User:NOUG4AT: Difference between revisions

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__NOTOC__
__NOTOC__{{Background| file = Cs16italy-source.jpg | opacity = .1 | gradient-color = 38,38,38}}
{{Background|opacity=0.1|gradient-color=38,38,38|[[File:n4-bkg.jpeg]]}}
{{Tools|flag=ru|country=Russia}}<br>
{{User page
{{User page
| theme        = dark
|steam = noug4at
| noach        = true
|github = ayaz345
| website = https://sites.google.com/view/unified-network
|discord = NOUG4AT
| links-before = [https://soundcloud.com/noug4at Soundcloud]<br>[https://www.gamemaps.com/profile/1224911 GameMaps]<br>[https://gamer-lab.com/rus/user/NOUGAT Gamer-Lab]
|youtube = @noug4at
| steam = noug4at
|twhl = 8292
| gamebanana = 1714814
|website = https://sites.google.com/view/unified-network
| github = ayaz345
|gamerlab = NOUGAT
| discord = NOUG4AT
|gamemaps = 1224911
| youtube = @noug4at
|soundcloud = noug4at
| developer = NOUG4AT
|gamebanana = 1714814
|userboxes= {{userbox location|type=ru}}
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            {{userbox lang|type=en|fluency=2}}
{{userbox lang|type=en|fluency=2}}
            {{Userbox os|type=FreeBSD}}
{{Userbox bot owner|Thunder4ik}}
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}}{{status|type=hiatus}}
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<div style="display:grid; grid-template-columns:repeat(auto-fill,minmax(clamp((100%/2) - 1rem, 20rem, 100%),1fr)); gap:1.5em;">
<div style="display:grid; grid-template-columns:repeat(auto-fill,minmax(clamp((100%/2) - 1rem, 20rem, 100%),1fr)); gap:1.5em;">
<div class="plainlinks" style="background:#222222; border-radius:.35em; box-shadow:rgba(0, 0, 0, .45) 0 0 25px; padding:.5em; margin-block:1em; overflow:clip;">
<div class="plainlinks" style="background:#222222; border-radius:.35em; box-shadow:rgba(0, 0, 0, .45) 0 0 25px; padding:.5em; margin-block:1em; overflow:clip;">
<h2 style="background:rgb(91, 191, 77, .15); box-shadow:rgba(91, 191, 77, .05) 0 0 25px; border-bottom:none; border-radius:.35em; padding:.5em; padding-block:.6em; margin:.3em; font-size:14px; font-weight:700; height:fit-content;">Welcome</h2>
<h2 style="background:rgb(91, 191, 77, .15); box-shadow:rgba(91, 191, 77, .05) 0 0 25px; border-bottom:none; border-radius:.35em; padding:.5em; padding-block:.6em; margin:.3em; font-size:14px; font-weight:700; height:fit-content;">Welcome</h2>
<p style="font-weight:300; padding:.5em;">I’m {{Tint|color=gold|Ayaz}} aka ''{{Tint|color=blue|Noug4at, Thunder4ik, AyazAndPlay}}''. A passionate gamer, science enthusiast, and tech aficionado. Mainly, I am an amateur and engage in various activities, including development on the {{Source|4|nt=1}}. It is a very interesting and flexible engine, primarily due to its modularity. Although my activity is mostly development, I am interested in researching old games and modifications, early versions of some projects.</p>
<p style="font-weight:300; padding:.5em;">I'm {{Tint|color=gold|Ayaz}} aka ''{{Tint|color=blue|Noug4at, Thunder4ik, AyazAndPlay}}''. A passionate gamer, science enthusiast, and tech aficionado. Mainly, I am an amateur and engage in various activities, including development on the {{Source|4|nt=1}}. It is a very interesting and flexible engine, primarily due to its modularity. Although my activity is mostly development, I am interested in researching old games and modifications, early versions of some projects.</p>
</div>
</div>
<div class="plainlinks" style="background:#222222; border-radius:.35em; box-shadow:rgba(0, 0, 0, .45) 0 0 25px; padding:.5em; margin-block:1em; overflow:clip;">
<div class="plainlinks" style="background:#222222; border-radius:.35em; box-shadow:rgba(0, 0, 0, .45) 0 0 25px; padding:.5em; margin-block:1em; overflow:clip;"><h2 style="background:rgb(91, 191, 77, .15); box-shadow:rgba(91, 191, 77, .05) 0 0 25px; border-bottom:none; border-radius:.35em; padding:.5em; padding-block:.6em; margin:.3em; font-size:14px; font-weight:700; height:fit-content;">Notes</h2>
<h2 style="background:rgb(91, 191, 77, .15); box-shadow:rgba(91, 191, 77, .05) 0 0 25px; border-bottom:none; border-radius:.35em; padding:.5em; padding-block:.6em; margin:.3em; font-size:14px; font-weight:700; height:fit-content;">Notes</h2>
<div style="padding-inline:.5em;">{{modernIdea|Unify network ({{wiki|Infinity|icon=hide}})<br>[[User:Thunder4ik|Automate processes on this wiki]]}}
{{Todo|Promote the concept [[Porting_GoldSrc_content_(maps,_models,_etc.)_to_Source|from goldsource to source]] and cover all aspects of porting (full-stack development)<br>Improve formatting on this Wikipedia.}}
</div></div></div></div>
 
<div class="plainlinks" style="background:#222222; border-radius:.35em; box-shadow:rgba(0, 0, 0, .45) 0 0 25px; padding:.5em; margin-block:1em; overflow:clip;"><h2 style="background:rgb(91, 191, 77, .15); box-shadow:rgba(91, 191, 77, .05) 0 0 25px; border-bottom:none; border-radius:.35em; padding:.5em; padding-block:.6em; margin:.3em; font-size:14px; font-weight:700; height:fit-content;">F.A.Q.</h2><div style="padding-inline:.5em;">{{Tint|color=gray|'''Requirements'''}}<br>''Q: Do I need assets from other games for the content to work?''<br>''A: No, I insert the necessary content into the addon (since 2021)''<br>{{Tint|color=darkgreen|'''Gamemode'''}}<br>''Q: What is the g.m. of your maps?''<br>''A: The game mode is indicated in the description, if it is not indicated, then it is the default game mode. (for example, sandbox for gmod)''<br>{{Tint|color=pink|'''Requests'''}}<br>''Q: Are you doing req.? (f.e. create a map or port a model, etc)''<br>''A: No. But there are exceptions. (Since 2022)''<br>{{Tint|color=red|'''ERRORS'''}}<br>''Q: I have a problem with the addon, the game crashes (or there are no textures)''<br>''A: Try to search for the problem on your side, addons are checked before publication. (Nevertheless, there may be minor issues that do not affect playability)''<br>{{Tint|color=purple|'''Permissions'''}}<br>''Q: Can I use your content for my own purposes?''<br>''A: Yes, but don’t forget to indicate the source and author. If you want to use my port, please indicate the ORIGINAL map maker and me as the porter.''<br>{{Tint|color=olive|'''Compatibility'''}}<br>''Q: Do the addons conflict with each other?''<br>''A: Each texture is embedded in the map file (.bsp), so there should be no errors.''</div></div>
<div style="display:grid; grid-template-columns:repeat(auto-fill,minmax(clamp((100%) - 1rem, 20rem, 100%),1fr)); gap:1.5em;"><div class="plainlinks" style="background:#222222; border-radius:.35em; box-shadow:rgba(0, 0, 0, .45) 0 0 25px; padding:.5em; margin-block:1em; overflow:clip;">
=<h2 style="background:rgb(255, 0, 0, .15); box-shadow:rgba(255, 0, 0, .05) 0 0 25px; border-bottom:none; border-radius:.35em; padding:.5em; padding-block:.6em; margin:.3em; font-size:18px; font-weight:700; height:fit-content;">VDC Stuff</h2>=
<div style="padding-inline:.5em;">
<div style="padding-inline:.5em;">
{{ModernIdea| • Unify network ({{wiki|Infinity}})</br> • Automate processes on this wiki (create a bot)}}
== Pages ==
{{Todo|
=== Sub-Pages ===
* Promote the concept [[Porting_GoldSrc_content_(maps,_models,_etc.)_to_Source|from goldsource to source]] and cover all aspects of porting (full-stack development in order)
* [[User:NOUG4AT/ZHLT Code Analysis]]
* Improve formatting on this Wikipedia.}}
* [[User:NOUG4AT/SoHL Code Analysis]]
</div>
* [[User:NOUG4AT/Liblist.gam Tables]]
</div>
* [[User:NOUG4AT/Automation in the VDC]] (Moved to [[Help:Automation]])
</div>
</div>
<div class="plainlinks" style="background:#222222; border-radius:.35em; box-shadow:rgba(0, 0, 0, .45) 0 0 25px; padding:.5em; margin-block:1em; overflow:clip;">
<h2 style="background:rgb(91, 191, 77, .15); box-shadow:rgba(91, 191, 77, .05) 0 0 25px; border-bottom:none; border-radius:.35em; padding:.5em; padding-block:.6em; margin:.3em; font-size:14px; font-weight:700; height:fit-content;">F.A.Q.</h2>
<div style="padding-inline:.5em;">
1. {{Tint|color=gray|'''Requirements'''}}
* ''Q: Do I need assets from other games for the content to work?''
* ''A: No, I insert the necessary content into the addon (since 2021)''
 
2. {{Tint|color=darkgreen|'''Gamemode'''}}
* ''Q: What is the g.m. of your maps?''
* ''A: The game mode is indicated in the description, if it is not indicated, then it is the default game mode. (for example, sandbox for gmod)''
 
3. {{Tint|color=pink|'''Requests'''}}
* ''Q: Are you doing req.? (f./e. create a map or port a model, etc)''
* ''A: No. But there are exceptions. (Since 2022)''
 
4. {{Tint|color=red|'''ERRORS'''}}
* ''Q: "I have a problem with the addon, the game crashes (or there are no textures)''
* ''A: Try to search for the problem on your side, addons are checked before publication. (Nevertheless, there may be minor issues that do not affect playability)''
 
5. {{Tint|color=purple|'''Permissions'''}}
* ''Q: Can I use your content for my own purposes?''
* ''A: Yes, but don’t forget to indicate the source and author. If you want to use my port, please indicate the ORIGINAL map maker and me as the porter.''
 
