Dissection of Official L4D2 Campaigns
Contents
- 1 Some notes
- 2 Frequently used nav attributes
- 3 Example: Dead Line 2
- 4 c1: Dead Center
- 5 c6: The Passing
- 6 c2: Dark Carnival
- 7 c3: Swamp Fever
- 8 c4: Hard Rain
- 9 c5: The Parish
- 10 c7: The Sacrifice
- 11 c8: No Mercy
- 12 c9: Crash Course
- 13 c10: Death Toll
- 14 c11: Dead Air
- 15 c12: Blood Harvest
- 16 c13: Cold Stream
- 17 See also
- 18 External links
Another way that may help understand L4D2 level creation is to see what makes up an official one. This does not mean that developers are limited to or need to use all of these elements in a L4D2 map.
Some notes
- Since Left 4 Dead builds off of previous versions of the Source engine, this reference article can be used as a way to expand options on how to get a certain task done within a map.
- This article cannot tell how entities are used specifically and in what situation (such as in what game mode or in an instance). The drawback of taking apart things is losing unique details and properties that emerge, like when entities start connecting to each other.
- This article frequently relies on decompiled versions of the the map sources since Valve has not provided any sources to L4D2 maps. It is not guaranteed that these tables represent the original ones 1:1.
- A working and refined nav mesh is crucial in Left 4 Dead maps. Nav-related issues range from show-stopping to minor, low-priority bugs. One should definitely get acquainted with nav mesh editing early-on.
- Optimization should be taken into consideration from the start, especially when working alone or with a small team. The number of func_detail entities in a single map alone may suggest that a large amount of time is invested in optimization.
- The entity tables do not take func_instance and func_instance_parms into the consideration. This is because the source maps, with the exception of Dead Line 2, are decompiled maps, which do not retain any information about instances.
- Instances are used frequently. There are a lot of great instances available to learn and use (From within Hammer: mapsrc\instance).
- VBSP Normal, sometimes with
-localphysx
. VVIS-mpi
, sometimes with-fast
. - All maps shipped are compiled in HDR and not LDR. In other words, lump 8 is missing in the compiled map. This is achieved by compiling with the
-hdr
flag for VRAD while in expert compile mode. This can significantly reduce the size of the map, depending on the lighting. - Other compiling parameters for VRAD include
-mpi
,-textureshadows
,-hdr
,-StaticPropLighting
,-StaticPropPolys
, and-final
. Please also see lights.rad. - Common lighting: light, light_spot, point_spotlight, the skybox, light_directional, light_environment, shadow_control
- Common light entity-related, only as an effect: beam_spotlight, env_sprite
- There is a single sky_camera in every map with a 2D skybox (all of them). A L4D2 map without a 3D Skybox will give graphical glitches in the skybox, visually similar to a leaked map.
- Forced spawning of infected is used sparingly in official maps and mainly depend on proper flow, extensive amount of nav editing and testing, and vscripts to control/tweak the behavior of the AI Director.
- In regards to flow, the goal area can be determined by the following: info_changelevel, finale attribute and radio, finale attribute and health cabinet, finale and rescue closet attributes (ie. the finale is reachable), finale attribute at center of area (note the quality is questionable - ie. may not be reachable), nav_flow_target (info_target with targetname "nav_flow_target"), or nav_cordon_flow_target. Note that more may need to be set up in order to properly establish flow. An example would be for info_changelevel, where it alone will not determine goal area.
- Additional entities used or added in an update can be found in the commentary text files. The commentary files mainly consist of info_remarkable, point_commentary_node, env_physics_blocker, and env_player_blocker. These are in the maps folder found in pak01_dir.vpk (See GCFScape).
- Todo: confirm again exclusive L4D series ents and what is only in L4D2
Note:Entity categories are arbitrary. Feel free to change entity category that makes more sense.
Example: Dead Line 2
Entities (ex DL)
Entity Name | deadline01 | deadline02 | Category | Notes | ||
---|---|---|---|---|---|---|
ambient_generic | Audio and Choreography | |||||
ambient_music | Audio and Choreography | x | ||||
beam_spotlight | Lighting and Visual Effects | |||||
color_correction | Lighting and Visual Effects | |||||
commentary_dummy | Point Function | x | ||||
commentary_zombie_spawner | Point Function | x | x | |||
env_airstrike_indoors | Lighting and Visual Effects | x | ||||
env_cubemap | Lighting and Visual Effects | |||||
env_entity_maker | Point Function | |||||
env_explosion | Point Function | |||||
env_fade | Lighting and Visual Effects | Usually for intro and outtro. | ||||
env_fire | Lighting and Visual Effects | |||||
env_fog_controller | Lighting and Visual Effects | |||||
env_microphone | Audio and Choreography | |||||
env_outtro_stats | Point Function | x | x | |||
env_physexplosion | Point Function | |||||
env_player_blocker | Point Function | x | ||||
env_physics_blocker | Point Function | x | ||||
env_physimpact | Point Function | |||||
env_shake | Lighting and Visual Effects | |||||
env_shooter | Point Function | |||||
env_soundscape | Audio and Choreography | |||||
env_spark | Lighting and Visual Effects | |||||
env_sprite | Lighting and Visual Effects | |||||
env_sun | Lighting and Visual Effects | |||||
env_tonemap_controller | Lighting and Visual Effects | |||||
env_tonemap_controller_ghost | Lighting and Visual Effects | x | x | |||
env_tonemap_controller_infected | Lighting and Visual Effects | x | x | |||
env_wind | Point Function | |||||
filter_activator_class | Filter | |||||
filter_activator_infected_class | Filter | x | x | |||
filter_activator_model | Filter | x | x | |||
filter_activator_name | Filter | |||||
filter_activator_team | Filter | |||||
filter_damage_type | Filter | |||||
filter_health | Filter | x | ||||
filter_melee_damage | Filter | x | ||||
filter_multi | Filter | |||||
fog_volume | Lighting and Visual Effects | x | x | |||
func_block_charge | Brush Function | x | ||||
func_breakable | Brush Function | |||||
func_breakable_surf | Brush Function | |||||
func_brush | Brush Function | |||||
func_button | Brush Function | |||||
func_clip_vphysics | Brush Function | |||||
func_detail | Brush Function | |||||
func_detail_blocker | Brush Function | |||||
func_door | Brush Function | |||||
func_door_rotating | Brush Function | |||||
func_elevator | Brush Function | |||||
func_illusionary | Brush Function | A legacy brush entity still used today. | ||||
func_ladder | Brush Function | |||||
func_lod | Brush Function | |||||
func_movelinear | Brush Function | |||||
func_nav_attribute_region | Brush Function | x | x | |||
func_nav_blocker | Brush Function | x | x | |||
func_nav_connection_blocker | Brush Function | x | ||||
func_orator | Point Function | |||||
func_physbox | Brush Function | |||||
func_playerinfected_clip | Brush Function | x | x | |||
func_precipitation | Brush Function | |||||
func_precipitation_blocker | Brush Function | x | x | |||
func_rot_button | Brush Function | |||||
func_rotating | Brush Function | |||||
func_timescale | Brush Function | x | ||||
func_tracktrain | Brush Function | |||||
game_scavenge_progress_display | Point Function | x | ||||
info_ambient_mob | Point Info | x | ||||
info_ambient_mob_end | Point Info | x | ||||
info_ambient_mob_start | Point Info | x | ||||
info_changelevel | Point Info | x | x | Treated like brush ent. in Hammer | ||
info_director | Point Info | x | x | |||
info_elevator_floor | Point Info | x | x | |||
info_game_event_proxy | Point Info | x | x | |||
info_gamemode | Point Info | x | x | |||
info_goal_infected_chase | Point Info | x | x | |||
info_landmark | Point Info | |||||
info_map_parameters | Point Info | x | x | |||
info_map_parameters_versus | Point Info | x | ||||
info_overlay | Props and Detail | |||||
info_particle_system | Lighting and Visual Effects | |||||
info_particle_target | Lighting and Visual Effects | x | ||||
info_player_start | Point Info | |||||
info_projecteddecal | Props and Detail | |||||
info_remarkable | Audio and Choreography | x | x | |||
info_survivor_position | Point Info | x | x | |||
info_survivor_rescue | Point Info | x | x | |||
info_target | Point Info | |||||
info_zombie_spawn | Point Info | x | x | |||
infodecal | Props and Detail | |||||
keyframe_rope | Props and Detail | |||||
light | Lighting and Visual Effects | |||||
light_directional | Lighting and Visual Effects | x | x | |||
light_environment | Lighting and Visual Effects | |||||
light_spot | Lighting and Visual Effects | |||||
logic_auto | Logic | |||||
logic_branch | Logic | |||||
logic_branch_listener | Logic | |||||
logic_case | Logic | |||||
logic_choreographed_scene | Audio and Choreography | |||||
logic_compare | Logic | |||||
logic_director_query | Logic | x | ||||
logic_relay | Logic | |||||
logic_script | Logic | |||||
logic_timer | Logic | |||||
math_counter | Logic | |||||
math_remap | Logic | |||||
momentary_rot_button | Brush Function | |||||
move_rope | Props and Detail | |||||
path_track | Lighting and Visual Effects | |||||
phys_convert | Point Function | |||||
phys_hinge | Point Function | |||||
phys_ragdollconstraint | Point Function | |||||
player_weaponstrip | Point Function | |||||
point_broadcastclientcommand | Point Function | |||||
point_clientcommand | Point Function | |||||
point_commentary_node | Point Function | |||||
point_hurt | Point Function | |||||
point_prop_use_target | Point Function | |||||
point_spotlight | Lighting and Visual Effects | |||||
point_template | Point Function | |||||
point_viewcontrol_multiplayer | Point Function | x | x | |||
point_viewcontrol_survivor | Point Function | x | x | |||
postprocess_controller | Lighting and Visual Effects | x | x | |||
prop_car_alarm | Props and Detail | x | x | |||
prop_car_glass | Props and Detail | x | x | |||
prop_door_rotating | Props and Detail | |||||
prop_door_rotating_checkpoint | Props and Detail | x | x | |||
prop_dynamic | Props and Detail | |||||
prop_dynamic_override | Props and Detail | |||||
prop_health_cabinet | Props and Detail | x | x | |||
prop_physics | Props and Detail | |||||
prop_mounted_machine_gun | Props and Detail | x | ||||
prop_ragdoll | Props and Detail | |||||
prop_static | Props and Detail | |||||
prop_wall_breakable | Props and Detail | x | ||||
