BSPZIP is a command-line tool that allows arbitrary files to be embedded within a BSP. When the map is being loaded the files will be mounted as if they were present in the game's real content folders.
While it is usually a good idea to BSPZIP content, there are times when it can cause problems and other times when it won't work at all (e.g., for Maplist Thumbnails). When this happens, a resource list can be used instead.
BSPZIP is found at "common\<gamename>\<gamefolder>\bin\bspzip.exe". It performs several functions:
Adding a List of Files
The most common function. There are two related commands:
-addlist <input bsp> <file list> <output bsp> -addorupdatelist <input bsp> <file list> <output bsp>
Include file extensions. The former command packs all files in the list, the latter (untested, Orange Box only) packs only those that have changed since the last operation.
The "file list" is a .txt file containing this pattern:
internal_path\file1 external_path\file1 internal_path\file2 external_path\file2 ...
- Internal paths ("relative paths") are the location the file will take within the BSP; e.g., materials/metal/new_steel.vmt.
- External paths ("full paths") are the location of the file to be packed, e.g., C:\Users\Public\our_maps\materials\metal\new_steel.vmt.
Adding a Single File
The same principle as above, but without a file list.
-addfile <input bsp> <internal path> <external path> <output bsp>
Viewing and Extracting Files
If you have an archive tool installed that is able to look inside BSPs, it's better to use that. If you don't, these are the commands you need:
-extract <bsp file> <output.zip> -extractfiles <bsp file> -dir <bsp file>
Should be self-evident:
-extractcubemaps <bsp file> <output folder> -deletecubemaps <bsp file>
-deletecubemapsmay actually delete the entire PAKFILE lump, rendering the map broken! Use VIDE instead.
There are situations where files won't be loaded from BSP files correctly. As time goes on, they become fewer in number, but it's always worth checking regardless. The easiest way to do so is moving all of the embedded content out of the game's folders—or even better, not storing it there in the first place.
Repacking allows you to compress your map using LZMA to save hard drive space and download times. To repack a map and compress it, these commands are used:
-repack -compress <bsp file>
To decompress repacked maps, run the same command but ommit the
-repack <bsp file>
The BSPZIP included with Authoring Tools doesn't either, but the game itself can load compressed BSPs.
For example, the compression method used (LZMA) significantly impacts load latency of audio files compared to faster methods like Deflate (which is used in PK3s).
The following GUI tools are often preferred to BSPZIP directly, and they may aid you in determining which files need to be packed into your map.
- Compile Pal
- Map Analyst
- BspZipGui(2020) - This app allows you to embed a folder with your files into BSP file, repack (compress and decompress) and can save different map configurations. It uses bspzip for the actual packing.
- BspZipGui(2016) - The app allows you to embed a folder with your files into BSP file in just a few clicks. It uses bspzip for the actual packing.
- AutoBSPpackingTool - Automatically detects content that is used in the map and packs it. It has a GUI as well as a command line interface which makes it easy to add as a compile step in Hammer.
- QuickPack - This script quickly finds and packs all dependencies in a map. For models with different skins, it only packs used skins to save file space.
- TeamSpen210's HammerAddons - This includes a post-compiler which automatically finds and packs custom content, and adds entities to control auto-packing.
- TeamSpen's Hammer Addons - Postcompiler has a number of automatic and on-command packing features.
- Resource list (Alternative method to push content to users)
- GCFScape (Read-only tool for inspecting BSP contents)
|Official Source SDK tools|
|Map compilers||vbsp • vvis • vrad • vmpi|
|Map tools||bspzip • glview • VBSP2 • vbspinfo|
|Model tools||Dmxconvert • Dmxedit • HLFaceposer • HLMV • Itemtest • Modelbrowser • QC_Eyes|
|Texture tools||Height2Normal • height2ssbump • makevmt • mksheet • Pfm2tgas • Shadercompile • Splitskybox • Vtex • VTF2TGA • xwad|
|Engine tools||ActBusy Script Editor • Commentary Editor • Foundry • Material Editor • Particle Editor • Source Filmmaker|
|Other||Captioncompiler • Demoinfo • Elementviewer • Motionmapper • Sfmgen • VConfig • Vfont • Vfont_decompiler • VICE • vpk|