func_train
func_train
is a brush entity available in all GoldSrc games. This entity creates an object that can move between multiple path_corners.
Key Values
Targetname:
- Name
(targetname)
<targetname> - The targetname that other entities refer to this entity by.
Global:
- Global Entity Name
(globalname)
<string> - Name to identify entity accross level transitions. Entities with the same global name will have the same status accross maps.
- First stop target
(target)
<targetname> - The name of the path_corner that the func_train should start at. If not set, the func_train will be at (0 0 0).
- Speed (units per second)
(speed)
<integer> - The speed the func_train will move at in units/second.
- Angular Veocity (y z x)
(avelocity)
<string> - Sets up axial rotation. Format: Y Z X.
- Damage on crush
(dmg)
<integer> - If the player is caught between the func_train and a solid brush, this is the amount of damage he will sustain.
- Contents
(skin)
<integer> - Sound Volume 0.0 - 1.0
(volume)
<string> - 0 quiet, 1.0 loud
- Minimum light level
(_minlight)
<string> - The minimum light level the train will have, even if its initial position in the editor is in a purely dark room. This is a very aggressive value, so even a value of 0.02 will make the train relatively bright.
- Move Sound
(movesnd)
<choices>
# Description 0 No Sound 1 big elev 1 2 big elev 2 3 tech elev 1 4 tech elev 2 5 tech elev 3 6 freight elev 1 7 freight elev 2 8 heavy elev 9 rack elev 10 rail elev 11 squeek elev 12 odd elev 1 13 odd elev 2
- Stop Sound
(stopsnd)
<choices>
# Description 0 No Sound 1 big elev stop1 2 big elev stop2 3 freight elev stop 4 heavy elev stop 5 rack stop 6 rail stop 7 squeek stop 8 quick stop
- Render FX
(renderfx)
<choices> - Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode
(rendermode)
<choices> - Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- FX Amount (1-255)
(renderamt)
<integer> - Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque.
- FX Color (R G B)
(rendercolor)
<color255> - Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; seefunc_conveyor
for more information.
- Minimum light level
(_minlight)
<string>
|
Flags
- [
8
] : Not solid
Makes train non-solid.