Hammer++
Hammer++ is a community-made modification of
Valve Hammer Editor for
Source that provides an updated, more stable, feature-rich version of the editor.
Supported games
Hammer++ currently officially supports the following:
Source 2013 Singleplayer
Team Fortress 2 branch (x64 only)
Counter-Strike: Source (via
)
Day of Defeat: Source (via
)
Source SDK Base 2013 - Multiplayer (2025 version, via
)
Team Fortress 2
Left 4 Dead 2
Portal 2
Garry's Mod (x64 only)
It is also included with Military Conflict: Vietnam (x64 only), in lieu of vanilla Hammer.
Half-Life 2 RTX also includes Hammer++ alongside Slammin' Hammer 5.2.
Hammer++ for Counter-Strike: Global Offensive is no longer supported and no longer receives updates; Ficool recommends using
Garry's Mod's Hammer++ and porting the
lightmapped_4wayblend
shader[How?]. Alternatively, the Military Conflict: Vietnam's version of Hammer++ can be used, although it is also behind on updates.
Likewise, Hammer++ for Source 2013 Multiplayer (and legacy version of
Source SDK Base 2013 - Multiplayer) is also no longer technically supported and no longer receives updates, and should be only used for mods built on pre-2025 Source SDK Base 2013 - Multiplayer or third-party games running on Source 2013 Multiplayer. The new
TF2 branch version of the Source SDK Base 2013 - Multiplayer should use
Team Fortress 2 version of Hammer++.


Always select the correct version (Hammer++ for Garry's Mod for example), and install it in the appropriate game's directory. If your game isn't officially supported by Hammer++, you can try following instructions on Other games/mods tested.
Hammer++ 64-bit version must be installed on bin\x64
folder and not bin
folder.
Other games/mods tested


Game | Engine branch (game) | Hammer++ Version | Notes ![]() ![]() ![]() ![]() |
---|---|---|---|
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Alien Swarm engine branch | Garry's Mod | Errors about reading particles, use mount.cfg to mount Alien Swarm data.![]() If compiled it forces the map to be fullbright even if there are lights. ![]() |
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Source 2013 Singleplayer | Source 2013 Singleplayer | Configure Hammer for Half-Life: Source, then install to game's ![]() bin folder normally.
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Team Fortress 2 branch | Team Fortress 2 | Configure Hammer for Half-Life: Source, then install to game's ![]() bin/x64 folder normally.
|
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Team Fortress 2 branch | Team Fortress 2 | Install to game's ![]() bin/x64 folder normally.
|
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Left 4 Dead engine branch | L4D2 | L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.![]() ![]() ![]() ![]() hammerplusplus folder. |
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L4D2 | Identical to ![]() ![]() ![]() hammerplusplus folder. | |
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Strata Source | Garry's Mod | Need retest using GMOD version. [confirm] |
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Alien Swarm engine branch | Garry's Mod & Portal 2 | Need retest using GMOD version. Portal 2's compile tools also work. Hammer++ shouldn't be installed in SFM's ![]() bin folder, but works when pointed to from another game.
|
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Source 2013 Multiplayer | Source 2013 Multiplayer | Setting up Hammer |
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Xengine | Source 2013 Multiplayer | Check out the issues below in the relevant subpage. A separate version for Black Mesa is not planned. |
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Source 2007 | Source 2013 Singleplayer | Install to ![]() ![]() bin folder and add a game configuration pointing to the mod; the ![]() ![]() |
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Source 2013 Singleplayer | Source 2013 Singleplayer | Install to game's ![]() bin folder normally.
Check out the issues below in the relevant subpage. |
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Source 2009 | Source 2013 Singleplayer | Requires modification to Postal 3's FGD file(s); Recommended to use Postal 3's compilers instead; Some Hammer features from Postal 3's are missing like 'prefabs' (not to be confused with Prefab on Hammer);
Requires Source SDK Base 2013 MP/SP to be installed; Requires folder linking inside SDK Base's |
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Source 2013 Singleplayer | Source 2013 Singleplayer | Install to game's ![]() bin folder normally.
|
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Strata Source | Garry's Mod? | Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to ![]() |
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Team Fortress 2 branch | Team Fortress 2 | Install to game's ![]() bin/x64 folder normally.
|
![]() ![]() (including Counter-Strike: Source v34, Half-Life 2 Old Engine, etc...) |
Source 2006 | Source 2013 Singleplayer | See Installation for Source 2006 games. Don't forget that Source 2006 games will have less textures (including tools textures such as 2D Skybox), differences in LDR + HDR lighting compared to Source 2007 and later (including Hammer++ lighting preview). So remember to run both Source 2006's Hammer and Hammer++ and check see if the same texture exists in Texture Browser on Source 2006's Hammer before adding it to the map. |
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Source 2013 Singleplayer | Source 2013 Singleplayer | Install to game's ![]() bin folder normally.[confirm]
|
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Source 2013 Multiplayer | Source 2013 Multiplayer | Install to game's ![]() bin folder normally.[confirm]
This build uses |
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Counter-Strike: Global Offensive | Counter-Strike: Global Offensive | Install to game's ![]() bin/win32 folder normally.[confirm]FGD must be modified to replace soundscape and sky KVs with string. As CSGO version of Hammer++ is frozen on an older version, it may be desirable to use ![]() |
Features
- Accurate lighting preview
- Upgraded graphic fidelity
- Significantly better stability
- Particle rendering
- 2D + 3D skybox preview
- New model browser, particle browser, color editor, and keybinding editor
- Realtime display of fog and ropes
- Variety of new tools such as physics simulation, gizmo manipulation, drawing of polygon shapes, and convex brush merging
- New func_instance tools
- Built-in version of propper
- Quality of life improvements
- Jumpman mode
- ... and much more!
A more detailed feature list can be found on the Hammer++ website and you can support ficool2 via Ko-fi
Issues and caveats