shadow_control | Lighting and Visual Effects | |||||
sky_camera | Lighting and Visual Effects | |||||
sound_mix_layer | Audio and Choreography | |||||
trigger_active_weapon_detect | Trigger | x | ||||
trigger_auto_crouch | Trigger | x | x | |||
trigger_changelevel | Trigger | |||||
trigger_finale | Trigger | x | x | |||
trigger_hurt | Trigger | |||||
trigger_hurt_ghost | Trigger | x | ||||
trigger_look | Trigger | |||||
trigger_multiple | Trigger | |||||
trigger_once | Trigger | |||||
trigger_playermovement | Trigger | |||||
trigger_push | Trigger | |||||
upgrade_spawn | Weapons | x | ||||
water_lod_control | Point Info | |||||
weapon_adrenaline_spawn | Weapons | x | ||||
weapon_ammo_spawn | Weapons | x | x | |||
weapon_autoshotgun_spawn | Weapons | x | x | |||
weapon_chainsaw_spawn | Weapons | x | ||||
weapon_defibrillator_spawn | Weapons | x | ||||
weapon_first_aid_kit_spawn | Weapons | x | x | |||
weapon_gascan_spawn | Weapons | x | x | |||
weapon_grenade_launcher_spawn | Weapons | x | ||||
weapon_hunting_rifle_spawn | Weapons | x | x | |||
weapon_item_spawn | Weapons | x | ||||
weapon_melee_spawn | Weapons | x | ||||
weapon_molotov_spawn | Weapons | x | x | |||
weapon_pain_pills_spawn | Weapons | x | x | |||
weapon_pipe_bomb_spawn | Weapons | x | x | |||
weapon_pistol_magnum_spawn | Weapons | x | ||||
weapon_pistol_spawn | Weapons | x | x | |||
weapon_pumpshotgun_spawn | Weapons | x | x | |||
weapon_rifle_ak47_spawn | Weapons | x | ||||
weapon_rifle_desert_spawn | Weapons | x | ||||
weapon_rifle_spawn | Weapons | x | x | |||
weapon_scavenge_item_spawn | Weapons | x | ||||
weapon_shotgun_chrome_spawn | Weapons | x | ||||
weapon_shotgun_spas_spawn | Weapons | x | ||||
weapon_smg_silenced_spawn | Weapons | x | ||||
weapon_smg_spawn | Weapons | x | x | |||
weapon_sniper_military_spawn | Weapons | x | ||||
weapon_spawn | Weapons | x | ||||
weapon_upgradepack_explosive_spawn | Weapons | x | ||||
weapon_upgradepack_incendiary_spawn | Weapons | x | ||||
weapon_vomitjar_spawn | Weapons | x |
c1: Dead Center
Entities (c1 DeC)
Entity Name | m1_hotel | m2_streets | m3_mall | m4_atrium | Category | Notes | ||
---|---|---|---|---|---|---|---|---|
ambient_generic | 40 | 9 | 3 | 5 | Audio and Choreography | |||
beam_spotlight | - | 21 | 40 | - | Lighting and Visual Effects | |||
color_correction | 4 | 2 | 2 | 3 | Lighting and Visual Effects | |||
env_cubemap | 84 | 27 | 40 | 28 | Lighting and Visual Effects | |||
env_entity_maker | - | 2 | 181 | - | Point Function | |||
env_explosion | - | 1 | - | - | Point Function | |||
env_fade | 2 | - | - | 6 | Lighting and Visual Effects | Usually for intro and outtro. | ||
env_fog_controller | 9 | 2 | 2 | 2 | Lighting and Visual Effects | |||
env_microphone | - | 1 | - | - | Audio and Choreography | |||
env_outtro_stats | - | - | - | 1 | Point Function | x | x | |
env_physexplosion | - | 1 | - | 1 | Point Function | |||
env_player_blocker | - | - | 1 | 4 | Point Function | x | ||
env_physics_blocker | - | - | - | 1 | Point Function | x | ||
env_shake | 24 | 1 | - | 1 | Lighting and Visual Effects | |||
env_soundscape | 62 | 29 | 28 | 20 | Audio and Choreography | |||
env_sprite | 9 | 18 | 1 | - | Lighting and Visual Effects | |||
env_sun | 1 | 1 | - | - | Lighting and Visual Effects | |||
env_tonemap_controller | 1 | 1 | 1 | 1 | Lighting and Visual Effects | |||
env_tonemap_controller_ghost | 1 | 1 | 1 | 1 | Lighting and Visual Effects | x | x | |
env_tonemap_controller_infected | 1 | 1 | 1 | 1 | Lighting and Visual Effects | x | x | |
filter_activator_model | - | 1 | - | 1 | Filter | x | x | |
filter_activator_name | - | - | 1 | 1 | Filter | |||
filter_activator_team | 3 | 1 | 2 | 2 | Filter | |||
filter_damage_type | - | - | 1 | - | Filter | |||
filter_melee_damage | - | - | 1 | - | Filter | x | ||
filter_multi | - | - | 1 | - | Filter | |||
fog_volume | 15 | 8 | 2 | 2 | Lighting and Visual Effects | x | x | |
func_block_charge | - | 2 | - | - | Brush Function | x | ||
func_breakable | 8 | 12 | 431 | 127 | Brush Function | |||
func_brush | 195 | 30 | 36 | 2 | Brush Function | |||
func_button | 2 | 1 | 1 | 2 | Brush Function | |||
func_clip_vphysics | - | 50 | - | 3 | Brush Function | |||
func_detail | 701 | 747 | 1830 | 717 | Brush Function | |||
func_door | - | 1 | - | 6 | Brush Function | |||
func_door_rotating | - | - | 9 | 6 | Brush Function | |||
func_illusionary | - | 1 | - | - | Brush Function | A legacy brush entity still used today. | ||
func_elevator | 1 | - | - | 1 | Brush Function | |||
func_ladder | - | 77 | 26 | 9 | Brush Function | |||
func_movelinear | 4 | - | - | - | Brush Function | |||
func_nav_attribute_region | 1 | 23 | - | 2 | Brush Function | x | x | |
func_nav_blocker | 9 | 17 | 15 | 5 | Brush Function | x | x | |
func_orator | 1 | 1 | 2 | 1 | Point Function | |||
func_precipitation | 1 | - | - | - | Brush Function | |||
func_playerinfected_clip | - | 57 | - | - | Brush Function | x | x | |
func_rotating | - | 1 | - | - | Brush Function | |||
func_timescale | - | - | - | 1 | Brush Function | x | ||
game_scavenge_progress_display | - | - | - | 1 | Point Function | x | ||
info_ambient_mob_end | - | - | 2 | - | Point Info | x | ||
info_ambient_mob_start | - | - | 2 | - | Point Info | x | ||
info_changelevel | 1 | 2 | 2 | - | Point Info | x | x | Treated like brush ent. in Hammer |
info_director | 1 | 1 | 1 | 1 | Point Info | x | x | |
info_elevator_floor | 2 | - | - | 2 | Point Info | x | x | |
info_game_event_proxy | 5 | 8 | 3 | 10 | Point Info | x | x | |
info_gamemode | - | 3 | - | 3 | Point Info | x | x | |
info_goal_infected_chase | - | - | - | 1 | Point Info | x | x | |
info_landmark | 1 | 2 | 2 | 1 | Point Info | |||
info_map_parameters | 1 | 1 | 1 | 1 | Point Info | x | x | |
info_map_parameters_versus | 1 | 1 | 1 | - | Point Info | x | ||
info_overlay | 156 | 348 | 457 | 226 | Props and Detail | |||
info_particle_system | 145 | 8 | 2 | 1 | Lighting and Visual Effects | |||
info_particle_target | 166 | 12 | - | - | Lighting and Visual Effects | x | ||
info_player_start | 4 | - | - | - | Point Info | |||
info_projecteddecal | 10 | - | - | - | Props and Detail | |||
info_remarkable | 16 | 16 | 32 | - | Audio and Choreography | x | x | |
info_survivor_position | 4 | - | - | 16 | Point Info | x | x | |
info_survivor_rescue | 6 | 12 | 12 | - | Point Info | x | x | |
info_target | 2 | 1 | 1 | 1 | Point Info | |||
info_zombie_spawn | 26 | - | - | 34 | Point Info | x | x | |
infodecal | 14 | - | 8 | 7 | Props and Detail | |||
keyframe_rope | 31 | 59 | - | - | Props and Detail | |||
light | 95 | 15 | 3 | 2 | Lighting and Visual Effects | |||
light_directional | 1 | 1 | 1 | 1 | Lighting and Visual Effects | x | x | |
light_environment | 1 | 1 | 1 | 1 | Lighting and Visual Effects | |||
light_spot | 69 | 30 | 42 | 10 | Lighting and Visual Effects | |||
logic_auto | 6 | 22 | 14 | 7 | Logic | |||
logic_branch | - | 2 | - | 2 | Logic | |||
logic_branch_listener | - | - | - | 1 | Logic | |||
logic_case | 76 | 13 | 80 | 6 | Logic | |||
logic_choreographed_scene | 1 | - | - | - | Audio and Choreography | |||
logic_compare | - | - | 1 | - | Logic | |||
logic_director_query | 3 | 1 | 3 | - | Logic | x | ||
logic_relay | 43 | 15 | 19 | 22 | Logic | |||
logic_script | - | 1 | - | - | Logic | |||
logic_timer | 10 | 12 | 77 | 4 | Logic | |||
math_counter | 4 | - | 1 | - | Logic | |||
move_rope | 10 | 20 | - | - | Props and Detail | |||
path_track | 14 | 1 | - | 4 | Lighting and Visual Effects | |||
player_weaponstrip | - | 1 | - | - | Point Function | |||
point_hurt | 1 | - | - | - | Point Function | |||
point_prop_use_target | - | 1 | - | 1 | Point Function | |||
point_spotlight | - | - | - | 2 | Lighting and Visual Effects | |||
point_template | 47 | 5 | 30 | 21 | Point Function | |||
point_viewcontrol_multiplayer | - | - | - | 5 | Point Function | x | x | |
point_viewcontrol_survivor | 4 | - | - | - | Point Function | x | x | |
postprocess_controller | 4 | 2 | 2 | 3 | Lighting and Visual Effects | x | x | |
prop_car_alarm | - | 2 | - | - | Props and Detail | x | x | |
prop_car_glass | - | 4 | - | - | Props and Detail | x | x | |
prop_door_rotating | 29 | 13 | 39 | 16 | Props and Detail | |||
prop_door_rotating_checkpoint | 1 | 2 | 2 | 1 | Props and Detail | x | x | |
prop_dynamic | 72 | 55 | 19 | 25 | Props and Detail | |||
prop_dynamic_override | - | - | - | 2 | Props and Detail | |||
prop_health_cabinet | - | 1 | 2 | - | Props and Detail | x | x | |
prop_physics | 314 | 230 | 288 | 87 | Props and Detail | |||
prop_static | 1748 | 2193 | 4089 | 2332 | Props and Detail | |||
shadow_control | 1 | 1 | 1 | 1 | Lighting and Visual Effects | |||
sky_camera | 1 | 1 | 1 | 1 | Lighting and Visual Effects | |||
trigger_active_weapon_detect | - | 1 | - | - | Trigger | x | ||
trigger_auto_crouch | - | - | 4 | - | Trigger | x | x | |
trigger_finale | - | - | - | 1 | Trigger | x | x | |
trigger_hurt | 51 | 5 | 1 | 2 | Trigger | |||
trigger_hurt_ghost | 7 | - | - | - | Trigger | x | ||
trigger_look | 1 | - | - | - | Trigger | |||
trigger_multiple | 5 | 2 | 3 | 2 | Trigger | |||
trigger_once | 19 | 7 | 2 | 1 | Trigger | |||
trigger_push | 38 | 4 | - | 2 | Trigger | |||
upgrade_spawn | - | 17 | - | 9 | Weapons | x | ||
weapon_adrenaline_spawn | - | - | - | 15 | Weapons | x | ||
weapon_ammo_spawn | 1 | 7 | 2 | 3 | Weapons | x | x | |
weapon_autoshotgun_spawn | - | 7 | - | 1 | Weapons | x | x | |
weapon_chainsaw_spawn | 3 | - | - | - | Weapons | x | ||
weapon_defibrillator_spawn | - | - | - | 1 | Weapons | x | ||
weapon_first_aid_kit_spawn | 9 | 12 | 8 | 8 | Weapons | x | x | |
weapon_hunting_rifle_spawn | - | 4 | - | - | Weapons | x | x | |
weapon_item_spawn | 51 | 100 | 148 | 9 | Weapons | x | ||
weapon_melee_spawn | 8 | 14 | 10 | 9 | Weapons | x | ||
weapon_molotov_spawn | - | - | - | 23 | Weapons | x | x | |
weapon_pain_pills_spawn | 1 | - | - | 31 | Weapons | x | x | |
weapon_pipe_bomb_spawn | - | - | - | 25 | Weapons | x | x | |
weapon_pistol_magnum_spawn | 1 | 2 | - | - | Weapons | x | ||
weapon_pistol_spawn | 3 | 5 | - | - | Weapons | x | x | |
weapon_pumpshotgun_spawn | - | 4 | - | - | Weapons | x | x | |
weapon_rifle_ak47_spawn | - | 5 | - | 1 | Weapons | x | ||
weapon_rifle_desert_spawn | - | 4 | - | 1 | Weapons | x | ||
weapon_rifle_spawn | - | 6 | - | 1 | Weapons | x | x | |
weapon_scavenge_item_spawn | - | - | - | 35 | Weapons | x | ||
weapon_shotgun_chrome_spawn | 3 | 2 | - | 1 | Weapons | x | ||
weapon_shotgun_spas_spawn | - | 4 | - | - | Weapons | x | ||
weapon_smg_silenced_spawn | 1 | 3 | - | 1 | Weapons | x | ||
weapon_smg_spawn | - | 2 | - | - | Weapons | x | x | |
