List of SiN Episodes console commands and variables
The following is a list of SiN Episodes console commands and variables listed in alphabetical order.
Note:Retrieved June 22, 2019, Build Number 2722
Notes
- Some commands are legacy commands or are "not hooked up to code".
- There are a total of 1769 total convars/concommands in this list.
- Some SiN commands may need developer mode (launch option -dev) in order to work.
- The format for variables in the table is: <Variable Name> : <Default Value> : <Variable Flags> : <Help Text>
- The format for commands is: <Command Name> : cmd : <Command Flags> : <Help Text>
- To read about variable and command flags and their meaning click here. An important note is that the flags listed in the cvarlist do not necessarily represent the actual complete or real list of flags. To confirm a variable or command's flags use the type
help <variable name>
into the console, or use thefindflags
command.
Cvar list
_
Command | Default Value | Flags | Description |
---|---|---|---|
_fov | 0 | , "cl" | Automates fov command to server. |
_restart | cmd | Shutdown and restart the engine. |
A
Command | Default Value | Flags | Description |
---|---|---|---|
accuracy_change_time | 10 | , "sv" | |
addip | cmd | Add an IP address to the ban list. | |
adsp_alley_min | 122 | ||
adsp_courtyard_min | 126 | ||
adsp_debug | 0 | , "a" | |
adsp_door_height | 112 | ||
adsp_duct_min | 106 | ||
adsp_hall_min | 110 | ||
adsp_low_ceiling | 108 | ||
adsp_opencourtyard_min | 126 | ||
adsp_openspace_min | 130 | ||
adsp_openstreet_min | 118 | ||
adsp_openwall_min | 130 | ||
adsp_room_min | 102 | ||
adsp_street_min | 118 | ||
adsp_tunnel_min | 114 | ||
adsp_wall_height | 128 | ||
ai_actbusy_search_time | 10 | , "sv" | |
ai_ally_manager_debug | 0 | , "sv" | |
ai_auto_contact_solver | 1 | , "sv" | |
ai_clear_bad_links | cmd | Clears bits set on nav links indicating link is unusable | |
ai_debug_actbusy | 0 | , "sv", "cheat" | Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2: Whenever an NPC makes a decision to use an actbusy, show which actbusy they've chosen. 3: Selected NPCs (with npc_select) will report why they're not choosing actbusy nodes. 4: Display debug output of actbusy logic. |
ai_debug_assault | 0 | , "sv" | |
ai_debug_directnavprobe | 0 | , "sv" | |
ai_debug_doors | 0 | , "sv" | |
ai_debug_efficiency | 0 | , "sv" | |
ai_debug_enemies | 0 | , "sv" | |
ai_debug_expressions | 0 | , "sv" | Show random expression decisions for NPCs. |
ai_debug_follow | 0 | , "sv" | |
ai_debug_loners | 0 | , "sv" | |
ai_debug_looktargets | 0 | , "sv" | |
ai_debug_los | 0 | , "sv", "cheat" | NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. |
ai_debug_nav | 0 | , "sv" | |
ai_debug_node_connect | cmd | Debug the attempted connection between two nodes | |
ai_debug_ragdoll_magnets | 0 | , "sv" | |
ai_debug_readiness | 0 | , "sv" | |
ai_debug_shoot_positions | 0 | , "sv", "cheat", "rep" | |
ai_debug_speech | 0 | , "sv" | |
ai_debug_squads | 0 | , "sv" | |
ai_debug_think_ticks | 0 | , "sv" | |
ai_debugscriptconditions | 0 | , "sv" | |
ai_disable | cmd | Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate | |
ai_drawbattlelines | 0 | , "sv", "cheat" | |
ai_dump_hints | cmd | ||
ai_efficiency_override | 0 | , "sv" | |
ai_follow_use_points | 1 | , "sv" | |
ai_follow_use_points_when_moving | 1 | , "sv" | |
ai_lead_time | 0 | , "sv" | |
ai_LOS_mode | 0 | , "sv", "rep" | |
ai_moveprobe_debug | 0 | , "sv" | |
ai_moveprobe_jump_debug | 0 | , "sv" | |
ai_moveprobe_usetracelist | 0 | , "sv" | |
ai_new_aiming | 1 | , "sv" | |
ai_newgroundturret | 0 | , "sv" | |
ai_next_hull | cmd | Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: -none- | |
ai_no_local_paths | 0 | , "sv" | |
ai_no_node_cache | 0 | , "sv" | |
ai_no_select_box | 0 | , "sv" | |
ai_no_steer | 0 | , "sv" | |
ai_no_talk_delay | 0 | , "sv" | |
ai_nodes | cmd | Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows: Green - ground node Cyan - air node Magenta - climb node Grey - node not available for selected hull size Orange - node currently locked | |
ai_norebuildgraph | 0 | , "sv" | |
ai_path_adjust_speed_on_immediate_turns | 1 | , "sv" | |
ai_path_insert_pause_at_est_end | 1 | , "sv" | |
ai_path_insert_pause_at_obstruction | 1 | , "sv" | |
ai_reaction_delay_alert | 0 | , "sv" | |
ai_reaction_delay_idle | 0 | , "sv" | |
ai_readiness_decay | 120 | , "sv" | |
ai_rebalance_thinks | 1 | , "sv" | |
ai_reloadresponsesystems | cmd | Reload all response system scripts. | |
ai_report_task_timings_on_limit | 0 | , "a", "sv" | |
ai_resume | cmd | If NPC is stepping through tasks (see ai_step ) will resume normal processing. | |
ai_sequence_debug | 0 | , "sv" | |
ai_set_move_height_epsilon | cmd | Set how high AI bumps up ground walkers when checking steps | |
ai_shot_bias | 1 | , "sv" | |
ai_shot_bias_max | 1 | , "sv", "rep" | |
ai_shot_bias_min | -1 | , "sv", "rep" | |
ai_shot_spread | 0 | , "sv" | |
ai_shot_stats | 0 | , "sv" | |
ai_shot_stats_term | 1000 | , "sv" | |
ai_show_connect | cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled | |
ai_show_connect_fly | cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled | |
ai_show_connect_jump | cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled | |
ai_show_graph_connect | cmd | Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue. | |
ai_show_grid | cmd | Draw a grid on the floor where looking. | |
ai_show_hints | cmd | Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - hint not being used by timed out Grey - hint has been disabled | |
ai_show_hull | cmd | Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Arguments: -none- | |
ai_show_hull_attacks | 0 | , "sv" | |
ai_show_node | cmd | Highlight the specified node | |
ai_show_think_tolerance | 0 | , "sv" | |
ai_show_visibility | cmd | Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue. | |
ai_simulate_task_overtime | 0 | , "sv" | |
ai_spread_cone_focus_time | 0 | , "sv" | |
ai_spread_defocused_cone_multiplier | 3 | , "sv" | |
ai_spread_pattern_focus_time | 0 | , "sv" | |
ai_step | cmd | NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume' | |
ai_think_limit_label | 0 | , "a", "sv" | |
ai_use_clipped_paths | 1 | , "sv" | |
ai_use_efficiency | 1 | , "sv" | |
ai_use_frame_think_limits | 1 | , "sv" | |
ai_use_readiness | 1 | , "sv" | |
ai_use_think_optimizations | 1 | , "sv" | |
ainet_generate_report | cmd | Generate a report to the console. | |
ainet_generate_report_only | cmd | Generate a report to the console. | |
air_density | cmd | Changes the density of air for drag computations. | |
airboat_fatal_stress | 5000 | , "sv" | Amount of stress in kg that would kill the airboat driver. |
alias | cmd | Alias a command. | |
+alt1 | cmd | ||
-alt1 | cmd | ||
arena_mode_over | cmd | Arena Mode is over command | |
+attack | cmd | ||
-attack | cmd | ||
+attack2 | cmd | ||
-attack2 | cmd | ||
autolife | cmd | Toggle. Player gets full health instead of dying. | |
autosave | cmd |
B
Command | Default Value | Flags | Description |
---|---|---|---|
+back | cmd | ||
-back | cmd | ||
banid | cmd | Add a user ID to the ban list. | |
banip | cmd | Add an IP address to the ban list. | |
bench_end | cmd | Ends gathering of info. | |
bench_showstatsdialog | cmd | Shows a dialog displaying the most recent benchmark results. | |
bench_start | cmd | Starts gathering of info. Arguments: filename to write results into | |
bench_upload | cmd | Uploads most recent benchmark stats to the Valve servers. | |
benchframe | cmd | Takes a snapshot of a particular frame in a time demo. | |
bgmvolume | 1 | , "a" | CD sound playback volume. |
bind | cmd | Bind a key. | |
BindToggle | cmd | ||
birds_debug | 0 | , "sv" | |
blink_duration | 0 | , "cl" | How many seconds an eye blink will last. |
bloodspray | cmd | blood | |
box | cmd | Draw a debug box. | |
+break | cmd | ||
-break | cmd | ||
breakable_disable_gib_limit | 0 | , "sv" | |
breakable_multiplayer | 1 | , "sv" | |
buddha | cmd | Toggle. Player takes damage but won't die. (Shows red cross when health is zero) | |
budget_averages_window | 30 | , "a" | number of frames to look at when figuring out average frametimes |
budget_background_alpha | 128 | , "a" | how translucent the budget panel is |
budget_bargraph_background_alpha | 128 | , "a" | how translucent the budget panel is |
budget_bargraph_range_ms | 16 | , "a" | budget bargraph range in milliseconds |
budget_history_numsamplesvisible | 100 | , "a" | number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel |
budget_history_range_ms | 66 | , "a" | budget history range in milliseconds |
budget_panel_bottom_of_history_fraction | 0 | , "a" | number between 0 and 1 |
budget_panel_height | 384 | , "a" | height in pixels of the budget panel |
budget_panel_width | 512 | , "a" | width in pixels of the budget panel |
budget_panel_x | 0 | , "a" | number of pixels from the left side of the game screen to draw the budget panel |
budget_panel_y | 50 | , "a" | number of pixels from the top side of the game screen to draw the budget panel |
budget_peaks_window | 30 | , "a" | number of frames to look at when figuring out peak frametimes |
budget_show_averages | 0 | , "a" | enable/disable averages in the budget panel |
budget_show_history | 1 | , "a" | turn history graph off and on. . good to turn off on low end |
budget_show_peaks | 1 | , "a" | enable/disable peaks in the budget panel |
bug | cmd | Show/hide the bug reporting UI. | |
bug_swap | cmd | Automatically swaps the current weapon for the bug bait and back again. | |
bugreporter_includebsp | 1 | Include .bsp for internal bug submissions. | |
buildcubemaps | cmd | Rebuild cubemaps. | |
building_cubemaps | 0 | ||
bulletspeed | 6000 | , "sv" |
C
Command | Default Value | Flags | Description |
---|---|---|---|
c_maxdistance | 200 | , "a", "cl" | |
c_maxpitch | 90 | , "a", "cl" | |
c_maxyaw | 135 | , "a", "cl" | |
c_mindistance | 30 | , "a", "cl" | |
c_minpitch | 0 | , "a", "cl" | |
c_minyaw | -135 | , "a", "cl" | |
c_orthoheight | 100 | , "a", "cl" | |
c_orthowidth | 100 | , "a", "cl" | |
cache_print | cmd | Print out contents of cache memory. | |
cam_command | 0 | , "a", "cheat", "cl" | |
cam_idealdist | 64 | , "a", "cl" | |
cam_idealpitch | 0 | , "a", "cl" | |
cam_idealyaw | 90 | , "a", "cl" | |
cam_snapto | 0 | , "a", "cl" | |
+camdistance | cmd | ||
-camdistance | cmd | ||
+camin | cmd | ||
-camin | cmd | ||
+cammousemove | cmd | ||
-cammousemove | cmd | ||
camortho | cmd | Switch to orthographic camera. | |
+camout | cmd | ||
-camout | cmd | ||
+campitchdown | cmd | ||
-campitchdown | cmd | ||
+campitchup | cmd | ||
-campitchup | cmd | ||
+camyawleft | cmd | ||
-camyawleft | cmd | ||
+camyawright | cmd | ||
-camyawright | cmd | ||
cancelselect | cmd | ||
cast_hull | cmd | Tests hull collision detection | |
cast_ray | cmd | Tests collision detection | |
cc_captiontrace | 1 | , "cl" | Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) |
cc_emit | cmd | Emits a closed caption | |
cc_lang | 0 | , "a", "cl" | Current close caption language (emtpy = use game UI language) |
cc_linger_time | 1 | , "a", "cl" | Close caption linger time. |
cc_lookup_crc | cmd | For tracking down missing CC token strings | |
cc_predisplay_time | 0 | , "a", "cl" | Close caption delay before showing caption. |
cc_sentencecaptionnorepeat | 4 | , "cl" | How often a sentence can repeat. |
cc_subtitles | 1 | , "a", "cl" | If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). |
cd | cmd | Play or stop a cd track. | |
centerview | cmd | ||
ch_createairboat | cmd | Spawn airboat in front of the player. | |
ch_createjeep | cmd | Spawn jeep in front of the player. | |
changelevel | cmd | Change server to the specified map | |
changelevel2 | cmd | Transition to the specified map in single player | |
cl_allowdownload | 1 | , "a" | Client downloads customization files |
cl_allowupload | 1 | , "a" | Client uploads customization files |
cl_anglespeedkey | 0 | , "cl" | |
cl_animationinfo | cmd | Hud element to examine. | |
cl_backspeed | 400 | , "a", "cl" | |
cl_class | 0 | , "a", "user", "cl" | Default class when joining a game |
cl_clock_correction | 1 | , "cheat" | Enable/disable clock correction on the client. |
cl_clock_correction_adjustment_max_amount | 200 | , "cheat" | Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset. |
cl_clock_correction_adjustment_max_offset | 90 | , "cheat" | As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small. |
cl_clock_correction_adjustment_min_offset | 10 | , "cheat" | If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. |
