func_wall
Jump to navigation
Jump to search
Class hierarchy |
---|
CFuncWall |
bmodels.cpp |
func_wall
is a brush entity available in all GoldSrc games. It is used to create a stationary piece of geometry (with collision) that uses a non-standard render mode, such as transparency, and/or is toggles between the +0 to +9 and +A to +J texture sets.
Formerly, it was also used for visibility optimization, but this use-case has been deprecated by ZHLTs func_detail. Nonetheless, func_wall can still sometimes be useful for reducing wpolies, particularly for geometry that intersects other geometry (ex: shelves); this should be used sparingly, though, since func_wall counts as an edict, whereas func_detail does not ( elaboration on TWHL).
Key Values
Targetname:
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Targeting this entity will toggle between the +0 to +9 and +A to +J texture sets.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode (rendermode) <choices>
- Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
Global:
- Global Entity Name (globalname) <string>
- Name to identify entity accross level transitions. Entities with the same global name will have the same status accross maps.
- Minimum light level (_minlight) <normal>
|
Note:If any of the booleans are set in worldspawn, they can be disabled per entity by being set to -1.
|
Flags
Not In Deathmatch : [2048]
See also
External links
- func_wall on the TWHL wiki