weapon_sniper_military_spawn | - | 2 | - | 1 | Weapons | x | ||
weapon_spawn | 6 | 13 | 17 | 8 | Weapons | x | ||
weapon_vomitjar_spawn | - | - | - | 19 | Weapons | x |
c6: The Passing
Entities (c6 TPas)
Entity Name | m1_riverbank | m2_bedlam | m3_port | Category | Notes | ||
---|---|---|---|---|---|---|---|
ai_speechfilter | 1 | Audio and Choreography | |||||
ambient_generic | 44 | 15 | 21 | Audio and Choreography | |||
ambient_music | 1 | 7 | 7 | Audio and Choreography | x | ||
beam_spotlight | 40 | 16 | 13 | Lighting and Visual Effects | |||
color_correction | 2 | 2 | 2 | Lighting and Visual Effects | |||
commentary_dummy | Point Function | x | |||||
commentary_zombie_spawner | Point Function | x | x | ||||
env_airstrike_indoors | Lighting and Visual Effects | x | |||||
env_cubemap | 48 | 25 | 35 | Lighting and Visual Effects | |||
env_entity_maker | 10 | - | - | Point Function | |||
env_explosion | Point Function | ||||||
env_fade | 4 | 4 | 6 | Lighting and Visual Effects | Usually for intro and outtro. | ||
env_fire | Lighting and Visual Effects | ||||||
env_fog_controller | 3 | 4 | 3 | Lighting and Visual Effects | |||
env_instructor_hint | 8 | Point Function | x | ||||
env_microphone | 1 | Audio and Choreography | |||||
env_outtro_stats | 1 | Point Function | x | x | |||
env_physexplosion | Point Function | ||||||
env_player_blocker | - | 1 | Point Function | x | |||
env_physics_blocker | Point Function | x | |||||
env_physimpact | Point Function | ||||||
env_shake | 3 | - | 2 | Lighting and Visual Effects | |||
env_shooter | Point Function | ||||||
env_soundscape | 56 | 113 | 53 | Audio and Choreography | |||
env_spark | 3 | 1 | 3 | Lighting and Visual Effects | |||
env_sprite | 96 | 77 | 40 | Lighting and Visual Effects | |||
env_sun | Lighting and Visual Effects | ||||||
env_tonemap_controller | 1 | 1 | 1 | Lighting and Visual Effects | |||
env_tonemap_controller_ghost | 1 | 1 | 1 | Lighting and Visual Effects | x | x | |
env_tonemap_controller_infected | 1 | 1 | 1 | Lighting and Visual Effects | x | x | |
env_wind | 3 | 1 | 1 | Point Function | |||
filter_activator_class | Filter | ||||||
filter_activator_infected_class | Filter | x | x | ||||
filter_activator_model | - | 1 | Filter | x | x | ||
filter_activator_name | Filter | ||||||
filter_activator_team | 1 | 1 | 1 | Filter | |||
filter_damage_type | Filter | ||||||
filter_health | Filter | x | |||||
filter_melee_damage | Filter | x | |||||
filter_multi | Filter | ||||||
fog_volume | 4 | 17 | 14 | Lighting and Visual Effects | x | x | |
func_areaportal | - | 46 | 7 | Brush Function | |||
func_areaportalwindow | 35 | - | 29 | Brush Function | |||
func_block_charge | Brush Function | x | |||||
func_breakable | 6 | - | 1 | Brush Function | |||
func_breakable_surf | Brush Function | ||||||
func_brush | 75 | 30 | 48 | Brush Function | |||
func_button | 8 | 9 | 3 | Brush Function | |||
func_clip_vphysics | 2 | - | 31 | Brush Function | |||
func_detail | 1784 | 990 | 1101 | Brush Function | |||
func_detail_blocker | Brush Function | ||||||
func_door | Brush Function | ||||||
func_door_rotating | 2 | - | Brush Function | ||||
func_elevator | 1 | - | 2 | Brush Function | |||
func_illusionary | 6 | Brush Function | A legacy brush entity still used today. | ||||
func_ladder | 60 | 41 | 52 | Brush Function | |||
func_lod | Brush Function | ||||||
func_movelinear | 1 | - | Brush Function | ||||
func_nav_attribute_region | 15 | 7 | 11 | Brush Function | x | x | |
func_nav_blocker | 11 | 5 | 8 | Brush Function | x | x | |
func_nav_connection_blocker | Brush Function | x | |||||
func_orator | Point Function | ||||||
func_physbox | 1 | Brush Function | |||||
func_playerinfected_clip | 9 | - | 2 | Brush Function | x | x | |
func_precipitation | 1 | 1 | 1 | Brush Function | |||
func_precipitation_blocker | Brush Function | x | x | ||||
func_rot_button | Brush Function | ||||||
func_rotating | Brush Function | ||||||
func_timescale | Brush Function | x | |||||
func_tracktrain | Brush Function | ||||||
game_scavenge_progress_display | 1 | Point Function | x | ||||
info_ambient_mob | Point Info | x | |||||
info_ambient_mob_end | Point Info | x | |||||
info_ambient_mob_start | Point Info | x | |||||
info_changelevel | 1 | 1 | 1 | Point Info | x | x | Treated like brush ent. in Hammer |
info_director | 1 | 1 | 1 | Point Info | x | x | |
info_elevator_floor | 4 | Point Info | x | x | |||
info_game_event_proxy | 8 | 9 | Point Info | x | x | ||
info_gamemode | 4 | 4 | Point Info | x | x | ||
info_goal_infected_chase | Point Info | x | x | ||||
info_l4d1_survivor_spawn | 3 | Point Function | x | ||||
info_landmark | 1 | 2 | 1 | Point Info | |||
info_map_parameters | 1 | 1 | 1 | Point Info | x | x | |
info_map_parameters_versus | 1 | - | Point Info | x | |||
info_overlay | 259 | 220 | Props and Detail | ||||
info_particle_system | 3 | 25 | Lighting and Visual Effects | ||||
info_particle_target | 2 | - | Lighting and Visual Effects | x | |||
info_player_start | 10 | 1 | Point Info | ||||
info_projecteddecal | Props and Detail | ||||||
info_remarkable | 36 | 43 | 2 | Audio and Choreography | x | x | |
info_survivor_position | 19 | 20 | Point Info | x | x | ||
info_survivor_rescue | 9 | - | Point Info | x | x | ||
info_target | 5 | 8 | Point Info | ||||
info_zombie_spawn | 1 | 2 | - | Point Info | x | x | |
infodecal | Props and Detail | ||||||
keyframe_rope | 38 | 27 | Props and Detail | ||||
light | 189 | 32 | Lighting and Visual Effects | ||||
light_directional | 1 | 1 | 1 | Lighting and Visual Effects | x | x | |
light_environment | 1 | 1 | 1 | Lighting and Visual Effects | |||
light_spot | 86 | 48 | Lighting and Visual Effects | ||||
logic_auto | 5 | 11 | Logic | ||||
logic_branch | 1 | Logic | |||||
logic_branch_listener | Logic | ||||||
logic_case | 8 | 8 | Logic | ||||
logic_choreographed_scene | 23 | Audio and Choreography | |||||
logic_compare | Logic | ||||||
logic_director_query | Logic | x | |||||
logic_game_event | 6 | 1 | Logic | x | |||
logic_relay | 29 | 41 | Logic | ||||
logic_script | 1 | 1 | Logic | x | |||
logic_timer | 4 | 7 | Logic | ||||
math_counter | Logic | ||||||
math_remap | Logic | ||||||
momentary_rot_button | Brush Function | ||||||
move_rope | 14 | 25 | Props and Detail | ||||
path_track | 1 | Lighting and Visual Effects | |||||
phys_convert | Point Function | ||||||
phys_hinge | 5 | 1 | Point Function | ||||
phys_ragdollconstraint | Point Function | ||||||
player_weaponstrip | Point Function | ||||||
point_broadcastclientcommand | 1 | - | Point Function | ||||
point_clientcommand | Point Function | ||||||
point_commentary_node | Point Function | ||||||
point_hurt | Point Function | ||||||
point_prop_use_target | 1 | 1 | Point Function | ||||
point_spotlight | 4 | - | Lighting and Visual Effects | ||||
point_template | 39 | 12 | Point Function | ||||
point_viewcontrol_multiplayer | 2 | 3 | Point Function | x | x | ||
point_viewcontrol_survivor | Point Function | x | x | ||||
postprocess_controller | 3 | 3 | Lighting and Visual Effects | x | x | ||
prop_car_alarm | Props and Detail | x | x | ||||
prop_car_glass | Props and Detail | x | x | ||||
prop_door_rotating | 13 | 2 | Props and Detail | ||||
prop_door_rotating_checkpoint | 1 | 2 | 1 | Props and Detail | x | x | |
prop_dynamic | 52 | 43 | Props and Detail | ||||
prop_dynamic_override | 440 | 1 | Props and Detail | ||||
prop_health_cabinet | Props and Detail | x | x | ||||
prop_physics | 294 | 102 | Props and Detail | ||||
prop_mounted_machine_gun | Props and Detail | x | |||||
prop_ragdoll | Props and Detail | ||||||
prop_static | 2764 | 1908 | Props and Detail | ||||
prop_wall_breakable | 8 | - | Props and Detail | x | |||
shadow_control | 1 | 1 | 1 | Lighting and Visual Effects | |||
sky_camera | 1 | 1 | 1 | Lighting and Visual Effects | |||
sound_mix_layer | Audio and Choreography | ||||||
trigger_active_weapon_detect | Trigger | x | |||||
trigger_auto_crouch | 1 | - | Trigger | x | x | ||
trigger_changelevel | Trigger | ||||||
trigger_finale | 1 | Trigger | x | x | |||
trigger_hurt | 1 | 2 | 2 | Trigger | |||
trigger_hurt_ghost | 1 | - | - | Trigger | x | ||
trigger_look | Trigger | ||||||
trigger_multiple | 1 | 3 | 3 | Trigger | |||
trigger_once | 5 | 5 | Trigger | ||||
trigger_playermovement | Trigger | ||||||
trigger_push | 1 | Trigger | |||||
trigger_upgrade_laser_sight | 1 | Trigger | x | ||||
upgrade_spawn | 11 | 14 | 14 | Weapons | x | ||
water_lod_control | 2 | 2 | 2 | Point Info | |||
weapon_adrenaline_spawn | 25 | 20 | 6 | Weapons | x | ||
weapon_ammo_spawn | 4 | 7 | 5 | Weapons | x | x | |
weapon_autoshotgun_spawn | 1 | 1 | 3 | Weapons | x | x | |
weapon_chainsaw_spawn | 3 | 1 | 6 | Weapons | x | ||
weapon_defibrillator_spawn | 1 | 1 | 4 | Weapons | x | ||
weapon_first_aid_kit_spawn | 14 | 18 | 18 | Weapons | x | x | |
weapon_gascan_spawn | Weapons | x | x | ||||
weapon_grenade_launcher_spawn | 2 | - | 6 | Weapons | x | ||
weapon_hunting_rifle_spawn | 2 | Weapons | x | x | |||
weapon_item_spawn | 46 | 33 | 38 | Weapons | x | ||
weapon_melee_spawn | 12 | 25 | 17 | Weapons | x | ||
weapon_molotov_spawn | 25 | 25 | 41 | Weapons | x | x | |
weapon_pain_pills_spawn | 19 | 20 | 7 | Weapons | x | x | |
weapon_pipe_bomb_spawn | 29 | 26 | 32 | Weapons | x | x | |
weapon_pistol_magnum_spawn | 2 | 3 | 1 | Weapons | x | ||
weapon_pistol_spawn | - | 4 | 9 | Weapons | x | x | |
weapon_pumpshotgun_spawn | Weapons | x | x | ||||
weapon_rifle_ak47_spawn | 1 | - | 4 | Weapons | x | ||
weapon_rifle_desert_spawn | 2 | 1 | 3 | Weapons | x | ||
weapon_rifle_m60_spawn | 2 | 4 | 1 | Weapons | x | ||
weapon_rifle_spawn | 1 | 1 | 4 | Weapons | x | x | |
weapon_scavenge_item_spawn | 16 | 16 | 32 | Weapons | x | ||
weapon_shotgun_chrome_spawn | - | - | 1 | Weapons | x | ||
weapon_shotgun_spas_spawn | 2 | - | 2 | Weapons | x | ||
weapon_smg_silenced_spawn | 1 | Weapons | x | ||||
weapon_smg_spawn | Weapons | x | x | ||||
weapon_sniper_military_spawn | 1 | 1 | 3 | Weapons | x | ||
weapon_spawn | 22 | 21 | 5 | Weapons | x | ||
weapon_upgradepack_explosive_spawn | 1 | 1 | - | Weapons | x | ||
weapon_upgradepack_incendiary_spawn | 1 | 1 | - | Weapons | x | ||
weapon_vomitjar_spawn | 5 | 2 | 1 | Weapons | x |
c2: Dark Carnival
Entities (c2 DaC)
Entity Name | m1_highway | m2_fairgrounds | m3_coaster | m4_barns | m5_concert | Category | Notes | ||
---|---|---|---|---|---|---|---|---|---|
ambient_generic | 9 | 17 | 15 | 30 | 26 | Audio and Choreography | |||
ambient_music | - | 1 | - | - | 8 | Audio and Choreography | x | ||
beam_spotlight | 22 | 48 | 8 | 26 | 94 | Lighting and Visual Effects | |||
color_correction | 3 | 2 | 3 | 3 | 3 | Lighting and Visual Effects | |||
