func_vehicle
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Warning:
Note:The vehicle will not survive map transitions if the func_vehicle and func_vehiclecontrols are made using bmodels which are part of the map's BSP. If this is an issue, save them as separate BSPs and use zhlt_usemodel to load them via cyclers.
Confirm:Shouldn't globalname fix this?


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CFuncVehicle |
![]() trains.h |
func_vehicle
is a brush entity available in Counter-Strike,
Sven Co-op, and
Half-Life.

- The {{{game1}}} parameter is inconsistent with the name defined by the {{svencoop}} template. This can most likely be fixed by setting the value of the {{{game1}}} parameter to Sven Co-op.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
An entity that behaves like func_tracktrain coupled with func_traincontrols; however, it moves freely along the world and changes angles according to collision much like a real vehicle, albeit more primitive. This entity uses a unique brush entity to control it, called func_vehiclecontrols.
It was added to Half-Life after the 25th Anniversary Update.
An accurate VScript implementation is also available for Team Fortress 2 (using the 25th anniversary code as reference).


Keyvalues
- First stop target (target) <targetname>
- Use this if you building the brush geometry for the vehicle in a different location than where it will spawn (for lighting purposes). The vehicle and controls should have origin brushes.
- Sound (sounds) <choices>
ExpandChoices:
- Length of the vehicle (length) <integer>
- Default is 256.
- Width of the vehicle (width) <integer>
- Default is 128.
- Height above track (height) <integer>
- Default is 4.
- Initial speed (startspeed) <integer>
- Speed (units per second) (speed) <integer>
Warning:"Things go wrong" if speed is 2000 or greater, according to the FGD.
- Damage on crush (dmg) <integer>
- Volume (10=loudest) (volume) <integer 0–10>
- Default is 10.
- Bank angle on turns (bank) <string>
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X) (angles) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode (rendermode) <choices>
- Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Minimum light level (_minlight) <normal>
Flags
- No Pitch (X-rot) : [1]
- No User Control : [2]
- Passable : [8]
Categories:
- TODO rewrite lang to LanguageBar
- Counter-Strike entities
- Counter-Strike brush entities
- Svencoop entities
- Svencoop brush entities
- Half-Life entities
- Half-Life brush entities
- GoldSrc base entities
- GoldSrc base brush entities
- This is a template errors
- Brush Entities
- Half-Life Entities
- Non-internal entities
- Sven Co-op Entities