List of CS:S entities: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
 
(18 intermediate revisions by 13 users not shown)
Line 1: Line 1:
This is a complete list of all [[CS:S]] entities.
{{back | Counter-Strike: Source Level Creation}}
{{DISPLAYTITLE: Counter-Strike: Source - List of Entities}}
__NOTOC__


{{note|This list is currently missing entities that are missing from the FGD.}}
== [[Base.fgd/Counter-Strike: Source | base.fgd]] ==
See [[List of base entities]]


[[filter_activator_team]]
== [[Counter Strike Source.fgd | cstrike.fgd]] ==
[[weapon_hegrenade]]
{{ColumnBox|count=4|
[[weapon_smokegrenade]]
'''env'''
[[weapon_c4]]
* [[env_detail_controller]]
[[weapon_usp]]
'''filter'''
[[weapon_p228]]
* [[filter_activator_team]]
[[weapon_deagle]]
'''func'''
[[weapon_fiveseven]]
* [[func_bomb_target]]
[[weapon_elite]]
* [[func_buyzone]]
[[weapon_xm1014]]
* [[func_hostage_rescue]]
[[weapon_mp5navy]]
* [[func_ladder]]
[[weapon_ump45]]
* [[func_physbox_multiplayer]]
[[weapon_p90]]
* [[func_territory_respawn_area]]
[[weapon_mac10]]
'''hostage'''
[[weapon_ak47]]
* [[hostage_entity]]
[[weapon_sg552]]
'''info'''
[[weapon_famas]]
* [[Info_map_parameters/Counter-Strike_series|info_map_parameters]]
[[weapon_m4a1]]
* [[info_player_counterterrorist]]
[[weapon_aug]]
* [[info_player_logo]]
[[weapon_g3sg1]]
* [[info_player_terrorist]]
[[weapon_sg550]]
* [[info_territory_control_bank]]
[[weapon_awp]]
* [[info_territory_control_barracks]]
[[func_physbox_multiplayer]]
* [[info_territory_control_counterterrorist]]
[[func_bomb_target]]
* [[info_territory_control_encryption]]
[[func_hostage_rescue]]
* [[info_territory_control_hospital]]
[[point_surroundtest]]
* [[info_territory_control_surveillance]]
* [[info_territory_control_terrorist]]
* [[info_view_parameters]]
'''item'''
* [[item_defuser]]
'''point'''
* [[point_surroundtest]]
* [[point_territory_control_rules]]
'''weapon'''
* [[weapon_ak47]]
* [[weapon_aug]]
* [[weapon_awp]]
* [[weapon_c4]]
* [[weapon_deagle]]
* [[weapon_elite]]
* [[weapon_famas]]
* [[weapon_fiveseven]]
* [[weapon_flashbang]]
* [[weapon_g3sg1]]
* [[weapon_galil]]
* [[weapon_glock]]
* [[weapon_hegrenade]]
* [[weapon_knife]]
* [[weapon_m249]]
* [[weapon_m3]]
* [[weapon_m4a1]]
* [[weapon_mac10]]
* [[weapon_mp5navy]]
* [[weapon_p228]]
* [[weapon_p90]]
* [[weapon_scout]]
* [[weapon_sg550]]
* [[weapon_sg552]]
* [[weapon_smokegrenade]]
* [[weapon_tmp]]
* [[weapon_ump45]]
* [[weapon_usp]]
* [[weapon_xm1014]]
}}


