dod_object_goal
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January 2024
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January 2024
dod_object_goal
is a brush entity available in Day of Defeat. This is a brush based target volume for a dod_object
entity.
Key Values
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
- Target
(target)
<targetname> - Target Path.
- Group Name
(capobj_group)
<string> - Name of the objective group this goal area is a member of.
- Target when complete
(capobj_donetarget)
<string> - This is the "Target" started when the dod_object triggers the dod_object_goal.
- Sprite to show on HUD if in zone without object
(capobj_hud_sprite)
<sprite> - Path to a sprite file that is displayed in the HUD when you are in the dod_object_goal and you don't have the object or you’re carrying a different object to the one required.
- Master
(master)
<targetname> - Name of a master entity.
Flags
Don't multicap : [1]
- If Ticked then only one object from the group is required to Trigger the Target.
Cap once per round : [2]
- If Ticked then only allow the dod_object to Trigger the Target once per round.