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From: Overturn SDK
overturn.fgd
Forge Game Data
//
// Overturn game definition file (.fgd)
// for Jackhammer 1.0 and above
//
// Modified by Xylemon of Bloodbath Software
//
//
// weapons
//
@PointClass base(Weapon, Targetx) studio("models/w_fireaxe.mdl") = weapon_fireaxe : "Fire Axe" []
@PointClass base(Weapon, Targetx) studio("models/w_chainsaw.mdl") = weapon_chainsaw : "Chainsaw" []
@PointClass base(Weapon, Targetx) studio("models/w_flaregun.mdl") = weapon_flaregun : "Flaregun" []
@PointClass base(Weapon, Targetx) studio("models/w_harpoon.mdl") = weapon_harpoon : "Harpoon" []
@PointClass base(Weapon, Targetx) studio("models/w_stakeout.mdl") = weapon_stakeout : "Stakeout" []
@PointClass base(Weapon, Targetx) studio("models/w_m16.mdl") = weapon_m16a2 : "M16" []
@PointClass base(Weapon, Targetx) studio("models/w_gau19.mdl") = weapon_gau19 : "GAU19" []
@PointClass base(Weapon, Targetx) studio("models/w_flamethrower.mdl") = weapon_flamethrower : "Flamerthrower" []
@PointClass base(Weapon, Targetx) studio("models/w_glauncher.mdl") = weapon_grenadel : "Grenade Launcher" []
@PointClass base(Weapon, Targetx) studio("models/w_tesla.mdl") = weapon_tesla : "Telsa" []
//
// ammo
//
@PointClass base(Weapon, Targetx) studio("models/w_shotshell.mdl") = ammo_20buckshot : "20 Gauge Buckshot" []
@PointClass base(Weapon, Targetx) studio("models/w_canister.mdl") = ammo_canister : "Gas Canister" []
[
type(choices) :"types" : 1 =
[
2: "Normal"
3: "Acid"
4: "Freeze"
]
]
@PointClass base(Weapon, Targetx) studio("models/w_chainammo.mdl") = ammo_chainammo : "Bullet Box" []
@PointClass base(Weapon, Targetx) studio("models/w_flarebox.mdl") = ammo_flarebox : "Flarebox" []
@PointClass base(Weapon, Targetx) studio("models/w_grenadel.mdl") = ammo_grenadel : "Grenades" []
[
type(choices) :"types" : 1 =
[
2: "Normal"
3: "Proximity"
4: "Sticky"
]
]
@PointClass base(Weapon, Targetx) studio("models/w_m16clip.mdl") = ammo_m16clip : "M16 Clip" []
@PointClass base(Weapon, Targetx) studio("models/w_teslabat.mdl") = ammo_tesla : "Tesla Batteries" []