Explosions
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Ammunition | Animals & Creatures | Antlions | Beams & Lasers | Cables & Ropes | Clouds & Sky | Color Theory | Combat | Combine | Compression | Doors | Dust, Fog & Smoke | Elevators | Level Transitions | Environmental Lighting & Weather | Explosions | Fire | Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (Level Design) | Physics | Retinal scanners | Sound & Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
Mapping
Entities
- There are several different explosion entities.
env_ar2explosion
— AR2 explosion effect (No damage)env_explosion
— Origin oriented explosionenv_physexplosion
— Explosion that affects Physics objectsenv_physimpact
— Specific Physics explosionenv_shake
— Shakes screens of players in proximityenv_shooter
— Shoots gibsenv_spark
— Shoots sparksenv_splash
— Splash effect
Implementations
Modeling
Todo: Add movie explosion documentation here...the one from the last map