Hammer++
Initial release date: 14 March 2021
Engine: Source
Hammer++ is a community-made modification of the Valve Hammer Editor for Source that provides an updated, more stable, feature-rich version of the editor. The trailer and website can be found here.
Hammer++ currently supports the following branches of the Source engine:
- Counter-Strike: Global Offensive (does not work for CS2, only CS:GO through
csgo_legacy
branch, so it is essentially deprecated for that use. Still usable for and however, as well as third-party games running on CS:GO branch.) - Team Fortress 2
- Counter-Strike: Source
- Source 2013 Multiplayer
- Source 2013 Singleplayer
It is also included with Military Conflict: Vietnam, in lieu of vanilla Hammer.
Other games/mods tested
Main article: Hammer++/Docs/Installation for Other Games
Important:In order to use CS:GO Hammer++, you must have the
csgo_legacy
beta branch installed for Counter-Strike 2.
Game | Hammer++ Version | Notes |
---|---|---|
Portal 2 | CS:GO | |
Portal 2: Community Edition | CS:GO | Unsupported by devs; They will not help if any issues are found
Important:BETA TESTERS: Remember, your job is to test P2CE and its tools. Please refrain from using Hammer++ with P2CE.
|
Alien Swarm | CS:GO | |
Left 4 Dead 2 | CS:GO | Some models may appear as errors |
Left 4 Dead | CS:GO | Some models may appear as errors |
Momentum Mod | CS:GO | [confirm] |
Source Filmmaker | CS:GO | |
Titanfall engine branch games | CS:GO | [confirm] |
Garry's Mod | Source 2013 Multiplayer | Similar to standard method, but make sure to view this file as well for additional steps |
Day of Defeat: Source | Source 2013 Multiplayer | |
Black Mesa (Steam) | Source 2013 Multiplayer | New lighting entities may not show in lighting preview; use old entities during light test and swap to final for full compile |
Black Mesa (Mod) | Source 2013 Singleplayer | Make sure to point towards the Source 2007 compilers! |
Mapbase | Source 2013 Singleplayer | |
Postal III | Source 2013 Singleplayer | Requires modification to Postal 3's FGD file(s); Recommended to use Postal 3's compilers instead; Some Hammer features from Postal 3's are missing like 'prefabs';
Requires Source SDK Base 2013 MP/SP to be installed; Requires folder linking inside SDK Base's 'sourcetest' folder to load assets; Hammer++ will crash if placed inside Postal 3's bin folder |
Features
- Accurate lighting preview
- Upgraded graphic fidelity
- Significantly better stability
- Particle rendering
- 2D + 3D skybox preview
- New model browser, particle browser, color editor, and keybinding editor
- Realtime display of fog and ropes
- Variety of new tools such as physics simulation, gizmo manipulation, drawing of polygon shapes, and convex brush merging
- New
func_instance
tools - Quality of life improvements
- ... and much more!
A more detailed feature list can be found on the website and you can support ficool2 via Ko-fi
Caveats
Warning:Does not support some features from Hammer 4.x, such as "Convert WAD to VMT...", or loading GoldSrc ".MAP" files directly.
Bug:Always uses Windows's high-DPI scaling setting, even when scaling override mode is set to "Application" in File Explorer's compatibility settings for
hammerplusplus.exe
. This can result in less real estate than Hammer 4.x, depending on Windows settings.Additional bugs can be found in the official issue tracker, which is no longer maintained.
See also
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