List of Postal III console commands and variables
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The following is a list of Postal III console commands and variables listed in alphabetical order.
Bug:Some cvars have it's description cut-off due to hitting the ~128 character limit. This issue (related to cvarlist) also applies to most Source except few games such as Counter-Strike: Source. [todo tested in?]
Note:Retrieved October 2, 2023. Applies to both Steam, Retail (1.12) and ZOOM Platform version of the game.
Notes
- Descriptions with ** denote community modified descriptions and may not be entirely accurate.
- + (Plus) and - (Minus) commands has been separated.
- Convars prefixed with
x360
will only set on Xbox 360. Postal III has never been released on that console, as it's was cancelled. - 3262 total console commands and variables.
Cvar list
+
Command | Default Value | Flags | Description |
---|---|---|---|
+alt1 | cmd | ||
+alt2 | cmd | ||
+attack | cmd | ||
+attack2 | cmd | ||
+back | cmd | ||
+break | cmd | ||
+camdistance | cmd | ||
+camin | cmd | ||
+cammousemove | cmd | ||
+camout | cmd | ||
+campitchdown | cmd | ||
+campitchup | cmd | ||
+camyawleft | cmd | ||
+camyawright | cmd | ||
+commandermousemove | cmd | ||
+demoui2 | cmd | Bring the advanced demo player UI (demoui2) to foreground. | |
+duck | cmd | ||
+forward | cmd | ||
+graph | cmd | ||
+grenade1 | cmd | ||
+grenade2 | cmd | ||
+jlook | cmd | ||
+jump | cmd | ||
+klook | cmd | ||
+laserpen | cmd | ||
+left | cmd | ||
+lookdown | cmd | ||
+lookup | cmd | ||
+mat_texture_list | cmd | ||
+movedown | cmd | ||
+moveleft | cmd | ||
+moveright | cmd | ||
+moveup | cmd | ||
+posedebug | cmd | Turn on pose debugger or add ents to pose debugger UI | |
+reload | cmd | ||
+right | cmd | ||
+score | cmd | ||
+showbudget | cmd | ||
+showbudget_texture | cmd | ||
+showbudget_texture_global | cmd | ||
+showitems | cmd | ||
+showscores | cmd | ||
+showvprof | cmd | ||
+speed | cmd | ||
+strafe | cmd | ||
+use | cmd | ||
+vgui_drawtree | cmd | ||
+voicerecord | cmd | ||
+walk | cmd | ||
+zoom | cmd |
-
Command | Default Value | Flags | Description |
---|---|---|---|
-alt1 | cmd | ||
-alt2 | cmd | ||
-attack | cmd | ||
-attack2 | cmd | ||
-back | cmd | ||
-break | cmd | ||
-camdistance | cmd | ||
-camin | cmd | ||
-cammousemove | cmd | ||
-camout | cmd | ||
-campitchdown | cmd | ||
-campitchup | cmd | ||
-camyawleft | cmd | ||
-camyawright | cmd | ||
-commandermousemove | cmd | ||
-demoui2 | cmd | Send the advanced demo player UI (demoui2) to background. | |
-duck | cmd | ||
-forward | cmd | ||
-graph | cmd | ||
-grenade1 | cmd | ||
-grenade2 | cmd | ||
-jlook | cmd | ||
-jump | cmd | ||
-klook | cmd | ||
-laserpen | cmd | ||
-left | cmd | ||
-lookdown | cmd | ||
-lookup | cmd | ||
-mat_texture_list | cmd | ||
-movedown | cmd | ||
-moveleft | cmd | ||
-moveright | cmd | ||
-moveup | cmd | ||
-posedebug | cmd | Turn off pose debugger or hide ents from pose debugger UI | |
-reload | cmd | ||
-right | cmd | ||
-score | cmd | ||
-showbudget | cmd | ||
-showbudget_texture | cmd | ||
-showbudget_texture_global | cmd | ||
-showitems | cmd | ||
-showscores | cmd | ||
-showvprof | cmd | ||
-speed | cmd | ||
-strafe | cmd | ||
-use | cmd | ||
-vgui_drawtree | cmd | ||
-voicerecord | cmd | ||
-walk | cmd | ||
-zoom | cmd |
_
Command | Default Value | Flags | Description |
---|---|---|---|
_autosave | cmd | Autosave | |
_autosavedangerous | cmd | AutoSaveDangerous | |
_bugreporter_restart | cmd | Restarts bug reporter .dll | |
_fov | 0 | , "cl" | Automates fov command to server. |
_resetgamestats | cmd | Erases current game stats and writes out a blank stats file | |
_restart | cmd | Shutdown and restart the engine. |
A
Command | Default Value | Flags | Description |
---|---|---|---|
achievement_debug | 0 | , "sv", "cheat", "rep" | Turn on achievement debug msgs. |
addip | cmd | Add an IP address to the ban list. | |
adsp_alley_min | 122 | ||
adsp_courtyard_min | 126 | ||
adsp_debug | 0 | , "a" | |
adsp_door_height | 112 | ||
adsp_duct_min | 106 | ||
adsp_hall_min | 110 | ||
adsp_low_ceiling | 108 | ||
adsp_opencourtyard_min | 126 | ||
adsp_openspace_min | 130 | ||
adsp_openstreet_min | 118 | ||
adsp_openwall_min | 130 | ||
adsp_room_min | 102 | ||
adsp_street_min | 118 | ||
adsp_tunnel_min | 114 | ||
adsp_wall_height | 128 | ||
ai_actbusy_search_time | 0 | , "sv" | |
ai_auto_contact_solver | 1 | , "sv" | |
ai_blinking | 1 | , "sv" | |
ai_block_damage | 0 | , "sv" | |
ai_bonessetup_opt | 1 | , "sv", "cheat" | |
ai_clear_bad_links | cmd | Clears bits set on nav links indicating link is unusable | |
ai_debug_actbusy | 0 | , "sv", "cheat" | Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2: |
ai_debug_assault | 0 | , "sv" | |
ai_debug_avoidancebounds | 0 | , "sv" | |
ai_debug_directnavprobe | 0 | , "sv" | |
ai_debug_doors | 0 | , "sv" | |
ai_debug_dyninteractions | 0 | , "sv" | Debug the NPC dynamic interaction system. |
ai_debug_efficiency | 0 | , "sv" | |
ai_debug_enemies | 0 | , "sv" | |
ai_debug_eventresponses | 0 | , "sv" | Set to 1 to see all NPC response events trigger, and which NPCs choose to respond to them. |
ai_debug_expressions | 0 | , "sv" | Show random expression decisions for NPCs. |
ai_debug_follow | 0 | , "sv" | |
ai_debug_loners | 0 | , "sv" | |
ai_debug_looktargets | 0 | , "sv" | |
ai_debug_los | 0 | , "sv", "cheat" | NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l |
ai_debug_nav | 0 | , "sv" | |
ai_debug_node_connect | cmd | Debug the attempted connection between two nodes | |
ai_debug_ragdoll_magnets | 0 | , "sv" | |
ai_debug_shoot_positions | 0 | , "sv", "cheat", "rep" | |
ai_debug_speech | 0 | , "sv" | |
ai_debug_squads | 0 | , "sv" | |
ai_debug_think_ticks | 0 | , "sv" | |
ai_debugscriptconditions | 0 | , "sv" | |
ai_default_efficient | 0 | , "sv" | |
ai_disable | cmd | Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t | |
ai_drawbattlelines | 0 | , "sv", "cheat" | |
ai_drop_hint | cmd | Drop an ai_hint at the player's current eye position. | |
ai_dump_hints | cmd | ||
ai_efficiency_override | 0 | , "sv" | |
ai_enable_disgust_behavior | 0 | , "sv" | |
ai_enable_fear_behavior | 1 | , "sv" | |
ai_expression_frametime | 0 | , "sv" | Maximum frametime to still play background expressions. |
ai_expression_optimization | 1 | , "sv" | Disable npc background expressions when you can't see them. |
ai_fear_player_dist | 720 | , "sv" | |
ai_find_lateral_cover | 1 | , "sv" | |
ai_find_lateral_los | 1 | , "sv" | |
ai_follow_use_points | 1 | , "sv" | |
ai_follow_use_points_when_moving | 1 | , "sv" | |
ai_force_serverside_ragdoll | 1 | , "sv" | |
ai_frametime_limit | 50 | , "sv" | frametime limit for min efficiency AIE_NORMAL (in sec's). |
ai_hull | cmd | Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname, | |
ai_inhibit_item_spawners | 0 | , "sv", "cheat" | |
ai_inhibit_spawners | 0 | , "sv", "cheat" | |
ai_lead_time | 0 | , "sv" | |
ai_LOS_mode | 0 | , "sv", "rep" | |
ai_moveprobe_debug | 1 | , "sv" | |
ai_moveprobe_jump_debug | 0 | , "sv" | |
ai_moveprobe_usetracelist | 0 | , "sv" | |
ai_navigator_generate_spikes | 0 | , "sv" | |
ai_navigator_generate_spikes_strength | 8 | , "sv" | |
ai_next_hull | cmd | Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are | |
ai_no_local_paths | 0 | , "sv" | |
ai_no_node_cache | 0 | , "sv" | |
ai_no_select_box | 0 | , "sv" | |
ai_no_steer | 0 | , "sv" | |
ai_no_talk_delay | 0 | , "sv" | |
ai_nodes | cmd | Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a | |
ai_norebuildgraph | 0 | , "sv" | |
ai_path_adjust_speed_on_immediate_turns | 1 | , "sv" | |
ai_path_insert_pause_at_est_end | 1 | , "sv" | |
ai_path_insert_pause_at_obstruction | 1 | , "sv" | |
ai_post_frame_navigation | 0 | , "sv" | |
ai_radial_max_link_dist | 512 | , "sv" | |
ai_reaction_delay_alert | 0 | , "sv" | |
ai_reaction_delay_idle | 0 | , "sv" | |
ai_rebalance_thinks | 1 | , "sv" | |
ai_report_task_timings_on_limit | 0 | , "a", "sv" | |
ai_resume | cmd | If NPC is stepping through tasks (see ai_step ) will resume normal processing. | |
ai_sequence_debug | 0 | , "sv" | |
ai_set_move_height_epsilon | cmd | Set how high AI bumps up ground walkers when checking steps | |
ai_setupbones_debug | 0 | , "sv" | Shows that bones that are setup every think |
ai_shot_bias | 1 | , "sv" | |
ai_shot_bias_max | 1 | , "sv", "rep" | |
ai_shot_bias_min | -1 | , "sv", "rep" | |
ai_shot_stats | 0 | , "sv" | |
ai_shot_stats_term | 1000 | , "sv" | |
ai_show_connect | cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre | |
ai_show_connect_fly | cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre | |
ai_show_connect_jump | cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre | |
ai_show_graph_connect | cmd | Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by | |
ai_show_grid | cmd | Draw a grid on the floor where looking. | |
ai_show_hints | cmd | Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - | |
ai_show_hull | cmd | Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - | |
ai_show_hull_attacks | 0 | , "sv" | |
ai_show_leanspots | cmd | Displays all lean spots | |
ai_show_node | cmd | Highlight the specified node | |
ai_show_think_tolerance | 0 | , "sv" | |
ai_show_visibility | cmd | Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d | |
ai_simulate_task_overtime | 0 | , "sv" | |
ai_spread_cone_focus_time | 0 | , "sv" | |
ai_spread_defocused_cone_multiplier | 3 | , "sv" | |
ai_spread_pattern_focus_time | 0 | , "sv" | |
ai_step | cmd | NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no | |
ai_strong_optimizations | 0 | , "sv" | |
ai_strong_optimizations_no_checkstand | 0 | , "sv" | |
ai_task_pre_script | 0 | , "sv" | |
ai_test_los | cmd | Test AI LOS from the player's POV | |
ai_test_moveprobe_ignoresmall | 0 | , "sv" | |
ai_think_limit_label | 0 | , "a", "sv" | |
ai_use_clipped_paths | 1 | , "sv" | |
ai_use_efficiency | 1 | , "sv" | |
ai_use_frame_think_limits | 0 | , "sv" | |
ai_use_think_optimizations | 1 | , "sv" | |
ai_use_visibility_cache | 1 | , "sv" | |
ai_vehicle_avoidance | 1 | , "sv", "cheat" | |
ainet_generate_report | cmd | Generate a report to the console. | |
ainet_generate_report_only | cmd | Generate a report to the console. | |
air_density | cmd | Changes the density of air for drag computations. | |
alias | cmd | Alias a command. | |
alyx_darkness_force | 0 | , "sv", "cheat", "rep" | |
anim_3wayblend | 1 | , "sv", "rep" | Toggle the 3-way animation blending code. |
askconnect_accept | cmd | Accept a redirect request by the server. | |
async_allow_held_files | 1 | Allow AsyncBegin/EndRead() | |
async_mode | 0 | Set the async filesystem mode (0 = async, 1 = synchronous) | |
async_resume | cmd | ||
async_serialize | 0 | Force async reads to serialize for profiling | |
async_simulate_delay | 0 | Simulate a delay of up to a set msec per file operation | |
async_suspend | cmd | ||
audit_save_in_memory | cmd | Audit the memory usage and files in the save-to-memory system | |
autoaim_max_deflect | 0 | , "sv" | |
autoaim_max_dist | 2160 | , "sv" | |
autoaim_unlock_target | 0 | , "sv" | |
autosave | cmd | Autosave | |
autosavedangerous | cmd | AutoSaveDangerous | |
autosavedangerousissafe | cmd |
B
Command | Default Value | Flags | Description |
---|---|---|---|
badger_debug | 0 | , "sv", "cheat", "rep" | |
badger_hit | 20 | , "sv", "cheat", "rep" | |
badger_hit_force_scale | 20 | , "sv", "cheat", "rep" | |
badger_sa_angle | 25 | , "sv", "cheat", "rep" | |
badger_sa_power_cost | 33 | , "sv", "cheat", "rep" | |
badger_sa_power_regen | 25 | , "sv", "cheat", "rep" | |
badger_sa_power_regen_start_timeout | 0 | , "sv", "cheat", "rep" | |
badger_sa_radius | 128 | , "sv", "cheat", "rep" | |
badger_sa_stun_time | 3 | , "sv", "cheat", "rep" | |
banid | cmd | Add a user ID to the ban list. | |
banip | cmd | Add an IP address to the ban list. | |
beenest_spitforcemax | 2500 | , "sv" | |
bench_end | cmd | Ends gathering of info. | |
bench_showstatsdialog | cmd | Shows a dialog displaying the most recent benchmark results. | |
bench_start | cmd | Starts gathering of info. Arguments: filename to write results into | |
bench_upload | cmd | Uploads most recent benchmark stats to the Valve servers. | |
benchframe | cmd | Takes a snapshot of a particular frame in a time demo. | |
bind | cmd | Bind a key. | |
bind_mac | cmd | Bind this key but only on Mac, not win32 | |
binds_per_command | 1 | , "cl" | |
BindToggle | cmd | Performs a bind <key> 'increment var <cvar> 0 1 1' | |
blink_duration | 0 | , "cl" | How many seconds an eye blink will last. |
bloodspray | cmd | blood | |
bot_mimic | 0 | , "sv" | Bot uses usercmd of player by index. |
bottomcolor | 0 | , "sv", "rep" | |
box | cmd | Draw a debug box. | |
breakable_disable_gib_limit | 0 | , "sv" | |
breakable_multiplayer | 1 | , "sv" | |
buddha | cmd | Toggle. Player takes damage but won't die. (Shows red cross when health is zero) | |
budget_averages_window | 30 | , "a" | number of frames to look at when figuring out average frametimes |
budget_background_alpha | 128 | , "a" | how translucent the budget panel is |
budget_bargraph_background_alpha | 128 | , "a" | how translucent the budget panel is |
budget_bargraph_range_ms | 16 | , "a" | budget bargraph range in milliseconds |
budget_history_numsamplesvisible | 100 | , "a" | number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel |
budget_history_range_ms | 66 | , "a" | budget history range in milliseconds |
budget_panel_bottom_of_history_fraction | 0 | , "a" | number between 0 and 1 |
budget_panel_height | 384 | , "a" | height in pixels of the budget panel |
budget_panel_width | 512 | , "a" | width in pixels of the budget panel |
budget_panel_x | 0 | , "a" | number of pixels from the left side of the game screen to draw the budget panel |
budget_panel_y | 50 | , "a" | number of pixels from the top side of the game screen to draw the budget panel |
budget_peaks_window | 30 | , "a" | number of frames to look at when figuring out peak frametimes |
budget_show_averages | 0 | , "a" | enable/disable averages in the budget panel |
budget_show_history | 1 | , "a" | turn history graph off and on. . good to turn off on low end |
budget_show_peaks | 1 | , "a" | enable/disable peaks in the budget panel |
budget_toggle_group | cmd | Turn a budget group on/off | |
bug | cmd | Show/hide the bug reporting UI. | |
bug_swap | cmd | Automatically swaps the current weapon for the bug bait and back again. | |
bugreporter_includebsp | 1 | Include .bsp for internal bug submissions. | |
bugreporter_uploadasync | 0 | , "a" | Upload attachments asynchronously |
buildcubemaps | cmd | Rebuild cubemaps. | |
buildcubemaps_cleanup | 1 | delete tga, txt | |
building_cubemaps | 0 |
C
Command | Default Value | Flags | Description |
---|---|---|---|
c_maxdistance | 200 | , "a", "cheat", "cl" | |
c_maxpitch | 90 | , "a", "cheat", "cl" | |
c_maxyaw | 135 | , "a", "cheat", "cl" | |
c_mindistance | 30 | , "a", "cheat", "cl" | |
c_minpitch | 0 | , "a", "cheat", "cl" | |
c_minyaw | -135 | , "a", "cheat", "cl" | |
c_orthoheight | 100 | , "a", "cheat", "cl" | |
c_orthowidth | 100 | , "a", "cheat", "cl" | |
cache_print | cmd | cache_print [section] Print out contents of cache memory. | |
cache_print_lru | cmd | cache_print_lru [section] Print out contents of cache memory. | |
cache_print_summary | cmd | cache_print_summary [section] Print out a summary contents of cache memory. | |
cam_collision | 1 | , "a", "cheat", "cl" | When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. |
cam_command | 0 | , "cheat", "cl" | |
cam_idealdelta | 4 | , "a", "cheat", "cl" | Controls the speed when matching offset to ideal angles in thirdperson view |
cam_idealdist | 150 | , "a", "cheat", "cl" | |
cam_idealdistright | 0 | , "a", "cheat", "cl" | |
cam_idealdistup | 0 | , "a", "cheat", "cl" | |
cam_ideallag | 4 | , "a", "cheat", "cl" | Amount of lag used when matching offset to ideal angles in thirdperson view |
cam_idealpitch | 0 | , "a", "cheat", "cl" | |
cam_idealyaw | 0 | , "a", "cheat", "cl" | |
cam_showangles | 0 | , "cheat", "cl" | When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. |
cam_snapto | 0 | , "a", "cheat", "cl" | |
camortho | cmd | Switch to orthographic camera. | |
cancelselect | cmd | ||
cast_hull | cmd | Tests hull collision detection | |
cast_ray | cmd | Tests collision detection | |
cc_captiontrace | 1 | , "cl" | Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) |
cc_emit | cmd | Emits a closed caption | |
cc_findsound | cmd | Searches for soundname which emits specified text. | |
cc_flush | cmd | Flushes async'd captions. | |
cc_lang | 0 | , "a", "cl" | Current close caption language (emtpy = use game UI language) |
cc_linger_time | 1 | , "a", "cl" | Close caption linger time. |
cc_minvisibleitems | 1 | , "cl" | Minimum number of caption items to show. |
cc_predisplay_time | 0 | , "a", "cl" | Close caption delay before showing caption. |
cc_random | cmd | Emits a random caption | |
cc_sentencecaptionnorepeat | 4 | , "cl" | How often a sentence can repeat. |
cc_showblocks | cmd | Toggles showing which blocks are pending/loaded async. | |
cc_smallfontlength | 300 | , "cl" | If text stream is this long, force usage of small font size. |
cc_subtitles | 0 | , "a", "cl" | If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). |
centerview | cmd | ||
ch_createairboat | cmd | Spawn airboat in front of the player. | |
ch_createjalopy | cmd | Spawn jalopy in front of the player. | |
ch_createjeep | cmd | Spawn jeep in front of the player. | |
changelevel | cmd | Change server to the specified map | |
changelevel2 | cmd | Transition to the specified map in single player | |
cl_allowdownload | 1 | , "a" | Client downloads customization files |
cl_allowupload | 1 | , "a" | Client uploads customization files |
cl_anglespeedkey | 0 | , "cl" | |
cl_animationinfo | cmd | Hud element to examine. | |
cl_backspeed | 450 | , "cheat", "cl" | |
cl_bob | 0 | , "cl" | |
cl_bobcycle | 0 | , "cl" | |
cl_bobup | 0 | , "cl" | |
cl_burninggibs | 0 | , "cl" | A burning player that gibs has burning gibs. |
cl_chatfilters | 63 | , "a", "cl" | Stores the chat filter settings |
cl_class | 0 | , "a", "user", "cl" | Default class when joining a game |
cl_clearhinthistory | cmd | Clear memory of client side hints displayed to the player. | |
cl_clock_correction | 1 | , "cheat" | Enable/disable clock correction on the client. |
cl_clock_correction_adjustment_max_amount | 200 | , "cheat" | Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount |
cl_clock_correction_adjustment_max_offset | 90 | , "cheat" | As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply |
cl_clock_correction_adjustment_min_offset | 10 | , "cheat" | If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. |
cl_clock_correction_force_server_tick | 999 | , "cheat" | Force clock correction to match the server tick + this offset (-999 disables it). |
cl_clock_showdebuginfo | 0 | , "cheat" | Show debugging info about the clock drift. |
cl_clockdrift_max_ms | 150 | , "cheat" | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
cl_clockdrift_max_ms_threadmode | 0 | , "cheat" | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
cl_cmdrate | 30 | , "a", "user" | Max number of command packets sent to server per second |
cl_crosshair_blue | 0 | , "sv", "rep" | |
cl_crosshair_file | 0 | , "sv", "rep" | |
cl_crosshair_green | 0 | , "sv", "rep" | |
cl_crosshair_red | 0 | , "sv", "rep" | |
cl_crosshair_scale | 0 | , "sv", "rep" | |
cl_crosshaircolor | 0 | , "sv", "rep" | |
cl_crosshairscale | 0 | , "sv", "rep" | |
cl_crosshairusealpha | 0 | , "sv", "rep" | |
cl_customsounds | 0 | , "cl" | Enable customized player sound playback |
cl_debugrumble | 0 | , "a", "cl" | Turn on rumble debugging spew |
cl_defaultweapon | 0 | , "a", "user", "cl" | Default Spawn Weapon |
cl_demoviewoverride | 0 | , "cl" | Override view during demo playback |
cl_detail_multiplier | 1 | , "cheat", "cl" | extra details to create |
cl_detaildist | 1200 | Distance at which detail props are no longer visible | |
cl_detailfade | 400 | Distance across which detail props fade in | |
cl_disablehtmlmotd | 0 | , "a", "cl" | Disable HTML motds. |
cl_downloadfilter | 0 | , "a" | Determines which files can be downloaded from the server (all, none, nosounds) |
cl_drawhud | 1 | , "cheat", "cl" | Enable the rendering of the hud |
cl_drawleaf | -1 | , "cheat", "cl" | |
cl_drawmaterial | 0 | , "cheat", "cl" | Draw a particular material over the frame |
cl_drawmonitors | 1 | , "cl" | |
cl_drawshadowtexture | 0 | , "cheat", "cl" | |
cl_dump_particle_stats | cmd | dump particle profiling info to particle_profile.csv | |
cl_ejectbrass | 1 | ||
cl_ent_absbox | cmd | Displays the client's absbox for the entity under the crosshair. | |
cl_ent_bbox | cmd | Displays the client's bounding box for the entity under the crosshair. | |
cl_ent_rbox | cmd | Displays the client's render box for the entity under the crosshair. | |
cl_entityreport | 0 | , "cheat" | For debugging, draw entity states to console |
cl_extrapolate | 1 | , "cheat", "cl" | Enable/disable extrapolation if interpolation history runs out. |
cl_extrapolate_amount | 0 | , "cheat", "cl" | Set how many seconds the client will extrapolate entities for. |
cl_fastdetailsprites | 1 | , "cheat", "cl" | whether to use new detail sprite system |
cl_fasttempentcollision | 5 | , "cl" | |
cl_find_ent | cmd | Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring> | |
cl_find_ent_index | cmd | Display data for clientside entity matching specified index. Format: cl_find_ent_index <index> | |
cl_flushentitypacket | 0 | , "cheat" | For debugging. Force the engine to flush an entity packet. |
cl_forcepreload | 0 | , "a" | Whether we should force preloading. |
cl_forwardspeed | 450 | , "cheat", "cl" | |
cl_fullupdate | cmd | Forces the server to send a full update packet | |
cl_fxglobaltint | 0 | , "cl" | |
cl_glow_blur_scale | 3 | , "cheat", "cl" | Controls the size of the halo shown around players and usable items |
cl_glow_brightness | 1 | , "cheat", "cl" | Brightness of player halos |
cl_glow_debug | 0 | , "cl" | |
cl_glow_item_b | 0 | , "cheat", "cl" | |
cl_glow_item_far_b | 1 | , "cheat", "cl" | |
cl_glow_item_far_g | 0 | , "cheat", "cl" | |
cl_glow_item_far_r | 0 | , "cheat", "cl" | |
cl_glow_item_g | 0 | , "cheat", "cl" | |
cl_glow_item_r | 0 | , "cheat", "cl" | |
cl_glow_range_end | 1500 | , "cl" | |
cl_glow_range_exp | 1 | , "cl" | |
cl_glow_range_start | 100 | , "cl" | |
cl_glow_thirdstrike_item_b | 0 | , "cheat", "cl" | |
cl_glow_thirdstrike_item_colorblind_b | 1 | , "cheat", "cl" | |
cl_glow_thirdstrike_item_colorblind_g | 1 | , "cheat", "cl" | |
cl_glow_thirdstrike_item_colorblind_r | 0 | , "cheat", "cl" | |
cl_glow_thirdstrike_item_g | 0 | , "cheat", "cl" | |
cl_glow_thirdstrike_item_r | 1 | , "cheat", "cl" | |
cl_himodels | 0 | , "sv", "rep" | |
cl_idealpitchscale | 0 | , "a", "cl" | |
cl_ignorepackets | 0 | , "cheat" | Force client to ignore packets (for debugging). |
cl_interp | 0 | , "user", "cl" | Sets the interpolation amount (bounded on low side by server interp ratio settings). |
cl_interp_all | 0 | , "cl" | Disable interpolation list optimizations. |
cl_interp_npcs | 0 | , "user", "cl" | Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) |
cl_interp_ratio | 2 | , "user", "cl" | Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). |
cl_interp_threadmodeticks | 0 | , "cl" | Additional interpolation ticks to use when interpolating with threaded engine mode set. |
