Trains
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Train entities move along a predetermined track, and can represent anything that moves.
Articles
Entities
Main entities
func_tracktrain
- The part that moves. Brush-based.path_track
- A waypoint on the track. Invisible and non-solid.func_tanktrain
- Train that attacks and dies.
Other entities
func_platrot
- Raises or lowers a stopped train, turning as it changes height (as seen in Half-Life).func_traincontrols
- Lets players control the train.func_trackchange
func_trackautochange
Entities not in the FGD
func_train
func_plat
- Raises or lowers a stopped train (without rotation).