6. {{Tint|color=olive|'''Compatibility'''}}
* ''Q: Do the addons conflict with each other?''
* ''A: Each texture is embedded in the map file (.bsp), so there should be no errors.''
</div>
</div>


{{category header|background-color=#E0E0E0|border-color=lightgray}}
{{category newcolumn|rowspan=2|width=50%|background-color=#F7F7F7|border-color=lightgray}}
==<h1 style="background:rgb(255, 0, 0, .15); box-shadow:rgba(255, 0, 0, .05) 0 0 25px; border-bottom:none; border-radius:.35em; padding:.5em; padding-block:.6em; margin:.3em; font-size:18px; font-weight:700; height:fit-content;">VDC Stuff</h1>==
'''The contribution that I made to this Wikipedia.'''
== Articles ==
Stuff that I am working on/contributing to.
=== Products ===
=== Products ===
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
====Games====
* [[They Hunger: Source]]
* [[They Hunger: Source]]
* [[Mistake]]
* [[Mistake: Source]]
* [[Mistake: Source]]
* [[Sunfire: Intervention]]
* [[Sunfire: Intervention]]
* [[From GoldSource To Source]]
* [[From GoldSource To Source]]
* [[Counter-Strike Neo]] (borrowed)
* [[Counter-Strike Neo]]
* [[Grey]] (borrowed)
* [[Grey]]
* [[Precursor]] (borrowed)
* [[Precursor]]
* [[Wilson Chronicles]] (borrowed)
* [[Wilson Chronicles]]
* [[Nightmare House 2]] (borrowed)
* [[Nightmare House 2]]
* [[Mistake]] (borrowed)
* [[Half-Life: Further Data]]
* [[Half-Life: Further Data]] (borrowed)
* [[Heart of Evil: Source]]
* [[Sven Co-op II]]
* [[Spirit of Half-Life]]
 
====Applications====
* [[AMX Mod X]]
* [[AMX Mod X]]
* [[AMX Mod]]
* [[AMX Mod]]
* [[Metamod]]
* [[Metamod]]
* [[Heart of Evil: Source]]
* [[VMF Updater]]
* [[G2SFixer]]
* [[Gearcraft]]
* [[HLRAD]]
* [[HLBSP]]
* [[HLCSG]]
* [[HLVIS]]
* [[BSP Decompiler 005]]
* [[BSPEdit]]
* [[Resgen]]
* [[MBSPC]]
* [[CSM Hammer Editor]]
* [[Half-Life Asset Manager]]
* [[Half-Life Unified SDK Map Decompiler]]
* [[Wally]]
* [[WadMaker & SpriteMaker]]
* [[SPRView]]
* [[Half-Life Texture Tools]]
* [[BSP30Editor]]
* [[NetRadiant-Custom]]
* [[NetRadiant]]
* [[HLFX Hammer Editor]]
* [[BSPFix]]
* [[Lambda Level Editor]]
</div>
</div>


=== Tutorials ===
=== Tutorials ===
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
* [[Porting_GoldSrc_content_(maps,_models,_etc.)_to_Source|Porting GoldSource content to Source]]
====Porting====
* [[Porting GoldSrc content (maps, models, etc.) to Source]]
* [[Porting Source content to GoldSrc]]
* [[Porting Source content to GoldSrc]]
* [[Porting maps from one mod to another (GoldSrc)]]
* [[Porting maps from one mod to another (GoldSrc)]]
* [[Porting maps without decompilation (GoldSrc)]]
* [[Porting maps without decompilation (GoldSrc)]]
* [[Porting maps from one mod to another (Source)]]
* [[Porting maps from one mod to another (Source)]]
* [[Porting Content (Source)]]
* [[Porting Content (Source 2)]]
* [[Porting Content (GoldSrc)]]
* [[Porting Source content to Source 2]]
====Programming====
* [[Changing HUD Colors]]
* [[Making scientists always follow]]
* [[Quake strafing]]
====Mapping====
* [[BSP Content Extraction]]
* [[BSP Content Extraction]]
</div>
</div>
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=== Lists ===
=== Lists ===
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
====Console variables ====
* [[List of Sven Co-op console commands and variables]]
====Maps====
* [[List of Gunman Chronicles maps‎‎]]
* [[List of Gunman Chronicles maps‎‎]]
* [[List of Opposing Force maps]]
* [[List of Opposing Force maps]]
* [[List of Decay maps]]
* [[List of Decay maps]]
* [[List of Blue Shift maps]]
* [[List of Blue Shift maps]]
====Entities====
* [[List of Paranoia entities]]
* [[List of Paranoia entities]]
* [[List of Headcrab Frenzy entities]]
* [[List of Headcrab Frenzy entities]]
* [[List of BrainBread entities]]
* [[List of BrainBread entities]]
* [[List of Wanted entities]]
* [[List of Day of Defeat entities]]
* [[List of Cry of Fear entities]]
* [[List of Paranoia 2: Savior entities]]
* [[List of James Bond 007: Nightfire entities]]
* [[List of Fistful of Frags entities]]
* [[List of Adrenaline Gamer 2 entities]]
* [[List of Grey entities]]
* [[List of They Hunger entities]]
* [[List of Half-Life: Zombie Edition entities]]
* [[List of Wilson Chronicles entities]]
* [[List of Heart of Evil: Source entities]]
* [[List of Postal 3 entities‎]]
* [[List of Left 4 Dead 2 entities]]
* [[List of Sweet Half-Life entities]]
* [[List of Spirit of Half-Life entities]]
* [[List of Ricochet: Source entities]]
* [[List of Counter-Strike: Condition Zero Deleted Scenes entities]]
* [[List of Cthulhu entities]]
* [[List of Insurgency entities]]
* [[List of Sin Episodes entities]]
* [[List of Get a Life entities]]
* [[List of Adrenaline Gamer entities]]
* [[List of Half-Life: Absolute Zero entities‎‎]]
* [[List of Base Defense entities]]
* [[List of Half-Life: Source entities]]
* [[List of Digital Paintball Redux entities]]
* [[List of Half-Life: Field Intensity entities]]
* [[List of Half-Life: Caged entities]]
* [[List of The Specialists entities]]
* [[List of Half-Screwed entities]]
* [[List of Human Error entities]]
* [[List of The Stanley Parable entities]]
* [[List of ZHLT entities‎]]
* [[List of Combine Destiny entities]]
* [[List of Codename: Loop entities]]
==== Skies====
* [[Gunman Chronicles Sky List|List of Gunman Chronicles skies]]
* [[Gunman Chronicles Sky List|List of Gunman Chronicles skies]]
</div>
</div>