cl_clock_correction_force_server_tick | 999 | , "cheat" | Force clock correction to match the server tick + this offset (-999 disables it). |
cl_clock_showdebuginfo | 0 | , "cheat" | Show debugging info about the clock drift. |
cl_clockdrift_max_ms | 150 | , "cheat" | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
cl_cmdbackup | 2 | , "a" | For each command packet, how many additional history commands are sent ( helps in case of packet loss ) |
cl_cmdrate | 30 | , "a", "user" | Max number of command packets sent to server per second |
cl_customsounds | 0 | , "cl" | Enable customized player sound playback |
cl_demoviewoverride | 0 | , "cl" | Override view during demo playback |
cl_detaildist | 1200 | , "matsys" | |
cl_detailfade | 400 | , "matsys" | |
cl_draw_airboat_wake | 1 | , "cheat", "cl" | |
cl_drawhud | 1 | , "cheat", "cl" | Enable the rendering of the hud |
cl_drawleaf | -1 | , "cheat", "cl" | |
cl_drawmaterial | 0 | , "cheat", "cl" | Draw a particular material over the frame |
cl_drawmonitors | 1 | , "cl" | |
cl_drawshadowtexture | 0 | , "cheat", "cl" | |
cl_ejectbrass | 1 | , "matsys" | |
cl_ent_absbox | cmd | Displays the client's absbox for the entity under the crosshair. | |
cl_ent_bbox | cmd | Displays the client's bounding box for the entity under the crosshair. | |
cl_ent_rbox | cmd | Displays the client's render box for the entity under the crosshair. | |
cl_entityreport | 0 | , "cheat" | For debugging, draw entity states to console |
cl_extrapolate | 1 | , "cheat", "cl" | Enable/disable extrapolation if interpolation history runs out. |
cl_extrapolate_amount | 0 | , "cheat", "cl" | Set how many seconds the client will extrapolate entities for. |
cl_flushentitypacket | 0 | , "cheat" | For debugging. Force the engine to flush an entity packet. |
cl_forcehighendmonitors | 1 | , "cl" | |
cl_forcepreload | 0 | , "a" | Whether we should force preloading. |
cl_forwardspeed | 400 | , "a", "cl" | |
cl_fullupdate | cmd | Forces the server to send a full update packet | |
cl_idealpitchscale | 0 | , "a", "cl" | |
cl_ignorepackets | 0 | , "cheat" | Force client to ignore packets (for debugging). |
cl_interp | 0 | , "user", "cl" | Interpolate object positions starting this many seconds in past |
cl_interp_npcs | 0 | , "user", "cl" | Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) |
cl_interpolate | 1 | , "cl" | Interpolate entities on the client. |
cl_lagcomp_errorcheck | 0 | , "cl" | Player index of other player to check for position errors. |
cl_lagcompensation | 1 | , "user", "cl" | Perform server side lag compensation of weapon firing events. |
cl_leveloverview | 0 | , "cheat", "cl" | |
cl_leveloverviewmarker | 0 | , "cheat", "cl" | |
cl_localnetworkbackdoor | 1 | Enable network optimizations for single player games. | |
cl_logofile | 0 | , "a" | Spraypoint logo decal. |
cl_maxrenderable_dist | 3000 | , "cheat", "cl" | Max distance from the camera at which things will be rendered |
cl_mouseenable | 1 | , "cl" | |
cl_mouselook | 1 | , "a", "cl" | Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. |
cl_observercrosshair | 1 | , "a", "cl" | |
cl_overdraw_test | 0 | , "cheat", "numeric", "cl" | |
cl_panelanimation | cmd | blanak for all panels>. | |
cl_particleeffect_aabb_buffer | 2 | , "cheat", "cl" | Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as often. |
cl_pclass | 0 | , "cheat", "cl" | Dump entity by prediction classname. |
cl_pdump | -1 | , "cheat", "cl" | Dump info about this entity to screen. |
cl_phys_props_enable | 1 | , "cl" | Disable clientside physics props (must be set before loading a level). |
cl_phys_props_max | 300 | , "cl" | Maximum clientside physic props |
cl_phys_timescale | 1 | , "cheat", "cl" | Sets the scale of time for client-side physics (ragdolls) |
cl_pitchdown | 89 | , "cheat", "cl" | |
cl_pitchspeed | 225 | , "cl" | |
cl_pitchup | 89 | , "cheat", "cl" | |
cl_precacheinfo | cmd | Show precache info (client). | |
cl_pred_optimize | 2 | , "cl" | Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2). |
cl_predict | 1 | , "user", "cl" | Perform client side prediction. |
cl_predictionlist | 0 | , "cheat", "cl" | Show which entities are predicting |
cl_predictweapons | 1 | , "user", "cl" | Perform client side prediction of weapon effects. |
cl_ragdoll_collide | 0 | , "cl" | |
cl_rate | 10000 | Max bytes/sec the host can send data | |
cl_removedecals | cmd | Remove the decals from the entity under the crosshair. | |
cl_resend | 6 | Delay in seconds before the client will resend the 'connect' attempt | |
cl_SetupAllBones | 0 | , "cl" | |
cl_show_bloodspray | 1 | , "cl" | |
cl_show_splashes | 1 | , "cl" | |
cl_showanimstate | -1 | , "cheat", "cl" | Show the (client) animation state for the specified entity (-1 for none). |
cl_showanimstate_log | 0 | , "cheat", "cl" | 1 to output cl_showanimstate to Msg(). 2 to store in AnimState.log. 3 for both. |
cl_showents | cmd | Dump entity list to console. | |
cl_showerror | 0 | , "cheat", "cl" | Show prediction errors, 2 for above plus detailed field deltas. |
cl_showevents | 0 | , "cheat" | Print event firing info in the console |
cl_showfps | 0 | , "cl" | Draw fps meter at top of screen (1 = fps, 2 = smooth fps) |
cl_showpluginmessages | 1 | , "a" | Allow plugins to display messages to you |
cl_showpos | 0 | , "cl" | Draw current position at top of screen |
cl_ShowSunVectors | 0 | , "cl" | |
cl_showtextmsg | 1 | , "cl" | Enable/disable text messages printing on the screen. |
cl_sidespeed | 400 | , "cl" | |
cl_slist | 10 | Number of seconds to wait for server ping responses when checking for server on your lan | |
cl_smooth | 1 | , "cl" | Smooth view/eye origin after prediction errors |
cl_smoothtime | 0 | , "cl" | Smooth client's view after prediction error over this many seconds |
cl_soundemitter_flush | cmd | Flushes the sounds.txt system (client only) | |
cl_soundfile | 0 | , "a" | Jingle sound file. |
cl_soundscape_flush | cmd | Flushes the client side soundscapes | |
cl_soundscape_printdebuginfo | cmd | print soundscapes | |
cl_spec_mode | 1 | , "a", "user", "cl" | spectator mode |
cl_starfield_diameter | 128 | , "cl" | |
cl_starfield_distance | 256 | , "cl" | |
cl_sun_decay_rate | 0 | , "cheat", "cl" | |
cl_team | 0 | , "a", "user", "cl" | Default team when joining a game |
cl_timeout | 30 | , "a" | After this many seconds without receiving a packet from the server, the client will disconnect itself |
cl_updaterate | 20 | , "a", "user" | Number of packets per second of updates you are requesting from the server |
cl_upspeed | 320 | , "a", "cl" | |
cl_view | cmd | Set the view entity index. | |
cl_winddir | 0 | , "cl" | Weather effects wind direction angle |
cl_windspeed | 0 | , "cl" | Weather effects wind speed scalar |
cl_yawspeed | 210 | , "cl" | |
clear | cmd | Clear all console output. | |
clear_debug_overlays | cmd | clears debug overlays | |
clientport | 27005 | Host game client port | |
closecaption | 1 | , "a", "user", "cl" | Enable close captioning. |
cmd | cmd | Forward command to server. | |
collision_shake_amp | 0 | , "sv" | |
collision_shake_freq | 0 | , "sv" | |
collision_shake_time | 0 | , "sv" | |
+commandermousemove | cmd | ||
-commandermousemove | cmd | ||
con_drawnotify | 1 | Disables drawing of notification area (for taking screenshots). | |
con_enable | 1 | , "a" | Allows the console to be activated. |
con_notifytime | 8 | How long to display recent console text to the upper part of the game window | |
con_nprint_bgalpha | 50 | Con_NPrint background alpha. | |
con_nprint_bgborder | 5 | Con_NPrint border size. | |
con_trace | 0 | Print console text to low level printout. | |
condump | cmd | dump the text currently in the console to condumpXX.log | |
connect | cmd | Connect to specified server. | |
contimes | 8 | Number of console lines to overlay for debugging. | |
coop | 0 | , "nf" | Cooperative play. |
CreateHairball | cmd | ||
creditsdone | cmd | ||
crosshair | 1 | , "a", "cl" | |
curve_bias | 0 | , "sv" | |
cvarlist | cmd | Show the list of convars/concommands. |
D
Command | Default Value | Flags | Description |
---|---|---|---|
dd_arenamapindex | 3 | , "a", "sv" | |
dd_arenamode | 0 | , "sv" | Dynamic Difficutly Mode: No saving and hyper decisions |
dd_arenarecorddemo | 1 | , "a", "sv" | |
dd_autouploadstats | 1 | , "a", "sv" | |
dd_challenge | 0 | , "sv" | The challenge level. |
dd_enabled | 1 | , "sv", "cheat" | |
dd_forgiveness | 0 | , "sv" | The assistance level. |
dd_log_events | 0 | , "sv" | |
dd_nosaveallowed | 0 | , "sv" | Dynamic Difficulty Mode: No saving allowed |
dd_playername | 0 | , "a", "sv" | |
deathmatch | 0 | , "nf" | Running a deathmatch server. |
debug_crosshairs | 0 | , "cheat", "cl" | |
debug_functank | 0 | , "sv" | |
debug_physimpact | 0 | , "sv" | |
decalfrequency | 10 | , "sv", "nf" | |
default_fov | 75 | , "cheat", "cl" | |
demo_action | 0 | , "a", "sv", "rep" | Set action the demo takes at the end, menu or loop |
demo_debug | 0 | Demo debug info. | |
demo_fastforwardfinalspeed | 20 | Go this fast when starting to hold FF button. | |
demo_fastforwardramptime | 5 | How many seconds it takes to get to full FF speed. | |
demo_fastforwardstartspeed | 2 | Go this fast when starting to hold FF button. | |
demo_gototick | cmd | Skips to a tick in demo. | |
demo_interpolateview | 1 | Do view interpolation during dem playback. | |
demo_map | 0 | , "a", "sv", "rep" | Set the starting map for the demo |
demo_pause | cmd | Pauses demo playback. | |
demo_pauseatservertick | 0 | Pauses demo playback at server tick | |
demo_quitafterplayback | 0 | Quits game after demo playback. | |
demo_recordcommands | 1 | Record commands typed at console into .dem files. | |
demo_resume | cmd | Resumes demo playback. | |
demo_timescale | cmd | Sets demo replay speed. | |
demo_togglepause | cmd | Toggles demo playback. | |
demolist | cmd | Print demo sequence list. | |
demos | cmd | Demo demo file sequence. | |
demoui | cmd | Show/hide the demo player UI. | |
developer | 0 | Show developer messages. | |
devshots_nextmap | cmd | Used by the devshots system to go to the next map in the devshots maplist. | |
devshots_screenshot | cmd | Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. | |
differences | cmd | Show all convars which are not at their default values. | |
disconnect | cmd | Disconnect game from server. | |
disp_dynamic | 0 | ||
disp_modlimit | 80 | ||
disp_modlimit_down | 20 | ||
disp_modlimit_up | 80 | ||
disp_numiterations | 1 | , "cheat" | |
dispcoll_drawplane | 0 | , "sv" | |
displaysoundlist | 0 | , "sv" | |
dive_double_tap_time | 0 | , "sv", "rep" | |
dive_enabled | 0 | , "sv", "cheat", "rep" | |
dive_enter_time | 1 | , "sv", "rep" | |
dive_leave_time | 0 | , "sv", "rep" | |
dive_velocity_decay | 0 | , "sv", "rep" | |
dive_velocity_scale | 0 | , "sv", "rep" | |
+diveleft | cmd | ||
-diveleft | cmd | ||
+diveright | cmd | ||
-diveright | cmd | ||
drawcross | cmd | Draws a cross at the given location Arguments: x y z | |
drawline | cmd | Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 | |
dropprimary | cmd | dropprimary: Drops the primary weapon of the player. | |
dsp_automatic | 0 | , "demo" | |
dsp_db_min | 80 | , "demo" | |
dsp_db_mixdrop | 0 | , "demo" | |
dsp_dist_max | 1440 | , "a", "demo" | |
dsp_dist_min | 0 | , "a", "demo" | |
dsp_enhance_stereo | 0 | , "a" | |
dsp_facingaway | 0 | , "demo" | |
dsp_mix_max | 0 | , "demo" | |
dsp_mix_min | 0 | , "demo" | |
dsp_off | 0 | , "cheat" | |
dsp_player | 0 | , "demo" | |
dsp_reload | cmd | ||
dsp_room | 0 | , "demo" | |
dsp_slow_cpu | 0 | , "a", "demo" | |
dsp_spatial | 40 | , "demo" | |
dsp_speaker | 50 | , "demo" | |
dsp_vol_2ch | 1 | , "demo" | |
dsp_vol_4ch | 0 | , "demo" | |
dsp_vol_5ch | 0 | , "demo" | |
dsp_volume | 0 | , "a", "demo" | |
dsp_water | 14 | , "demo" | |
dti_flush | cmd | Write out the datatable instrumentation files (you must run with -dti for this to work). | |
dtwarning | 0 | Print data table warnings? | |
dtwatchent | -1 | Watch this entities data table encoding. | |
dtwatchvar | 0 | Watch the named variable. | |
+duck | cmd | ||
-duck | cmd | ||
dump_globals | cmd | Dump all global entities/states | |
dumpstringtables | cmd | Print string tables to consol |
E
Command | Default Value | Flags | Description |
---|---|---|---|
echo | cmd | Echo text to console. | |
editdemo | cmd | Edit a recorded demo file (.dem ). | |
enable_vehicle_temp_nodes | 1 | , "sv" | |
endmovie | cmd | Stop recording movie frames. | |
english | 1 | , "user", "cl" | If set to 1, running the english language set of assets. |