env_cubemap | 63 | 48 | 68 | 19 | 14 | Lighting and Visual Effects | |||
env_entity_maker | 3 | - | - | - | Point Function | ||||
env_explosion | - | - | - | - | - | Point Function | |||
env_fade | 4 | 1 | - | - | 3 | Lighting and Visual Effects | Usually for intro and outtro. | ||
env_fog_controller | 2 | 2 | 3 | 2 | 2 | Lighting and Visual Effects | |||
env_microphone | - | - | - | - | 1 | Audio and Choreography | |||
env_outtro_stats | - | - | - | - | 1 | Point Function | x | x | |
env_physexplosion | - | - | - | 1 | - | Point Function | |||
env_player_blocker | 2 | - | - | - | Point Function | x | |||
env_physics_blocker | - | - | - | - | Point Function | x | |||
env_shake | - | - | - | - | Lighting and Visual Effects | ||||
env_shooter | - | - | - | 1 | - | Point Function | |||
env_soundscape | 88 | 38 | 41 | 23 | 8 | Audio and Choreography | |||
env_spark | - | 1 | - | - | Lighting and Visual Effects | ||||
env_sprite | 162 | 97 | 11 | 11 | 13 | Lighting and Visual Effects | |||
env_sun | - | - | - | - | - | Lighting and Visual Effects | |||
env_tonemap_controller | 1 | 1 | 1 | 1 | 1 | Lighting and Visual Effects | |||
env_tonemap_controller_ghost | 1 | 1 | 1 | 1 | 1 | Lighting and Visual Effects | x | x | |
env_tonemap_controller_infected | 1 | 1 | 1 | 1 | 1 | Lighting and Visual Effects | x | x | |
env_wind | 2 | 1 | 1 | 2 | 1 | Point Function | |||
filter_activator_model | - | 1 | - | - | - | Filter | x | x | |
filter_activator_name | - | - | - | - | - | Filter | |||
filter_activator_team | 2 | 1 | 1 | 1 | 1 | Filter | |||
filter_damage_type | - | - | - | 1 | Filter | ||||
filter_health | - | - | - | 7 | Filter | x | |||
filter_melee_damage | - | - | - | 2 | Filter | x | |||
filter_multi | - | - | - | 1 | Filter | ||||
fog_volume | 2 | 2 | 3 | 2 | 4 | Lighting and Visual Effects | x | x | |
func_block_charge | - | - | - | 3 | 13 | Brush Function | x | ||
func_breakable | - | 3 | 4 | 1 | Brush Function | ||||
func_brush | 75 | 18 | 58 | 13 | 4 | Brush Function | |||
func_button | 1 | 4 | 3 | 4 | 3 | Brush Function | |||
func_clip_vphysics | - | 1 | - | - | Brush Function | ||||
func_detail | 596 | 1627 | 2917 | 897 | 466 | Brush Function | |||
func_detail_blocker | 26 | 3 | - | 2 | Brush Function | ||||
func_door | - | 3 | - | 6 | Brush Function | ||||
func_door_rotating | - | 15 | - | 6 | 9 | Brush Function | |||
func_illusionary | - | - | - | - | Brush Function | A legacy brush entity still used today. | |||
func_elevator | - | - | - | - | Brush Function | ||||
func_ladder | 32 | 74 | 75 | 86 | 27 | Brush Function | |||
func_lod | - | - | - | 3 | Brush Function | ||||
func_movelinear | - | 9 | - | - | Brush Function | ||||
func_nav_attribute_region | 28 | 25 | 5 | 5 | 3 | Brush Function | x | x | |
func_nav_blocker | 10 | 18 | 5 | 24 | 7 | Brush Function | x | x | |
func_orator | 1 | 1 | 1 | 1 | 1 | Point Function | |||
func_precipitation | - | - | - | Brush Function | |||||
func_physbox | - | - | 4 | - | - | Brush Function | |||
func_playerinfected_clip | - | 53 | 2 | 1 | 7 | Brush Function | x | x | |
func_rot_button | - | 8 | - | - | Brush Function | ||||
func_rotating | - | 2 | - | 2 | Brush Function | ||||
func_timescale | - | - | - | Brush Function | x | ||||
func_tracktrain | - | 1 | - | Brush Function | |||||
game_scavenge_progress_display | - | - | - | Point Function | x | ||||
info_ambient_mob_end | - | - | - | Point Info | x | ||||
info_ambient_mob_start | - | - | - | Point Info | x | ||||
info_changelevel | 1 | 2 | 2 | 2 | 1 | Point Info | x | x | Treated like brush ent. in Hammer |
info_director | 1 | 1 | 1 | 1 | 1 | Point Info | x | x | |
info_elevator_floor | - | - | Point Info | x | x | ||||
info_game_event_proxy | 10 | 3 | 3 | 5 | 4 | Point Info | x | x | |
info_gamemode | 2 | 4 | 2 | 2 | 3 | Point Info | x | x | |
info_goal_infected_chase | - | - | - | - | 2 | Point Info | x | x | |
info_landmark | 1 | 2 | 2 | 2 | 1 | Point Info | |||
info_map_parameters | 1 | 1 | 1 | 1 | 1 | Point Info | x | x | |
info_map_parameters_versus | 1 | 1 | 1 | - | - | Point Info | x | ||
info_overlay | 136 | 210 | 92 | 175 | 100 | Props and Detail | |||
info_particle_system | 21 | 52 | 87 | 66 | 20 | Lighting and Visual Effects | |||
info_particle_target | 12 | 97 | 77 | 44 | 10 | Lighting and Visual Effects | x | ||
info_player_start | 4 | 1 | 1 | 1 | 1 | Point Info | |||
info_projecteddecal | - | - | - | - | Props and Detail | ||||
info_remarkable | 42 | 36 | - | Audio and Choreography | x | x | |||
info_survivor_position | 12 | 9 | 5 | 4 | 12 | Point Info | x | x | |
info_survivor_rescue | 7 | 18 | 6 | 2 | 3 | Point Info | x | x | |
info_target | - | 20 | 2 | 1 | 4 | Point Info | |||
info_zombie_spawn | - | - | Point Info | x | x | ||||
infodecal | - | - | 13 | - | - | Props and Detail | |||
keyframe_rope | - | 72 | - | 1 | - | Props and Detail | |||
light | 34 | 165 | 154 | 57 | 8 | Lighting and Visual Effects | |||
light_directional | 1 | 1 | 1 | 1 | 1 | Lighting and Visual Effects | x | x | |
light_environment | 1 | 1 | 1 | 1 | 1 | Lighting and Visual Effects | |||
light_spot | 69 | 35 | 102 | 16 | 42 | Lighting and Visual Effects | |||
logic_auto | 12 | 6 | 4 | 4 | 2 | Logic | |||
logic_branch | 3 | - | Logic | ||||||
logic_branch_listener | - | - | - | Logic | |||||
logic_case | 8 | 1 | - | 1 | 5 | Logic | |||
logic_choreographed_scene | 1 | - | - | - | - | Audio and Choreography | |||
logic_compare | - | - | - | Logic | |||||
logic_director_query | 1 | Logic | x | ||||||
logic_relay | 27 | 16 | 13 | 13 | 45 | Logic | |||
logic_script | - | 6 | - | 3 | Logic | ||||
logic_timer | 6 | 2 | 1 | 3 | 2 | Logic | |||
math_counter | - | - | - | - | 7 | Logic | |||
momentary_rot_button | - | 6 | - | 4 | - | Brush Function | |||
move_rope | - | 15 | - | 16 | 44 | Props and Detail | |||
path_track | 4 | - | Lighting and Visual Effects | ||||||
phys_convert | - | - | - | 1 | Point Function | ||||
player_weaponstrip | - | - | - | Point Function | |||||
point_broadcastclientcommand | - | 1 | - | - | - | Point Function | |||
point_hurt | - | - | - | Point Function | |||||
point_prop_use_target | 1 | - | Point Function | ||||||
point_spotlight | - | - | 77 | - | - | Lighting and Visual Effects | |||
point_template | 10 | 3 | 4 | 6 | 12 | Point Function | |||
point_viewcontrol_multiplayer | 2 | - | - | - | 2 | Point Function | x | x | |
point_viewcontrol_survivor | 4 | - | - | - | Point Function | x | x | ||
postprocess_controller | 3 | 2 | 2 | 2 | 3 | Lighting and Visual Effects | x | x | |
prop_car_alarm | 3 | - | - | Props and Detail | x | x | |||
prop_car_glass | 6 | - | - | Props and Detail | x | x | |||
prop_door_rotating | 30 | 7 | 11 | 3 | 2 | Props and Detail | |||
prop_door_rotating_checkpoint | 1 | 2 | 2 | 2 | 1 | Props and Detail | x | x | |
prop_dynamic | 37 | 59 | 24 | 51 | 10 | Props and Detail | |||
prop_dynamic_override | - | - | 1 | 15 | Props and Detail | ||||
prop_health_cabinet | - | 2 | - | 1 | 2 | Props and Detail | x | x | |
prop_physics | 282 | 594 | 80 | 213 | 65 | Props and Detail | |||
prop_static | 2043 | 2216 | 1061 | 1404 | 777 | Props and Detail | |||
shadow_control | 1 | 1 | 1 | 1 | 1 | Lighting and Visual Effects | |||
sky_camera | 1 | 1 | 1 | 1 | 1 | Lighting and Visual Effects | |||
trigger_active_weapon_detect | - | - | - | - | - | Trigger | x | ||
trigger_auto_crouch | - | - | 2 | - | - | Trigger | x | x | |
trigger_finale | - | - | - | - | 1 | Trigger | x | x | |
trigger_hurt | - | - | 4 | - | 4 | Trigger | |||
trigger_hurt_ghost | - | - | - | Trigger | x | ||||
trigger_look | - | - | - | Trigger | |||||
trigger_multiple | 5 | 2 | 1 | 2 | 5 | Trigger | |||
trigger_once | 2 | 4 | 6 | 4 | 2 | Trigger | |||
trigger_push | - | - | 5 | 1 | 7 | Trigger | |||
upgrade_spawn | 8 | 34 | 48 | - | 1 | Weapons | x | ||
water_lod_control | 2 | - | - | - | - | Point Info | |||
weapon_adrenaline_spawn | 5 | 1 | 7 | 5 | 12 | Weapons | x | ||
weapon_ammo_spawn | 5 | 7 | 5 | 6 | 4 | Weapons | x | x | |
weapon_autoshotgun_spawn | 2 | 1 | 1 | 1 | 1 | Weapons | x | x | |
weapon_chainsaw_spawn | 5 | - | - | - | - | Weapons | x | ||
weapon_defibrillator_spawn | 7 | 1 | 1 | 1 | 1 | Weapons | x | ||
weapon_first_aid_kit_spawn | 14 | 13 | 14 | 14 | 14 | Weapons | x | x | |
weapon_gascan_spawn | - | - | - | - | 3 | Weapons | x | x | |
weapon_grenade_launcher_spawn | 2 | 1 | 1 | 1 | 1 | Weapons | x | ||
weapon_hunting_rifle_spawn | 2 | - | - | Weapons | x | x | |||
weapon_item_spawn | 60 | 101 | 66 | 43 | 11 | Weapons | x | ||
weapon_melee_spawn | 16 | 24 | 24 | 10 | 12 | Weapons | x | ||
weapon_molotov_spawn | 9 | 7 | 9 | 10 | 18 | Weapons | x | x | |
weapon_pain_pills_spawn | 8 | 3 | 5 | 9 | 9 | Weapons | x | x | |
weapon_pipe_bomb_spawn | 18 | 7 | 11 | 10 | 21 | Weapons | x | x | |
weapon_pistol_magnum_spawn | 1 | - | - | Weapons | x | ||||
weapon_pistol_spawn | 2 | 15 | - | - | Weapons | x | x | ||
weapon_pumpshotgun_spawn | - | 1 | - | - | Weapons | x | x | ||
weapon_rifle_ak47_spawn | 1 | 1 | - | 1 | Weapons | x | |||
weapon_rifle_desert_spawn | 2 | 1 | 1 | 1 | 1 | Weapons | x | ||
weapon_rifle_spawn | 2 | 1 | 1 | 1 | 1 | Weapons | x | x | |
weapon_scavenge_item_spawn | 16 | - | - | Weapons | x | ||||
weapon_shotgun_chrome_spawn | 2 | - | 1 | 1 | Weapons | x | |||
weapon_shotgun_spas_spawn | - | - | - | Weapons | x | ||||
weapon_smg_silenced_spawn | 1 | 1 | 1 | 1 | Weapons | x | |||
weapon_smg_spawn | - | - | - | Weapons | x | x | |||
weapon_sniper_military_spawn | 1 | 1 | 1 | 1 | 2 | Weapons | x | ||
weapon_spawn | 12 | 18 | 12 | 9 | 10 | Weapons | x | ||
weapon_upgradepack_explosive_spawn | 1 | 1 | 1 | 1 | 1 | Weapons | x | ||
weapon_upgradepack_incendiary_spawn | 1 | 1 | 1 | 1 | 1 | Weapons | x | ||
weapon_vomitjar_spawn | 4 | 2 | 1 | 1 | 2 | Weapons | x |
c3: Swamp Fever
Entities (c3 SF)
Entity Name | m1_plankcountry | m2_swamp | m3_shantytown | m4_plantation | Category | Notes | ||
---|---|---|---|---|---|---|---|---|
ambient_generic | 10 | 2 | 4 | 2 | Audio and Choreography | |||
ambient_music | 5 | - | - | - | Audio and Choreography | x | ||
beam_spotlight | 3 | - | 4 | - | Lighting and Visual Effects | |||
color_correction | 3 | 2 | 2 | 3 | Lighting and Visual Effects | |||
commentary_dummy | Point Function | x | ||||||
commentary_zombie_spawner | Point Function | x | x | |||||
env_airstrike_indoors | Lighting and Visual Effects | x | ||||||
env_cubemap | 44 | 13 | 56 | 24 | Lighting and Visual Effects | |||
env_detail_controller | - | - | 1 | - | Point Function | |||
env_entity_maker | Point Function | |||||||
env_explosion | Point Function | |||||||
