func_pushable
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Class hierarchy |
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CPushable |
func_break.cpp |
func_pushable
is a brush entity available in all GoldSrc games.
A pushable brush object with very primitive physics.
Flags
Breakable : [128]
- Allow the brush to be broken like func_breakable.
Key Values
- Friction (friction) <float>
- The amount of friction in the brush.
- Buoyancy (buoyancy) <float>
- The amount of buoyancy in the brush.
- Hull size (size) <choices>
- The size of the brushes' hull
Value Description 0
Point size 1
Player size 2
Big size 3
Player duck
- Spawn on break (spawnobject) <string>
- What entity to spawn when this brush breaks.
- Target on break (target) <targetname>
- What entity to fire an input to when this brush breaks.
- Explosion magnitude (explodemagnitude) <float>
- How large should an explosion be when this brush breaks (if any)?
- Material type (material) <choices>
- What material this brush uses. Will affect what kind of gibs are produced.
Value Description 0
Glass 1
Wood 2
Metal 3
Flesh 4
Cinder block 5
Ceiling tile 6
Computer 7
Unbreakable glass 8
Rock
- Gib model (gibmodel) <string>
- Used to specify a custom model to use when this brush breaks.