ent_absbox | cmd | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_bbox | cmd | Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_create | cmd | Creates an entity of the given type where the player is looking (if the given ent can actually be placed at that location). Note that this only works for entity classes that are already in the world. You can not create an entity that doesn't have an instance in the level. Arguments: {entity_class_name} | |
ent_debugkeys | 0 | , "sv" | |
ent_dump | cmd | Usage: ent_dump <entity name> | |
ent_fire | cmd | Usage: ent_fire <target> [action] [value] [delay] | |
ent_ignite | cmd | Set this entity on fire. | |
ent_info | cmd | Usage: ent_info <class name> | |
ent_messages | cmd | Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_messages_draw | 0 | , "sv", "cheat" | Visualizes all entity input/output activity. |
ent_name | cmd | ||
ent_pause | cmd | Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'. | |
ent_pivot | cmd | Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_rbox | cmd | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_remove | cmd | Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_remove_all | cmd | Removes all entities of the specified type Arguments: {entity_name} / {class_name} | |
ent_setname | cmd | Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_show_response_criteria | cmd | Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_step | cmd | When 'ent_pause' is set this will step through one waiting input / output message at a time. | |
ent_text | cmd | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
envmap | cmd | ||
escape | cmd | Escape key pressed. | |
exec | cmd | Execute script file. | |
exit | cmd | Exit the engine. |
F
Command | Default Value | Flags | Description |
---|---|---|---|
fadein | cmd | fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. | |
fadeout | cmd | fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. | |
find | cmd | Find concommands with the specified string in their name/help text. | |
fire_absorbrate | 3 | , "sv" | |
fire_dmgbase | 5 | , "sv" | |
fire_dmginterval | 1 | , "sv" | |
fire_dmgscale | 0 | , "sv" | |
fire_extabsorb | 5 | , "sv" | |
fire_extscale | 12 | , "sv" | |
fire_growthrate | 1 | , "sv" | |
fire_heatscale | 1 | , "sv" | |
fire_incomingheatscale | 0 | , "sv" | |
fire_maxabsorb | 50 | , "sv" | |
fire_sprite_scale | 1 | , "cl" | |
firetarget | cmd | ||
firstperson | cmd | Switch to firstperson camera. | |
flex_expression | 0 | , "sv" | |
flex_looktime | 5 | , "sv" | |
flex_maxawaytime | 1 | , "sv" | |
flex_maxplayertime | 7 | , "sv" | |
flex_minawaytime | 0 | , "sv" | |
flex_minplayertime | 5 | , "sv" | |
flex_rules | 1 | , "cl" | Allow flex animation rules to run. |
flex_smooth | 1 | , "cl" | Applies smoothing/decay curve to flex animation controller changes. |
flex_talk | 0 | , "sv" | |
flush | cmd | Flush cache memory. | |
flush_unlocked | cmd | Flush unlocked cache memory. | |
fog_color | -1 | , "cl" | |
fog_colorskybox | -1 | , "cl" | |
fog_enable | 1 | , "cl" | |
fog_enable_water_fog | 1 | ||
fog_enableskybox | 1 | , "cl" | |
fog_end | -1 | , "cl" | |
fog_endskybox | -1 | , "cl" | |
fog_override | 0 | , "cheat", "cl" | |
fog_start | -1 | , "cl" | |
fog_startskybox | -1 | , "cl" | |
force_centerview | cmd | ||
+forward | cmd | ||
-forward | cmd | ||
fov | cmd | Change players FOV | |
fps_max | 300 | Frame rate limiter | |
free_pass_peek_debug | 0 | , "sv" | |
fs_printopenfiles | cmd | Show all files currently opened by the engine. | |
fs_warning_level | cmd | Set the filesystem warning level. | |
func_break_max_pieces | 15 | , "a", "sv", "rep" | |
func_breakdmg_bullet | 0 | , "sv" | |
func_breakdmg_club | 1 | , "sv" | |
func_breakdmg_explosive | 1 | , "sv" |
G
Command | Default Value | Flags | Description |
---|---|---|---|
g_antlion_maxgibs | 16 | , "a", "cl" | |
g_behavior_interrogation_reactiontime | 1 | , "sv", "cheat" | |
g_cannon_debug | 0 | , "sv", "cheat" | |
g_cannon_max_traveltime | 10 | , "sv", "cheat" | |
g_cannon_reloadtime | 5 | , "sv", "cheat" | |
g_debug_actions | 0 | , "sv" | |
g_debug_basehelicopter | 0 | , "sv", "cheat" | |
g_debug_bigmutant | 0 | , "sv" | |
g_debug_cbot | 0 | , "sv", "cheat" | |
g_debug_citizen | 0 | , "sv", "cheat" | |
g_debug_damage | 0 | , "sv" | |
g_debug_doors | 0 | , "sv" | |
g_debug_dynamic_difficulty | 0 | , "sv" | |
g_debug_dynamicresupplies | 0 | , "sv" | Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other items factored into the spawning. |
g_debug_grunt | 0 | , "sv", "cheat" | |
g_debug_helicopter | 0 | , "sv", "cheat" | |
g_debug_jetpack | 0 | , "sv", "cheat" | |
g_debug_jetpack_path_distance | 300 | , "sv", "cheat" | |
g_debug_major_phys_hit | 0 | , "sv" | |
g_debug_print_actions | 0 | , "sv" | |
g_debug_ragdoll_removal | 0 | , "sv", "cheat", "rep" | |
g_debug_ragdoll_visualize | 0 | , "cheat", "cl" | |
g_debug_trackpather | 0 | , "sv", "cheat" | |
g_debug_transitions | 0 | , "sv" | Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition. |
g_debug_turret | 0 | , "sv" | |
g_debug_turret_ceiling | 0 | , "sv" | |
g_debug_use | 0 | , "sv" | |
g_debug_vehiclebase | 0 | , "sv", "cheat" | |
g_debug_vehicledriver | 0 | , "sv", "cheat" | |
g_debug_vehicleexit | 0 | , "sv", "cheat" | |
g_debug_vehiclesound | 0 | , "sv", "cheat" | |
g_helicopter_bullrush_bomb_enemy_distance | 0 | , "sv" | |
g_helicopter_bullrush_bomb_speed | 850 | , "sv" | The maximum distance the player can be from the chopper before it stops firing |
g_helicopter_bullrush_bomb_time | 10 | , "sv" | |
g_helicopter_bullrush_distance | 5000 | , "sv" | |
g_helicopter_bullrush_mega_bomb_health | 0 | , "sv" | Fraction of the health of the chopper before it mega-bombs |
g_helicopter_bullrush_shoot_height | 650 | , "sv" | The maximum distance the player can be from the chopper before it stops firing |
g_helicopter_chargetime | 2 | , "sv" | How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires |
g_helicopter_idletime | 3 | , "sv" | How much time we have to wait (on average) after we fire before we can charge up again |
g_helicopter_maxfiringdist | 2500 | , "sv" | The maximum distance the player can be from the chopper before it stops firing |
g_jeepexitspeed | 100 | , "sv", "cheat" | |
g_jetpack_new_anims | 0 | , "sv", "cheat" | |
g_Language | 0 | , "sv", "rep" | |
g_ragdoll_fadespeed | 600 | , "cl" | |
g_ragdoll_maxcount | 8 | , "sv", "rep" | |
gameui_hide | cmd | ||
getpos | cmd | dump position and angles to the console | |
give | cmd | Give item to player. Arguments: <item_name> | |
gl_clear | 0 | , "cl" | |
god | cmd | Toggle. Player becomes invulnerable. | |
+graph | cmd | ||
-graph | cmd | ||
+grenade | cmd | ||
-grenade | cmd | ||
groundlist | cmd | Display ground entity list <index> | |
grunt_spawn_health | 1 | , "sv" |
H
Command | Default Value | Flags | Description |
---|---|---|---|
health | cmd | Set the player's health to whatever you want. | |
heartbeat | cmd | ||
help | cmd | Find help about a convar/concommand. | |
hideconsole | cmd | Hide the console. | |
hidehud | 0 | , "cheat", "cl" | |
hidepanel | cmd | Hides a viewport panel <name> | |
hl2_normspeed | 237 | , "sv" | |
hl2_sprintspeed | 320 | , "sv" | |
hl2_walkspeed | 150 | , "sv" | |
host_framerate | 0 | Set to lock per-frame time elapse. | |
host_limitlocal | 0 | Apply cl_cmdrate and cl_updaterate to loopback connection | |
host_map | 0 | Current map name. | |
host_playthroughid | 0 | The playthrough id of the most recently created game | |
host_profile | 0 | ||
host_runofftime | cmd | Run off some time without rendering/updating sounds | |
host_showcachemiss | 0 | Print a debug message when the client or server cache is missed. | |
host_sleep | 0 | , "cheat" | Force the host to sleep a certain number of milliseconds each frame. |
host_speeds | 0 | Show general system running times. | |
host_timescale | 1 | Prescale the clock by this amount. | |
host_writeconfig | cmd | Store current settings to config.cfg (or specified .cfg file). | |
hostname | 0 | Hostname for server. | |
hostport | 27015 | Host game server port | |
hud_airboathint_numentries | 10 | , "sv" | |
hud_autoreloadscript | 0 | , "cl" | Automatically reloads the animation script each time one is ran |
hud_drawhistory_time | 5 | , "cl" | |
hud_fastswitch | 1 | , "a", "cl" | |
hud_jeephint_numentries | 10 | , "sv" | |
hud_quickinfo | 0 | , "a", "cl" | |
hud_reloadscheme | cmd | Reloads hud layout and animation scripts. | |
hud_saytext_time | 12 | , "cl" | |
hurtme | cmd | Hurts the player. Arguments: <health to lose> |
I
Command | Default Value | Flags | Description |
---|---|---|---|
impulse | cmd | ||
incrementvar | cmd | Increment specified convar value. | |
input | cmd | input <input name> [optional value] - Send any input to whatever entity you're looking at. | |
input_named_ent | cmd | input_named_ent <entity name> <input name> [optional value] - Send any input to a named entity. | |
invnext | cmd | ||
invprev | cmd | ||
ip | 0 | Overrides IP for multihomed hosts |
J
Command | Default Value | Flags | Description |
---|---|---|---|
joy_advanced | 0 | , "cl" | |
joy_advaxisr | 0 | , "cl" | |
joy_advaxisu | 0 | , "cl" | |
joy_advaxisv | 0 | , "cl" | |
joy_advaxisx | 0 | , "cl" | |
joy_advaxisy | 0 | , "cl" | |
joy_advaxisz | 0 | , "cl" | |
joy_cc | 0 | , "a", "cl" | Enable Microsoft Common Controller settings |
joy_diagonalpov | 0 | , "a", "cl" | POV manipulator operates on diagonal axes, too. |
joy_forwardsensitivity | -1 | , "a", "cl" | |
joy_forwardthreshold | 0 | , "a", "cl" | |
joy_name | 0 | , "a", "cl" | |
joy_pitchsensitivity | 1 | , "a", "cl" | |
joy_pitchthreshold | 0 | , "a", "cl" | |
joy_sidesensitivity | -1 | , "a", "cl" | |
joy_sidethreshold | 0 | , "a", "cl" | |
joy_wingmanwarrier_centerhack | 0 | , "a", "cl" | Wingman warrior centering hack. |
joy_wingmanwarrier_turnhack | 0 | , "a", "cl" | Wingman warrior hack related to turn axes. |
joy_yawsensitivity | -1 | , "a", "cl" | |
joy_yawthreshold | 0 | , "a", "cl" | |
joyadvancedupdate | cmd | ||
joystick | 0 | , "a", "cl" | |
jpeg | cmd | Take a jpeg screenshot: jpeg <filename> <quality 1-100>. | |
jpeg_quality | 90 | jpeg screenshot quality. | |
+jump | cmd | ||
-jump | cmd |
K
Command | Default Value | Flags | Description |
---|---|---|---|
kdtree_test | cmd | Tests spatial partition for entities queries. | |
key_findbinding | cmd | Find key bound to specified command string. | |
key_listboundkeys | cmd | List bound keys with bindings. | |
key_updatelayout | cmd | Updates game keyboard layout to current windows keyboard setting. | |
kick | cmd | Kick a player by name. | |
kickid | cmd | Kick a player by userid or uniqueid, with a message. | |
kill | cmd | kills the player | |
killserver | cmd | Shutdown the server. | |
+klook | cmd | ||
-klook | cmd |
L
Command | Default Value | Flags | Description |
---|---|---|---|
lastinv | cmd | ||
+left | cmd | ||
-left | cmd | ||
light_crosshair | cmd | Show texture color at crosshair | |
linefile | cmd | Parses map leak data from .lin file | |
list | cmd | List cached servers. | |
listdemo | cmd | List demo file contents. | |
listid | cmd | Lists banned users. | |
listip | cmd | List IP addresses on the ban list. | |
listmodels | cmd | List loaded models. | |
load | cmd | Load a saved game. | |
lod_Enable | 1 | , "cl" | |
lod_TransitionDist | 800 | , "cl" | |
log | cmd | off >. | |
logaddress_add | cmd | Set address and port for remote host <ip:port>. | |
logaddress_del | cmd | Remove address and port for remote host <ip:port>. | |
logaddress_delall | cmd | Remove all udp addresses being logged to | |
logaddress_list | cmd | List all addresses currently being used by logaddress. | |
+lookdown | cmd | ||
-lookdown | cmd | ||
lookspring | 0 | , "a", "cl" | |
lookstrafe | 0 | , "a", "cl" | |
+lookup | cmd | ||
-lookup | cmd | ||
lservercfgfile | 0 | , "sv" |
M
Command | Default Value | Flags | Description |
---|---|---|---|
m_customaccel | 0 | , "a", "cl" | Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( rawmousedelta^m_customaccel_exponent ) * m_customaccel_scale + sensitivity If mode is 2, then x and y sensitivity are scaled by m_pitch and m_yaw respectively. |
m_customaccel_exponent | 1 | , "a", "cl" | Mouse move is raised to this power before being scaled by scale factor. |
m_customaccel_max | 0 | , "a", "cl" | Max mouse move scale factor, 0 for no limit |
m_customaccel_scale | 0 | , "a", "cl" | Custom mouse acceleration value. |
