Entity

From Valve Developer Community
Jump to: navigation, search
English (en)Deutsch (de)Español (es)Português (pt)Português do Brasil (pt-br)Русский (ru)中文 (zh)
... Icon-Important.png

An object defined within the Source Source or Source 2 Source 2[confirm] as having characteristics which differentiate it from "the world" (world brushes).

Types

by form

Exclusive to Source Source and earlier

Brush entity
Main article:  Brush entity

A Brush Entity is an entity type in the GoldSrc GoldSrc and Source Source engines, created by tying an entity to a BSP geometry brush in the map, giving the brush a specific effect or ability defined by the entity tied to it. (The default shortcut is Ctrl + T after selecting a brush)

Source Source and Source 2 Source 2

Point entity
Main article:  Point entity

Point Entities are entities created at a specific position point on the grid. Some require a model to be selected for them in order to function fully.

Brush entity - the other type of entity, that consists of a set of brushes.

Exclusive to Source 2 Source 2

Mesh entity
Main article:  Mesh entity

Mesh entities replace the Source Source brush entities. Since Source 2 Source 2 no longer uses BSP brushes, entities that need to be associated with geometry are now tied to Hammer meshes instead.

Path entity
Main article:  Path entity

Path entities are a type of entity recently added to the tools. They can be created with the currently hidden Path Tool (Shift + P).

by internality

Limitations

Warning.pngWarning:Entity limit

See Also