Model Sizes
| Model
|
Height
|
Length/Width
|
| Player (Standing) |
72 |
32
|
| Player (Ducking) |
45 |
32
|
| Player (Prone) |
24 |
32
|
The gap in geometry must be at least a unit larger on all axes for the player to fit through. Note that the player bounding box does not rotate. Additional space may be necessary to fit through gaps in VPhysics geometry.
View heights
| Model
|
Height
|
| Standing |
58
|
| Ducking |
34
|
| Prone |
10
|
| Dead |
14
|
Jump Distances
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Speeds
| Model
|
Walking
|
Sprinting
|
| Player (Standing)
|
220 u/s
|
320 u/s
|
| (fatigued)
|
120 u/s
|
230 u/s
|
| (scoped)
|
42 u/s
|
N\A
|
| Player (Ducking)
|
46 u/s
|
N\A
|
| Player (Prone)
|
50 u/s
|
N\A
|
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