m_filter | 1 | , "a", "cl" | Mouse filtering (set this to 1 to average the mouse over 2 frames). |
m_forward | 1 | , "a", "cl" | Mouse forward factor. |
m_mouseaccel1 | 0 | , "a", "cl" | Windows mouse acceleration initial threshold (2x movement). |
m_mouseaccel2 | 0 | , "a", "cl" | Windows mouse acceleration secondary threshold (4x movement). |
m_mousespeed | 1 | , "a", "cl" | Windows mouse speed factor (range 1 to 20). |
m_pitch | 0 | , "a", "cl" | Mouse pitch factor. |
m_side | 0 | , "a", "cl" | Mouse side factor. |
m_yaw | 0 | , "a", "cl" | Mouse yaw factor. |
major_ambushdist | 16000 | , "sv" | |
map | cmd | Start playing on specified map. | |
map_background | cmd | Runs a map as the background to the main menu. | |
map_edit | cmd | ||
map_noareas | 0 | Disable area to area connection testing. | |
mapcyclefile | 0 | , "sv" | |
maps | cmd | Displays list of maps. | |
mat_antialias | 4 | , "matsys" | |
mat_bloom | 1 | , "cl" | |
mat_bufferprimitives | 1 | , "matsys" | |
mat_bumpbasis | 0 | ||
mat_bumpmap | 1 | , "matsys" | |
mat_camerarendertargetoverlaysize | 128 | , "cheat", "cl" | |
mat_clipz | 1 | , "cl" | |
mat_compressedtextures | 1 | , "matsys" | |
mat_configcurrent | cmd | show the current video control panel config for the material system | |
mat_crosshair | cmd | ||
mat_debug | cmd | ||
mat_debugdepth | 0 | , "matsys" | |
mat_debugdepthmode | 0 | , "matsys" | |
mat_debugdepthval | 128 | , "matsys" | |
mat_debugdepthvalmax | 256 | , "matsys" | |
mat_depthbias_decal | -262144 | , "matsys" | |
mat_depthbias_normal | 0 | , "cheat" | |
mat_diffuse | 1 | , "matsys" | |
mat_drawflat | 0 | , "cheat", "matsys" | |
mat_drawwater | 1 | , "cheat", "cl" | |
mat_dxlevel | 90 | , "matsys" | |
mat_envmapsize | 128 | ||
mat_envmaptgasize | 32 | ||
mat_fastnobump | 0 | , "matsys" | |
mat_fastspecular | 1 | Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. | |
mat_fillrate | 0 | , "cheat", "matsys" | |
mat_filterlightmaps | 1 | , "matsys" | |
mat_filtertextures | 1 | , "matsys" | |
mat_forceaniso | 16 | , "matsys" | |
mat_forcedynamic | 0 | , "cheat" | |
mat_forcehardwaresync | 1 | , "matsys" | |
mat_forcemanagedtextureintohardware | 0 | , "matsys" | |
mat_frame_sync_enable | 1 | , "cheat", "matsys" | |
mat_frame_sync_force_texture | 0 | , "cheat", "matsys" | Force frame syncing to lock a managed texture. |
mat_framebuffercopyoverlaysize | 128 | , "cl" | |
mat_fullbright | 0 | , "cheat" | |
mat_hdr_level | 0 | , "matsys" | |
mat_hsv | 0 | , "cl" | |
mat_info | cmd | Shows material system info | |
mat_leafvis | 0 | Draw wireframe of current leaf | |
mat_levelflush | 1 | ||
mat_loadtextures | 1 | ||
mat_luxels | 0 | , "cheat" | |
mat_maxframelatency | 1 | ||
mat_measurefillrate | 0 | , "cheat", "matsys" | |
mat_mipmaptextures | 1 | , "matsys" | |
mat_monitorgamma | 1 | monitor gamma (typically 2.2 for CRT and 1.7 for LCD) | |
mat_norendering | 0 | ||
mat_normalmaps | 0 | , "cheat", "matsys" | |
mat_normals | 0 | , "cheat" | |
mat_parallaxmap | 0 | , "matsys" | |
mat_picmip | 0 | , "matsys" | |
mat_proxy | 0 | , "cheat", "matsys" | |
mat_reducefillrate | 0 | , "matsys" | |
mat_reloadallmaterials | cmd | ||
mat_reloadmaterial | cmd | ||
mat_reloadtextures | cmd | ||
mat_reversedepth | 0 | , "cheat", "matsys" | |
mat_savechanges | cmd | saves current video configuration to the registry | |
mat_setvideomode | cmd | sets the width, height, windowed state of the material system | |
mat_shadowstate | 1 | ||
mat_show_texture_memory_usage | 0 | , "numeric" | Display the texture memory usage on the HUD. |
mat_showcamerarendertarget | 0 | , "cheat", "cl" | |
mat_showenvmapmask | 0 | , "matsys" | |
mat_showframebuffertexture | 0 | , "cheat", "cl" | |
mat_showlightmapcomponent | 0 | , "matsys" | 0: show normal-mapped lightmap 1: show component 1 1: show component 2 1: show component 3 |
mat_showlightmappage | -1 | ||
mat_showlowresimage | 0 | , "matsys" | |
mat_showmaterials | cmd | Show materials. | |
mat_showmaterialsverbose | cmd | ||
mat_showmiplevels | 0 | , "matsys" | |
mat_showtextures | cmd | Show textures. | |
mat_showwatertextures | 0 | , "cheat", "cl" | |
mat_skybloomamount | 1 | ||
mat_slopescaledepthbias_decal | 0 | , "matsys" | |
mat_slopescaledepthbias_normal | 0 | , "matsys" | |
mat_softwarelighting | 0 | , "matsys" | |
mat_softwareskin | 0 | ||
mat_specular | 1 | , "matsys" | Enable/Disable specularity for perf testing. Will cause a material reload upon change. |
mat_spewvertexandpixelshaders | cmd | print all vertex and pixel shaders currently loaded to the console | |
mat_stub | 0 | , "cheat", "cl" | |
mat_suppress | cmd | Supress a material from drawing | |
mat_surfaceid | 0 | ||
mat_surfacemat | 0 | ||
mat_texture_limit | -1 | , "numeric", "matsys" | If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes. |
-mat_texture_list | cmd | ||
+mat_texture_list | cmd | ||
mat_texture_list | 0 | For debugging, show a list of used textures per frame | |
mat_texture_list_all | 0 | , "numeric" | If this is nonzero, then the texture list panel will show all currently-loaded textures. |
mat_texturelist_directories | 0 | , "numeric" | |
mat_texturelist_files | 1 | , "numeric" | |
mat_trilinear | 0 | , "matsys" | |
mat_viewportscale | 1 | , "cheat" | debugging viewport scale |
mat_vsync | 1 | , "matsys" | Force sync to vertical retrace |
mat_wateroverlaysize | 128 | , "cl" | |
mat_wireframe | 0 | , "cheat" | |
mat_yuv | 0 | , "cl" | |
maxplayers | cmd | Change the maximum number of players allowed on this server. | |
+melee | cmd | ||
-melee | cmd | ||
melee_force_scale | 5 | , "sv", "rep" | |
melee_lunge_always | 0 | , "sv", "rep" | |
melee_lunge_velocity | 1200 | , "sv", "rep" | |
mem_dump | cmd | dump memory stats. | |
mem_dumpstats | 0 | Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) | |
mem_force_flush | 0 | Force cache flush of unlocked resources on every alloc | |
minisave | cmd | Saves game (for current level only!) | |
minor_spit_arc | 1 | , "sv" | |
mod_forcedata | 1 | Forces all model file data into cache on model load. | |
mortar_visualize | 0 | , "sv" | |
motdfile | 0 | , "sv" | The MOTD file to load. |
+movedown | cmd | ||
+moveleft | cmd | ||
+moveright | cmd | ||
+moveup | cmd | ||
-moveup | cmd | ||
mp_allowNPCs | 1 | , "sv", "nf" | |
mp_allowspectators | 1 | , "sv", "rep" | toggles whether the server allows spectator mode or not |
mp_autocrosshair | 1 | , "sv", "nf" | |
mp_chattime | 10 | , "sv", "rep" | amount of time players can chat after the game is over |
mp_decals | 200 | , "a" | |
mp_defaultteam | 0 | , "sv" | |
mp_facefronttime | 3 | , "sv", "rep" | After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body. |
mp_falldamage | 0 | , "sv", "nf" | |
mp_feetyawrate | 720 | , "sv", "rep" | How many degrees per second that we can turn our feet or upper body. |
mp_flashlight | 0 | , "sv", "nf" | |
mp_footsteps | 1 | , "sv", "nf" | |
mp_forcecamera | 0 | , "sv", "rep" | Restricts spectator modes for dead players |
mp_forcerespawn | 1 | , "sv", "nf" | |
mp_fraglimit | 0 | , "sv", "nf" | |
mp_friendlyfire | 0 | , "sv", "nf", "rep" | |
mp_ik | 1 | , "sv", "rep" | Use IK on in-place turns. |
mp_teamlist | 0 | , "sv", "nf" | |
mp_teamoverride | 1 | , "sv" | |
mp_teamplay | 0 | , "sv", "nf" | |
mp_timelimit | 0 | , "sv", "nf", "rep" | game time per map in minutes |
mp_weaponstay | 0 | , "sv", "nf" | |
muzzleflash_light | 1 | , "a", "cl" |
N
Command | Default Value | Flags | Description |
---|---|---|---|
name | 0 | , "a", "user", "print" | Current user name |
nav_analyze | cmd | Re-analyze the current Navigation Mesh and save it to disk. | |
nav_area_bgcolor | 0 | , "sv" | RGBA color to draw as the background color for nav areas while editing. |
nav_avoid | cmd | Toggles the 'avoid this area when possible' flag used by the AI system. | |
nav_begin_area | cmd | Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command. | |
nav_check_file_consistency | cmd | Scans the maps directory and reports any missing/out-of-date navigation files. | |
nav_check_floor | cmd | Updates the blocked/unblocked status for every nav area. | |
nav_clear_walkable_marks | cmd | Erase any previously placed walkable positions. | |
nav_compress_id | cmd | Re-orders area and ladder ID's so they are continuous. | |
nav_connect | cmd | To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first. | |
nav_coplanar_slope_limit | 0 | , "sv" | |
nav_corner_lower | cmd | Lower the selected corner of the currently marked Area. | |
nav_corner_place_on_ground | cmd | Places the selected corner of the currently marked Area on the ground. | |
nav_corner_raise | cmd | Raise the selected corner of the currently marked Area. | |
nav_corner_select | cmd | Select a corner of the currently marked Area. Use multiple times to access all four corners. | |
nav_crouch | cmd | Toggles the 'must crouch in this area' flag used by the AI system. | |
nav_delete | cmd | Deletes the currently highlighted Area. | |
nav_disconnect | cmd | To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas. | |
nav_dont_hide | cmd | Toggles the 'area is not suitable for hiding spots' flag used by the AI system. | |
nav_edit | 0 | , "sv", "cheat" | Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. |
nav_end_area | cmd | Defines the second corner of a new Area or Ladder and creates it. | |
nav_generate | cmd | Generate a Navigation Mesh for the current map and save it to disk. | |
nav_jump | cmd | Toggles the 'traverse this area by jumping' flag used by the AI system. | |
nav_ladder_flip | cmd | Flips the selected ladder's direction. | |
nav_load | cmd | Loads the Navigation Mesh for the current map. | |
nav_make_sniper_spots | cmd | Chops the marked area into disconnected sub-areas suitable for sniper spots. | |
nav_mark | cmd | Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. | |
nav_mark_unnamed | cmd | Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. | |
nav_mark_walkable | cmd | Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh. | |
nav_merge | cmd | To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command. | |
nav_no_jump | cmd | Toggles the 'dont jump in this area' flag used by the AI system. | |
nav_place_floodfill | cmd | Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area. | |
nav_place_list | cmd | Lists all place names used in the map. | |
nav_place_pick | cmd | Sets the current Place to the Place of the Area under the cursor. | |
nav_place_replace | cmd | Replaces all instances of the first place with the second place. | |
nav_precise | cmd | Toggles the 'dont avoid obstacles' flag used by the AI system. | |
nav_quicksave | 0 | , "sv", "cheat" | Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. |
nav_run | cmd | Toggles the 'traverse this area by running' flag used by the AI system. | |
nav_save | cmd | Saves the current Navigation Mesh to disk. | |
nav_set_place_mode | cmd | Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. | |
nav_show_approach_points | 0 | , "sv", "cheat" | Show Approach Points in the Navigation Mesh. |
nav_show_area_info | 0 | , "sv" | Duration in seconds to show nav area ID and attributes while editing |
nav_show_danger | 0 | , "sv", "cheat" | Show current 'danger' levels. |
nav_show_player_counts | 0 | , "sv", "cheat" | Show current player counts in each area. |
nav_slope_limit | 0 | , "sv" | The ground unit normal's Z component must be greater than this for nav areas to be generated. |
nav_snap_to_grid | 0 | , "sv" | Snap to the nav generation grid when creating new nav areas |
nav_splice | cmd | To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. | |
nav_split | cmd | To split an Area into two, align the split line using your cursor and invoke the split command. | |
nav_split_place_on_ground | 0 | , "sv" | If true, nav areas will be placed flush with the ground when split. |
nav_stand | cmd | Toggles the 'stand while hiding' flag used by the AI system. | |
nav_stop | cmd | Toggles the 'must stop when entering this area' flag used by the AI system. | |
nav_strip | cmd | Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. | |
nav_toggle_place_mode | cmd | Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. | |
nav_toggle_place_painting | cmd | Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. | |
nav_transient | cmd | Toggles the 'area is transient and may become blocked' flag used by the AI system. | |
nav_unmark | cmd | Clears the marked Area or Ladder. | |
nav_update_blocked | cmd | Updates the blocked/unblocked status for every nav area. | |
nav_use_place | cmd | If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. | |
