Deathmatch Classic Level Design

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GoldSrc (Half-Life SDK) Level Design

This page contains articles relating specifically to level design for Deathmatch Classic Deathmatch Classic.

Getting Started

General

Tip.pngTip:Clipping hulls 2+3 go unused by Deathmatch Classic. If using VHLT, run HLBSP with -nohull2 to reduce clipnode usage. Smart usage of CLIPHULL1 instead of CLIP can further reduce clipnode usage.

Additional Information

Forge Game Data

External Resources

External Tools

General

Compiling Programs

Modelling Programs

Download
Download
Download

Texture Editors

Alternative Mapping Tools

  • J.A.C.K. An alternative to Hammer for GoldSource created by Russian modders. J.A.C.K. offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3.
  • Sledge ceased development and is no longer being developed.

Pages in category "Deathmatch Classic Level Design"

The following 2 pages are in this category, out of 2 total.