func_pushable
Class hierarchy |
---|
CPushable |
func_break.cpp
|
func_pushable
is a brush entity available in all GoldSrc games.
A pushable brush object with very primitive physics.
Flags
Breakable : [128]
- Allow the brush to be broken like func_breakable.
Key Values
- Friction
(friction)
<float> - The amount of friction in the brush.
- Buoyancy
(buoyancy)
<float> - The amount of buoyancy in the brush.
- Hull size
(size)
<choices> - The size of the brushes' hull
Value Description 0
Point size 1
Player size 2
Big size 3
Player duck
- Spawn on break
(spawnobject)
<string> - What entity to spawn when this brush breaks.
- Target on break
(target)
<targetname> - What entity to fire an input to when this brush breaks.
- Explosion magnitude
(explodemagnitude)
<float> - How large should an explosion be when this brush breaks (if any)?
- Material type
(material)
<choices> - What material this brush uses. Will affect what kind of gibs are produced.
Value Description 0
Glass 1
Wood 2
Metal 3
Flesh 4
Cinder block 5
Ceiling tile 6
Computer 7
Unbreakable glass 8
Rock
- Gib model
(gibmodel)
<string> - Used to specify a custom model to use when this brush breaks.