=== Programs ===
=== Entities ===
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
* [[Gearcraft]]
*{{ent|Trigger_mp3 (GoldSrc)|alt=trigger_mp3}}
* [[HLRAD]]
*{{ent|Radio_sentence (GoldSrc)|alt=radio_sentence}}
* [[HLBSP]]
*{{ent|env_grass_sprite (GoldSrc)|alt=env_grass_sprite}}
* [[HLCSG]]
*{{ent|Scripted_startrush (GoldSrc)|alt=scripted_startrush}}
* [[HLVIS]]
*{{ent|Func_machinegun (GoldSrc)|alt=func_machinegun}}
* [[BSP Decompiler 005]]
*{{ent|Trigger_jump (GoldSrc)|alt=trigger_jump}}
* [[BSPEdit]]
*{{ent|Rain_modify (GoldSrc)|alt=rain_modify}}
* [[Resgen]]
*{{ent|Rain_settings (GoldSrc)|alt=rain_settings}}
* [[MBSPC]]
*{{ent|trigger_monsterjump (GoldSrc)|alt=trigger_monsterjump}}
* [[Half-Life Asset Manager]]
*{{ent|bb_spawn_zombie}}
* [[Half-Life Unified SDK Map Decompiler]]
*{{ent|monster_bear}}
* [[Wally]]
*{{ent|monster_snake}}
* [[WadMaker & SpriteMaker]]
*{{ent|monster_scorpion}}
* [[SPRView]]
*{{ent|monster_puma}}
* [[Half-Life Texture Tools]]
*{{ent|monster_annie}}
* [[BSP30Editor]]
*{{ent|monster_colonel}}
* [[NetRadiant-Custom]]
*{{ent|monster_hoss}}
* [[NetRadiant]]
*{{ent|Monster barney (Zombie Edition)|alt=monster_barney}}
* {{ent|calc_position_(GoldSrc)|alt=calc_position}}
* {{ent|calc_ratio_(GoldSrc)|alt=calc_ratio}}
* {{ent|calc_subvelocity_(GoldSrc)|alt=calc_subvelocity}}
* {{ent|calc_velocity_path_(GoldSrc)|alt=calc_velocity_path}}
* {{ent|calc_velocity_polar_(GoldSrc)|alt=calc_velocity_polar}}
*{{ent|monster_nagatow_dead_(WANTED!)|alt=monster_nagatow dead}}
*{{ent|monster_masala_dead_(WANTED!)|alt=monster_masala dead}}
*{{ent|monster_dave_dead_(WANTED!)|alt=monster_dave dead}}
*{{ent|monster_colonel_dead_(WANTED!)|alt=monster_colonel dead}}
*{{ent|monster_crispen_dead_(WANTED!)|alt=monster_crispen dead}}
*{{ent|monster_twnwestb_dead_(WANTED!)|alt=monster_twnwestb dead}}
*{{ent|monster_twnwesta_dead_(WANTED!)|alt=monster_twnwesta dead}}
*{{ent|monster_townmex_dead_(WANTED!)|alt=monster_townmex dead}}
*{{ent|monster_bigminer_(WANTED!)|alt=monster_bigminer}}
*{{ent|monster_cowboy_(WANTED!)|alt=monster_cowboy}}
*{{ent|monster_twnwestb_(WANTED!)|alt=monster_twnwestb}}
*{{ent|monster_twnwesta_(WANTED!)|alt=monster_twnwesta}}
*{{ent|monster_townmex_(WANTED!)|alt=monster_townmex}}
*{{ent|monster_smallminer_(WANTED!)|alt=monster_smallminer}}
*{{ent|monster_nagatow_(WANTED!)|alt=monster_nagatow}}
*{{ent|monster_mexbandit_(WANTED!)|alt=monster_mexbandit}}
*{{ent|monster_masala_(WANTED!)|alt=monster_masala}}
*{{ent|monster_kaiewi_(WANTED!)|alt=monster_kaiewi}}
*{{ent|ambient_fmodstream_(GoldSrc)|alt=ambient_fmodstream}}
*{{ent|weapon_th_taurus_(GoldSrc)|alt=weapon_th_taurus}}
*{{ent|weapon_th_spanner_(GoldSrc)|alt=weapon_th_spanner}}
*{{ent|weapon_th_sniper_(GoldSrc)|alt=weapon_th_sniper}}
*{{ent|weapon_th_shovel_(GoldSrc)|alt=weapon_th_shovel}}
*{{ent|weapon_th_medkit_(GoldSrc)|alt=weapon_th_medkit}}
*{{ent|weapon_th_chaingun_(GoldSrc)|alt=weapon_th_chaingun}}
*{{ent|weapon_th_ap9_(GoldSrc)|alt=weapon_th_ap9}}
*{{ent|ammo_th_ap9_(GoldSrc)|alt=ammo_th_ap9}}
*{{ent|ammo_th_sniper_(GoldSrc)|alt=ammo_th_sniper}}
*{{ent|ammo_th_taurus_(GoldSrc)|alt=ammo_th_taurus}}
* {{ent|monster_th_chicken (GoldSrc)|alt=monster_th_chicken}}
*{{ent|monster_rat (GoldSrc)|alt=monster_rat}}
*{{ent|Einar_hand_(GoldSrc)|alt=einar_hand}}
</div>
</div>


=== Various ===
=== Scripting===
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
</div></br>
 
==== Entities ====
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
* [[Trigger_mp3 (GoldSrc)]]
* [[Radio_sentence (GoldSrc)]]
* [[env_grass_sprite (GoldSrc)]]
* [[Scripted_startrush (GoldSrc)]]
* [[Func_machinegun (GoldSrc)]]
* [[Trigger_jump (GoldSrc)]]
* [[Rain_modify (GoldSrc)]]
* [[Rain_settings (GoldSrc)]]
* [[trigger_monsterjump (GoldSrc)]]
* [[bb_spawn_zombie]]
* [[monster_bear]]
* [[monster_snake]]
* [[monster_scorpion_(WANTED!)]]
* [[monster_puma]]
* [[monster_annie]]
* [[monster_colonel]]
* [[monster_hoss]]
* [[Monster barney (Zombie Edition)]]
</div></br>
 
==== Gameinfo ====
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
====Gameinfo.txt====
* [[Gameinfo.txt/Garry's Mod]]
* [[Gameinfo.txt/Garry's Mod]]
* [[Gameinfo.txt/Counter-Strike Global Offensive]]
* [[Gameinfo.txt/Counter-Strike Global Offensive]]
Line 202: Line 267:
* [[Gameinfo.txt/Triage]]
* [[Gameinfo.txt/Triage]]
* [[Gameinfo.txt/Underhell]]
* [[Gameinfo.txt/Underhell]]
</div></br>


==== Liblist ====
==== Gameinfo.gi ====
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
* [[Gameinfo.gi/Counter-Strike 2]]
* [[Gameinfo.gi/Dota 2]]
 
==== Liblist.gam ====
* [[Liblist.gam/Cry of Fear]]
* [[Liblist.gam/Cry of Fear]]
* [[Liblist.gam/Ricochet]]
* [[Liblist.gam/Ricochet]]
Line 280: Line 347:
* [[Liblist.gam/ThreeWave CTF]]
* [[Liblist.gam/ThreeWave CTF]]
* [[Liblist.gam/WantedHL]]
* [[Liblist.gam/WantedHL]]
</div></br>
</div>


===Designing===
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
==== FGD ====
==== FGD ====
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
* [[Cry of Fear.fgd]]
* [[Cry of Fear.fgd]]
* [[They Hunger Deathmatch.fgd]]
* [[They Hunger Deathmatch.fgd]]
Line 294: Line 362:
* [[Half-Life Caged.fgd]]
* [[Half-Life Caged.fgd]]
* [[Paranoia.fgd]]
* [[Paranoia.fgd]]
* [[Paranoia.fgd/paranoia_ep1.fgd]]
* [[Paranoia.fgd/paranoia ep1.fgd]]
* [[Paranoia.fgd/paranoia_ep2.fgd]]
* [[Paranoia.fgd/paranoia ep2.fgd]]
* [[Half-Life Zombie Edition.fgd]]
* [[Half-Life Zombie Edition.fgd]]
* [[Paranoia 2 Savior.fgd]]
* [[Paranoia 2 Savior.fgd]]
Line 310: Line 378:
* [[Fistful of Frags.fgd]]
* [[Fistful of Frags.fgd]]
* [[Digital Paintball Redux.fgd]]
* [[Digital Paintball Redux.fgd]]
* [[Sven Co-op.fgd/xen_plantlight_switch.fgd]]
* [[Sven Co-op.fgd/xen plantlight switch.fgd]]
* [[Headcrab Frenzy.fgd]]
* [[Headcrab Frenzy.fgd]]
* [[Ricochet: Source.fgd]]
* [[Ricochet: Source.fgd]]
* [[Half-Life Source (Fixed).fgd]]
* [[Half-Life Source.fgd (2023)]]
* [[Combine Destiny.fgd]]
* [[Combine Destiny.fgd]]
* [[Precursor.fgd]]
* [[Precursor.fgd]]
Line 325: Line 393:
* [[Wanted.fgd]]
* [[Wanted.fgd]]
* [[Adrenaline Gamer 2.fgd]]
* [[Adrenaline Gamer 2.fgd]]
</div></br>
* [[Cthulhu.fgd]]
* [[Base.fgd/Dota 2]]
* [[Dota 2.fgd]]


==== RAD ====
==== RAD ====
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
* [[Lights.rad/Paranoia]]
* [[Lights.rad/Paranoia]]
* [[Lights.rad/Half-Life:_Caged]]
* [[Lights.rad/Half-Life: Caged]]
* [[Lights.rad/Deep Down]]
* [[Lights.rad/Deep Down]]
* [[Lights.rad/Underhell]]
* [[Lights.rad/Underhell]]
Line 349: Line 418:
* [[Lights.rad/Wilson Chronicles]]
* [[Lights.rad/Wilson Chronicles]]
* [[Lights.rad/Adrenaline Gamer 2]]
* [[Lights.rad/Adrenaline Gamer 2]]
</div></br>
</div>


