Category:Level Design: Difference between revisions

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(Giant edit for even more optimization!)
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* [[Inputs_and_Outputs|Entity Inputs and Outputs]]
* [[Inputs_and_Outputs|Entity Inputs and Outputs]]


==Source editable games==
====http://developer.valvesoftware.com/w/images/4/41/Icon_hl2.png [[Half-Life 2]]====
====http://developer.valvesoftware.com/w/images/4/41/Icon_hl2.png [[Half-Life 2]]====
* [[Single-Player Mapping Tips]]
* [[Single-Player Mapping Tips]]
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* [[Counter-Strike: Source Level Creation|Counter-Strike: Source Levels]]
* [[Counter-Strike: Source Level Creation|Counter-Strike: Source Levels]]
* [[How To Develop A Map That Works]]
* [[How To Develop A Map That Works]]
* [[Navigation Meshes]]


====http://developer.valvesoftware.com/w/images/c/ce/Icon_dods.png [[Day of Defeat: Source]]====
====http://developer.valvesoftware.com/w/images/c/ce/Icon_dods.png [[Day of Defeat: Source]]====
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*[[The Ship Basics: Rooms]]
*[[The Ship Basics: Rooms]]


== Intermediate Topics ==
==Level Design==
* [[3D_Skybox|3D Skyboxes]]
 
===Intermediate Design===
 
====Architecture====
* [[Displacement|Displacement Surfaces (Terrain)]]
* [[How to Release A Map]]
* [[Source Mapping for Half-Life 1 Mappers]]


====Entity Creation====
* [[Prefab|Creating and Using Prefabs]]
* [[Cubemaps|Cubemaps]]
* [[Cubemaps|Cubemaps]]
* [[Displacement|Displacement Surfaces (Terrain)]]
* [[Entity Hierarchy (parenting)]]
* [[Entity Hierarchy (parenting)]]
* [[Grouping and VisGrouping]]
* [[Grouping and VisGrouping]]
* [[How to Release A Map]]
* [[Level Overviews]]
* [[Nodegraph|Nodegraph construction]]
* [[Physics Entity Overview]]
* [[Physics Entity Overview]]
* [[Prefab|Creating and Using Prefabs]]
 
====Npc Movement System====
* [[Nodegraph|Nodegraph construction]]  
 
====Prop Types====
* [[Prop Types Overview]]
* [[Prop Types Overview]]
* [[Source Mapping for Half-Life 1 Mappers]]


==Lighting==
====Skybox Design====
* [[Skybox (2D)]]
* [[3D_Skybox|3D Skyboxes]]
* [[Level Overviews]]
* [[Sky List]]
 
===Lighting===
 
====Basic/Intermediate/Advanced Techniques====
* [[Adding Light]]
* [[Intermediate Lighting]]
* [[Advanced Lighting]]
 
====LDR and HDR====
* [[Advanced HDR]]
* [[Advanced HDR]]
* [[HDR Lighting Basics]]
* [[HDR Lighting Basics]]
* [[Intermediate Lighting]]
* [[Phong]]
 
===World Atmosphere===
* [[:Category:Regions & Atmospheres|Regions & Atmospheres]]


===Advanced Design===


==World Atmosphere==
====Architecture====
* [[:Category:Regions & Atmospheres|Regions & Atmospheres]]
* [[Displacement]]


== Advanced Techniques ==
====In-Depth Design====
* [[Bspzip|Bspzip (Embedding Custom Content)]]
* [[Color correction]]
* [[Color correction]]
* [[Expert compile mode]]
* [[Expert compile mode]]
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* [[Menu Background Map|Menu Background Maps]]
* [[Menu Background Map|Menu Background Maps]]


====http://developer.valvesoftware.com/w/images/a/a5/Css.gif [[Counter-Strike: Source]]====
* [[Navigation Meshes]]


