_ally
monster_human_torch_ally_dead
monster_human_torch_ally
monster_ichthyosaur
monster_kingpin
monster_leech
monster_male_assassin_dead
monster_male_assassin
monster_massassin_dead
monster_medic_ally_repel
monster_miniturret
monster_nihilanth
monster_op4loader
monster_osprey
monster_otis_dead
monster_otis
monster_pitdrone_dead
monster_pitdrone
monster_rat
monster_scientist_dead
monster_scientist
monster_sentry
monster_shockroach_dead
monster_shocktrooper_dead
monster_shocktrooper
monster_sitting_cleansuit_scientist
monster_sitting_scientist
monster_skeleton_dead
monster_snark
monster_target
monster_tentacle
monster_torch_ally_repel
monster_tripmine
monster_turret
monster_worker_dead
monster_zombie_barney_dead
monster_zombie_barney
monster_zombie_dead
monster_zombie
monster_zombie_hev
monster_zombie_soldier_dead
monster_zombie_soldier
motion_*
multi_*
path_*
player_*
scripted_*
target_*
trigger_*
trigger_auto
trigger_autosave
trigger_camera
trigger_cdaudio
trigger_change_class
trigger_changelevel
trigger_changetarget
trigger_changevalue
trigger_checkboundbox
trigger_command
trigger_configure_monster
trigger_counter
trigger_endsection
trigger_entity_iterator
trigger_gravity
trigger_hurt
trigger_hurt_remote
trigger_killmonster
trigger_monsterjump
trigger_motion
trigger_mp3audio
trigger_multiple
trigger_once
trigger_playerfreeze
trigger_player_teleport
trigger_push
trigger_random
trigger_random_time
trigger_random_unique
trigger_relay
trigger_respawn
trigger_sound
trigger_startpatrol
trigger_teleport
trigger_timer
trigger_transition
trigger_xen_return
weapon_*
weapon_357
weapon_9mmAR
weapon_9mmhandgun
weapon_crossbow
weapon_crowbar
weapon_displacer
weapon_eagle
weapon_egon
weapon_gauss
weapon_grapple
weapon_handgrenade
weapon_hornetgun
weapon_knife
weapon_m249
weapon_medkit
weapon_penguin
weapon_pipewrench
weapon_rpg
weapon_satchel
weapon_shockrifle
weapon_shotgun
weapon_snark
weapon_sniperrifle
weapon_sporelauncher
weapon_tripmine
world_*
xen_*
Unincluded
cycler
gibshooter
infodecal
light
monstermaker
multisource
op4mortar
speaker
squadmaker
weaponbox
worldspawn