Category:Brush entities: Difference between revisions

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A '''Brush entity''' uses brush geometry to define a local 3D volume in the World where its properties will be applied.
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A '''brush entity''' is an [[entity]] that has been "tied" to one or more [[brush]]es. The brushes define its shape and appearance. Brush entities do not affect [[visibility]].


''This page has been accessed 15824 times'' And not a single person helped.
To learn how to create brush entities, see:
* [[Entity creation#Brush-based entity creation]] (reference)
* [[Creating Brush Entities]] (tutorial)


Sorry for the trollish edit, but this gets annoying; What should be basic functions in creating a playable map, and no info on HOW to do it. All I want to do is build a working elevator, and every article and tutorial related to making elevators assumes that I know how to create a brush entity, which leads me here.
[[Category:Entities by type]]
 
I'll watch this page and hope that SOMEONE will post something useful.


[[Category:Level Design]]
[[Category:Level Design]]
[[Category:Entities|3]]

Latest revision as of 08:04, 22 May 2025

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A brush entity is an entity that has been "tied" to one or more brushes. The brushes define its shape and appearance. Brush entities do not affect visibility.

To learn how to create brush entities, see:

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "Brush entities"

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