The Ship Basics: Rooms
		
		
		
		
		
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		 Note:For the sake of this article,
Note:For the sake of this article, 
 Note:For the sake of this article,
Note:For the sake of this article, 
		
	
 Note:For the sake of this article,
Note:For the sake of this article, @ represents a deck letter. Note:For the sake of this article,
Note:For the sake of this article, # represents a number.- Fill the room with a brush with material tools/toolsshiproom Note:If the room has an odd shape, either use multiple room entities or bind multiple brushes to the same entity; it's your call. Note:If the room has an odd shape, either use multiple room entities or bind multiple brushes to the same entity; it's your call.
- Select the brush and make it a ship_trigger_room
- Set its Name as Deck_@_Corridor_# or something to that extent Note:No targetname is needed for a room that will not have a security camera or any other entity targeting it. Note:No targetname is needed for a room that will not have a security camera or any other entity targeting it.
- If you'd like to fine players for trespassing, set the Trespass Sentence and Trespass Fine keyvalues
- Change the Room Deck, Room Number, Room Name, and Room Type to correspond to the room you are making
 
- Set its Name as Deck_@_Corridor_# or something to that extent