Dimensions
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This is a disambiguation page, a list of pages that otherwise might share the same title.
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- For GoldSrc games, see GoldSrc Dimensions.
- For Counter-Strike, Condition Zero, and Deleted Scenes, instead see GoldSrc Dimensions#Counter-Strike.
- For Day of Defeat dimensions, see Day of Defeat Mapper's Reference.
- For Ricochet, additionally see Ricochet Level Design.
- For most Source games, including Half-Life 2 and Counter-Strike: Source, see Dimensions (Half-Life 2 and Counter-Strike: Source).
- For Counter-Strike: Global Offensive dimensions, see Counter-Strike: Global Offensive/Mapper's Reference.
- For Left 4 Dead series dimensions, see Dimensions in the Left 4 Dead Series.
- For Team Fortress 2, see Team Fortress 2 Mapper's Reference.
- For Day of Defeat: Source dimensions, see Day of Defeat: Source Mapper's Reference.
- For Alien Swarm dimensions, see Alien Swarm Mapper's Reference.
- For Source 2 games:
- For SteamVR Home and Half-Life: Alyx dimensions, see Environment Tutorial: Hammer and Basic Lighting.
- For Counter-Strike 2 dimensions, see Counter-Strike: Global Offensive/Mapper's Reference (same dimensions apply).
- For Dota 2 dimensions, see Dota_2_Workshop_Tools/Level_Design/Dota/Navigation_Mesh.