Day of Defeat Classic Level Design

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GoldSrc (Half-Life SDK) Level Design

This page contains articles relating specifically to level design for Day of Defeat Day of Defeat.

Getting Started



Additional Information

Forge Game Data

External Tools


Compiling Programs

Modelling Programs


Texture Editors

Alternative Mapping Tools

  • J.A.C.K. An alternative to Hammer for GoldSource created by Russian modders. J.A.C.K. offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3.
  • Sledge ceased development and is no longer being developed.

External links

  • dod_kaust - Open Source Map dod_kaust on github. Great for learning and understanding how a Day of Defeat Map functions.
  • Day of Defeat Map Making Basics playlist - Tutorial by "RJ" on how to make maps for Day of Defeat. As this tutorial uses Hammer 3.5, some minor information may be obsolete when using J.A.C.K. J.A.C.K., although most concepts are still applicable.
  • Map editor template file - JMF containing the logic structure necessary to create a Day of Defeat map, as well as several detail prefabs. Requires J.A.C.K. J.A.C.K..