nav_walk | cmd | Toggles the 'traverse this area by walking' flag used by the AI system. | |
nav_warp_to_mark | cmd | Warps the player to the marked area. | |
net_blockmsg | 0 | , "cheat" | 1|name> |
net_channels | cmd | Shows net channel info | |
net_chokeloop | 0 | Apply bandwidth choke to loopback packets | |
net_drawslider | 0 | Draw completion slider during signon | |
net_droppackets | 0 | , "cheat" | Drops next n packets on client |
net_fakelag | 0 | , "cheat" | Lag all incoming network data (including loopback) by this many milliseconds. |
net_fakeloss | 0 | , "cheat" | Simulate packet loss as a percentage (negative means drop 1/n packets) |
net_graph | 0 | , "a", "cl" | Draw the network usage graph |
net_graphheight | 64 | , "cl" | |
net_graphpos | 1 | , "a", "cl" | |
net_graphsolid | 1 | , "a", "cl" | |
net_maxfilesize | 16 | Maximum allowed file size for uploading in MB | |
net_maxfragments | 1280 | Max fragment bytes per packet | |
net_scale | 5 | , "a", "cl" | |
net_showdrop | 0 | Show dropped packets in console | |
net_showevents | 0 | Dump game events to console (1=client only, 2=all). | |
net_showfragments | 0 | Show netchannel fragments | |
net_showmsg | 0 | 1|name> | |
net_showpeaks | 0 | Show messages for large packets only: <size> | |
net_showsplits | 0 | Show info about packet splits | |
net_showtcp | 0 | Dump TCP stream summary to console | |
net_showudp | 0 | Dump UPD packets summary to console | |
net_start | cmd | Inits multiplayer network sockets | |
net_synctags | 0 | , "cheat" | Insert tokens into the net stream to find client/server mismatches. |
next | 0 | , "cheat" | Set to 1 to advance to next frame ( when singlestep == 1 ) |
nextdemo | cmd | Play next demo in sequence. | |
noclip | cmd | Toggle. Player becomes non-solid and flies. | |
notarget | cmd | Toggle. Player becomes hidden to NPCs. | |
npc_ammo_deplete | cmd | Subtracts half of the target's ammo | |
npc_bipass | cmd | Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at. | |
npc_combat | cmd | Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at | |
npc_conditions | cmd | Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at | |
npc_create | cmd | Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level. Arguments: {npc_class_name} | |
npc_create_aimed | cmd | Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level. Arguments: {npc_class_name} | |
npc_create_equipment | 0 | , "sv" | |
npc_destroy | cmd | Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at | |
npc_destroy_unselected | cmd | Removes all NPCs from the universe that aren't currently selected | |
npc_enemies | cmd | Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable entities drawn in green (can't get to it) Current enemy drawn in red Current target entity drawn in magenta All other entities drawn in pink Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at | |
npc_focus | cmd | Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at | |
npc_freeze | cmd | Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments: -none- | |
npc_go | cmd | Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none- | |
npc_go_do_run | 1 | , "sv" | Set whether should run on NPC go |
npc_go_random | cmd | Sends all selected NPC(s) to a random node. Arguments: -none- | |
npc_heal | cmd | Heals the target back to full health | |
npc_height_adjust | 1 | , "a", "sv" | Enable test mode for ik height adjustment |
npc_kill | cmd | Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at | |
npc_nearest | cmd | Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
npc_reset | cmd | Reloads schedules for all NPC's from their script files Arguments: -none- | |
npc_route | cmd | Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner: Blue - path to a node Cyan - detour around an object (triangulation) Red - jump Maroon - path to final target position Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at | |
npc_select | cmd | Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
npc_sentences | 0 | , "sv" | |
npc_speakall | cmd | Force the npc to try and speak all thier responses | |
npc_squads | cmd | Obsolete. Replaced by npc_combat | |
npc_steering | cmd | Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
npc_steering_all | cmd | Displays the steering obstructions of all NPCs (used to perform local avoidance) | |
npc_task_text | cmd | Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at | |
npc_tasks | cmd | Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at | |
npc_thinknow | cmd | Trigger NPC to think | |
npc_viewcone | cmd | Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
npc_vphysics | 0 | , "sv" |
O
Command | Default Value | Flags | Description |
---|---|---|---|
occupant_debug_transition | 0 | , "sv" | |
old_radiusdamage | 0 | , "sv", "rep" | |
OpenStatsPanel | cmd | Opens the stats panel from the main menu | |
option_flash_grenade | 0 | , "sv" | |
option_no_grenade_hold | 1 | , "sv" | |
overview_alpha | 1 | , "cl" | Overview map translucency. |
overview_health | 1 | , "cl" | Show player's health in map overview. |
overview_locked | 1 | , "cl" | Locks map angle, doesn't follow view angle. |
overview_mode | cmd | 1|2> | |
overview_names | 1 | , "cl" | Show player's names in map overview. |
overview_tracks | 1 | , "cl" | Show player's tracks in map overview. |
overview_zoom | cmd | Sets overview map zoom: <zoom> [ |
P
Command | Default Value | Flags | Description |
---|---|---|---|
particle_simulateoverflow | 0 | , "cheat", "cl" | Used for stress-testing particle systems. Randomly denies creation of particles. |
passenger_collision_response_threshold | 500 | , "sv" | |
passenger_impact_response_threshold | -500 | , "sv" | |
password | 0 | , "a" | Current server access password |
path | cmd | Show the engine filesystem path. | |
pause | cmd | Toggle the server pause state. | |
perfui | cmd | Show/hide the level performance tools UI. | |
perfvisualbenchmark | cmd | ||
perfvisualbenchmark_abort | cmd | ||
phonemedelay | 0 | , "cl" | Phoneme delay to account for sound system latency. |
phonemefilter | 0 | , "cl" | Time duration of box filter to pass over phonemes. |
phonemesnap | 1 | , "cl" | Don't force visemes to always consider two phonemes, regardless of duration. |
phys_impactforcescale | 1 | , "sv" | |
phys_penetration_error_time | 10 | , "sv" | Controls the duration of vphysics penetration error boxes. |
phys_pushscale | 1 | , "sv", "rep" | |
phys_speeds | 0 | , "sv" | |
phys_stressbodyweights | 5 | , "sv" | |
phys_swap | cmd | Automatically swaps the current weapon for the physcannon and back again. | |
phys_timescale | 1 | , "sv" | Scale time for physics |
phys_upimpactforcescale | 0 | , "sv" | |
physics_budget | cmd | Times the cost of each active object | |
physics_debug_entity | cmd | Dumps debug info for an entity | |
physics_highlight_active | cmd | Turns on the absbox for all active physics objects | |
physics_report_active | cmd | Lists all active physics objects | |
physics_select | cmd | Dumps debug info for an entity | |
physicsshadowupdate_render | 0 | , "sv" | |
picker | cmd | Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information | |
ping | cmd | Display ping to server. | |
pixelvis_debug | cmd | Dump debug info | |
play | cmd | Play a sound. | |
playdemo | cmd | Play a recorded demo file (.dem ). | |
player_alwaysrun | 0 | , "a", "sv" | |
player_dampen_roll_scalar | 2 | , "sv", "rep" | |
player_flashlight_power | 100 | , "sv" | |
player_grab_distance | 60 | , "sv", "cheat" | |
player_max_lift_force | 30000 | , "sv", "cheat" | |
player_max_pickup_mass | 100 | , "sv", "cheat" | |
player_max_pickup_size | 128 | , "sv", "cheat" | |
player_old_armor | 0 | , "sv" | |
player_showpredictedposition | 0 | , "sv" | |
player_showpredictedposition_timestep | 1 | , "sv" | |
player_sprint_enabled | 0 | , "sv" | |
player_squad_double_tap_time | 0 | , "sv" | |
player_squad_transient_commands | 1 | , "sv", "rep" | |
player_switch_weapons_on_found_ammo | 0 | , "a", "sv" | |
playflush | cmd | Play a sound, reloading from disk in case of changes. | |
playgamesound | cmd | Play a sound from the game sounds txt file | |
playsoundscape | cmd | Forces a soundscape to play | |
playvol | cmd | Play a sound at a specified volume. | |
plugin_load | cmd | plugin_load <filename> : loads a plugin | |
plugin_pause | cmd | plugin_pause <index> : pauses a loaded plugin | |
plugin_pause_all | cmd | pauses all loaded plugins | |
plugin_print | cmd | Prints details about loaded plugins | |
plugin_unload | cmd | plugin_unload <index> : unloads a plugin | |
plugin_unpause | cmd | plugin_unpause <index> : unpauses a disabled plugin | |
plugin_unpause_all | cmd | unpauses all disabled plugins | |
+policeradio | cmd | ||
-policeradio | cmd | ||
progress_enable | cmd | ||
prop_crosshair | cmd | Shows name for prop looking at | |
prop_debug | cmd | Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. | |
props_break_max_pieces | -1 | , "matsys" | |
pwatchent | -1 | , "cheat", "cl" | Entity to watch for prediction system changes. |
pwatchvar | 0 | , "cheat", "cl" | Entity variable to watch in prediction system for changes. |
Q
Command | Default Value | Flags | Description |
---|---|---|---|
quad_charge | 1 | , "sv", "cheat" | |
quad_debug_shockwave | 0 | , "sv" | |
quad_melee | 1 | , "sv", "cheat" | |
quad_shockwave | 1 | , "sv", "cheat" | |
quit | cmd | Exit the engine. | |
quti | cmd | Exit the engine. |
R
Command | Default Value | Flags | Description |
---|---|---|---|
r_3dnow | cmd | ||
r_3dsky | 1 | , "cheat", "cl" | Enable the rendering of 3d sky boxes |
r_AirboatPitchCurveLinear | 60 | , "cheat", "cl" | |
r_AirboatPitchCurveZero | 25 | , "cheat", "cl" | |
r_AirboatRollCurveLinear | 120 | , "cheat", "cl" | |
r_AirboatRollCurveZero | 90 | , "cheat", "cl" | |
r_AirboatViewBlendTo | 1 | , "cheat", "cl" | |
r_AirboatViewBlendToScale | 0 | , "cheat", "cl" | |
r_AirboatViewBlendToTime | 1 | , "cheat", "cl" | |
r_AirboatViewDampenDamp | 1 | , "sv", "cheat", "nf", "rep" | |
r_AirboatViewDampenFreq | 7 | , "sv", "cheat", "nf", "rep" | |
r_AirboatViewZHeight | 0 | , "sv", "cheat", "nf", "rep" | |
r_ambientlightingonly | 0 | , "cheat" | Set this to 1 to light models with only ambient lighting (and no static lighting). |
r_aspectratio | 0 | , "a", "cheat" | |
r_avglight | 1 | ||
r_avglightmap | 0 | ||
r_cheapwaterend | cmd | ||
r_cheapwaterstart | cmd | ||
r_cleardecals | cmd | Usage r_cleardecals <permanent>. | |
r_ClipAreaPortals | 1 | , "cheat" | |
r_colorstaticprops | 0 | , "cheat" | |
r_debugcheapwater | 0 | , "cheat", "cl" | |
r_debugrandomstaticlighting | 0 | , "cheat" | Set to 1 to make all static lighting red for debugging. Must restart for change to take affect. |
r_decal_cullsize | 5 | Decals under this size in pixels are culled | |
r_decals | 2048 | ||
r_decalstaticprops | 1 | Decal static props test | |
r_DispBuildable | 0 | , "cheat" | |
r_DispDrawAxes | 0 | ||
r_DispEnableLOD | 0 | ||
r_DispFullRadius | 400 | Radius within which a displacement will stay at its highest LOD | |
r_DispLockLOD | 0 | ||
r_DispRadius | 500 | ||
r_DispSetLOD | 0 | ||
r_DispTolerance | 5 | ||
r_DispUpdateAll | 0 | ||
r_DispUseStaticMeshes | 1 | , "cheat" | High end machines use static meshes. Low end machines use temp meshes. |
r_DispWalkable | 0 | , "cheat" | |
r_DoCovertTransitions | 1 | , "numeric", "cl" | |
r_dopixelvisibility | 1 | , "cl" | |
r_drawbatchdecals | 1 | Render decals batched. | |
r_DrawBeams | 1 | , "cheat", "cl" | |
r_drawbrushmodels | 1 | , "cheat" | Render brush models. |
r_drawclipbrushes | 0 | , "cheat" | Draw clip brushes |
r_drawdecals | 1 | , "cheat" | Render decals. |
r_drawdetailprops | 1 | , "matsys" | |
r_DrawDisp | 1 | , "cheat" | Toggles rendering of displacment maps |
r_drawentities | 1 | , "cheat" | |
r_drawflecks | 1 | , "matsys" | |
r_drawfullskybox | 1 | , "cheat" | |
r_drawleaf | -1 | , "cheat" | Draw the specified leaf. |
r_drawlightcache | 0 | , "cheat" | 0: off 1: draw light cache entries 2: draw rays |
r_drawlightinfo | 0 | , "cheat" | |
r_drawlights | 0 | , "cheat" | |
r_drawmodeldecals | 1 | ||
r_DrawModelLightOrigin | 0 | , "cheat" | |
r_drawmodelstatsoverlay | 0 | , "cheat" | |
r_drawmodelstatsoverlaydistance | 500 | , "cheat" | |
r_drawmodelstatsoverlaymax | 1 | , "a" | time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 |
r_drawmodelstatsoverlaymin | 0 | , "a" | time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 |
r_drawopaquerenderables | 1 | , "cheat", "cl" | |
r_drawopaqueworld | 1 | , "cheat", "cl" | |
