The Ship Basics: Rooms
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Note: For the sake of this article,
Note: For the sake of this article,
@ represents a deck letter. # represents a number. - Fill the room with a brush with material
tools/toolsshiproom
Note: If the room has an odd shape, either use multiple room entities or bind multiple brushes to the same entity; it's your call. - Select the brush and make it a ship_trigger_room
- Set its Name as Deck_@_Corridor_# or something to that extent
Note: No targetname is needed for a room that will not have a security camera or any other entity targeting it. - If you'd like to fine players for trespassing, set the Trespass Sentence and Trespass Fine keyvalues
- Change the Room Deck, Room Number, Room Name, and Room Type to correspond to the room you are making
- Set its Name as Deck_@_Corridor_# or something to that extent