Cubemaps (Source 2)
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Preview in Hammer (only in
Note:If the option "Build cubemaps on load" is checked in Hammer Build Map dialog, as soon the game loads the map after it is compiled, the cubemaps will be automatically built, and the map will be automatically reloaded.
Note:Unlike Source, which displays the building cubemaps process by showing the captured image on each sides, Source 2 will instead hangs while building cubemaps, so look at the console log (in VConsole) instead for progress.


A cubemap is a texture that represents a three-dimensional rendering of an area. Source 2 has env_cubemap, env_cubemap_box and/or other cubemap entities as sampling points to generate these textures, which are then integrated into the map file. Cubemaps in Source 2 are also parallax corrected if env_cubemap_box is used.
Todo: Document about env_cubemap_fog.
Entities
- env_cubemap (only in
)
- env_cubemap_box (only in
)
- env_cubemap_fog (only in
)
- env_combined_light_probe_volume (only in
) - combines both env_light_probe_volume and env_cubemap_box into one entity.
Preview in Hammer (only in
)
You can preview cubemaps by going to "Preview Baked Lighting" menu > Bake All Cubemaps. You can also use "Bake Selected Cubemaps" to preview the selected cubemaps.
Building cubemaps


If you didn't enable the option to automatically build cubemaps through Hammer, submit the following commands into the game's console in order to build cubemaps manually:
Command | Description |
---|---|
map map_name | Loads the map; replace "map_name" with the map's actual name |
buildcubemaps | Begins building cubemaps. The map will be automatically reloaded, and the new cubemap texture will be shown. |