[[ammo_338mag]]
{{entlist fgd}}
[[ammo_357sig]]
{{ColumnBox|count=4|
[[ammo_45acp]]
'''env'''
[[ammo_50ae]]
* [[env_cubemap]]
[[ammo_556mm]]
* [[env_rotorwash_emitter]]
[[ammo_556mm_box]]
'''func'''
[[ammo_57mm]]
* [[func_detail]]
[[ammo_762mm]]
* [[func_instance]]
[[ammo_9mm]]
* [[func_instance_parms]]
[[ammo_buckshot]]
* [[func_ladder]]
[[item_assaultsuit]]
* [[func_territory_respawn_area]]
[[item_kevlar]]
* [[func_viscluster]]
'''info'''
* [[info_lighting]]
* [[info_no_dynamic_shadow]]
* [[info_npc_spawn_destination]]
* [[info_overlay]]
* [[info_overlay_transition]]
* [[info_territory_control_bank]]
* [[info_territory_control_barracks]]
* [[info_territory_control_counterterrorist]]
* [[info_territory_control_encryption]]
* [[info_territory_control_hospital]]
* [[info_territory_control_surveillance]]
* [[info_territory_control_terrorist]]
'''logic'''
* [[logic_playerproxy]]
'''move'''
* [[move_track]]
'''npc'''
* [[npc_puppet]]
* [[npc_template_maker]]
'''point'''
* [[point_territory_control_rules]]
'''prop'''
* [[prop_detail]]
* [[prop_static]]
}}


[[info_player_counterterrorist]]
{{entlist maps}}
[[info_player_terrorist]]
* [[func_footstep_control]]
[[hostage_entity]]
* [[info_ladder]]
* [[info_lighting_relative]]