env_fade | 4 | 1 | - | 3 | Lighting and Visual Effects | Usually for intro and outtro. | ||
env_fire | - | - | 4 | Lighting and Visual Effects | ||||
env_fog_controller | 3 | 1 | 1 | 2 | Lighting and Visual Effects | |||
env_microphone | Audio and Choreography | |||||||
env_outtro_stats | - | - | - | 1 | Point Function | x | x | |
env_physexplosion | Point Function | |||||||
env_physimpact | 3 | Point Function | ||||||
env_player_blocker | 1 | 1 | - | 2 | Point Function | x | ||
env_physics_blocker | Point Function | x | ||||||
env_shake | - | 1 | - | - | Lighting and Visual Effects | |||
env_shooter | Point Function | |||||||
env_soundscape | 51 | 15 | 50 | 57 | Audio and Choreography | |||
env_spark | Lighting and Visual Effects | |||||||
env_sprite | 17 | 1 | 17 | 1 | Lighting and Visual Effects | |||
env_sun | - | - | - | 1 | Lighting and Visual Effects | |||
env_tonemap_controller | 1 | 1 | 1 | 1 | Lighting and Visual Effects | |||
env_tonemap_controller_ghost | 1 | 1 | 1 | 1 | Lighting and Visual Effects | x | x | |
env_tonemap_controller_infected | 1 | 1 | 1 | 1 | Lighting and Visual Effects | x | x | |
env_wind | 1 | 1 | 1 | 1 | Point Function | |||
filter_activator_class | Filter | |||||||
filter_activator_infected_class | Filter | x | x | |||||
filter_activator_model | Filter | x | x | |||||
filter_activator_name | Filter | |||||||
filter_activator_team | 1 | 1 | - | 2 | Filter | |||
filter_damage_type | Filter | |||||||
filter_health | Filter | x | ||||||
filter_melee_damage | Filter | x | ||||||
filter_multi | Filter | |||||||
fog_volume | 3 | 2 | 9 | 7 | Lighting and Visual Effects | x | x | |
func_block_charge | 6 | Brush Function | x | |||||
func_breakable | 3 | - | 52 | 5 | Brush Function | |||
func_breakable_surf | Brush Function | |||||||
func_brush | 51 | 7 | 12 | 47 | Brush Function | |||
func_button | 4 | 1 | 2 | 2 | Brush Function | |||
func_clip_vphysics | 2 | Brush Function | ||||||
func_detail | 1008 | 521 | 1524 | 651 | Brush Function | |||
func_detail_blocker | 27 | 7 | 6 | 1 | Brush Function | |||
func_door | 4 | Brush Function | ||||||
func_door_rotating | - | - | 1 | Brush Function | ||||
func_elevator | Brush Function | |||||||
func_illusionary | 1 | 1 | 1 | Brush Function | A legacy brush entity still used today. | |||
func_ladder | 139 | 4 | 39 | 51 | Brush Function | |||
func_lod | Brush Function | |||||||
func_movelinear | - | 2 | Brush Function | |||||
func_nav_attribute_region | 24 | 12 | - | 16 | Brush Function | x | x | |
func_nav_blocker | 11 | 1 | 19 | 14 | Brush Function | x | x | |
func_nav_connection_blocker | Brush Function | x | ||||||
func_orator | 1 | 1 | 1 | 1 | Point Function | |||
func_physbox | 5 | Brush Function | ||||||
func_playerinfected_clip | 48 | - | 3 | Brush Function | x | x | ||
func_precipitation | 2 | - | 1 | Brush Function | ||||
func_precipitation_blocker | Brush Function | x | x | |||||
func_rot_button | Brush Function | |||||||
func_rotating | Brush Function | |||||||
func_timescale | Brush Function | x | ||||||
func_tracktrain | 1 | Brush Function | ||||||
game_gib_manager | - | - | 1 | - | Point Function | x | ||
game_scavenge_progress_display | Point Function | x | ||||||
info_ambient_mob | Point Info | x | ||||||
info_ambient_mob_end | 3 | - | 4 | Point Info | x | |||
info_ambient_mob_start | 3 | - | 4 | Point Info | x | |||
info_changelevel | 1 | 1 | 1 | 1 | Point Info | x | x | Treated like brush ent. in Hammer |
info_director | 1 | 2 | 2 | 1 | Point Info | x | x | |
info_elevator_floor | Point Info | x | x | |||||
info_game_event_proxy | 8 | 1 | 2 | 5 | Point Info | x | x | |
info_gamemode | 4 | - | 2 | 1 | Point Info | x | x | |
info_goal_infected_chase | 1 | - | - | 1 | Point Info | x | x | |
info_landmark | 1 | 2 | 2 | 1 | Point Info | |||
info_map_parameters | 1 | 1 | 1 | 1 | Point Info | x | x | |
info_map_parameters_versus | 1 | 1 | 1 | - | Point Info | x | ||
info_overlay | 150 | 62 | 89 | 112 | Props and Detail | |||
info_particle_system | 28 | 6 | 47 | Lighting and Visual Effects | ||||
info_particle_target | Lighting and Visual Effects | x | ||||||
info_player_start | - | 4 | 1 | Point Info | ||||
info_projecteddecal | Props and Detail | |||||||
info_remarkable | 17 | 16 | 15 | 10 | Audio and Choreography | x | x | |
info_survivor_position | 12 | 4 | 4 | 8 | Point Info | x | x | |
info_survivor_rescue | 12 | 7 | 5 | 6 | Point Info | x | x | |
info_target | 4 | 5 | - | 1 | Point Info | |||
info_zombie_border | 2 | Point Info | x | |||||
info_zombie_spawn | Point Info | x | x | |||||
infodecal | 10 | 7 | 80 | Props and Detail | ||||
keyframe_rope | 33 | 9 | 12 | Props and Detail | ||||
light | 24 | 5 | 18 | 35 | Lighting and Visual Effects | |||
light_directional | 1 | 1 | 1 | 1 | Lighting and Visual Effects | x | x | |
light_environment | 1 | 1 | 1 | 1 | Lighting and Visual Effects | |||
light_spot | 26 | 7 | 33 | 36 | Lighting and Visual Effects | |||
logic_auto | 9 | 4 | 8 | 2 | Logic | |||
logic_branch | Logic | |||||||
logic_branch_listener | Logic | |||||||
logic_case | 7 | 2 | 2 | 1 | Logic | |||
logic_choreographed_scene | 1 | Audio and Choreography | ||||||
logic_compare | Logic | |||||||
logic_director_query | Logic | x | ||||||
logic_relay | 30 | 2 | 4 | 7 | Logic | |||
logic_script | 1 | Logic | ||||||
logic_timer | 4 | Logic | ||||||
math_counter | Logic | |||||||
math_remap | Logic | |||||||
momentary_rot_button | Brush Function | |||||||
move_rope | 24 | 13 | 5 | 36 | Props and Detail | |||
path_track | 2 | - | - | 1 | Lighting and Visual Effects | |||
phys_convert | Point Function | |||||||
phys_hinge | 3 | Point Function | ||||||
phys_ragdollconstraint | Point Function | |||||||
player_weaponstrip | Point Function | |||||||
point_broadcastclientcommand | - | 1 | Point Function | |||||
point_clientcommand | Point Function | |||||||
point_commentary_node | Point Function | |||||||
point_hurt | Point Function | |||||||
point_prop_use_target | 1 | Point Function | ||||||
point_spotlight | - | 8 | Lighting and Visual Effects | |||||
point_template | 10 | 4 | 3 | 7 | Point Function | |||
point_viewcontrol_multiplayer | 2 | - | - | 1 | Point Function | x | x | |
point_viewcontrol_survivor | 4 | Point Function | x | x | ||||
postprocess_controller | 3 | 2 | 2 | 3 | Lighting and Visual Effects | x | x | |
prop_car_alarm | Props and Detail | x | x | |||||
prop_car_glass | Props and Detail | x | x | |||||
prop_door_rotating | 10 | 3 | 14 | 10 | Props and Detail | |||
prop_door_rotating_checkpoint | 1 | 2 | 2 | 1 | Props and Detail | x | x | |
prop_dynamic | 32 | 6 | 18 | 1 | Props and Detail | |||
prop_dynamic_override | 6 | 3 | 53 | Props and Detail | ||||
prop_health_cabinet | Props and Detail | x | x | |||||
prop_physics | 332 | 33 | 267 | 198 | Props and Detail | |||
prop_mounted_machine_gun | - | - | - | 1 | Props and Detail | x | ||
prop_ragdoll | Props and Detail | |||||||
prop_static | 1995 | 1218 | 1699 | 2006 | Props and Detail | |||
prop_wall_breakable | - | 2 | 84 | Props and Detail | x | |||
shadow_control | 1 | 1 | - | 1 | Lighting and Visual Effects | |||
sky_camera | 1 | 1 | 1 | 1 | Lighting and Visual Effects | |||
sound_mix_layer | Audio and Choreography | |||||||
trigger_active_weapon_detect | Trigger | x | ||||||
trigger_auto_crouch | - | - | 1 | - | Trigger | x | x | |
trigger_changelevel | - | 1 | 1 | 1 | Trigger | |||
trigger_finale | - | - | - | 1 | Trigger | x | x | |
trigger_hurt | 3 | - | - | 5 | Trigger | |||
trigger_hurt_ghost | 1 | Trigger | x | |||||
trigger_look | - | 1 | Trigger | |||||
trigger_multiple | 1 | 2 | - | 1 | Trigger | |||
trigger_once | 2 | 2 | 1 | 1 | Trigger | |||
trigger_playermovement | Trigger | |||||||
trigger_push | 2 | Trigger | ||||||
upgrade_spawn | 11 | 8 | 9 | Weapons | x | |||
water_lod_control | 2 | 2 | 2 | 2 | Point Info | |||
weapon_adrenaline_spawn | 10 | 1 | 1 | 2 | Weapons | x | ||
weapon_ammo_spawn | 4 | 2 | 4 | 6 | Weapons | x | x | |
weapon_autoshotgun_spawn | 2 | - | 1 | 5 | Weapons | x | x | |
weapon_chainsaw_spawn | - | 5 | - | Weapons | x | |||
weapon_defibrillator_spawn | 1 | - | 1 | 2 | Weapons | x | ||
weapon_first_aid_kit_spawn | 13 | 10 | 13 | 22 | Weapons | x | x | |
weapon_gascan_spawn | - | - | 11 | Weapons | x | x | ||
weapon_grenade_launcher_spawn | 1 | 3 | 1 | 1 | Weapons | x | ||
weapon_hunting_rifle_spawn | - | - | 1 | 3 | Weapons | x | x | |
weapon_item_spawn | 94 | 37 | 37 | 38 | Weapons | x | ||
weapon_melee_spawn | 25 | 10 | 18 | 11 | Weapons | x | ||
weapon_molotov_spawn | 9 | 3 | 3 | 15 | Weapons | x | x | |
weapon_pain_pills_spawn | 11 | 2 | 1 | 5 | Weapons | x | x | |
weapon_pipe_bomb_spawn | 12 | 1 | 4 | 12 | Weapons | x | x | |
weapon_pistol_magnum_spawn | - | 1 | - | 1 | Weapons | x | ||
weapon_pistol_spawn | 10 | 2 | 1 | 3 | Weapons | x | x | |
weapon_pumpshotgun_spawn | Weapons | x | x | |||||
weapon_rifle_ak47_spawn | 1 | - | - | 1 | Weapons | x | ||
weapon_rifle_desert_spawn | 2 | - | 2 | 2 | Weapons | x | ||
weapon_rifle_spawn | 2 | - | 1 | 3 | Weapons | x | x | |
weapon_scavenge_item_spawn | 16 | - | - | - | Weapons | x | ||
weapon_shotgun_chrome_spawn | 1 | - | 1 | 1 | Weapons | x | ||
weapon_shotgun_spas_spawn | - | - | - | 2 | Weapons | x | ||
weapon_smg_silenced_spawn | 1 | - | 1 | 1 | Weapons | x | ||
weapon_smg_spawn | Weapons | x | x | |||||
weapon_sniper_military_spawn | 1 | - | 1 | 3 | Weapons | x | ||
weapon_spawn | 13 | 22 | 12 | 1 | Weapons | x | ||
weapon_upgradepack_explosive_spawn | 1 | - | 1 | 1 | Weapons | x | ||
weapon_upgradepack_incendiary_spawn | 1 | - | 1 | 1 | Weapons | x | ||
weapon_vomitjar_spawn | 1 | - | 2 | 1 | Weapons | x |
c4: Hard Rain
Entities (c4 HR)
Entity Name | m1_milltown_a | m2_sugarmill_a | m3_sugarmill_b | m4_milltown_b | m5_milltown_escape | Category | Notes | ||
---|---|---|---|---|---|---|---|---|---|
ambient_generic | 14 | 12 | 13 | 13 | 17 | Audio and Choreography | |||
ambient_music | - | - | - | - | - | Audio and Choreography | x | ||
beam_spotlight | 10 | 4 | 20 | 24 | 18 | Lighting and Visual Effects | |||
color_correction | 3 | 2 | 2 | 2 | 3 | Lighting and Visual Effects | |||
env_cubemap | 241 | 37 | 37 | 244 | 241 | Lighting and Visual Effects | |||
env_entity_maker | 5 | - | - | 5 | 5 | Point Function | |||
env_explosion | - | - | - | - | - | Point Function | |||
env_fade | 4 | 3 | 3 | 3 | 3 | Lighting and Visual Effects | Usually for intro and outtro. | ||
env_fire | - | 2 | 2 | 1 | 1 | Lighting and Visual Effects | |||
env_fog_controller | 2 | 2 | 3 | 3 | 3 | Lighting and Visual Effects | |||
env_microphone | - | - | - | - | Audio and Choreography | ||||
env_outtro_stats | - | - | - | - | 1 | Point Function | x | x | |