cl_jiggle_bone_debug | 0 | , "cheat", "cl" | Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_debug_pitch_constraints | 0 | , "cheat", "cl" | Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_debug_yaw_constraints | 0 | , "cheat", "cl" | Display physics-based 'jiggle bone' debugging information |
cl_lagcomp_errorcheck | 0 | , "cl" | Player index of other player to check for position errors. |
cl_lagcompensation | 1 | , "user", "cl" | Perform server side lag compensation of weapon firing events. |
cl_language | 0 | , "user" | Language (from HKCU\Software\Valve\Steam\Language) |
cl_leveloverview | 0 | , "cheat", "cl" | |
cl_leveloverviewmarker | 0 | , "cheat", "cl" | |
cl_localnetworkbackdoor | 1 | Enable network optimizations for single player games. | |
cl_logofile | 0 | , "a" | Spraypoint logo decal. |
cl_maxrenderable_dist | 3000 | , "cheat", "cl" | Max distance from the camera at which things will be rendered |
cl_mouseenable | 1 | , "cl" | |
cl_mouselook | 1 | , "a", "cl" | Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. |
cl_new_impact_effects | 0 | , "cl" | |
cl_npc_speedmod_intime | 0 | , "a", "cl" | |
cl_npc_speedmod_outtime | 1 | , "a", "cl" | |
cl_observercrosshair | 1 | , "a", "cl" | |
cl_overdraw_test | 0 | , "cheat", "numeric", "cl" | |
cl_panelanimation | cmd | blank for all panels>. | |
cl_particle_batch_mode | 1 | , "cl" | |
cl_particle_max_count | 0 | , "cl" | |
cl_particle_retire_cost | 0 | , "cheat", "cl" | |
cl_particleeffect_aabb_buffer | 2 | , "cheat", "cl" | Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft |
cl_particles_dump_effects | cmd | ||
cl_particles_show_bbox | 0 | , "cheat", "cl" | |
cl_pclass | 0 | , "cheat", "cl" | Dump entity by prediction classname. |
cl_pdump | -1 | , "cheat", "cl" | Dump info about this entity to screen. |
cl_phys_props_enable | 1 | , "cl" | Disable clientside physics props (must be set before loading a level). |
cl_phys_props_max | 300 | , "cl" | Maximum clientside physic props |
cl_phys_props_respawndist | 1500 | , "cl" | Minimum distance from the player that a clientside prop must be before it's allowed to respawn. |
cl_phys_props_respawnrate | 60 | , "cl" | Time, in seconds, between clientside prop respawns. |
cl_phys_timescale | 1 | , "cheat", "cl" | Sets the scale of time for client-side physics (ragdolls) |
cl_pitchdown | 89 | , "cheat", "cl" | |
cl_pitchspeed | 225 | , "cl" | Client pitch speed. |
cl_pitchup | 89 | , "cheat", "cl" | |
cl_playback_screenshots | 0 | Allows the client to playback screenshot and jpeg commands in demos. | |
cl_playermodel | 0 | , "a", "user", "server_can_execute", "cl" | Default Player Model |
cl_playerspraydisable | 0 | , "a", "cl" | Disable player sprays. |
cl_precacheinfo | cmd | Show precache info (client). | |
cl_pred_optimize | 2 | , "cl" | Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2) |
cl_pred_track | cmd | <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. | |
cl_predict | 0 | , "user", "cl" | Perform client side prediction. |
cl_predictionlist | 0 | , "cheat", "cl" | Show which entities are predicting |
cl_predictweapons | 1 | , "user", "cl" | Perform client side prediction of weapon effects. |
cl_ragdoll_collide | 0 | , "cl" | |
cl_removedecals | cmd | Remove the decals from the entity under the crosshair. | |
cl_resend | 6 | Delay in seconds before the client will resend the 'connect' attempt | |
cl_rumblescale | 1 | , "a", "cl" | Scale sensitivity of rumble effects (0 to 1.0) |
cl_screenshotname | 0 | Custom Screenshot name | |
cl_SetupAllBones | 0 | , "cl" | |
cl_shadowtextureoverlaysize | 256 | , "cheat", "cl" | |
cl_shopvac_time | 0 | , "cl" | |
cl_show_splashes | 1 | , "cl" | |
cl_showbattery | 0 | , "cl" | Draw current battery level at top of screen when on battery power |
cl_ShowBoneSetupEnts | 0 | , "cl" | Show which entities are having their bones setup each frame. |
cl_showdemooverlay | 0 | How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) | |
cl_showents | cmd | Dump entity list to console. | |
cl_showerror | 0 | , "cl" | Show prediction errors, 2 for above plus detailed field deltas. |
cl_showevents | 0 | , "cheat" | Print event firing info in the console |
cl_showfps | 0 | , "cl" | Draw fps meter at top of screen (1 = fps, 2 = smooth fps) |
cl_showhelp | 1 | , "a", "user", "cl" | Set to 0 to not show on-screen help |
cl_showpausedimage | 1 | , "cl" | Show the 'Paused' image when game is paused. |
cl_showpluginmessages | 1 | , "a" | Allow plugins to display messages to you |
cl_showpos | 0 | , "cl" | Draw current position at top of screen |
cl_ShowSunVectors | 0 | , "cl" | |
cl_showtextmsg | 1 | , "cl" | Enable/disable text messages printing on the screen. |
cl_sidespeed | 450 | , "cheat", "cl" | |
cl_smooth | 1 | , "cl" | Smooth view/eye origin after prediction errors |
cl_smoothtime | 0 | , "cl" | Smooth client's view after prediction error over this many seconds |
cl_soundemitter_flush | cmd | Flushes the sounds.txt system (client only) | |
cl_soundfile | 0 | , "a" | Jingle sound file. |
cl_soundscape_flush | cmd | Flushes the client side soundscapes | |
cl_soundscape_printdebuginfo | cmd | print soundscapes | |
cl_spec_mode | 1 | , "a", "user", "server_can_execute", "cl" | spectator mode |
cl_spewscriptintro | 0 | , "sv" | |
cl_sporeclipdistance | 512 | , "cheat", "cl" | |
cl_sun_decay_rate | 0 | , "cheat", "cl" | |
cl_team | 0 | , "a", "user", "cl" | Default team when joining a game |
cl_threaded_bone_setup | 0 | , "cl" | Enable parallel processing of C_BaseAnimating::SetupBones() |
cl_threaded_client_leaf_system | 0 | , "cl" | |
cl_timeout | 30 | , "a" | After this many seconds without receiving a packet from the server, the client will disconnect itself |
cl_transition_blur_fade_time | 2 | , "cl" | |
cl_updaterate | 20 | , "a", "user" | Number of packets per second of updates you are requesting from the server |
cl_upspeed | 320 | , "cheat", "cl" | |
cl_use_update_interval | 0 | , "cheat", "cl" | Time between use target updates |
cl_view | cmd | Set the view entity index. | |
cl_voice_filter | 0 | Filter voice by name substring | |
cl_weemote_wee_mode | 0 | , "cl" | |
cl_weemote_wee_texture | 0 | , "cl" | |
cl_winddir | 0 | , "cheat", "cl" | Weather effects wind direction angle |
cl_windspeed | 0 | , "cheat", "cl" | Weather effects wind speed scalar |
cl_yawspeed | 210 | , "cl" | Client yaw speed. |
clear | cmd | Clear all console output. | |
clear_debug_overlays | cmd | clears debug overlays | |
clientport | 27005 | Host game client port | |
closecaption | 1 | , "a", "user" | Enable close captioning. |
cmd | cmd | Forward command to server. | |
collision_shake_amp | 0 | , "sv" | |
collision_shake_freq | 0 | , "sv" | |
collision_shake_time | 0 | , "sv" | |
collision_test | cmd | Tests collision system | |
colorcorrectionui | cmd | Show/hide the color correction tools UI. | |
commentary | 0 | , "a", "sv" | Desired commentary mode state. |
commentary_available | 0 | , "sv" | Automatically set by the game when a commentary file is available for the current map. |
commentary_cvarsnotchanging | cmd | ||
commentary_finishnode | cmd | ||
commentary_firstrun | 0 | , "a", "cl" | |
commentary_showmodelviewer | cmd | Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name> | |
commentary_testfirstrun | cmd | ||
con_drawnotify | 1 | Disables drawing of notification area (for taking screenshots). | |
con_enable | 1 | , "a" | Allows the console to be activated. |
con_filter_enable | 0 | Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot | |
con_filter_text | 0 | Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate. | |
con_filter_text_out | 0 | Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate. | |
con_logfile | 0 | Console output gets written to this file | |
con_notifytime | 8 | How long to display recent console text to the upper part of the game window | |
con_nprint_bgalpha | 50 | Con_NPrint background alpha. | |
con_nprint_bgborder | 5 | Con_NPrint border size. | |
con_timestamp | 0 | Prefix console.log entries with timestamps | |
con_trace | 0 | Print console text to low level printout. | |
condump | cmd | dump the text currently in the console to condumpXX.log | |
connect | cmd | Connect to specified server. | |
contimes | 8 | Number of console lines to overlay for debugging. | |
coop | 0 | , "nf" | Cooperative play. |
cop_baton_interrupt_delay | 0 | , "sv" | |
cop_baton_no_gravity_time | 0 | , "sv" | |
cop_baton_stun_time | 4 | , "sv" | |
create_flashlight | cmd | ||
CreateHairball | cmd | ||
creditsdone | cmd | ||
crosshair | 1 | , "a", "cl" | |
cvarlist | cmd | Show the list of convars/concommands. |
D
Command | Default Value | Flags | Description |
---|---|---|---|
darkness_ignore_LOS_to_sources | 1 | , "sv" | |
datacachesize | 32 | Size in MB. | |
dbghist_addline | cmd | Add a line to the debug history. Format: <category id> <line> | |
dbghist_dump | cmd | Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc | |
deathmatch | 0 | , "nf" | Running a deathmatch server. |
debug_materialmodifycontrol | 0 | , "sv" | |
debug_materialmodifycontrol_client | 0 | , "cl" | |
debug_mp | 0 | , "sv", "cheat" | |
debug_physimpact | 0 | , "sv" | |
debug_touchlinks | 0 | , "sv" | Spew touch link activity |
debugsystemui | cmd | Show/hide the debug system UI. | |
decalfrequency | 10 | , "sv", "nf" | |
default_fov | 75 | , "cheat", "cl" | |
demo_avellimit | 2000 | Angular velocity limit before eyes considered snapped for demo playback. | |
demo_debug | 0 | Demo debug info. | |
demo_fastforwardfinalspeed | 20 | Go this fast when starting to hold FF button. | |
demo_fastforwardramptime | 5 | How many seconds it takes to get to full FF speed. | |
demo_fastforwardstartspeed | 2 | Go this fast when starting to hold FF button. | |
demo_gototick | cmd | Skips to a tick in demo. | |
demo_interplimit | 4000 | How much origin velocity before it's considered to have 'teleported' causing interpolation to reset. | |
demo_interpolateview | 1 | Do view interpolation during dem playback. | |
demo_legacy_rollback | 1 | Use legacy view interpolation rollback amount in demo playback. | |
demo_pause | cmd | Pauses demo playback. | |
demo_pauseatservertick | 0 | Pauses demo playback at server tick | |
demo_quitafterplayback | 0 | Quits game after demo playback. | |
demo_recordcommands | 1 | , "cheat" | Record commands typed at console into .dem files. |
demo_recorddebuginfo | 0 | ||
demo_resume | cmd | Resumes demo playback. | |
demo_setendtick | cmd | Sets end demo playback tick. Set to 0 to disable. | |
demo_timescale | cmd | Sets demo replay speed. | |
demo_togglepause | cmd | Toggles demo playback. | |
demolist | cmd | Print demo sequence list. | |
demos | cmd | Demo demo file sequence. | |
demoui | cmd | Show/hide the demo player UI. | |
demoui2 | cmd | Show/hide the advanced demo player UI (demoui2). | |
developer | 0 | Set developer message level | |
devshots_nextmap | cmd | Used by the devshots system to go to the next map in the devshots maplist. | |
devshots_screenshot | cmd | Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. | |
differences | cmd | Show all convars which are not at their default values. | |
disconnect | cmd | Disconnect game from server. | |
disp_dynamic | 0 | ||
dispcoll_drawplane | 0 | , "sv" | |
displaysoundlist | 0 | , "sv" | |
dlight_debug | cmd | Creates a dlight in front of the player | |
download_debug | 0 | , "norecord" | |
drawcross | cmd | Draws a cross at the given location Arguments: x y z | |
drawline | cmd | Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 | |
dropitem | cmd | dropitem: Drops player item. | |
dropprimary | cmd | dropprimary: Drops the primary weapon of the player. | |
dsp_automatic | 0 | , "demo" | |
dsp_db_min | 80 | , "demo" | |
dsp_db_mixdrop | 0 | , "demo" | |
dsp_dist_max | 1440 | , "cheat", "demo" | |
dsp_dist_min | 0 | , "cheat", "demo" | |
dsp_enhance_stereo | 0 | , "a" | |
dsp_facingaway | 0 | , "demo" | |
dsp_mix_max | 0 | , "demo" | |
dsp_mix_min | 0 | , "demo" | |
dsp_off | 0 | , "cheat" | |
dsp_player | 0 | , "demo", "server_can_execute" | |
dsp_reload | cmd | ||
dsp_room | 0 | , "demo" | |
dsp_slow_cpu | 0 | , "a", "demo" | |
dsp_spatial | 40 | , "demo" | |
dsp_speaker | 50 | , "demo" | |
dsp_vol_2ch | 1 | , "demo" | |
dsp_vol_4ch | 0 | , "demo" | |
dsp_vol_5ch | 0 | , "demo" | |
dsp_volume | 1 | , "a", "demo" | |
dsp_water | 14 | , "demo" | |
dt_ShowPartialChangeEnts | 0 | (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). | |
dt_UsePartialChangeEnts | 1 | (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. | |
dti_flush | cmd | Write out the datatable instrumentation files (you must run with -dti for this to work). | |
dtwarning | 0 | Print data table warnings? | |
dtwatchclass | 0 | Watch all fields encoded with this table. | |
dtwatchent | -1 | Watch this entities data table encoding. | |
dtwatchvar | 0 | Watch the named variable. | |
dump_entity_sizes | cmd | Print sizeof(entclass) | |
dump_globals | cmd | Dump all global entities/states | |
dump_panels | cmd | Dump Panel Tree | |
dump_x360_cfg | cmd | Dump X360 config files to disk | |
dump_x360_saves | cmd | Dump X360 save games to disk | |
dumpentityfactories | cmd | Lists all entity factory names. | |
dumpeventqueue | cmd | Dump the contents of the Entity I/O event queue to the console. | |
dumpgamestringtable | cmd | Dump the contents of the game string table to the console. | |
dumpsavedir | cmd | List the contents of the save directory in memory | |
dumpstringtables | cmd | Print string tables to console. |
E
Command | Default Value | Flags | Description |
---|---|---|---|
echo | cmd | Echo text to console. | |
editdemo | cmd | Edit a recorded demo file (.dem ). | |
editor_toggle | cmd | Disables the simulation and returns focus to the editor | |
enable_debug_overlays | 1 | , "sv", "cheat" | Enable rendering of debug overlays |
endmovie | cmd | Stop recording movie frames. | |
english | 1 | , "user", "cl" | If set to 1, running the english language set of assets. |
ent_absbox | cmd | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar | |
ent_attachments | cmd | Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo | |
ent_autoaim | cmd | Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_bbox | cmd | Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay | |
ent_cancelpendingentfires | cmd | Cancels all ent_fire created outputs that are currently waiting for their delay to expire. | |
ent_create | cmd | Creates an entity of the given type where the player is looking. | |
ent_debugkeys | 0 | , "sv" | |
ent_dump | cmd | Usage: ent_dump <entity name> | |
ent_fire | cmd | Usage: ent_fire <target> [action] [value] [delay] | |
ent_info | cmd | Usage: ent_info <class name> | |
ent_keyvalue | cmd | Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v | |
ent_messages | cmd | Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes | |
ent_messages_draw | 0 | , "sv", "cheat" | Visualizes all entity input/output activity. |
ent_name | cmd | ||
ent_orient | cmd | Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt | |
ent_pause | cmd | Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess | |
ent_pivot | cmd | Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class | |
ent_rbox | cmd | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar | |
ent_remove | cmd | Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_remove_all | cmd | Removes all entities of the specified type Arguments: {entity_name} / {class_name} | |
ent_rotate | cmd | Rotates an entity by a specified # of degrees | |
ent_setname | cmd | Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh | |
ent_show_response_criteria | cmd | Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / | |
ent_step | cmd | When 'ent_pause' is set this will step through one waiting input / output message at a time. | |
ent_teleport | cmd | Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name> | |
ent_text | cmd | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ | |
ent_viewoffset | cmd | Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha | |
envmap | cmd | ||
escape | cmd | Escape key pressed. | |
exec | cmd | Execute script file. | |
exit | cmd | Exit the engine. | |
explode | cmd | Kills the player with explosive damage | |
explodevector | cmd | Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value> |
F
Command | Default Value | Flags | Description |
---|---|---|---|
fadein | cmd | fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. | |
fadeout | cmd | fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. | |
fast_fogvolume | 0 | ||
filesystem_buffer_size | 0 | Size of per file buffers. 0 for none | |
filesystem_max_stdio_read | 16 | ||
filesystem_native | 1 | Use native FS or STDIO | |
filesystem_report_buffered_io | 0 | ||
filesystem_unbuffered_io | 1 | ||
filesystem_use_overlapped_io | 1 | ||
find | cmd | Find concommands with the specified string in their name/help text. | |
find_ent | cmd | Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> | |
find_ent_index | cmd | Display data for entity matching specified index. Format: find_ent_index <index> | |
findflags | cmd | Find concommands by flags. | |
fire_absorbrate | 3 | , "sv" | |
fire_dmgbase | 1 | , "sv" | |
fire_dmginterval | 1 | , "sv" | |
fire_dmgscale | 0 | , "sv" | |
fire_extabsorb | 5 | , "sv" | |
fire_extscale | 12 | , "sv" | |
fire_growthrate | 1 | , "sv" | |
fire_heatscale | 1 | , "sv" | |
fire_incomingheatscale | 0 | , "sv" | |
fire_maxabsorb | 50 | , "sv" | |
firetarget | cmd | ||
firstperson | cmd | Switch to firstperson camera. | |
fish_debug | 0 | , "cheat", "cl" | Show debug info for fish |
fish_dormant | 0 | , "sv", "cheat", "rep" | Turns off interactive fish behavior. Fish become immobile and unresponsive. |
flex_expression | 0 | , "sv" | |
flex_looktime | 5 | , "sv" | |
flex_maxawaytime | 1 | , "sv" | |
flex_maxplayertime | 7 | , "sv" | |
flex_minawaytime | 0 | , "sv" | |
flex_minplayertime | 5 | , "sv" | |
flex_rules | 1 | , "cl" | Allow flex animation rules to run. |
flex_smooth | 1 | , "cl" | Applies smoothing/decay curve to flex animation controller changes. |
flex_talk | 0 | , "sv" | |
flush | cmd | Flush unlocked cache memory. | |
flush_locked | cmd | Flush unlocked and locked cache memory. | |
fog_color | -1 | , "cheat", "cl" | |
fog_colorskybox | -1 | , "cheat", "cl" | |
fog_enable | 1 | , "cheat", "cl" | |
fog_enable_water_fog | 1 | , "cheat" | |
fog_enableskybox | 1 | , "cheat", "cl" | |
fog_end | -1 | , "cheat", "cl" | |
fog_endskybox | -1 | , "cheat", "cl" | |
fog_maxdensity | -1 | , "cheat", "cl" | |
fog_maxdensityskybox | -1 | , "cheat", "cl" | |
fog_override | 0 | , "cheat", "cl" | |
fog_start | -1 | , "cheat", "cl" | |
fog_startskybox | -1 | , "cheat", "cl" | |
fogui | cmd | Show/hide fog control UI. | |
force_centerview | cmd | ||
fov | cmd | Change players FOV | |
fps_max | 300 | Frame rate limiter, cannot be set while connected to a server. | |
free_pass_peek_debug | 0 | , "sv" | |
fs_convert | 1 | Allow Xbox 360 files to be generated at runtime | |
fs_monitor_read_from_pack | 0 | 0:Off, 1:Any, 2:Sync only | |
fs_printopenfiles | cmd | Show all files currently opened by the engine. | |
fs_report_sync_opens | 0 | 0:Off, 1:Always, 2:Not during load | |
fs_warning_level | cmd | Set the filesystem warning level. | |
fs_warning_mode | 0 | 0:Off, 1:Warn main thread, 2:Warn other threads | |
func_break_max_pieces | 15 | , "a", "sv", "rep" | |
func_break_reduction_factor | 0 | , "sv" | |
func_breakdmg_bullet | 0 | , "sv" | |
func_breakdmg_club | 1 | , "sv" | |
func_breakdmg_explosive | 1 | , "sv" |
G
Command | Default Value | Flags | Description |
---|---|---|---|
g15_dumpplayer | cmd | Spew player data. | |
g15_reload | cmd | Reloads the Logitech G-15 Keyboard configs. | |
g15_update_msec | 250 | , "a", "cl" | Logitech G-15 Keyboard update interval. |
g_antlion_maxgibs | 16 | , "a", "cl" | |
g_debug_angularsensor | 0 | , "sv", "cheat" | |
g_debug_basehelicopter | 0 | , "sv", "cheat" | |
g_debug_constraint_sounds | 0 | , "sv", "cheat" | Enable debug printing about constraint sounds. |
g_debug_darkness | 0 | , "sv" | Show darkness mode lightsources. |
g_debug_doors | 0 | , "sv" | |
g_debug_helicopter | 0 | , "sv", "cheat" | |
g_debug_npc_vehicle_roles | 0 | , "sv" | |
g_debug_p3_basehelicopter | 0 | , "sv", "cheat" | |
g_debug_p3_trackpather | 0 | , "sv", "cheat" | |
g_debug_physcannon | 0 | , "sv" | |
g_debug_ragdoll_removal | 0 | , "sv", "cheat", "rep" | |
g_debug_ragdoll_visualize | 0 | , "cheat", "cl" | |
g_debug_trackpather | 0 | , "sv", "cheat" | |
g_debug_transitions | 0 | , "sv" | Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities |
g_debug_vehiclebase | 0 | , "sv", "cheat" | |
g_debug_vehicledriver | 0 | , "sv", "cheat" | |
g_debug_vehicleexit | 0 | , "sv", "cheat" | |
g_debug_vehiclesound | 0 | , "sv", "cheat" | |
g_helicopter_bomb_danger_radius | 120 | , "sv" | |
g_helicopter_bullrush_bomb_enemy_distance | 0 | , "sv" | |
g_helicopter_bullrush_bomb_speed | 850 | , "sv" | The maximum distance the player can be from the chopper before it stops firing |
g_helicopter_bullrush_bomb_time | 10 | , "sv" | |
g_helicopter_bullrush_distance | 5000 | , "sv" | |
g_helicopter_bullrush_mega_bomb_health | 0 | , "sv" | Fraction of the health of the chopper before it mega-bombs |
g_helicopter_bullrush_shoot_height | 650 | , "sv" | The maximum distance the player can be from the chopper before it stops firing |
g_helicopter_chargetime | 2 | , "sv" | How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires |
g_helicopter_idletime | 3 | , "sv" | How much time we have to wait (on average) after we fire before we can charge up again |
g_helicopter_maxfiringdist | 2500 | , "sv" | The maximum distance the player can be from the chopper before it stops firing |
g_Language | 0 | , "sv", "rep" | |
g_p3_helicopter_maxfiringdist | 2500 | , "sv" | The maximum distance the player can be from the chopper before it stops firing |
g_p3_helicopter_reloadtime | 2 | , "sv" | How much time we have to wait (on average) to reload weapon. |
g_ragdoll_fadespeed | 600 | , "cl" | |
g_ragdoll_important_maxcount | 16 | , "sv", "rep" | |
g_ragdoll_lvfadespeed | 100 | , "cl" | |
g_ragdoll_maxcount | 64 | , "sv", "rep" | |
gamamet_attack_angle | 25 | , "sv", "cheat", "rep" | |
gamamet_attack_power_cost | 7 | , "sv", "cheat", "rep" | |
gamamet_attack_power_regen | 25 | , "sv", "cheat", "rep" | |
gamamet_attack_power_regen_start_timeout | 0 | , "sv", "cheat", "rep" | |
gamamet_attack_radius | 128 | , "sv", "cheat", "rep" | |
gamamet_attack_stun_time | 3 | , "sv", "cheat", "rep" | |
gamamet_can_kick | 1 | , "sv" | |
gamemenuactiveitem | 0 | , "cl" | |
gamemenucommand | cmd | Issue game menu command. | |
gameui_activate | cmd | Shows the game UI | |
gameui_allowescape | cmd | Escape key allowed to hide game UI | |
gameui_allowescapetoshow | cmd | Escape key allowed to show game UI | |
gameui_hide | cmd | Hides the game UI | |
gameui_hide_dialog | cmd | asdf | |
gameui_preventescape | cmd | Escape key doesn't hide game UI | |
gameui_preventescapetoshow | cmd | Escape key doesn't show game UI | |
gameui_show_dialog | cmd | Show an arbitrary Dialog. | |
gameui_show_p3_briefdlg | cmd | Show mission briefing dialog. | |
gameui_show_p3_yes_no_dialog | cmd | Show p3 yes/no dialog. | |
gameui_xbox | 0 | ||
getpos | cmd | dump position and angles to the console | |
give | cmd | Give item to player. Arguments: <item_name> | |
giveall | cmd | Give player all of the weapons | |
giveallammo | cmd | Adds ammo to player's weapons | |
giveammo | cmd | Give ammo to player. Arguments: <ammo_type> <ammo_count> | |
givecurrentammo | cmd | Give a supply of ammo for current weapon.. | |
gl_clear | 0 | , "cl" | |
gl_clear_randomcolor | 0 | , "cheat", "cl" | Clear the back buffer to random colors every frame. Helps spot open seams in geometry. |