==== Translated ====
=== Translations ===
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
==== Articles ====
* {{en}} [[Paranoia|PARANOIA]]  
* {{en}} [[Paranoia|PARANOIA]]  
* {{ru}} [[Paranoia/ru|PARANOIA]] (borrowed)
* {{ru}} [[Paranoia/ru|PARANOIA]]
* {{ru}} [[Black Mesa: Blue Shift/ru|Black Mesa: Blue Shift]]
* {{ru}} [[Black Mesa: Blue Shift/ru|Black Mesa: Blue Shift]]
* {{ru}} [[Half-Life: Source/ru|Half-Life: Source]]
* {{ru}} [[Half-Life: Source/ru|Half-Life: Source]]
* {{ru}} [[MESS (Macro Entity Scripting System)/ru|MESS (Macro Entity Scripting System)]]  
* {{ru}} [[MESS (Macro Entity Scripting System)/ru|MESS (Macro Entity Scripting System)]]  
* {{ru}} [[Jabroni Brawl: Episode 3/ru|Jabroni Brawl: Episode 3]]  
* {{ru}} [[Jabroni Brawl: Episode 3/ru|Jabroni Brawl: Episode 3]]  
* {{ru}} [[User:SirYodaJedi/GoldSrc_WAD_Lists/ru|Список WAD от GoldSrc]]
* {{ru}} [[User:SirYodaJedi/GoldSrc WAD Lists/ru|Список WAD от GoldSrc]]
* {{ru}} [[Ricochet Level Creation/Teleporter/ru|Ricochet Level Creation = Teleporter]]
* {{ru}} [[Ricochet Level Creation/Teleporter/ru|Ricochet Level Creation = Teleporter]]
* {{ru}} [[Strata_Source/ru|Strata Source]]
* {{ru}} [[Strata Source/ru|Strata Source]]
* {{ru}} [[Source_2004/ru|Source 2004]]
* {{ru}} [[Source 2004/ru|Source 2004]]
* {{ru}} [[Mapbase/ru|Mapbase]]
* {{ru}} [[Mapbase/ru|Mapbase]]
* {{ru}} [[Momentum_Mod/ru|Momentum Mod]]
* {{ru}} [[Momentum Mod/ru|Momentum Mod]]
* {{ru}} [[GLaDOS/ru|GlaDOS]]
* {{ru}} [[GLaDOS/ru|GlaDOS]]
* {{ru}} [[Portal:_Revolution/ru|Portal: Revolution]]
* {{ru}} [[Portal: Revolution/ru|Portal: Revolution]]
* {{ru}} [[Someplace Else/ru|Someplace Else]]
* {{ru}} [[Someplace Else/ru|Someplace Else]]
* {{ru}} [[Fistful of Frags/ru|Горсть Врагов]]
* {{ru}} [[Fistful of Frags/ru|Горсть Врагов]]
* {{ru}} [[lua_run/ru|Lua_run]]
* {{ru}} [[lua run/ru|Lua run]]
* {{ru}} [[User:SirYodaJedi/Supported sample rates/ru|Поддерживаемые частоты дискретизации]]
* {{ru}} [[User:SirYodaJedi/Supported sample rates/ru|Поддерживаемые частоты дискретизации]]
* {{ru}} [[User:SirYodaJedi/Image formats/ru|Форматы изображений]]
* {{ru}} [[User:SirYodaJedi/Image formats/ru|Форматы изображений]]
* {{ru}} [[Xwad/ru|XWAD]]
* {{ru}} [[Xwad/ru|XWAD]]
* {{ru}} [[PBR_(Strata_shader)/ru|Strata Шейдер]]
* {{ru}} [[PBR (Strata shader)/ru|Strata Шейдер]]
* {{ru}} [[The Stanley Parable/ru|Притча Стэнли]]
* {{ru}} [[The Stanley Parable/ru|Притча Стэнли]]
* {{ru}} [[Free/ru|Бесплатный]]
* {{ru}} [[Free/ru|Бесплатный]]
Line 385: Line 455:
* {{ru}} [[:Template:Software status/strings|Статус/строки программ]]
* {{ru}} [[:Template:Software status/strings|Статус/строки программ]]
* {{ru}} [[Half-Life Unified SDK/ru|Unified SDK]]
* {{ru}} [[Half-Life Unified SDK/ru|Unified SDK]]
* {{ru}} [[:Category:Python/ru|Встраивание Python'а]] (Категория)
* {{ru}} [[BSP Content Extraction/ru|Извлечение контента из BSP (Source)]]
* {{ru}} [[BSP Content Extraction/ru|Извлечение контента из BSP]] (Source)
* {{ru}} [[BSP Content Extraction (GoldSrc)/ru|Извлечение контента из BSP (GoldSrc)]]
* {{ru}} [[BSP Content Extraction (GoldSrc)/ru|Извлечение контента из BSP]] (GoldSrc)
* {{ru}} [[:Category:GoldSrc Mods Level Design/ru|Дизайн уровней GoldSrc модификаций]] (Категория)
* {{ru}} [[Half-Life: Uplink/ru|Half-Life: Uplink]]
* {{ru}} [[Half-Life: Uplink/ru|Half-Life: Uplink]]
* {{ru}} [[:Category:Plugins/ru|Плагины]] (Категория)
* {{ru}} [[Titanfall engine branch/ru|Ветка движка Titanfall]]
* {{ru}} [[Titanfall engine branch/ru|Ветка движка Titanfall]]
* {{ru}} [[Can't find steam app user info/ru|Не удается найти информацию о пользователе Steam]]
* {{ru}} [[Can't find steam app user info/ru|Не удается найти информацию о пользователе Steam]]
* {{ru}} [[:Category:Garry's Mod/ru|Мод Гарри]] (Категория)
* {{ru}} [[Trigger mp3 (GoldSrc)/ru|Триггер MP3]]
* {{ru}} [[Obsolete/ru|Устаревший (Рефакторинг)]]
* {{ru}} [[They Hunger: Source/ru|Они голодны: Source]]
* {{ru}} [[Mistake: Source/ru|Ошибка: Source]]
* {{ru}} [[BSPEdit/ru|BSPEdit]]
* {{ru}} [[BSP Decompiler 005/ru|005 Декомпилятор]]
* {{ru}} [[Making scientists always follow/ru|Заставляем ученых всегда следовать]]
* {{ru}} [[Resgen/ru|RESgen]]
* {{ru}} [[trigger monsterjump (GoldSrc)/ru|trigger monsterjump]]
* {{ru}} [[Reperio Studios/ru|Reperio Studios]]
 
==== Categories ====
* {{ru}} [[:Category:Garry's Mod/ru|Мод Гарри]]
* {{ru}} [[:Category:GoldSrc Mods Level Design/ru|Дизайн уровней GoldSrc модификаций]]
* {{ru}} [[:Category:Python/ru|Встраивание Pythonа]]
* {{ru}} [[:Category:Plugins/ru|Плагины]]
 
====Templates ====
* {{ru}} [[Template:Instead|Вместо]]
* {{ru}} [[Template:Support|Поддержка сообщества]]
* {{ru}} [[:template:GoldSrc ports|GoldSrc порты]]
</div></br>
</div></br>


