func_conveyor
func_conveyor
is a brush entity available in all GoldSrc games.
A Conveyor Belt. Also used for scrolling textures, such as rivers or waterfalls (any texture with the prefix scroll
will scroll horizontally based on this entity's scroll speed.
Note:Scrolling textures can also be used on other brush entities by modifying the
rendercolor
KV. The303 has a table of conversions between rendercolor and speed, and MESS has a bundled rule that will convert the "scrollspeed" KV to an appropriate rendercolor. Keyvalues
- Global Entity Name
(globalname)
<string>
Targetname:
- Name
(targetname)
<targetname> - The targetname that other entities refer to this entity by.
- Render FX
(renderfx)
<choices> - Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode
(rendermode)
<choices> - Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- FX Amount (1-255)
(renderamt)
<integer> - Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque.
- FX Color (R G B)
(rendercolor)
<color255> - Overridden at runtime, based upon the
speed
KV.
- Conveyor Speed
(speed)
<string> - Sets the speed of the conveyor.
- Minimum light level
(_minlight)
<string> - The minimum level of ambient light that hits this brush.
Flags
- [
1
] : No Push
- [
2
] : Not Solid