func_ladder
Jump to navigation
Jump to search

Important:A ladder must be a convex shape, or else interaction will be buggy. If it is necessary to make a concave ladder, it must be split into multiple entities.
Tip:Any brush entity can be a ladder as long as it has collisions set to SOLID_NOT, contents set to -16 via game code, and has clipnodes. For example, a func_illusionary with its
| CLadder |
func_ladder is a brush entity available in all
GoldSrc games.
A ladder. Players will be able to freely move along the sides of this brush. The most common way to build a ladder is to first construct it out of brushes (or a masked-textured brush) and then place the func_ladder over it. Only the brush construction will be visible in the game.
skin KV set to -16 could be used for both the visible brush and the climbable surface.Keyvalues
- Name (targetname) <string>
- The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
Spawnflags
- Visible : [1] (only in
) - Render the brush. This is the same as a func_illusionary with its
skinKV set to -16.