==== Other ====
===Categories===
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
* [[:Category:Ports from GoldSrc to Source]]
* [[:Category:Post-GoldSOURCE mods]]
* [[:Category:NOUG4AT mods]]
* [[:Category:Paranoia]]
* [[:Category:FreeBSD Users]]
* [[:Category:Cplusplus Editors]]
* [[:Category:KDE desktop environment users]]
* [[:Category:Xash3D mods]]
* [[:Category:Xash3D]]
* [[:Category:Paranoia Entities]]
* [[:Category:Gameinfo]]
* [[:Category:RAD]]
* [[:Category:Wanted NPCs]]
* [[:Category:Liblist]]
* [[:Category:Source 2013 engine branch mods]]
* [[:Category:Source 2013 MP engine branch mods]]
* [[:Category:Tor users]]
* [[:Category:Cry of Fear]]
* [[:Category:Arch Linux Users]]
* [[:Category:BrainBread]]
* [[:Category:BrainBread Level Design]]
* [[:Category:Gunman Chronicles entities]]
* [[:Category:Cry of Fear Level Design]]
* [[:Category:Wanted Level Design]]
* [[:Category:Paranoia Level Design]]
* [[:Category:Paranoia 2: Savior Level Design]]
* [[:Category:Gunman Chronicles NPCs]]
* [[:Category:Wanted]]
* [[:Category:They Hunger]]
* [[:Category:Adrenaline Gamer]]
* [[:Category:Adrenaline Gamer 2]]
* [[:Category:Half-Life Zombie Edition‎]]
* [[:Category:Underhell]]
* [[:Category:GoldSrc Programming]]
* [[:Category:GoldSrc SDK FAQ‎‎]]
* [[:Category:GoldSrc Textures]]
* [[:Category:GoldSrc Sprites]]
* [[:Category:GoldSrc Tutorials]]
* [[:Category:GoldSrc Modeling]]
* [[:Category:GoldSrc Technical]]
* [[:Category:GoldSrc Sounds]]
* [[:Category:GoldSrc Glossary]]
* [[:Category:GoldSrc Plugins]]
* [[:Category:CSS SCI FI 3: Hardwired]]
* [[:Category:Lua Editors]]
* [[:Category:The Specialists]]
* [[:Category:GoldSrc to Source]]
* [[:Category:Heart of Evil: Source]]
* [[:Category:Sven Co-op Entities]]
* [[:Category:Gameinfo.gi]]
* [[:Category:Empty]]
* [[:Category:Dead end]]
* [[:Category:Uncategorised]]
* [[:Category:Multiple issues]]
* [[:Category:Spirit of Half-Life]]
* [[:Category:They Hunger entities]]
* [[:Category:Riot Act]]
* [[:Category:Characters]]
* [[:Category:Protagonists]]
* [[:Category:Mapbase‎‎]]
* [[:Category:Mapbase entities‎‎]]
* [[:Category:Debian Users]]
</div></br>
=== Unincluded===
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
* [[Bunnyhop]]
* [[Steam Datagram Relay]]
* [[Goldsrc SDK Release Notes]]
* [[Goldsrc SDK Release Notes]]
* [[WAD3 Structure]] (borrowed)
* [[WAD3 Structure]]
* [[BSP30 Structure]] (borrowed)
* [[BSP30 Structure]]  
* [[Metamod: Source]] (borrowed)
* [[Metamod: Source]]  
* [[Open Source Plugins for Metamod: Source]] (borrowed)
* [[Open Source Plugins for Metamod: Source]] (borrowed)
* [[Sierra]]
* [[Sierra]]
</div>
==== Programming ====
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
* [[Changing HUD Colors]]
* [[Making scientists always follow]]
* [[Paranoia Subtitles]]
* [[Sparks]]
* [[Quake strafing]]
</div>
==== Redirects ====
* a lot of much
==== Joint Articles ====
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
* [[PakScape]]
* [[PakScape]]
* [[MESS]]
* [[MESS]]
Line 425: Line 564:
* [[Paranoia 2: Savior]]
* [[Paranoia 2: Savior]]
* [[Materials.txt]]
* [[Materials.txt]]
* Smth else...
* [[MilkShape 3D]]
</div></br>
</div>
 
==== Refactor's ====
* [[MilkShape 3D/en|MilkShape 3D]]
 
=== In the Developing ===
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
* [[Porting Content (Source)]]
* [[Porting Content (Source 2)]]
* [[Porting Content (GoldSrc)]]
* [[Porting Source content to Source 2]]
</div>
</div>


=== Subpages ===
===Refactoring===
* [[User:NOUG4AT/Tasks]]
====Table campaign====
* [[List of The Stanley Parable console commands and variables]]
* [[List of SiN Episodes console commands and variables]]
* [[List of Postal III console commands and variables]]
* [[List of Portal 2 console commands and variables]]
* [[List of Left 4 Dead: Survivors console commands and variables]]
* [[List of Left 4 Dead console commands and variables]]
* [[List of Counter-Strike: Global Offensive console commands and variables]]
* [[List of Counter-Strike: Source console commands and variables]]
* [[List of Dark Messiah of Might and Magic console commands and variables]]
* [[List of Dino D-Day console commands and variables]]
* [[List of Garry's Mod console commands and variables]]
* [[List of Half-Life 2 console commands and variables]]
* [[List of Half-Life console commands and variables]]
* [[List of Counter-Strike 2 console commands and variables]]
* [[List of Contagion console commands and variables]]
* [[List of Alien Swarm: Reactive Drop console commands and variables]]
* [[List of Alien Swarm console commands and variables]]


== Templates ==
== Templates ==
''Templates that I created.''
=== Stable ===
[...]
=== Experimental ===
[...]
=== Borrowed ===
''Templates that were created based on created by others.''
==== Software icons ====
<div style="column-count: 2; -moz-column-count: 2; -webkit-column-count: 2; ">
<div style="column-count: 2; -moz-column-count: 2; -webkit-column-count: 2; ">
===Software icons ===
* {{hunger|4}}
* {{hunger|4}}
* {{ths|4}}
* {{ths|4}}
Line 472: Line 609:
* {{wsmaker|4}}
* {{wsmaker|4}}
* {{freeBSD|4}}
* {{freeBSD|4}}
* {{rfsrc|4}}
* {{tfcsrc|4}}
* {{area51|4}}
* {{area51|4}}
* {{qkw|4}}
* {{qkw|4}}
Line 497: Line 632:
* {{wanted|4}}
* {{wanted|4}}
* {{ts|4}}
* {{ts|4}}
* {{vs|4}}
* {{Vampire Slayer|4}}
* {{induction|4}}
* {{induction|4}}
* {{preMistake|4}}
* {{preMistake|4}}
Line 507: Line 642:
* {{dayl|4}}
* {{dayl|4}}
* {{Precursor|4}}
* {{Precursor|4}}
* {{uh|4}} (joint)
* {{uh|4}}
* {{xf|4}}
* {{xf|4}}
* {{m3d|4}}
* {{m3d|4}}
Line 519: Line 654:
* {{trs|4}}
* {{trs|4}}
* {{sierra|4}}
* {{sierra|4}}
</div>
* {{mesa|4}}
 
* {{npp|4}}
==== Other ====
* {{winbspc|4}}
<div style="column-count: 2; -moz-column-count: 2; -webkit-column-count: 2; ">
* {{hlusmd|4}}
* [[Template:BasedEnt]]
* {{bee2|4}}
* [[Template:Gunman skylist]]
* {{csneo|4}}
* [[Template:GoldSrc ports]]
* {{hlbsp|4}}
</div>
* {{hlcsg|4}}
 
* {{hlrad|4}}
* {{hlvis|4}}
* {{mbspc|4}}
* {{b2m|4}}
* {{vrad|4}}
* {{vbsp|4}}
* {{vvis|4}}
* {{sm|4}}
* {{b30e|4}}
* {{bguy|4}}
* {{nbg|4}}
* {{cbsp|4}}
* {{crad|4}}
* {{cvis|4}}
* {{vbsph|4}}
* {{pvp|4}}
* {{nppvlp|4}}
* {{gs|4}}
* {{ri|4}}
* {{net|4}}
* {{java|4}}
* {{cso2|4}}
* {{sc2|4}}
* {{sohl|4}}
* {{parbranch|4}}
* {{svencraft|4}}
* {{dss|4}}
* {{nhe|4}}
* {{sr|4}}
==== Top icons ====
==== Top icons ====
<div style="column-count: 2; -moz-column-count: 2; -webkit-column-count: 2; ">
* [[:Template:Xash3D topicon]]
* [[:Template:Xash3D_topicon]]
* [[:Template:Paranoia topicon]]
* [[:Template:Paranoia topicon]]
* [[:Template:P2s topicon]]
* [[:Template:P2s topicon]]
* [[:Template:WC topicon]]
* [[:Template:WC topicon]]
* [[:Template:AG2 topicon]]
* [[:Template:AG2 topicon]]
</div>
* [[:Template:Strata topicon]]
* [[:Template:Th topicon‎]]
* [[:Template:Ricochet topicon]]
* [[:Template:nh2 topicon]]
* [[:Template:Vs topicon]]
* [[:Template:Ts topicon]]
* [[:Template:Cof topicon]]
* [[:Template:Grey topicon]]
* [[:Template:Sc topicon]]
* [[:Template:Aom topicon]]
* [[:Template:SoHL topicon]]
* [[:Template:Hunger topicon]]
* [[:Template:Mapbase topicon]]


==== Games ====
==== Unincluded====
* [[Template:BasedEnt]]
* [[Template:Gunman skylist]]
* [[Template:GoldSrc ports]]
* [[Template:Instead]]
* [[Template:Empty]]
* [[Template:Uncategorized]]
* [[Template:Dead end]]
* [[Template:Underlinked]]
* [[Template:Multiple issues]]
* [[:Template:Xash3d games]]
* [[:Template:Xash3d games]]
==== Links ====
* [[:Template:Steamdb]]
* [[:Template:Steamdb]]
 