global_set | cmd | global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). | |
god | cmd | Toggle. Player becomes invulnerable. | |
groundlist | cmd | Display ground entity list <index> |
H
Command | Default Value | Flags | Description |
---|---|---|---|
hammer_update_entity | cmd | Updates the entity's position/angles when in edit mode | |
hammer_update_safe_entities | cmd | Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit | |
hap_damagescale_game | 1 | , "cl" | |
hap_HasDevice | 0 | , "user", "cl" | falcon is connected |
hap_melee_scale | 0 | , "numeric", "cl" | |
hap_noclip_avatar_scale | 0 | , "numeric", "cl" | |
hap_ui_vehicles | 1 | , "cl" | |
heartbeat | cmd | Force heartbeat of master servers | |
help | cmd | Find help about a convar/concommand. | |
hide_hud_briefing | cmd | ||
hideconsole | cmd | Hide the console. | |
hidehud | 0 | , "cheat", "cl" | |
hidepanel | cmd | Hides a viewport panel <name> | |
hl2_darkness_flashlight_factor | 1 | , "sv" | |
hl2_episodic | 1 | , "sv", "rep" | |
hl2_normspeed | 160 | , "sv" | |
hl2_sprintspeed | 320 | , "sv" | |
hl2_walkspeed | 45 | , "sv" | |
host_flush_threshold | 20 | Memory threshold below which the host should flush caches between server instances | |
host_framerate | 0 | Set to lock per-frame time elapse. | |
host_limitlocal | 0 | Apply cl_cmdrate and cl_updaterate to loopback connection | |
host_map | 0 | Current map name. | |
host_process_cutscene_skip_end | cmd | ||
host_process_cutscene_skip_start | cmd | ||
host_profile | 0 | ||
host_runofftime | cmd | Run off some time without rendering/updating sounds | |
host_showcachemiss | 0 | Print a debug message when the client or server cache is missed. | |
host_ShowIPCCallCount | 0 | Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. | |
host_sleep | 0 | , "cheat" | Force the host to sleep a certain number of milliseconds each frame. |
host_speeds | 0 | Show general system running times. | |
host_thread_mode | 0 | Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force) | |
host_threaded_server | 0 | Move server to isolated core | |
host_timescale | 1 | , "rep" | Prescale the clock by this amount. |
host_writeconfig | cmd | Store current settings to config.cfg (or specified .cfg file). | |
hostip | 0 | Host game server ip | |
hostname | 0 | Hostname for server. | |
hostport | 27015 | Host game server port | |
hud_autoaim_method | 1 | , "cl" | |
hud_autoaim_scale_icon | 0 | , "cl" | |
hud_autoreloadscript | 0 | , "cl" | Automatically reloads the animation script each time one is ran |
hud_deathnotice_time | 6 | , "cl" | |
hud_draw_active_reticle | 0 | , "cl" | |
hud_draw_fixed_reticle | 0 | , "a", "cl" | |
hud_drawhistory_time | 5 | , "cl" | |
hud_fastswitch | 3 | , "a", "cl" | |
hud_locator_alpha | 230 | , "cl" | |
hud_locator_fov | 350 | , "cl" | |
hud_magnetism | 0 | , "cl" | |
hud_mission_brief_move_speed | 15 | , "cl" | |
hud_mission_brief_visible_time | 15 | , "cl" | |
hud_mission_log_done_mark_tex | 0 | , "cl" | |
hud_mission_log_done_scratch_tex | 0 | , "cl" | |
hud_mission_log_fail_mark_tex | 0 | , "cl" | |
hud_mission_log_fail_scratch_tex | 0 | , "cl" | |
hud_mission_log_move_speed | 30 | , "cl" | |
hud_mission_log_obj_height | 18 | , "cl" | |
hud_mission_log_obj_width | 270 | , "cl" | |
hud_mission_log_offset_obj | 2 | , "cl" | |
hud_mission_log_offset_x | 0 | , "cl" | |
hud_mission_log_offset_y | 5 | , "cl" | |
hud_mission_log_visible_time | 25 | , "cl" | |
hud_quickinfo | 1 | , "a", "cl" | |
hud_reloadscheme | cmd | Reloads hud layout and animation scripts. | |
hud_reticle_alpha_speed | 700 | , "cl" | |
hud_reticle_maxalpha | 255 | , "cl" | |
hud_reticle_minalpha | 125 | , "cl" | |
hud_reticle_scale | 1 | , "cl" | |
hud_saytext_time | 12 | , "cl" | |
hud_showemptyweaponslots | 1 | , "a", "cl" | Shows slots for missing weapons when recieving weapons out of order |
hud_takesshots | 0 | , "a", "cl" | Auto-save a scoreboard screenshot at the end of a map. |
hurtme | cmd | Hurts the player. Arguments: <health to lose> |
I
Command | Default Value | Flags | Description |
---|---|---|---|
impulse | cmd | ||
in_usekeyboardsampletime | 1 | , "cl" | Use keyboard sample time smoothing. |
incrementvar | cmd | Increment specified convar value. | |
invnext | cmd | ||
invprev | cmd | ||
ip | 0 | Overrides IP for multihomed hosts | |
itemnext | cmd | ||
itemprev | cmd |
J
Command | Default Value | Flags | Description |
---|---|---|---|
joy_accel_filter | 0 | , "cl" | |
joy_accelmax | 1 | , "a", "cl" | |
joy_accelscale | 0 | , "a", "cl" | |
joy_advanced | 0 | , "a", "cl" | |
joy_advaxisr | 0 | , "a", "cl" | |
joy_advaxisu | 0 | , "a", "cl" | |
joy_advaxisv | 0 | , "a", "cl" | |
joy_advaxisx | 0 | , "a", "cl" | |
joy_advaxisy | 0 | , "a", "cl" | |
joy_advaxisz | 0 | , "a", "cl" | |
joy_autoaimdampen | 0 | , "a", "cl" | How much to scale user stick input when the gun is pointing at a valid target. |
joy_autoaimdampenrange | 0 | , "a", "cl" | The stick range where autoaim dampening is applied. 0 = off |
joy_autosprint | 0 | , "cl" | Automatically sprint when moving with an analog joystick |
joy_axisbutton_threshold | 0 | , "a" | Analog axis range before a button press is registered. |
joy_diagonalpov | 0 | , "a", "cl" | POV manipulator operates on diagonal axes, too. |
joy_display_input | 0 | , "a", "cl" | |
joy_forwardsensitivity | -1 | , "a", "cl" | |
joy_forwardthreshold | 0 | , "a", "cl" | |
joy_inverty | 0 | , "a", "cl" | Whether to invert the Y axis of the joystick for looking. |
joy_inverty_default | 0 | , "cl" | |
joy_lowend | 1 | , "a", "cl" | |
joy_lowmap | 1 | , "a", "cl" | |
joy_movement_stick | 0 | , "a", "cl" | Which stick controls movement (0 is left stick) |
joy_movement_stick_default | 0 | , "cl" | |
joy_name | 0 | , "a", "cl" | |
joy_pegged | 0 | , "cl" | |
joy_pitchsensitivity | 1 | , "a", "cl" | |
joy_pitchsensitivity_default | -1 | , "cl" | |
joy_pitchthreshold | 0 | , "a", "cl" | |
joy_response_look | 0 | , "a", "cl" | 'Look' stick response mode: 0=Default, 1=Acceleration Promotion |
joy_response_move | 1 | , "a", "cl" | 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity |
joy_response_move_vehicle | 6 | , "cl" | |
joy_sidesensitivity | 1 | , "a", "cl" | |
joy_sidethreshold | 0 | , "a", "cl" | |
joy_vehicle_turn_lowend | 0 | , "cl" | |
joy_vehicle_turn_lowmap | 0 | , "cl" | |
joy_virtual_peg | 0 | , "cl" | |
joy_wingmanwarrior_centerhack | 0 | , "a" | Wingman warrior centering hack. |
joy_wingmanwarrior_turnhack | 0 | , "a", "cl" | Wingman warrior hack related to turn axes. |
joy_xcontroller_cfg_loaded | 0 | , "a", "cl" | If 0, the 360controller.cfg file will be executed on startup & option changes. |
joy_xcontroller_found | 0 | Automatically set to 1 if an xcontroller has been detected. | |
joy_yawsensitivity | -1 | , "a", "cl" | |
joy_yawsensitivity_default | -1 | , "cl" | |
joy_yawthreshold | 0 | , "a", "cl" | |
joyadvancedupdate | cmd | ||
joystick | 0 | , "a", "cl" | |
jpeg | cmd | Take a jpeg screenshot: jpeg <filename> <quality 1-100>. | |
jpeg_quality | 90 | jpeg screenshot quality. |
K
Command | Default Value | Flags | Description |
---|---|---|---|
kdtree_test | cmd | Tests spatial partition for entities queries. | |
key_findbinding | cmd | Find key bound to specified command string. | |
key_listboundkeys | cmd | List bound keys with bindings. | |
key_updatelayout | cmd | Updates game keyboard layout to current windows keyboard setting. | |
kick | cmd | Kick a player by name. | |
kickid | cmd | Kick a player by userid or uniqueid, with a message. | |
kill | cmd | Kills the player with generic damage | |
killserver | cmd | Shutdown the server. | |
killvector | cmd | Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value> |
L
Command | Default Value | Flags | Description |
---|---|---|---|
lastinv | cmd | ||
light_crosshair | cmd | Show texture color at crosshair | |
lightcache_maxmiss | 2 | , "cheat" | |
lightprobe | cmd | Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material | |
linefile | cmd | Parses map leak data from .lin file | |
listdemo | cmd | List demo file contents. | |
listid | cmd | Lists banned users. | |
listip | cmd | List IP addresses on the ban list. | |
listmodels | cmd | List loaded models. | |
listRecentNPCSpeech | cmd | Displays a list of the last 5 lines of speech from NPCs. | |
load | cmd | Load a saved game. | |
loadcommentary | cmd | ||
loader_dump_table | cmd | ||
loader_spew_info | 0 | 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All | |
lock_update | cmd | ||
lod_TransitionDist | 800 | , "cl" | |
log | cmd | off >. | |
log_verbose_enable | 0 | , "sv" | Set to 1 to enable verbose server log on the server. |
log_verbose_interval | 3 | , "sv" | Determines the interval (in seconds) for the verbose server log. |
logaddress_add | cmd | Set address and port for remote host <ip:port>. | |
logaddress_del | cmd | Remove address and port for remote host <ip:port>. | |
logaddress_delall | cmd | Remove all udp addresses being logged to | |
logaddress_list | cmd | List all addresses currently being used by logaddress. | |
lookspring | 0 | , "a", "cl" | |
lookstrafe | 0 | , "a", "cl" | |
lservercfgfile | 0 | , "sv" |
M
Command | Default Value | Flags | Description |
---|---|---|---|
m60_chaingravity | -4000 | , "cl" | |
m60_debug | 0 | , "cheat", "cl" | |
m_customaccel | 0 | , "a", "cl" | Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw |
m_customaccel_exponent | 1 | , "a", "cl" | Mouse move is raised to this power before being scaled by scale factor. |
m_customaccel_max | 0 | , "a", "cl" | Max mouse move scale factor, 0 for no limit |
m_customaccel_scale | 0 | , "a", "cl" | Custom mouse acceleration value. |
m_filter | 0 | , "a", "cl" | Mouse filtering (set this to 1 to average the mouse over 2 frames). |
m_forward | 1 | , "a", "cl" | Mouse forward factor. |
m_mouseaccel1 | 0 | , "a", "cl" | Windows mouse acceleration initial threshold (2x movement). |
m_mouseaccel2 | 0 | , "a", "cl" | Windows mouse acceleration secondary threshold (4x movement). |
m_mousespeed | 1 | , "a", "cl" | Windows mouse speed factor (range 1 to 20). |
m_pitch | 0 | , "a", "cl" | Mouse pitch factor. |
m_side | 0 | , "a", "cl" | Mouse side factor. |
m_yaw | 0 | , "a", "cl" | Mouse yaw factor. |
machete_interrupt_delay | 0 | , "sv" | |
map | cmd | Start playing on specified map. | |
map_background | cmd | Runs a map as the background to the main menu. | |
map_commentary | cmd | Start playing, with commentary, on a specified map. | |
map_edit | cmd | ||
map_noareas | 0 | Disable area to area connection testing. | |
mapcyclefile | 0 | , "sv" | Name of the .txt file used to cycle the maps on multiplayer servers |
maps | cmd | Displays list of maps. | |
mat_aaquality | 0 | ||
mat_accelerate_adjust_exposure_down | 3 | , "cheat" | |
mat_alphacoverage | 1 | ||
mat_antialias | 1 | ||
mat_autoexposure_max | 2 | , "cl" | |
mat_autoexposure_min | 0 | , "cl" | |
mat_bloom_scalefactor_scalar | 1 | , "cl" | |
mat_bloomamount_rate | 0 | , "cheat", "cl" | |
mat_bloomscale | 3 | , "cl" | |
mat_bufferprimitives | 1 | ||
mat_bumpbasis | 0 | , "cheat" | |
mat_bumpmap | 1 | ||
mat_camerarendertargetoverlaysize | 128 | , "cheat", "cl" | |
mat_clipz | 1 | , "cl" | |
mat_colcorrection_disableentities | 0 | Disable map color-correction entities | |
mat_colorcorrection | 1 | ||
mat_compressedtextures | 1 | ||
mat_configcurrent | cmd | show the current video control panel config for the material system | |
mat_crosshair | cmd | Display the name of the material under the crosshair | |
mat_crosshair_edit | cmd | open the material under the crosshair in the editor defined by mat_crosshair_edit_editor | |
mat_crosshair_explorer | cmd | open the material under the crosshair in explorer and highlight the vmt file | |
mat_crosshair_printmaterial | cmd | print the material under the crosshair | |
mat_crosshair_reloadmaterial | cmd | reload the material under the crosshair | |
mat_custom_motion_blur | 0 | , "cl" | |
mat_custom_motion_blur_values | 0 | , "cl" | |
mat_debug | cmd | Activates debugging spew for a specific material. | |
mat_debug_autoexposure | 0 | , "cheat", "cl" | |
mat_debug_bloom | 0 | , "cheat", "cl" | |
mat_debug_postprocessing_effects | 0 | , "cl" | 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen |
mat_debug_process_halfscreen | 0 | , "cheat", "cl" | |
mat_debugalttab | 0 | , "cheat" | |
mat_debugdepth | 0 | ||
mat_depthbias_decal | -262144 | , "cheat" | |
mat_depthbias_normal | 0 | , "cheat" | |
mat_depthbias_shadowmap | 0 | , "cheat" | |
mat_diffuse | 1 | ||
mat_disable_bloom | 0 | , "cl" | |
mat_disable_fancy_blending | 0 | ||
mat_disable_lightwarp | 0 | ||
mat_disable_ps_patch | 0 | ||
mat_disablehwmorph | 1 | Disables HW morphing for particular mods | |
mat_drawflat | 0 | , "cheat" | |
mat_drawTexture | 0 | , "cl" | Enable debug view texture |
mat_drawTextureScale | 1 | , "cl" | Debug view texture scale |
mat_drawTitleSafe | 0 | Enable title safe overlay | |
mat_drawwater | 1 | , "cheat", "cl" | |
mat_dxlevel | 95 | ||
mat_dynamic_tonemapping | 1 | , "cheat" | |
mat_edit | cmd | Bring up the material under the crosshair in the editor | |
mat_envmapsize | 128 | ||
mat_envmaptgasize | 32 | ||
mat_excludetextures | 1 | ||
mat_exposure_center_region_x | 0 | , "cheat", "cl" | |
mat_exposure_center_region_x_flashlight | 0 | , "cheat", "cl" | |
mat_exposure_center_region_y | 0 | , "cheat", "cl" | |
mat_exposure_center_region_y_flashlight | 0 | , "cheat", "cl" | |
mat_fastclip | 0 | , "cheat" | |
mat_fastnobump | 0 | , "cheat" | |
mat_fastspecular | 1 | Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. | |
mat_fillrate | 0 | , "cheat" | |
mat_filterlightmaps | 1 | ||
mat_filtertextures | 1 | ||
mat_force_bloom | 0 | , "cheat", "cl" | |
mat_force_ps_patch | 0 | ||
mat_force_tonemap_scale | 0 | , "cheat" | |
mat_forceaniso | 16 | ||
mat_forcedynamic | 0 | , "cheat" | |
mat_forcehardwaresync | 1 | ||
mat_forcemanagedtextureintohardware | 0 | ||
mat_frame_sync_enable | 1 | , "cheat" | |
mat_frame_sync_force_texture | 0 | , "cheat" | Force frame syncing to lock a managed texture. |
mat_framebuffercopyoverlaysize | 128 | , "cl" | |
mat_fullbright | 0 | , "cheat" | |
mat_furlayers | 0 | ||
mat_hdr_enabled | cmd | Report if HDR is enabled for debugging | |
mat_hdr_level | 2 | Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. | |
mat_hdr_manual_tonemap_rate | 1 | ||
mat_hdr_tonemapscale | 2 | , "cheat" | The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open. |
mat_hdr_uncapexposure | 0 | , "cheat", "cl" | |
mat_hsv | 0 | , "cheat", "cl" | |
mat_info | cmd | Shows material system info | |
mat_leafvis | 0 | , "cheat" | Draw wireframe of current leaf |
mat_levelflush | 1 | ||
mat_lightmap_pfms | 0 | Outputs .pfm files containing lightmap data for each lightmap page when a level exits. | |
mat_loadtextures | 1 | , "cheat" | |
mat_luxels | 0 | , "cheat" | |
mat_max_worldmesh_vertices | 65536 | ||
mat_maxframelatency | 1 | ||
mat_measurefillrate | 0 | , "cheat" | |
mat_mipmaptextures | 1 | ||
mat_monitorgamma | 2 | monitor gamma (typically 2.2 for CRT and 1.7 for LCD) | |
mat_monitorgamma_tv_enabled | 0 | , "a" | |
mat_monitorgamma_tv_exp | 2 | ||
mat_monitorgamma_tv_range_max | 255 | ||
mat_monitorgamma_tv_range_min | 16 | ||
mat_morphstats | 0 | , "cheat" | |
mat_motion_blur_enabled | 0 | ||
mat_motion_blur_falling_intensity | 20 | , "cl" | |
mat_motion_blur_falling_max | 15 | , "cl" | |
mat_motion_blur_falling_min | 1 | , "cl" | |
mat_motion_blur_forward_enabled | 0 | , "cl" | |
mat_motion_blur_fps | 120 | , "cl" | |
mat_motion_blur_lag | 0 | , "cl" | |
mat_motion_blur_percent_of_screen_max | 4 | ||
mat_motion_blur_rotation_intensity | 1 | , "cl" | |
mat_motion_blur_strength | 1 | , "cl" | |
mat_moviemode | 0 | 0 - write z24, 1 = write z32, 2 - write z24&z32 | |
mat_non_hdr_bloom_scalefactor | 0 | , "cl" | |
mat_norendering | 0 | , "cheat" | |
mat_normalmaps | 0 | , "cheat" | |
mat_normals | 0 | , "cheat" | |
mat_parallaxmap | 0 | ||
mat_picmip | 0 | ||
mat_postprocess_x | 4 | , "cl" | |
mat_postprocess_y | 1 | , "cl" | |
mat_postprocessing_combine | 1 | , "cl" | Combine bloom, software anti-aliasing and color correction into one post-processing pass |
mat_proxy | 0 | , "cheat" | |
mat_queue_mode | -1 | , "a" | The queue/thread mode the material system should use: -2=legacy default, -1=default, 0=synchronous single thread, 1=queued sing |
mat_reducefillrate | 0 | ||
mat_reduceparticles | 0 | ||
mat_reloadallmaterials | cmd | Reloads all materials | |
mat_reloadmaterial | cmd | Reloads a single material | |
mat_reloadtextures | cmd | Reloads all textures | |
mat_remoteshadercompile | 0 | , "cheat" | |
mat_report_queue_status | 0 | ||
mat_reporthwmorphmemory | cmd | Reports the amount of size in bytes taken up by hardware morph textures. | |
mat_reversedepth | 0 | , "cheat" | |
mat_savechanges | cmd | saves current video configuration to the registry | |
mat_setvideomode | cmd | sets the width, height, windowed state of the material system | |
mat_shadowstate | 1 | ||
mat_show_ab_hdr | 0 | ||
mat_show_ab_hdr_hudelement | 0 | , "cl" | HDR Demo HUD Element toggle. |
mat_show_histogram | 0 | , "cl" | |
mat_show_texture_memory_usage | 0 | , "cheat", "numeric" | Display the texture memory usage on the HUD. |
mat_showcamerarendertarget | 0 | , "cheat", "cl" | |
mat_showenvmapmask | 0 | ||
mat_showframebuffertexture | 0 | , "cheat", "cl" | |
mat_showlightmappage | -1 | , "cl" | |
mat_showlowresimage | 0 | , "cheat" | |
mat_showmaterials | cmd | Show materials. | |
mat_showmaterialsverbose | cmd | Show materials (verbose version). | |
mat_showmiplevels | 0 | , "cheat" | color-code miplevels 2: normalmaps, 1: everything else |
mat_showtextures | cmd | Show used textures. | |
mat_showwatertextures | 0 | , "cheat", "cl" | |
mat_slopescaledepthbias_decal | 0 | , "cheat" | |
mat_slopescaledepthbias_normal | 0 | , "cheat" | |
mat_slopescaledepthbias_shadowmap | 16 | , "cheat" | |
mat_software_aa_blur_one_pixel_lines | 0 | , "a", "cl" | How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots) |
mat_software_aa_debug | 0 | , "cl" | Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a |
mat_software_aa_edge_threshold | 1 | , "a", "cl" | Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more |
mat_software_aa_quality | 0 | , "a", "cl" | Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter) |
mat_software_aa_strength | 0 | , "a", "cl" | Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o |
mat_software_aa_strength_vgui | 1 | , "a", "cl" | Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass. |
mat_software_aa_tap_offset | 1 | , "a", "cl" | Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im |
mat_softwarelighting | 0 | ||
mat_softwareskin | 0 | , "cheat" | |
mat_specular | 1 | Enable/Disable specularity for perf testing. Will cause a material reload upon change. | |
mat_spewvertexandpixelshaders | cmd | Print all vertex and pixel shaders currently loaded to the console | |
mat_stub | 0 | , "cheat", "cl" | |
mat_supportflashlight | 1 | 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported | |
mat_suppress | cmd | Supress a material from drawing | |
mat_surfaceid | 0 | , "cheat" | |
mat_surfacemat | 0 | , "cheat" | |
mat_texmem | cmd | Texture memory usage. Usage: mat_texmem [substring] | |
mat_texmem_characters | cmd | Texture memory usage (characters only) | |
mat_texture_limit | -1 | , "numeric" | If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying |
mat_texture_list | 0 | For debugging, show a list of used textures per frame | |
mat_texture_list_all | 0 | , "numeric" | If this is nonzero, then the texture list panel will show all currently-loaded textures. |
mat_texture_list_content_path | 0 | , "a" | The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn |
mat_texture_list_txlod | cmd | Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution | |
mat_texture_list_txlod_sync | cmd | 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files | |
mat_texture_list_view | 1 | , "numeric" | If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures. |
mat_tonemap_algorithm | 1 | , "cheat" | 0 = Original Algorithm 1 = New Algorithm |
mat_tonemap_min_avglum | 3 | , "cheat", "cl" | |
mat_tonemap_percent_bright_pixels | 2 | , "cheat", "cl" | |
mat_tonemap_percent_target | 60 | , "cheat", "cl" | |
mat_tonemapping_occlusion_use_stencil | 0 | , "cl" | |
mat_trilinear | 0 | ||
mat_use_compressed_hdr_textures | 1 | ||
mat_viewportscale | 1 | , "cheat", "cl" | Scale down the main viewport (to reduce GPU impact on CPU profiling) |
mat_vsync | 0 | Force sync to vertical retrace | |
mat_wateroverlaysize | 128 | , "cl" | |
mat_wireframe | 0 | , "cheat" | |
mat_yuv | 0 | , "cheat", "cl" | |
matchmakingport | 27025 | Host Matchmaking port | |
maxplayers | cmd | Change the maximum number of players allowed on this server. | |
mem_compact | cmd | ||
mem_dump | cmd | Dump memory stats to text file. | |
mem_dumpstats | 0 | Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) | |
mem_dumpvballocs | cmd | Dump VB memory allocation stats. | |
mem_eat | cmd | ||
mem_force_flush | 0 | Force cache flush of unlocked resources on every alloc | |
mem_max_heapsize | 256 | Maximum amount of memory to dedicate to engine hunk and datacache (in mb) | |
mem_max_heapsize_dedicated | 64 | Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) | |
mem_min_heapsize | 48 | Minimum amount of memory to dedicate to engine hunk and datacache (in mb) | |
mem_periodicdumps | 0 | Write periodic memstats dumps every n seconds. | |
mem_test | cmd | ||
mem_test_each_frame | 0 | Run heap check at end of every frame | |
mem_test_every_n_seconds | 0 | Run heap check at a specified interval | |
mem_vcollide | cmd | Dumps the memory used by vcollides | |
memory | cmd | Print memory stats. | |
meta_aimed_throw_distance | 800 | , "sv" | |
meta_interrupt_delay | 0 | , "sv" | |
meta_shake_dmg | 1 | , "sv" | |
meta_shake_max_objects | 30 | , "sv" | |
meta_shake_radius | 15 | , "sv" | |
meta_spitchargetime | 1 | , "sv" | |
meta_spitforcemax | 800 | , "sv" | |
meta_spitforcemin | 150 | , "sv" | |
metaweapon_debug | 0 | , "sv" | |
minisave | cmd | Saves game (for current level only!) | |
mission_list | cmd | List all available tactical missions | |
mission_show | cmd | Show the given mission | |
mm_add_item | cmd | Add a stats item | |
mm_add_player | cmd | Add a player | |
mm_max_spectators | 4 | Max players allowed on the spectator team | |
mm_message | cmd | Send a message to all remote clients | |
mm_minplayers | 2 | Number of players required to start an unranked game | |
mm_select_session | cmd | Select a session | |
mm_session_info | cmd | Dump session information | |
mm_stats | cmd | ||
mod_forcedata | 1 | Forces all model file data into cache on model load. | |
mod_forcetouchdata | 1 | Forces all model file data into cache on model load. | |
mod_load_anims_async | 0 | ||
mod_load_fakestall | 0 | Forces all ANI file loading to stall for specified ms | |
mod_load_mesh_async | 0 | ||
mod_load_showstall | 0 | 1 - show hitches , 2 - show stalls | |
mod_load_vcollide_async | 0 | ||
mod_lock_mdls_on_load | 0 | ||
mod_test_mesh_not_available | 0 | ||
mod_test_not_available | 0 | ||
mod_test_verts_not_available | 0 | ||
mod_touchalldata | 1 | Touch model data during level startup | |
mod_trace_load | 0 | ||
molotov_spitforcemax | 800 | , "sv" | |
monkey_ambushdist | 16000 | , "sv" | |
monkey_basemax | 100 | , "sv" | |
monkey_basemin | 100 | , "sv" | |
monkey_changemax | 0 | , "sv" | |
monkey_changemin | 0 | , "sv" | |
monkey_debug | 0 | , "sv", "cheat", "rep" | |
monkey_decaymax | 0 | , "sv" | |