env_physexplosion | - | - | - | - | Point Function | ||||
env_player_blocker | 10 | 5 | 5 | 11 | 10 | Point Function | x | ||
env_physics_blocker | - | - | - | - | 3 | Point Function | x | ||
env_shake | 1 | - | 2 | - | 1 | Lighting and Visual Effects | |||
env_shooter | - | - | - | - | Point Function | ||||
env_soundscape | 100 | 48 | 50 | 102 | 105 | Audio and Choreography | |||
env_spark | - | - | 1 | - | - | Lighting and Visual Effects | |||
env_sprite | 29 | 15 | 16 | 28 | 24 | Lighting and Visual Effects | |||
env_sun | 1 | 1 | 1 | - | - | Lighting and Visual Effects | |||
env_tonemap_controller | 1 | 1 | 1 | 1 | 1 | Lighting and Visual Effects | |||
env_tonemap_controller_ghost | 1 | 1 | 1 | 1 | 1 | Lighting and Visual Effects | x | x | |
env_tonemap_controller_infected | 1 | 1 | 1 | 1 | 1 | Lighting and Visual Effects | x | x | |
env_wind | 1 | 1 | 2 | 3 | 3 | Point Function | |||
filter_activator_model | - | - | - | - | Filter | x | x | ||
filter_activator_name | - | - | - | - | - | Filter | |||
filter_activator_team | 1 | 1 | 1 | 1 | 2 | Filter | |||
filter_damage_type | - | - | - | - | - | Filter | |||
filter_health | - | - | - | Filter | x | ||||
filter_melee_damage | - | - | - | Filter | x | ||||
filter_multi | - | - | - | Filter | |||||
fog_volume | 19 | 7 | 18 | 20 | 21 | Lighting and Visual Effects | x | x | |
func_block_charge | - | 1 | 1 | - | - | Brush Function | x | ||
func_breakable | - | 30 | 30 | - | - | Brush Function | |||
func_breakable_surf | - | 2 | 2 | - | - | Brush Function | |||
func_brush | 71 | 46 | 46 | 68 | 70 | Brush Function | |||
func_button | 1 | 3 | 2 | 1 | 2 | Brush Function | |||
func_clip_vphysics | - | - | - | Brush Function | |||||
func_detail | 2239 | 864 | 881 | 2261 | 2258 | Brush Function | |||
func_detail_blocker | 7 | 5 | 5 | 7 | 7 | Brush Function | |||
func_door | - | - | Brush Function | ||||||
func_door_rotating | - | - | Brush Function | ||||||
func_illusionary | - | - | - | - | Brush Function | A legacy brush entity still used today. | |||
func_elevator | - | 1 | 1 | - | Brush Function | ||||
func_ladder | 71 | 49 | 49 | 66 | 66 | Brush Function | |||
func_lod | - | 2 | 2 | Brush Function | |||||
func_movelinear | - | - | - | Brush Function | |||||
func_nav_attribute_region | 38 | 6 | 5 | 36 | 39 | Brush Function | x | x | |
func_nav_blocker | 4 | 4 | 4 | 1 | 2 | Brush Function | x | x | |
func_orator | 1 | 1 | 1 | 1 | 1 | Point Function | |||
func_physbox | - | - | - | - | Brush Function | ||||
func_playerinfected_clip | 3 | - | - | 3 | 3 | Brush Function | x | x | |
func_precipitation | 1 | 1 | 1 | 1 | 1 | Brush Function | |||
func_precipitation_blocker | 4 | 6 | 6 | 4 | 4 | Brush Function | x | x | |
func_rot_button | - | - | - | Brush Function | |||||
func_rotating | - | - | Brush Function | ||||||
func_timescale | - | - | - | Brush Function | x | ||||
func_tracktrain | - | - | Brush Function | ||||||
game_scavenge_progress_display | - | - | - | Point Function | x | ||||
info_ambient_mob_end | - | - | - | Point Info | x | ||||
info_ambient_mob_start | - | - | - | Point Info | x | ||||
info_changelevel | 1 | - | 1 | - | - | Point Info | x | x | Treated like brush ent. in Hammer |
info_director | 1 | 1 | 1 | 1 | 1 | Point Info | x | x | |
info_elevator_floor | - | 2 | 2 | Point Info | x | x | |||
info_game_event_proxy | 15 | 8 | 8 | 7 | 10 | Point Info | x | x | |
info_gamemode | 4 | 3 | 3 | 3 | 3 | Point Info | x | x | |
info_goal_infected_chase | - | - | - | 1 | 1 | Point Info | x | x | |
info_landmark | 1 | 2 | 2 | 2 | 2 | Point Info | |||
info_map_parameters | 1 | 1 | 1 | 1 | 1 | Point Info | x | x | |
info_map_parameters_versus | - | - | - | - | - | Point Info | x | ||
info_overlay | 219 | 129 | 129 | 219 | 219 | Props and Detail | |||
info_particle_system | 4 | 1 | 18 | 20 | 22 | Lighting and Visual Effects | |||
info_particle_target | 3 | - | 11 | 14 | 14 | Lighting and Visual Effects | x | ||
info_player_start | - | - | 1 | - | - | Point Info | |||
info_projecteddecal | - | - | - | - | Props and Detail | ||||
info_remarkable | 14 | 28 | 35 | 21 | 6 | Audio and Choreography | x | x | |
info_survivor_position | 12 | 8 | 8 | 8 | 8 | Point Info | x | x | |
info_survivor_rescue | 22 | 18 | 18 | 22 | 22 | Point Info | x | x | |
info_target | - | - | - | - | 3 | Point Info | |||
info_zombie_spawn | - | 8 | - | Point Info | x | x | |||
infodecal | 8 | 4 | 4 | 8 | 8 | Props and Detail | |||
keyframe_rope | 83 | 62 | 62 | 83 | 83 | Props and Detail | |||
light | 15 | 11 | 15 | 16 | 12 | Lighting and Visual Effects | |||
light_directional | 1 | 1 | 1 | 1 | 1 | Lighting and Visual Effects | x | x | |
light_environment | 1 | 1 | 1 | 1 | 1 | Lighting and Visual Effects | |||
light_spot | 11 | 13 | 18 | 13 | 7 | Lighting and Visual Effects | |||
logic_auto | 23 | 5 | 9 | 22 | 22 | Logic | |||
logic_branch | 5 | - | - | 5 | 5 | Logic | |||
logic_branch_listener | - | - | - | - | - | Logic | |||
logic_case | 20 | 4 | 5 | 13 | 13 | Logic | |||
logic_choreographed_scene | 1 | - | - | - | - | Audio and Choreography | |||
logic_compare | 1 | - | - | - | Logic | ||||
logic_director_query | 7 | - | 2 | 2 | 2 | Logic | x | ||
logic_relay | 30 | 19 | 31 | 33 | 33 | Logic | |||
logic_script | - | - | 1 | 1 | 1 | Logic | |||
logic_timer | 11 | 8 | 8 | 8 | 8 | Logic | |||
math_counter | 2 | 1 | - | - | - | Logic | |||
math_remap | 1 | 1 | - | - | - | Logic | |||
momentary_rot_button | - | - | - | Brush Function | |||||
move_rope | 35 | 18 | 18 | 35 | 35 | Props and Detail | |||
path_track | - | Lighting and Visual Effects | |||||||
phys_convert | - | - | - | Point Function | |||||
phys_ragdollconstraint | 8 | - | - | 8 | 8 | Point Function | |||
player_weaponstrip | - | - | - | Point Function | |||||
point_broadcastclientcommand | - | - | 1 | 1 | 1 | Point Function | |||
point_hurt | - | - | - | - | Point Function | ||||
point_prop_use_target | 1 | 1 | 1 | - | - | Point Function | |||
point_spotlight | - | - | - | - | Lighting and Visual Effects | ||||
point_template | 13 | 8 | 11 | 10 | 12 | Point Function | |||
point_viewcontrol_multiplayer | 2 | 2 | 2 | 1 | 1 | Point Function | x | x | |
point_viewcontrol_survivor | 4 | - | - | - | - | Point Function | x | x | |
postprocess_controller | 4 | 2 | 3 | 4 | 5 | Lighting and Visual Effects | x | x | |
prop_car_alarm | 5 | - | - | 5 | 5 | Props and Detail | x | x | |
prop_car_glass | 10 | - | - | 10 | 10 | Props and Detail | x | x | |
prop_door_rotating | 42 | 13 | 13 | 43 | 43 | Props and Detail | |||
prop_door_rotating_checkpoint | 1 | 2 | 2 | 2 | 1 | Props and Detail | x | x | |
prop_dynamic | 22 | 17 | 17 | 18 | 19 | Props and Detail | |||
prop_dynamic_override | - | 12 | 8 | - | - | Props and Detail | |||
prop_health_cabinet | 2 | 1 | 1 | 2 | 2 | Props and Detail | x | x | |
prop_physics | 248 | 108 | 108 | 257 | 257 | Props and Detail | |||
prop_static | 1719 | 1458 | 1460 | 1728 | 1721 | Props and Detail | |||
prop_wall_breakable | - | 7 | 7 | - | - | Props and Detail | x | ||
shadow_control | 1 | 1 | 1 | 1 | 1 | Lighting and Visual Effects | |||
sky_camera | 1 | 1 | 1 | 1 | 1 | Lighting and Visual Effects | |||
sound_mix_layer | 1 | 1 | 2 | 1 | 2 | Audio and Choreography | |||
trigger_active_weapon_detect | - | - | - | - | - | Trigger | x | ||
trigger_auto_crouch | - | - | - | - | Trigger | x | x | ||
trigger_changelevel | - | 1 | - | 1 | 1 | Trigger | |||
trigger_finale | - | - | - | - | 1 | Trigger | x | x | |
trigger_hurt | 1 | - | 1 | 1 | 1 | Trigger | |||
trigger_hurt_ghost | 1 | - | - | 1 | 1 | Trigger | x | ||
trigger_look | - | - | - | - | Trigger | ||||
trigger_multiple | 1 | 4 | 1 | 7 | 3 | Trigger | |||
trigger_once | - | 1 | 1 | - | - | Trigger | |||
trigger_push | - | 1 | 1 | - | 3 | Trigger | |||
upgrade_spawn | 11 | 3 | 3 | 11 | 11 | Weapons | x | ||
water_lod_control | 2 | 2 | 2 | 2 | 2 | Point Info | |||
weapon_adrenaline_spawn | 10 | 9 | 9 | 5 | 5 | Weapons | x | ||
weapon_ammo_spawn | 5 | 5 | 5 | 4 | 4 | Weapons | x | x | |
weapon_autoshotgun_spawn | 2 | 3 | 3 | 1 | 1 | Weapons | x | x | |
weapon_chainsaw_spawn | - | - | - | - | - | Weapons | x | ||
weapon_defibrillator_spawn | 3 | 3 | 3 | 3 | 3 | Weapons | x | ||
weapon_first_aid_kit_spawn | 18 | 13 | 13 | 18 | 18 | Weapons | x | x | |
weapon_gascan_spawn | - | - | - | - | Weapons | x | x | ||
weapon_grenade_launcher_spawn | 2 | 2 | 2 | 1 | 1 | Weapons | x | ||
weapon_hunting_rifle_spawn | 1 | 2 | 2 | 1 | 1 | Weapons | x | x | |
weapon_item_spawn | 321 | 144 | 144 | 321 | 321 | Weapons | x | ||
weapon_melee_spawn | 23 | 26 | 26 | 16 | 16 | Weapons | x | ||
weapon_molotov_spawn | 14 | 19 | 19 | 7 | 7 | Weapons | x | x | |
weapon_pain_pills_spawn | 14 | 13 | 13 | 11 | 11 | Weapons | x | x | |
weapon_pipe_bomb_spawn | 9 | 17 | 17 | 7 | 7 | Weapons | x | x | |
weapon_pistol_magnum_spawn | - | - | - | - | Weapons | x | |||
weapon_pistol_spawn | 2 | 3 | 3 | 2 | 2 | Weapons | x | x | |
weapon_pumpshotgun_spawn | - | - | - | Weapons | x | x | |||
weapon_rifle_ak47_spawn | 1 | 1 | 1 | - | - | Weapons | x | ||
weapon_rifle_desert_spawn | 3 | 2 | 2 | 1 | 1 | Weapons | x | ||
weapon_rifle_spawn | 3 | 2 | 2 | 1 | 1 | Weapons | x | x | |
weapon_scavenge_item_spawn | 16 | 16 | 16 | Weapons | x | ||||
weapon_shotgun_chrome_spawn | 1 | 1 | 1 | - | - | Weapons | x | ||
weapon_shotgun_spas_spawn | - | - | - | Weapons | x | ||||
weapon_smg_silenced_spawn | 1 | - | - | - | - | Weapons | x | ||
weapon_smg_spawn | - | - | - | Weapons | x | x | |||
weapon_sniper_military_spawn | 1 | 1 | 1 | 1 | 1 | Weapons | x | ||
weapon_spawn | 25 | 11 | 11 | 23 | 23 | Weapons | x | ||
weapon_upgradepack_explosive_spawn | 1 | 2 | 2 | 1 | 1 | Weapons | x | ||
weapon_upgradepack_incendiary_spawn | 1 | 2 | 2 | 1 | 1 | Weapons | x | ||
weapon_vomitjar_spawn | 2 | 5 | 5 | 2 | 2 | Weapons | x |
c5: The Parish
Entities (c5 TPar)
Entity Name | m1_waterfront | m2_park | m3_cemetery | m4_quarter | m5_bridge | Category | Notes | ||
---|---|---|---|---|---|---|---|---|---|
ambient_generic | 8 | 4 | 21 | 57 | 49 | Audio and Choreography | |||
ambient_music | 5 | - | - | 1 | - | Audio and Choreography | x | ||
beam_spotlight | 10 | 16 | 17 | 18 | 8 | Lighting and Visual Effects | |||
color_correction | 3 | 2 | 2 | 2 | 3 | Lighting and Visual Effects | |||
commentary_dummy | - | - | 4 | 1 | - | Point Function | x | ||
commentary_zombie_spawner | 13 | 6 | 9 | 1 | Point Function | x | x | ||
env_airstrike_indoors | - | - | - | 141 | - | Lighting and Visual Effects | x | ||
env_cubemap | 41 | 30 | 28 | 75 | 30 | Lighting and Visual Effects | |||
env_entity_maker | 1 | - | 10 | 3 | Point Function | ||||