</div>
== Pages ==
===Categories===
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
* [[:Category:Ports from GoldSrc to Source]]
* [[:Category:Post-GoldSOURCE mods]]
* [[:Category:NOUG4AT mods]]
* [[:Category:Paranoia]]
* [[:Category:FreeBSD Users]]
* [[:Category:C%2B%2B Editors]]
* [[:Category:KDE desktop environment users]]
* [[:Category:Xash3D mods]]
* [[:Category:Xash3D]]
* [[:Category:Paranoia Entities]]
* [[:Category:Gameinfo]]
* [[:Category:RAD]]
* [[:Category:Wanted NPCs]]
* [[:Category:Liblist]]
* [[:Category:Source 2013 engine branch mods]]
* [[:Category:Source 2013 MP engine branch mods]]
* [[:Category:List of Paranoia entities]]
* [[:Category:Paranoia Level Design]]
* [[:Category:Tor users]]
* [[:Category:Cry of Fear]]
* [[:Category:Arch Linux Users]]
* [[:Category:BrainBread]]
* [[:Category:BrainBread Level Design]]
* [[:Category:Gunman Chronicles entities]]
* [[:Category:Wanted Level Design]]
* [[:Category:Gunman Chronicles NPCs]]
* [[:Category:Wanted]]
* [[:Category:They Hunger]]
* [[:Category:Adrenaline Gamer]]
* [[:Category:Adrenaline Gamer 2]]
* [[:Category:Half-Life Zombie Edition‎]]
* [[:Category:Underhell]]
* [[:Category:GoldSrc Programming]]
* [[:Category:GoldSrc SDK FAQ‎‎]]
* [[:Category:GoldSrc Textures]]
* [[:Category:GoldSrc Sprites]]
* [[:Category:GoldSrc Tutorials]]
* [[:Category:GoldSrc Modeling]]
* [[:Category:GoldSrc Technical]]
* [[:Category:GoldSrc Sounds]]
* [[:Category:GoldSrc Glossary]]
* [[:Category:GoldSrc Plugins]]
* [[:Category:CSS SCI FI 3: Hardwired]]
* [[:Category:Lua Editors]]
* [[:Category:The Specialists]]
* [[:Category:GoldSrc to Source]]
* [[:Category:Heart of Evil: Source]]
</div></br>
 
====Minor====
* a lot of much
 
=====Movings=====
* a lot of much
 
=====Edits=====
* a lot of much
 
=====Deletings=====
* a lot of much


== Statistics ==
== Statistics ==
Line 611: Line 729:
* [[Special:Log/NOUG4AT|Logs]]
* [[Special:Log/NOUG4AT|Logs]]
* [[Special:ListFiles/Noug4at|Uploads]]
* [[Special:ListFiles/Noug4at|Uploads]]
</div></div></div></div>


==<h1 style="background:rgb(255, 215, 0, .15); box-shadow:rgba(255, 215, 0, .15) 0 0 25px; border-bottom:none; border-radius:.35em; padding:.5em; padding-block:.6em; margin:.3em; font-size:14px; font-weight:700;">Extras</h1>==
<div style="display:grid; grid-template-columns:repeat(auto-fill,minmax(clamp((100%) - 1rem, 20rem, 100%),1fr)); gap:1.5em;">
=== From Goldsource to Source Engine ===


===={{SFM|4}}====
<div class="plainlinks" style="background:#222222; border-radius:.35em; box-shadow:rgba(0, 0, 0, .45) 0 0 25px; padding:.5em; margin-block:1em; overflow:clip;">
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2835449147 Cry of Fear]
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2911173316 The Specialists]
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2911174513 PARANOIA ]
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2911176765 Counter-Strike (Different)]


 
=<h2 style="background:rgb(255, 41, 77, .15); box-shadow:rgba(255, 41, 77, .15) 0 0 25px; border-bottom:none; border-radius:.35em; padding:.5em; padding-block:.6em; margin:.3em; font-size:18px; font-weight:700;">Projects</h2>=
 
<div style="padding-inline:.5em;">
===={{GMOD|4}}====
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2180794026 Ported Stuff ]
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2572059042 Source Stuff ]
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2702235295 F.G.T.S.]
* [https://steamcommunity.com/sharedfiles/filedetails/?id=1903081866 PARANOIA]
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2226731385 Cry of Fear]
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2911236873 James Bond 007: Nightfire]
 
 
===={{csgo|4}}====
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2181143479 Ported Stuff]
 
 
===={{bb2|4}}====
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2258625645 Ported Stuff]
</div>
 
 
===<h3 style="background:rgb(255, 88, 1, .15); box-shadow:rgba(255, 88, 1, .15) 0 0 5px; border-bottom:none; border-radius:.35em; padding:.5em; padding-block:.6em; margin:.3em; font-size:11px; font-weight:700;">Dead</h3>===
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
===={{GMOD|4}}====
* {{aom|4}} - Maps, Models
 
* Echoes (old) - Maps, Models
 
* {{mistake|4}} - Maps, Models
 
* {{csnz|4}} - Maps, Models
 
* {{paranoia|4}} - Maps, Models
::* {{p2s|4}} - Maps, Models
::: PARANOIA 2 [All Props]
 
* {{cs|4}} - Maps, Models
 
* {{hl|4}} - Maps, Models
 
* {{cof|4}} - Maps, Models
 
* {{rainfall|4}} - Textures
:: Retexture for HL:S Campaign
 
===={{SFM|4}}====
* {{cof|4}} - Maps, Models
:: cof_city
:: c_city
:: c_asylum
:: Model Pack (NPC + PROPS)
 
===={{csgo|4}}====
* {{cof|4}} - Maps
:: cof_asylum (day/night)
 
* {{paranoia|4}} - Maps
:: p_army3 (classic)
 
 
===={{bb2|4}}====
* {{paranoia|4}} - Maps
:: p_army3 (Deathmatch)
 
 
====Codename CURE====
* {{paranoia|4}} - Maps
:: p_army3 (Deathmatch)
</div>
 
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}
 
==<h1 style="background:rgb(255, 41, 77, .15); box-shadow:rgba(255, 41, 77, .15) 0 0 25px; border-bottom:none; border-radius:.35em; padding:.5em; padding-block:.6em; margin:.3em; font-size:18px; font-weight:700;">Projects</h1>==
'''My Stuff.'''<br>
'''My Stuff.'''<br>
I have published many projects, this "category" does not contain all, but some ones...
I have published many projects, this "category" does not contain all, but some ones...
Line 702: Line 745:
====<h3 style="background:rgb(255, 255, 0, .15); box-shadow:rgba(255, 255, 0, .15) 0 0 5px; border-bottom:none; border-radius:.35em; padding:.5em; padding-block:.6em; margin:.3em; font-size:11px; font-weight:700;"> Post-GoldSOURCE</h3>====
====<h3 style="background:rgb(255, 255, 0, .15); box-shadow:rgba(255, 255, 0, .15) 0 0 5px; border-bottom:none; border-radius:.35em; padding:.5em; padding-block:.6em; margin:.3em; font-size:11px; font-weight:700;"> Post-GoldSOURCE</h3>====
====={{sfi|4}}=====
====={{sfi|4}}=====
It is a singleplayer HL:S modification. It narrates about events occured in 1990-2000s South-West Russia, Caucasus district in particular. Essentially it's two Chechen Wars and individual events happened at mid 2000s. It uses paranoia-based assets and mostly influenced by CS:CZDS.
It is a singleplayer HL:S modification. It narrates about events occurred in 1990-2000s South-West Russia, Caucasus district in particular. Essentially it's two Chechen Wars and individual events happened at mid 2000s. It uses paranoia-based assets and mostly influenced by CS:CZDS.


====={{ths|4}}=====
====={{ths|4}}=====
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====[[IloZation]] (April of 2020)====
====[[IloZation]] (April of 2020)====
What will distinguish this mod from others, it will be the same as most. But you do not know what horrors will await you in the process of game. It was planned to be an open source modification. The mod was built on the motives of {{paranoia|4}}. It had been in development since March 2020, but on April 14 of that year, after posting bad ports, many people started writing negative reviews and my account was banned. This disturbed me. And in a hurry, I decided to create a new account (and to this day it is the same) on which I published this mod as a separate game, released one article about the map, and the map itself. But that was the end of it, this mod was created in parallel with the ports. But after the bad experience to engage in development, I was not strongly motivated. (already in June 2020, the activity globally recovered)
What will distinguish this mod from others, it will be the same as most. But you do not know what horrors will await you in the process of game. It was planned to be an open source modification. The mod was built on the motives of {{paranoia|4}}. It had been in development since March 2020, but on April 14 of that year, after posting bad ports, many people started writing negative reviews and my account was banned. This disturbed me. And in a hurry, I decided to create a new account (and to this day it is the same) on which I published this mod as a separate game, released one article about the map, and the map itself. But that was the end of it, this mod was created in parallel with the ports. But after the bad experience to engage in development, I was not strongly motivated. (already in June 2020, the activity globally recovered)
<gallery>
{{Expand
| title = Concept Arts
|
<gallery mode=nolines widths=384px heights=256px>
Ilozation-concept.jpg
Ilozation-concept.jpg
Ilozation-concept2.jpg
Ilozation-concept2.jpg
Ilozation-concept3.jpg
Ilozation-concept3.jpg
</gallery>
</gallery>
}}


===={{rfsrc|4}} (11-14 April of 2020) ====
====[[Rainfall: Source (Thunder4ik)|Rainfall: Source]] (11-14 April of 2020) ====
This modification (based on {{hlopsrc|4}}) contained ported {{rainfall|4}} Assets. Using the official source files of the maps were unsuccessfully ported maps. The models were not badly ported. Terrible quality of this port is considered that -  I did not work on the scripts of the map, but just ported polygons (and did not configure them). Therefore, the mod contained a lot of negative reviews, as well as video reviews that criticized this product. Several videos of the demonstration were recorded (trailer) and also some peoples made videos about this modification, it's may remain in YouTube.
This modification (based on {{hlopsrc|4}}) contained ported {{rainfall|4}} Assets. Using the official source files of the maps were unsuccessfully ported maps. The models were not badly ported. Terrible quality of this port is considered that -  I did not work on the scripts of the map, but just ported polygons (and did not configure them). Therefore, the mod contained a lot of negative reviews, as well as video reviews that criticized this product. Several videos of the demonstration were recorded (trailer) and also some peoples made videos about this modification, it's may remain in YouTube.
<gallery>
 
