Category:Level Design: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Removed a link under NPC Movement system, different names yet both linked to the same page.)
No edit summary
 
(358 intermediate revisions by 96 users not shown)
Line 1: Line 1:
[[Category:Modding]]__NOTOC__
{{LanguageBar}}
See the bottom of this page for an alphabetical list of all topics related to level design. Some topics are not listed here at the top.


{{category header|background-color=#E0E0E0|border-color=lightgray}}
[[File:Source-logo.png|200px|link=|Source]] <b>Welcome to Source Level Editing.</b>
{{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}}


== Getting Started ==
{{Messagebox|text=See the bottom of the page for alphabetically organized tutorials}}
* [[Your First Map|Building your first map in Hammer]]
* [[Introduction to Editing]]
* [[Leaks Explained]]
* [[Inputs_and_Outputs|Entity Inputs and Outputs]]


{{category header}}
{{category newcolumn|rowspan=5|width=50%}}
==Getting Started==
*[[SDK Installation|Installation]]
*[[Level Design Overview]]
*[[Your First Map]]
*[[Inputs and Outputs]]


==Source editable games==
== Hammer Editor ==
====http://developer.valvesoftware.com/w/images/4/41/Icon_hl2.png [[Half-Life 2]]====
* [[:Category:Hammer|Reference Documentation]]
* [[Single-Player Mapping Tips]]
* [[Hammer Hotkey Reference]]
* [[Hammer Feature Requests]] {{deprecated}}
* [[Valve Hammer Editor#Version History|Valve Hammer Editor Versions]]
* [[Hammer++]], a modified version of Hammer Editor that includes bug fixes and quality of life improvements


====http://developer.valvesoftware.com/w/images/a/a5/Css.gif [[Counter-Strike: Source]]====
== General ==
* [[Counter-Strike: Source Level Creation|Counter-Strike: Source Levels]]
* [[Dimensions]]
* [[How To Develop A Map That Works]]
* [[Optimization (level design)|Optimization]]
* [[Navigation Meshes]]
* [[Hammer Face Edit Dialog|The Face Edit Tool]]
 
====http://developer.valvesoftware.com/w/images/c/ce/Icon_dods.png [[Day of Defeat: Source]]====
*[[Day of Defeat: Source Map Creation]]
 
==== http://developer.valvesoftware.com/w/images/3/33/Icon_theShip.png [[The Ship]] ====
*[[The Ship SDK]]
*[[The Ship Level Creation]]
*[[The Ship Basics: Interactions]]
*[[The Ship Basics: Rooms]]
 
==Level Design==
 
===Intermediate Design===
 
====Architecture====
* [[Displacement|Displacement Surfaces (Terrain)]]
* [[Displacement|Displacement Surfaces (Terrain)]]
* [[How to Release A Map]]
* [[Prop Types Overview]]
* [[Source Mapping for Half-Life 1 Mappers]]
* [[Skybox (2D)|2D Skyboxes]]
 
* [[Grouping and VisGrouping]]
====Entity Creation====
* [[Entity Hierarchy (parenting)]]
* [[Filter Applications]]
* [[List of entities]]
* [[Prefab|Creating and Using Prefabs]]
* [[Prefab|Creating and Using Prefabs]]
* [[Cubemaps|Cubemaps]]
* [[Instances]]
* [[Entity Hierarchy (parenting)]]
* [[Adding Water]]
* [[Grouping and VisGrouping]]
* [[Trigger Events Between Levels]]
* [[Physics Entity Overview]]


====Npc Movement System====
== Lighting ==
* [[Nodegraph|Nodegraph construction]]
* [[Lighting]]
 
* [[HDR Lighting Basics]]
====Prop Types====
* [[Prop Types Overview]]
 
====Skybox Design====
* [[Skybox (2D)]]
* [[3D_Skybox|3D Skyboxes]]
* [[Level Overviews]]
* [[Sky List]]
 
===Lighting===
 
====Basic/Intermediate/Advanced Techniques====
* [[Adding Light]]
* [[Lightmap]]
* [[Intermediate Lighting]]
* [[Intermediate Lighting]]
* [[Advanced Lighting]]
* [[Advanced Lighting]]


====LDR and HDR====
== Connecting Areas ==
* [[Advanced HDR]]
* [[Doors]]
* [[HDR Lighting Basics]]
* [[Working Ladders]]
* [[HDR Lighting Settings]]
* [[Elevators]]
* [[Phong]]
* [[Teleporters]]
* [[Creating a Curved Hallway|Curved Hallways]]
* [[Creating Angled Geometry|Angled Geometry]]


===World Atmosphere===
== Detailing ==
* [[:Category:Regions & Atmospheres|Regions & Atmospheres]]
* [[Environmental Lighting, Sun, Weather, & Outdoors]]
* [[Displacement Grass]]
* [[Glass & Windows]]
* [[Cables and Ropes]]
* [[Sound and Music]]
* [[Complex Brush Creation]]


