CSTVIS

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Obsolete-notext.png
This tool is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: Ficool2's compiler (VBSP++ VBSP++, VVIS++, VRAD++) for Team Fortress 2 branch and Garry's Mod. VVIS++ also unofficially supports Source 2013 Singleplayer.

CSTVIS CSTVIS is a custom version of the VVIS compiler written by Adam McKern. Similar in function to its Valve counterpart, CSTVIS creates a vismatrix data allowing sections of the world to not be drawn when they are not visible.

Although CSTVIS itself can be skipped during compile to create an unoptimized map, using the other two tools, CSTBSP and CSTRAD, is highly recommended for optimal results.

Note.pngNote:While it was originally intended to be a complete replacement set of compiling tools, the CST series is now obsoleted, and can be only installed on Source 2006 or earlier (maps compiled via CST tools will still function on newer Source branches). For CSTVIS replacement, using VVIS++ is strongly recommended, as it's significantly reduce compile times. Slammin' Source Map Tools's VVIS can be also be used, however there are no improvements from regular VVIS aside from code cleanup.

See also