- On some machines, always uses Windows's high-DPI scaling setting, even when scaling override mode is set to "Application" in
File Explorer's compatibility settings for
hammerplusplus.exe
. This can result in less real estate thanHammer 4.x, depending on Windows settings.
- On some systems or the way Windows was configured (usually happens on Windows 10 or later), Hammer++ may crash when it tries to open the Select File window. You can workaround this by editing the
hammerplusplus\hammerplusplus_settings.ini
, and change FileDialogHack to 0. This would disable the new file dialog (which makes it quicker & easier to navigate compared to old file dialog). This issue is not affected on Windows 7 (and possibly 8.x). - Brush entities that have a non-FGD classname upon VMF load are ignored by the lighting previewer until changed to an classname in the FGD or a world brush. This does not apply to entities that are changed to a non-FGD classname from one in the FGD.
- Texture previews in the drop-down list do not render in builds 8866 and newer.
- (Build 8869, confirmed on
version) Can occasionally randomly crash with "Out of memory" error when baking lightmaps (lighting preview) after making some modifications to the map.
Workaround:For
Half-Life 2, you can use Hammer++ (
Team Fortress 2 branch) running on HL2 Deathmatch (and make sure Hammer++ loads HL2DM assets, aswell as TF2 branch shaders instead of HL2 assets & new 20th anniversary shaders), then uses Half-Life 2 compilers. That way, you can workaround the issue of Hammer++ randomly crashing when baking lightmaps.
ForPortal or other Source 2013 Singleplayer games, you can downgrade to previous version of Hammer++.

- Does not support some features from
Hammer 4.x, such as "Convert WAD to VMT...", or loading GoldSrc MAP or RMF files directly (this also includes being unable to load ENT files extracted from Source maps via
GCFScape).
- Ignores %notooltexture, with no option to disable this change; as such, textures which aren't intended to be used on brushes/displacements directly (and may not work correctly) will appear in the texture browser.
- Manifests are not supported, only instances.
- Instances are always fullbright in the lighting preview, and do not cast shadows.
- Lighting preview ignores _minlight and %CompileNoLight.
- Tool textures outside of the
tools/
directory aren't accounted for by the lighting preview and the toolbar button that toggles visibility of tool textures in the 3D view.

- Due to computational constraints, the lighting preview does not include per-vertex lighting or lightmaps for static props, nor are brush/displacement lightmaps supersampled.
- func_ladder does not cast shadows in the lighting preview unless vrad_brush_cast_shadows is enabled, which is inaccurate in games before
Left 4 Dead.
Hammer++ game specific issues
Additional bugs can be found in the official issue tracker, which is no longer maintained.
See also
External links
- Official Hammer++ Website
- GitHub releases page - contains previous version of Hammer++
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