{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}


== Hammer Editor ==
== Hammer Editor ==
===Features===
====Documentations====
* ''[[:Category:Hammer|Hammer Editor Documentation]]''
* ''[[:Category:Hammer|Hammer Editor Documentation]]''
* [[Hammer What's New|What's New]]
* [[Hammer What's New|What's New]]
* [[Hammer Hotkey Reference|Hotkey Reference]]
* [[Hammer Hotkey Reference|Hotkey Reference]]
====Hammer Fixes and Issues====
* [[Hammer Feature Requests]]
* [[Hammer Feature Requests]]
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{{category cell|width=50%|background-color=white|border-color=lightgray}}
== [[Abstract Mapping]] ==
== [[Abstract Mapping]] ==
<div style="font-size:100%">{{abstract mapping ideas}}</div>
<div style="font-size:100%">{{abstract mapping ideas}}</div>
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== Objects ==
== Objects ==
===Entity's===
* [[:Category:Items|Items (weapons, pickups)]]
* [[List of entities]]
* [[List of entities]]
====Npc's====
* [[:Category:NPCs|NPCs (monsters, allies, characters)]]
====Props====
* [[:Category:World Models|Prop Gallery]]
* [[:Category:World Models|Prop Gallery]]
* [[:Category:Items|Items (weapons, pickups)]]
* [[:Category:NPCs|NPCs (monsters, allies, characters)]]


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{{category cell|width=50%|background-color=white|border-color=lightgray}}


== Troubleshooting ==
== Troubleshooting ==
===Design Problems===
====Compile log====
* [[Compile Errors]]
====Documentations====
* [[:Category:Level Design FAQ|Level Design FAQ]]
* [[:Category:Level Design FAQ|Level Design FAQ]]
* [[Troubleshooting Level Design]]
* [[Source SDK FAQ]]
==Optimization==
===Level Design Optimization===
* [[Optimization (level design)]]
* [[Optimization (level design)]]
* [[Troubleshooting Level Design]]
 
====In-depth Optimization====
* [[Controlling Geometry Visibility and Compile Times]]
* [[Intermediate Lighting#Lightmap_optimisation|Lightmap optimisation]]
* [[Optimizing and Checking Your Map]]
* [[Optimization Commands]]
* [[Optimization (Non-Geometry)]]
* [[Showbudget|Using the Showbudget Panel]]
* [[Showbudget|Using the Showbudget Panel]]
* [[Compile Errors]]
 
* [[Source SDK FAQ]]


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== Design Theory ==
== Design Theory ==


* [[Single-Player Mapping Tips]]
===Design Types===
* [[Bounce (level design)]]
* [[Bounce (level design)]]
* [[Loops (level design)]]
* [[Loops (level design)]]
* [[Push Gameplay]]
* [[Push Gameplay]]
===Design Tips===
* [[Adding More Detail to a map]]
* [[How To Develop A Map That Works]]
* [[Single-Player Mapping Tips]]
===Compile Tips===
* [[Map Compiling Theory]]
* [[Map Compiling Theory]]
* [[How To Develop A Map That Works]]
 
* [[Adding More Detail to a map]]
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{{category cell|width=50%|background-color=white|border-color=lightgray}}



Revision as of 02:30, 4 September 2007

See the bottom of this page for an alphabetical list of all topics related to level design. Some topics are not listed here at the top.

Getting Started

Source editable games

http://developer.valvesoftware.com/w/images/4/41/Icon_hl2.png Half-Life 2

http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source

http://developer.valvesoftware.com/w/images/c/ce/Icon_dods.png Day of Defeat: Source

http://developer.valvesoftware.com/w/images/3/33/Icon_theShip.png The Ship

Level Design

Intermediate Design

Architecture

Entity Creation

Npc Movement System

Prop Types

Skybox Design

Lighting

Basic/Intermediate/Advanced Techniques

LDR and HDR

World Atmosphere

Advanced Design

Architecture

In-Depth Design


Hammer Editor

Features

Documentations

Hammer Fixes and Issues

Abstract Mapping

Objects

Entity's

Npc's

Props

Troubleshooting

Design Problems

Compile log

Documentations

Optimization

Level Design Optimization

In-depth Optimization


Design Theory

Design Types

Design Tips

Compile Tips

Upload Sites

Template:Otherlang:enTemplate:Otherlang:en:jp, Template:Otherlang:en:sv, Template:Otherlang:en:cs, Template:Otherlang:en:de,Template:Otherlang:en:zh-cn,

Subcategories

This category has the following 41 subcategories, out of 41 total.

A

B

C

E

F

N

S

W

Pages in category "Level Design"

The following 200 pages are in this category, out of 683 total.

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C

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