List of Human Error entities
Jump to navigation
Jump to search
This is a list of all Human Error entities that can be placed through Hammer.
Note:This list contains only FGD entities.
ai_*
- ai_ally_manager
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_citizen_response_system
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_follow
- ai_goal_injured_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_operator
- ai_goal_police
- ai_goal_standoff
- ai_npc_eventresponsesystem
- ai_relationship
- ai_script_conditions
- ai_sound
aiscripted_*
assault_*
combine_*
cycler_*
env_*
- env_alyxemp
- env_ar2explosion
- env_citadel_energy_core
- env_entity_dissolver
- env_flare
- env_global
- env_gunfire
- env_headcrabcanister
- env_microphone
- env_muzzleflash
- env_rotorwash
- env_speaker
- env_sporeexplosion
- env_starfield
- env_terrainmorph
func_*
- func_bulletshield
- func_combine_ball_spawner
- func_healthcharger
- func_lookdoor
- func_monitor
- func_recharge
- func_tank
- func_tankairboatgun
- func_tankapcrocket
- func_tank_combine_cannon
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_tankrocket
- func_vehicleclip
generic_*
grenade_*
hlss_*
- hlss_camera_output
- hlss_director
- hlss_dynamic_ammo_crate_point
- hlss_dynamic_attack_brush
- hlss_dynamic_idle_brush
- hlss_dynamic_npc_spawner
- hlss_dynamic_weapon_point
- hlss_item_crate
- hlss_mantaray_teleport_target
- hlss_metrocopradio
- hlss_player_path
- hlss_recharge_point
- hlss_weaponstripper
info_*
- info_apc_missile_hint
- info_darknessmode_lightsource
- info_radar_target
- info_snipertarget
- info_target_gunshipcrash
- info_target_helicopter_crash
- info_target_vehicle_transition
- info_teleporter_countdown
item_*
- item_ammo_357
- item_ammo_357_large
- item_ammo_alyxgun
- item_ammo_ar2
- item_ammo_ar2_altfire
- item_ammo_ar2_large
- item_ammo_crate
- item_ammo_crossbow
- item_ammo_pistol
- item_ammo_pistol_large
- item_ammo_smg1
- item_ammo_smg1_grenade
- item_ammo_smg1_large
- item_battery
- item_box_buckshot
- item_dynamic_resupply
- item_healthcharger
- item_healthkit
- item_healthvial
- item_item_crate
- item_rpg_round
- item_suit
- item_suitcharger
logic_*
momentary_*
monster_*
npc_*
- npc_advisor
- npc_aliencontroller
- npc_aliengrunt
- npc_alyx
- npc_antlion
- npc_antlion_grub
- npc_antlionguard
- npc_antlion_template_maker
- npc_apcdriver
- npc_barnacle
- npc_barney
- npc_blob
- npc_breen
- npc_bullseye
- npc_citizen
- npc_clawscanner
- npc_combine_air_defense
- npc_combine_camera
- npc_combine_cannon
- npc_combinedropship
- npc_combinegunship
- npc_combine_s
- npc_crabsynth
- npc_cranedriver
- npc_crow
- npc_cscanner
- npc_dog
- npc_eli
- npc_eloise
- npc_enemyfinder
- npc_enemyfinder_combinecannon
- npc_fastzombie
- npc_fastzombie_torso
- npc_fisherman
- npc_gman
- npc_grenade_frag
- npc_headcrab
- npc_headcrab_black
- npc_headcrab_fast
- npc_heli_avoidbox
- npc_heli_avoidsphere
- npc_helicopter
- npc_heli_nobomb
- npc_hunter
- npc_hunter_maker
- npc_ichthyosaur
- npc_kleiner
- npc_larson
- npc_launcher
- npc_magnusson
- npc_maker
- npc_manhack
- npc_mantaray
- npc_metropolice
- npc_missiledefense
- npc_monk
- npc_mortarsynth
- npc_mossman
- npc_noah
- npc_olivia
- npc_pigeon
- npc_poisonzombie
- npc_rollermine
- npc_seagull
- npc_sniper
- npc_spotlight
- npc_stalker
- npc_strider
- npc_truckdriver
- npc_turret_ceiling
- npc_turret_floor
- npc_turret_ground
- npc_vehicledriver
- npc_vortigaunt
- npc_zombie
- npc_zombie_torso
- npc_zombine
path_*
player_*
point_*
- point_antlion_repellant
- point_apc_controller
- point_bugbait
- point_camera
- point_combine_ball_launcher
- point_flesh_effect_target
- point_push
prop_*
- prop_combine_ball
- prop_coreball
- prop_crystal
- prop_door_rotating
- prop_scalable
- prop_thumper
- prop_vehicle
- prop_vehicle_airboat
- prop_vehicle_apc
- prop_vehicle_cannon
- prop_vehicle_choreo_generic
- prop_vehicle_crane
- prop_vehicle_drivable_apc
- prop_vehicle_driveable
- prop_vehicle_jeep
- prop_vehicle_prisoner_pod
- prop_xenplant
scripted_*
script_*
test_*
trigger_*
- trigger_physics_trap
- trigger_rpgfire
- trigger_vphysics_motion
- trigger_waterydeath
- trigger_weapon_dissolve
- trigger_weapon_strip
vehicle_*
weapon_*
- weapon_357
- weapon_alyxgun
- weapon_annabelle
- weapon_ar2
- weapon_brickbat
- weapon_bugbait
- weapon_camera
- weapon_crossbow
- weapon_crowbar
- weapon_frag
- weapon_manhack
- weapon_physcannon
- weapon_pistol
- weapon_rpg
- weapon_shotgun
- weapon_smg1
- weapon_sniperrifle
- weapon_striderbuster
- weapon_stunstick