Turrets
Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want |
---|
Ammunition | Animals & Creatures | Antlions | Beams & Lasers | Cables & Ropes | Clouds & Sky | Color Theory | Combat | Combine | Compression | Doors | Dust, Fog & Smoke | Elevators | Level Transitions | Environmental Lighting & Weather | Explosions | Fire | Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (Level Design) | Physics | Retinal scanners | Sound & Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
All types of turrets.
By default, automatic turrets are enemies of the player. To make turrets player-friendly, use an ai_relationship
.
Half-Life 2 Turrets
Fixed turrets
npc_turret_ground
: Fixed auto-turret mounted in the floor.npc_turret_ceiling
: Fixed auto-turret mounted in the ceiling.
Movable turrets
npc_turret_floor
: Tripod-mounted auto-turrets that can be picked up and moved.
Portal/ Portal 2 Turrets
npc_portal_turret_floor
: Tripod-mounted auto-turrets that can be picked up and moved.npc_rocket_turret
: In ground, one legged.
Miscellaneous Turrets
obj_sentrygun
(only in ) allows the mapper to place sentry guns a la those of the Engineer.
Usable mounted guns
Note:The SDK map
sdk_d2_coast_12.vmf
features usable mounted guns.