List of Paranoia 2: Savior entities
This is a list of all Paranoia 2: Savior entities that can be placed through Hammer or J.A.C.K..
Note:This list contains only FGD entities.
aiscripted_*
ammo_*
ammo_aks
ammo_aksbox
ammo_ak74
ammo_ak74box
ammo_APgrenades
ammo_buckshot
ammo_glock
ammo_glockbox
ammo_groza
ammo_grozabox
ammo_MP5
ammo_MP5box
ammo_rpk
ammo_rpkbox
ammo_tt33
ammo_tt33box
ammo_val
ammo_valbox
ambient_*
button_*
calc_*
cycler_*
env_*
env_beam
env_beamtrail
env_beverage
env_blood
env_bubbles
env_cubemap
env_customize
env_decal
env_dlight
env_dynlight
env_elight
env_explosion
env_fade
env_footsteps
env_fog
env_funnel
env_global
env_glow
env_grass_sprite
env_light
env_laser
env_message
env_model
env_particle
env_pos_sky
env_pos_world
env_quakefx
env_rain
env_render
env_shake
env_shockwave
env_shooter
env_sound
env_spark
env_sprite
env_state
env_static
env_static_decal
env_warpball
func_*
func_breakable
func_button
func_conveyor
func_door
func_door_rotating
func_friction
func_guntarget
func_healthcharger
func_illusionary
func_ladder
func_monsterclip
func_mortar_field
func_pendulum
func_plat
func_platrot
func_pushable
func_recharge
func_rot_button
func_shine
func_tank
func_tankcontrols
func_tanklaser
func_tankmortar
func_tankrocket
func_trackautochange
func_trackchange
func_tracktrain
func_train
func_traincontrols
func_wall
func_wall_toggle
func_water
game_*
game_counter
game_counter_set
game_end
game_player_equip
game_player_hurt
game_player_team
game_score
game_team_master
game_team_set
game_text
game_zone_player
gib_*
hud_*
info_*
info_alias
info_bigmomma
info_compile_parameters
info_group
info_intermission
info_landmark
info_move_with
infodecal
light_*
locus_*
momentary_*
monster_*
monster_alien_controller
monster_alien_grunt
monster_alien_slave
monster_alpha_pistol
monster_apache
monster_babycrab
monster_barnacle
monster_barney
monster_barney_dead
monster_bigmomma
monster_bloater
monster_bullchicken
monster_cockroach
monster_diversant
monster_diversant_pistol
monster_flyer_flock
monster_furniture
monster_gargantua
monster_generic
monster_generic_dead
monster_gman
monster_grunt_repel
monster_handgrenade
monster_headcrab
monster_hevsuit_dead
monster_hgrunt_dead
monster_houndeye
monster_human_terror
monster_human_alpha
monster_human_assassin
monster_human_military
monster_ichthyosaur
monster_leech
monster_military_dead
monster_rat
monster_satchelcharge
monster_scientist
monster_scientist_dead
monster_sentinel
monster_sitting_scientist
monster_snark
monster_spider
monster_target
monster_tentacle
monster_tripmine
monster_turret
monster_zombie
monster_zombied_soldier
monstermaker
motion_*
multi_*
path_*
player_*
prop_*
radio_*
rain_*
scripted_*
speaker
target_*
trigger_*
trigger_auto
trigger_bounce
trigger_camera
trigger_cdaudio
trigger_change_alias
trigger_change_cvar
trigger_change_level
trigger_change_target
trigger_change_value
trigger_command
trigger_counter
trigger_end_section
trigger_follow_me
trigger_gas_area
trigger_goal
trigger_gravity
trigger_hevcharge
trigger_hurt
trigger_in_out
trigger_lightstyle
trigger_monster_jump
trigger_motion
trigger_multiple
trigger_onsight
trigger_once
trigger_push
trigger_relay
trigger_rot_test
trigger_sound
trigger_start_patrol
trigger_teleport
trigger_text_window
trigger_transition
watcher_*
weapon_*
weapon_9mmAR
weapon_9mmhandgun
weapon_aks
weapon_aps
weapon_val
weapon_pkm
weapon_rocket
weapon_tt33
weapon_box
weapon_crowbar
weapon_glock
weapon_grenade
weapon_MP5
weapon_shotgun