Physics
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Entities
- Physics Entity Overview—constraint entity listing
- Physics can be brush-based, like func_physbox, or model-based, like prop_physics, prop_physics_respawnable, or prop_physics_multiplayer. Physics objects can be picked up either with the use key or the weapon_physcannon.
Topics
- VPhysics - Source's built-in physics engine
- Rubikon - Source 2's physics engine
- Baked physics - Animations displaying pre-calculated physics generated in an external physics simulator
- Optimization (level design)/Physics
- Cloth Simulation