This article relates to the game "Left 4 Dead". Click here for more information.
This article relates to the game "Left 4 Dead 2". Click here for more information.
This article's documentation is for anything that uses the Source engine. Click here for more information.

Dimensions in the Left 4 Dead Series

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Left 4 Dead series The following numbers are the known dimensions for the Left 4 Dead series. Any missing dimensions can be found here.

Todo: it appears at least some of this applies to Left 4 Dead, but possibly not all of it. how much?

Dimensions

Player Specific

 Player Height Standing  = 71 units (the gap for them to fit must be bigger safe to go with 72 units)
 Player Height Crouching = 56 units
 Player Width:           = 32 units (the gap for them to fit must be bigger safe to go with 33 units)
 Player Jump Height      = 56 units
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 Eye Height Standing     = 62 units
 Eye Height Crouching    = 44 units
Note.pngNote:Player's collision box is axis aligned meaning to fit a corridor which is at 45 degree angle you need at least 46 units for player to fit (diagonal width of player is ~45.25 units)
Note.pngNote:Left 4 Dead 2 Left 4 Dead 2 makes no difference between default jump and the "crouch jump" which usually gives you a higher jump height, because Valve decided to make the default jump height the crouch jump height.

Miscellaneous

 Max Obstacle Height     = 18 units
 CI Max Climb Height      = 180 units (Only works for CI when a navmesh connects two areas. SI require Infected-only Ladders.)
 Tank Max Climb Height   = 200 units
 Small Door              = 48x104 units
 Big Door                = 56x104 units
 Normal Corridor Height  = 128 units
 Normal Corridor Width   = 64 units

Left 4 Dead 2 contains the Half-Life 2 Half-Life 2 dev_measure textures, some of which are not correct for Left 4 Dead 2. You can get Left 4 Dead 2–specific measurements from this workshop submission.