Category:Level Design: Difference between revisions

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(reverted changes -- see discussion)
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* [[Inputs_and_Outputs|Entity Inputs and Outputs]]
* [[Inputs_and_Outputs|Entity Inputs and Outputs]]


==Source games==
====http://developer.valvesoftware.com/w/images/4/41/Icon_hl2.png [[Half-Life 2]]====
====http://developer.valvesoftware.com/w/images/4/41/Icon_hl2.png [[Half-Life 2]]====
* [[Single-Player Mapping Tips]]
* [[Single-Player Mapping Tips]]
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* [[Counter-Strike: Source Level Creation|Counter-Strike: Source Levels]]
* [[Counter-Strike: Source Level Creation|Counter-Strike: Source Levels]]
* [[How To Develop A Map That Works]]
* [[How To Develop A Map That Works]]
* [[Navigation Meshes]]


====http://developer.valvesoftware.com/w/images/c/ce/Icon_dods.png [[Day of Defeat: Source]]====
====http://developer.valvesoftware.com/w/images/c/ce/Icon_dods.png [[Day of Defeat: Source]]====
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*[[The Ship Basics: Rooms]]
*[[The Ship Basics: Rooms]]


==Level Design==
== Intermediate Topics ==
 
* [[3D_Skybox|3D Skyboxes]]
===Intermediate Design===
* [[Level Overviews]]
* [[Designing a Level]]
* [[Cubemaps|Cubemaps]]
====Architecture====
* [[Displacement|Displacement Surfaces (Terrain)]]
* [[Displacement|Displacement Surfaces (Terrain)]]
* [[How to Release A Map]]
* [[Source Mapping for Half-Life 1 Mappers]]
====Entity Creation====
* [[Prefab|Creating and Using Prefabs]]
* [[Cubemaps|Cubemaps]]
* [[Entity Hierarchy (parenting)]]
* [[Entity Hierarchy (parenting)]]
* [[Grouping and VisGrouping]]
* [[Grouping and VisGrouping]]
* [[HDR Lighting Basics]]
* [[How to Release A Map]]
* [[Nodegraph|Nodegraph construction]]
* [[Physics Entity Overview]]
* [[Physics Entity Overview]]
 
* [[Prefab|Creating and Using Prefabs]]
====Npc Movement System====
* [[Nodegraph|Nodegraph construction]]
 
====Prop Types====
* [[Prop Types Overview]]
* [[Prop Types Overview]]
* [[Source Mapping for Half-Life 1 Mappers]]
* [[Intermediate Lighting]]


====Skybox Design====
====http://developer.valvesoftware.com/w/images/4/41/Icon_hl2.png [[Half-Life 2]]====
* [[Skybox (2D)]]
* [[3D_Skybox|3D Skyboxes]]
* [[Level Overviews]]
* [[Sky List]]
 
===Lighting===
 
====Basic/Intermediate/Advanced Techniques====
* [[Lighting]]
* [[Lightmap]]
 
====LDR and HDR====
* [[HDR]]
* [[Phong]]
 
===World Atmosphere===
* [[:Category:Regions & Atmospheres|Regions & Atmospheres]]
* [[:Category:Regions & Atmospheres|Regions & Atmospheres]]


===Advanced Design===
== Advanced Techniques ==
 
====Architecture====
* [[Displacement]]


====In-Depth Design====
* [[Color correction]]
* [[Color correction]]
* [[Expert compile mode]]
* [[Expert compile mode]]
* [[Bspzip|Bspzip (Embedding Custom Content)]]
* [[Menu Background Map|Menu Background Maps]]
* [[Filter Applications]]
* [[Filter Applications]]
* [[Menu Background Map|Menu Background Maps]]
====http://developer.valvesoftware.com/w/images/a/a5/Css.gif [[Counter-Strike: Source]]====
 
* [[Navigation Meshes]]


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{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}