[[info_npc_spawn_destination]]
{{entlist engine}}
[[worldspawn]]
{{ColumnBox|count=4|
[[ambient_generic]]
* [[_firesmoke]]
[[env_zoom]]
* [[_plasma]]
[[env_particlelight]]
'''ai'''
[[env_sun]]
* [[ai_ally_speech_manager]]
[[game_ragdoll_manager]]
* [[ai_battle_line]]
[[env_lightglow]]
* [[ai_changehintgroup]]
[[env_fade]]
* [[ai_changetarget]]
[[env_player_surface_trigger]]
* [[ai_goal_assault]]
[[env_tonemap_controller]]
* [[ai_goal_follow]]
[[func_ladderendpoint]]
* [[ai_goal_lead]]
[[info_ladder_dismount]]
* [[ai_goal_lead_weapon]]
[[cycler]]
* [[ai_goal_standoff]]
[[env_beam]]
* [[ai_hint]]
[[env_beverage]]
* [[ai_network]]
[[env_blood]]
* [[ai_script_conditions]]
[[env_physexplosion]]
* [[ai_sound]]
[[env_physimpact]]
* [[aiscripted_schedule]]
[[env_firesource]]
* [[aitesthull]]
[[env_entity_igniter]]
'''ammo'''
[[env_shake]]
* [[ammo_338mag]]
[[env_shooter]]
* [[ammo_357sig]]
[[env_rotorshooter]]
* [[ammo_45acp]]
[[env_soundscape_proxy]]
* [[ammo_50ae]]
[[env_spark]]
* [[ammo_556mm]]
[[env_wind]]
* [[ammo_556mm_box]]
[[game_player_equip]]
* [[ammo_57mm]]
[[game_score]]
* [[ammo_762mm]]
[[point_message]]
* [[ammo_9mm]]
[[point_spotlight]]
* [[ammo_buckshot]]
[[point_tesla]]
'''assault'''
[[point_servercommand]]
* [[assault_assaultpoint]]
[[game_ui]]
* [[assault_rallypoint]]
[[game_zone_player]]
'''beam'''
[[infodecal]]
* [[beam]]
[[info_no_dynamic_shadow]]
'''commentary'''
[[info_player_start]]
* [[commentary_auto]]
[[info_null]]
'''cs'''
[[info_target]]
* [[cs_bot]]
[[info_teleport_destination]]
* [[cs_gamerules]]
[[info_node_hint]]
* [[cs_player_manager]]
[[info_node_air_hint]]
* [[cs_ragdoll]]
[[info_node_climb]]
* [[cs_team_manager]]
[[shadow_control]]
* [[cs_wearable_item]]
[[func_rotating]]
'''cycler'''
[[keyframe_track]]
* [[cycler_actor]]
[[move_keyframed]]
* [[cycler_blender]]
[[move_track]]
* [[cycler_flex]]
[[move_rope]]
* [[cycler_weapon]]
[[func_button]]
* [[cycler_wreckage]]
[[momentary_rot_button]]
'''dynamic'''
[[func_smokevolume]]
* [[dynamic_prop]]
[[func_dustcloud]]
'''entity'''
[[env_dustpuff]]
* [[entity_blocker]]
[[logic_auto]]
* [[entityflame]]
[[point_viewcontrol]]
'''env'''
[[logic_compare]]
* [[env_debughistory]]
[[logic_branch]]
* [[env_dusttrail]]
[[logic_case]]
* [[env_entity_dissolver]]
[[logic_multicompare]]
* [[env_fire_trail]]
[[logic_relay]]
* [[env_global]]
[[logic_collision_pair]]
* [[env_glow]]
[[env_microphone]]
* [[env_gunfire]]
[[math_remap]]
* [[env_movieexplosion]]
[[logic_lineto]]
* [[env_muzzleflash]]
[[logic_autosave]]
* [[env_particle_trail]]
[[point_template]]
* [[env_particlefire]]
[[filter_multi]]
* [[env_particlesmokegrenade]]
[[filter_activator_name]]
* [[env_physwire]]
[[point_anglesensor]]
* [[env_quadraticbeam]]
[[point_teleport]]
* [[env_ragdoll_boogie]]
[[point_hurt]]
* [[env_rockettrail]]
[[func_physbox]]
* [[env_sporeexplosion]]
[[physics_cannister]]
* [[env_sporetrail]]
[[info_mass_center]]
* [[env_steamjet]]
[[phys_hinge]]
* [[env_tracer]]
[[phys_ballsocket]]
'''event'''
[[phys_pulleyconstraint]]
* [[event_queue_saveload_proxy]]
[[phys_ragdollconstraint]]
'''filter'''
[[phys_torque]]
* [[filter_base]]
[[phys_magnet]]
'''fish'''
[[prop_detail]]
* [[fish]]
[[prop_dynamic]]
'''flashbang'''
[[prop_physics_multiplayer]]
* [[flashbang_projectile]]
[[func_occluder]]
'''funCBaseFlex'''
[[func_breakable_surf]]
* [[funCBaseFlex]]
[[func_detail]]
'''func'''
[[func_illusionary]]
* [[func_monitor]]
[[func_guntarget]]
* [[func_nav_avoidance_obstacle]]
[[func_trackchange]]
* [[func_nav_blocker]]
[[func_tanktrain]]
* [[func_nav_prerequisite]]
[[func_traincontrols]]
* [[func_plat]]
[[tanktrain_ai]]
* [[func_proprrespawnzone]]
[[path_track]]
* [[func_pushable]]
[[trigger_changelevel]]
* [[func_train]]
[[trigger_gravity]]
* [[func_vehicleclip]]
[[trigger_soundscape]]
* [[func_water]]
[[trigger_remove]]
* [[func_weight_button]]
[[trigger_once]]
'''generic'''
[[trigger_look]]
* [[generic_actor]]
[[trigger_impact]]
'''gib'''
[[trigger_transition]]
* [[gib]]
[[water_lod_control]]
'''grenade'''
[[logic_measure_movement]]
* [[grenade]]
[[env_credits]]
'''handle'''
* [[handle_dummy]]
* [[handle_test]]
'''hegrenade'''
* [[hegrenade_projectile]]
'''info'''
* [[info_overlay_accessor]]
* [[info_player_deathmatch]]
* [[info_player_teamspawn]]
* [[info_vehicle_groundspawn]]
'''instanced'''
* [[instanced_scripted_scene]]
'''item'''
* [[item_assaultsuit]]
* [[item_kevlar]]
* [[item_nvgs]]
* [[item_sodacan]]
* [[item_thighpack]]
'''light'''
* [[light_glspot]]
'''logic'''
* [[logic_choreographed_scene]]
* [[logic_proximity]]
* [[logic_scene_list_manager]]
'''model'''
* [[model_studio]]
'''momentary'''
* [[momentary_door]]
'''monster'''
* [[monster_furniture]]
* [[monster_generic]]
'''multisource'''
* [[multisource]]
'''npc'''
* [[npc_vehicledriver]]
'''path'''
* [[path_corner]]
* [[path_corner_crash]]
'''phys'''
* [[phys_bone_follower]]
'''physics'''
* [[physics_entity_solver]]
* [[physics_npc_solver]]
* [[physics_prop]]
* [[physics_prop_ragdoll]]
'''planted'''
* [[planted_c4]]
'''player'''
* [[player]]
* [[player_loadsaved]]
* [[player_manager]]
* [[player_speedmod]]
* [[player_weaponstrip]]
'''point'''
* [[point_camera]]
* [[point_commentary_node]]
* [[point_commentary_viewpoint]]
* [[point_push]]
'''predicted'''
* [[predicted_viewmodel]]
'''prop'''
* [[prop_physics_respawnable]]
* [[prop_ragdoll_attached]]
* [[prop_sphere]]
* [[prop_vehicle]]
* [[prop_vehicle_driveable]]
'''raggib'''
* [[raggib]]
'''rope'''
* [[rope_anchor]]
'''scene'''
* [[scene_manager]]
'''scripted'''
* [[scripted_scene]]
* [[scripted_sentence]]
* [[scripted_sequence]]
* [[scripted_target]]
'''simple'''
* [[simple_bot]]
* [[simple_physics_brush]]
* [[simple_physics_prop]]
'''smokegrenade'''
* [[smokegrenade_projectile]]
'''soundent'''
* [[soundent]]
'''spark'''
* [[spark_shower]]
'''spotlight'''
* [[spotlight_end]]
'''spraycan'''
* [[spraycan]]
'''target'''
* [[target_cdaudio]]
* [[target_changegravity]]
'''te'''
* [[te_tester]]
'''team'''
* [[team_manager]]
'''test'''
* [[test_effect]]
* [[test_proxytoggle]]
'''trigger'''
* [[trigger]]
* [[trigger_brush]]
* [[trigger_cdaudio]]
* [[trigger_togglesave]]
* [[trigger_vphysics_motion]]
'''vgui'''
* [[vgui_screen_team]]
'''viewmodel'''
* [[viewmodel]]
'''vote'''
* [[vote_controller]]
'''waterbullet'''
* [[waterbullet]]
'''weapon'''
* [[weapon_basecsgrenade]]
* [[weapon_cs_base]]
* [[weapon_csbase_gun]]
'''wearable'''
* [[wearable_item]]
'''window'''
* [[window_pane]]
'''world'''
* [[world_items]]
}}


