Combine
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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
The Combine is an intergalactic (or possibly interdimensional, or both) alliance of species. Its true nature is not very well known. They are the primary antagonists in the Half-Life 2 games and in Half-Life: Alyx.
For the currently known backstory details of the Combine, see Combine History.
Characters
Half-Life 2
- Dr. Wallace Breen (npc_breen) - The former administrator of Black Mesa, Breen is now the ruler of Earth. He cooperates directly with the Combine.
- Advisor (npc_advisor) - The sluglike advisors appear to be major players in the Combine; Breen is seen reporting to an advisor. They appear to possess telekinetic powers which allow them to fly, and may also exhibit psychic powers.
- Combine Soldier (npc_combine_s) - Combine soldiers—the Overwatch, Nova Prospekt, and Elite troops. All variants of the soldier are contained as separate models within this NPC.
- Stalker (npc_stalker) - Combine worker drones.
- Sniper (npc_sniper) - Combine snipers
Vehicles
- Strider (npc_strider) - Very tall tripedal creatures that are sometimes found patrolling the streets.
- Hunter-Chopper (npc_helicopter) - The common attack chopper, which sports a machine-gun and may drop explosives.
- Combine APC (prop_vehicle_apc) - A ground-based troop transport that can fire rockets.
- Dropship (npc_combinedropship) - A flying troop transport.
- Gunship (npc_combinegunship) - A highly mobile airborne NPC, at least semi-organic but with a chopper-like rotor in its rear section
Inorganic
- Combine Ground Turret (npc_turret_ground) - A stationary turret.
- Combine Turret (npc_turret_floor) - The common freestanding turrets.
- Combine Ceiling Turret (npc_turret_ceiling) - A ceiling-mounted turret.
- Combine Camera (npc_combine_camera) - Wall-mounted cameras that track the player's movements.
- Combine Scanner (npc_cscanner) - Hovering robots which will follow and photograph the player, reporting his or her position to other Combine units.
- Manhack (npc_manhack) - A small and highly mobile hovering robot that attacks with spinning blades.
- Roller Mine (npc_rollermine) - A spherical object, slightly larger than a basketball, that attacks by bouncing against its target and emitting electricity.
- Suppression Device (func_tankmortar) - A killing machine which can create energy beam from sky. The only one can be seen is in the chapter "Follow Freeman".
Half-Life 2: Episode One
- Claw/Shield Scanner (npc_clawscanner) - A variant of the standard Scanner.
Half-Life 2: Episode Two
- Hunter (npc_hunter) - A fast and tough tripedal enemy that fires exploding flechettes.
Half-Life: Alyx
- Combine Soldier (npc_combine_s) - Combine soldiers. All variants of the soldier are contained within this NPC. [confirm]
Props
- Antlion thumper (prop_thumper) - The thumpers strike the ground to ward off nearby antlions.
- Prisoner Pod (prop_vehicle_prisoner_pod) - The prisoner pod, which both Eli and the player ride in at the citadel.
Prefabs
- combine_shieldwall - A toggleable combine shield, used for obstructing doorways
- combine_shieldwall_static - A combine shield that cannot be toggled
- combine_ballspawner - a huge Combine energy conduit shaft that spawns a constant stream of energy balls, as seen in the Citadel elevator shaft in Half-Life 2
- combine_ball_generator - a smaller-scale energy ball generator setup
Locations
See also