momentary_rot_button
		
		
		
		
		
		Jump to navigation
		Jump to search
		
		
	
momentary_rot_button  is a   brush entity  available in all 
 GoldSrc games. It is designed to be used to control momentary_door, where the player can rotate them to arbitrary positions before stopping. Or, another momentary_rot_button. The door moves relative to the position of the momentary_rot_button controlling it. i.e., if the player lets go of the button, the door begins to close.
Key Values
- Name (targetname) <string>
 - The targetname that other entities refer to this entity by.
 
- Target (target) <targetname>
 - The targetname of an entity this entity will trigger when activated.
 
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
 - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
- Speed (speed) <integer>
 - Speed of the button to move from its non-activated to its activated state.
 
- Master (master) <targetname>
 - Name of a master entity. If the master hasn't been activated, this entity will not activate.
 
- Sounds (sounds) <choices>
 
# Description 0 None 1 Big zap & Warmup 2 Access Denied 3 Access Granted 4 Quick Combolock 5 Power Deadbolt 1 6 Power Deadbolt 2 7 Plunger 8 Small zap 9 Keycard Sound 21 Squeaky 22 Squeaky Pneumatic 23 Ratchet Groan 24 Clean Ratchet 25 Gas Clunk 
- Distance (deg) (distance) <integer>
 - Degrees the button should rotate. It will rotate away from the player if +used. Otherwise, direction is determined by if the value is negative or positive.
 
- Auto-return speed (returnspeed) <integer>
 
- _minlight (_minlight) <string>
 
- Minimum light level (_minlight) <normal>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  | 
 
 
 
 
 
 
 
  | 
Flags
- Door Hack : [1]
 
- Not useable : [2]
 
- Auto Return : [16]
 
- X Axis : [64]
 
- y Axis : [128]
 
- Not in Deathmatch : [2048]