r_drawothermodels | 1 | , "cheat", "cl" | |
r_drawparticles | 1 | , "cheat", "cl" | Enable/disable particle rendering |
r_drawpixelvisibility | 0 | , "cl" | Show the occlusion proxies |
r_DrawPortals | 0 | , "cheat" | |
r_DrawRain | 1 | , "cheat", "cl" | Enable/disable rain rendering. |
r_drawrenderboxes | 0 | , "cheat", "cl" | |
r_drawropes | 1 | , "cheat", "cl" | |
r_drawskybox | 1 | , "cheat" | |
r_DrawSpecificStaticProp | -1 | ||
r_drawsprites | 1 | , "cheat", "cl" | |
r_drawstaticprops | 1 | , "cheat" | |
r_drawtranslucentrenderables | 1 | , "cheat", "cl" | |
r_drawtranslucentworld | 1 | , "cheat" | |
r_drawvgui | 1 | , "cheat" | Enable the rendering of vgui panels |
r_drawviewmodel | 1 | , "cheat", "cl" | |
r_drawworld | 1 | , "cheat" | Render the world. |
r_dynamic | 1 | ||
r_eyeglintlodpixels | 20 | The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. | |
r_eyegloss | 1 | , "a" | |
r_eyemove | 1 | , "a" | |
r_eyes | 1 | ||
r_eyeshift_x | 0 | , "a" | |
r_eyeshift_y | 0 | , "a" | |
r_eyeshift_z | 0 | , "a" | |
r_eyesize | 0 | , "a" | |
r_eyewaterepsilon | 7 | , "cheat", "cl" | |
r_farz | -1 | , "cheat", "cl" | Override the far clipping plane. -1 means to use the value in env_fog_controller. |
r_fastzreject | 1 | Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings | |
r_flashlightconstant | 0 | , "cheat", "cl" | |
r_flashlightdrawfrustum | 0 | , "cl" | |
r_flashlightdrawfrustumbbox | 0 | ||
r_flashlightdrawsweptbbox | 0 | ||
r_flashlightfar | 750 | , "cheat", "cl" | |
r_flashlightfov | 45 | , "cheat", "cl" | |
r_flashlightlinear | 100 | , "cheat", "cl" | |
r_flashlightlockposition | 0 | , "cheat", "cl" | |
r_flashlightmodels | 1 | , "cl" | |
r_flashlightnear | 1 | , "cheat", "cl" | |
r_flashlightnodraw | 0 | ||
r_flashlightoffsetx | 10 | , "cheat", "cl" | |
r_flashlightoffsety | -20 | , "cheat", "cl" | |
r_flashlightoffsetz | 24 | , "cheat", "cl" | |
r_flashlightquadratic | 0 | , "cheat", "cl" | |
r_flashlightvisualizetrace | 0 | , "cheat", "cl" | |
r_flex | 1 | ||
r_flushlod | cmd | Flush and reload LODs. | |
r_ForceRestore | 0 | ||
r_ForceWaterLeaf | 1 | , "cl" | Enable for optimization to water - considers view in leaf under water for purposes of culling |
r_frustumcullworld | 1 | ||
r_JeepFOV | 90 | , "cheat", "cl" | |
r_JeepViewBlendTo | 1 | , "cheat", "cl" | |
r_JeepViewBlendToScale | 0 | , "cheat", "cl" | |
r_JeepViewBlendToTime | 1 | , "cheat", "cl" | |
r_JeepViewDampenDamp | 1 | , "sv", "cheat", "nf", "rep" | |
r_JeepViewDampenFreq | 7 | , "sv", "cheat", "nf", "rep" | |
r_JeepViewZHeight | 10 | , "sv", "cheat", "nf", "rep" | |
r_lightaverage | 1 | Activates/deactivate light averaging | |
r_lightcache_numambientsamples | 162 | number of random directions to fire rays when computing ambient lighting | |
r_lightcachecenter | 1 | , "cheat" | |
r_lightinterp | 5 | Controls the speed of light interpolation, 0 turns off interpolation | |
r_lightmap | -1 | ||
r_lightstyle | -1 | ||
r_lockpvs | 0 | , "cheat" | Lock the PVS so you can fly around and inspect what is being drawn. |
r_lod | -1 | ||
r_lod_noupdate | 0 | ||
r_mapextents | 16384 | , "cheat", "cl" | Set the max dimension for the map. This determines the far clipping plane |
r_maxdlights | 32 | ||
r_maxmodeldecal | 50 | ||
r_maxnewsamples | 6 | ||
r_maxsampledist | 128 | ||
r_minnewsamples | 3 | ||
r_mmx | cmd | ||
r_modellodscale | 1 | , "studio" | 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models |
r_modelwireframedecal | 0 | , "cheat" | |
r_newflashlight | 1 | , "cheat", "cl" | |
r_newproplighting | 0 | ||
r_nohw | 0 | , "cheat" | |
r_norefresh | 0 | ||
r_nosw | 0 | , "cheat" | |
r_novis | 0 | , "cheat" | Turn off the PVS. |
r_occludeemaxarea | 0 | Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. | |
r_occluderminarea | 0 | Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. | |
r_occludermincount | 0 | At least this many occluders will be used, no matter how big they are. | |
r_occlusion | 1 | Activate/deactivate the occlusion system. | |
r_occlusionspew | 0 | Activate/deactivates spew about what the occlusion system is doing. | |
r_overlayfademax | 2000 | , "matsys" | |
r_overlayfademin | 1750 | , "matsys" | |
r_overlaywireframe | 0 | ||
r_PhysPropStaticLighting | 1 | , "cl" | |
r_pixelvis_partial | 1 | , "cl" | |
r_portalscloseall | 0 | ||
r_portalsopenall | 0 | ||
r_PortalTestEnts | 1 | , "cheat", "cl" | Clip entities against portal frustums. |
r_printdecalinfo | cmd | ||
r_propsmaxdist | 1200 | , "cl" | Maximum visible distance |
r_radiosity | 4 | 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 samples for everything else | |
r_rainalpha | 0 | , "cl" | |
r_rainalphapow | 0 | , "cl" | |
r_raindensity | 0 | , "cl" | |
r_RainHack | 0 | , "cl" | |
r_rainlength | 0 | , "cl" | |
r_RainProfile | 0 | , "cl" | Enable/disable rain profiling. |
r_RainRadius | 1500 | , "cl" | |
r_RainSideVel | 130 | , "cl" | How much sideways velocity rain gets. |
r_RainSimulate | 1 | , "cl" | Enable/disable rain simulation. |
r_rainspeed | 600 | , "cl" | |
r_RainSplashPercentage | 20 | , "cl" | |
r_rainwidth | 0 | , "cl" | |
r_renderoverlayfragment | 1 | ||
r_rootlod | 0 | Root LOD | |
r_ropebatch | 1 | , "cl" | |
r_ropetranslucent | 1 | , "cl" | |
r_screenfademaxsize | 0 | , "matsys" | |
r_screenfademinsize | 0 | , "matsys" | |
r_screenoverlay | cmd | ||
r_sequence_debug | 0 | , "cl" | |
r_shadowangles | cmd | Set shadow angles | |
r_shadowblobbycutoff | cmd | some shadow stuff | |
r_shadowcolor | cmd | Set shadow color | |
r_shadowdir | cmd | Set shadow direction | |
r_shadowdist | cmd | Set shadow distance | |
r_shadowids | 0 | , "cheat" | |
r_shadowmaxrendered | 32 | , "cl" | |
r_shadowrendertotexture | 1 | ||
r_shadows | 1 | ||
r_shadowwireframe | 0 | , "cheat" | |
r_showenvcubemap | 0 | , "cheat" | |
r_skin | 0 | ||
r_skybox | 1 | , "cheat", "cl" | Enable the rendering of sky boxes |
r_snapportal | -1 | ||
r_spray_lifetime | 2 | Number of rounds player sprays are visible | |
r_SprinklerSideVel | 600 | , "cl" | |
r_sse | cmd | ||
r_sse2 | cmd | ||
r_staticpropinfo | 0 | ||
r_teeth | 1 | ||
r_TransitionSensitivity | 6 | , "cl" | Controls when LODs are changed. Lower numbers cause more overt LOD transitions. |
r_updaterefracttexture | 1 | , "cl" | |
r_vehicleBrakeRate | 1 | , "sv", "cheat" | |
r_vehicleDrawDebug | 0 | , "sv", "cheat" | |
r_VehicleViewClamp | 1 | , "cheat", "cl" | |
r_VehicleViewDampen | 1 | , "sv", "cheat", "nf", "rep" | |
r_visocclusion | 0 | Activate/deactivate wireframe rendering of what the occlusion system is doing. | |
r_visualizelighttraces | 0 | , "cheat" | |
r_visualizelighttracesshowfulltrace | 0 | , "cheat" | |
r_visualizeproplightcaching | 0 | , "cl" | |
r_visualizetraces | 0 | , "cheat" | |
r_WaterDrawReflection | 1 | , "cl" | Enable water reflection |
r_WaterDrawRefraction | 1 | , "cl" | Enable water refraction |
r_waterforceexpensive | 0 | ||
r_waterforcereflectentities | 0 | ||
r_worldlightmin | 0 | ||
r_worldlights | 2 | number of world lights to use per vertex | |
rate | 30000 | , "user" | Max bytes/sec the host can receive data |
rcon | cmd | Issue an rcon command. | |
rcon_address | 0 | Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) | |
rcon_password | 0 | remote console password. | |
recompute_speed | cmd | Recomputes clock speed (for debugging purposes). | |
record | cmd | Record a demo. | |
+reload | cmd | ||
-reload | cmd | ||
reload | cmd | Reload the most recent saved game (add setpos to jump to current view position on reload). | |
removeid | cmd | Remove a user ID from the ban list. | |
removeip | cmd | Remove an IP address from the ban list. | |
replaydelay | 0 | , "sv" | |
report_entities | cmd | Lists all entities | |
report_simthinklist | cmd | Lists all simulating/thinking entities | |
report_soundpatch | cmd | reports sound patch count | |
report_soundpatch | cmd | reports sound patch count | |
report_touchlinks | cmd | Lists all touchlinks | |
restart | cmd | Restart the game on the same level (add setpos to jump to current view position on restart). | |
retry | cmd | Retry connection to last server. | |
revert | cmd | Revert convars to their default values. | |
+right | cmd | ||
-right | cmd | ||
room_type | 0 | , "demo" | |
rope_averagelight | 1 | , "cl" | Makes ropes use average of cubemap lighting instead of max intensity. |
rope_collide | 1 | , "cl" | Collide rope with the world |
rope_drawlines | 0 | , "cl" | |
rope_shake | 0 | , "cl" | |
rope_smooth | 1 | , "cl" | Do an antialiasing effect on ropes |
rope_smooth_enlarge | 1 | , "cl" | How much to enlarge ropes in screen space for antialiasing effect |
rope_smooth_maxalpha | 0 | , "cl" | Alpha for rope antialiasing effect |
rope_smooth_maxalphawidth | 1 | , "cl" | |
rope_smooth_minalpha | 0 | , "cl" | Alpha for rope antialiasing effect |
rope_smooth_minwidth | 0 | , "cl" | When using smoothing, this is the min screenspace width it lets a rope shrink to |
rope_subdiv | 2 | , "cl" | Rope subdivision amount |
rope_wind_dist | 1000 | , "cl" | Don't use CPU applying small wind gusts to ropes when they're past this distance. |
S
Command | Default Value | Flags | Description |
---|---|---|---|
save | cmd | Saves current game. | |
say | cmd | Display player message | |
say_team | cmd | Display player message to team | |
scene_allowoverrides | 1 | , "sv" | When playing back a choreographed scene, allow per-model expression overrides. |
scene_flatturn | 1 | , "sv" | |
scene_flush | cmd | Flush all .vcds from the cache and reload from disk. | |
scene_forcecombined | 0 | , "sv" | When playing back, force use of combined .wav files even in english. |
scene_maxcaptionradius | 1200 | , "sv" | Only show closed captions if recipient is within this many units of speaking actor (0==disabled). |
scene_print | 0 | , "sv" | When playing back a scene, print timing and event info to console. |
scene_showfaceto | 0 | , "a", "sv" | When playing back, show the directions of faceto events. |
scene_showlook | 0 | , "a", "sv" | When playing back, show the directions of look events. |
scene_showmoveto | 0 | , "a", "sv" | When moving, show the end location. |
+score | cmd | ||
scr_centertime | 2 | , "cl" | |
screenshot | cmd | Take a screenshot. | |
sensitivity | 8 | , "a", "cl" | Mouse sensitivity. |
servercfgfile | 0 | , "sv" | |
setang | cmd | Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). | |
setinfo | cmd | Addes a new user info value | |
setmaster | cmd | ||
setmodel | cmd | Changes's player's model | |
setpause | cmd | Set the pause state of the server. | |
setpos | cmd | Move player to specified origin (must have sv_cheats). | |
shake | cmd | Shake the screen. | |
shake_show | 0 | , "cl" | Displays a list of the active screen shakes. |
shake_stop | cmd | Stops all active screen shakes. | |
show_paused_panel | 1 | , "cl" | |
+showbudget | cmd | ||
+showbudget_texture | cmd | ||
showbudget_texture | 0 | Enable the texture budget panel. | |
+showbudget_texture_global | cmd | ||
showhitlocation | 0 | , "sv" | |
showinfo | cmd | Shows a info panel: <type> <title> <message> [<command>] | |
showpanel | cmd | Shows a viewport panel <name> | |
showparticlecounts | 0 | , "cl" | Display number of particles drawn per frame |
+showscores | cmd | ||
showsniperdist | 0 | , "sv" | |
showsniperlines | 0 | , "sv" | |
showstats | cmd | Shows the stats for a given score file | |
showtriggers | 0 | , "sv", "cheat" | Shows trigger brushes |
showtriggers_toggle | cmd | Toggle show triggers | |
+showvprof | cmd | ||
singlestep | 0 | , "cheat" | Run engine in single step mode ( set next to 1 to advance a frame ) |
sk_airboat_drain_rate | 10 | , "sv" | |
sk_airboat_max_ammo | 100 | , "sv" | |
sk_airboat_recharge_rate | 15 | , "sv" | |
sk_ally_regen_time | 0 | , "sv" | Time taken for an ally to regenerate a point of health. |
sk_apc_health | 750 | , "sv" | |
sk_bigmutant_dmg_charge | 10 | , "sv", "cheat" | |
sk_bigmutant_dmg_shockwave | 15 | , "sv", "cheat" | |
sk_bigmutant_dmg_shove | 10 | , "sv", "cheat" | |
sk_bot_dmg_dive | 10 | , "sv", "cheat" | |
sk_bot_health | 50 | , "sv", "cheat" | |
sk_bullseye_health | 0 | , "sv" | |
sk_ceiling_turret_health | 100 | , "sv", "cheat" | |
sk_citizen_giveammo_player_delay | 10 | , "sv" | |
sk_citizen_heal_ally | 30 | , "sv" | |
sk_citizen_heal_ally_delay | 20 | , "sv" | |
sk_citizen_heal_ally_min_pct | 0 | , "sv" | |
sk_citizen_heal_player | 25 | , "sv" | |
sk_citizen_heal_player_delay | 25 | , "sv" | |
sk_citizen_heal_player_min_forced | 10 | , "sv" | |
sk_citizen_heal_player_min_pct | 0 | , "sv" | |
