Physics
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Contents
Entities
- Physics Entity Overview—constraint entity listing
- Physics can be brush-based, like
func_physbox
, or model-based, likeprop_physics
,prop_physics_respawnable
, orprop_physics_multiplayer
. Physics objects can be picked up either with the use key or theweapon_physcannon
.
Topics
- VPhysics - Source's built-in physics engine
- Rubikon - Source 2's physics engine
- Baked physics - Animations displaying pre-calculated physics generated in an external physics simulator
- Optimization (level design)/Physics
- Cloth Simulation