Explosions
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Ammunition | Animals & Creatures | Antlions | Beams & Lasers | Cables & Ropes | Clouds & Sky | Color Theory | Combat | Combine | Doors | Dust, Fog & Smoke | Elevators | Level Transitions | Environmental Lighting & Weather | Explosions | Fire | Foliage | Glass | Headcrab | Health | Ladders | Lighting | Optimization | Physics | Retinal scanners | Sound & Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
Mapping
Entities
- There are several different explosion entities.
- env_ar2explosion — AR2 explosion effect (No damage)
- env_explosion — Origin oriented explosion
- env_physexplosion — Explosion that affects Physics objects
- env_physimpact — Specific Physics explosion
- env_shake — Shakes screens of players in proximity
- env_shooter — Shoots gibs
- env_spark — Shoots sparks
- env_splash — Splash effect
Implementations
Modeling
To do: Add movie explosion documentation here...the one from the last map