Newbspguy
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Warning:The editor contains bugs and is unstable. Save early and often! Make backups before experimenting with anything.
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Newbspguy | |
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Type | Open source Third Party Tool |
Developers | UnrealKaraulov |
Engine | ![]() |
Platforms | ![]() ![]() |
Based on | ![]() |
← ![]() |
newbspguy is a
bspguy fork supported by UnrealKaraulov.
About
newbspguy is a tool that allows the viewing and editing GoldSrc and
Quake maps without decompiling.
Can export and import, WAD, LIT, and .ext+.wa_ files (for rerunning HLRAD), BSP models (prefabs), and more.
Possible to edit simple geometry and light maps, and allow for export/import .bsp files (Similar to prefabs in Hammer 3.x)
File Support
Also supports converting between these formats!
newbspguy Supports:
System requirements
Minimum | Recommended | |
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Operating system (OS) | ![]() |
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Processor (CPU) | 2.0 GHz dual-core processor | N/A |
System memory (RAM) | 2048MB | 4906MB |
Hard disk drive (HDD/SSD) | 5GB | N/A |
Video card (GPU) | 512MB VRAM with OpenGL 3.2 support. | N/A |
Setup
- Download
newbspguy.zip
- Extract
- Run bspguy with command line args "editor" (Or start empty window with GUI)
- Click File->Settings
- Enter the game directory in the General tab
Tip:For Half-Life, select the directory with the
hl.exe
file - Enter the relative or full path to fgd files in FGDs tab
- Enter mod directories in the Asset Paths tab
- Click File->Open
- Select GoldSrc bsp map file
Features
This fork has all the features of the original BSPGuy, but some many have been improved or changed.
Newbspguy Features
- Texture Rotation
- Face Editor Update (Better texture support, verts manual editor, delete from map/pvs, etc)
- Export map to .obj including all textures, separates by groups, with true polygons and normals
- Export wad, ent, bsp (Selected model with working collision, can be used in any entity instead of MDL models)
- Import wad, ent, bsp
- Render bsp and mdl models, also spr sprites
- Full support for the "angle" and "angles" keyvalue
- Renders ents and models using these key values
- Full-featured LightMap Editor
- Sorting by fgd flags
- Added "undo/redo" for any manipulation (Move ents/origin, etc)
- Added move model (As an option for transforming)
- Added CRC-Spoofing (Now possible to replace the original map and play it on any servers)
- Updated controls logic (Now can't use hotkeys and manipulation, if any input/window is active)
- WAD Unpacker/Packer
- Merge widget to merge
Sven Co-op (
Svengine) maps
- Full-featured PVS Editor
- Import MDL to BSP (Without collision)
- Export map to smd
- Protect map against decompilation
- Export .bsp in .map format using face-to-brush two strategies
- Map rotation CCW/CW by 90
- Map mirroring (flip x/y)
- Support for
J.A.C.K. fgd files
Todo
- Assets browser (textures, etc)
- Prefabs library
- Decals drawing
Bugs
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- Please report all and any bugs you may find to the GitHub repository. Always test on the latest debug builds.
External links
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