monkey_decaymin | 0 | , "sv" | |
monkey_moanfreq | 1 | , "sv" | |
monkey_stepfreq | 4 | , "sv" | |
motdfile | 0 | , "sv" | The MOTD file to load. |
motdfile_text | 0 | , "sv" | The text-only MOTD file to use for clients that have disabled HTML MOTDs. |
movie_fixwave | cmd | Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. | |
mp_allowNPCs | 1 | , "sv", "nf" | |
mp_allowspectators | 1 | , "sv", "rep" | toggles whether the server allows spectator mode or not |
mp_autocrosshair | 1 | , "sv", "nf" | |
mp_autoteambalance | 1 | , "sv", "nf" | |
mp_bonusroundtime | 15 | , "sv", "rep" | Time after round win until round restarts |
mp_chattime | 10 | , "sv", "rep" | amount of time players can chat after the game is over |
mp_clan_ready_signal | 0 | , "sv" | Text that team leader from each team must speak for the match to begin |
mp_clan_readyrestart | 0 | , "sv" | If non-zero, game will restart once someone from each team gives the ready signal |
mp_decals | 200 | , "a" | |
mp_defaultteam | 0 | , "sv" | |
mp_disable_autokick | cmd | Prevents a userid from being auto-kicked | |
mp_disable_respawn_times | 0 | , "sv", "nf", "rep" | |
mp_enableroundwaittime | 1 | , "sv", "rep" | Enable timers to wait between rounds. |
mp_fadetoblack | 0 | , "sv", "nf", "rep" | fade a player's screen to black when he dies |
mp_falldamage | 0 | , "sv", "nf" | |
mp_flashlight | 0 | , "sv", "nf" | |
mp_footsteps | 1 | , "sv", "nf" | |
mp_forceautoteam | 0 | , "sv", "nf", "rep" | Automatically assign players to teams when joining. |
mp_forcecamera | 1 | , "sv", "rep" | Restricts spectator modes for dead players |
mp_forcerespawn | 1 | , "sv", "nf" | |
mp_forcerespawnplayers | cmd | Force all players to respawn. | |
mp_forcewin | cmd | Forces team to win | |
mp_fraglimit | 0 | , "sv", "nf", "rep" | The number of kills at which the map ends |
mp_friendlyfire | 0 | , "sv", "nf", "rep" | Allows team members to injure other members of their team |
mp_match_end_at_timelimit | 0 | , "sv", "nf" | Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round. |
mp_maxrounds | 0 | , "sv", "nf", "rep" | max number of rounds to play before server changes maps |
mp_respawnwavetime | 10 | , "sv", "nf", "rep" | Time between respawn waves. |
mp_restartgame | 0 | , "sv" | If non-zero, game will restart in the specified number of seconds |
mp_restartround | 0 | , "sv" | If non-zero, the current round will restart in the specified number of seconds |
mp_scrambleteams | cmd | Scramble the teams and restart the game | |
mp_simulatemultiplecappers | 1 | , "sv", "cheat" | |
mp_stalemate_enable | 0 | , "sv", "nf" | Enable/Disable stalemate mode. |
mp_stalemate_meleeonly | 0 | , "sv", "nf", "rep" | Restrict everyone to melee weapons only while in Sudden Death. |
mp_stalemate_timelimit | 240 | , "sv", "rep" | Timelimit (in seconds) of the stalemate round. |
mp_switchteams | cmd | Switch teams and restart the game | |
mp_teamlist | 0 | , "sv", "nf" | |
mp_teamoverride | 1 | , "sv" | |
mp_teamplay | 0 | , "sv", "nf" | |
mp_teams_unbalance_limit | 1 | , "sv", "nf", "rep" | Teams are unbalanced when one team has this many more players than the other team. (0 disables check) |
mp_time_between_capscoring | 30 | , "sv" | Delay between scoring of owned capture points. |
mp_timelimit | 0 | , "sv", "nf", "rep" | game time per map in minutes |
mp_tournament | 0 | , "sv", "nf", "rep" | |
mp_tournament_allow_non_admin_restart | 1 | , "sv" | Allow mp_tournament_restart command to be issued by players other than admin. |
mp_tournament_restart | cmd | Restart Tournament Mode on the current level. | |
mp_usehwmmodels | 0 | , "cl" | Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU) |
mp_usehwmvcds | 0 | , "cl" | Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU) |
mp_waitingforplayers_cancel | 0 | , "sv" | Set to 1 to end the WaitingForPlayers period. |
mp_waitingforplayers_restart | 0 | , "sv" | Set to 1 to start or restart the WaitingForPlayers period. |
mp_waitingforplayers_time | 0 | , "sv" | WaitingForPlayers time length in seconds |
mp_weaponstay | 0 | , "sv", "nf" | |
mp_winlimit | 0 | , "sv", "nf", "rep" | Max score one team can reach before server changes maps |
multvar | cmd | Multiply specified convar value. | |
muzzleflash_light | 1 | , "a", "cl" |
N
Command | Default Value | Flags | Description |
---|---|---|---|
nailbat_interrupt_delay | 0 | , "sv" | |
nailbat_no_gravity_time | 0 | , "sv" | |
nailbat_pin_probability | 0 | , "sv" | |
nailbat_pin_time | 5 | , "sv" | |
nailbat_throw_pitch | 10 | , "sv" | |
nailbat_throw_roll | 0 | , "sv" | |
nailbat_throw_speed | 1000 | , "sv" | |
nailbat_throw_yaw | 10 | , "sv" | |
name | 0 | , "a", "user", "print", "server_can_execute" | Current user name |
nav_add_to_selected_set | cmd | Add current area to the selected set. | |
nav_add_to_selected_set_by_id | cmd | Add specified area id to the selected set. | |
nav_analyze | cmd | Re-analyze the current Navigation Mesh and save it to disk. | |
nav_area_bgcolor | 0 | , "sv", "cheat" | RGBA color to draw as the background color for nav areas while editing. |
nav_area_bgcolor10 | 205 | , "sv" | RGBA color to draw as the background color for nav areas while editing. |
nav_area_bgcolor11 | 255 | , "sv" | RGBA color to draw as the background color for nav areas while editing. |
nav_area_bgcolor12 | 102 | , "sv" | RGBA color to draw as the background color for nav areas while editing. |
nav_area_bgcolor13 | 255 | , "sv" | RGBA color to draw as the background color for nav areas while editing. |
nav_area_bgcolor14 | 0 | , "sv" | RGBA color to draw as the background color for nav areas while editing. |
nav_area_bgcolor15 | 51 | , "sv" | RGBA color to draw as the background color for nav areas while editing. |
nav_area_bgcolor16 | 102 | , "sv" | RGBA color to draw as the background color for nav areas while editing. |
nav_area_bgcolor2 | 102 | , "sv" | RGBA color to draw as the background color for nav areas while editing. |
nav_area_bgcolor3 | 51 | , "sv" | RGBA color to draw as the background color for nav areas while editing. |
nav_area_bgcolor4 | 255 | , "sv" | RGBA color to draw as the background color for nav areas while editing. |
nav_area_bgcolor5 | 153 | , "sv" | RGBA color to draw as the background color for nav areas while editing. |
nav_area_bgcolor6 | 102 | , "sv" | RGBA color to draw as the background color for nav areas while editing. |
nav_area_bgcolor7 | 204 | , "sv" | RGBA color to draw as the background color for nav areas while editing. |
nav_area_bgcolor8 | 153 | , "sv" | RGBA color to draw as the background color for nav areas while editing. |
nav_area_bgcolor9 | 255 | , "sv" | RGBA color to draw as the background color for nav areas while editing. |
nav_area_max_size | 50 | , "sv", "cheat" | Max area size created in nav generation |
nav_area_mode | 0 | , "sv", "cheat" | Determines the type of area to be created by nav_begin_area 0 - conventional area 1 - ladder area |
nav_avoid | cmd | Toggles the 'avoid this area when possible' flag used by the AI system. | |
nav_begin_area | cmd | Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and | |
nav_begin_deselecting | cmd | Start continuously removing from the selected set. | |
nav_begin_drag_deselecting | cmd | Start dragging a selection area. | |
nav_begin_drag_selecting | cmd | Start dragging a selection area. | |
nav_begin_selecting | cmd | Start continuously adding to the selected set. | |
nav_begin_shift_xy | cmd | Begin shifting the Selected Set. | |
nav_build_ladder | cmd | Attempts to build a nav ladder on the climbable surface under the cursor. | |
nav_check_file_consistency | cmd | Scans the maps directory and reports any missing/out-of-date navigation files. | |
nav_check_floor | cmd | Updates the blocked/unblocked status for every nav area. | |
nav_check_stairs | cmd | Update the nav mesh STAIRS attribute | |
nav_chop_selected | cmd | Chops all selected areas into their component 1x1 areas | |
nav_clear_attribute | cmd | Remove given nav attribute from all areas in the selected set. | |
nav_clear_selected_set | cmd | Clear the selected set. | |
nav_clear_walkable_marks | cmd | Erase any previously placed walkable positions. | |
nav_compress_id | cmd | Re-orders area and ladder ID's so they are continuous. | |
nav_connect | cmd | To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a | |
nav_coplanar_slope_limit | 0 | , "sv", "cheat" | |
nav_coplanar_slope_limit_displacement | 0 | , "sv", "cheat" | |
nav_corner_adjust_adjacent | 18 | , "sv", "cheat" | radius used to raise/lower corners in nearby areas when raising/lowering corners. |
nav_corner_lower | cmd | Lower the selected corner of the currently marked Area. | |
nav_corner_place_on_ground | cmd | Places the selected corner of the currently marked Area on the ground. | |
nav_corner_raise | cmd | Raise the selected corner of the currently marked Area. | |
nav_corner_select | cmd | Select a corner of the currently marked Area. Use multiple times to access all four corners. | |
nav_create_area_at_feet | 0 | , "sv", "cheat" | Anchor nav_begin_area Z to editing player's feet |
nav_create_place_on_ground | 0 | , "sv", "cheat" | If true, nav areas will be placed flush with the ground when created by hand. |
nav_crouch | cmd | Toggles the 'must crouch in this area' flag used by the AI system. | |
nav_debug_blocked | 0 | , "sv", "cheat" | |
nav_debug_leanpos | 0 | , "sv", "cheat" | 1 - show trace grid 2 - show analyze debug info 4 - show position estimating 8 - show viewing angle estimating 16 - show le |
nav_delete | cmd | Deletes the currently highlighted Area. | |
nav_delete_marked | cmd | Deletes the currently marked Area (if any). | |
nav_disconnect | cmd | To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec | |
nav_displacement_test | 10000 | , "sv", "cheat" | Checks for nodes embedded in displacements (useful for in-development maps) |
nav_dont_hide | cmd | Toggles the 'area is not suitable for hiding spots' flag used by the AI system. | |
nav_drag_selection_volume_zmax_offset | 32 | , "sv", "rep" | The offset of the nav drag volume top from center |
nav_drag_selection_volume_zmin_offset | 32 | , "sv", "rep" | The offset of the nav drag volume bottom from center |
nav_draw_limit | 500 | , "sv", "cheat" | The maximum number of areas to draw in edit mode |
nav_draw_visibility_list | 0 | , "sv", "cheat" | |
nav_edit | 0 | , "sv", "cheat" | Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. |
nav_end_area | cmd | Defines the second corner of a new Area or Ladder and creates it. | |
nav_end_deselecting | cmd | Stop continuously removing from the selected set. | |
nav_end_drag_deselecting | cmd | Stop dragging a selection area. | |
nav_end_drag_selecting | cmd | Stop dragging a selection area. | |
nav_end_selecting | cmd | Stop continuously adding to the selected set. | |
nav_end_shift_xy | cmd | Finish shifting the Selected Set. | |
nav_flood_select | cmd | Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. | |
nav_gen_cliffs_approx | cmd | Mark cliff areas, post-processing approximation | |
nav_generate | cmd | Generate a Navigation Mesh for the current map and save it to disk. | |
nav_generate_fencetops | 1 | , "sv", "cheat" | Autogenerate nav areas on fence and obstacle tops |
nav_generate_fixup_jump_areas | 1 | , "sv", "cheat" | Convert obsolete jump areas into 2-way connections |
nav_generate_incremental | cmd | Generate a Navigation Mesh for the current map and save it to disk. | |
nav_generate_incremental_range | 2000 | , "sv", "cheat" | |
nav_generate_incremental_tolerance | 0 | , "sv", "cheat" | Z tolerance for adding new nav areas. |
nav_generate_leanspots | 0 | , "sv", "cheat" | Lean spot generation mode |
nav_generate_rhinomap | 0 | , "sv", "cheat" | Special mode for map with rhino |
nav_generate_step | cmd | Generate one step a Navigation Mesh | |
nav_generation_step | 0 | , "sv", "cheat" | |
nav_jump | cmd | Toggles the 'traverse this area by jumping' flag used by the AI system. | |
nav_ladder_flip | cmd | Flips the selected ladder's direction. | |
nav_load | cmd | Loads the Navigation Mesh for the current map. | |
nav_lower_drag_volume_max | cmd | Lower the top of the drag select volume. | |
nav_lower_drag_volume_min | cmd | Lower the bottom of the drag select volume. | |
nav_make_sniper_spots | cmd | Chops the marked area into disconnected sub-areas suitable for sniper spots. | |
nav_mark | cmd | Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. | |
nav_mark_attribute | cmd | Set nav attribute for all areas in the selected set. | |
nav_mark_unnamed | cmd | Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. | |
nav_mark_walkable | cmd | Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate | |
nav_max_dist_between_area_and_lean | 320 | , "sv", "cheat" | maximum distance between closest point on area an lean position |
nav_max_view_distance | 6000 | , "sv", "cheat" | Maximum range for precomputed nav mesh visibility (0 = default 1500 units) |
nav_max_vis_delta_list_length | 64 | , "sv", "cheat" | |
nav_max_z_between_area_and_lean | 32 | , "sv", "cheat" | maximum z between closest point on area an lean position |
nav_merge | cmd | To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm | |
nav_merge_mesh | cmd | Merges a saved selected set into the current mesh. | |
nav_no_hostages | cmd | Toggles the 'hostages cannot use this area' flag used by the AI system. | |
nav_no_jump | cmd | Toggles the 'dont jump in this area' flag used by the AI system. | |
nav_place_floodfill | cmd | Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli | |
nav_place_list | cmd | Lists all place names used in the map. | |
nav_place_pick | cmd | Sets the current Place to the Place of the Area under the cursor. | |
nav_place_replace | cmd | Replaces all instances of the first place with the second place. | |
nav_place_set | cmd | Sets the Place of all selected areas to the current Place. | |
nav_potentially_visible_dot_tolerance | 0 | , "sv", "cheat" | |
nav_precise | cmd | Toggles the 'dont avoid obstacles' flag used by the AI system. | |
nav_quicksave | 1 | , "sv", "cheat" | Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. |
nav_raise_drag_volume_max | cmd | Raise the top of the drag select volume. | |
nav_raise_drag_volume_min | cmd | Raise the bottom of the drag select volume. | |
nav_recall_selected_set | cmd | Re-selects the stored selected set. | |
nav_remove_from_selected_set | cmd | Remove current area from the selected set. | |
nav_remove_jump_areas | cmd | Removes legacy jump areas, replacing them with connections. | |
nav_run | cmd | Toggles the 'traverse this area by running' flag used by the AI system. | |
nav_save | cmd | Saves the current Navigation Mesh to disk. | |
nav_save_selected | cmd | Writes the selected set to disk for merging into another mesh via nav_merge_mesh. | |
nav_select_blocked_areas | cmd | Adds all blocked areas to the selected set | |
nav_select_damaging_areas | cmd | Adds all damaging areas to the selected set | |
nav_select_half_space | cmd | Selects any areas that intersect the given half-space. | |
nav_select_invalid_areas | cmd | Adds all invalid areas to the Selected Set. | |
nav_select_obstructed_areas | cmd | Adds all obstructed areas to the selected set | |
nav_select_overlapping | cmd | Selects nav areas that are overlapping others. | |
nav_select_radius | cmd | Adds all areas in a radius to the selection set | |
nav_select_stairs | cmd | Adds all stairway areas to the selected set | |
nav_selected_set_border_color | 100 | , "sv", "cheat" | Color used to draw the selected set borders while editing. |
nav_selected_set_color | 255 | , "sv", "cheat" | Color used to draw the selected set background while editing. |
nav_set_group | cmd | Set specified area group. | |
nav_set_place_mode | cmd | Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. | |
nav_shift | cmd | Shifts the selected areas by the specified amount | |
nav_show_approach_points | 0 | , "sv", "cheat" | Show Approach Points in the Navigation Mesh. |
nav_show_area_info | 0 | , "sv", "cheat" | Duration in seconds to show nav area ID and attributes while editing |
nav_show_areagroup_volume | 0 | , "sv" | |
nav_show_compass | 0 | , "sv", "cheat" | |
nav_show_continguous | 0 | , "sv", "cheat" | Highlight non-contiguous connections |
nav_show_danger | 0 | , "sv", "cheat" | Show current 'danger' levels. |
nav_show_light_intensity | 0 | , "sv", "cheat" | |
nav_show_node_grid | 0 | , "sv", "cheat" | |
nav_show_node_id | 0 | , "sv", "cheat" | |
nav_show_nodes | 0 | , "sv", "cheat" | |
nav_show_player_counts | 0 | , "sv", "cheat" | Show current player counts in each area. |
nav_show_potentially_visible | 0 | , "sv", "cheat" | Show areas that are potentially visible from the current nav area |
nav_simplify_selected | cmd | Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas | |
nav_slope_limit | 0 | , "sv", "cheat" | The ground unit normal's Z component must be greater than this for nav areas to be generated. |
nav_slope_tolerance | 0 | , "sv", "cheat" | The ground unit normal's Z component must be this close to the nav area's Z component to be generated. |
nav_snap_to_grid | 0 | , "sv", "cheat" | Snap to the nav generation grid when creating new nav areas |
nav_solid_props | 0 | , "sv", "cheat" | Make props solid to nav generation/editing |
nav_splice | cmd | To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. | |
nav_split | cmd | To split an Area into two, align the split line using your cursor and invoke the split command. | |
nav_split_place_on_ground | 0 | , "sv", "cheat" | If true, nav areas will be placed flush with the ground when split. |
nav_stand | cmd | Toggles the 'stand while hiding' flag used by the AI system. | |
nav_stop | cmd | Toggles the 'must stop when entering this area' flag used by the AI system. | |
nav_store_selected_set | cmd | Stores the current selected set for later retrieval. | |
nav_strip | cmd | Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. | |
nav_subdivide | cmd | Subdivides all selected areas. | |
nav_test_node | 0 | , "sv", "cheat" | |
nav_test_node_crouch | 0 | , "sv", "cheat" | |
nav_test_node_crouch_dir | 4 | , "sv", "cheat" | |
nav_test_stairs | cmd | Test the selected set for being on stairs | |
nav_toggle_deselecting | cmd | Start or stop continuously removing from the selected set. | |
nav_toggle_in_selected_set | cmd | Remove current area from the selected set. | |
nav_toggle_place_mode | cmd | Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. | |
nav_toggle_place_painting | cmd | Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. | |
nav_toggle_selected_set | cmd | Toggles all areas into/out of the selected set. | |
nav_toggle_selecting | cmd | Start or stop continuously adding to the selected set. | |
nav_transient | cmd | Toggles the 'area is transient and may become blocked' flag used by the AI system. | |
nav_unmark | cmd | Clears the marked Area or Ladder. | |
nav_update_blocked | cmd | Updates the blocked/unblocked status for every nav area. | |
nav_update_lighting | cmd | Recomputes lighting values | |
nav_update_visibility_on_edit | 0 | , "sv", "cheat" | If nonzero editing the mesh will incrementally recompue visibility |
nav_use_place | cmd | If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. | |
nav_walk | cmd | Toggles the 'traverse this area by walking' flag used by the AI system. | |
nav_warp_to_mark | cmd | Warps the player to the marked area. | |
nav_world_center | cmd | Centers the nav mesh in the world | |
nb_allow_avoiding | 1 | , "sv", "cheat" | |
nb_allow_climbing | 1 | , "sv", "cheat" | |
nb_allow_gap_jumping | 1 | , "sv", "cheat" | |
nb_blind | 0 | , "sv", "cheat" | Disable vision |
nb_command | cmd | Sends a command string to all bots | |
nb_debug | cmd | Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS. | |
nb_debug_climbing | 0 | , "sv", "cheat" | |
nb_debug_filter | cmd | Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots. | |
nb_debug_history | 1 | , "sv", "cheat" | If true, each bot keeps a history of debug output in memory |
nb_debug_known_entities | 0 | , "sv", "cheat" | Show the 'known entities' for the bot that is the current spectator target |
nb_delete_all | cmd | Delete all non-player NextBot entities. | |
nb_force_look_at | cmd | Force selected bot to look at the local player's position | |
nb_goal_look_ahead_range | 50 | , "sv", "cheat" | |
nb_head_aim_resettle_angle | 100 | , "sv", "cheat" | After rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad |
nb_head_aim_resettle_time | 0 | , "sv", "cheat" | How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad |
nb_head_aim_settle_duration | 0 | , "sv", "cheat" | |
nb_head_aim_steady_max_rate | 100 | , "sv", "cheat" | |
nb_ladder_align_range | 50 | , "sv", "cheat" | |
nb_last_area_update_tolerance | 4 | , "sv", "cheat" | Distance a character needs to travel in order to invalidate cached area |
nb_move_to_cursor | cmd | Tell all NextBots to move to the cursor position | |
nb_path_draw_inc | 100 | , "sv", "cheat" | |
nb_path_draw_segment_count | 100 | , "sv", "cheat" | |
nb_path_segment_influence_radius | 100 | , "sv", "cheat" | |
nb_player_crouch | 0 | , "sv", "cheat" | Force bots to crouch |
nb_player_move | 1 | , "sv", "cheat" | Prevents bots from moving |
nb_player_move_direct | 0 | , "sv" | |
nb_player_stop | 0 | , "sv", "cheat" | Stop all NextBotPlayers from updating |
nb_player_walk | 0 | , "sv", "cheat" | Force bots to walk |
nb_saccade_speed | 1000 | , "sv", "cheat" | |
nb_saccade_time | 0 | , "sv", "cheat" | |
nb_select | cmd | Select the bot you are aiming at for further debug operations. | |
nb_shadow_dist | 400 | , "cl" | |
nb_speed_look_ahead_range | 150 | , "sv", "cheat" | |
nb_stop | 0 | , "sv", "cheat", "rep" | Stop all NextBots |
nb_update_debug | 0 | , "sv", "cheat" | |
nb_update_framelimit | 15 | , "sv", "cheat" | |
nb_update_frequency | 0 | , "sv", "cheat" | |
nb_update_maxslide | 2 | , "sv", "cheat" | |
nb_warp_selected_here | cmd | Teleport the selected bot to your cursor position | |
net_blockmsg | 0 | , "cheat" | 1|name> |
net_channels | cmd | Shows net channel info | |
net_chokeloop | 0 | Apply bandwidth choke to loopback packets | |
net_compresspackets | 1 | Use lz compression on game packets. | |
net_compresspackets_minsize | 128 | Don't bother compressing packets below this size. | |
net_compressvoice | 0 | Attempt to compress out of band voice payloads (360 only). | |
net_drawslider | 0 | Draw completion slider during signon | |
net_droppackets | 0 | , "cheat" | Drops next n packets on client |
net_fakejitter | 0 | , "cheat" | Jitter fakelag packet time |
net_fakelag | 0 | , "cheat" | Lag all incoming network data (including loopback) by this many milliseconds. |
net_fakeloss | 0 | , "cheat" | Simulate packet loss as a percentage (negative means drop 1/n packets) |
net_graph | 0 | , "a", "cl" | Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend. |
net_graphheight | 64 | , "a", "cl" | Height of netgraph panel |
net_graphmsecs | 400 | , "a", "cl" | The latency graph represents this many milliseconds. |
net_graphpos | 1 | , "a", "cl" | |
net_graphproportionalfont | 1 | , "a", "cl" | Determines whether netgraph font is proportional or not |
net_graphshowinterp | 1 | , "a", "cl" | Draw the interpolation graph. |
net_graphshowlatency | 1 | , "a", "cl" | Draw the ping/packet loss graph. |
net_graphsolid | 1 | , "a", "cl" | |
net_graphtext | 1 | , "a", "cl" | Draw text fields |
net_maxcleartime | 4 | Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). | |
net_maxfilesize | 16 | Maximum allowed file size for uploading in MB | |
net_maxfragments | 1260 | Max fragment bytes per packet | |
