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Show new changes starting from 00:00, 18 May 2021
   
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16 May 2021

 m   05:23  Leak‎ (diff | hist) . . (+45). . Lexa0312 (talk | contribs) (Added water note)

15 May 2021

 m   01:14  3D Skybox‎‎ (2 changes | history) . . (-25). . [Max34‎ (2×)]
 m    01:14 (cur | prev) . . (0). . Max34 (talk | contribs)
 m    00:58 (cur | prev) . . (-25). . Max34 (talk | contribs)

13 May 2021

 m   23:22  TeamSpen's Hammer Addons‎ (diff | hist) . . (+152). . Orinuse (talk | contribs) (logo + FGD note for l4d2)
 m   09:15  User Inputs and Outputs‎ (diff | hist) . . (+82). . SomeUntakenUsername (talk | contribs) (Special targetname output parameter bug fixed?)

12 May 2021

 m   23:14  Damage types‎‎ (3 changes | history) . . (+215). . [Chillax‎ (3×)]
 m    23:14 (cur | prev) . . (+215). . Chillax (talk | contribs) (And then I completely forgot to take into account the flat 50% damage reduction, which means my first edit was actually correct (after testing it again), it does deal 300% as intended, woops.)
 m    21:27 (cur | prev) . . (0). . Chillax (talk | contribs) (Actually, oddly enough when it comes to map based damage it only scales by half, 150% instead of the usual 300%.)
 m    20:32 (cur | prev) . . (0). . Chillax (talk | contribs) (Critical damage always deal x3 damage not x2.)
 m   14:46  Navigation Mesh Commands‎ (diff | hist) . . (+124). . I forget names (talk | contribs) (Editing commands)