Newbspguy

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Newbspguy
Released-64px.png Released!
TypeOpen source Third Party Tool
DevelopersUnrealKaraulov
EngineGoldSrc GoldSrc
Based onbspguy bspguy
 
Github-32px.png

newbspguy newbspguy is a bspguy bspguy fork supported by UnrealKaraulov.

About

newbspguy is a tool that allows view and edit GoldSrc GoldSrc maps without decompiling.

Supported 2BSP, BSP2, 29, 30, Half-Life: Blue Shift Blue Shift and Xash3D Xash3D (bsp30ex) map formats.

Also supports converting between these formats!

Can export and import, WAD, LIT, and RAD files (for rerun rad.exe), BSP models (prefabs), and more.

Possible to edit simple geometry, light maps, and allow to export/import .bsp files (Similar to prefabs in Hammer 3.x Hammer 3.x)

System requirements

Minimum Recommended
Operating system (OS) Windows Microsoft Windows or Ubuntu latest
Processor (CPU) 2.0 GHz dual-core processor
System memory (RAM) 2048MB
Hard disk drive (HDD/SSD) 5GB*
Video card (GPU) 512MB with Opengl 3.2 support.

Setup

  1. Download 🖿newbspguy.zip
  2. Extract
  3. Run bspguy with command line args "editor" (Or start empty window with GUI)
  4. Click File->Settings
  5. Enter the game directory in the General tab
    Tip.pngTip:For Half-Life, select the directory with the 🖿hl.exe file
  6. Enter the relative or full path to fgd files in FGDs tab
  7. Enter mod directories in the Asset Paths tab
  8. Click File->Open
  9. Select GoldSrc bsp map file

Features

This fork has all the features of the original BSPGuy, but some many have been improved or changed.

Newbspguy Features

  • Texture Rotation
  • Face Editor Update (Better texture support, verts manual editor, delete from map/pvs, etc)
  • Export map to .obj including all textures, separates by groups, with true polygons and normals
  • Export wad, ent, bsp (Selected model with working collision, can be used in any entity instead of MDL models)
  • Import wad, ent, bsp
  • Render bsp and mdl models, also spr sprites
  • Full support for the "angle" and "angles" keyvalue
  • Renders ents and models using these key values
  • Full-featured LightMap Editor
  • Sorting by fgd flags
  • Added "undo/redo" for any manipulation (Move ents/origin, etc)
  • Added move model (As an option for transforming)
  • Added CRC-Spoofing (Now possible to replace the original map and play it on any servers)
  • Updated controls logic (Now can't use hotkeys and manipulation, if any input/window is active)
  • WAD Unpacker/Packer
  • Merge widget for merge Sven Co-op Sven Co-op (Svengine Svengine) maps
  • Full-featured PVS Editor
  • Import MDL to BSP (no working collision)
  • Export map to smd
  • Protect map against decompilation
  • Export .bsp in .map format using face-to-brush two strategies
  • Map rotation CCW/CW by 90
  • Map mirroring (flip x/y)

Todo

  • Assets browser (textures, etc)
  • Prefabs library
  • Decals drawing


Bugs

Warning.pngWarning:The editor contains bugs and is unstable. Save early and often! Make backups before experimenting with anything.
  • Please do report all found bugs to author github repository.

External links