net_maxroutable | 1260 | , "a", "user" | Requested max packet size before packets are 'split'. |
net_queue_trace | 0 | ||
net_queued_packet_thread | 1 | Use a high priority thread to send queued packets out instead of sending them each frame. | |
net_scale | 5 | , "a", "cl" | |
net_showdrop | 0 | Show dropped packets in console | |
net_showevents | 0 | , "cheat" | Dump game events to console (1=client only, 2=all). |
net_showfragments | 0 | Show netchannel fragments | |
net_showmsg | 0 | 1|name> | |
net_showpeaks | 0 | Show messages for large packets only: <size> | |
net_showsplits | 0 | Show info about packet splits | |
net_showtcp | 0 | Dump TCP stream summary to console | |
net_showudp | 0 | Dump UDP packets summary to console | |
net_splitpacket_maxrate | 15000 | Max bytes per second when queueing splitpacket chunks | |
net_splitrate | 1 | Number of fragments for a splitpacket that can be sent per frame | |
net_start | cmd | Inits multiplayer network sockets | |
net_status | cmd | Shows current network status | |
net_usesocketsforloopback | 0 | Use network sockets layer even for listen server local player's packets (multiplayer only). | |
next | 0 | , "cheat" | Set to 1 to advance to next frame ( when singlestep == 1 ) |
nextdemo | cmd | Play next demo in sequence. | |
nextlevel | 0 | , "sv", "nf" | If set to a valid map name, will change to this map during the next changelevel |
noclip | cmd | Toggle. Player becomes non-solid and flies. | |
notarget | cmd | Toggle. Player becomes hidden to NPCs. | |
npc_ally_deathmessage | 1 | , "sv", "cheat" | |
npc_ammo_deplete | cmd | Subtracts half of the target's ammo | |
npc_bipass | cmd | Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s | |
npc_combat | cmd | Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} | |
npc_conditions | cmd | Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a | |
npc_create | cmd | Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that | |
npc_create_aimed | cmd | Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at | |
npc_create_equipment | 0 | , "sv" | |
npc_destroy | cmd | Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki | |
npc_destroy_unselected | cmd | Removes all NPCs from the universe that aren't currently selected | |
npc_enemies | cmd | Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable | |
npc_focus | cmd | Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np | |
npc_freeze | cmd | Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments | |
npc_freeze_unselected | cmd | Freeze all NPCs not selected | |
npc_fsm_log | 0 | , "sv", "cheat" | |
npc_fsminfo | cmd | Show npc fsm info. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at | |
npc_go | cmd | Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none- | |
npc_go_do_run | 1 | , "sv" | Set whether should run on NPC go |
npc_go_random | cmd | Sends all selected NPC(s) to a random node. Arguments: -none- | |
npc_heal | cmd | Heals the target back to full health | |
npc_height_adjust | 1 | , "a", "sv" | Enable test mode for ik height adjustment |
npc_kill | cmd | Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at | |
npc_nearest | cmd | Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i | |
npc_relationships | cmd | Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha | |
npc_reset | cmd | Reloads schedules for all NPC's from their script files Arguments: -none- | |
npc_route | cmd | Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang | |
npc_select | cmd | Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg | |
npc_sentences | 0 | , "sv" | |
npc_show_actions | 1 | , "sv" | |
npc_show_attr | 1 | , "sv" | |
npc_show_ea_attr | 0 | , "sv" | |
npc_show_events | 0 | , "sv" | |
npc_show_info | 1 | , "sv" | |
npc_show_memslots | 1 | , "sv" | |
npc_show_timers | 0 | , "sv" | |
npc_speakall | cmd | Force the npc to try and speak all their responses | |
npc_squads | cmd | Obsolete. Replaced by npc_combat | |
npc_steering | cmd | Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n | |
npc_steering_all | cmd | Displays the steering obstructions of all NPCs (used to perform local avoidance) | |
npc_task_text | cmd | Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu | |
npc_tasks | cmd | Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A | |
npc_teleport | cmd | Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none- | |
npc_thinknow | cmd | Trigger NPC to think | |
npc_viewcone | cmd | Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent | |
npc_vphysics | 0 | , "sv" | |
nx_apexenabled | 1 | ||
nx_cloth_hit | 500 | , "cl" | |
nx_debug | cmd | PhysX debug visualization | |
nx_gravity | -300 | ||
nx_hardware | 1 | ||
nx_maxtimestep | 0 | ||
nx_memoryusage | cmd | Print PhysX memory usage | |
nx_variabletimestep | 1 | ||
nx_visualize | 0 | ||
nx_winddebug | 0 | , "cl" |
O
Command | Default Value | Flags | Description |
---|---|---|---|
old_radiusdamage | 0 | , "sv", "rep" | |
opt_checkdata | 0 | ||
opt_EnumerateLeavesFastAlgorithm | 1 | Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox. | |
opt_getrendergroup | 0 | , "cl" | C_BaseEntity::GetRenderGroup |
opt_invalidatebonecache | 0 | , "sv", "rep" | CBaseAnimating::InvalidateBoneCache, C_BaseAnimating::InvalidateBoneCache |
opt_isbonecachevalid | 0 | , "cl" | |
opt_serverupdate | 0 | _Host_RunFrame | |
opt_setupbones | 0 | , "cl" | C_BaseAnimating::SetupBones |
opt_setupbones_arg | 0 | , "cl" | |
option_duck_method | 1 | , "a", "sv", "rep" | |
option_duck_method_default | 1 | , "cl" | |
overview_alpha | 1 | , "a", "clientcmd_can_execute", "cl" | Overview map translucency. |
overview_health | 1 | , "a", "clientcmd_can_execute", "cl" | Show player's health in map overview. |
overview_locked | 1 | , "a", "clientcmd_can_execute", "cl" | Locks map angle, doesn't follow view angle. |
overview_mode | cmd | 1|2> | |
overview_names | 1 | , "a", "clientcmd_can_execute", "cl" | Show player's names in map overview. |
overview_tracks | 1 | , "a", "clientcmd_can_execute", "cl" | Show player's tracks in map overview. |
overview_zoom | cmd | Sets overview map zoom: <zoom> [ |
P
Command | Default Value | Flags | Description |
---|---|---|---|
p3_adjustdistancebyfov | 0 | , "sv", "rep" | |
p3_ai_actbusy_search_time | 0 | , "sv" | |
p3_ai_aim_lag | 0 | , "sv", "cheat" | |
p3_ai_arrest_distance_clip | 320 | , "sv" | |
p3_ai_critical_distance | 180 | , "sv", "cheat" | Enemy is too close. |
p3_ai_debug_actbusy | 0 | , "sv", "cheat" | Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2: |
p3_ai_debug_ae | 0 | , "sv", "cheat" | |
p3_ai_debug_aim_lag | 0 | , "sv", "cheat" | |
p3_ai_debug_animstate | 0 | , "sv", "cheat" | NPC's animation state debug |
p3_ai_debug_attributes | 0 | , "sv", "cheat" | |
p3_ai_debug_fear | 0 | , "sv" | |
p3_ai_debug_log_sorting | 0 | , "sv", "cheat" | |
p3_ai_debug_move | 0 | , "sv", "cheat" | Debugging NPC local movement collision resolution |
p3_ai_debug_moveto | 0 | , "sv", "cheat" | |
p3_ai_debug_pathtracker | 0 | , "sv", "cheat" | |
p3_ai_debug_traffic_controller | 0 | , "sv", "cheat" | Debuging traffic controller |
p3_ai_debugleansearch | 0 | , "sv" | |
p3_ai_disable_dynamic_pathtrack | 1 | , "sv", "cheat" | |
p3_ai_disable_moveplanning | 0 | , "sv" | |
p3_ai_distance_clip | 1 | , "sv", "cheat" | When set NPC disabled by distance |
p3_ai_draw_dummy | 0 | , "sv", "cheat" | |
p3_ai_enable_fear_behavior | 1 | , "sv" | |
p3_ai_fear_disable_dist | 1200 | , "sv" | |
p3_ai_fear_duration | 30 | , "sv" | |
p3_ai_fear_safe_distance | 120 | , "sv" | |
p3_ai_grenade_flash_dist | 256 | , "sv", "cheat" | |
p3_ai_grenade_flash_timer | 3 | , "sv", "cheat" | |
p3_ai_grenade_frag_timer | 3 | , "sv", "cheat" | |
p3_ai_grenade_max_dist | 1024 | , "sv", "cheat" | |
p3_ai_grenade_min_clear_dist | 250 | , "sv", "cheat" | |
p3_ai_grenade_min_dist | 128 | , "sv", "cheat" | |
p3_ai_grenade_molotov_timer | 3 | , "sv", "cheat" | |
p3_ai_grenade_smoke_timer | 3 | , "sv", "cheat" | |
p3_ai_grenade_throw_speed | 650 | , "sv", "cheat" | |
p3_ai_lean_check | cmd | Check all lean position for blocking | |
p3_ai_lean_min_cos_angle_to_enemy | 0 | , "sv", "cheat" | |
p3_ai_lean_min_distance_to_enemy | 64 | , "sv", "cheat" | |
p3_ai_military_grenade_throw_interval | 30 | , "sv" | |
p3_ai_optimize | 1 | , "sv" | |
p3_ai_show_events_time | 2 | , "sv", "cheat" | |
p3_ai_show_hotspots | 0 | , "sv", "cheat" | |
p3_ai_use_oldhate | 1 | , "sv", "cheat" | |
p3_animated_fadedistance | 65 | , "sv" | |
p3_animparams_debug | 0 | , "cl" | |
p3_arrest_grab_dist | 30 | , "sv", "cheat" | |
p3_arrest_grab_speed | 5 | , "sv" | |
p3_attack_delay | 0 | , "sv", "rep" | |
p3_auto_jump_dot_param | 0 | , "sv" | |
p3_auto_jump_forward_speed | 0 | , "sv" | |
p3_auto_jump_max_z | 9 | , "sv" | |
p3_auto_jump_min_size_sum | 35 | , "sv" | |
p3_auto_jump_offset_z | 20 | , "sv" | |
p3_auto_jump_trace_dist | 35 | , "sv" | |
p3_auto_jump_up_speed | 30 | , "sv" | |
p3_badger_npc_attack_time | 1 | , "sv", "cheat", "rep" | |
p3_beenest_debug | 0 | , "sv" | |
p3_beenest_delay | 10 | , "sv" | |
p3_beenest_destroy_effect | 0 | , "sv" | |
p3_beenest_destroy_gib | 0 | , "sv" | |
p3_beenest_effect | 0 | , "sv" | |
p3_blood_maxdist | 60 | , "sv", "rep" | |
p3_bolton_hit_force_mult | 0 | , "sv" | |
p3_bolton_lift_force | 200 | , "sv" | |
p3_boltons | 1 | , "sv" | |
p3_bypass_debug | 0 | , "sv" | |
p3_bypass_npc_push_force | 200 | , "sv" | |
p3_bypass_obstacles | 1 | , "sv" | |
p3_bypass_probe_length | 10 | , "sv" | |
p3_bypass_time | 0 | , "sv" | |
p3_cam_aim_distance | 40 | , "cl" | |
p3_cam_aim_fov | 45 | , "cl" | |
p3_cam_aim_offset_body | 0 | , "cl" | |
p3_cam_aim_offset_view | 0 | , "cl" | |
p3_cam_aim_switchtime | 0 | , "cl" | camera switch time |
p3_cam_burst_distance | 72 | , "cl" | |
p3_cam_burst_fov | 75 | , "cl" | |
p3_cam_burst_fov_changespeed | 55 | , "cl" | |
p3_cam_burst_idealpitch | 12 | , "cl" | |
p3_cam_burst_idealpitch_lag | 3 | , "cl" | |
p3_cam_burst_offset_body | -15 | , "cl" | |
p3_cam_burst_offset_view | 0 | , "cl" | |
p3_cam_collision_distance_max | 30 | , "cl" | player-collision point |
p3_cam_collision_distance_min | 15 | , "cl" | player-collision point |
p3_cam_collision_enabled | 1 | , "cl" | check camera collision |
p3_cam_collision_hullsize_critical | 15 | , "cl" | camera collision cube size |
p3_cam_collision_hullsize_focus | 25 | , "cl" | camera focus point collision cube size |
p3_cam_collision_hullsize_general | 20 | , "cl" | camera collision cube size |
p3_cam_collision_moveupdistance | 10 | , "cl" | player-collision point |
p3_cam_cover_aim_offset_body_high_l | 0 | , "cl" | |
p3_cam_cover_aim_offset_body_high_r | 0 | , "cl" | |
p3_cam_cover_aim_offset_body_low_cl | 0 | , "cl" | |
p3_cam_cover_aim_offset_body_low_cr | 0 | , "cl" | |
p3_cam_cover_aim_offset_body_low_l | 0 | , "cl" | |
p3_cam_cover_aim_offset_body_low_r | 0 | , "cl" | |
p3_cam_cover_distance_max | 120 | , "cl" | |
p3_cam_cover_distance_min | 150 | , "cl" | |
p3_cam_cover_fov | 40 | , "cl" | |
p3_cam_cover_offset_body_high | 0 | , "cl" | |
p3_cam_cover_offset_body_low | 0 | , "cl" | |
p3_cam_cover_offset_face | 5 | , "cl" | facing x offset |
p3_cam_cover_offset_look | 10 | , "cl" | look x offset |
p3_cam_cover_offset_view | 0 | , "cl" | |
p3_cam_cover_switchtime | 0 | , "cl" | |
p3_cam_cutscene_fov | 40 | , "cl" | |
p3_cam_dead_distance | 100 | , "cl" | |
p3_cam_dead_distance_changespeed | 20 | , "cl" | |
p3_cam_dead_offset_body | 60 | , "cl" | |
p3_cam_dead_pitch_min | 10 | , "cl" | |
p3_cam_dead_timeout | 4 | , "cl" | |
p3_cam_debug | 0 | , "cheat", "cl" | Draw debug overlay and text |
p3_cam_debug_mode | -1 | , "cheat", "cl" | Wich input mode to debug |
p3_cam_distance_changespeed | 70 | , "cl" | distance switch speed |
p3_cam_distance_max | 80 | , "cl" | distance when pitch=p3_cam_pitch_max |
p3_cam_distance_min | 40 | , "cl" | distance when pitch=p3_cam_pitch_min |
p3_cam_fov | 60 | , "cl" | |
p3_cam_fov_changespeed | 60 | , "cl" | |
p3_cam_kicked_distance | 200 | , "cl" | |
p3_cam_kicked_distance_changespeed | 200 | , "cl" | |
p3_cam_kicked_offset_body | 60 | , "cl" | |
p3_cam_kicked_pitch_min | 20 | , "cl" | |
p3_cam_killing_distance | 75 | , "cl" | |
p3_cam_killing_iterp_time | 0 | , "cl" | |
p3_cam_killing_offset_body | 30 | , "cl" | |
p3_cam_killing_pitch | 10 | , "cl" | |
p3_cam_killing_roll_ang | 25 | , "cl" | |
p3_cam_killing_yaw | 75 | , "cl" | |
p3_cam_offset_body | -16 | , "cl" | player space offset |
p3_cam_offset_changespeed | 70 | , "cl" | offset switch speed |
p3_cam_offset_view | 0 | , "cl" | camera space offset |
p3_cam_pitch_max | 60 | , "cl" | |
p3_cam_pitch_min | -60 | , "cl" | |
p3_cam_segway_distance_max | 160 | , "cl" | |
p3_cam_segway_distance_min | 120 | , "cl" | |
p3_cam_shake | 1 | , "cl" | |
p3_cam_vehicle_distance_max | 600 | , "cl" | |
p3_cam_vehicle_distance_min | 120 | , "cl" | |
p3_camfx | 1 | , "cl" | |
p3_cat_attack_maxdist | 96 | , "sv" | |
p3_cat_attack_mindist | 0 | , "sv" | |
p3_cat_bitedmg | 15 | , "sv" | |
p3_cat_debug_attaching | 0 | , "sv" | |
p3_cat_explode_effect | 0 | , "sv" | |
p3_cat_explode_gib | 0 | , "sv" | |
p3_cat_grenade_timeout | 13 | , "sv" | |
p3_cat_jumpdist | 196 | , "sv" | |
p3_cat_jumpdrop | 128 | , "sv" | |
p3_cat_jumprise | 96 | , "sv" | |
p3_cat_rocket_snatch_dmg | 50 | , "sv" | |
p3_catnip_cost | 33 | , "sv", "cheat" | |
p3_catnip_debug | 0 | , "sv", "cheat" | |
p3_catnip_lifetime | 60 | , "sv", "cheat" | |
p3_catnip_range | 128 | , "sv", "cheat" | |
p3_catnip_step | 8 | , "sv", "cheat" | |
p3_changelevel | cmd | p3_changelevel <levelname> <landmarkname> | |
p3_cl_crosshair_run_radius | 3 | , "a", "cl" | |
p3_cl_crosshair_stop_radius | 10 | , "a", "cl" | |
p3_cl_crosshair_walk_radius | 5 | , "a", "cl" | |
p3_climbroutecache_test | cmd | View all climb routes | |
p3_coatcollisiondebug | 0 | , "cheat", "cl" | |
p3_coatcollisionenabled | 0 | , "cheat", "cl" | |
p3_coatcollisionradiusscale | 1 | , "cheat", "cl" | |
p3_conscious_rps | 5 | , "sv", "cheat" | |
p3_cover_beginspeed | 120 | , "sv" | |
p3_cover_build | cmd | ||
p3_cover_build_combine_spots | 1 | , "sv" | |
p3_cover_build_debug | 0 | , "sv" | |
p3_cover_build_fuse_corners | 1 | , "sv" | |
p3_cover_build_height_high | 72 | , "sv" | |
p3_cover_build_height_low | 28 | , "sv" | |
p3_cover_build_step | 4 | , "sv" | |
p3_cover_build_test | 0 | , "sv" | |
p3_cover_build_trace_distance | 42 | , "sv" | |
p3_cover_cornerdockdist | 32 | , "sv" | |
p3_cover_cornerscandist | 20 | , "sv" | |
p3_cover_debug | 0 | , "sv" | |
p3_cover_debug_radius | 150 | , "sv" | |
p3_cover_maxouterangle | 60 | , "sv" | |
p3_crash | cmd | ||
p3_crotchy_grenade_spitforcemax | 800 | , "sv" | |
p3_crotchy_grenade_timer | 5 | , "sv" | |
p3_debug_automovement | 0 | , "sv" | |
p3_debug_bc | 0 | , "sv", "cheat", "rep" | Draw the trajectory, computed by the ballistic controller |
p3_debug_chavez | 0 | , "sv", "cheat" | |
p3_debug_gibbedlimbs | 0 | , "sv", "cheat" | |
p3_deserteagle_npc_spread | 15 | , "sv", "rep" | |
p3_deserteagle_spread | 0 | , "sv", "rep" | |
p3_dialog_answer | cmd | ||
p3_disable_anim_state | 0 | , "sv", "cheat" | Debuging animation state |
p3_dmg_deagle_to_player | 20 | , "sv" | |
p3_dog_attack_maxdist | 96 | , "sv" | |
p3_dog_attack_mindist | 0 | , "sv" | |
p3_dog_bitedmg | 5 | , "sv" | |
p3_dog_jumpdist | 196 | , "sv" | |
p3_dog_jumpdrop | 128 | , "sv" | |
p3_dog_jumprise | 96 | , "sv" | |
p3_drawlandmarks | 0 | , "sv", "cheat" | |
p3_dude_collision_response_ratio | 200 | , "sv" | |
p3_dude_comments_timing | 1 | , "a", "sv" | |
p3_dude_kick_max_speed | 500 | , "sv" | |
p3_dude_kick_ratio | 40 | , "sv" | |
p3_dude_krochy_mode_absorb | 0 | , "sv", "cheat" | The percentage of damage that will be absorbed |
p3_end_mission | cmd | Finish current mission and choose an other one from story line | |
p3_ent_pos | cmd | Entity position | |
p3_ent_teleport | cmd | Teleport player to position | |
p3_fireaxe_interrupt_delay | 0 | , "sv" | |
p3_fireup_debug | 0 | , "sv", "cheat", "rep" | |
p3_fluid_absorption | 100 | , "sv", "rep" | |
p3_fluid_amount_threshold | 500 | , "sv", "rep" | |
p3_fluid_bump_scale | 50 | , "sv", "rep" | |
p3_fluid_burn_time | 4 | , "sv", "rep" | |
p3_fluid_debug_info | 0 | , "sv", "cheat", "rep" | |
p3_fluid_density | 0 | , "sv", "rep" | |
p3_fluid_gravity_scale | 1 | , "sv", "rep" | |
p3_fluid_new_count | 6 | , "sv", "rep" | |
p3_fluid_new_threshold | 5000 | , "sv", "rep" | |
p3_fluid_remove_amount | 20 | , "sv", "rep" | |
p3_fluid_spread_speed | 0 | , "sv", "rep" | |
p3_fluid_step_scale | 0 | , "sv", "rep" | |
p3_fluid_stream_min_step | 10 | , "sv", "rep" | |
p3_fluid_vel_scale | 0 | , "sv", "rep" | |
p3_fluidity_curvature | 1 | , "sv", "rep" | |
p3_fluidity_force_scale | 1 | , "sv", "rep" | |
p3_fluidity_max_speed | 12000 | , "sv", "rep" | |
p3_fluidity_min_force | 5 | , "sv", "rep" | |
p3_fluids_addgasoline | cmd | <x y z> <amount>: adds gasoline of amount at <x y z> | |
p3_fluids_addgasoline_uc | cmd | Add some gasoline under cursor | |
p3_fluids_debug | 0 | , "sv", "cheat", "rep" | |
p3_fluids_draw | 1 | , "sv", "cheat", "rep" | |
p3_fluids_firegasoline_uc | cmd | Fire up gasoline under cursor | |
p3_fluids_maxflames | 128 | , "sv", "rep" | |
p3_force_crosshair | 0 | , "sv" | |
p3_fsm_execute | cmd | Execute script command | |
p3_fsm_execute_ex | cmd | Execute script command | |
p3_fsm_item_update_freq | 0 | , "sv", "cheat" | |
p3_fsm_small_size_threshold | 15 | , "sv", "cheat" | |
p3_fsm_spew | 0 | , "sv", "cheat" | |
p3_g_cat_dervish_period | 12 | , "sv", "cheat" | |
p3_g_cat_dervish_radius | 40 | , "sv", "cheat" | |
p3_g_debug_jump | 0 | , "sv", "cheat" | |
p3_g_simdriver_stick_extents | 440 | , "sv", "cheat" | |
p3_garland_bulb_height_diff | 0 | , "cl" | |
p3_garland_bulb_hue_diff | 5 | , "cl" | |
p3_garland_bulb_interval | 8 | , "sv" | |
p3_garland_bulb_lum_diff | 0 | , "cl" | |
p3_garland_bulb_sat_diff | 0 | , "cl" | |
p3_garland_bulb_shift | 4 | , "sv" | |
p3_garland_bulb_size | 8 | , "sv" | |
p3_garland_bulb_width_diff | 0 | , "cl" | |
p3_garland_flag_interval | 8 | , "sv" | |
p3_garland_flag_size | 5 | , "sv" | |
p3_gasoline_burn_time | 2 | , "sv", "cheat", "rep" | |
p3_gasoline_debug | 0 | , "sv", "cheat", "rep" | |
p3_gasoline_loss | 2 | , "sv" | |
p3_gibLimb | 1 | , "sv", "cheat" | Limbs can be shot off humans when doing this much damage (0 disables) |
p3_gibLimbChance | 25 | , "sv", "cheat" | % of gib chance |
p3_giblimbs_decalbodymax | 7 | , "sv", "cheat" | |
p3_giblimbs_decalbodymin | 5 | , "sv", "cheat" | |
p3_giblimbs_decalgroundmax | 18 | , "sv", "cheat" | |
p3_giblimbs_decalgroundmin | 10 | , "sv", "cheat" | |
p3_giblimbs_decaltimefactor | 2 | , "sv", "cheat" | |
p3_giblimbs_decaltimeoffset | 2 | , "sv", "cheat" | |
p3_grenade_debug | 0 | , "sv" | |
p3_grenade_spitforcemax | 800 | , "sv" | |
p3_grenade_timer | 2 | , "sv" | |
p3_hammer_interrupt_delay | 0 | , "sv" | |
p3_headblobs | 1 | , "sv", "rep" | |
p3_headblobs_debug | 0 | , "sv", "rep" | |
p3_hostage_grab_dist | 30 | , "sv", "cheat" | |
p3_hostage_grab_speed | 5 | , "sv" | |
p3_hostage_release_dist | 40 | , "sv", "cheat" | |
p3_hud_showemptyweaponslots | 1 | , "a", "cl" | Shows slots for missing weapons when recieving weapons out of order |
p3_hud_weapon_switch_delay | 0 | , "cheat", "cl" | |
p3_ignite | cmd | Ignites entity under cursor | |
p3_ik_debug | 0 | , "sv", "rep" | |
p3_input_mode | cmd | Select camera and input mode | |
p3_input_mode_03 | cmd | Select next camera and input mode | |
p3_item_spawners_fadein_time | 0 | , "sv", "cheat" | |
p3_kick_dist | 40 | , "sv", "cheat" | |
p3_kill_all_npc_except | cmd | Kills all npcs except the one specified by address | |
p3_laserpen_event_area | 20 | , "sv" | |
p3_list_staticprops | cmd | List all prop statics on the level | |
p3_m136_debug_trace | 0 | , "sv" | |
p3_m136_pri_mode | 0 | , "sv" | |
p3_m136_shell_speed | 400 | , "sv" | |
p3_m60_rushmode_minbullets | 15 | , "sv" | |
p3_m60_rushmode_shakeamp | 5 | , "sv" | |
p3_m60_rushmode_shakefreq | 20 | , "sv" | |
p3_makeexclusionlists | cmd | Make resources exclusion lists for current map | |
p3_melee_debug | 0 | , "sv" | |
p3_mine_arm_time | 2 | , "sv", "cheat", "rep" | |
p3_mine_life_time | 8 | , "sv", "cheat", "rep" | |
p3_mine_radius | 64 | , "sv", "cheat", "rep" | |
p3_mission_log_autosave | 0 | , "sv" | |
p3_mission_log_ent_debug | 0 | , "sv", "cheat" | |
p3_molotov_debug | 0 | , "sv" | |
p3_molotov_gasoline_amount | 300 | , "sv" | |
p3_monkey_hide | 1 | , "sv" | |
p3_movement_ignore_npc | 0 | , "sv" | |
p3_moveto_run_to_walk_dist | 60 | , "sv", "cheat" | |
p3_moveto_walk_to_run_dist | 84 | , "sv", "cheat" | |
p3_npc_accel_mult | 0 | , "sv", "cheat" | |
p3_npc_agressive_push_reaction_time | 0 | , "sv", "cheat" | |
p3_npc_agressive_push_velocity | 20 | , "sv", "cheat" | |
p3_npc_collision_push_speed | 10 | , "sv" | |
p3_npc_disable | 0 | , "sv", "cheat" | disable npcs |
p3_npc_disable_head_turn | 0 | , "sv" | |
p3_npc_draw_squad_relations | 0 | , "sv" | |
p3_npc_draw_target | 0 | , "sv" | |
p3_npc_fadedistance | 80 | , "sv" | |
p3_npc_fall_delay_valid_time | 0 | , "sv" | |
p3_npc_headblob | cmd | p3_npc_headblob | |
p3_npc_max_spit_distance | 300 | , "sv", "cheat" | |
p3_npc_physhit_stuntime | 8 | , "sv", "cheat" | |
p3_npc_say | cmd | p3_npc_say npcname sentencename [priority 0..2] | |
p3_npc_segway_yawspeed | 0 | , "sv", "nf", "rep" | |
p3_npc_show_mp | 0 | , "sv" | |
p3_npc_side_step_size | 200 | , "sv" | |
p3_npc_side_step_speed_threshold | 0 | , "sv" | |
p3_npc_simulator_prediction_hit_debug | 0 | , "sv" | |
p3_npc_speed_mult | 1 | , "sv", "cheat" | |
p3_npc_speed_mult_run | 1 | , "sv", "cheat" | |
p3_npc_throw_max_vel | 600 | , "sv" | |
p3_npc_tilt_rate | 0 | , "cl" | |
p3_pathtrackstat_reset | cmd | reset path tracking statistic | |
p3_pathtrackstat_show | cmd | Show path track results | |
p3_pattern_match_test | cmd | ||
p3_pepper_spray_faloff | 0 | , "sv", "cheat" | |
p3_pigeon_attack_maxdist | 96 | , "sv" | |
p3_pigeon_attack_mindist | 0 | , "sv" | |
p3_pigeon_bitedmg | 5 | , "sv" | |
p3_plants_aligntype | 1 | , "cl" | Normal align mode [0..1] |
p3_plants_draw | 1 | , "cl" | |
p3_plants_fadetype | 3 | , "cl" | LOD fade type (0..7) |
p3_plants_lod | -1 | , "cl" | |
p3_player_aim_maxdistance | 3000 | , "sv", "rep" | |
p3_player_aim_speed | 8 | , "sv", "cheat", "rep" | |
p3_player_aim_yaw_max | 45 | , "sv", "cheat", "rep" | |
p3_player_aimdebug | 0 | , "sv", "cheat" | |
p3_player_anglesdebug | 0 | , "sv", "cheat", "rep" | |
p3_player_body_yaw_max | 30 | , "sv", "cheat", "rep" | |
p3_player_body_yaw_speed | 8 | , "sv", "cheat", "rep" | |
p3_player_burst_delay | 0 | , "sv", "cheat" | |
p3_player_burst_minforwardmove | 140 | , "sv" | |
p3_player_cmddebug | 0 | , "sv" | |
p3_player_head_pitch_max | 80 | , "sv", "cheat", "rep" | |
p3_player_head_pitch_min | -60 | , "sv", "cheat", "rep" | |
p3_player_head_pitch_speed | 8 | , "sv", "cheat", "rep" | |
p3_player_head_yaw_limit | 20 | , "sv", "cheat", "rep" | |
p3_player_head_yaw_max | 30 | , "sv", "cheat", "rep" | |
p3_player_head_yaw_speed | 8 | , "sv", "cheat", "rep" | |
p3_player_listweapon | cmd | List player's weapon | |
p3_player_model | 0 | , "a", "sv", "cheat" | |
p3_player_move_yaw_speed | 4 | , "sv", "cheat", "rep" | |
p3_player_muzzledebug | 0 | , "sv" | |
p3_player_prefab | 0 | , "a", "sv", "cheat" | |
p3_player_pushaway_debug | 0 | , "sv" | |
p3_player_pushaway_force | 200 | , "sv" | |
p3_player_pushaway_forceang | 20 | , "sv" | |
p3_player_pushaway_maxmass | 25 | , "sv" | |
p3_player_show_weapon_range | 0 | , "sv", "cheat" | |
p3_player_skin | cmd | coat, agent, cop, security, prisoner, swat, krotchy, janitor, patrol) | |
p3_player_speed_crouch | 135 | , "sv", "cheat" | |
