List of Half-Life: Absolute Zero entities
Jump to navigation
Jump to search
This article or section needs to be cleaned up to conform to a higher standard of quality because:
update, maked with old fgd version
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.This is a list of all Half-Life: Absolute Zero entities that can be placed through Hammer or J.A.C.K..
Note:This list contains only FGD entities.
ambient_*
ammo_*
- ammo_357
- ammo_9mmAR
- ammo_9mmbox
- ammo_9mmclip
- ammo_ARgrenades
- ammo_buckshot
- ammo_crossbow
- ammo_gaussclip
- ammo_rpgclip
button_*
cine_*
cycler_*
env_*
- env_beam
- env_beverage
- env_blood
- env_bubbles
- env_explosion
- env_fade
- env_funnel
- env_global
- env_glow
- env_laser
- env_message
- env_model
- env_render
- env_shake
- env_shooter
- env_sound
- env_spark
- env_sprite
func_*
- func_breakable
- func_button
- func_conveyor
- func_door
- func_door_rotating
- func_friction
- func_guntarget
- func_healthcharger
- func_illusionary
- func_ladder
- func_monsterclip
- func_mortar_field
- func_pendulum
- func_plat
- func_platrot
- func_pushable
- func_recharge
- func_rotating
- func_rot_button
- func_tankcontrols
- func_tank
- func_tanklaser
- func_tankmortar
- func_tankrocket
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_traincontrols
- func_train
- func_wall
- func_wall_toggle
- func_water
game_*
- game_counter
- game_counter_set
- game_end
- game_player_equip
- game_player_hurt
- game_player_team
- game_score
- game_team_master
- game_team_set
- game_text
- game_zone_player
info_*
- info_bigmomma
- info_intermission
- info_landmark
- info_node_air
- info_node
- info_null
- info_player_coop
- info_player_deathmatch
- info_player_start
- info_target
- info_teleport_destination
item_*
- item_adrenaline
- item_airtank
- item_airtank
- item_antidote
- item_antidote
- item_battery
- item_healthkit
- item_longjumpcharge
- item_longjump
- item_radiation
- item_security
- item_suit
light_*
momentary_*
monster_*
- monster_alien_controller
- monster_alien_grunt
- monster_alien_slave
- monster_apache
- monster_babycrab
- monster_barnacle
- monster_barney_dead
- monster_barney
- monster_bigmomma
- monster_bloater
- monster_bullchicken
- monster_chumtoad
- monster_cockroach
- monster_floater
- monster_flyer_flock
- monster_friendly
- monster_furniture
- monster_gargantua
- monster_generic
- monster_gman
- monster_grunt_repel
- monster_handgrenade
- monster_hassault
- monster_headcrab
- monster_hevsuit_dead
- monster_hgrunt_dead
- monster_houndeye
- monster_human_assassin
- monster_human_grunt
- monster_ichthyosaur
- monster_kingpin
- monster_leech
- monster_miniturret
- monster_nihilanth
- monster_osprey
- monster_panthereye
- monster_rat
- monster_satchelcharge
- monster_scientist_dead
- monster_scientist
- monster_sentry
- monster_sitting_scientist
- monster_snark
- monster_stukabat
- monster_tentacle
- monster_tripmine
- monster_turret
- monster_zombie
multi_*
path_*
player_*
scripted_*
target_*
trigger_*
- trigger_auto
- trigger_autosave
- trigger_camera
- trigger_cdaudio
- trigger_changelevel
- trigger_changetarget
- trigger_counter
- trigger_endsection
- trigger_gravity
- trigger_hurt
- trigger_monsterjump
- trigger_multiple
- trigger_once
- trigger_push
- trigger_relay
- trigger_teleport
- trigger_transition
weapon_*
- weapon_357
- weapon_9mmAR
- weapon_9mmhandgun
- weapon_chumtoad
- weapon_crossbow
- weapon_crowbar
- weapon_egon
- weapon_gauss
- weapon_handgrenade
- weapon_hornetgun
- weapon_rpg
- weapon_satchel
- weapon_shotgun
- weapon_snark
- weapon_tripmine