Creating a Dreamball Map

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Setting Up the SDK

Before you get started you need to set up the SDK. Go to
in here open

GameConfig.txt and inside it at the bottom before:

	"SDKVersion"		"3"

Add this and replace the paths/username with your own ones:

			"GameDir"		"c:\program files\steam\steamapps\SourceMods\dreamball"
				"GameData0"		"c:\program files\steam\steamapps\SourceMods\dreamball\mapsrc\dreamball.fgd"
				"TextureFormat"		"5"
				"MapFormat"		"4"
				"DefaultTextureScale"		"0.250000"
				"DefaultLightmapScale"		"16"
				"GameExe"		"c:\program files\steam\steamapps\USERNAME\source sdk base 2007\hl2.exe"
				"DefaultSolidEntity"		"func_detail"
				"DefaultPointEntity"		"ai_ally_manager"
				"BSP"		"c:\program files\steam\steamapps\USERNAME\sourcesdk\bin\orangebox\bin\vbsp.exe"
				"Vis"		"c:\program files\steam\steamapps\USERNAME\sourcesdk\bin\orangebox\bin\vvis.exe"
				"Light"		"c:\program files\steam\steamapps\crUSERNAME\sourcesdk\bin\orangebox\bin\vrad.exe"
				"GameExeDir"		"c:\program files\steam\steamapps\USERNAME\sourcemods\dreamball"
				"MapDir"		"c:\program files\steam\steamapps\SourceMods\sourcesdk_content\dreamball\mapsrc"
				"BSPDir"		"c:\program files\steam\steamapps\SourceMods\dreamball\maps"
				"CordonTexture"		"tools\toolsskybox"
				"MaterialExcludeCount"		"0"

Building the Map

Note:All DB's custom physics models must be used with prop_physics_override not prop_physics!
Tip:There are 2 example maps supplied to aid you, if needed, in the mapsrc folder.
Tip:In the mapsrc/prefabs are a few prefabs to get you started with your map.

Info on mapping is coming in next release. Do NOT use cam_template.vmf - It's all changing in upcoming release.

See Also