Portal BTS - Tutorial - Doors
This tutorial expects you to have this amount of knowledge within the topic to follow along smoothly.
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This guide will show you how to open doors with handles that can be opened with the use key.
prop_door_rotating and enter the following properties:
|Fully Open Sound|
|Fully Closed Sound|
Create 2 4w*4l*112h brushes with the
Create a 4w*48l*4h brush with the
Select all the brushes and tie them to a
Move these brushes around the door and texture all visible faces with
Face Edit Sheet, select the front faces and set the Texture Shift X value to 16.
Select the back faces, set the Texture Shift X value to 16 and set the Alignment to World.
Select the Right face, set the Texture Shift X value to 216.
Select the Left face, set the Texture Shift X value to 25.
Select the Top face, set the Texture Shift X value to 16 and set the Texture Shift Y value to 88.
Create a 2w*56l*112h brush with the
Center this brush with the Door Frame.
Tie this entity to a
func_areaportal entity and enter the following properties:
|Name of Linked Door|
Initial StateProperty to Open.
Place the door in a suitable area, these doors are typically connected to or used in Observation Hallways.
Use the same Door Frame as seen earlier. Next, create a
48w*2l*108 brush with the
nodraw texture, texture all visible faces with
metal/metaldoor_white01, align the texture if necessary.