p3_player_speed_normal | 160 | , "sv", "cheat" | |
p3_player_speed_sprint | 320 | , "sv", "cheat" | |
p3_player_speed_walk | 45 | , "sv", "cheat" | |
p3_player_statedebug | 0 | , "sv" | |
p3_player_steps_debug | 0 | , "cheat", "cl" | |
p3_player_switchweapon | cmd | Switch player weapon | |
p3_player_use_coneend | 55 | , "sv" | |
p3_player_use_conestart | 10 | , "sv" | |
p3_player_use_distance | 60 | , "sv" | |
p3_player_use_offset | 1 | , "sv" | |
p3_player_yaw_max | 65 | , "sv", "cheat", "rep" | |
p3_player_yaw_speed | 4 | , "sv", "cheat", "rep" | |
p3_playvideo | cmd | p3_playvideo video [fadein] [fadeout] | |
p3_playvideo_exitcommand | cmd | p3_playvideo_exitcommand video command [fadein] [fadeout] | |
p3_plr_snatch_bitedmg | 5 | , "sv" | |
p3_postcurscene | cmd | p3_postcurscene command - unblocks sound and runs post cutscene command. | |
p3_pukesdebug | 0 | , "sv", "cheat", "rep" | |
p3_r_SimulatorBlendToScale | 0 | , "cheat", "cl" | |
p3_r_SimulatorBlendToTime | 1 | , "cheat", "cl" | |
p3_r_SimulatorFOV | 82 | , "sv", "cheat", "rep" | |
p3_r_SimulatorViewBlendTo | 1 | , "cheat", "cl" | |
p3_rally_squad_size | 15 | , "sv" | |
p3_range_debug | 0 | , "sv", "cheat" | |
p3_rhino_kick_damage | 40 | , "sv", "cheat" | |
p3_rhino_kick_dist | 100 | , "sv", "cheat" | |
p3_rhino_stuns2sleep | 10 | , "sv", "cheat" | |
p3_rhino_unspit_force | 3000 | , "sv", "cheat" | |
p3_rhino_wall_check_dist | 80 | , "sv", "cheat" | |
p3_segway_debug | 0 | , "sv" | |
p3_segway_inertia_debug | 0 | , "sv" | |
p3_segway_inertia_velocity_threshold | 300 | , "sv" | |
p3_segway_inertiaposespeeddown | 0 | , "sv", "nf", "rep" | |
p3_segway_inertiaposespeedup | 0 | , "sv", "nf", "rep" | |
p3_segway_yawdampspeed | 0 | , "sv", "nf", "rep" | |
p3_segway_yawrestspeed | 0 | , "sv", "nf", "rep" | |
p3_segway_yawspeed | 0 | , "sv", "nf", "rep" | |
p3_show_prohibited_areas | 0 | , "sv" | |
p3_show_selected_hint | 0 | , "sv", "cheat" | |
p3_side_step_max_speed | 20 | , "sv" | |
p3_side_step_size | 40 | , "sv" | |
p3_side_step_speed_threshold | 0 | , "sv" | |
p3_simdriver_bypass_up_step | 32 | , "sv" | |
p3_simdriver_debug_driving | 0 | , "sv", "cheat" | |
p3_simdriver_debug_obstacles | 0 | , "sv", "nf", "rep" | |
p3_simdriver_debug_path | 0 | , "sv", "cheat" | |
p3_simdriver_obstacle_detection_time | 0 | , "sv", "nf", "rep" | |
p3_simdriver_sidespeed | 0 | , "sv", "nf", "rep" | |
p3_simulator_boostspeed | 536 | , "sv", "cheat", "nf", "rep" | |
p3_simulator_debug_collisions | 0 | , "sv" | |
p3_simulator_maxspeed | 536 | , "sv", "cheat", "nf", "rep" | |
p3_simulator_normalspeed | 336 | , "sv", "cheat", "nf", "rep" | |
p3_simulator_sv_accelerate | 4 | , "sv", "nf", "rep" | |
p3_simulator_sv_stickysprint | 0 | , "a", "sv" | |
p3_simulator_use_sphere | 0 | , "sv" | |
p3_simulator_velocitydebug | 0 | , "sv" | |
p3_slowmo | 0 | , "sv", "cheat" | 1 - enable slowmo; 0 - disable slowmo |
p3_slowmo_blend_time | 1 | , "sv", "cheat", "rep" | How much time is spent blending into the slowmo. |
p3_slowmo_blur_depth | 0 | , "cheat", "cl" | |
p3_slowmo_blur_roll | 0 | , "cheat", "cl" | |
p3_slowmo_enabled | 0 | , "sv", "cheat", "rep" | Is slowmo enabled. |
p3_slowmo_mult | 5 | , "sv", "cheat", "rep" | Make Dude`s watches clock this times faster. |
p3_slowmo_roll_blend_time | 2 | , "cheat", "cl" | |
p3_slowmo_time | 10 | , "sv", "cheat", "rep" | How much time the slowmo can be enabled. |
p3_snatch_bitedmg | 5 | , "sv" | |
p3_sortedmesh_draw | 1 | , "cl" | |
p3_sortedmesh_sortalg | 0 | , "cl" | |
p3_spray_anlim_gas | 0 | , "sv", "cheat", "rep" | |
p3_spray_consc_damage | 1 | , "sv", "cheat", "rep" | |
p3_spray_conscious_dmg | 50 | , "sv", "cheat" | |
p3_spray_damage | 0 | , "sv", "cheat", "rep" | |
p3_spray_debug | 0 | , "sv", "cheat", "rep" | |
p3_spray_flame_distance | 50 | , "sv", "cheat", "rep" | |
p3_spray_hold_time | 1 | , "sv", "cheat", "rep" | |
p3_spray_primary_cost | 10 | , "sv", "cheat" | |
p3_spray_ray_count | 4 | , "sv", "cheat", "rep" | |
p3_spray_ray_distance | 128 | , "sv", "cheat", "rep" | |
p3_spray_ray_update_period | 0 | , "sv", "cheat", "rep" | |
p3_spray_secondary_cost | 20 | , "sv", "cheat" | |
p3_spray_stun_time | 10 | , "sv", "cheat", "rep" | |
p3_squad_debug | 0 | , "sv", "cheat" | |
p3_swarm_chase_speed | 450 | , "sv" | |
p3_swarm_damage_per_think | 1 | , "sv" | |
p3_swarm_debug | 0 | , "sv" | |
p3_swarm_enemy_attack_radius | 80 | , "sv" | |
p3_swarm_enemy_find_radius | 256 | , "sv" | |
p3_swarm_fly_height_var_max | 300 | , "sv" | |
p3_swarm_fly_height_var_min | 3000 | , "sv" | |
p3_swarm_idle_speed | 300 | , "sv" | |
p3_swarm_ignite_time | 3 | , "sv" | |
p3_swarm_livetime | 20 | , "sv" | |
p3_swarm_target_recalk_time | 2 | , "sv" | |
p3_tank_cannon_blast_resist | 0 | , "sv" | |
p3_tank_cannon_bullet_resist | 0 | , "sv" | |
p3_tank_cannon_damage | 0 | , "sv", "cheat" | |
p3_tank_cannon_dpitch | 9 | , "sv", "cheat" | |
p3_tank_cannon_dyaw | 7 | , "sv", "cheat" | |
p3_tank_cannon_melee_resist | 0 | , "sv" | |
p3_tank_cannon_pitch_vel | 12 | , "sv", "cheat" | |
p3_tank_cannon_radius | 128 | , "sv", "cheat" | |
p3_tank_cannon_range | 2000 | , "sv", "cheat" | |
p3_tank_cannon_shoot_delay | 4 | , "sv", "cheat" | |
p3_tank_debug | 0 | , "sv", "cheat" | |
p3_tank_gatling_blast_resist | 0 | , "sv" | |
p3_tank_gatling_bullet_resist | 0 | , "sv" | |
p3_tank_gatling_dpitch | 9 | , "sv", "cheat" | |
p3_tank_gatling_dyaw | 7 | , "sv", "cheat" | |
p3_tank_gatling_heat_dec_psec | 20 | , "sv", "cheat" | |
p3_tank_gatling_heat_inc_psec | 10 | , "sv", "cheat" | |
p3_tank_gatling_max_rate | 1 | , "sv", "cheat" | |
p3_tank_gatling_melee_resist | 0 | , "sv" | |
p3_tank_gatling_pitch_vel | 16 | , "sv", "cheat" | |
p3_tank_gatling_rotor_rate | 1 | , "sv", "cheat" | |
p3_tank_gatling_shot_dmg | 10 | , "sv", "cheat" | |
p3_tank_gatling_yaw_vel | 40 | , "sv", "cheat" | |
p3_tank_health | 750 | , "sv", "cheat" | |
p3_tank_laun_max_pause | 8 | , "sv", "cheat" | |
p3_tank_laun_min_pause | 6 | , "sv", "cheat" | |
p3_tank_laun_salvo_delay | 1 | , "sv", "cheat" | |
p3_tank_launcher_blast_resist | 0 | , "sv" | |
p3_tank_launcher_bullet_resist | 0 | , "sv" | |
p3_tank_launcher_melee_resist | 0 | , "sv" | |
p3_tank_rocket_accel | 800 | , "sv", "cheat" | |
p3_tank_rocket_damage | 15 | , "sv", "cheat" | |
p3_tank_rocket_homing_speed | 0 | , "sv", "cheat" | |
p3_tank_rocket_ignite_delay | 1 | , "sv", "cheat" | |
p3_tank_rocket_speed | 1500 | , "sv", "cheat" | |
p3_tank_rocket_start_speed | 150 | , "sv", "cheat" | |
p3_tank_shell_velocity | 1500 | , "sv", "cheat", "rep" | |
p3_tank_turret_yaw_vel | 20 | , "sv", "cheat" | |
p3_taser_conscious_dmg | 50 | , "sv", "cheat" | |
p3_taser_fireballspeed | 2000 | , "cheat", "cl" | |
p3_taser_stun_time | 3 | , "sv", "cheat" | |
p3_taserhit_enable | 1 | , "cl" | |
p3_taserhit_fadein | 0 | , "cl" | |
p3_taserhit_fadeout | 3 | , "cl" | |
p3_taserhit_maxangle | 30 | , "cl" | |
p3_taserhit_radius | 20 | , "cl" | |
p3_tazer_bolt_recreation_timeout | 0 | , "sv" | |
p3_tazer_charge_time | 1 | , "sv" | |
p3_tazer_max_range | 700 | , "sv" | |
p3_test_pathtrack | cmd | Test pathtrack effeciancy. | |
p3_test_script_parsing | cmd | Test script parsing on series of test bunches | |
p3_test_trajectory_trace | cmd | Tests for trace trajectory | |
p3_unlock_maps | 0 | , "cl" | |
p3_unragdoll_stand_up_timeout | 1 | , "sv", "cheat" | |
p3_weapon_close_distance | 256 | , "sv", "cheat" | |
p3_weapon_middle_distance | 368 | , "sv", "cheat" | |
p3_weapon_pickup_debug | 0 | , "sv" | |
p3_weapon_pos_debug | 0 | , "sv", "cheat", "rep" | |
p3_weapon_superclose_distance | 128 | , "sv", "cheat" | |
p3_weemote_angle | 20 | , "sv" | |
p3_weemote_angle_rand | 1 | , "sv" | |
p3_weemote_burst_charge_rate | 0 | , "sv" | |
p3_weemote_burst_discharge_rate | 1 | , "sv" | |
p3_weemote_burst_loss_rate | 60 | , "sv" | |
p3_weemote_burst_max_charge | 1 | , "sv" | |
p3_weemote_burst_point_speed | 520 | , "sv" | |
p3_weemote_burst_splash_time | 1 | , "sv" | |
p3_weemote_debug | 0 | , "sv" | |
p3_weemote_decal | 0 | , "sv" | |
p3_weemote_loss | 15 | , "sv" | |
p3_weemote_offset | 0 | , "sv" | |
p3_weemote_offset_npc | 0 | , "sv" | |
p3_weemote_point_drag | 0 | , "sv" | |
p3_weemote_point_mass | 3 | , "sv" | |
p3_weemote_point_speed | 260 | , "sv" | |
p3_weemote_point_speed_npc | 100 | , "sv" | |
p3_weemote_regen | 5 | , "sv" | |
p3_weemote_seg_length | 30 | , "sv" | |
p3_weemote_splash_effect | 0 | , "sv" | |
p3_wildmonkey_jumpdist | 512 | , "sv" | |
p3_wildmonkey_jumpdrop | 384 | , "sv" | |
p3_wildmonkey_jumprise | 220 | , "sv" | |
p3nav_save_leanpositions | cmd | Save lean position to map. | |
p3use | cmd | ||
particle_sim_alt_cores | 2 | , "cl" | |
particle_simulateoverflow | 0 | , "cheat", "cl" | Used for stress-testing particle systems. Randomly denies creation of particles. |
particle_test_attach_attachment | 0 | , "sv", "cheat" | Attachment index for attachment mode |
particle_test_attach_mode | 0 | , "sv", "cheat" | Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' |
particle_test_file | 0 | , "sv", "cheat" | Name of the particle system to dynamically spawn |
particle_test_start | cmd | Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl | |
particle_test_stop | cmd | Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe | |
password | 0 | , "a", "norecord" | Current server access password |
path | cmd | Show the engine filesystem path. | |
pause | cmd | Toggle the server pause state. | |
perfui | cmd | Show/hide the level performance tools UI. | |
perfvisualbenchmark | cmd | ||
perfvisualbenchmark_abort | cmd | ||
phonemedelay | 0 | , "cl" | Phoneme delay to account for sound system latency. |
phonemefilter | 0 | , "cl" | Time duration of box filter to pass over phonemes. |
phonemesnap | 2 | , "cl" | Lod at level at which visemes stops always considering two phonemes, regardless of duration. |
phys_impactforcescale | 1 | , "sv" | |
phys_penetration_error_time | 10 | , "sv" | Controls the duration of vphysics penetration error boxes. |
phys_pushscale | 1 | , "sv", "rep" | |
phys_speeds | 0 | , "sv" | |
phys_stressbodyweights | 5 | , "sv" | |
phys_swap | cmd | Automatically swaps the current weapon for the physcannon and back again. | |
phys_timescale | 1 | , "sv" | Scale time for physics |
phys_upimpactforcescale | 0 | , "sv" | |
physcannon_ball_cone | 0 | , "sv" | |
physcannon_chargetime | 2 | , "sv" | |
physcannon_cone | 0 | , "sv" | |
physcannon_dmg_glass | 15 | , "sv" | |
physcannon_maxforce | 1500 | , "sv" | |
physcannon_maxmass | 250 | , "sv" | |
physcannon_mega_enabled | 0 | , "sv", "cheat", "rep" | |
physcannon_mega_pullforce | 8000 | , "sv" | |
physcannon_mega_tracelength | 850 | , "sv" | |
physcannon_minforce | 700 | , "sv" | |
physcannon_pullforce | 4000 | , "sv" | |
physcannon_punt_cone | 0 | , "sv" | |
physcannon_right_turrets | 0 | , "sv" | |
physcannon_tracelength | 250 | , "sv" | |
physics_budget | cmd | Times the cost of each active object | |
physics_constraints | cmd | Highlights constraint system graph for an entity | |
physics_debug_entity | cmd | Dumps debug info for an entity | |
physics_highlight_active | cmd | Turns on the absbox for all active physics objects | |
physics_report_active | cmd | Lists all active physics objects | |
physics_select | cmd | Dumps debug info for an entity | |
physicsshadowupdate_render | 0 | , "sv" | |
physx_enabled | 0 | , "a" | Enable PhysX support |
picker | cmd | Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play | |
ping | cmd | Display ping to server. | |
pipeline_static_props | 1 | ||
pixelvis_debug | cmd | Dump debug info | |
play | cmd | Play a sound. | |
playdemo | cmd | Play a recorded demo file (.dem ). | |
player_debug_collisions | 0 | , "sv", "rep" | |
player_debug_print_damage | 0 | , "sv", "cheat" | When true, print amount and type of all damage received by player to console. |
player_dump | cmd | Usage: player_dump <player index> | |
player_limit_jump_speed | 1 | , "sv", "rep" | |
player_old_armor | 0 | , "sv" | |
player_sequence_debug | 0 | , "sv", "cheat" | |
player_showpredictedposition | 0 | , "sv" | |
player_showpredictedposition_timestep | 1 | , "sv" | |
player_squad_double_tap_time | 0 | , "sv" | |
player_squad_transient_commands | 1 | , "sv", "rep" | |
player_throwforce | 1000 | , "sv" | |
player_use_sphere | 0 | , "sv", "rep" | |
playflush | cmd | Play a sound, reloading from disk in case of changes. | |
playgamesound | cmd | Play a sound from the game sounds txt file | |
playsoundscape | cmd | Forces a soundscape to play | |
playvideo | cmd | Plays a video: <filename> [width height] | |
playvideo_exitcommand | cmd | Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command> | |
playvol | cmd | Play a sound at a specified volume. | |
plugin_load | cmd | plugin_load <filename> : loads a plugin | |
plugin_pause | cmd | plugin_pause <index> : pauses a loaded plugin | |
plugin_pause_all | cmd | pauses all loaded plugins | |
plugin_print | cmd | Prints details about loaded plugins | |
plugin_unload | cmd | plugin_unload <index> : unloads a plugin | |
plugin_unpause | cmd | plugin_unpause <index> : unpauses a disabled plugin | |
plugin_unpause_all | cmd | unpauses all disabled plugins | |
print_colorcorrection | cmd | Display the color correction layer information. | |
progress_enable | cmd | ||
prop_active_gib_limit | 999999 | , "sv" | |
prop_active_gib_max_fade_time | 999999 | , "sv" | |
prop_crosshair | cmd | Shows name for prop looking at | |
prop_debug | cmd | Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys | |
prop_dynamic_create | cmd | Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} | |
prop_physics_create | cmd | Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} | |
props_break_max_pieces | -1 | Maximum prop breakable piece count (-1 = model default) | |
props_break_max_pieces_perframe | 25 | , "sv", "rep" | Maximum prop breakable piece count per frame (-1 = model default) |
pwatchent | -1 | , "cheat", "cl" | Entity to watch for prediction system changes. |
pwatchvar | 0 | , "cheat", "cl" | Entity variable to watch in prediction system for changes. |
Q
Command | Default Value | Flags | Description |
---|---|---|---|
quit | cmd | Exit the engine. |
R
Command | Default Value | Flags | Description |
---|---|---|---|
r_3dnow | cmd | Enable/disable 3DNow code | |
r_3dsky | 1 | , "cl" | Enable the rendering of 3d sky boxes |
r_AirboatViewDampenDamp | 1 | , "sv", "cheat", "nf", "rep" | |
r_AirboatViewDampenFreq | 7 | , "sv", "cheat", "nf", "rep" | |
r_AirboatViewZHeight | 0 | , "sv", "cheat", "nf", "rep" | |
r_ambientboost | 1 | , "a" | Set to boost ambient term if it is totally swamped by local lights |
r_ambientfactor | 5 | , "a" | Boost ambient cube by no more than this factor |
r_ambientfraction | 0 | , "cheat" | Fraction of direct lighting that ambient cube must be below to trigger boosting |
r_ambientlightingonly | 0 | , "cheat" | Set this to 1 to light models with only ambient lighting (and no static lighting). |
r_ambientmin | 0 | , "a" | Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright |
r_aspectratio | 0 | , "cheat" | |
r_avglight | 1 | , "cheat" | |
r_avglightmap | 0 | , "cheat" | |
r_bloomtintb | 0 | ||
r_bloomtintexponent | 2 | ||
r_bloomtintg | 0 | ||
r_bloomtintr | 0 | ||
r_bonescale | 0 | ||
r_cheapwaterend | cmd | ||
r_cheapwaterstart | cmd | ||
r_cleardecals | cmd | Usage r_cleardecals <permanent>. | |
r_ClipAreaPortals | 1 | , "cheat" | |
r_colorstaticprops | 0 | , "cheat" | |
r_debugcheapwater | 0 | , "cheat", "cl" | |
r_debugrandomstaticlighting | 0 | , "cheat" | Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. |
r_decal_cover_count | 4 | ||
r_decal_cullsize | 5 | ||
r_decal_overlap_area | 0 | ||
r_decal_overlap_count | 3 | ||
r_decals | 2048 | ||
r_decalstaticprops | 1 | Decal static props test | |
r_depthoverlay | 0 | , "cheat", "cl" | Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. |
r_DispBuildable | 0 | , "cheat" | |
r_DispDrawAxes | 0 | ||
r_DispWalkable | 0 | , "cheat" | |
r_dopixelvisibility | 1 | , "cl" | |
r_drawbatchdecals | 1 | Render decals batched. | |
r_DrawBeams | 1 | , "cheat" | 0=Off, 1=Normal, 2=Wireframe |
r_drawbrushmodels | 1 | , "cheat" | Render brush models. 0=Off, 1=Normal, 2=Wireframe |
r_drawclipbrushes | 0 | , "cheat" | Draw clip brushes (red=NPC+player, pink=player, purple=NPC) |
r_drawdecals | 1 | , "cheat" | Render decals. |
r_drawdetailprops | 1 | 0=Off, 1=Normal, 2=Wireframe | |
r_DrawDisp | 1 | , "cheat" | Toggles rendering of displacment maps |
r_drawentities | 1 | , "cheat" | |
r_drawflecks | 1 | ||
r_drawfuncdetail | 1 | , "cheat" | Render func_detail |
r_drawleaf | -1 | , "cheat" | Draw the specified leaf. |
r_drawlightcache | 0 | , "cheat" | 0: off 1: draw light cache entries 2: draw rays |
r_drawlightinfo | 0 | , "cheat" | |
r_drawlights | 0 | , "cheat" | |
r_drawlightswithspecular | 0 | , "cheat" | 0: off 1: draw lights with specular 2: draw rays |
r_drawmodeldecals | 1 | ||
r_DrawModelLightOrigin | 0 | , "cheat" | |
r_drawmodelstatsoverlay | 0 | , "cheat" | |
r_drawmodelstatsoverlaydistance | 500 | , "cheat" | |
r_drawmodelstatsoverlaymax | 1 | , "a" | time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 |
r_drawmodelstatsoverlaymin | 0 | , "a" | time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 |
r_drawopaquerenderables | 1 | , "cheat", "cl" | |
r_drawopaquestaticpropslast | 0 | , "cl" | Whether opaque static props are rendered after non-npcs |
r_drawopaqueworld | 1 | , "cheat", "cl" | |
r_drawothermodels | 1 | , "cheat", "cl" | 0=Off, 1=Normal, 2=Wireframe |
r_drawparticles | 1 | , "cheat", "cl" | Enable/disable particle rendering |
r_drawpixelvisibility | 0 | , "cl" | Show the occlusion proxies |
r_DrawPortals | 0 | , "cheat" | |
r_DrawRain | 1 | , "cheat", "cl" | Enable/disable rain rendering. |
r_drawrenderboxes | 0 | , "cheat", "cl" | |
r_drawropes | 1 | , "cheat", "cl" | |
r_drawskybox | 1 | , "cheat" | |
r_DrawSpecificStaticProp | -1 | ||
r_drawsprites | 1 | , "cheat", "cl" | |
r_drawstaticprops | 1 | , "cheat" | 0=Off, 1=Normal, 2=Wireframe |
r_drawtranslucentrenderables | 1 | , "cheat", "cl" | |
r_drawtranslucentworld | 1 | , "cheat" | |
r_drawvgui | 1 | , "cheat" | Enable the rendering of vgui panels |
r_drawviewmodel | 1 | , "cheat", "cl" | |
r_drawworld | 1 | , "cheat" | Render the world. |
r_dscale_basefov | 90 | , "cheat" | |
r_dscale_fardist | 2000 | , "cheat" | |
r_dscale_farscale | 4 | , "cheat" | |
r_dscale_neardist | 100 | , "cheat" | |
r_dscale_nearscale | 1 | , "cheat" | |
r_dynamic | 1 | ||
r_dynamiclighting | 1 | , "cheat" | |
r_emulategl | 0 | ||
r_entityclips | 1 | , "cl" | |
r_eyeglintlodpixels | 20 | , "cheat" | The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. |
r_eyegloss | 1 | , "a", "cl" | |
r_eyemove | 1 | , "a" | |
r_eyes | 1 | ||
r_eyeshift_x | 0 | , "a" | |
r_eyeshift_y | 0 | , "a" | |
r_eyeshift_z | 0 | , "a" | |
r_eyesize | 0 | , "a" | |
r_eyewaterepsilon | 10 | , "cheat", "cl" | |
r_FadeProps | 1 | , "cl" | |
r_FadeStaticProps | 1 | ||
r_farz | -1 | , "cheat", "cl" | Override the far clipping plane. -1 means to use the value in env_fog_controller. |
r_fastzreject | 1 | Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware | |
r_fastzrejectdisp | 0 | Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on. | |
r_flashlight_version2 | 0 | ||
r_flashlightambient | 0 | , "cheat", "cl" | |
r_flashlightclip | 0 | , "cheat" | |
r_flashlightconstant | 0 | , "cheat", "cl" | |
r_flashlightculldepth | 1 | ||
r_flashlightdepthres | 512 | , "cl" | |
r_flashlightdepthtexture | 1 | ||
r_flashlightdrawclip | 0 | , "cheat" | |
r_flashlightdrawdepth | 0 | ||
r_flashlightdrawfrustum | 0 | , "cl" | |
r_flashlightdrawfrustumbbox | 0 | ||
r_flashlightdrawsweptbbox | 0 | ||
r_flashlightfar | 750 | , "cheat", "cl" | |
r_flashlightfov | 45 | , "cheat", "cl" | |
r_flashlightladderdist | 40 | , "cheat", "cl" | |
r_flashlightlinear | 100 | , "cheat", "cl" | |
r_flashlightlockposition | 0 | , "cheat", "cl" | |
r_flashlightmodels | 1 | , "cl" | |
r_flashlightnear | 4 | , "cheat", "cl" | |
r_flashlightnodraw | 0 | ||
r_flashlightoffsetx | 10 | , "cheat", "cl" | |
r_flashlightoffsety | -20 | , "cheat", "cl" | |
r_flashlightoffsetz | 24 | , "cheat", "cl" | |
r_flashlightquadratic | 0 | , "cheat", "cl" | |
r_flashlightrender | 1 | ||
r_flashlightrendermodels | 1 | ||
r_flashlightrenderworld | 1 | ||
r_flashlightscissor | 1 | , "cheat" | |
r_flashlightshadowatten | 0 | , "cheat", "cl" | |
r_flashlightupdatedepth | 1 | ||
r_flashlightvisualizetrace | 0 | , "cheat", "cl" | |
r_flex | 1 | ||
r_flushlod | cmd | Flush and reload LODs. | |
r_ForceRestore | 0 | ||
r_ForceWaterLeaf | 1 | , "cl" | Enable for optimization to water - considers view in leaf under water for purposes of culling |
r_frustumcullworld | 1 | ||
r_glint_alwaysdraw | 0 | ||
r_glint_procedural | 0 | ||
r_hdrcubemaps | 0 | ||
r_hunkalloclightmaps | 1 | ||
r_hwmorph | 1 | , "cheat" | |
r_itemblinkmax | 0 | , "cheat" | |
r_itemblinkrate | 4 | , "cheat" | |
r_JeepFOV | 82 | , "sv", "cheat", "rep" | |
r_JeepViewBlendTo | 1 | , "cheat", "cl" | |
r_JeepViewBlendToScale | 0 | , "cheat", "cl" | |
r_JeepViewBlendToTime | 1 | , "cheat", "cl" | |
r_JeepViewDampenDamp | 1 | , "sv", "cheat", "nf", "rep" | |
r_JeepViewDampenFreq | 7 | , "sv", "cheat", "nf", "rep" | |
r_JeepViewZHeight | 10 | , "sv", "cheat", "nf", "rep" | |
r_lightaverage | 1 | Activates/deactivate light averaging | |
r_lightcache_numambientsamples | 162 | , "cheat" | number of random directions to fire rays when computing ambient lighting |
r_lightcache_zbuffercache | 0 | ||
r_lightcachecenter | 1 | , "cheat" | |
r_lightcachemodel | -1 | , "cheat" | |
r_lightinterp | 5 | , "cheat" | Controls the speed of light interpolation, 0 turns off interpolation |
r_lightmap | -1 | , "cheat" | |
r_lightstyle | -1 | , "cheat" | |
r_lightwarpidentity | 0 | , "cheat" | |
r_lockpvs | 0 | , "cheat" | Lock the PVS so you can fly around and inspect what is being drawn. |
r_lod | -1 | ||
r_mapextents | 16384 | , "cheat", "cl" | Set the max dimension for the map. This determines the far clipping plane |
r_maxdlights | 32 | ||
r_maxmodeldecal | 50 | ||
r_maxnewsamples | 6 | ||
r_maxsampledist | 128 | ||
r_minnewsamples | 3 | ||
r_modelwireframedecal | 0 | , "cheat" | |
r_newflashlight | 1 | , "cheat", "cl" | |
r_nohw | 0 | , "cheat" | |
r_norefresh | 0 | ||
r_nosw | 0 | , "cheat" | |
r_novis | 0 | , "cheat" | Turn off the PVS. |
r_occludeemaxarea | 0 | Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. | |
r_occluderminarea | 0 | Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. | |
r_occludermincount | 0 | At least this many occluders will be used, no matter how big they are. | |
r_occlusion | 1 | Activate/deactivate the occlusion system. | |
r_occlusionspew | 0 | , "cheat" | Activate/deactivates spew about what the occlusion system is doing. |
r_oldlightselection | 0 | , "cheat" | Set this to revert to HL2's method of selecting lights |
r_overlayfadeenable | 0 | ||
r_overlayfademax | 2000 | ||
r_overlayfademin | 1750 | ||
r_overlaywireframe | 0 | ||
r_particle_sim_spike_threshold_ms | 5 | , "cl" | |
r_particleserror | 0 | , "sv", "cheat", "rep", "cl" | Draw error particles |
r_partition_level | -1 | , "cheat" | Displays a particular level of the spatial partition system. Use -1 to disable it. |
r_PhysPropStaticLighting | 1 | , "cl" | |
r_pix_recordframes | 0 | ||
r_pix_start | 0 | ||
r_pixelfog | 1 | ||
r_pixelvisibility_partial | 1 | , "cl" | |
r_pixelvisibility_spew | 0 | , "cl" | |
r_portalscloseall | 0 | ||
r_portalsopenall | 0 | , "cheat" | Open all portals |
r_PortalTestEnts | 1 | , "cheat", "cl" | Clip entities against portal frustums. |
r_printdecalinfo | cmd | ||
