List of Paranoia 2: Savior entities
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This is a list of all Paranoia 2: Savior entities that can be placed through Hammer or J.A.C.K..
Note:This list contains only FGD entities.
aiscripted_*
ammo_*
- ammo_aks
- ammo_aksbox
- ammo_ak74
- ammo_ak74box
- ammo_APgrenades
- ammo_buckshot
- ammo_glock
- ammo_glockbox
- ammo_groza
- ammo_grozabox
- ammo_MP5
- ammo_MP5box
- ammo_rpk
- ammo_rpkbox
- ammo_tt33
- ammo_tt33box
- ammo_val
- ammo_valbox
ambient_*
button_*
calc_*
cycler_*
env_*
- env_beam
- env_beamtrail
- env_beverage
- env_blood
- env_bubbles
- env_cubemap
- env_customize
- env_decal
- env_dlight
- env_dynlight
- env_elight
- env_explosion
- env_fade
- env_footsteps
- env_fog
- env_funnel
- env_global
- env_glow
- env_grass_sprite
- env_light
- env_laser
- env_message
- env_model
- env_particle
- env_pos_sky
- env_pos_world
- env_quakefx
- env_rain
- env_render
- env_shake
- env_shockwave
- env_shooter
- env_sound
- env_spark
- env_sprite
- env_state
- env_static
- env_static_decal
- env_warpball
func_*
- func_breakable
- func_button
- func_conveyor
- func_door
- func_door_rotating
- func_friction
- func_guntarget
- func_healthcharger
- func_illusionary
- func_ladder
- func_monsterclip
- func_mortar_field
- func_pendulum
- func_plat
- func_platrot
- func_pushable
- func_recharge
- func_rot_button
- func_shine
- func_tank
- func_tankcontrols
- func_tanklaser
- func_tankmortar
- func_tankrocket
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_train
- func_traincontrols
- func_wall
- func_wall_toggle
- func_water
game_*
- game_counter
- game_counter_set
- game_end
- game_player_equip
- game_player_hurt
- game_player_team
- game_score
- game_team_master
- game_team_set
- game_text
- game_zone_player
gib_*
hud_*
info_*
- info_alias
- info_bigmomma
- info_compile_parameters
- info_group
- info_intermission
- info_landmark
- info_move_with
- infodecal
light_*
locus_*
momentary_*
monster_*
- monster_alien_controller
- monster_alien_grunt
- monster_alien_slave
- monster_alpha_pistol
- monster_apache
- monster_babycrab
- monster_barnacle
- monster_barney
- monster_barney_dead
- monster_bigmomma
- monster_bloater
- monster_bullchicken
- monster_cockroach
- monster_diversant
- monster_diversant_pistol
- monster_flyer_flock
- monster_furniture
- monster_gargantua
- monster_generic
- monster_generic_dead
- monster_gman
- monster_grunt_repel
- monster_handgrenade
- monster_headcrab
- monster_hevsuit_dead
- monster_hgrunt_dead
- monster_houndeye
- monster_human_terror
- monster_human_alpha
- monster_human_assassin
- monster_human_military
- monster_ichthyosaur
- monster_leech
- monster_military_dead
- monster_rat
- monster_satchelcharge
- monster_scientist
- monster_scientist_dead
- monster_sentinel
- monster_sitting_scientist
- monster_snark
- monster_spider
- monster_target
- monster_tentacle
- monster_tripmine
- monster_turret
- monster_zombie
- monster_zombied_soldier
- monstermaker
motion_*
multi_*
path_*
player_*
prop_*
radio_*
rain_*
scripted_*
speaker
target_*
trigger_*
- trigger_auto
- trigger_bounce
- trigger_camera
- trigger_cdaudio
- trigger_change_alias
- trigger_change_cvar
- trigger_change_level
- trigger_change_target
- trigger_change_value
- trigger_command
- trigger_counter
- trigger_end_section
- trigger_follow_me
- trigger_gas_area
- trigger_goal
- trigger_gravity
- trigger_hevcharge
- trigger_hurt
- trigger_in_out
- trigger_lightstyle
- trigger_monster_jump
- trigger_motion
- trigger_multiple
- trigger_onsight
- trigger_once
- trigger_push
- trigger_relay
- trigger_rot_test
- trigger_sound
- trigger_start_patrol
- trigger_teleport
- trigger_text_window
- trigger_transition
watcher_*
weapon_*
- weapon_9mmAR
- weapon_9mmhandgun
- weapon_aks
- weapon_aps
- weapon_val
- weapon_pkm
- weapon_rocket
- weapon_tt33
- weapon_box
- weapon_crowbar
- weapon_glock
- weapon_grenade
- weapon_MP5
- weapon_shotgun