func_rotating
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Class hierarchy |
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CFuncRotating |
bmodels.cpp |
func_rotating
is a brush entity available in all GoldSrc games. It is used to create rotating brushes.
Key Values
Targetname:
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
Global:
- Global Entity Name (globalname) <string>
- Name to identify entity accross level transitions. Entities with the same global name will have the same status accross maps.
- Pitch Yaw Roll (Y Z X) (angles) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Rotation Speed (speed) <integer>
- This is the maximum speed the rotating object will achieve, in radians per minute.
- Volume (10 = loudest) (volume) <integer>
- Sound volume from 0 to 10 (10 loudest).
- Friction (0 - 100%) (fanfriction) <integer>
- The amount of rotational friction. Value must be between 0 and 100 %. The lower the friction is, the slower it spins up and spins down. This is the opposite of how it would work in real life.
- Fan Sounds (sounds) <choices>
# Description 0 No Sound 1 Fast Whine 2 Slow Rush 3 Medium Rickety 4 Fast Beating 5 Slow Smooth
- WAV Name (message) <sound>
- The path / filename of a custom movement sound to be played (overrides Fan Sounds).
- _minlight (_minlight) <integer>
- Minimum light level.
- X Y Z - Move here after lighting (spawnorigin) <string>
- Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.
- Damage inflicted when blocked (dmg) <integer>
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode (rendermode) <choices>
- Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Minimum light level (_minlight) <normal>
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Note:If any of the booleans are set in worldspawn, they can be disabled per entity by being set to -1.
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Flags
Start ON : [1]
Reverse Direction : [2]
X Axis : [4]
- If enabled, the entity will spin at the X Axis.
Y Axis : [8]
- If enabled, the entity spin at the Y Axis.
Acc/Dcc : [16]
- If enabled, the entity will accelerate and decelerate from maximum speed based on the Friction property.
Fan Pain : [32]
- With this enabled, the player will be hurt when coming into contact with the brush.
Not Solid : [64]
Small Sound Radius : [128]
Medium Sound Radius : [256]
Large Sound Radius : [512]