r_proplightingfromdisk | 1 | 0=Off, 1=On, 2=Show Errors | |
r_proplightingpooling | -1 | , "cheat" | 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset |
r_propsmaxdist | 1200 | , "cl" | Maximum visible distance |
r_queued_decals | 0 | Offloads a bit of decal rendering setup work to the material system queue when enabled. | |
r_queued_post_processing | 0 | , "cl" | |
r_queued_ropes | 1 | , "cl" | |
r_radiosity | 4 | , "cheat" | 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam |
r_rainalpha | 0 | , "cheat", "cl" | |
r_rainalphapow | 0 | , "cheat", "cl" | |
r_raindensity | 0 | , "cheat", "cl" | |
r_RainHack | 0 | , "cheat", "cl" | |
r_rainlength | 0 | , "cheat", "cl" | |
r_RainProfile | 0 | , "cheat", "cl" | Enable/disable rain profiling. |
r_RainRadius | 1500 | , "cheat", "cl" | |
r_RainSideVel | 130 | , "cheat", "cl" | How much sideways velocity rain gets. |
r_RainSimulate | 1 | , "cheat", "cl" | Enable/disable rain simulation. |
r_rainspeed | 600 | , "cheat", "cl" | |
r_RainSplashPercentage | 20 | , "cheat", "cl" | |
r_rainwidth | 0 | , "cheat", "cl" | |
r_randomflex | 0 | , "cheat" | |
r_renderablesinfo | 0 | , "cl" | |
r_renderoverlayfragment | 1 | ||
r_rimlight | 1 | , "cheat" | |
r_rootlod | 0 | , "cheat" | Root LOD |
r_ropetranslucent | 1 | , "cl" | |
r_screenfademaxsize | 0 | , "cheat" | |
r_screenfademinsize | 0 | , "cheat" | |
r_screenoverlay | cmd | Draw specified material as an overlay | |
r_sequence_debug | 0 | , "cl" | |
r_shader_srgb | 0 | -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup) | |
r_shadowangles | cmd | Set shadow angles | |
r_shadowblobbycutoff | cmd | some shadow stuff | |
r_shadowcolor | cmd | Set shadow color | |
r_shadowdir | cmd | Set shadow direction | |
r_shadowdist | cmd | Set shadow distance | |
r_shadowids | 0 | , "cheat" | |
r_shadowlod | -1 | ||
r_shadowlodbias | 2 | ||
r_shadowmaxrendered | 64 | , "cl" | |
r_shadowrendertotexture | 1 | ||
r_shadows | 1 | ||
r_shadows_gamecontrol | -1 | , "cheat" | |
r_shadowwireframe | 0 | , "cheat" | |
r_showenvcubemap | 0 | , "cheat" | |
r_ShowViewerArea | 0 | ||
r_showz_power | 1 | , "cheat" | |
r_skin | 0 | ||
r_skybox | 1 | , "cheat", "cl" | Enable the rendering of sky boxes |
r_snapportal | -1 | ||
r_SnowColorBlue | 200 | , "cheat", "cl" | Snow. |
r_SnowColorGreen | 175 | , "cheat", "cl" | Snow. |
r_SnowColorRed | 150 | , "cheat", "cl" | Snow. |
r_SnowDebugBox | 0 | , "cheat", "cl" | Snow Debug Boxes. |
r_SnowEnable | 1 | , "cheat", "cl" | Snow Enable |
r_SnowEndAlpha | 255 | , "cheat", "cl" | Snow. |
r_SnowEndSize | 0 | , "cheat", "cl" | Snow. |
r_SnowFallSpeed | 1 | , "cheat", "cl" | Snow fall speed scale. |
r_SnowInsideRadius | 256 | , "cheat", "cl" | Snow. |
r_SnowOutsideRadius | 1024 | , "cheat", "cl" | Snow. |
r_SnowParticles | 500 | , "cheat", "cl" | Snow. |
r_SnowPosScale | 1 | , "cheat", "cl" | Snow. |
r_SnowRayEnable | 1 | , "cheat", "cl" | Snow. |
r_SnowRayLength | 8192 | , "cheat", "cl" | Snow. |
r_SnowRayRadius | 256 | , "cheat", "cl" | Snow. |
r_SnowSpeedScale | 1 | , "cheat", "cl" | Snow. |
r_SnowStartAlpha | 25 | , "cheat", "cl" | Snow. |
r_SnowStartSize | 1 | , "cheat", "cl" | Snow. |
r_SnowWindScale | 0 | , "cheat", "cl" | Snow. |
r_SnowZoomOffset | 384 | , "cheat", "cl" | Snow. |
r_SnowZoomRadius | 512 | , "cheat", "cl" | Snow. |
r_sortrenderables | 0 | ||
r_spewleaf | 0 | ||
r_spray_lifetime | 2 | Number of rounds player sprays are visible | |
r_sse2 | cmd | Enable/disable SSE2 code | |
r_sse_s | 1 | , "cl" | sse ins for particle sphere create |
r_staticprop_lod | -1 | ||
r_staticpropinfo | 0 | ||
r_swingflashlight | 1 | , "cheat", "cl" | |
r_teeth | 1 | ||
r_threaded_client_shadow_manager | 0 | , "cl" | |
r_threaded_particles | 1 | , "cl" | |
r_threaded_renderables | 1 | , "cl" | |
r_unloadlightmaps | 0 | , "cheat" | |
r_updaterefracttexture | 1 | , "cheat", "cl" | |
r_vehicleBrakeRate | 1 | , "sv", "cheat" | |
r_VehicleViewClamp | 1 | , "cheat", "cl" | |
r_VehicleViewDampen | 1 | , "sv", "cheat", "nf", "rep" | |
r_visambient | 0 | Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work | |
r_visocclusion | 0 | , "cheat" | Activate/deactivate wireframe rendering of what the occlusion system is doing. |
r_visualizelighttraces | 0 | , "cheat" | |
r_visualizelighttracesshowfulltrace | 0 | , "cheat" | |
r_visualizeproplightcaching | 0 | , "cl" | |
r_visualizetraces | 0 | , "cheat" | |
r_WaterDrawReflection | 1 | , "cl" | Enable water reflection |
r_WaterDrawRefraction | 1 | , "cl" | Enable water refraction |
r_waterforceexpensive | 1 | ||
r_waterforcereflectentities | 1 | ||
r_worldlightmin | 0 | ||
r_worldlights | 4 | number of world lights to use per vertex | |
r_worldlistcache | 1 | , "cl" | |
radar_range | 3000 | , "cl" | |
ragdoll_sleepaftertime | 5 | , "cl" | After this many seconds of being basically stationary, the ragdoll will go to sleep. |
rate | 10000 | , "user" | Max bytes/sec the host can receive data |
rcon | cmd | Issue an rcon command. | |
rcon_address | 0 | , "norecord" | Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) |
rcon_password | 0 | , "norecord" | remote console password. |
recompute_speed | cmd | Recomputes clock speed (for debugging purposes). | |
record | cmd | Record a demo. | |
refresh_options_dialog | cmd | Refresh the options dialog. | |
reload | cmd | Reload the most recent saved game (add setpos to jump to current view position on reload). | |
reload_materials | 0 | ||
removeid | cmd | Remove a user ID from the ban list. | |
removeip | cmd | Remove an IP address from the ban list. | |
report_entities | cmd | Lists all entities | |
report_simthinklist | cmd | Lists all simulating/thinking entities | |
report_soundpatch | cmd | reports sound patch count | |
report_soundpatch | cmd | reports sound patch count | |
report_touchlinks | cmd | Lists all touchlinks | |
respawn_entities | cmd | Respawn all the entities in the map. | |
restart | cmd | Restart the game on the same level (add setpos to jump to current view position on restart). | |
retry | cmd | Retry connection to last server. | |
room_type | 0 | , "demo" | |
rope_averagelight | 1 | , "cl" | Makes ropes use average of cubemap lighting instead of max intensity. |
rope_collide | 1 | , "cl" | Collide rope with the world |
rope_rendersolid | 1 | , "cl" | |
rope_shake | 0 | , "cl" | |
rope_smooth | 1 | , "cl" | Do an antialiasing effect on ropes |
rope_smooth_enlarge | 1 | , "cl" | How much to enlarge ropes in screen space for antialiasing effect |
rope_smooth_maxalpha | 0 | , "cl" | Alpha for rope antialiasing effect |
rope_smooth_maxalphawidth | 1 | , "cl" | |
rope_smooth_minalpha | 0 | , "cl" | Alpha for rope antialiasing effect |
rope_smooth_minwidth | 0 | , "cl" | When using smoothing, this is the min screenspace width it lets a rope shrink to |
rope_solid_maxalpha | 1 | , "cl" | |
rope_solid_maxwidth | 1 | , "cl" | |
rope_solid_minalpha | 0 | , "cl" | |
rope_solid_minwidth | 0 | , "cl" | |
rope_subdiv | 2 | , "cl" | Rope subdivision amount |
rope_wind_dist | 1000 | , "cl" | Don't use CPU applying small wind gusts to ropes when they're past this distance. |
rpg_missle_use_custom_detonators | 1 | , "sv" | |
rr_debug_qa | 0 | , "sv" | Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs. |
rr_debugresponses | 0 | , "sv" | Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np |
rr_debugrule | 0 | , "sv" | If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. |
rr_dumpresponses | 0 | , "sv" | Dump all response_rules.txt and rules (requires restart) |
rr_reloadresponsesystems | cmd | Reload all response system scripts. |
S
Command | Default Value | Flags | Description |
---|---|---|---|
save | cmd | Saves current game. | |
save_async | 1 | ||
save_asyncdelay | 0 | For testing, adds this many milliseconds of delay to the save operation. | |
save_console | 0 | Autosave on the PC behaves like it does on the consoles. | |
save_disable | 0 | ||
save_finish_async | cmd | ||
save_history_count | 1 | Keep this many old copies in history of autosaves and quicksaves. | |
save_huddelayframes | 1 | Number of frames to defer for drawing the Saving message. | |
save_in_memory | 0 | Set to 1 to save to memory instead of disk (Xbox 360) | |
save_noxsave | 0 | ||
save_screenshot | 1 | 0 = none, 1 = non-autosave, 2 = always | |
save_spew | 0 | ||
say | cmd | Display player message | |
say_team | cmd | Display player message to team | |
scene_async_prefetch_spew | 0 | , "sv" | Display async .ani file loading info. |
scene_clamplookat | 1 | , "sv" | Clamp head turns to a max of 20 degrees per think. |
scene_clientflex | 1 | , "sv", "rep" | Do client side flex animation. |
scene_flatturn | 1 | , "sv" | |
scene_flush | cmd | Flush all .vcds from the cache and reload from disk. | |
scene_forcecombined | 0 | , "sv" | When playing back, force use of combined .wav files even in english. |
scene_maxcaptionradius | 1200 | , "sv" | Only show closed captions if recipient is within this many units of speaking actor (0==disabled). |
scene_print | 0 | , "sv", "rep" | When playing back a scene, print timing and event info to console. |
scene_showfaceto | 0 | , "a", "sv" | When playing back, show the directions of faceto events. |
scene_showlook | 0 | , "a", "sv" | When playing back, show the directions of look events. |
scene_showmoveto | 0 | , "a", "sv" | When moving, show the end location. |
scene_showunlock | 0 | , "a", "sv" | Show when a vcd is playing but normal AI is running. |
scr_centertime | 2 | , "cl" | |
screenshot | cmd | Take a screenshot. | |
seed_spitforcemax | 500 | , "sv" | |
select_weapon | cmd | ||
send_p3_log | cmd | ||
sensitivity | 5 | , "a", "cl" | Mouse sensitivity. |
server_game_time | cmd | Gives the game time in seconds (server's curtime) | |
servercfgfile | 0 | , "sv" | |
setang | cmd | Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). | |
setang_exact | cmd | Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats). | |
setinfo | cmd | Adds a new user info value | |
setmaster | cmd | add/remove/enable/disable master servers | |
setmodel | cmd | Changes's player's model | |
setpause | cmd | Set the pause state of the server. | |
setpos | cmd | Move player to specified origin (must have sv_cheats). | |
setpos_exact | cmd | Move player to an exact specified origin (must have sv_cheats). | |
shake | cmd | Shake the screen. | |
shake_show | 0 | , "cl" | Displays a list of the active screen shakes. |
shake_stop | cmd | Stops all active screen shakes. | |
shopvac_can_kick | 1 | , "sv" | |
shopvac_debug | 0 | , "sv", "cheat" | |
shopvac_effect_angles | 15 | , "sv" | |
shopvac_effect_offset | 15 | , "sv" | |
shopvac_grenade_reset_timer | 5 | , "sv" | |
shopvac_maxsuckeditems | 50 | , "sv" | |
shopvac_spitchargetime | 2 | , "sv" | |
shopvac_spitforcemax | 3000 | , "sv" | |
shopvac_spitforcemin | 500 | , "sv" | |
shopvac_suckconeend | 40 | , "sv" | |
shopvac_suckconestart | 13 | , "sv" | |
shopvac_suckdistance | 70 | , "sv" | |
shopvac_suckforcemax | 2000 | , "sv" | |
shopvac_suckforcemin | 500 | , "sv" | |
shopvac_suckobjectmaxmass | 5 | , "sv" | |
shopvac_suckobjectmaxsize | 10 | , "sv" | |
shopvac_suckoffset | 5 | , "sv" | |
shotgun_aoe_enable | 1 | , "sv", "cheat", "rep" | |
shotgun_debug | 0 | , "sv", "cheat", "rep" | |
shotgun_dmg_height | 16 | , "sv", "cheat", "rep" | |
shotgun_dmg_radius | 200 | , "sv", "cheat", "rep" | |
shotgun_dmg_value | 100 | , "sv", "cheat", "rep" | |
shotgun_dmg_width | 45 | , "sv", "cheat", "rep" | |
shotgun_kick_chance | 0 | , "sv", "cheat", "rep" | |
shovel_interrupt_delay | 0 | , "sv" | |
show_extracted_motion | 0 | , "sv", "cheat" | |
show_hud_briefing | cmd | ||
showbudget_texture | 0 | , "cheat" | Enable the texture budget panel. |
showbudget_texture_global_dumpstats | cmd | Dump all items in +showbudget_texture_global in a text form | |
showbudget_texture_global_sum | 256 | ||
showconsole | cmd | Show the console. | |
showhitlocation | 0 | , "sv" | |
showinfo | cmd | Shows a info panel: <type> <title> <message> [<command number>] | |
showpanel | cmd | Shows a viewport panel <name> | |
showparticlecounts | 0 | , "cl" | Display number of particles drawn per frame |
showtriggers | 0 | , "sv", "cheat" | Shows trigger brushes |
showtriggers_toggle | cmd | Toggle show triggers | |
simple_bot_add | cmd | Add a simple bot. | |
singlestep | 0 | , "cheat" | Run engine in single step mode ( set next to 1 to advance a frame ) |
sk_allow_autoaim | 1 | , "sv", "rep" | |
sk_ally_regen_time | 0 | , "sv" | Time taken for an ally to regenerate a point of health. |
sk_ammo_qty_scale1 | 1 | , "sv", "rep" | |
sk_ammo_qty_scale2 | 1 | , "sv", "rep" | |
sk_ammo_qty_scale3 | 0 | , "sv", "rep" | |
sk_apc_health | 750 | , "sv" | |
sk_auto_reload_time | 3 | , "sv", "rep" | |
sk_autoaim_mode | 1 | , "a", "sv", "rep" | |
sk_autoaim_scale1 | 1 | , "sv", "rep" | |
sk_autoaim_scale2 | 1 | , "sv", "rep" | |
sk_battery | 0 | , "sv" | |
sk_dmg_inflict_scale1 | 1 | , "sv", "rep" | |
sk_dmg_inflict_scale2 | 1 | , "sv", "rep" | |
sk_dmg_inflict_scale3 | 0 | , "sv", "rep" | |
sk_dmg_take_scale1 | 0 | , "sv", "rep" | |
sk_dmg_take_scale2 | 1 | , "sv", "rep" | |
sk_dmg_take_scale3 | 2 | , "sv", "rep" | |
sk_helicopter_burstcount | 12 | , "sv" | How many shot bursts to fire after charging up. The bigger the number, the longer the firing is |
sk_helicopter_drone_speed | 450 | , "sv" | How fast does the zapper drone move? |
sk_helicopter_firingcone | 20 | , "sv" | The angle in degrees of the cone in which the shots will be fired |
sk_helicopter_grenade_puntscale | 1 | , "sv" | When physpunting a chopper's grenade, scale its velocity by this much. |
sk_helicopter_grenadedamage | 25 | , "sv" | The amount of damage the helicopter grenade deals. |
sk_helicopter_grenadeforce | 55000 | , "sv" | The physics force that the helicopter grenade exerts. |
sk_helicopter_grenaderadius | 275 | , "sv" | The damage radius of the helicopter grenade. |
sk_helicopter_health | 5600 | , "sv" | |
sk_helicopter_num_bombs1 | 3 | , "sv" | |
sk_helicopter_num_bombs2 | 5 | , "sv" | |
sk_helicopter_num_bombs3 | 5 | , "sv" | |
sk_helicopter_roundsperburst | 5 | , "sv" | How many shots to fire in a single burst |
sk_max_p3_buckshot | 100 | , "sv", "rep" | |
sk_max_p3_crotchy_grenade | 10 | , "sv", "rep" | |
sk_max_p3_deserteagle | 140 | , "sv", "rep" | |
sk_max_p3_grenade | 10 | , "sv", "rep" | |
sk_max_p3_laserpen | 99 | , "sv", "rep" | |
sk_max_p3_m136 | 10 | , "sv", "rep" | |
sk_max_p3_m16 | 300 | , "sv", "rep" | |
sk_max_p3_m60 | 400 | , "sv", "rep" | |
sk_max_p3_molotov | 10 | , "sv", "rep" | |
sk_max_p3_taser | 1 | , "sv", "rep" | |
sk_npc_arm | 1 | , "sv" | |
sk_npc_chest | 1 | , "sv" | |
sk_npc_dmg_helicopter | 6 | , "sv" | Damage helicopter shots deal to everything but the player |
sk_npc_dmg_helicopter_to_plr | 3 | , "sv" | Damage helicopter shots deal to the player |
sk_npc_dmg_p3_buckshot | 1 | , "sv", "rep" | |
sk_npc_dmg_p3_crotchy_grenade | 0 | , "sv", "rep" | |
sk_npc_dmg_p3_deserteagle | 4 | , "sv", "rep" | |
sk_npc_dmg_p3_grenade | 0 | , "sv", "rep" | |
sk_npc_dmg_p3_m136 | 0 | , "sv", "rep" | |
sk_npc_dmg_p3_m16 | 4 | , "sv", "rep" | |
sk_npc_dmg_p3_m60 | 8 | , "sv", "rep" | |
sk_npc_dmg_p3_molotov | 1 | , "sv", "rep" | |
sk_npc_dmg_p3_taser | 0 | , "sv", "rep" | |
sk_npc_head | 2 | , "sv" | |
sk_npc_leg | 1 | , "sv" | |
sk_npc_stomach | 1 | , "sv" | |
sk_p3_beenest_radius | 100 | , "sv" | |
sk_p3_crotchy_grenade_radius | 300 | , "sv" | |
sk_p3_fraggrenade_radius | 200 | , "sv" | |
sk_p3_helicopter_burst_dist | 768 | , "sv" | |
sk_p3_helicopter_burst_size | 15 | , "sv" | |
sk_p3_helicopter_burstcount | 48 | , "sv" | How many shot bursts to fire after charging up. The bigger the number, the longer the firing is |
sk_p3_helicopter_firingcone | 10 | , "sv" | The angle in degrees of the cone in which the shots will be fired |
sk_p3_helicopter_health | 5600 | , "sv" | |
sk_p3_helicopter_roundsperburst | 1 | , "sv" | How many shots to fire in a single burst |
sk_p3_m136_radius | 250 | , "sv" | |
sk_p3_max_beehive | 100 | , "sv", "rep" | |
sk_p3_max_crotchy_grenade | 30 | , "sv", "rep" | |
sk_p3_max_molotov | 100 | , "sv", "rep" | |
sk_p3_molotov_radius | 100 | , "sv" | |
sk_p3_npc_dmg_beehive | 0 | , "sv" | |
sk_p3_npc_dmg_crotchy_grenade | 80 | , "sv" | |
sk_p3_npc_dmg_fraggrenade | 80 | , "sv" | |
sk_p3_npc_dmg_m136 | 80 | , "sv" | |
sk_p3_npc_dmg_molotov | 0 | , "sv" | |
sk_p3_plr_dmg_beehive | 0 | , "sv" | |
sk_p3_plr_dmg_crotchy_grenade | 80 | , "sv" | |
sk_p3_plr_dmg_fraggrenade | 80 | , "sv" | |
sk_p3_plr_dmg_m136 | 200 | , "sv" | |
sk_p3_plr_dmg_molotov | 0 | , "sv" | |
sk_player_arm | 1 | , "sv" | |
sk_player_chest | 1 | , "sv" | |
sk_player_head | 2 | , "sv" | |
sk_player_leg | 1 | , "sv" | |
sk_player_stomach | 1 | , "sv" | |
sk_plr_dmg_p3_buckshot | 1 | , "sv", "rep" | |
sk_plr_dmg_p3_crotchy_grenade | 0 | , "sv", "rep" | |
sk_plr_dmg_p3_deserteagle | 8 | , "sv", "rep" | |
sk_plr_dmg_p3_grenade | 0 | , "sv", "rep" | |
sk_plr_dmg_p3_m136 | 0 | , "sv", "rep" | |
sk_plr_dmg_p3_m16 | 8 | , "sv", "rep" | |
sk_plr_dmg_p3_m60 | 16 | , "sv", "rep" | |
sk_plr_dmg_p3_molotov | 1 | , "sv", "rep" | |
sk_plr_dmg_p3_taser | 0 | , "sv", "rep" | |
sk_plr_grenade_drop_time | 30 | , "sv", "rep" | |
sk_plr_health_drop_time | 30 | , "sv", "rep" | |
sk_plr_num_p3_shotgun_pellets | 7 | , "sv", "rep" | |
skill | 1 | , "a" | Game skill level (1-3). |
skip_next_map | cmd | Skips the next map in the map rotation for the server. | |
slot1 | cmd | ||
slot10 | cmd | ||
slot2 | cmd | ||
slot3 | cmd | ||
slot4 | cmd | ||
slot5 | cmd | ||
slot6 | cmd | ||
slot7 | cmd | ||
slot8 | cmd | ||
slot9 | cmd | ||
smoothstairs | 1 | , "sv", "rep" | Smooth player eye z coordinate when traversing stairs. |
snapto | cmd | ||
snd_async_flush | cmd | Flush all unlocked async audio data | |
snd_async_fullyasync | 0 | All playback is fully async (sound doesn't play until data arrives). | |
snd_async_minsize | 262144 | ||
snd_async_showmem | cmd | Show async memory stats | |
snd_async_spew_blocking | 0 | Spew message to console any time async sound loading blocks on file i/o. | |
snd_async_stream_spew | 0 | Spew streaming info ( 0=Off, 1=streams, 2=buffers | |
snd_cull_duplicates | 0 | If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe | |
snd_defer_trace | 1 | ||
snd_delay_sound_shift | 0 | ||
snd_disable_mixer_duck | 0 | ||
snd_duckerattacktime | 0 | , "a" | |
snd_duckerreleasetime | 2 | , "a" | |
snd_duckerthreshold | 0 | , "a" | |
snd_ducktovolume | 0 | , "a" | |
snd_dumpclientsounds | cmd | Dump sounds to VXConsole | |
snd_foliage_db_loss | 4 | , "cheat" | |
snd_gain | 1 | , "cheat" | |
snd_gain_max | 1 | , "cheat" | |
snd_gain_min | 0 | , "cheat" | |
snd_legacy_surround | 1 | , "a" | |
snd_lockpartial | 1 | ||
snd_mix_async | 1 | ||
snd_mix_minframetime | 0 | ||
snd_mixahead | 0 | , "a" | |
snd_musicvolume | 1 | , "a" | Music volume |
snd_noextraupdate | 0 | ||
snd_obscured_gain_dB | -2 | , "cheat" | |
snd_pitchquality | 1 | , "a" | |
snd_profile | 0 | , "demo" | |
snd_rebuildaudiocache | cmd | Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists | |
snd_refdb | 60 | , "cheat" | |
snd_refdist | 36 | , "cheat" | |
snd_restart | cmd | Restart sound system. | |
snd_show | 0 | , "cheat" | Show sounds info |
snd_showclassname | 0 | ||
snd_showmixer | 0 | ||
snd_showstart | 0 | , "cheat" | |
snd_ShowThreadFrameTime | 0 | ||
snd_soundmixer | 0 | ||
snd_spatialize_roundrobin | 0 | Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized | |
snd_surround_speakers | 5 | ||
snd_visualize | 0 | , "cheat" | Show sounds location in world |
snd_vox_captiontrace | 0 | Shows sentence name for sentences which are set not to show captions. | |
snd_vox_globaltimeout | 300 | ||
snd_vox_sectimetout | 300 | ||
snd_vox_seqtimetout | 300 | ||
snd_writemanifest | cmd | If running a game, outputs the precache manifest for the current level | |
sndplaydelay | cmd | ||
soundfade | cmd | Fade client volume. | |
soundinfo | cmd | Describe the current sound device. | |
soundlist | cmd | List all known sounds. | |
soundpatch_captionlength | 2 | , "sv", "rep" | How long looping soundpatch captions should display for. |
soundscape_debug | 0 | , "sv", "cheat" | When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar |
soundscape_dumpclient | cmd | Dumps the client's soundscape data. | |
soundscape_fadetime | 3 | , "cheat", "cl" | Time to crossfade sound effects between soundscapes |
soundscape_flush | cmd | Flushes the server & client side soundscapes | |
speak | cmd | Play a constructed sentence. | |
spec_autodirector | 1 | , "clientcmd_can_execute", "cl" | Auto-director chooses best view modes while spectating |
spec_freeze_distance_max | 200 | , "cheat", "cl" | Maximum random distance from the target to stop when framing them in observer freeze cam. |
spec_freeze_distance_min | 96 | , "cheat", "cl" | Minimum random distance from the target to stop when framing them in observer freeze cam. |
spec_freeze_time | 4 | , "sv", "cheat", "rep" | Time spend frozen in observer freeze cam. |
spec_freeze_traveltime | 0 | , "sv", "cheat", "rep" | Time taken to zoom in to frame a target in observer freeze cam. |
spec_mode | cmd | Set spectator mode | |
spec_next | cmd | Spectate next player | |
spec_player | cmd | Spectate player by name | |
spec_pos | cmd | dump position and angles to the console | |
spec_prev | cmd | Spectate previous player | |
spec_scoreboard | 0 | , "a", "cl" | |
spec_track | 0 | , "cl" | Tracks an entity in spec mode |
spike | cmd | generates a fake spike | |
star_memory | cmd | Dump memory stats | |
startdemos | cmd | Play demos in demo sequence. | |
startmovie | cmd | Start recording movie frames. | |
startupmenu | cmd | Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer | |
stats | cmd | Prints server performance variables | |
status | cmd | Display map and connection status. | |
step_spline | 0 | , "sv" | |
stop | cmd | Finish recording demo. | |
stopdemo | cmd | Stop playing back a demo. | |
stopsound | cmd | ||
stopsoundscape | cmd | Stops all soundscape processing and fades current looping sounds | |
studio_queue_mode | 1 | ||
stuffcmds | cmd | Parses and stuffs command line + commands to command buffer. | |
suitvolume | 0 | , "a", "sv" | |
surfaceprop | cmd | Reports the surface properties at the cursor | |
survivor_use_glow | 1 | , "cl" | Usable items glow when the survivor is close to them and looking near them. |
survivor_use_glow_range | 500 | , "cheat", "cl" | |
sv_allow_color_correction | 1 | , "rep" | Allow or disallow clients to use color correction on this server. |
sv_allow_voice_from_file | 1 | , "rep" | Allow or disallow clients from using voice_inputfromfile on this server. |
sv_allow_wait_command | 1 | , "rep" | Allow or disallow the wait command on clients connected to this server. |
sv_allowdownload | 1 | Allow clients to download files | |
sv_allowupload | 1 | Allow clients to upload customizations files | |
sv_alltalk | 0 | , "sv", "nf" | Players can hear all other players, no team restrictions |
sv_alternateticks | 0 | , "sp" | If set, server only simulates entities on even numbered ticks. |
sv_autojump | 0 | , "sv" | |
sv_autoladderdismount | 1 | , "sv", "rep" | Automatically dismount from ladders when you reach the end (don't have to +USE). |
sv_autosave | 1 | Set to 1 to autosave game on level transition. Does not affect autosave triggers. | |
sv_benchmark_autovprofrecord | 0 | , "sv" | If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark. |
sv_benchmark_force_start | cmd | Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level. | |
sv_benchmark_numticks | 3300 | , "sv" | If > 0, then it only runs the benchmark for this # of ticks. |