== Hammer Editor ==
== Hammer Editor ==
===Features===
====Documentations====
* ''[[:Category:Hammer|Hammer Editor Documentation]]''
* ''[[:Category:Hammer|Hammer Editor Documentation]]''
* [[Hammer What's New|What's New]]
* [[Hammer What's New|What's New]]
* [[Hammer Hotkey Reference|Hotkey Reference]]
* [[Hammer Hotkey Reference|Hotkey Reference]]
* [[Hammer Feature Requests]]


====Hammer Fixes and Issues====
* [[Hammer Feature Requests]]
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== [[Abstract Mapping]] ==
== [[Abstract Mapping]] ==
<div style="font-size:100%">{{abstract mapping ideas}}</div>
<div style="font-size:100%">{{abstract mapping ideas}}</div>
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== Objects ==
== Objects ==
 
* [[List of entities]]
===Entity's===
* [[:Category:World Models|Prop Gallery]]
* [[:Category:Items|Items (weapons, pickups)]]
* [[:Category:Items|Items (weapons, pickups)]]
* [[List of entities]]
====Npc's====
* [[:Category:NPCs|NPCs (monsters, allies, characters)]]
* [[:Category:NPCs|NPCs (monsters, allies, characters)]]
====Props====
* [[:Category:World Models|Prop Gallery]]


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== Troubleshooting ==
== Troubleshooting ==
===Design Problems===
====Compile log====
* [[Compile Errors]]
====Documentations====
* [[:Category:Level Design FAQ|Level Design FAQ]]
* [[:Category:Level Design FAQ|Level Design FAQ]]
* [[Optimization (level design)]]
* [[Troubleshooting Level Design]]
* [[Troubleshooting Level Design]]
* [[Showbudget|Using the Showbudget Panel]]
* [[Compile Errors]]
* [[Source SDK FAQ]]
* [[Source SDK FAQ]]
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==Optimization==
===Level Design Optimization===
* [[Optimization (level design)]]
====In-depth Optimization====
* [[Controlling Geometry Visibility and Compile Times]]
* [[Intermediate Lighting#Lightmap_optimisation|Lightmap optimisation]]
* [[Optimizing and Checking Your Map]]
* [[Optimization Commands]]
* [[Optimization (Non-Geometry)]]
* [[Showbudget|Using the Showbudget Panel]]


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== Design Theory ==
== Design Theory ==


* [[Level Flow]]
* [[Single-Player Mapping Tips]]
 
===Design Types===
* [[Bounce (level design)]]
* [[Bounce (level design)]]
* [[Loops (level design)]]
* [[Loops (level design)]]
* [[Push Gameplay]]
* [[Push Gameplay]]
 
* [[Map Compiling Theory]]
===Design Tips===
* [[How To Develop A Map That Works]]
* [[Adding More Detail to a map]]
* [[Adding More Detail to a map]]
* [[How To Develop A Map That Works]]
* [[Single-Player Mapping Tips]]
===Compile Tips===
* [[Map Compiling Theory]]
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Revision as of 09:46, 4 September 2007

See the bottom of this page for an alphabetical list of all topics related to level design. Some topics are not listed here at the top.

Getting Started

http://developer.valvesoftware.com/w/images/4/41/Icon_hl2.png Half-Life 2

http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source

http://developer.valvesoftware.com/w/images/c/ce/Icon_dods.png Day of Defeat: Source

http://developer.valvesoftware.com/w/images/3/33/Icon_theShip.png The Ship

Intermediate Topics

http://developer.valvesoftware.com/w/images/4/41/Icon_hl2.png Half-Life 2

Advanced Techniques

http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source

Hammer Editor

Abstract Mapping

Objects

Troubleshooting

Design Theory

Upload Sites

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Subcategories

This category has the following 41 subcategories, out of 41 total.

A

B

C

E

F

N

S

W

Pages in category "Level Design"

The following 200 pages are in this category, out of 683 total.

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C

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