Creating Spawns
Contents
- 1 Rules for Singleplayer Spawns
- 2 Rules for Multiplayer Spawns
- 3 Spawn Point Entities
- 3.1 Half-Life 2 / Half-Life: Source / Portal (series) / Half-Life: Alyx
- 3.2 Half-Life 2: Deathmatch
- 3.3 Counter-Strike: Source
- 3.4 Counter-Strike: Global Offensive / Counter-Strike 2
- 3.5 Team Fortress 2
- 3.6 Left 4 Dead series
- 3.7 Day of Defeat / Day of Defeat: Source
- 3.8 Portal 2
- 3.9 Black Mesa
- 3.10 Counter-Strike / Counter-Strike: Condition Zero
Rules for Singleplayer Spawns
Spawns are simply locations where players appear when the map starts or after they die. They are usually situated at the beginning of the map.
Rules for Multiplayer Spawns
Like single-player spawns, spawns are simply locations where players appear when the map starts or after they die. It's usually best to place a team's spawn points in a single location, or at the very least sizable groups. Make sure that the spawn points are facing a useful direction so that the players will be able to orient themselves quickly, and never place them in view of a location that an enemy player can access.
Lastly, always ensure that there are multiple exits from spawn, but no entrances. Doing both of these will help combat spawn camping: it is nearly impossible for an abusive player to cover five or more exits at once if they can't get past them.
Spawn Point Entities
Half-Life 2 / Half-Life: Source / Portal (series) / Half-Life: Alyx
Half-Life 2: Deathmatch
Counter-Strike: Source
Counter-Strike: Global Offensive / Counter-Strike 2
info_deathmatch_spawn
info_armsrace_terrorist
info_armsrace_counterterrorist
info_player_terrorist
info_player_counterterrorist
Team Fortress 2
Left 4 Dead series
Day of Defeat / Day of Defeat: Source
Portal 2
Black Mesa
Counter-Strike / Counter-Strike: Condition Zero
info_player_start
(For Counter Terrorist spawns)info_vip_start
(For VIP spawns)info_player_deathmatch
(For Terrorist spawns)