===Advanced Design===
== Special Effects ==
* [[Physics]]
* [[Physics Entity Overview]]
* [[Trains]]
* [[Beams and Lasers]]
* [[Explosions (level design)|Explosions]]
* [[Dust, Fog, & Smoke]]
* [[Color correction (concept)|Color correction]]
* [[Sprite|Sprites]]
* [[Lists of Special Effects in level design|Lists of Special Effects]]


====Architecture====
== NPCs and AI ==
* [[Displacement]]
* [[Introduction_to_AI|Introduction to AI]]
* [[Nodegraph|Nodegraph construction]]


====In-Depth Design====
== Finishing Up ==
* [[Color correction]]
* [[3D_Skybox|3D Skyboxes]]
* [[Cubemaps|Cubemaps]]
* [[Optimization (level design)|Optimization]]
* [[Expert compile mode]]
* [[Expert compile mode]]
* [[Filter Applications]]
* [[Bspzip|Bspzip (Embedding Custom Content)]]
* [[Menu Background Map|Menu Background Maps]]
* [[Pre-publication evaluation]]
* [[Fixing lighting on a static prop]]
* [[Level Transitions]]


{{category newcolumn|rowspan=1|width=50%}}
== Other Engines ==
: {{gldsrc|link=:Category:GoldSrc_Level_Design}} [[:Category:GoldSrc_Level_Design|GoldSrc Level Design]]
: {{source2|link=Source_2/Docs/Level_Design}} [[Source_2/Docs/Level_Design|Source 2 Level Design]]
:: [[:Category:Level_Design/Source_2|Source 2 Level Design category]] - contain pages related to Source 2 level design.


{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}
== Specific Games ==
: {{as}} [[Alien Swarm Level Creation|Alien Swarm]]
: {{bms}} [[Black Mesa Level Creation|Black Mesa]]
: {{csgo}} [[Counter-Strike: Global Offensive Level Creation|Counter-Strike: Global Offensive]]
: {{css}} [[Counter-Strike: Source Level Creation|Counter-Strike: Source]]
: {{dm}} [[Dark Messiah Level Creation|Dark Messiah of Might and Magic]]
: {{dods}} [[Day of Defeat: Source Level Creation|Day of Defeat: Source]]
: {{gmod}} [[Garry's Mod Level Creation|Garry's Mod]]
: {{hl2}} [[Half-Life 2 Level Creation|Half-Life 2 and Half-Life 2 Episodes]]
: {{HL2dm}} [[Half-Life 2 Deathmatch Level Creation|Half-Life 2 Deathmatch]]
: {{Hls}} [[Half-Life: Source Level Creation|Half-Life: Source]]
: {{hldms}} [[Half-Life Deathmatch: Source Level Creation|Half-Life Deathmatch: Source]]
: {{INFRA}} [[INFRA Level Creation|INFRA]]
: {{l4d}} [[Left 4 Dead Level Creation|Left 4 Dead]]
: {{l4d2}} [[Left 4 Dead 2 Level Creation|Left 4 Dead 2]]
: {{portal}} [[Portal Level Creation|Portal]]
: {{portal2}} [[:Category:Portal 2 Level Design|Portal 2]]
: {{sineps}} [[SiN Episodes Level Creation|SiN Episodes: Emergence]]
: {{tf2}} [[Team Fortress 2/Docs/Level Design|Team Fortress 2]]
: {{ship}} [[The Ship Level Creation|The Ship]]
: {{vtmb}} [[Vampire The Masquerade - Bloodlines Level Creation|Vampire: The Masquerade - Bloodlines]]
: {{src}} [[Source Mods Level Creation|Other Source Mods]]


== Hammer Editor ==
== Design Theory ==
 
* [[Single-Player Mapping Tips]]
===Features===
* [[Bounce (level design)]]
 
* [[Loops (level design)]]
====Documentations====
* [[Push Gameplay]]
* ''[[:Category:Hammer|Hammer Editor Documentation]]''
* [[Map Compiling Theory]]
* [[Hammer What's New|What's New]]
* [[How to Develop a Map That Works]]
* [[Hammer Hotkey Reference|Hotkey Reference]]
* [[Adding More Detail to a map]]
 
* [[Color Theory in Level Design]]
====Hammer Fixes and Issues====
* [[Decompiling Maps]]
* [[Hammer Feature Requests]]
* [[Creating High-Quality Maps in Source]]
{{category cell|width=50%|background-color=white|border-color=lightgray}}
== [[Abstract Mapping]] ==
<div style="font-size:100%">{{abstract mapping ideas}}</div>
 
{{category cell|background-color=white|border-color=lightgray}}
 
== Objects ==
 
===Entity's===
* [[:Category:Items|Items (weapons, pickups)]]
* [[List of entities]]
 
====Npc's====
* [[:Category:NPCs|NPCs (monsters, allies, characters)]]
 
====Props====
* [[:Category:World Models|Prop Gallery]]
 
