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func_conveyor

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func_conveyor is a brush entity available in all GoldSrc GoldSrc games. A Conveyor Belt. Also used for scrolling textures, such as rivers or waterfalls (any texture with the prefix scroll will scroll horizontally based on this entity's scroll speed.

Note.pngNote:Scrolling textures can also be used on other brush entities by modifying the rendercolor KV. The303 has a table of conversions between rendercolor and speed, and MESS MESS has a bundled rule that will convert the "scrollspeed" KV to an appropriate rendercolor.

Keyvalues

Global Entity Name (globalname) <string>

Targetname:
Name (targetname) <targetname>
The targetname that other entities refer to this entity by.
Render FX (renderfx) <choices>
Render FX mode to use, for special effects.
Value Description
0 Normal
1 Slow Pulse
2 Fast Pulse
3 Slow Wide Pulse
4 Fast Wide Pulse
5 Slow Fade Away
6 Fast Fade Away
7 Slow Become Solid
8 Fast Become Solid
9 Slow Strobe
10 Fast Strobe
11 Faster Strobe
12 Slow Flicker
13 Fast Flicker
14 Constant Glow
15 Distort
16 Hologram (Distort + fade)
Render Mode (rendermode) <choices>
Render Mode to use.
Value Description
0 Normal
1 Color
2 Texture
3 Glow
4 Solid
5 Additive
FX Amount (1-255) (renderamt) <integer>
Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque.
FX Color (R G B) (rendercolor) <color255>
Overridden at runtime, based upon the speed KV.


Conveyor Speed (speed) <string>
Sets the speed of the conveyor.
Minimum light level (_minlight) <string>
The minimum level of ambient light that hits this brush.

Flags

  •  [1] : No Push
  •  [2] : Not Solid