sk_citizen_health | 25 | , "sv" | |
sk_citizen_player_stare_dist | 72 | , "sv" | |
sk_citizen_player_stare_time | 1 | , "sv" | |
sk_citizen_stare_heal_time | 5 | , "sv" | |
sk_crow_health | 1 | , "sv" | |
sk_crow_melee_dmg | 0 | , "sv" | |
sk_dmg_homer_grenade | 20 | , "sv" | |
sk_dmg_pathfollower_grenade | 0 | , "sv" | |
sk_dynamic_resupply_modifier | 1 | , "sv" | |
sk_elite_grunt_head_mult | 1 | , "sv", "cheat" | |
sk_elite_grunt_health | 125 | , "sv", "cheat" | |
sk_elite_grunt_kick | 15 | , "sv", "cheat" | |
sk_flashgrenade_radius | 0 | , "sv" | |
sk_fraggrenade_radius | 250 | , "sv", "cheat" | |
sk_grenade_spit_poison_dmg | 5 | , "sv", "cheat" | |
sk_grunt_assault_rifle_health | 50 | , "sv", "cheat" | |
sk_grunt_health | 50 | , "sv", "cheat" | |
sk_grunt_jetpack_health | 30 | , "sv", "cheat" | |
sk_grunt_kick | 10 | , "sv", "cheat" | |
sk_grunt_pistol_health | 30 | , "sv", "cheat" | |
sk_grunt_scattergun_health | 40 | , "sv", "cheat" | |
sk_healthcharger | 50 | , "sv", "cheat" | |
sk_healthkit | 25 | , "sv", "cheat" | |
sk_healthmega | 100 | , "sv" | |
sk_healthvial | 10 | , "sv", "cheat" | |
sk_helicopter_burstcount | 12 | , "sv" | How many shot bursts to fire after charging up. The bigger the number, the longer the firing is |
sk_helicopter_drone_speed | 450 | , "sv" | How fast does the zapper drone move? |
sk_helicopter_firingcone | 2 | , "sv" | The angle in degrees of the cone in which the shots will be fired |
sk_helicopter_grenadedamage | 30 | , "sv", "cheat" | The amount of damage the helicopter grenade deals. |
sk_helicopter_grenadeforce | 55000 | , "sv", "cheat" | The physics force that the helicopter grenade exerts. |
sk_helicopter_grenaderadius | 275 | , "sv", "cheat" | The damage radius of the helicopter grenade. |
sk_helicopter_health | 5600 | , "sv" | |
sk_helicopter_roundsperburst | 1 | , "sv" | How many shots to fire in a single burst |
sk_homer_grenade_radius | 100 | , "sv" | |
sk_jeep_gauss_damage | 15 | , "sv" | |
sk_mutant_major_bite_dmg | 15 | , "sv", "cheat" | |
sk_mutant_major_health | 100 | , "sv", "cheat" | |
sk_mutant_major_slash_dmg | 10 | , "sv", "cheat" | |
sk_mutant_major_slash_dmg_heavy | 15 | , "sv", "cheat" | |
sk_mutant_minor_bite_dmg | 10 | , "sv", "cheat" | |
sk_mutant_minor_health | 25 | , "sv", "cheat" | |
sk_mutant_minor_spit_dmg | 5 | , "sv", "cheat" | |
sk_npc_arm | 1 | , "sv", "cheat" | |
sk_npc_chest | 1 | , "sv", "cheat" | |
sk_npc_dmg_helicopter | 6 | , "sv" | Damage helicopter shots deal to everything but the player |
sk_npc_dmg_helicopter_to_plr | 3 | , "sv" | Damage helicopter shots deal to the player |
sk_npc_head | 8 | , "sv", "cheat" | |
sk_npc_head_helmet | 1 | , "sv", "cheat" | |
sk_npc_leg | 1 | , "sv", "cheat" | |
sk_npc_stomach | 1 | , "sv", "cheat" | |
sk_pathfollower_grenade_radius | 0 | , "sv" | |
sk_player_arm | 1 | , "sv", "cheat" | |
sk_player_chest | 1 | , "sv", "cheat" | |
sk_player_head | 3 | , "sv", "cheat" | |
sk_player_leg | 1 | , "sv", "cheat" | |
sk_player_stomach | 1 | , "sv", "cheat" | |
skill | 3 | , "a" | Game skill level (1-3). |
slist | cmd | List servers on your LAN. | |
slot0 | cmd | ||
slot1 | cmd | ||
slot10 | cmd | ||
slot2 | cmd | ||
slot3 | cmd | ||
slot4 | cmd | ||
slot5 | cmd | ||
slot6 | cmd | ||
slot7 | cmd | ||
slot8 | cmd | ||
slot9 | cmd | ||
smoothstairs | 1 | , "sv", "rep" | Smooth player eye z coordinate when climbing stairs. |
snapto | cmd | ||
snd_async_fullyasync | 0 | All playback is fully async (sound doesn't play until data arrives). | |
snd_async_spew_blocking | 0 | Spew message to console any time async sound loading blocks on file i/o. | |
snd_digital_surround | 0 | , "a" | |
snd_disable_mixer_duck | 0 | ||
snd_duckerattacktime | 0 | , "a" | |
snd_duckerreleasetime | 2 | , "a" | |
snd_duckerthreshold | 0 | , "a" | |
snd_ducktovolume | 0 | , "a" | |
snd_flushasync | cmd | Flush all async .wav data | |
snd_foliage_db_loss | 4 | ||
snd_gain | 1 | ||
snd_gain_max | 1 | ||
snd_gain_min | 0 | ||
snd_memasync | cmd | Show async memory stats | |
snd_mixahead | 0 | , "a" | |
snd_mixvol | cmd | Set named Mixgroup to mix volume. | |
snd_musicvolume | 0 | , "a" | Music volume |
snd_noextraupdate | 0 | ||
snd_obscured_gain_dB | -2 | , "cheat" | |
snd_pitchquality | 1 | , "a" | |
snd_profile | 0 | , "demo" | |
snd_rebuildaudiocache | cmd | Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists | |
snd_refdb | 60 | ||
snd_refdist | 36 | ||
snd_restart | cmd | Restart sound system. | |
snd_show | 0 | , "cheat" | Show sounds info |
snd_showclassname | 0 | ||
snd_showmixer | 0 | ||
snd_showstart | 0 | , "cheat" | |
snd_soundmixer | 0 | ||
snd_surround_speakers | 2 | ||
snd_visualize | 0 | , "cheat" | Show sounds location in world |
snd_vox_captiontrace | 0 | Shows sentence name for sentences which are set not to show captions. | |
snd_vox_globaltimeout | 300 | ||
snd_vox_sectimetout | 300 | ||
snd_vox_seqtimetout | 300 | ||
snd_writemanifest | cmd | If running a game, outputs the precache manifest for the current level | |
sndplaydelay | cmd | ||
sniperspeak | 0 | , "sv" | |
sniperviewdist | 6000 | , "sv" | |
soundfade | cmd | Fade client volume. | |
soundinfo | cmd | Describe the current sound device. | |
soundlist | cmd | List all known sounds. | |
soundlist_playing | cmd | List all playing sounds | |
soundpatch_captionlength | 2 | , "sv", "rep" | How long looping soundpatch captions should display for. |
soundscape_fadetime | 3 | , "cl" | Time to crossfade sound effects between soundscapes |
soundscape_flush | cmd | Flushes the server & client side soundscapes | |
speak | cmd | Play a constructed sentence. | |
spec_mode | cmd | Set spectator mode | |
spec_next | cmd | Spectate next player | |
spec_player | cmd | Spectate player by name | |
spec_pos | cmd | dump position and angles to the console | |
spec_prev | cmd | Spectate previous player | |
spec_scoreboard | 0 | , "a", "cl" | |
spec_track | 0 | , "cl" | Tracks an entity in spec mode |
+speed | cmd | ||
spike | cmd | generates a fake spike | |
srctvport | 27020 | Host SrcTV port | |
startdemos | cmd | Play demos in demo sequence. | |
startmovie | cmd | Start recording movie frames. | |
startupmenu | cmd | Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode. | |
stats | cmd | Prints server performance variables | |
status | cmd | Display map and connection status. | |
step_spline | 0 | , "sv" | |
stop | cmd | Finish recording demo. | |
stopdemo | cmd | Stop playing back a demo. | |
stopsound | cmd | ||
stopsoundscape | cmd | Stops all soundscape processing and fades current looping sounds | |
+strafe | cmd | ||
-strafe | cmd | ||
stuffcmds | cmd | Parses and stuffs command line + commands to command buffer. | |
suitvolume | 0 | , "a", "sv" | |
surfaceprop | cmd | Reports the surface properties at the cursor | |
sv_accelerate | 10 | , "sv", "nf", "rep" | |
sv_airaccelerate | 10 | , "sv", "nf", "rep" | |
sv_allowdownload | 1 | Allow clients to download files | |
sv_allowupload | 1 | Allow clients to upload customizations files | |
sv_alltalk | 0 | , "sv", "nf" | Players can hear all other players, no team restrictions |
sv_alternateticks | 0 | , "matsys" | |
sv_autojump | 0 | , "sv" | |
sv_autoladderdismount | 1 | , "sv", "rep" | Automatically dismount from ladders when you reach the end (don't have to +USE). |
sv_autosave | 1 | , "sv" | Set to 1 to save game on level transition. Does not affect autosave triggers. |
sv_backspeed | 0 | , "a", "sv", "rep" | How much to slow down backwards motion |
sv_bounce | 0 | , "sv", "nf", "rep" | Bounce multiplier for when physically simulated objects collide with other objects. |
sv_cacheencodedents | 1 | If set to 1, does an optimization to prevent extra SendTable_Encode calls. | |
sv_cheats | 0 | , "nf", "rep" | Allow cheats on server |
sv_consistency | 1 | , "rep" | Whether the server enforces file consistency for critical files |
sv_contact | 0 | Contact email for server sysop | |
sv_debug_player_use | 0 | , "sv", "rep" | Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success |
sv_debugmanualmode | 0 | Make sure entities correctly report whether or not their network data has changed. | |
sv_debugresponses | 0 | , "sv" | Show verbose matching output (1 for simple, 2 for rule scoring) |
sv_deltaprint | 0 | Print accumulated CalcDelta profiling data (only if sv_deltatime is on) | |
sv_deltatime | 0 | Enable profiling of CalcDelta calls | |
sv_downloadurl | 0 | , "rep" | Location from which clients can download missing files |
sv_dumpresponses | 0 | , "sv" | Dump all response_rules.txt and rules (requires restart) |
sv_enableoldqueries | 1 | Enable support for old style (HL1) server queries | |
sv_filterban | 1 | Set packet filtering by IP mode | |
sv_findsoundname | cmd | Find sound names which reference the specified wave files. | |
sv_footsteps | 1 | , "sv", "nf", "rep" | Play footstep sound for players |
sv_forcepreload | 0 | , "a" | Force server side preloading. |
sv_friction | 4 | , "sv", "nf", "rep" | World friction. |
sv_gravity | 600 | , "sv", "nf", "rep" | World gravity. |
sv_infinite_aux_power | 0 | , "sv", "cheat" | |
sv_instancebaselines | 1 | Enable instanced baselines. Saves network overhead. | |
sv_ladderautomountdot | 0 | , "sv", "rep" | When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis. |
sv_lan | 0 | Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc. ) | |
sv_log_onefile | 0 | , "a" | Log server information to only one file. |
sv_logbans | 0 | , "a" | Log server bans in the server logs. |
sv_logblocks | 0 | If true when log when a query is blocked (can cause very large log files) | |
sv_logdownloadlist | 1 | ||
sv_logecho | 1 | , "a" | Echo log information to the console. |
sv_logfile | 1 | , "a" | Log server information in the log file. |
sv_logsdir | 0 | , "a" | Folder in the game directory where server logs will be stored. |
sv_massreport | 0 | , "sv" | |
sv_max_queries_sec | 3 | Maximum queries per second to respond to from a single IP address. | |
sv_max_queries_sec_global | 60 | Maximum queries per second to respond to from anywhere. | |
sv_max_queries_window | 30 | Window over which to average queries per second averages. | |
sv_maxrate | 0 | Max bandwidth rate allowed on server, 0 == unlimited | |
sv_maxspeed | 320 | , "sv", "nf", "rep" | |
sv_maxunlag | 1 | , "sv" | Maximum lag compensation in seconds |
sv_maxupdaterate | 60 | Maximum updates per second that the server will allow | |
sv_maxvelocity | 3500 | , "sv", "rep" | Maximum speed any ballistically moving object is allowed to attain per axis. |
sv_minrate | 0 | Min bandwidth rate allowed on server, 0 == unlimited | |
sv_minupdaterate | 10 | Minimum updates per second that the server will allow | |
sv_netvisdist | 10000 | , "sv", "cheat" | Test networking visibility distance |
sv_noclipaccelerate | 5 | , "a", "sv", "nf", "rep" | |
sv_noclipduringpause | 0 | , "sv", "cheat", "rep" | If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). |
sv_noclipspeed | 5 | , "a", "sv", "nf", "rep" | |
sv_npc_talker_maxdist | 1024 | , "sv" | NPCs over this distance from the player won't attempt to speak. |
sv_password | 0 | , "nf", "prot" | Server password for entry into multiplayer games |
sv_pausable | 0 | , "nf" | Is the server pausable. |
sv_precachegeneric | cmd | Usage: sv_precachegeneric <name> [ preload ] Add file to precache list. | |
sv_precacheinfo | cmd | Show precache info. | |
sv_precachemodel | cmd | Usage: sv_precachemodel <name> [ preload ] Add model to precache list. | |
sv_precachesound | cmd | Usage: sv_precachesound <name> [ preload ] Add sound to precache list. | |
sv_pushaway_clientside_size | 15 | , "sv", "rep" | Minimum size of pushback objects |
sv_rcon_banpenalty | 0 | Number of minutes to ban users who fail rcon authentication | |
sv_rcon_maxfailures | 10 | Max number of times a user can fail rcon authentication before being banned | |
sv_rcon_minfailures | 5 | Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned | |
sv_rcon_minfailuretime | 30 | Number of seconds to track failed rcon authentications | |
sv_region | -1 | The region of the world to report this server in. | |
sv_robust_explosions | 1 | , "sv", "rep" | |
sv_rollangle | 0 | , "sv", "nf", "rep" | Max view roll angle |
sv_rollspeed | 200 | , "sv", "nf", "rep" | |
sv_sendtables | 0 | Force full sendtable sending path. | |
sv_show_crosshair_target | 0 | , "sv" | |
sv_showhitboxes | -1 | , "sv", "cheat" | Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only). |
sv_showladders | 0 | , "sv" | Show bbox and dismount points for all ladders (must be set before level load.) |