{{Expand
| title = Archive Gallery (from MagicNipples stream)
|
<gallery mode=nolines widths=384px heights=256px>
Rainfall-src-gameplay.png
Rainfall-src-gameplay.png
Rainfall-src-gameplay-2.png
Rainfall-src-gameplay-2.png
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Rainfall-src-gameplay-5.png
Rainfall-src-gameplay-5.png
</gallery>
</gallery>
}}


==== [[Half-Life: Alpha Source]] (April of 2020) ====
==== [[Half-Life: Alpha Source]] (April of 2020) ====
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My successes were only in porting polygons, but not fully customizing the scripts on the map (echoes02). Some models were ported and the HUD was slightly changed. However, the port was not developed further. Several videos were recorded (Demonstration).
My successes were only in porting polygons, but not fully customizing the scripts on the map (echoes02). Some models were ported and the HUD was slightly changed. However, the port was not developed further. Several videos were recorded (Demonstration).


==== {{prsrc|4}} (March, April of 2020) ====
==== [[Paranoia: Source (Thunder4ik)|PARANOIA: Source]] (March, April of 2020) ====
[[Image:prs-archive.jpg|thumb|380px|right| Game Art - click to enlarge]]
[[Image:prs-archive.jpg|thumb|380px|right| Game Art - click to enlarge]]
This project was started several times, pages were recreated. This mod was not a full-fledged port, it was more like a recreation of the original with other people's assets. In fact, was stolen map cs_paranoia (added scripts, etc.) and ported some weapons and characters from PARANOIA (officially allowed). Also used the improved GUI from the XBoX version of {{hl2|4}}. Fun fact, since in this mod - program code was not changed, that is, it was the default {{hl2|4}}. The zombie had a headcrab on his shoulder (Let me remind, in paranoia, zombies do not have headcrabs, they are infected scientists), this strange solution was proposed by one of the mod developer-modeler. Since to cut it out it was necessary to work with the .dll of the mod. Several videos of the demonstration were recorded (trailer, etc).
This project was started several times, pages were recreated. This mod was not a full-fledged port, it was more like a recreation of the original with other people's assets. In fact, was stolen map cs_paranoia (added scripts, etc.) and ported some weapons and characters from PARANOIA (officially allowed). Also used the improved GUI from the Xbox version of {{hl2|4}}. Fun fact, since in this mod - program code was not changed, that is, it was the default {{hl2|4}}. The zombie had a headcrab on his shoulder (Let me remind, in paranoia, zombies do not have headcrabs, they are infected scientists), this strange solution was proposed by one of the mod developer-modeler. Since to cut it out it was necessary to work with the .dll of the mod. Several videos of the demonstration were recorded (trailer, etc.).
<br>  
<br>  




'''Archive description of the mod:'''</br>
{{expand
| title = Archive
|
{{expand
| title = First Description
|
❗ PARANOIA: Source ❗<br>
Данная модификация представляет из себя:<br>
⟳неофициальный⟳ перенос ⟳оригинального⟳ проекта PARANOIA который первоначально являлся модификацией для Half-Life 1.<br>
Этот проект ⤂не вторичность⤂ и возможности которые будут его отличать приведены здесь.<br>
⇲ Графическая часть изменится и появится новая физика.<br>
⇲ Будет на выбор 2 режима - Кооператив/Одиночный.<br>
⇲ Новые звуки (Старые будут тоже присутствовать)<br>
⇳ Главная особенность в том, что здесь будет не только один официальный сюжет. <br>
Мы добавим возможность кампаний и прочего, что не помешало бы игровому процессу.<br>
⇳ В данный момент мы работаем над проектом и его будущим.<br>
Сейчас он в ранней стадии и в открытом доступе вы можете скачать лишь ранний альфа билд.<br>
За разработку отвечает PARANOIA: SPK -> PARANOIA QUARANTINE TEAM -> Modding Collective}}


<source lang>❗ PARANOIA: Source ❗
{{expand
Данная модификация представляет из себя ⟳неофициальный⟳ перенос ⟳оригинального⟳ проекта PARANOIA который первоначально являлся модификацией для Half-Life 1.
| title = Second Description
Этот проект ⤂не вторичность⤂ и возможности которые будут его отличать приведены здесь.
|
⇲ Графическая часть изменится и появится новая физика.
Как говорится '''Красота требует - Жертв'''<br>
⇲ Будет на выбор 2 режима - Кооператив/Одиночный.
Мы не станем редактировать/менять графику в модификации ради новых полигонов. <br>
⇲ Новые звуки (Старые будут тоже присутствовать)
Поэтому предлагается сделать две версии с возможными графическими улучшениями. <br>
⇳ Главная особенность в том, что здесь будет не только один официальный сюжет. Мы добавим возможность кампаний и прочего, что не помешало бы игровому процессу.
Кому будет интересно то я опубликую фотографию с заведомо настроенным ENB.<br>
⇳ В данный момент мы работаем над проектом и его будующим.
'''F.A.Q'''<br>
Сейчас он в ранней стадии и в открытом доступе вы можете скачать лишь ранний альфа билд.
'''Имею графический баг в КРОТ на cs_paranoia'''<br>
За разработку отвечает PARANOIA: SPK -> PARANOIA QUARANTINE TEAM -> Modding Collective</source>
(Повсеместная проблема связанная с текстурами, в следующих бетах это будет исправлено и скорее всего, я поменяю карты и их количества)<br>
<br>
'''Вылетает после загрузки, у меня первая версия!'''<br>
(Обязательно надо учитывать что игра полностью не поддерживает STEAM как токовой, <br>
поэтому вы не сможете поиграть изапустить её через Steam при помощи sourcemods) <br>
[Данный Trouble уничтожен и уже с новой версией билда где другие уровни,<br>
Вы можете насладиться поддержкой Steam и замечательным GUI/Меню но это ещё в бете]<br>


<source lang> Как говорится <<Красота требует - Жертв>>
'''Оружие/Баги'''<br>
Мы не станем редактировать/менять графику в модификации ради новых полигонов. Поэтому предлагается сделать две версии с возможными графическими улучшениями. Кому будет интересно то я опубликую фотографию с заведомо настроенным ENB.
(В новой версии нету SMG, из-за проблем с текстурами на модели.  
F.A.Q
Данная проблема решена в новых Dev.Билдах которые скоро будут опубликованы)<br>
<<Имею графический баг в КРОТ на cs_paranoia>>
(Повсеместная проблема связанная с текстурами, в следующих бетах это будет исправлено и скорее всего, я поменяю карты и их количества)
<<Вылетает после загрузки, у меня первая версия!>>
(Обязательно надо учитывать что игра полностью не поддерживает STEAM как токовой, поэтому вы не сможете поиграть изапустить её через Steam при помощи sourcemods) [Данный Trouble уничтожен и уже с новой версией билда где другие уровни, вы можете насладиться поддержкой Steam и замечательным GUI/Меню но это ещё в бете]


<<Оружие/Баги>>
'''Будущее проекта/Предположение'''<br>
(В новой версии нету SMG, из-за проблем с текстурами на модели. Данная проблема решена в новых Dev.Билдах которые скоро будут опубликованы)
(Мне не хочется повторять судьбу PARANOIA: Source Team, и я обязательно сделаю то что они не смогли доделать, <br>
будет ли перенесена старая кампания? - Большинство карт у меня уже давно лежат в файлах Dev.Альфы, <br>
где перенесен весь Indust карты из PARANOIA. Но мне нужно знать если вам это понадобиться:<br>
Сейчас я работаю над кастомными эпизодами, скоро будет режим со спасением заложников)<br>


<<Будущее проекта/Предположение>>
'''Код Игры'''<br>
(Мне не хочется повторять судьбу PARANOIA: Source Team, и я обязательно сделаю то что они не смогли доделать, будет ли перенесена старая кампания? - Большинство карт у меня уже давно лежат в файлах Dev.Альфы, где перенесен весь Indust карты из PARANOIA. Но мне нужно знать если вам это понадобиться - Сейчас я работаю над кастомными эпизодами, скоро будет режим со спасением заложников)
(многие заметили что игра напоминает Half-Life 2, такого больше не будет, <br>
в релизных вариантах будет присутствовать отдельный код игры (client.dll) <br>
С измененной системой бега и остального, стрельба останется прежней, появятся отдельные SNPC)<br>
<<Lua Код>> (Поддержка данного кода не будет включена во все последующие версии Бета и Альфа)
}}


<<Код игры >>
{{expand
(многие заметили что игра напоминает Half-Life 2, такого больше не будет, в релизных вариантах будет присутствовать отдельный код игры (client.dll) С измененной системой бега и остального, стрельба останется прежней, появятся отдельные SNPC)
| title = Third Description
<<Lua Код>> (Поддержка данного кода не будет включена во все последующие версии Бета и Альфа)</source>
|
Наверное многие кто хоть как-то знаком с российским мод-мейкингом.<br>
Видел довольно качественную модификацию от PARANOIA TEAM - Паранойя.<br>
Я говорю про первую часть, и тут я планирую перевести её не новый движок.<br>
С командой PARANOIA: SPK (Source Porting KAPAHTIN)<br>


<source lang> Наверное многие кто хоть как-то знаком с российским мод-мейкингом.
# Если у вас есть различные идеи того что можно было-бы реализовать. Напишите здесь.
Видел довольно качественную модификацию от PARANOIA TEAM - Паранойя.
# Будет ли данный проект простым перекачиванием старых идей? - нет, добавление новых карт. А так-же функционала.
Я говорю про первую часть, и тут я планирую перевести её не новый движок.
# Ремейк? - Будет, в качестве отдельного мода для Source SDK 2007 (Ака ILoZation) }}
С командой PARANOIA: SPK (Source Porting KAPAHTIN)
}}
 
1. Если у вас есть различные идеи того что можно было-бы реализовать.
Напишите здесь.
 
