Creating a Bomb Defusal Map
This page documents information about a game or software, Counter-Strike: Global Offensive, that is no longer available for purchase or download digitally.
It is covered here for historical and technical reference.
It is covered here for historical and technical reference.
This page covers only the special requirements for Bomb Defusal Scenarios in a Classic Competitive map in Counter-Strike: Source and Counter-Strike: Global Offensive.
For the other map requirements, see Creating a Classic Counter-Strike Map#Map Requirements.
Map Requirements
Bomb Sites
Create a brush textured with tools/toolstrigger
, and with it selected, press Ctrl+T and change the entity class to func_bomb_target.
Main article: func_bomb_target
If such an entity exists, the game will care about the rest, such as appropriate round endings and giving one Terrorist a C4 at round start.
Though the official Bomb Defusal maps have two bomb sites, the Bomb Defusal Scenario will work correctly with just one. If a map has no func_bomb_target, no bomb planting will be possible.
Competitive Aspects
- Bomb sites are located closer to the Counter-terrorist's spawn area so that they can get into a defensive position before Terrorists arrive.
- Each bomb site should require two entrances; Mostly, a cover is set up at a bomb site so that a player can watch one entrance while being covered from the other.
- Think about safe planting spots and whether they should (or not) be there (for a specific direction).
- Remember to eliminate bomb-stuck spots all across the map using trigger_bomb_reset entities and wise clipping.
- Prevent bomb defusal through walls using func_no_defuse entities.
Tip: Place letter overlays or decals around the bomb site so players can find and identify each site.
Tip: Visualize where players can plant the bomb, i.e. the bounds of the func_bomb_targets.