sv_skyname | 0 | , "a", "sv", "rep" | Current name of the skybox texture |
sv_soundemitter_filecheck | cmd | Report missing wave files for sounds and game_sounds files. | |
sv_soundemitter_flush | cmd | Flushes the sounds.txt system (server only) | |
sv_soundemitter_trace | 0 | , "sv", "rep" | Show all EmitSound calls including their symbolic name and the actual wave file they resolved to |
sv_soundscape_printdebuginfo | cmd | print soundscapes | |
sv_specaccelerate | 5 | , "a", "sv", "nf", "rep" | |
sv_specnoclip | 1 | , "a", "sv", "nf", "rep" | |
sv_specspeed | 3 | , "a", "sv", "nf", "rep" | |
sv_stats | 1 | Collect CPU usage stats | |
sv_stepsize | 18 | , "sv", "nf", "rep" | |
sv_stopspeed | 100 | , "sv", "nf", "rep" | Minimum stopping speed when on ground. |
sv_stressbots | 0 | If set to 1, the server calculates data and fills packets to bots. Used for perf testing. | |
sv_strict_notarget | 0 | , "sv" | If set, notarget will cause entities to never think they are in the pvs |
sv_suppress_viewpunch | 0 | , "sv", "rep" | |
sv_teststepsimulation | 1 | , "sv" | |
sv_thinktimecheck | 0 | , "sv" | Check for thinktimes all on same timestamp. |
sv_timeout | 65 | After this many seconds without a message from a client, the client is dropped | |
sv_unlag | 1 | , "sv" | Enables player lag compensation |
sv_unlag_debug | 0 | , "sv" | |
sv_unlockedchapters | 6 | , "a" | Highest unlocked game chapter. |
sv_visiblemaxplayers | -1 | Overrides the max players reported to prospective clients | |
sv_voicecodec | 0 | Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. | |
sv_voiceenable | 1 | , "a", "nf" | |
sv_wateraccelerate | 10 | , "sv", "nf", "rep" | |
sv_waterdist | 12 | , "sv", "rep" | Vertical view fixup when eyes are near water plane. |
sv_waterfriction | 1 | , "sv", "nf", "rep" |
T
Command | Default Value | Flags | Description |
---|---|---|---|
template_debug | 0 | , "sv" | |
Test_CreateEntity | cmd | ||
test_dispatcheffect | cmd | Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0> | |
Test_EHandle | cmd | ||
test_entity_blocker | cmd | Test command that drops an entity blocker out in front of the player. | |
Test_InitRandomEntitySpawner | cmd | ||
Test_Loop | cmd | Test_Loop <loop name> - loop back to the specified loop start point unconditionally. | |
Test_LoopCount | cmd | Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times. | |
Test_LoopForNumSeconds | cmd | Test_LoopForNumSeconds <loop name> | |
test_nav_opt | 1 | , "sv" | |
Test_ProxyToggle_EnableProxy | cmd | ||
Test_ProxyToggle_EnsureValue | cmd | ||
Test_ProxyToggle_SetValue | cmd | ||
Test_RandomChance | cmd | Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance. | |
Test_RandomizeInPVS | cmd | ||
Test_RandomPlayerPosition | cmd | ||
Test_RemoveAllRandomEntities | cmd | ||
Test_RunFrame | cmd | ||
Test_SendKey | cmd | ||
Test_SpawnRandomEntities | cmd | ||
Test_StartLoop | cmd | Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to. | |
Test_StartScript | cmd | Start a test script running.. | |
Test_Wait | cmd | ||
Test_WaitForCheckPoint | cmd | ||
testhudanim | cmd | Test a hud element animation. Arguments: <anim name> | |
testscript_debug | 0 | Debug test scripts. | |
texture_budget_background_alpha | 128 | , "a" | how translucent the budget panel is |
texture_budget_panel_bottom_of_history_fraction | 0 | , "a" | number between 0 and 1 |
texture_budget_panel_global | 0 | Show global times in the texture budget panel. | |
texture_budget_panel_height | 284 | , "a" | height in pixels of the budget panel |
texture_budget_panel_width | 512 | , "a" | width in pixels of the budget panel |
texture_budget_panel_x | 0 | , "a" | number of pixels from the left side of the game screen to draw the budget panel |
texture_budget_panel_y | 450 | , "a" | number of pixels from the top side of the game screen to draw the budget panel |
think_limit | 10 | , "sv", "rep" | Maximum think time in milliseconds, warning is printed if this is exceeded. |
thirdperson | cmd | Switch to thirdperson camera. | |
timedemo | cmd | Play a demo and report performance info. | |
timedemoquit | cmd | Play a demo, report performance info, and then exit | |
timerefresh | cmd | Profile the renderer. | |
toggleconsole | cmd | Show/hide the console. | |
trace_report | 0 | , "sv" | |
tracer_extra | 1 | , "cl" | |
tv_autorecord | 0 | Automatically records all games as SrcTV demos. | |
tv_debug | 0 | SrcTV debug info. | |
tv_delay | 10 | , "sv" | SrcTV broadcast delay in seconds |
tv_dispatchmode | 1 | Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always | |
tv_enable | 0 | Activates SrcTV on server. | |
tv_maxclients | 128 | Maximum client number on SrcTV server. | |
tv_maxrate | 3500 | Max SrcTV spectator bandwidth rate allowed, 0 == unlimited | |
tv_name | 0 | SrcTV host name | |
tv_overrideroot | 0 | Overrides the SrcTV master root address. | |
tv_password | 0 | , "nf", "prot" | SrcTV password for all clients |
tv_record | cmd | Starts SrcTV demo recording. | |
tv_relay | cmd | Connect to SrcTV server and relay broadcast. | |
tv_relaypassword | 0 | , "nf", "prot" | SrcTV password for relay proxies |
tv_retry | cmd | Reconnects the SrcTV relay proxy. | |
tv_snapshotinterval | 2 | Take game snapshot every nth tick | |
tv_status | cmd | Connect to specified SrcTV server. | |
tv_stop | cmd | Stops the SrcTV broadcast. | |
tv_stoprecord | cmd | Stops SrcTV demo recording. |
U
Command | Default Value | Flags | Description |
---|---|---|---|
unbind | cmd | Unbind a key. | |
unbindall | cmd | Unbind all keys. | |
undie | cmd | Player gets full health. | |
unpause | cmd | Unpause the game. | |
upload_stats | cmd | uploads game stats to steam server | |
+use | cmd | ||
-use | cmd | ||
use | cmd | Use a particular weapon Arguments: <weapon_name> | |
use_true_pattern | 0 | , "sv" | |
user | cmd | Show user data. | |
users | cmd | Show user info for players on server. |
V
Command | Default Value | Flags | Description |
---|---|---|---|
v_centermove | 0 | , "cl" | |
v_centerspeed | 500 | , "cl" | |
vcollide_wireframe | 0 | , "cheat" | |
vcollide_wireframe_axes | 0 | ||
vcr_verbose | 0 | Write extra information into .vcr file. | |
vehicle_damage_mod | 2 | , "sv" | |
vehicle_headlight_pitch | 10 | , "cl" | |
vehicle_headlight_roll | 0 | , "cl" | |
vehicle_headlight_yaw | 0 | , "cl" | |
vehicle_passenger_damage_mod | 1 | , "sv" | |
version | cmd | Print version info string. | |
vgui_drawfocus | 0 | Report which panel is under the mouse. | |
-vgui_drawtree | cmd | ||
+vgui_drawtree | cmd | ||
vgui_drawtree | 0 | , "cheat" | Draws the vgui panel hiearchy to the specified depth level. |
vgui_drawtree_clear | cmd | ||
vgui_drawtree_freeze | 0 | Set to 1 to stop updating the vgui_drawtree view. | |
vgui_drawtree_hidden | 0 | Draw the hidden panels. | |
vgui_drawtree_panelalpha | 0 | Show the panel alpha values in the vgui_drawtree view. | |
vgui_drawtree_panelptr | 0 | Show the panel pointer values in the vgui_drawtree view. | |
vgui_drawtree_popupsonly | 0 | Draws the vgui popup list in hierarchy(1) or most recently used(2) order. | |
vgui_drawtree_render_order | 0 | List the vgui_drawtree panels in render order. | |
vgui_drawtree_visible | 1 | Draw the visible panels. | |
vgui_togglepanel | cmd | show/hide vgui panel by name. | |
viewmodel_fov | 54 | , "cheat", "cl" | |
violence_ablood | 1 | Draw alien blood | |
violence_agibs | 1 | Show alien gib entities | |
violence_hblood | 1 | Draw human blood | |
violence_hgibs | 1 | Show human gib entities | |
voice_avggain | 0 | ||
voice_clientdebug | 0 | , "cl" | |
voice_dsound | 0 | ||
voice_enable | 1 | , "a" | |
voice_fadeouttime | 0 | ||
voice_forcemicrecord | 1 | , "a" | |
voice_inputfromfile | 0 | Get voice input from 'voice_input.wav' rather than from the microphone. | |
voice_loopback | 0 | , "user" | |
voice_maxgain | 10 | ||
voice_modenable | 1 | , "a", "cl" | Enable/disable voice in this mod. |
voice_overdrive | 2 | ||
voice_overdrivefadetime | 0 | ||
voice_profile | 0 | ||
voice_recordtofile | 0 | Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' | |
voice_scale | 1 | , "a" | |
voice_serverdebug | 0 | , "sv" | |
voice_showchannels | 0 | ||
voice_showincoming | 0 | ||
voice_steal | 2 | ||
-voicerecord | cmd | ||
+voicerecord | cmd | ||
volume | 0 | , "a" | Sound volume |
vox_reload | cmd | Reload sentences.txt file | |
voxeltree_box | cmd | View entities in the voxel-tree inside box <Vector(min), Vector(max)>. | |
voxeltree_playerview | cmd | View entities in the voxel-tree at the player position. | |
voxeltree_sphere | cmd | View entities in the voxel-tree inside sphere <Vector(center), float(radius)>. | |
voxeltree_view | cmd | View entities in the voxel-tree. | |
vprof | cmd | Toggle VProf profiler | |
vprof_adddebuggroup1 | cmd | add a new budget group dynamically for debugging | |
vprof_cachemiss | cmd | Toggle VProf cache miss checking | |
vprof_cachemiss_off | cmd | Turn off VProf cache miss checking | |
vprof_cachemiss_on | cmd | Turn on VProf cache miss checking | |
vprof_child | cmd | ||
vprof_collapse_all | cmd | Collapse the whole vprof tree | |
vprof_counters | 0 | ||
vprof_dump_groupnames | cmd | Write the names of all of the vprof groups to the console. | |
vprof_dump_spikes | 0 | Framerate at which vprof will begin to dump spikes to the console. 0 = disabled. | |
vprof_expand_all | cmd | Expand the whole vprof tree | |
vprof_expand_group | cmd | Expand a budget group in the vprof tree by name | |
vprof_generate_report | cmd | Generate a report to the console. | |
vprof_generate_report_AI | cmd | Generate a report to the console. | |
vprof_generate_report_AI_only | cmd | Generate a report to the console. | |
vprof_generate_report_hierarchy | cmd | Generate a report to the console. | |
vprof_generate_report_map_load | cmd | Generate a report to the console. | |
vprof_graph | 0 | Draw the vprof graph. | |
vprof_graphheight | 256 | , "a" | |
vprof_graphwidth | 512 | , "a" | |
vprof_nextsibling | cmd | ||
vprof_off | cmd | Turn off VProf profiler | |
vprof_on | cmd | Turn on VProf profiler | |
vprof_parent | cmd | ||
vprof_playback_start | cmd | Start playing back a recorded .vprof file. | |
vprof_playback_step | cmd | While playing back a .vprof file, step to the next tick. | |
vprof_playback_stop | cmd | ||
vprof_prevsibling | cmd | ||
vprof_record_start | cmd | Start recording vprof data for playback later. | |
vprof_record_stop | cmd | ||
vprof_remote_start | cmd | Request a VProf data stream from the remote server (requires authentication) | |
vprof_remote_stop | cmd | Stop an existing remote VProf data request | |
vprof_reset | cmd | Reset the stats in VProf profiler | |
vprof_reset_peaks | cmd | Reset just the peak time in VProf profiler | |
vprof_scope | 0 | Set a specific scope to start showing vprof tree | |
vprof_unaccounted_limit | 0 | , "a" | number of milliseconds that a node must exceed to turn red in the vprof panel |
vprof_verbose | 1 | , "a" | Set to one to show average and peak times |
vprof_vtune_group | cmd | enable vtune for a particular vprof group ('disable' to disable) | |
vtune | cmd | Controls VTune's sampling. |
W
Command | Default Value | Flags | Description |
---|---|---|---|
wait | cmd | Stop command parsing until next frame. | |
+walk | cmd | ||
-walk | cmd | ||
wc_air_edit_further | cmd | When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player | |
wc_air_edit_nearer | cmd | When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player | |
wc_air_node_edit | cmd | When in WC edit mode, toggles laying down or air nodes instead of ground nodes | |
wc_create | cmd | When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull) | |
wc_destroy | cmd | When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). | |
wc_destroy_undo | cmd | When in WC edit mode restores the last deleted node | |
wc_link_edit | cmd | ||
wc_update_entity | cmd | Updates the entity's position/angles when in edit mode | |
weapon_showproficiency | 0 | , "sv" | |
writeid | cmd | Writes a list of permanently-banned user IDs to banned_user.cfg. | |
writeip | cmd | Save the ban list to banned_ip.cfg. |
X
Command | Default Value | Flags | Description |
---|---|---|---|
N/A | N/A | N/A | N/A |
Y
Command | Default Value | Flags | Description |
---|---|---|---|
N/A | N/A | N/A | N/A |
Z
Command | Default Value | Flags | Description |
---|---|---|---|
+zoom | cmd | ||
-zoom | cmd | ||
zoom_sensitivity_ratio | 1 | , "cl" | Additional mouse sensitivity scale factor applied when FOV is zoomed in. |