Turrets
Jump to navigation
Jump to search
Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want |
---|
Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
All types of turrets.
By default, automatic turrets are enemies of the player. To make turrets player-friendly, use an ai_relationship.
Half-Life 2 Turrets
Fixed turrets
- npc_turret_ground: Fixed auto-turret mounted in the floor.
- npc_turret_ceiling: Fixed auto-turret mounted in the ceiling.
Movable turrets
- npc_turret_floor: Tripod-mounted auto-turrets that can be picked up and moved.
Portal/ Portal 2 Turrets
- npc_portal_turret_floor: Tripod-mounted auto-turrets that can be picked up and moved.
- npc_rocket_turret: In ground, one legged.
Miscellaneous Turrets
- obj_sentrygun (only in ) allows the mapper to place sentry guns a la those of the Engineer.
Usable mounted guns
Note:The SDK map
sdk_d2_coast_12.vmf
features usable mounted guns.