env_explosion | - | - | 1 | - | - | Point Function | |||
env_fade | 1 | 4 | - | - | 4 | Lighting and Visual Effects | Usually for intro and outtro. | ||
env_fire | 1 | 1 | 3 | - | 1 | Lighting and Visual Effects | |||
env_fog_controller | 2 | 2 | 3 | 2 | 2 | Lighting and Visual Effects | |||
env_microphone | - | - | - | - | - | Audio and Choreography | |||
env_outtro_stats | - | - | - | - | 1 | Point Function | x | x | |
env_physexplosion | - | - | - | - | Point Function | ||||
env_player_blocker | 5 | 1 | Point Function | x | |||||
env_physics_blocker | - | - | - | - | Point Function | x | |||
env_physimpact | - | - | 1 | - | Point Function | ||||
env_shake | 1 | - | 2 | 21 | 3 | Lighting and Visual Effects | |||
env_shooter | - | - | - | - | Point Function | ||||
env_soundscape | 55 | 56 | 51 | 88 | 8 | Audio and Choreography | |||
env_spark | - | - | - | - | 5 | Lighting and Visual Effects | |||
env_sprite | 10 | 18 | 34 | 15 | 2 | Lighting and Visual Effects | |||
env_sun | 1 | 1 | 1 | 1 | 1 | Lighting and Visual Effects | |||
env_tonemap_controller | 1 | 1 | 1 | 1 | 1 | Lighting and Visual Effects | |||
env_tonemap_controller_ghost | 1 | 1 | 1 | 1 | 1 | Lighting and Visual Effects | x | x | |
env_tonemap_controller_infected | 1 | 1 | 1 | 1 | 1 | Lighting and Visual Effects | x | x | |
env_wind | 1 | 1 | 2 | 1 | 1 | Point Function | |||
filter_activator_class | - | - | - | 1 | - | Filter | |||
filter_activator_infected_class | - | 1 | - | - | - | Filter | x | x | |
filter_activator_model | - | - | - | - | Filter | x | x | ||
filter_activator_name | - | - | - | - | - | Filter | |||
filter_activator_team | 2 | 1 | 2 | 4 | 2 | Filter | |||
filter_damage_type | - | - | - | - | - | Filter | |||
filter_health | - | - | - | Filter | x | ||||
filter_melee_damage | - | - | - | Filter | x | ||||
filter_multi | - | - | - | Filter | |||||
fog_volume | 5 | 4 | 13 | 13 | 1 | Lighting and Visual Effects | x | x | |
func_block_charge | - | - | - | - | 4 | Brush Function | x | ||
func_breakable | - | 3 | 6 | 30 | - | Brush Function | |||
func_breakable_surf | 2 | - | - | Brush Function | |||||
func_brush | 20 | 20 | 67 | 40 | 22 | Brush Function | |||
func_button | 2 | 2 | - | 5 | 2 | Brush Function | |||
func_clip_vphysics | - | - | - | - | 5 | Brush Function | |||
func_detail | 983 | 969 | 980 | 1276 | 945 | Brush Function | |||
func_detail_blocker | 10 | 73 | 9 | Brush Function | |||||
func_door | - | 2 | - | - | - | Brush Function | |||
func_door_rotating | - | - | Brush Function | ||||||
func_elevator | - | 1 | - | - | 1 | Brush Function | |||
func_illusionary | 1 | 1 | 19 | 45 | 2 | Brush Function | A legacy brush entity still used today. | ||
func_ladder | 34 | 83 | 114 | 75 | 70 | Brush Function | |||
func_lod | - | - | 1 | - | - | Brush Function | |||
func_movelinear | - | - | - | Brush Function | |||||
func_nav_attribute_region | 13 | 6 | 58 | 6 | 3 | Brush Function | x | x | |
func_nav_blocker | 8 | 10 | 44 | 9 | 38 | Brush Function | x | x | |
func_nav_connection_blocker | - | - | - | - | 1 | Brush Function | x | ||
func_orator | 1 | 1 | 1 | 3 | 2 | Point Function | |||
func_physbox | - | - | - | - | Brush Function | ||||
func_playerinfected_clip | 6 | 3 | - | 18 | 6 | Brush Function | x | x | |
func_precipitation | Brush Function | ||||||||
func_precipitation_blocker | Brush Function | x | x | ||||||
func_rot_button | - | - | - | Brush Function | |||||
func_rotating | - | - | Brush Function | ||||||
func_timescale | - | - | - | Brush Function | x | ||||
func_tracktrain | - | - | 1 | - | Brush Function | ||||
game_scavenge_progress_display | - | - | - | Point Function | x | ||||
info_ambient_mob | - | 7 | - | - | - | Point Info | x | ||
info_ambient_mob_end | 3 | - | 3 | 3 | - | Point Info | x | ||
info_ambient_mob_start | 3 | - | 3 | 3 | - | Point Info | x | ||
info_changelevel | 1 | 2 | 2 | 2 | 1 | Point Info | x | x | Treated like brush ent. in Hammer |
info_director | 1 | 1 | 1 | 1 | 1 | Point Info | x | x | |
info_elevator_floor | - | - | - | - | 2 | Point Info | x | x | |
info_game_event_proxy | 4 | 9 | 9 | 4 | 5 | Point Info | x | x | |
info_gamemode | 3 | 2 | 3 | 2 | 1 | Point Info | x | x | |
info_goal_infected_chase | - | - | - | - | 1 | Point Info | x | x | |
info_landmark | 1 | 2 | 2 | 2 | 1 | Point Info | |||
info_map_parameters | 1 | 1 | 1 | 1 | 1 | Point Info | x | x | |
info_map_parameters_versus | 1 | - | 1 | 1 | - | Point Info | x | ||
info_overlay | 184 | 243 | 338 | 349 | 108 | Props and Detail | |||
info_particle_system | 27 | 16 | 72 | 178 | 31 | Lighting and Visual Effects | |||
info_particle_target | - | - | 6 | - | 55 | Lighting and Visual Effects | x | ||
info_player_start | - | 1 | 11 | 2 | 1 | Point Info | |||
info_projecteddecal | - | - | - | - | Props and Detail | ||||
info_remarkable | 8 | 31 | 33 | 11 | Audio and Choreography | x | x | ||
info_survivor_position | 8 | 8 | 4 | 8 | 8 | Point Info | x | x | |
info_survivor_rescue | 3 | 6 | 12 | 21 | - | Point Info | x | x | |
info_target | - | 6 | 4 | 15 | 7 | Point Info | |||
info_zombie_spawn | - | - | Point Info | x | x | ||||
infodecal | - | - | 1 | 8 | 3 | Props and Detail | |||
keyframe_rope | 19 | 52 | 99 | 58 | 56 | Props and Detail | |||
light | 2 | 4 | 4 | 6 | 6 | Lighting and Visual Effects | |||
light_directional | 1 | 1 | 1 | 1 | 1 | Lighting and Visual Effects | x | x | |
light_environment | 1 | 1 | 1 | 1 | 1 | Lighting and Visual Effects | |||
light_spot | 11 | 13 | 25 | 64 | 7 | Lighting and Visual Effects | |||
logic_auto | 11 | 7 | 22 | 27 | 28 | Logic | |||
logic_branch | 1 | 2 | 8 | 3 | 1 | Logic | |||
logic_branch_listener | - | 1 | - | - | - | Logic | |||
logic_case | 9 | 4 | 16 | 54 | 28 | Logic | |||
logic_choreographed_scene | 1 | - | - | - | - | Audio and Choreography | |||
logic_compare | - | - | - | Logic | |||||
logic_director_query | 1 | - | 2 | 1 | 1 | Logic | x | ||
logic_relay | 28 | 24 | 34 | 57 | 52 | Logic | |||
logic_script | 1 | - | - | - | - | Logic | |||
logic_timer | 4 | 3 | 9 | 7 | Logic | ||||
math_counter | - | - | - | Logic | |||||
math_remap | - | - | - | Logic | |||||
momentary_rot_button | - | - | - | Brush Function | |||||
move_rope | 28 | 29 | 31 | 64 | 6 | Props and Detail | |||
path_track | - | - | - | 2 | 1 | Lighting and Visual Effects | |||
phys_convert | - | - | - | Point Function | |||||
phys_hinge | 4 | 4 | - | 8 | Point Function | ||||
phys_ragdollconstraint | 13 | 8 | - | 6 | Point Function | ||||
player_weaponstrip | - | - | - | Point Function | |||||
point_broadcastclientcommand | - | 1 | - | - | 1 | Point Function | |||
point_clientcommand | 1 | 1 | 1 | 1 | 1 | Point Function | |||
point_commentary_node | 11 | 13 | 10 | 13 | 10 | Point Function | |||
point_hurt | - | - | 1 | - | Point Function | ||||
point_prop_use_target | - | 1 | - | - | - | Point Function | |||
point_spotlight | - | - | - | - | Lighting and Visual Effects | ||||
point_template | 7 | 10 | 20 | 14 | 9 | Point Function | |||
point_viewcontrol_multiplayer | 1 | 2 | - | - | 1 | Point Function | x | x | |
point_viewcontrol_survivor | 4 | - | - | - | - | Point Function | x | x | |
postprocess_controller | 3 | 2 | 2 | 2 | 3 | Lighting and Visual Effects | x | x | |
prop_car_alarm | 1 | - | 8 | 3 | - | Props and Detail | x | x | |
prop_car_glass | 2 | - | 16 | 6 | - | Props and Detail | x | x | |
prop_door_rotating | 9 | 8 | 4 | 37 | - | Props and Detail | |||
prop_door_rotating_checkpoint | 1 | 2 | 2 | 2 | 1 | Props and Detail | x | x | |
prop_dynamic | 32 | 30 | 122 | 55 | 201 | Props and Detail | |||
prop_dynamic_override | - | 1 | 1 | - | 38 | Props and Detail | |||
prop_health_cabinet | - | - | - | 1 | - | Props and Detail | x | x | |
prop_physics | 237 | 112 | 291 | 382 | 114 | Props and Detail | |||
prop_mounted_machine_gun | - | - | - | - | 1 | Props and Detail | x | ||
prop_ragdoll | - | 2 | - | - | - | Props and Detail | |||
prop_static | 2164 | 2897 | 3639 | 3087 | 1724 | Props and Detail | |||
prop_wall_breakable | - | - | - | Props and Detail | x | ||||
shadow_control | 1 | 1 | 1 | 1 | 1 | Lighting and Visual Effects | |||
sky_camera | 1 | 1 | 1 | 1 | 1 | Lighting and Visual Effects | |||
sound_mix_layer | Audio and Choreography | ||||||||
trigger_active_weapon_detect | - | - | - | - | - | Trigger | x | ||
trigger_auto_crouch | - | - | 8 | - | - | Trigger | x | x | |
trigger_changelevel | - | - | Trigger | ||||||
trigger_finale | - | - | - | - | 1 | Trigger | x | x | |
trigger_hurt | 1 | - | 2 | 20 | 7 | Trigger | |||
trigger_hurt_ghost | 1 | - | - | - | 6 | Trigger | x | ||
trigger_look | - | - | - | 13 | - | Trigger | |||
trigger_multiple | - | 2 | 1 | 2 | 8 | Trigger | |||
trigger_once | 5 | 3 | 9 | 20 | 5 | Trigger | |||
trigger_playermovement | - | - | - | - | 5 | Trigger | |||
trigger_push | - | 1 | 1 | 4 | - | Trigger | |||
upgrade_spawn | 1 | - | 7 | 18 | - | Weapons | x | ||
water_lod_control | 2 | - | 2 | 2 | 2 | Point Info | |||
weapon_adrenaline_spawn | 1 | 10 | - | 2 | 5 | Weapons | x | ||
weapon_ammo_spawn | 3 | 6 | 2 | 4 | 4 | Weapons | x | x | |
weapon_autoshotgun_spawn | 1 | 2 | - | 3 | 2 | Weapons | x | x | |
weapon_chainsaw_spawn | - | - | 7 | - | - | Weapons | x | ||
weapon_defibrillator_spawn | 1 | 1 | 2 | 1 | 1 | Weapons | x | ||
weapon_first_aid_kit_spawn | 13 | 14 | 12 | 16 | 10 | Weapons | x | x | |
weapon_gascan_spawn | - | - | - | - | - | Weapons | x | x | |
weapon_grenade_launcher_spawn | 1 | 1 | 5 | 1 | 3 | Weapons | x | ||
weapon_hunting_rifle_spawn | 1 | Weapons | x | x | |||||
weapon_item_spawn | 28 | 70 | 69 | 157 | 34 | Weapons | x | ||
weapon_melee_spawn | 24 | 22 | 23 | 26 | 13 | Weapons | x | ||
weapon_molotov_spawn | 2 | 15 | 2 | 6 | 9 | Weapons | x | x | |
weapon_pain_pills_spawn | 2 | 10 | 6 | 2 | 8 | Weapons | x | x | |
weapon_pipe_bomb_spawn | 5 | 8 | 3 | 4 | 6 | Weapons | x | x | |
weapon_pistol_magnum_spawn | - | 1 | - | - | - | Weapons | x | ||
weapon_pistol_spawn | 5 | 1 | 3 | 10 | - | Weapons | x | x | |
weapon_pumpshotgun_spawn | 1 | 1 | - | - | - | Weapons | x | x | |
weapon_rifle_ak47_spawn | 1 | 2 | - | - | - | Weapons | x | ||
weapon_rifle_desert_spawn | 1 | 3 | - | 2 | 1 | Weapons | x | ||
weapon_rifle_spawn | 1 | 2 | - | 1 | 2 | Weapons | x | x | |
weapon_scavenge_item_spawn | - | 16 | - | - | - | Weapons | x | ||
weapon_shotgun_chrome_spawn | 1 | 1 | - | - | 1 | Weapons | x | ||
weapon_shotgun_spas_spawn | 1 | - | - | Weapons | x | ||||
weapon_smg_silenced_spawn | 1 | 3 | - | 1 | 1 | Weapons | x | ||
weapon_smg_spawn | 1 | - | - | - | - | Weapons | x | x | |
weapon_sniper_military_spawn | 1 | 2 | - | 2 | 1 | Weapons | x | ||
weapon_spawn | 10 | 13 | 25 | 20 | 14 | Weapons | x | ||