sv_bonus_challenge | 0 | , "sv", "rep" | Set to values other than 0 to select a bonus map challenge type. |
sv_bonus_map_challenge_update | cmd | Updates a bonus map challenge score. | |
sv_bonus_map_complete | cmd | Completes a bonus map. | |
sv_bonus_map_unlock | cmd | Locks a bonus map. | |
sv_cacheencodedents | 1 | If set to 1, does an optimization to prevent extra SendTable_Encode calls. | |
sv_cheats | 0 | , "nf", "rep" | Allow cheats on server |
sv_clearhinthistory | cmd | Clear memory of server side hints displayed to the player. | |
sv_client_cmdrate_difference | 20 | , "rep" | cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an |
sv_client_max_interp_ratio | 5 | , "rep" | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_ |
sv_client_min_interp_ratio | 1 | , "rep" | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 |
sv_client_predict | -1 | , "rep" | This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se |
sv_clockcorrection_msecs | 60 | , "sv" | The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount |
sv_consistency | 1 | , "rep" | Whether the server enforces file consistency for critical files |
sv_contact | 0 | , "nf" | Contact email for server sysop |
sv_debug_player_use | 0 | , "sv", "rep" | Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success |
sv_debugmanualmode | 0 | Make sure entities correctly report whether or not their network data has changed. | |
sv_debugtempentities | 0 | Show temp entity bandwidth usage. | |
sv_deltaprint | 0 | Print accumulated CalcDelta profiling data (only if sv_deltatime is on) | |
sv_deltatime | 0 | Enable profiling of CalcDelta calls | |
sv_disable_querycache | 0 | , "sv", "cheat" | debug - disable trace query cache |
sv_downloadurl | 0 | , "rep" | Location from which clients can download missing files |
sv_dumpstringtables | 0 | , "cheat" | |
sv_enableoldqueries | 0 | Enable support for old style (HL1) server queries | |
sv_filterban | 1 | Set packet filtering by IP mode | |
sv_forcepreload | 0 | , "a" | Force server side preloading. |
sv_glowenable | 1 | , "rep", "cl" | Turns on and off the P3 glow highlight effects |
sv_gravity | 600 | , "sv", "nf", "rep" | World gravity. |
sv_infinite_aux_power | 0 | , "sv", "cheat" | |
sv_ladder_useonly | 0 | , "sv", "rep" | If set, ladders can only be mounted by pressing +USE |
sv_ladderautomountdot | 0 | , "sv", "rep" | When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis. |
sv_lan | 0 | Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | |
sv_log_onefile | 0 | , "a" | Log server information to only one file. |
sv_logbans | 0 | , "a" | Log server bans in the server logs. |
sv_logblocks | 0 | If true when log when a query is blocked (can cause very large log files) | |
sv_logdownloadlist | 1 | ||
sv_logecho | 1 | , "a" | Echo log information to the console. |
sv_logfile | 1 | , "a" | Log server information in the log file. |
sv_logflush | 0 | , "a" | Flush the log file to disk on each write (slow). |
sv_logsdir | 0 | , "a" | Folder in the game directory where server logs will be stored. |
sv_massreport | 0 | , "sv" | |
sv_master_legacy_mode | 0 | Use old (outside-of-Steam) code to communicate with master servers. | |
sv_master_share_game_socket | 1 | Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm | |
sv_max_queries_sec | 3 | Maximum queries per second to respond to from a single IP address. | |
sv_max_queries_sec_global | 60 | Maximum queries per second to respond to from anywhere. | |
sv_max_queries_window | 30 | Window over which to average queries per second averages. | |
sv_maxcmdrate | 40 | , "rep" | (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. |
sv_maxrate | 0 | , "rep" | Max bandwidth rate allowed on server, 0 == unlimited |
sv_maxreplay | 0 | Maximum replay time in seconds | |
sv_maxroutable | 1260 | Server upper bound on net_maxroutable that a client can use. | |
sv_maxupdaterate | 60 | , "rep" | Maximum updates per second that the server will allow |
sv_mincmdrate | 0 | , "rep" | This sets the minimum value for cl_cmdrate. 0 == unlimited. |
sv_minrate | 3500 | , "rep" | Min bandwidth rate allowed on server, 0 == unlimited |
sv_minupdaterate | 10 | , "rep" | Minimum updates per second that the server will allow |
sv_noclipaccelerate | 5 | , "a", "sv", "nf", "rep" | |
sv_noclipduringpause | 0 | , "sv", "cheat", "rep" | If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). |
sv_noclipspeed | 5 | , "a", "sv", "nf", "rep" | |
sv_npc_talker_maxdist | 1024 | , "sv" | NPCs over this distance from the player won't attempt to speak. |
sv_parallel_packentities | 1 | ||
sv_parallel_sendsnapshot | 1 | ||
sv_password | 0 | , "nf", "prot", "norecord" | Server password for entry into multiplayer games |
sv_pausable | 0 | , "nf" | Is the server pausable. |
sv_playerperfhistorycount | 20 | , "sv" | Number of samples to maintain in player perf history |
sv_precacheinfo | cmd | Show precache info. | |
sv_pure | cmd | Show user data. | |
sv_pure_kick_clients | 1 | If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | |
sv_pure_trace | 0 | If set to 1, the server will print a message whenever a client is verifying a CRC for a file. | |
sv_pvsskipanimation | 1 | , "a", "sv" | Skips SetupBones when npc's are outside the PVS |
sv_querycache_stats | cmd | Display status of the query cache (client only) | |
sv_rcon_banpenalty | 0 | Number of minutes to ban users who fail rcon authentication | |
sv_rcon_log | 1 | Enable/disable rcon logging. | |
sv_rcon_maxfailures | 10 | Max number of times a user can fail rcon authentication before being banned | |
sv_rcon_minfailures | 5 | Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned | |
sv_rcon_minfailuretime | 30 | Number of seconds to track failed rcon authentications | |
sv_region | -1 | The region of the world to report this server in. | |
sv_robust_explosions | 1 | , "sv", "rep" | |
sv_show_crosshair_target | 0 | , "sv" | |
sv_showladders | 0 | , "sv" | Show bbox and dismount points for all ladders (must be set before level load.) |
sv_showlagcompensation | 0 | , "sv", "cheat" | Show lag compensated hitboxes whenever a player is lag compensated. |
sv_skyname | 0 | , "a", "sv", "rep" | Current name of the skybox texture |
sv_soundemitter_trace | 0 | , "sv", "rep" | Show all EmitSound calls including their symbolic name and the actual wave file they resolved to |
sv_specaccelerate | 5 | , "a", "sv", "nf", "rep" | |
sv_specnoclip | 1 | , "a", "sv", "nf", "rep" | |
sv_specspeed | 3 | , "a", "sv", "nf", "rep" | |
sv_stats | 1 | Collect CPU usage stats | |
sv_stickysprint | 0 | , "a", "sv" | |
sv_stickysprint_default | 0 | , "cl" | |
sv_strict_notarget | 0 | , "sv" | If set, notarget will cause entities to never think they are in the pvs |
sv_tags | 0 | , "nf" | Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. |
sv_test_scripted_sequences | 0 | , "sv" | Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu |
sv_teststepsimulation | 1 | , "sv" | |
sv_thinktimecheck | 0 | , "sv" | Check for thinktimes all on same timestamp. |
sv_timeout | 65 | After this many seconds without a message from a client, the client is dropped | |
sv_turbophysics | 0 | , "sv", "rep" | Turns on turbo physics |
sv_unlockedchapters | 99 | , "a" | Highest unlocked game chapter. |
sv_vehicle_autoaim_scale | 8 | , "sv" | |
sv_visiblemaxplayers | -1 | Overrides the max players reported to prospective clients | |
sv_voicecodec | 0 | Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. | |
sv_voiceenable | 1 | , "a", "nf" | |
sys_minidumpexpandedspew | 1 | ||
sys_minidumpspewlines | 500 | Lines of crash dump console spew to keep. | |
systemlinkport | 27030 | System Link port |
T
Command | Default Value | Flags | Description |
---|---|---|---|
template_debug | 0 | , "sv" | |
Test_CreateEntity | cmd | ||
test_dispatcheffect | cmd | Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau | |
Test_EHandle | cmd | ||
test_entity_blocker | cmd | Test command that drops an entity blocker out in front of the player. | |
test_freezeframe | cmd | Test the freeze frame code. | |
Test_InitRandomEntitySpawner | cmd | ||
test_massive_dmg | 30 | , "sv" | |
test_massive_dmg_clip | 0 | , "sv" | |
Test_ProxyToggle_EnableProxy | cmd | ||
Test_ProxyToggle_EnsureValue | cmd | Test_ProxyToggle_EnsureValue | |
Test_ProxyToggle_SetValue | cmd | ||
Test_RandomizeInPVS | cmd | ||
Test_RandomPlayerPosition | cmd | ||
Test_RemoveAllRandomEntities | cmd | ||
Test_SpawnRandomEntities | cmd | ||
testhudanim | cmd | Test a hud element animation. Arguments: <anim name> | |
testscript_debug | 0 | Debug test scripts. | |
texture_budget_background_alpha | 128 | , "a" | how translucent the budget panel is |
texture_budget_panel_bottom_of_history_fraction | 0 | , "a" | number between 0 and 1 |
texture_budget_panel_global | 0 | Show global times in the texture budget panel. | |
texture_budget_panel_height | 284 | , "a" | height in pixels of the budget panel |
texture_budget_panel_width | 512 | , "a" | width in pixels of the budget panel |
texture_budget_panel_x | 0 | , "a" | number of pixels from the left side of the game screen to draw the budget panel |
texture_budget_panel_y | 450 | , "a" | number of pixels from the top side of the game screen to draw the budget panel |
tf_arena_max_streak | 3 | , "sv", "nf", "rep" | Teams will be scrambled if one team reaches this streak |
tf_arena_preround_time | 10 | , "sv", "nf", "rep" | Length of the Pre-Round time |
tf_arena_round_time | 0 | , "sv", "nf", "rep" | |
tf_arena_use_queue | 1 | , "sv", "nf", "rep" | Enables the spectator queue system for Arena. |
tf_escort_recede_time | 30 | , "sv" | |
tf_escort_recede_time_overtime | 5 | , "sv" | |
tf_escort_score_rate | 1 | , "sv", "cheat" | Score for escorting the train, in points per second |
think_limit | 0 | , "sv", "rep" | Maximum think time in milliseconds, warning is printed if this is exceeded. |
thirdperson | cmd | Switch to thirdperson camera. | |
thirdperson_mayamode | cmd | Switch to thirdperson Maya-like camera controls. | |
thirdperson_platformer | 0 | , "cl" | Player will aim in the direction they are moving. |
thirdperson_screenspace | 0 | , "cl" | Movement will be relative to the camera, eg: left means screen-left |
thread_test_tslist | cmd | ||
thread_test_tsqueue | cmd | ||
threadpool_affinity | 1 | Enable setting affinity | |
threadpool_cycle_reserve | cmd | Cycles threadpool reservation by powers of 2 | |
threadpool_reserve | 0 | Consume the specified number of threads in the thread pool | |
threadpool_run_tests | cmd | ||
timedemo | cmd | Play a demo and report performance info. | |
timedemoquit | cmd | Play a demo, report performance info, and then exit | |
timerefresh | cmd | Profile the renderer. | |
toggle | cmd | Toggles a convar on or off, or cycles through a set of values. | |
toggle_duck | cmd | Toggles duck | |
toggle_p3_mission_log | cmd | toggle log | |
toggle_zoom | cmd | Toggles zoom display | |
toggleconsole | cmd | Show/hide the console. | |
topcolor | 0 | , "sv", "rep" | |
trace_report | 0 | , "sv" | |
tracer_extra | 1 | , "cl" | |
tv_allow_camera_man | 1 | , "sv" | Auto director allows spectators to become camera man |
tv_allow_static_shots | 1 | , "sv" | Auto director uses fixed level cameras for shots |
tv_autorecord | 0 | Automatically records all games as SourceTV demos. | |
tv_autoretry | 1 | Relay proxies retry connection after network timeout | |
tv_chatgroupsize | 0 | Set the default chat group size | |
tv_chattimelimit | 8 | Limits spectators to chat only every n seconds | |
tv_clients | cmd | Shows list of connected SourceTV clients. | |
tv_debug | 0 | SourceTV debug info. | |
tv_delay | 30 | , "sv" | SourceTV broadcast delay in seconds |
tv_delaymapchange | 0 | , "sv" | Delays map change until broadcast is complete |
tv_deltacache | 2 | Enable delta entity bit stream cache | |
tv_dispatchmode | 1 | Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always | |
tv_enable | 0 | , "nf" | Activates SourceTV on server. |
tv_maxclients | 128 | Maximum client number on SourceTV server. | |
tv_maxrate | 8000 | Max SourceTV spectator bandwidth rate allowed, 0 == unlimited | |
tv_msg | cmd | Send a screen message to all clients. | |
tv_name | 0 | SourceTV host name | |
tv_nochat | 0 | , "a", "user" | Don't receive chat messages from other SourceTV spectators |
tv_overridemaster | 0 | Overrides the SourceTV master root address. | |
tv_password | 0 | , "nf", "prot", "norecord" | SourceTV password for all clients |
tv_port | 27020 | Host SourceTV port | |
tv_record | cmd | Starts SourceTV demo recording. | |
tv_relay | cmd | Connect to SourceTV server and relay broadcast. | |
tv_relaypassword | 0 | , "nf", "prot", "norecord" | SourceTV password for relay proxies |
tv_relayvoice | 1 | Relay voice data: 0=off, 1=on | |
tv_retry | cmd | Reconnects the SourceTV relay proxy. | |
tv_snapshotrate | 16 | Snapshots broadcasted per second | |
tv_status | cmd | Show SourceTV server status. | |
tv_stop | cmd | Stops the SourceTV broadcast. | |
tv_stoprecord | cmd | Stops SourceTV demo recording. | |
tv_test_retry | cmd | Tell test clients to reconnect | |
tv_test_start | cmd | Starts the SourceTV test system | |
tv_test_stop | cmd | Stops the SourceTV test system | |
tv_timeout | 30 | SourceTV connection timeout in seconds. | |
tv_title | 0 | Set title for SourceTV spectator UI | |
tv_transmitall | 0 | , "rep" | Transmit all entities (not only director view) |
U
Command | Default Value | Flags | Description |
---|---|---|---|
ui_posedebug_fade_in_time | 0 | , "cheat", "norecord", "cl" | Time during which a new pose activity layer is shown in green in +posedebug UI |
ui_posedebug_fade_out_time | 0 | , "cheat", "norecord", "cl" | Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI |
unbind | cmd | Unbind a key. | |
unbind_mac | cmd | Unbind a key on the Mac only. | |
unbindall | cmd | Unbind all keys. | |
unlock_update | cmd | ||
unpause | cmd | Unpause the game. | |
use | cmd | Use a particular weapon Arguments: <weapon_name> | |
user | cmd | Show user data. | |
user_context | cmd | Set a Rich Presence Context: user_context <context id> <context value> | |
user_property | cmd | Set a Rich Presence Property: user_property <property id> | |
users | cmd | Show user info for players on server. |
V
Command | Default Value | Flags | Description |
---|---|---|---|
v_centermove | 0 | , "cl" | |
v_centerspeed | 500 | , "cl" | |
v_ipitch_cycle | 1 | , "cl" | |
v_ipitch_level | 0 | , "cl" | |
v_iroll_cycle | 0 | , "cl" | |
v_iroll_level | 0 | , "cl" | |
v_iyaw_cycle | 2 | , "cl" | |
v_iyaw_level | 0 | , "cl" | |
vcollide_wireframe | 0 | , "cheat", "cl" | Render physics collision models in wireframe |
vcr_verbose | 0 | Write extra information into .vcr file. | |
vehicle_flushscript | cmd | Flush and reload all vehicle scripts | |
version | cmd | Print version info string. | |
vgui_drawfocus | 0 | Report which panel is under the mouse. | |
vgui_drawtree | 0 | , "cheat" | Draws the vgui panel hiearchy to the specified depth level. |
vgui_drawtree_bounds | 0 | Show panel bounds. | |
vgui_drawtree_clear | cmd | ||
vgui_drawtree_draw_selected | 0 | Highlight the selected panel | |
vgui_drawtree_freeze | 0 | Set to 1 to stop updating the vgui_drawtree view. | |
vgui_drawtree_hidden | 0 | Draw the hidden panels. | |
vgui_drawtree_panelalpha | 0 | Show the panel alpha values in the vgui_drawtree view. | |
vgui_drawtree_panelptr | 0 | Show the panel pointer values in the vgui_drawtree view. | |
vgui_drawtree_popupsonly | 0 | Draws the vgui popup list in hierarchy(1) or most recently used(2) order. | |
vgui_drawtree_render_order | 0 | List the vgui_drawtree panels in render order. | |
vgui_drawtree_visible | 1 | Draw the visible panels. | |
vgui_fall_dawn_mode | 1 | , "cheat", "cl" | |
vgui_fall_dawn_time | 0 | , "cheat", "cl" | |
vgui_message_dialog_modal | 1 | , "a", "cl" | |
vgui_togglepanel | cmd | show/hide vgui panel by name. | |
video_exitcmd | cmd | video_exitcmd video_filename command - play video without fade in/out and execute command on the end. | |
viewanim_addkeyframe | cmd | ||
viewanim_create | cmd | viewanim_create | |
viewanim_load | cmd | load animation from file | |
viewanim_reset | cmd | reset view angles! | |
viewanim_save | cmd | Save current animation to file | |
viewanim_test | cmd | test view animation | |
viewmodel_fov | 54 | , "cheat", "cl" | |
violence_ablood | 1 | Draw alien blood | |
violence_agibs | 1 | Show alien gib entities | |
violence_hblood | 1 | Draw human blood | |
violence_hgibs | 1 | Show human gib entities | |
voice_avggain | 0 | ||
voice_clientdebug | 0 | , "cl" | |
voice_debugfeedback | 0 | ||
voice_debugfeedbackfrom | 0 | ||
voice_dsound | 0 | ||
voice_enable | 1 | , "a" | |
voice_fadeouttime | 0 | ||
voice_forcemicrecord | 1 | , "a" | |
voice_inputfromfile | 0 | Get voice input from 'voice_input.wav' rather than from the microphone. | |
voice_loopback | 0 | , "user" | |
voice_maxgain | 10 | ||
voice_modenable | 1 | , "a", "clientcmd_can_execute", "cl" | Enable/disable voice in this mod. |
voice_overdrive | 2 | ||
voice_overdrivefadetime | 0 | ||
voice_printtalkers | cmd | voice debug. | |
voice_profile | 0 | ||
voice_recordtofile | 0 | Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' | |
voice_scale | 1 | , "a" | |
voice_serverdebug | 0 | , "sv" | |
voice_showchannels | 0 | ||
voice_showincoming | 0 | ||
voice_steal | 2 | ||
voice_writevoices | 0 | Saves each speaker's voice data into separate .wav files | |
volume | 1 | , "a" | Sound volume |
vox_reload | cmd | Reload sentences.txt file | |
voxeltree_box | cmd | View entities in the voxel-tree inside box <Vector(min), Vector(max)>. | |
voxeltree_playerview | cmd | View entities in the voxel-tree at the player position. | |
voxeltree_sphere | cmd | View entities in the voxel-tree inside sphere <Vector(center), float(radius)>. | |
voxeltree_view | cmd | View entities in the voxel-tree. | |
vprof | cmd | Toggle VProf profiler | |
vprof_adddebuggroup1 | cmd | add a new budget group dynamically for debugging | |
vprof_cachemiss | cmd | Toggle VProf cache miss checking | |
vprof_cachemiss_off | cmd | Turn off VProf cache miss checking | |
vprof_cachemiss_on | cmd | Turn on VProf cache miss checking | |
vprof_child | cmd | ||
vprof_collapse_all | cmd | Collapse the whole vprof tree | |
vprof_counters | 0 | ||
vprof_dump_groupnames | cmd | Write the names of all of the vprof groups to the console. | |
vprof_dump_oninterval | 0 | Interval (in seconds) at which vprof will batch up data and dump it to the console. | |
vprof_dump_spikes | 0 | Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump | |
vprof_dump_spikes_budget_group | 0 | Budget gtNode to start report from when doing a dump spikes | |
vprof_dump_spikes_node | 0 | Node to start report from when doing a dump spikes | |
vprof_expand_all | cmd | Expand the whole vprof tree | |
vprof_expand_group | cmd | Expand a budget group in the vprof tree by name | |
vprof_generate_report | cmd | Generate a report to the console. | |
vprof_generate_report_AI | cmd | Generate a report to the console. | |
vprof_generate_report_AI_only | cmd | Generate a report to the console. | |
vprof_generate_report_budget | cmd | Generate a report to the console based on budget group. | |
vprof_generate_report_hierarchy | cmd | Generate a report to the console. | |
vprof_generate_report_map_load | cmd | Generate a report to the console. | |
vprof_graph | 0 | Draw the vprof graph. | |
vprof_graphheight | 256 | , "a" | |
vprof_graphwidth | 512 | , "a" | |
vprof_nextsibling | cmd | ||
vprof_off | cmd | Turn off VProf profiler | |
vprof_on | cmd | Turn on VProf profiler | |
vprof_parent | cmd | ||
vprof_playback_average | cmd | Average the next N frames. | |
vprof_playback_start | cmd | Start playing back a recorded .vprof file. | |
vprof_playback_step | cmd | While playing back a .vprof file, step to the next tick. | |
vprof_playback_stepback | cmd | While playing back a .vprof file, step to the previous tick. | |
vprof_playback_stop | cmd | Stop playing back a recorded .vprof file. | |
vprof_prevsibling | cmd | ||
vprof_record_start | cmd | Start recording vprof data for playback later. | |
vprof_record_stop | cmd | Stop recording vprof data | |
vprof_remote_start | cmd | Request a VProf data stream from the remote server (requires authentication) | |
vprof_remote_stop | cmd | Stop an existing remote VProf data request | |
vprof_reset | cmd | Reset the stats in VProf profiler | |
vprof_reset_peaks | cmd | Reset just the peak time in VProf profiler | |
vprof_scope | 0 | Set a specific scope to start showing vprof tree | |
vprof_scope_entity_gamephys | 0 | , "sv" | |
vprof_scope_entity_thinks | 0 | , "sv" | |
vprof_unaccounted_limit | 0 | , "a" | number of milliseconds that a node must exceed to turn red in the vprof panel |
vprof_verbose | 1 | , "a" | Set to one to show average and peak times |
vprof_vtune_group | cmd | enable vtune for a particular vprof group ('disable' to disable) | |
vprof_warningmsec | 10 | , "a" | Above this many milliseconds render the label red to indicate slow code. |
vtune | cmd | Controls VTune's sampling. |
W
Command | Default Value | Flags | Description |
---|---|---|---|
wc_air_edit_further | cmd | When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play | |
wc_air_edit_nearer | cmd | When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player | |
wc_air_node_edit | cmd | When in WC edit mode, toggles laying down or air nodes instead of ground nodes | |
wc_create | cmd | When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select | |
wc_destroy | cmd | When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). | |
wc_destroy_undo | cmd | When in WC edit mode restores the last deleted node | |
wc_link_edit | cmd | ||
weapon_grenade_rocket_force | 150 | , "sv" | Rocket force modifier. |
weapon_max_range | 1024 | , "sv", "cheat", "rep" | |
weapon_min_range | 65 | , "sv", "cheat", "rep" | |
weapon_showproficiency | 0 | , "sv" | |
wipe_nav_attributes | cmd | Clear all nav attributes of selected area. | |
writeid | cmd | Writes a list of permanently-banned user IDs to banned_user.cfg. | |
writeip | cmd | Save the ban list to banned_ip.cfg. |
X
Command | Default Value | Flags | Description |
---|---|---|---|
x360_audio_english | 0 | , "cl" | Keeps track of whether we're forcing english in a localized language. |
x360_resolution_height | 480 | , "cl" | This is only used for reference. Changing this value does nothing |
x360_resolution_interlaced | 0 | , "cl" | This is only used for reference. Changing this value does nothing |
x360_resolution_widescreen_mode | 0 | , "cl" | This is only used for reference. Changing this value does nothing |
x360_resolution_width | 640 | , "cl" | This is only used for reference. Changing this value does nothing |
xbox_autothrottle | 1 | , "a", "sv" | |
xbox_steering_deadzone | 0 | , "sv" | |
xbox_throttlebias | 100 | , "a", "sv" | |
xbox_throttlespoof | 200 | , "a", "sv" | |
xc_crouch_debounce | 0 | , "sv" | |
xc_crouch_range | 0 | , "a", "sv" | Percentarge [1..0] of joystick range to allow ducking within |
xc_uncrouch_on_jump | 1 | , "a", "sv" | Uncrouch when jump occurs |
xc_use_crouch_limiter | 0 | , "a", "sv" | Use the crouch limiting logic on the controller |
xload | cmd | Load a saved game from a 360 storage device. | |
xlook | cmd | ||
xmove | cmd | ||
xsave | cmd | Saves current game to a 360 storage device. |
Y
Command | Default Value | Flags | Description |
---|---|---|---|
N/A | N/A | N/A | N/A |
Z
Command | Default Value | Flags | Description |
---|---|---|---|
zoom_sensitivity_ratio | 1 | , "cl" | Additional mouse sensitivity scale factor applied when FOV is zoomed in. |