{{category cell|width=50%|background-color=white|border-color=lightgray}}


== Troubleshooting ==
== Troubleshooting ==


===Design Problems===
=== Source SDK/Hammer Troubleshooting ===


====Compile log====
* [[Troubleshooting Level Design]]
* [[:Category:Level Design FAQ|Level Design FAQ]]
* [[Compile Errors]]
* [[Compile Errors]]
====Documentations====
* [[:Category:Level Design FAQ|Level Design FAQ]]
* [[Troubleshooting Level Design]]
* [[Source SDK FAQ]]
* [[Source SDK FAQ]]
{{category cell|width=50%|background-color=white|border-color=lightgray}}
==Optimization==


===Level Design Optimization===
=== In-game/Engine Troubleshooting ===
* [[Optimization (level design)]]


====In-depth Optimization====
* [[Engine Hunk Overflow]]
* [[Controlling Geometry Visibility and Compile Times]]
* [[Intermediate Lighting#Lightmap_optimisation|Lightmap optimisation]]
* [[Optimizing and Checking Your Map]]
* [[Optimization Commands]]
* [[Optimization (Non-Geometry)]]
* [[Showbudget|Using the Showbudget Panel]]
* [[Showbudget|Using the Showbudget Panel]]


== External links ==


{{category cell|width=50%|background-color=white|border-color=lightgray}}
* [[Level Design Video Tutorials]] - A list of video tutorials related to Source mapping.
 
* [[Mapping Sites]] - sites about mapping, including tutorials, articles
== Design Theory ==
* [[General Sites]] - Sites covering a wide variety of topics including mapping
 
* [[Map Archive Sites]] - sites where you can download maps for Valve's games
* [[Level Flow]]
* [[File Hosting Sites]] - A list of reliable websites for hosting user-created maps
 
* [[Image Hosting Sites]] - A list of reliable websites to share screenshots of user-created maps
===Design Types===
* [[Bounce (level design)]]
* [[Loops (level design)]]
* [[Push Gameplay]]
 
===Design Tips===
* [[Adding More Detail to a map]]
* [[How To Develop A Map That Works]]
* [[Single-Player Mapping Tips]]
 
===Compile Tips===
* [[Map Compiling Theory]]
 
{{category cell|width=50%|background-color=white|border-color=lightgray}}
 
== Upload Sites ==
 
* [[File Hosting Sites]] - A list of reliable websites that host user created maps
* [[News Site List]] - A list of websites for hype/advertisement and discussion
* [[News Site List]] - A list of websites for hype/advertisement and discussion


{{category end}}
{{category end}}


{{otherlang:en}}{{otherlang:en:jp|:Category:Level Design:jp}}, {{otherlang:en:sv|:Category:Level Design:sv}}, {{otherlang:en:cs|:Category:Level Design:cs}},
__NOTOC__
{{otherlang:en:de|:Category:Level Design:de}},{{otherlang:en:zh-cn|:Category:Level Design:zh-cn}},
 
[[Category:Modding]]
[[Category:Entry pages]]

Latest revision as of 05:23, 14 May 2025

English (en)Deutsch (de)Esperanto (eo)Español (es)Français (fr)Suomi (fi)Hrvatski (hr)Magyar (hu)Italiano (it)日本語 (ja)한국어 (ko)Nederlands (nl)Polski (pl)Português (pt)Português do Brasil (pt-br)Русский (ru)Slovenčina (sk)Svenska (sv)Українська (uk)Tiếng Việt (vi)中文 (zh)中文(臺灣) (zh-tw)Translate (Translate)

Source Welcome to Source Level Editing.

Getting Started

Hammer Editor

General

Lighting

Connecting Areas

Detailing

Special Effects

NPCs and AI

Finishing Up

Other Engines

GoldSrc GoldSrc Level Design
Source 2 Source 2 Level Design
Source 2 Level Design category - contain pages related to Source 2 level design.

Specific Games

Alien Swarm Alien Swarm
Black Mesa Black Mesa
Counter-Strike: Global Offensive Counter-Strike: Global Offensive
Counter-Strike: Source Counter-Strike: Source
Dark Messiah of Might and Magic Dark Messiah of Might and Magic
Day of Defeat: Source Day of Defeat: Source
Garry's Mod Garry's Mod
Half-Life 2 Half-Life 2 and Half-Life 2 Episodes
Half-Life 2: Deathmatch Half-Life 2 Deathmatch
Half-Life: Source Half-Life: Source
Half-Life Deathmatch: Source Half-Life Deathmatch: Source
INFRA INFRA
Left 4 Dead Left 4 Dead
Left 4 Dead 2 Left 4 Dead 2
Portal Portal
Portal 2 Portal 2
SiN Episodes SiN Episodes: Emergence
Team Fortress 2 Team Fortress 2
The Ship: Murder Party The Ship
Vampire: The Masquerade – Bloodlines Vampire: The Masquerade - Bloodlines
Source Other Source Mods

Design Theory

Troubleshooting

Source SDK/Hammer Troubleshooting

In-game/Engine Troubleshooting

External links

Subcategories

This category has the following 41 subcategories, out of 41 total.

A

B

C

E

F

N

S

W

Pages in category "Level Design"

The following 200 pages are in this category, out of 683 total.

(previous page) (next page)

C

(previous page) (next page)