2. Будет ли данный проект простым перекачиванием старых идей? - нет, добавление новых карт.
А так-же функционала.
 
3. Ремейк? - Будет, в качестве отдельного мода для Source SDK 2007 (Ака ILoZation) </source>
The project has been revived several times. In February, April and June. However, it was never completed.
The project has been revived several times. In February, April and June. However, it was never completed.


==== {{cofsrc|4}} (11-13 March of 2020) ====
==== [[Cry of Fear: Source (Thunder4ik)|Cry of Fear: Source]] (11-13 March of 2020) ====
This porting project is more of a promise than a global work. After creating a page on ModDB there was a good asset, people talked about this project in groups in social networks, many people were interested in the future. Leading the page in MODDB, I created artclips where I talked about the fact that the plan to release only single-player mod (the content was about the following: multiplayer and co-op release is not planned) although the screenshots were presented police and not only. This project rather gave the appearance of seriousness of what was going on, but was only a profit. There was actually a "alpha version" from 2018 released, but it was just a compilation of incomprehensible stuff. A suicide map and one gun (p345) and that with material issues. Where there was nothing more to it. It was more like {{hl2|4}} with minor changes (but weighed over 3gb!) . The outcome of the project is sad, after April 14 - the page was deleted.
This porting project is more of a promise than a global work. After creating a page on ModDB there was a good asset, people talked about this project in groups in social networks, many people were interested in the future. Leading the page in MODDB, I created artclips where I talked about the fact that the plan to release only single-player mod (the content was about the following: multiplayer and co-op release is not planned) although the screenshots were presented police and not only. This project rather gave the appearance of seriousness of what was going on, but was only a profit. There was actually a "alpha version" from 2018 released, but it was just a compilation of incomprehensible stuff. A suicide map and one gun (p345) and that with material issues. Where there was nothing more to it. It was more like {{hl2|4}} with minor changes (but weighed over 3gb!) . The outcome of the project is sad, after April 14 - the page was deleted.


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==== [[They Hunger Co-Op: Source]] (2022) ====
==== [[They Hunger Co-Op: Source]] (2022) ====
[...]
[...]
===<h3 style="background:rgb(255, 41, 77, .15); box-shadow:rgba(255, 41, 77, .15) 0 0 5px; border-bottom:none; border-radius:.35em; padding:.5em; padding-block:.6em; margin:.3em; font-size:11px; font-weight:700;">Reuploads</h3>===
====Stronghold Russian Story====
====Half-Life 2: Sandbox====
''Archive description:''
<source lang> Пару недель назад опубликовал Half-Life 2 Sandbox от ##Adnan Zafar##
Очень полезный мод, так как в него уже встроен LUA код.
Кому интересно . Снизу ссылки на гугл драйв. Исходники, и сама модификация.
Open Steamworks is used in Half-Life 2: Sandbox for mounting additional game content through Steam's abstraction layer rather than the game engine's filesystem class, which prevents non-fatal engine errors.
Creative Commons License
Half-Life 2: Sandbox by Team Sandbox is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Half-Life 2: Sandbox is an open-source sandbox modification of the Source Engine which provides Lua as a scripting platform for developers to quickly prototype game ideas. The minimalistic game includes a sandbox gamemode for playing with the many aspects of the Source Engine.
Proudly powered by
Adnan's Rotational Gravity Gun
##Adnan Zafar##
adnan.f.zafar AT gmail DOT com Skew.telefragged.com
ARGG is used by Half-Life 2: Sandbox to implement rotational functionality for the physics manipulator.
##Open Steamworks##
Open Steamworks is used in Half-Life 2: Sandbox for mounting additional game content through Steam's abstraction layer rather than the game engine's filesystem class, which prevents non-fatal engine errors.
https://drive.google.com/file/d/1nsokotpIE4FBtBWn40Ond534fZ3upsU5/view?usp=sharing
https://drive.google.com/file/d/1UIcrGn4Dy0Hk9h2UXbVSGMloB0oYTIRd/view?usp=sharing</source>


===<h3 style="background:rgb(33, 122, 100, .15); box-shadow:rgba(33, 122, 100, .15) 0 0 5px; border-bottom:none; border-radius:.35em; padding:.5em; padding-block:.6em; margin:.3em; font-size:11px; font-weight:700;">Concepts</h3>===
===<h3 style="background:rgb(33, 122, 100, .15); box-shadow:rgba(33, 122, 100, .15) 0 0 5px; border-bottom:none; border-radius:.35em; padding:.5em; padding-block:.6em; margin:.3em; font-size:11px; font-weight:700;">Concepts</h3>===
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===== [[Paranoia: Clones vs Humans]] (April of 2020 - 2023) =====
===== [[Paranoia: Clones vs Humans]] (April of 2020 - 2023) =====


{{category end}}
==<h1 style="background:rgb(255, 215, 0, .15); box-shadow:rgba(255, 215, 0, .15) 0 0 25px; border-bottom:none; border-radius:.35em; padding:.5em; padding-block:.6em; margin:.3em; font-size:14px; font-weight:700;">Extras</h1>==
=== From Goldsource to Source Engine ===


</div></div>
===={{SFM|4}}====
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2835449147 Cry of Fear]
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2911173316 The Specialists]
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2911174513 PARANOIA ]
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2911176765 Counter-Strike (Different)]
</div>
 
===={{GMOD|4}}====
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2180794026 Ported Stuff ]
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2572059042 Source Stuff ]
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2702235295 F.G.T.S.]
* [https://steamcommunity.com/sharedfiles/filedetails/?id=1903081866 PARANOIA]
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2226731385 Cry of Fear]
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2911236873 James Bond 007: Nightfire]
</div>
 
===={{csgo|4}}====
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2181143479 Ported Stuff]
</div>
 
===={{bb2|4}}====
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2258625645 Ported Stuff]
</div>
 
===<h1 style="background:rgb(255, 88, 1, .15); box-shadow:rgba(255, 88, 1, .15) 0 0 5px; border-bottom:none; border-radius:.35em; padding:.5em; padding-block:.6em; margin:.3em; font-size:11px; font-weight:700;">Dead</h1>===
===={{GMOD|4}}====
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
* {{aom|4}} - Maps, Models
* Echoes (old) - Maps, Models
* {{mistake|4}} - Maps, Models
* {{csnz|4}} - Maps, Models
* {{paranoia|4}} - Maps, Models
::* {{p2s|4}} - Maps, Models
::: PARANOIA 2 [All Props]
* {{cs|4}} - Maps, Models
* {{hl|4}} - Maps, Models
* {{cof|4}} - Maps, Models
* {{rainfall|4}} - Textures
:: Retexture for HL:S Campaign
</div>
 
===={{SFM|4}}====
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
* {{cof|4}} - Maps, Models
:: cof_city
:: c_city
:: c_asylum
:: Model Pack (NPC + PROPS)
</div>
 
===={{csgo|4}}====
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
* {{cof|4}} - Maps
:: cof_asylum (day/night)
* {{paranoia|4}} - Maps
:: p_army3 (classic)
</div>
 
 
===={{bb2|4}}====
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
* {{paranoia|4}} - Maps
:: p_army3 (Deathmatch)
</div>
 
====Codename CURE====
<div style="column-count: 2; -moz-column-count: 4; -webkit-column-count: 2; ">
* {{paranoia|4}} - Maps
:: p_army3 (Deathmatch)
</div>
</div>
</div>
</div>
</div>
</div>
<div style="display:grid;>{{NOUG4AT/selfnavbox}}</div>
<div style="display:grid;>{{NOUG4AT/selfnavbox}}</div>

Latest revision as of 18:26, 7 March 2025

Cs16italy-source.jpg
Add a cover (PNG or JPG)


UserAvatar-NOUG4AT.jpg


Noug4at


User SandboxUser Settings