==See also==
[[Category:Counter-Strike: Source]]
* [[List of base entities]]
* [[List of HL2 entities]]
* [[List of HL2DM entities]]
* [[List of DoD:S entities]]
* [[List of Ship entities]]
* [[List of SE1 entities]]


[[Category:Entities]]
[[Category:Level Design]]
[[Category:Entities by game]]

Latest revision as of 02:52, 14 June 2023

Counter-Strike: Source Level Creation


base.fgd

See List of base entities

cstrike.fgd

env

filter

func

hostage

info

item

point

weapon

Unimplemented FGD entities

Entities defined in the FGD that aren't implemented by the engine. These won't work when placed in Hammer unless they're internal.

env

func

info

logic

move

npc

point

prop

Undocumented map entities

Entities used in the official BSP map files that are undefined in the official FGD. These will most likely work in-game, but require custom FGD code for Hammer.

Undocumented engine entities

Entities dumped by the dumpentityfactories console command that don't exist in any official FGD or map. Some may be non-functional or buggy.

ai

ammo

assault

beam

commentary

cs

cycler

dynamic

entity

env

event

filter

fish

flashbang

funCBaseFlex

func

generic

gib

grenade

handle

hegrenade

info

instanced

item

light

logic

model

momentary

monster

multisource

npc

path

phys

physics

planted

player

point

predicted

prop

raggib

rope

scene

scripted

simple

smokegrenade

soundent

spark

spotlight

spraycan

target

te

team

test

trigger

vgui

viewmodel

vote

waterbullet

weapon

wearable

window

world