func_model_brush
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func_model_brush
is a brush entity available in Condition Zero Deleted Scenes.
Renders whatever model that it targets infront of the skybox. The model does NOT have to be in the skybox to render but the ORIGIN of the model does, otherwise it won't receive correct lighting. Super useful for building the illusion of a bigger world out side of the map. According to mapper "Castle", it could also be a quick vis fix for FPS.
Keyvalues
- Target (target) <targetname>
- The model tied to the targeted entity will be rendered in front of the skybox.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode (rendermode) <choices>
- Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.