Beams and Lasers

From Valve Developer Community
Jump to navigation Jump to search
English (en)Español (es)Русский (ru)中文 (zh)Translate (Translate)


Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want

Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie


Beams and Lasers can be added to the map to interact with its environment and add to the scenery.

Entities

  • env_beam — A visible beam between two points.
  • env_laser — Laser with optional end sprite & sparks at the end.

Articles

See also