weapon_upgradepack_explosive_spawn | 1 | 1 | - | 1 | 1 | Weapons | x | ||
weapon_upgradepack_incendiary_spawn | 1 | 1 | 2 | 1 | 1 | Weapons | x | ||
weapon_vomitjar_spawn | 1 | 1 | - | 2 | 1 | Weapons | x |
c7: The Sacrifice
Entities (c7 TS)
Entity Name | c7m1_docks | c7m2_barge | c7m3_port | Category | Notes | ||
---|---|---|---|---|---|---|---|
ai_speechfilter | - | Audio and Choreography | |||||
ambient_generic | 14 | Audio and Choreography | |||||
ambient_music | - | Audio and Choreography | x | ||||
beam_spotlight | 25 | Lighting and Visual Effects | |||||
color_correction | 6 | Lighting and Visual Effects | |||||
commentary_dummy | - | - | - | Point Function | x | ||
commentary_zombie_spawner | - | - | - | Point Function | x | x | |
env_airstrike_indoors | - | - | - | Lighting and Visual Effects | x | ||
env_cubemap | 37 | Lighting and Visual Effects | |||||
env_detail_controller | 1 | Lighting and Visual Effects | |||||
env_entity_maker | - | - | - | Point Function | |||
env_explosion | - | Point Function | |||||
env_fade | 7 | Lighting and Visual Effects | Usually for intro and outtro. | ||||
env_fire | - | Lighting and Visual Effects | |||||
env_fog_controller | 6 | Lighting and Visual Effects | |||||
env_instructor_hint | - | - | - | Point Function | x | ||
env_microphone | - | - | - | Audio and Choreography | |||
env_outtro_stats | - | - | Point Function | x | x | ||
env_physexplosion | - | Point Function | |||||
env_player_blocker | - | Point Function | x | ||||
env_physics_blocker | - | Point Function | x | ||||
env_physimpact | - | Point Function | |||||
env_shake | 1 | - | Lighting and Visual Effects | ||||
env_shooter | - | Point Function | |||||
env_soundscape | 37 | Audio and Choreography | |||||
env_spark | - | Lighting and Visual Effects | |||||
env_sprite | 30 | Lighting and Visual Effects | |||||
env_sun | 1 | Lighting and Visual Effects | |||||
env_tonemap_controller | 1 | 1 | 1 | Lighting and Visual Effects | |||
env_tonemap_controller_ghost | 1 | 1 | 1 | Lighting and Visual Effects | x | x | |
env_tonemap_controller_infected | 1 | 1 | 1 | Lighting and Visual Effects | x | x | |
env_weaponfire | 4 | Point Function | x | x | |||
env_wind | 1 | Point Function | |||||
filter_activator_class | - | Filter | |||||
filter_activator_infected_class | 1 | Filter | x | x | |||
filter_activator_model | - | - | Filter | x | x | ||
filter_activator_name | - | Filter | |||||
filter_activator_team | 3 | Filter | |||||
filter_damage_type | - | - | - | Filter | |||
filter_health | - | - | - | Filter | x | ||
filter_melee_damage | - | - | - | Filter | x | ||
filter_multi | - | - | - | Filter | |||
fog_volume | 16 | Lighting and Visual Effects | x | x | |||
func_areaportal | 1 | Brush Function | |||||
func_areaportalwindow | 35 | - | Brush Function | ||||
func_block_charge | - | Brush Function | x | ||||
func_breakable | 37 | - | Brush Function | ||||
func_breakable_surf | - | - | - | Brush Function | |||
func_brush | 46 | Brush Function | |||||
func_button | - | Brush Function | |||||
func_button_timed | 2 | Brush Function | |||||
func_clip_vphysics | - | - | Brush Function | ||||
func_detail | 453 | Brush Function | |||||
func_detail_blocker | 35 | Brush Function | |||||
func_door | Brush Function | ||||||
func_door_rotating | - | Brush Function | |||||
func_elevator | - | Brush Function | |||||
func_illusionary | 13 | Brush Function | A legacy brush entity still used today. | ||||
func_ladder | 118 | Brush Function | |||||
func_lod | - | Brush Function | |||||
func_movelinear | 2 | - | Brush Function | ||||
func_nav_attribute_region | 1 | Brush Function | x | x | |||
func_nav_avoidance_obstacle | 7 | Brush Function | x | x | |||
func_nav_blocker | 22 | Brush Function | x | x | |||
func_nav_connection_blocker | - | Brush Function | x | ||||
func_occluder | 14 | Point Function | |||||
func_orator | 1 | 1 | 1 | Point Function | |||
func_physbox | - | Brush Function | |||||
func_playerinfected_clip | - | - | - | Brush Function | x | x | |
func_precipitation | - | - | - | Brush Function | |||
func_precipitation_blocker | - | - | - | Brush Function | x | x | |
func_rot_button | - | - | - | Brush Function | |||
func_rotating | - | - | - | Brush Function | |||
func_timescale | - | - | - | Brush Function | x | ||
func_tracktrain | 1 | Brush Function | |||||
game_scavenge_progress_display | - | - | - | Point Function | x | ||
info_ambient_mob | - | - | - | Point Info | x | ||
info_ambient_mob_end | - | - | - | Point Info | x | ||
info_ambient_mob_start | - | - | - | Point Info | x | ||
info_changelevel | 1 | 2 | 1 | Point Info | x | x | Treated like brush ent. in Hammer |
info_director | 1 | 1 | 1 | Point Info | x | x | |
info_elevator_floor | - | Point Info | x | x | |||
info_game_event_proxy | 9 | Point Info | x | x | |||
info_gamemode | 1 | 1 | 1 | Point Info | x | x | |
info_goal_infected_chase | 1 | Point Info | x | x | |||
info_l4d1_survivor_spawn | - | - | - | Point Function | x | ||
info_landmark | 1 | 2 | 1 | Point Info | |||
info_map_parameters | 1 | 1 | 1 | Point Info | x | x | |
info_map_parameters_versus | 1 | 1 | 1 | Point Info | x | ||
info_overlay | 134 | Props and Detail | |||||
info_particle_system | 45 | Lighting and Visual Effects | |||||
info_particle_target | - | - | Lighting and Visual Effects | x | |||
info_player_start | 1 | Point Info | |||||
info_projecteddecal | - | - | - | Props and Detail | |||
info_remarkable | 14 | 8 | 4 | Audio and Choreography | x | x | |
info_survivor_position | 17 | Point Info | x | x | |||
info_survivor_rescue | 18 | - | Point Info | x | x | ||
info_target | 32 | Point Info | |||||
info_zombie_spawn | 12 | - | Point Info | x | x | ||
infodecal | - | Props and Detail | |||||
keyframe_rope | 78 | Props and Detail | |||||
light | 29 | Lighting and Visual Effects | |||||
light_directional | - | Lighting and Visual Effects | x | x | |||
light_environment | 1 | 1 | 1 | Lighting and Visual Effects | |||
light_spot | 68 | Lighting and Visual Effects | |||||
logic_auto | 3 | Logic | |||||
logic_branch | - | Logic | |||||
logic_branch_listener | - | Logic | |||||
logic_case | 4 | Logic | |||||
logic_choreographed_scene | 1 | Audio and Choreography | |||||
logic_compare | - | Logic | |||||
logic_director_query | - | Logic | x | ||||
logic_game_event | - | Logic | x | ||||
logic_relay | 20 | Logic | |||||
logic_script | - | Logic | x | ||||
logic_timer | 4 | Logic | |||||
logic_versus_random | 1 | Logic | x | x | |||
math_counter | - | Logic | |||||
math_remap | - | Logic | |||||
momentary_rot_button | - | Brush Function | |||||
move_rope | 14 | Props and Detail | |||||
path_corner | 4 | Lighting and Visual Effects | Could be decompile error of info_lighting. | ||||
path_track | 3 | Point Function | |||||
phys_convert | - | - | - | Point Function | |||
phys_hinge | - | - | - | Point Function | |||
phys_ragdollconstraint | - | - | - | Point Function | |||
player_weaponstrip | - | - | - | Point Function | |||
point_broadcastclientcommand | - | - | - | Point Function | |||
point_clientcommand | - | - | - | Point Function | |||
point_commentary_node | - | - | - | Point Function | |||
point_hurt | - | - | - | Point Function | |||
point_prop_use_target | 1 | Point Function | |||||
point_spotlight | - | - | - | Lighting and Visual Effects | |||
point_template | 10 | Point Function | |||||
point_viewcontrol_multiplayer | 3 | Point Function | x | x | |||
point_viewcontrol_survivor | 4 | Point Function | x | x | |||
postprocess_controller | 3 | Lighting and Visual Effects | x | x | |||
prop_car_alarm | - | Props and Detail | x | x | |||
prop_car_glass | - | Props and Detail | x | x | |||
prop_door_rotating | 10 | Props and Detail | |||||
prop_door_rotating_checkpoint | 1 | Props and Detail | x | x | |||
prop_dynamic | 10 | Props and Detail | |||||
prop_dynamic_override | - | Props and Detail | |||||
prop_fuel_barrel | 20 | Props and Detail | x | x | |||
prop_health_cabinet | - | Props and Detail | x | x | |||
prop_physics | 286 | Props and Detail | |||||
prop_mounted_machine_gun | - | Props and Detail | x | ||||
prop_ragdoll | - | Props and Detail | |||||
prop_static | 1324 | Props and Detail | |||||
prop_wall_breakable | - | - | Props and Detail | x | |||
shadow_control | 1 | 1 | 1 | Lighting and Visual Effects | |||
sky_camera | 1 | 1 | 1 | Lighting and Visual Effects | |||
sound_mix_layer | - | - | - | Audio and Choreography | |||
trigger_active_weapon_detect | - | - | - | Trigger | x | ||
trigger_auto_crouch | 8 | - | Trigger | x | x | ||
trigger_changelevel | - | - | - | Trigger | |||
trigger_finale | - | - | 1 | Trigger | x | x | |
trigger_hurt | 12 | Trigger | |||||
trigger_hurt_ghost | 4 | Trigger | x | ||||
trigger_look | - | - | - | Trigger | |||
trigger_multiple | 2 | Trigger | |||||
trigger_once | 25 | Trigger | |||||
trigger_playermovement | - | Trigger | |||||
trigger_push | 1 | Trigger | |||||
trigger_upgrade_laser_sight | - | Trigger | x | ||||
upgrade_spawn | 8 | Weapons | x | ||||
water_lod_control | 1 | 1 | 1 | Point Info | |||
weapon_adrenaline_spawn | - | Weapons | x | ||||
weapon_ammo_spawn | 5 | Weapons | x | x | |||
weapon_autoshotgun_spawn | - | Weapons | x | x | |||
weapon_chainsaw_spawn | 8 | Weapons | x | ||||
weapon_defibrillator_spawn | - | Weapons | x | ||||
weapon_first_aid_kit_spawn | 16 | Weapons | x | x | |||
weapon_gascan_spawn | - | Weapons | x | x | |||
weapon_grenade_launcher_spawn | 5 | - | Weapons | x | |||
weapon_hunting_rifle_spawn | - | Weapons | x | x | |||
weapon_item_spawn | 52 | Weapons | x | ||||
weapon_melee_spawn | 35 | Weapons | x | ||||
weapon_molotov_spawn | 5 | Weapons | x | x | |||
weapon_pain_pills_spawn | 2 | Weapons | x | x | |||
weapon_pipe_bomb_spawn | 33 | Weapons | x | x | |||
weapon_pistol_magnum_spawn | 4 | Weapons | x | ||||
weapon_pistol_spawn | 4 | Weapons | x | x | |||
weapon_pumpshotgun_spawn | 1 | Weapons | x | x | |||
weapon_rifle_ak47_spawn | 1 | - | Weapons | x | |||
weapon_rifle_desert_spawn | - | Weapons | x | ||||
weapon_rifle_m60_spawn | 5 | Weapons | x | ||||
weapon_rifle_spawn | 1 | Weapons | x | x | |||
weapon_scavenge_item_spawn | 25 | Weapons | x | ||||
weapon_shotgun_chrome_spawn | - | - | Weapons | x | |||
weapon_shotgun_spas_spawn | 1 | - | Weapons | x | |||
weapon_smg_silenced_spawn | - | Weapons | x | ||||
weapon_smg_spawn | 1 | Weapons | x | x | |||
weapon_sniper_military_spawn | 1 | Weapons | x | ||||
weapon_spawn | 66 | Weapons | x | ||||
weapon_upgradepack_explosive_spawn | - | - | Weapons | x | |||
weapon_upgradepack_incendiary_spawn | - | - | Weapons | x | |||
weapon_vomitjar_spawn | - | Weapons | x |