Model Sizes
Model
|
Height
|
Length/Width
|
Player (Standing) |
72 |
32
|
Player (Ducking) |
45 |
32
|
Player (Prone) |
24 |
32
|
The gap in geometry must be at least a unit larger in the given direction for the player to fit through. Note that the player bounding box does not rotate. Additional space may be necessary to fit through gaps in VPhysics geometry.
View heights
Model
|
Height
|
Standing |
58
|
Ducking |
34
|
Prone |
10
|
Dead |
14
|
Jump Distances
Empty
This article or section is empty. You can help by adding it.
Speeds
Model
|
Walking
|
Sprinting
|
Player (Standing)
|
220 u/s
|
320 u/s
|
(fatigued)
|
120 u/s
|
230 u/s
|
(scoped)
|
42 u/s
|
N\A
|
Player (Ducking)
|
46 u/s
|
N\A
|
Player (Prone)
|
50 u/s
|
N\A
|
Stub
This article or section is a stub. You can help by expanding it.