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There is no single specific elevator entity. Elevators must be constructed from several entities.
- Two-stop elevators
- Multi-stop elevators
- Advanced elevators — extra features for elevators, such as counterweights and multi-part sliding doors
- func_movelinear — moves along an axis between two points; mainly useful for two-stop elevators
- func_tracktrain — moves between several points (See Trains); the easiest entity for multi-stop elevators
- func_door — moves between two positions and can't stop mid-way; only useful for two-stop elevators
- func_elevator and info_elevator_floor — needed to establish necessary navigation mesh flow.
- Doors can be attached to an elevator by parenting them to the elevator.
- Some logic entities may be required, especially for multi-stop elevators.
- Creating a Working Elevator Tutorial: Adding Sounds (Archived version retrieved on 24 April, 2008)
- Creating a Working Elevator Tutorial: Adding Doors (Archived version retrieved on 24 April, 2008)
- Creating a Working Elevator Tutorial: The Basics (Archived version retrieved on 24 April, 2008)
- HL2 4-floor Elevator Tutorial (sdknuts) (Archived version retrieved on 26 April 2009)
- [TUTORIAL] The Elevator Trifecta (TF2Maps.net)
- +2 stop elevator (VERC) (Archived version retrieved on 24 April, 2008)